― Darramouss (Darramouss ftw), Friday, 3 November 2006 16:13 (seventeen years ago) link
Also, I enjoyed being a summoner type, and having rapid beavers(& other woodland rodentia) attack goblins.
― kingfish prætor (kingfish 2.0), Friday, 3 November 2006 16:16 (seventeen years ago) link
― Darramouss (Darramouss ftw), Friday, 3 November 2006 16:17 (seventeen years ago) link
Darra, you're insane. I was going to delete this thread, but I hired a hitman instead.
― teh_kit returns! (g-kit), Friday, 3 November 2006 16:21 (seventeen years ago) link
― Darramouss (Darramouss ftw), Friday, 3 November 2006 16:25 (seventeen years ago) link
playing the game right out of the box wasn't at all sciencey, that was the point. make character, play game. but, if you wished, there was so much more you could do with it. it had huge scope, and it would've been so easy for them to release it as just a single player game, play through it once, go spit. it's the closest thing to a P&P RPG on a computer. which is why roleplayers loved it.and sure it's going to be a bit too D&D. it *is* D&D.
― teh_kit returns! (g-kit), Friday, 3 November 2006 16:30 (seventeen years ago) link
― kingfish prætor (kingfish 2.0), Friday, 3 November 2006 16:34 (seventeen years ago) link
― Darramouss (Darramouss ftw), Friday, 3 November 2006 16:40 (seventeen years ago) link
― polyphonic (polyphonic), Friday, 3 November 2006 17:08 (seventeen years ago) link
― You've Had Your Chances (noodle vague), Friday, 3 November 2006 18:04 (seventeen years ago) link
― Darramouss (Darramouss ftw), Friday, 3 November 2006 18:39 (seventeen years ago) link
― teh_kit returns! (g-kit), Tuesday, 7 November 2006 08:47 (seventeen years ago) link
― Darramouss (Darramouss ftw), Tuesday, 7 November 2006 14:43 (seventeen years ago) link
― rems (x Jeremy), Saturday, 11 November 2006 23:08 (seventeen years ago) link
― kingfish prætor (kingfish 2.0), Sunday, 12 November 2006 00:24 (seventeen years ago) link
― Darramouss - The endlessly self-justifying joke (Darramouss ftw), Sunday, 12 November 2006 00:37 (seventeen years ago) link
― Darramouss - The endlessly self-justifying joke (Darramouss ftw), Sunday, 12 November 2006 02:39 (seventeen years ago) link
wtf why is this $100 used for the mac?
― phil-two, Saturday, 5 July 2008 21:23 (sixteen years ago) link
The Mac gaming market is insane. Since nobody plays these games, and there's little demand and few people buy them... Mac games hold their value for years and years! It's ridiculous.
― Nhex, Saturday, 5 July 2008 22:03 (sixteen years ago) link
Fuck corrupted dragons, for real.
― Noodle Vague, Saturday, 5 July 2008 22:06 (sixteen years ago) link
LOLZ at Darramouss' turnaround on this thread.
Phil, just get the windows interface for mac and then get the game used for PC. Sounds like it'd be cheaper.
― forksclovetofu, Sunday, 6 July 2008 00:16 (sixteen years ago) link
oh, good idea.
wait, how do i do that?
― phil-two, Sunday, 6 July 2008 20:07 (sixteen years ago) link
Honestly, I don't have any experience with it, but it doesn't look that difficult. Possible entry point(?): http://www.macworld.com/article/50374/2006/04/winmacfaq.html
― forksclovetofu, Sunday, 6 July 2008 23:33 (sixteen years ago) link
or: http://www.macwindows.com/
― forksclovetofu, Sunday, 6 July 2008 23:34 (sixteen years ago) link
Basically you will need a full version/CD of Windows to install, with a separate partition of your hard drive for it and reboot to Windows when you want to game. It works well enough, but the inertia of staying in Mac OS X makes me not want to reboot, generally.
There are virtualization options that let you run Windows programs in Mac OS X without rebooting (Darwine, Parallels Desktop, VMWare Fusion) but these are, by and large, no good for games.
― Nhex, Monday, 7 July 2008 02:35 (sixteen years ago) link
I'm kinda tempted https://store.steampowered.com/app/704450/Neverwinter_Nights_Enhanced_Edition/
― default damager (lukas), Friday, 21 June 2024 05:04 (three months ago) link