Final Fantasy VII: Kind Of REDACTED In Retrospect

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Remember all of those awesome spell cutscenes that lasted for five minutes that were amazing the first time you used them but quickly became so outrageously annoying that you never used the high-end spells more than three times?

Also, Cait Sith! WTF?

Dan (And So On) Perry (Dan Perry), Wednesday, 11 January 2006 23:02 (eighteen years ago) link

Popularized(and solidified) the CRPG genre, tho, and sold some playstations.

It was lame that they only used cutscenes in tv adverts, tho

kingfish russian bigamist (kingfish 2.0), Wednesday, 11 January 2006 23:05 (eighteen years ago) link

Seriously, if you were going to build a remote control robot, would you make it look like:

a) a human
b) a machine
c) an animal
d) a cat riding a winged shmoo with fangs

Dan (Drugs Are Bad, Mmmkay?) Perry (Dan Perry), Wednesday, 11 January 2006 23:10 (eighteen years ago) link

Also, Yuffie's Chocobo

Dan (So Much To Answer For) Perry (Dan Perry), Wednesday, 11 January 2006 23:17 (eighteen years ago) link

Argh!

antexit (antexit), Wednesday, 11 January 2006 23:23 (eighteen years ago) link

i hate final fantasy 7

GET EQUIPPED WITH BUBBLE LEAD (ex machina), Thursday, 12 January 2006 00:07 (eighteen years ago) link

What killed Final Bastard Fantasy VII for me was when I started playing it Joel was too young to read, but rilly into the Playstation. So he'd sit there with me and ask me to read all the text out loud. And that got fucking old, fucking quick.

Also, WHERE DA GAMEPLAY AT?

Excelsior Syndrum (noodle vague), Thursday, 12 January 2006 00:22 (eighteen years ago) link

I like the gameplay, the materia stuff, the minigames, the look, all that. I'll probably play it for a third time at some point.

On the other hand...

--easiest last boss ever

--no hands

--"..."

--chocobo racing

Jordan (Jordan), Thursday, 12 January 2006 00:42 (eighteen years ago) link

All the later Final Fantasy games seem to have this over-elaborate combat system, like with the materia in FFVII, where you can mess about with the fine-tuning of yr character's skills but in the end it's no more use than just choosing the main attack in each combat. Unless I missed the point, but it just seems unnecessarily fiddly to me and I say that as somebody who's usually a stats nerd.

Excelsior Syndrum (noodle vague), Thursday, 12 January 2006 00:46 (eighteen years ago) link

i enjoyed materia too much.

jeffrey (johnson), Thursday, 12 January 2006 11:45 (eighteen years ago) link

This was a great game. It certainly had its excesses, and the character design was far from above reproach, but it was revolutionary, immersive, and beautiful. If some of that has faded with time and aging, it's still a far cry from being "bad." As I've gone back and played so many classic games from years past in the last few months or so, a lot of them have failed to live up to the halos of light my memory seemed to cast around them. FFVII is not now to me what it was when I was 16, just as SMB3 is not now to me what it was when I was 10. They're both great games, but they stand now in the shadow of both of my more sophisticated perspective as an adult, and the more sophisticated games available to me today.

I think people have a tendency to penalize games often very harshly (and the "otaku bullshit" certainly makes FF an easier target) not because the characters are really any more ridiculous or the gameplay is really less satisfying, but because it doesn't make them feel the same way it did when they were younger. I say it is a very rare and classic game that can accomplish such a feat. I could much more easily get behind the thread title "Final Fantasy VII: Not Quite as Classic In Retrospect."

Laura H. (laurah), Thursday, 12 January 2006 13:51 (eighteen years ago) link

See, here's the thing:

When the game came out, I completely fell in love with it and played it endlessly until I realized about 2/3rds of the way through that it was really making me hate roleplaying games due to the insanely long cutscenes. Add into that a couple of really annoying characters (Cait Sith, Yuffie) and minigames that just suddenly stopped being fun and, well... the game is kind of retarded.

Conversely, I still love the PC RPGs that rocked my world (Baldur's Gate I & II + expansions, Planescape: Torment, Neverwinter Nights, Icewind Dale I & II + expansions). They really, really did it right with those games and I'll defend them until I die.

Dan (Fuck A Chocobo) Perry (Dan Perry), Thursday, 12 January 2006 14:28 (eighteen years ago) link

Much like me and Jon, you and I will never agree about this, Dan. I don't have a problem with long cutscenes, particularly if they follow a difficult battle/puzzle and add substantively to the story. I like passive elements in game if done properly, and how they let you disengage and reflect after an intense effort. It's hard for me to feel like mini-games can add significantly to my feeling that I either like or dislike a game. Either enjoy them, or avoid them--they're optional, dude. I dunno! Different strokes.

At least we can all agree that Cait Sith is retarded.

Laura H. (laurah), Thursday, 12 January 2006 15:49 (eighteen years ago) link

Also, I feel like your point about PC RPGs is very much in concert with my point about rare, classic, awesomely awesome games. I don't know if FFVII falls in that category, which is probably an indication that it doesn't. One tends not have ambivalence towards rare, classic, awesomely awesome games.

