Magic: The Gathering C/D

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i want frenzied tilling to be better than it is. i still like it tho. land destruction is by far one of my favorite magic strategies and i really wish i could've played when sinkhole was legal. i actually traded for judge foil sinkhole cuz i really just like that card so much

also general thread qn: do any of you collect magic cards, apart from playing them?

kill yuppies (Lamp), Friday, 22 February 2013 19:07 (thirteen years ago)

i keep a 'collection' of all my old cards from mirage/tempest/urza's blocks because i love that era of the game a lot, but it's all commons/uncommons/junk rares. i never had many money cards and the ones i did got traded away for standard stuff a couple years ago when i started playing more competetively.

i don't think legacy has a bright future as a format and i don't enjoy it as much as modern, so if i ever buy/trade for old cards it's for nostalgia value and not utilitarian value.

ciderpress, Friday, 22 February 2013 19:16 (thirteen years ago)

cider are you planning on going to gp providence?

kill yuppies (Lamp), Friday, 22 February 2013 19:19 (thirteen years ago)

yeah that's the team one in june right? i live in boston so i'm almost definitely going.

ciderpress, Friday, 22 February 2013 19:20 (thirteen years ago)

yeah its team limited

kill yuppies (Lamp), Friday, 22 February 2013 19:21 (thirteen years ago)

actually wait i'm gonna be in europe that weekend, so not going, damn

ciderpress, Friday, 22 February 2013 19:24 (thirteen years ago)

:(

iatee, Friday, 22 February 2013 19:25 (thirteen years ago)

Went 1-0-2 tonight with a real silly orzhov deck that was really good at stalling, but not very good at winning.

Beckon apparition
2x shadow alley denizen
2x dutiful thrill
Syndic of tithes
Blind obedience foil
Contaminated ground
Gutter skulk
Vizkopa guildmage
Cartel aristocrat
Orzhov charm
2x executioner's swing
Orzhov keyrune
2x corpse blockade
Basilica guards
Boros reckoner
Millennial gargoyle
Zarichi tiger
Grisly spectacle
Vizkopa confessor
Merciless eviction
Orzhov Guildgate
6 swamps
9 plains

Moodles, Saturday, 23 February 2013 07:33 (thirteen years ago)

Reckoner was a pure hate draft but it ended up being quite a powerhouse in this deck

Moodles, Saturday, 23 February 2013 07:35 (thirteen years ago)

reckoner shoulda been a pure money draft!

I first picked aurelia but also ended up in orzhov last night. I had a pretty sweet deck but lost to a dimir deck in the finals, as cosmic retribution for all my dimir shit talk itt. someone ended up third due to other ppls stupid ties.

3 kingpin's pet
high priest of penance
syndic
guildmage
screecher
basilica guards
2 dutiful thrull
keyrune
assault griffin
zarichi tiger
guardian of the gateless
2 smite
2 angelic edict
grisly spectacle
executioner's swing
orz charm
shadow slice
merciless eviction

iatee, Saturday, 23 February 2013 15:20 (thirteen years ago)

I really wish I had seen some copies of kingpin's pet. I was sorely lacking good evasive guys to hit with.

Moodles, Saturday, 23 February 2013 15:29 (thirteen years ago)

yeah that's usually how I won, but the dimir deck could stop me w/ those stupid 2/3 spies

iatee, Saturday, 23 February 2013 15:31 (thirteen years ago)

someone ended up in third = somehow ended up in third

iatee, Saturday, 23 February 2013 15:47 (thirteen years ago)

someone = me

iatee, Saturday, 23 February 2013 15:47 (thirteen years ago)

so 7th pick Soul Ransom and 8th pick Dinrova Horror means Dimir is pretty open huh?

frogbs, Saturday, 23 February 2013 19:28 (thirteen years ago)

yeah I grabbed like a 10th pick dinrova horror last draft just in case dimir was open but it didn't end up being the case

