yeah that type of double queueing seems like the only reasonable way to do it
also isn't it like, technically not approved by wizards
― iatee, Wednesday, 20 March 2013 15:43 (thirteen years ago)
its fine, the TOS says you can't intentionally stall in games but that's more referring to the people who ragequit and make you wait out their clock and hold up the round for everyone instead of conceding
― ciderpress, Wednesday, 20 March 2013 15:46 (thirteen years ago)
why do you think they don't allow splits
― iatee, Wednesday, 20 March 2013 15:47 (thirteen years ago)
also you used to not be able to play 2 constructed events at once with the same deck (unless you owned 2 copies of everything in it) but they changed that, so presumably that's an implicit acceptance of multi-tabling.
― ciderpress, Wednesday, 20 March 2013 15:47 (thirteen years ago)
you're allowed to work out a split with your opponent, there's just no built-in mechanism for it and it's at your own risk if you get scammed out of packs. have never had that happen to me though.
i suspect built-in prize splitting is on the long list of features they'd be willing to add if they weren't putting all of their dev work into making the new client functional
― ciderpress, Wednesday, 20 March 2013 15:51 (thirteen years ago)
i hate splitting drafts but i probably would be more willing if the function was built into the program
also cider heres the list as of last night:
4 Geist of Saint Traft2 Obzedat, Ghost Council4 Resotration Angel3 Snapcaster Mage
3 Azorius Charm1 Cyclonic Rift2 Dissipate 2 Feeling of Dread 4 Lingering Souls 3 Orzhov Charm2 Runechanter's Pike 1 Swift Justice 2 Tragic Slip 1 Ultimate Price 3 Unsummon
2 Cavern of Souls4 Hallowed Fountain2 Drowned Catacomb3 Glacial Fortress4 Godless Shrine2 Isolated Chapel 1 Moorland Haunt4 Watery Grave
1 Island1 Plains
3 Duress 2 Liliana of the Veil 2 Negate4 Purify the Grave 3 Supreme Verdict1 Sphinx's Revelation
― ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 16:23 (thirteen years ago)
cool i'll give it a try, though i suspect i'm going to want to try to add thought scours and the 4th azorius charm
― ciderpress, Wednesday, 20 March 2013 17:01 (thirteen years ago)
yeah, i think the creature set is really good but the spell mix can use some work... i really hate thought scour for some reason, i think because i always milled the land i needed playing grixis delver. +1 azr charm -1 orz charm could work although i really, really like orzhov charm
― ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 17:16 (thirteen years ago)
i like having access to thought scour to strip whatever i azorius charmed if it's something i can't actually beat on board. plus it charges up pike but that's less important than just having a 1-mana cantrip to snapcast.
― ciderpress, Wednesday, 20 March 2013 17:38 (thirteen years ago)
i guess that matters less with the black removal though huh
― ciderpress, Wednesday, 20 March 2013 17:40 (thirteen years ago)
are there any cards you know of that grant or have the equivalent of Trample, but for blocking creatures instead of attacking creatures?
― Moodles, Wednesday, 20 March 2013 18:01 (thirteen years ago)
what does that even mean? idgi
― ciderpress, Wednesday, 20 March 2013 18:04 (thirteen years ago)
boros reckoner
― iatee, Wednesday, 20 March 2013 18:05 (thirteen years ago)
like blockers that deal their extra damage to the attacking player? i don't think that exists
― ciderpress, Wednesday, 20 March 2013 18:05 (thirteen years ago)
I guess reckoner doesn't do that
for example, you have a 3/3 with "blocker's trample" and you block a 1/1, you kill the 1/1 and deal the remaining 2 damage to your opponent
reckoner doesn't do that
― Moodles, Wednesday, 20 March 2013 18:06 (thirteen years ago)
why would you need that
― iatee, Wednesday, 20 March 2013 18:06 (thirteen years ago)
yeah that doesn't exist on a card yet to my knowledge
― ciderpress, Wednesday, 20 March 2013 18:07 (thirteen years ago)
I don't personally need it, just interested to know if such a card exists because I think it would be a neat idea
― Moodles, Wednesday, 20 March 2013 18:07 (thirteen years ago)
it would be difficult to template clearly and wouldn't be a very relevant ability (if it's going to trigger then your opponent is making a suicide attack anyway), so i doubt they'll do it unless they have a good reason
― ciderpress, Wednesday, 20 March 2013 18:08 (thirteen years ago)
you are not attacking into bigger creatures often enough for it to be relevant that often
― iatee, Wednesday, 20 March 2013 18:09 (thirteen years ago)
(xp)
oh i guess they could be attacking a 4/1 into a 3/3 with the ability and take 2, but that seems pretty narrow for how confusing the ability would be
― ciderpress, Wednesday, 20 March 2013 18:10 (thirteen years ago)
it might work in something like
9/3 defenderall creatures your opponent controls must attack each turn if possible
― iatee, Wednesday, 20 March 2013 18:10 (thirteen years ago)
yeah, I'd imagine it would either be a deterrent to attacks or perhaps you would attack into it if you had a bunch of creatures on the board
― Moodles, Wednesday, 20 March 2013 18:11 (thirteen years ago)
the cost on a 9/3 defender would be horrible
― ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 18:12 (thirteen years ago)
also it would encourage horrible board stalls, which is something design seems to be actively moving away from
ya it would have to be like 5 or 6 for that card to be fair
― iatee, Wednesday, 20 March 2013 18:12 (thirteen years ago)
Ghosts of 1994Creature - Spirit Wall
Defender, Cumulative Upkeep 5
Whenever combat damage is dealt by ~ it deals that much damage to target player
9/3
― ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 18:13 (thirteen years ago)
for each snow coevered land your opponent taps, prevent 1 damage
― iatee, Wednesday, 20 March 2013 18:15 (thirteen years ago)
i'm still blown away that they actually thought it was a good idea to make a set with cumulative upkeep in it in the year 2006.
