Magic: The Gathering C/D

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i'm also hoping gruul will be misdrafted at first and i can scoop up all the ruination wurms and verdant havens and do that sort of thing

ciderpress, Monday, 28 January 2013 16:24 (thirteen years ago)

I think boros overdrafting will prob limit gruul at the same time

iatee, Monday, 28 January 2013 16:26 (thirteen years ago)

Yeah, one bad thing is that Gruul cards work very nicely in Boros decks, but the opposite isn't really true.

Moodles, Monday, 28 January 2013 16:26 (thirteen years ago)

yeah but boros drafters won't be taking the gruul cards i'm interested in

ciderpress, Monday, 28 January 2013 16:27 (thirteen years ago)

I think the prob w/ ramp gruul is that there's just so much removal that a turn 4-5 ruination wurm is pretty fragile.

iatee, Monday, 28 January 2013 16:34 (thirteen years ago)

my deck actually played more like izzet than anything else. sit around, get some big dudes out, do a little damage, wait for gruul charm / traitorous instinct card for a 15 damage turn. I lost to a speed gruul deck that was much better than mine, but I wonder if my archetype will be more prevalent.

iatee, Monday, 28 January 2013 16:38 (thirteen years ago)

yeah thats the exact plan that my prerelease deck had and it seemed pretty good

ciderpress, Monday, 28 January 2013 16:40 (thirteen years ago)

I actually came close to winning a game that I reallllly shouldn't have won against strong simic deck that was destroying me w/ the aforementioned plan. was at 1 life, could have done 14 damage to him via gruul charm. if I had / drew a bloodrush card I woulda won.

I think multiple gruul charms, multiple traitorous instincts (works great w/ pit fight too), maybe the simic wall-esque d00ds as the lobber crews. I lacked that last part of the build.

iatee, Monday, 28 January 2013 16:45 (thirteen years ago)

i want to try dimir aggro, the 4B 3 life cipher is just a scary amount of reach. if you stick it on a deathcult rogue that's 8 damage right there that turn and then you're hitting for 5 a turn after that if they don't have the removal right away

ciderpress, Monday, 28 January 2013 16:53 (thirteen years ago)

what would a dimir aggro deck look like?

multiple raptors, deathcult rogues. guildmage. metropolis sprite.

iatee, Monday, 28 January 2013 16:59 (thirteen years ago)

could that build do it w/ some decent control and cipher?

iatee, Monday, 28 January 2013 17:01 (thirteen years ago)

You've pretty much got it. Hands of Binding is huge for the deck too. I think it could be a very good deck, especially if Dimir is underdrafted.

Vinnie, Monday, 28 January 2013 17:43 (thirteen years ago)

one thing I found about Simic was that it may have some troubles actually winning. one match my opponent was playing circles around me, abusing the "friendly" wording on Fathom Seer and getting a ton of card advantage off the Guildmage, but not actually able to punch through much damage. it doesn't seem to have a whole lot of finishers.

frogbs, Monday, 28 January 2013 18:02 (thirteen years ago)

im going to force orzhov because its the best

--- (Lamp), Monday, 28 January 2013 18:45 (thirteen years ago)

okay so Dragon's Maze prerelease is like this - you choose ANY guild, and your guild pack comes with a guild pack of that guild, plus one from a "secret" guild from the opposite set, which will share at least one color (which should only excluse one guild), plus 4 boosters of Dragon's Maze. very cool!

frogbs, Monday, 28 January 2013 19:37 (thirteen years ago)

where did you see that?

Moodles, Monday, 28 January 2013 20:14 (thirteen years ago)

Nevermind, found it:
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/1156

Moodles, Monday, 28 January 2013 20:17 (thirteen years ago)

So does each guild always get the same ally or can it get different allies in different packs?

Moodles, Monday, 28 January 2013 20:24 (thirteen years ago)

the way I understand it, it's the latter.

I feel already like a lot of the cards in DM are going to be about connecting the different guilds. Maro hinted in his article today that there was something that would link together Evolve and Populate (?)

frogbs, Monday, 28 January 2013 20:31 (thirteen years ago)

'turn x +1/+1 counters into a token, populate' could happen

iatee, Monday, 28 January 2013 20:34 (thirteen years ago)

Definitely will choose Gruul for DM prerelease because I'd be very happy with 3/4 of the allies.

Moodles, Monday, 28 January 2013 20:40 (thirteen years ago)

I can see an azorius-boros deck w/ 12 flyers and batallion/detain being pretty nasty

iatee, Monday, 28 January 2013 20:45 (thirteen years ago)

unexpected results: limited playable y/n

iatee, Wednesday, 30 January 2013 02:28 (thirteen years ago)

it's a card 23 for slow decks

cocktail onion (fennel cartwright), Wednesday, 30 January 2013 02:32 (thirteen years ago)

makes sense

iatee, Wednesday, 30 January 2013 02:34 (thirteen years ago)

is it just me or do the drafts get real easy when Cube's around?

frogbs, Friday, 1 February 2013 03:08 (thirteen years ago)

i haven't been drafting, i don't like cube and i'm tired of all the other formats that are up (except ZZW which isn't that fun a format anyway)

also at some point i decided i like sealed more than draft

ciderpress, Friday, 1 February 2013 04:36 (thirteen years ago)

yeah i havent played any mtgo since the mocs and doubt i will until the release

i do have a bunch of cube tickets from last time that but i have no desire to draft the current cube

castle grayscale (Lamp), Friday, 1 February 2013 05:09 (thirteen years ago)

ive been playing standard/modern but have been on a soul-crushing losing streak the past couple weeks so i could really use a new limited format right now. the 2 week delay on new sets is pretty brutal still even though it's shorter than it used to be

ciderpress, Friday, 1 February 2013 06:03 (thirteen years ago)

i'm okay with 2 weeks but the longer delays were pretty unreasonable. i agree that it's kind of hard to go back to "normal" Cube now. it seems to be firing pretty often but I can't imagine who would prefer this one over the powered one. the good thing about drafting RTR now is that all the good drafters seem to have quit the format and packs are down to 3.01 right now.