I've seen bane alley brokers go like 12th pick

iatee, Saturday, 23 February 2013 19:35 (thirteen years ago)

thinking about running this. but i'm not sure if i'm too ambitious on running 4 Deaths Approach or the high end stuff. I don't have much Cipher at all so I feel like I kind need some finishers.

http://i.imgur.com/B0ijkCG.jpg

frogbs, Saturday, 23 February 2013 19:40 (thirteen years ago)

shadow slice is a must

iatee, Saturday, 23 February 2013 19:42 (thirteen years ago)

think its a better finisher than mind grind or the lord?

frogbs, Saturday, 23 February 2013 19:45 (thirteen years ago)

absolutely

iatee, Saturday, 23 February 2013 19:45 (thirteen years ago)

mind grind is always ambitious tho your deck really does have enough graveyard stuff that you could imagine it being useful as a not-win-condition

lord a little too ambitious

I'd also consider keymaster over one of the 4 death's approaches...they do work better in batches but they also work worse in batches. you might end up w/ 2 in an opening hand and never have a chance to get something graveyarded.

iatee, Saturday, 23 February 2013 19:50 (thirteen years ago)

maybe even the sprite. you have a cool deck but def leave yourself open if you don't have a fast start.

iatee, Saturday, 23 February 2013 19:52 (thirteen years ago)

thats what i was thinking w/ mind grind. you don't really need to win with it. but then again Paranoid Delusions may be a better card in that spot. I'll probably side out Lord for the Faerie, at least.

Keymaster I'm not too sure of...don't really reliably have much to return with it. Plus without Cipher its upside is not really worth it.

frogbs, Saturday, 23 February 2013 19:57 (thirteen years ago)

also I'm going 11 swamp 6 island. this is a problem because I'm on my third game and haven't drawn an island before turn 6 yet

frogbs, Saturday, 23 February 2013 19:59 (thirteen years ago)

paranoid delusions doesn't have the same win-cond upside tho. (I mean it sorta does.)

yeah keymaster prob less important than the faerie

I think your worst matchup is gruul. ember beast or the 4/4 trample dude will be rough.

iatee, Saturday, 23 February 2013 20:01 (thirteen years ago)

I don't know if this is 'correct' as they say but I def go for more even land ratios than the colors dictate. I would prob be 10/7 there, possibly 9/8.

iatee, Saturday, 23 February 2013 20:04 (thirteen years ago)

i did 11/6 because i always wind up short on black mana w/ extort. usually I wont do that. that said I don't have much cipher/extort going on so yeah 10/7 is probably best.

i've played dimir vs gruul before and you're right, it's not a good matchup. i actually find it easier to nerf the smaller/quicker stuff that boros gets out.

frogbs, Saturday, 23 February 2013 20:14 (thirteen years ago)

pretty easy 3-0 with it, too. lost two games due to not getting my 3rd land but every other game was pretty easy. beat Boros and Simic, then wound up in finals vs. a B/R/W super removal/extort deck which was obnoxious because he dropped a bunch of 1/1s that I had to deal with. Dinrova Horror was by far the MVP here since it kept taking out dudes w/ enchantments and giving them a hard decision afterwards. definitely did not regret playing 4 Deaths Approaches, by the way

frogbs, Saturday, 23 February 2013 21:38 (thirteen years ago)

btw it was Mind Grind that won me that final match. neither one of us could really do anything so I just hit him for 6 with that and that was game.

frogbs, Saturday, 23 February 2013 21:40 (thirteen years ago)

so looks like cider's deck is pretty good...

iatee, Monday, 25 February 2013 15:51 (thirteen years ago)

haha i lost to my own deck at gameday the other day, complete with the 1-of skarrg guildmage. i was playing the undercity informer reanimator combo deck that ended up the GP finals the next day. it was pretty weird.

ciderpress, Monday, 25 February 2013 15:58 (thirteen years ago)