and yeah i know it was for the mechanical tie-in to ice age and i guess hibernation's end was a cool card but still
― ciderpress, Wednesday, 20 March 2013 18:16 (thirteen years ago)
on the other hand if they actually did make a new snow block without all the early-magic bad design baggage of ice age attached i would probably love it to death
― ciderpress, Wednesday, 20 March 2013 18:18 (thirteen years ago)
yeah ice age flavor is great
― iatee, Wednesday, 20 March 2013 18:19 (thirteen years ago)
I think that despite NWO, they could easily slide back into the absurd mechanics of the past
― Moodles, Wednesday, 20 March 2013 18:19 (thirteen years ago)
soulbond seemed like a somewhat intentional attempt at a modern version of the banding concept
― ciderpress, Wednesday, 20 March 2013 18:21 (thirteen years ago)
that's exactly what it was, although it is somewhat more comprehensible
― Moodles, Wednesday, 20 March 2013 18:23 (thirteen years ago)
I just think of soulbond like the two creatures are in love
― iatee, Wednesday, 20 March 2013 18:24 (thirteen years ago)
wolfir silverheart has definitely stirred the emotions of many a furry
― Moodles, Wednesday, 20 March 2013 18:26 (thirteen years ago)
I actually thought Coldsnap was a really well-made set and I loved how they did Cumulative Upkeep that often tied into what the card did. Limited definitely had its issues (especially Ice Age "block" draft which was awful) but the set itself was very cool!
― frogbs, Wednesday, 20 March 2013 18:27 (thirteen years ago)
Also I was looking through some stuff last week and found a bunch of Unglued/Unhinged cards and I'm actually quite impressed by how funny some of them are. Kinda funny how Maro basically admits now that most silver-bordered cards are things that he tried to slot into regular sets at some point.
― frogbs, Wednesday, 20 March 2013 18:29 (thirteen years ago)
Though really I'd say that Future Sight sort of bridges the gap between the Un-sets and regular Magic
― frogbs, Wednesday, 20 March 2013 18:30 (thirteen years ago)
yeah i love coldsnap and the old ice age sets flavor-wise and nostalgia-wise but they just don't play that well. i'm hoping they try a redo on that concept sometime in the near future, much like how innistrad was vaguely like homelands.
― ciderpress, Wednesday, 20 March 2013 18:30 (thirteen years ago)
if it had 300 cards and not 150 it would have been a really cool Limited format
― frogbs, Wednesday, 20 March 2013 18:32 (thirteen years ago)
(pun totally intended, by the way)
i have to think that norse mythology is on their shortlist of real-world things to mine for future blocks, which is somewhere snow could fit in okay
― ciderpress, Wednesday, 20 March 2013 18:35 (thirteen years ago)
i wish dark depths wasnt banned in everything, thats in my top ten cards of all time
― ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 18:35 (thirteen years ago)
i was thinking that a norse-inspired set has to be on their shortlist of new planes to visit - also maybe an interesting way to revist the quest mechanic
― ò_ó, ó_ò, õ_o (Lamp), Wednesday, 20 March 2013 18:36 (thirteen years ago)
a new fallen empires bloc could work
― iatee, Wednesday, 20 March 2013 18:37 (thirteen years ago)
I guess onslaught already close enough?
― iatee, Wednesday, 20 March 2013 18:38 (thirteen years ago)
I'm looking over the Cumulative Upkeep cards now and nearly all of them either power up over time or give you "change" when they die. I really loved the design of the Sphinx. I'm kind of surprised looking back at how many subtle references there were to old Ice Age era cards, and how many truly out there designs there were (the Wurm you could play from your library, or the Knight that could only be played from the graveyard). Ripple was a really cool mechanic. Recover I never really got.
― frogbs, Wednesday, 20 March 2013 18:42 (thirteen years ago)