frogbs, Friday, 1 February 2013 14:35 (thirteen years ago)

gatecrash drafting tips for tonight, ready, go

iatee, Friday, 1 February 2013 14:37 (thirteen years ago)

i know you guys think its awful but dimir is going to be wide, wide open for the first several weeks i think, so if you can figure it out i'd be on that plan

ciderpress, Friday, 1 February 2013 15:08 (thirteen years ago)

keys to dimir? getting walls / tradeable dudes to avoid getting overrun? some bounce hopefully? is the mill 3-cipher playable in anything but a to-the-bone mill deck?

iatee, Friday, 1 February 2013 15:12 (thirteen years ago)

what are the key cards for aggro Dimir vs. mill?

Moodles, Friday, 1 February 2013 15:20 (thirteen years ago)

can't remember if I mentioned this but people really stayed away from Dimir during all the prereleases here so I wouldn't be surprised if that's true. to draw the comparison again I think everyone said "Izzet really sucks" after the RTR prerelease, until one guy wound up with 4 Frostburn Weirds and destroyed everyone

frogbs, Friday, 1 February 2013 15:21 (thirteen years ago)

I don't think dimir has a frostburn weird

rogue would be the closest thing I guess? but that's not gonna take over a game on its own, maybe w/ cipher or in a stall, but it's not comparable to a turn 2 weird drop

iatee, Friday, 1 February 2013 15:23 (thirteen years ago)

key cards for dimir are hands of binding and unblockable/flying dudes, plus a blocker or 2 so you don't lose every race. shadow slice seems really good in a more aggro build and possibly underrated to the point where you could get it on the wheel. midnight recovery seems awesome in the more grindy builds, with corpse blockade and such.

ciderpress, Friday, 1 February 2013 15:27 (thirteen years ago)

yeah I guess it makes sense that hands of binding will be good if dimir has to rely on tempo and evasion if it wants to win

iatee, Friday, 1 February 2013 15:30 (thirteen years ago)

i think, rather than looking to draft dimir id rather draft orzhov (or simic i guess) and look to pick up useful dimir cards on the splash and let everyone else fight over boros/gruul? dimir just seems like its actually bad, rather than misunderstood or w/e

castle grayscale (Lamp), Friday, 1 February 2013 15:44 (thirteen years ago)

I think a strong (sole drafter, reasonable card pool) dimir deck might be better than a strong golgari deck but building it is gonna require some nuance

iatee, Friday, 1 February 2013 15:49 (thirteen years ago)

the prob is the drop off from decent dimir to compeltely unwinnable dimir seems like it's gonna be sharp

iatee, Friday, 1 February 2013 15:50 (thirteen years ago)

well there seems to be fewer 3-power dudes that come out on turn two or three, for one. I think outside of a fast Boros start (especially with the 3/2 RW dude) you should at least have a chance to establish your deck.

that said - with Izzet you really do risk getting a terrible deck if the right cards don't come in pack two and three, a risk you don't really have with Selesnya because it has so many good commons that work in a vacuum. with Izzet you can go Electromancer/Stealer of Secrets/Runewing as your "curve" and totally get blown up by a Centaur/Dread Reveler + a combat trick. Dimir looks about the same way, you really need the synergy, and probably really really need Hands of Binging

frogbs, Friday, 1 February 2013 15:51 (thirteen years ago)

whereas even gruul at its worst is just some lame R/G dudes, still can win a game against a bad deck / draw

iatee, Friday, 1 February 2013 15:51 (thirteen years ago)

so yes basically what iatee said. I've built Izzets that struggled mightily to win vs. 5-color decks with Aquus Steed. again I don't think this format is going to be so fast that you just get run over - three guilds play for the long game, and Gruul isn't exactly quick either.

frogbs, Friday, 1 February 2013 15:53 (thirteen years ago)

haha i dont think theres a dimir uncommon as strong as dreg mangler. but i strongly encourage everyone to continue drafting dimir and trying to make it work

castle grayscale (Lamp), Friday, 1 February 2013 15:54 (thirteen years ago)

Gruul isn't necessarily quick but it can blow you out from nowhere if you aren't careful. Wrecking Ogre can be absolutely devastating.

Moodles, Friday, 1 February 2013 15:54 (thirteen years ago)

dinrova horror maybe xp

iatee, Friday, 1 February 2013 15:55 (thirteen years ago)

i think the gruul and dimir drafters should just try opening M13 boosters tbh... think of all the playable creatures youll get, i mean nothing on the level of 1/1s for three but theres some decent stuff in there.

castle grayscale (Lamp), Friday, 1 February 2013 15:58 (thirteen years ago)

i'm basically just gonna go with what's open but with a preference towards non-red decks

ciderpress, Friday, 1 February 2013 15:58 (thirteen years ago)

all I'm saying is that I would expect Development to try really hard to make sure all 5 guilds were somewhat balanced in Limited which is why I can't believe right now that Dimir is that much worse than Golgari or whatever the worst RTR guild is now (to be honest, I don't think Golgari's that bad??)

frogbs, Friday, 1 February 2013 15:59 (thirteen years ago)


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