I had such a crazy sealed pool at the GP. 2 Daring Skyjek, 3 Ember Beast, Sunhome Guildmage, 2 Martial Glory, Mugging, Syndic of Tithes, and then Wrecking Ogre, Angelic Skirmisher, and Glaring Spotlight to top it off. The deck built itself, apart from the decision to splash green for Swine and Rampager (which I did). Was 8-1 after day 1 and I was so excited I had a hard time sleeping because I had a really good shot at finishing in the money. Naturally, I lost the two sealed rounds on day 2, and despite drafting a good Boros deck, I lost two close matches with it. At that point I was out of contention for money and we wanted to get home so I dropped, but I'm happy I got to taste day 2 again.

Maybe I should have forced Dimir in that draft after all. It was way underdrafted, I stole an 11th pick Deathcult Rogue from someone. But when your first four picks are Boros Reckoner, Sunhome Guildmage, Daring Skyjek, Angelic Edict, you feel pretty locked in from the start.

Vinnie, Monday, 25 February 2013 16:18 (thirteen years ago)

cider, is your deck the Jund one that took several of the top slots in Quebec?

Vinnie, Monday, 25 February 2013 16:20 (thirteen years ago)

nobody drafted dimir in the final 8

iatee, Monday, 25 February 2013 16:22 (thirteen years ago)

Vinnie it was the naya humans deck that won, though i had ghor-clan rampager instead of giant growth

ciderpress, Monday, 25 February 2013 16:28 (thirteen years ago)

Nice! That deck looks extremely fun to play.

Vinnie, Monday, 25 February 2013 16:34 (thirteen years ago)

attn Lamp: there's a grixis delver/duskmantle seer deck that's popped up on MTGO in the past few days:
http://www.wizards.com/Magic/Digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/5061652
5th place here

20 instants/sorceries is a bit light for blind delver flipping but i'm going to give it a try since duskmantle seer and desperate ravings are 2 of my favorite underplayed cards in standard

ciderpress, Monday, 25 February 2013 17:43 (thirteen years ago)

yeah i've played a lot with that list - i 4-0'd a daily on friday w/it in fact. but i played it this weekend and it was kind of a bust although it was largely my fault, there a couple of times that i savagely misplayed and a bunch of times i took suboptimal lines trying to be too aggressive with the deck. it shades way closer to the control side of aggro-control i think and i don't think its really a delver list. or maybe i just had terrible luck w/him. i was thinking about trying to run artistocrats in the list although i don't love what that does to the curve. but i often found myself really wanting that type of threat when i was playing it.

kill yuppies (Lamp), Monday, 25 February 2013 18:50 (thirteen years ago)

also overgrown battlement seems to be creeping its way back into modern which makes me happy. both standard and modern feel really open right now

ciderpress, Monday, 25 February 2013 19:13 (thirteen years ago)

putting charlotte's record number in context: http://imgur.com/a/nEqiw

and - worth noting I think - this was disposable spending during a huge recession

if they don't fuck up the next block there's a lot of potential growth still there I think

iatee, Monday, 25 February 2013 19:48 (thirteen years ago)

yeah it's incredible how much mtg has grown lately despite being a more expensive form of gaming than video games etc.

ciderpress, Monday, 25 February 2013 19:57 (thirteen years ago)

For a record-setting tournament that had about 50% more players than expected, things ran very smoothly in Charlotte. SCG is quite good at running events, and though we got started about an hour and half late (due to the huge line of people who tried to register last minute on Saturday morning), they weren't any delays past that that I recall. I've been to prerelease events that were run worse.

Oh also I pulled an Unlimited Wrath of God in my Gold Rush envelope, that was sweet.

