Grand Theft Auto: San Andreas Announced

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yeah its possible

These are my every day balloons (Ste), Monday, 26 November 2012 11:21 (eleven years ago) link

I've been running it with ENB and while the reflections on the cars look AMAZING, it unfortunately puts the reflective properties on assets that don't really need it. The wood in buildings is all shiny like it was petrified. While roads do look cool with some reflective light, it ends up spilling over onto the sidewalks and even part of the grass, so it all looks kinda gross, like the world is made of out greasy plastic. The cars DO look amazing but that's about it, and it seems like there really isn't much of a way to just specify reflection on those.

The lighting too. The first time i was driving, it was really pretty cool to have the headlights of the car behind me light up my car. But to be honest I prefer the original lighting scheme. It's so dreamy and has a nice yellow Californian glow to it that kind of gets lost with the ENB. Everything is alot darker, and it kind of makes things look even more fake than they already are.

Emperor Cos Dashit (Adam Bruneau), Friday, 30 November 2012 19:46 (eleven years ago) link

Replaying this i realized half of the fun is just the crazy AI that underlines the world. NPCs are always off doing something or other, cops will get into a crazy chase that is completely unrelated to what you are doing, etc. I feel like most Open World games fail to really amp up the non-player action taking place.

Emperor Cos Dashit (Adam Bruneau), Friday, 30 November 2012 19:47 (eleven years ago) link

It's like the AI is primed for storytelling. Just randomly doing cab missions I brought a woman from the beach to a mansion and then brought someone from the mansion to a hospital before bringing a few more people there. Is the AI having a a house party at that mansion? Did somebody overdose on something at this party? The world is built of so many pop culture archetypes that things just sort of randomly interlock into these suggested cliche pop art narratives.

Show but don't tell is a great game-making rule. Rather than me talking to an NPC and them spelling it out through boring dialog boxes you create the kind of environments with dynamic AI conducive to interactive storytelling between player and game.

Emperor Cos Dashit (Adam Bruneau), Friday, 30 November 2012 23:00 (eleven years ago) link

posted in the ILG thread:

http://www.eurogamer.net/articles/2012-11-30-who-spilled-hot-coffee

"Why would a 17-year-old be allowed to run around the city bearing weapons, a game in which you're free to shoot cops and beat up women but in which you're not allowed to make love to his girlfriend after dating her for a while?" - Patrick Wildenborg

"It's the Stay-Puft Marshmallow Drunk!" (kingfish), Friday, 30 November 2012 23:10 (eleven years ago) link

Show bt don't tell is a great game making rulr

So otm

These are my every day balloons (Ste), Friday, 30 November 2012 23:37 (eleven years ago) link

Argh bloody crap smartphone not letting me c&p

These are my every day balloons (Ste), Friday, 30 November 2012 23:38 (eleven years ago) link


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