Vinnie, Monday, 25 February 2013 20:03 (thirteen years ago)

that is p sweet. i was impressed that they had enough of the gold rush tickets to accommodate all the people that showed up.

i really want to go to the team gp in providence this spring and i can probably swing the time off but the idea of 2000+ people showing up is just daunting

kill yuppies (Lamp), Monday, 25 February 2013 20:10 (thirteen years ago)

yeah surely the new record won't be kept by a southern city

iatee, Monday, 25 February 2013 20:13 (thirteen years ago)

christ, that's WSOP levels. for all the bitching us "veterans" did about mythic rares and planeswalkers and power creep, it sure as hell paid off for them

frogbs, Monday, 25 February 2013 20:23 (thirteen years ago)

I wouldn't put that much weight on mythic rares and planeswalkers

FNM and DOTP otoh

iatee, Monday, 25 February 2013 20:29 (thirteen years ago)

Lamp they had to cut the Gold Rush prizes for the side events, but yeah it was good that they still had enough for the main event.

Vinnie, Monday, 25 February 2013 21:04 (thirteen years ago)

maybe it's cuz i'm getting bored of guild mechanics, but i'm trying to revisit innistrad limited lately. it was a format that eluded me when it came out (i was newly returning to magic at the time), but now i'm trying to crack its secrets. it's an incredibly deep and complex draft format, and so much more creative and rewarding than RTR block limited, which is not so different than "draft as many guild dudes as you can".

one thing that startles me in innistrad limited is the crazy amount of removal. it seems hugely tempo-based, almost like first player to 2-for-1 wins. seems to me like sideboards are key, cuz with all the specialized jank at common, you can really do damage with draft afterthoughts. it seems pivotal to commit to two colors early and stick to them despite seeing what you perceive to be jank.

among a variety of funky limited archetypes i've been considering is the Aura Deck, which would seem to have free rein to pick from all the unpopular cards. blue, black, and green can all make this work. obvious bombs aside, the priority picks are:

- creatures that become extremely dangerous with an aura. markov patrician, rotting fensnake, the big blue vanilla zombies like makeshift mauler, invisible stalker, whatever random green dudes (green is not a great 1st color for this deck)

- counterspells and ways to avoid blowouts. obviously, the danger to running an aura deck is removal, so i think stuff like lost in the mist, dissipate, and ranger's guile (the main reason to hit green IMO) becomes super pickworthy.

- the auras themselves, which usually will go quite late. i'm actually quite partial to skeletal grimace in this deck because it sort of performs double-duty in protecting against a lot of removal while making a scarier creature. but they're all effective, really.

also, if you can grab enough ranger's guile (shouldn't be too hard) a super R/G aggro deck might be viable, centering around furor of the bitten and ranger's guile. iunno.

curious to see how this deck actually performs. i haven't actually drafted any innistrad lately, and kinda want to do it online. i may just try that out sometime this week. i think it has potential... so much of the ISD removal is so specific, so i think counterspells could be really effective, cuz they're more like contingency plans for the inevitable rainy day.

that said... playing online might have a totally different dynamic considering DKA gets thrown into the mix.

cocktail onion (fennel cartwright), Tuesday, 26 February 2013 08:55 (thirteen years ago)

innistrad was really hard as a returning player at the time, my decks always ended up with too high a curve and i would just get tempoed out by silent departure over and over. that card is just unreal at common.

i actually think gatecrash is the most interesting draft format since innistrad, there's less depth due to the guild setup cutting out half the color pairs, but it still feels kind of similar in that the power level of cards at lower rarities is really flat and thus it's about constructing synergies rather than playing the best cards. also it's about the same speed as triple innistrad.

ciderpress, Tuesday, 26 February 2013 14:33 (thirteen years ago)

idk it's really not that hard to construct synergies for boros, orz or simic. "lots of 2 drops are good", "lots of extort is good", "having a critical mass of the simic evolve dudes is good". gruul and dimir have multiple builds but for the most part there seems like there's less room for creativity than m13 and rtr.

iatee, Tuesday, 26 February 2013 14:58 (thirteen years ago)


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