Laura H. (laurah), Thursday, 12 January 2006 15:52 (eighteen years ago) link

I thought Cait Sith was cool. DOUBLE AGENT.

adam (adam), Thursday, 12 January 2006 16:22 (eighteen years ago) link

See, I've played other PC RPGs that people have madly repped for (particularly Arcanum and the Fallout series) and been seriously "eh" about them. The thing that made the Black Isle/Bioware games so outstanding was that they managed to get the seamless actionesque interface properly on top of the turn-based combat system; that revolution in and of itself completely flipped expectations from RPGs to another level, whereas FFVII basically made console RPGs focus on cutscenes and stat-fiddling.

I will not deny that the storyline to FFVII is great. It's some seriously excellent narrative. I found the actual game mechanics irritating, though; even when it came out for the PC, I had absolutely no desire to pick it up (I'd played it on my roommate's PS and I was moving out due to getting married.)

Dan (But Yeah, Cait Sith Is Retardo) Perry (Dan Perry), Thursday, 12 January 2006 17:18 (eighteen years ago) link

Are the actual mechanics really any different from FFII/IV?

Jordan (Jordan), Thursday, 12 January 2006 17:24 (eighteen years ago) link

I think I can agree with the idea that it hasn't aged as well as some other games, for whatever reason. It was definitely classic at the time, but I haven't played it since '98 and probably never will. Whereas I've played Xenogears, FF6, Chrono Trigger, Secret of Mana, Zelda 3 and SMB3 within the last 4-5 years and still really enjoyed them (and would probably rate them even higher as a result). I don't know exactly why FF7 sits apart from these; I don't think it's Cait Sith or long summon spells.

xpost I don't think they are!

sleep (sleep), Thursday, 12 January 2006 17:27 (eighteen years ago) link

I don't know that the mechanics are seriously different but I feel that VII was the point where it got too grandiose, too in the way of the game, and just generally too damn much. I mean I love Breath of Fire 1 to 3 and that's basically the same gameplay.

Flower King of Flies (noodle vague), Thursday, 12 January 2006 17:44 (eighteen years ago) link

This is a good read but I couldn't finish it because of spoilers.
(I suspect it says a lot for FF:T that I am actually able to avery my eyes and now rabidly read on when I see a spoiler coming up about the storyline or something. Few things in my life cause me to do this).

http://www.icybrian.com/freezer/tavisramzapower.php

TOMBOT, Thursday, 12 January 2006 17:52 (eighteen years ago) link

I really think, btw, that FF7 was the beginning of the end for Square's quality control (A BOLD CLAM indeed, I know) but it was also so massively successful it just inspired a huge amount of SHIT that's only just recently leveling off as people realize that Xenosaga games are horrifyingly bad for everyone and their life.

TOMBOT, Thursday, 12 January 2006 18:18 (eighteen years ago) link

Also why am I the typo king lately, "avert my eyes and not" wtf

TOMBOT, Thursday, 12 January 2006 18:18 (eighteen years ago) link

Are you talking about "CLAM"? I assumed that was intentional a la "discus" and "daer."

MORE BOLD CLAMS

Laura H. (laurah), Thursday, 12 January 2006 18:30 (eighteen years ago) link

no just the part in quotes, clam was intentional, yes

BOLD CLAM: Tactical games have more replay value than conventional RPGs.

TOMBOT, Thursday, 12 January 2006 18:44 (eighteen years ago) link

Since conventional RPGs tend to be more narrative focused (and it's usually just not as much fun to relive pure plot a second time unless the story is phenomenal), and since tactical games tend to have more dynamic problems with far more than one "right" solution: yes.

Laura H. (laurah), Thursday, 12 January 2006 19:23 (eighteen years ago) link

FF7 Hint: Press A repeatedly to win.

A BOLD QUAHOG (ex machina), Thursday, 12 January 2006 19:32 (eighteen years ago) link

Dude that's SO not true, sometimes you have to pick ITEM or MAGIC with the d-pad too! And read stuff. I mean, you can't just not read the stuff and expect to win. Also where is the A button?? :D

sleep (sleep), Thursday, 12 January 2006 19:58 (eighteen years ago) link

I'm pretty sure you could not read any of it and still win.

Flower King of Flies (noodle vague), Thursday, 12 January 2006 20:19 (eighteen years ago) link

INDANITY, YUFFIE WAS THE BEST PART OF 7.

c(''c) (Leee), Thursday, 12 January 2006 20:34 (eighteen years ago) link

http://www.ffantasyh.com/galleries/yuffie/

A BOLD QUAHOG (ex machina), Thursday, 12 January 2006 21:49 (eighteen years ago) link

http://www.melissauran.com/hentai/ClodandYuffie.jpg [NSFW - controversial mod edit]

A BOLD QUAHOG (ex machina), Thursday, 12 January 2006 21:51 (eighteen years ago) link

goddamit jon, link that shit

kingfish russian bigamist (kingfish 2.0), Thursday, 12 January 2006 21:59 (eighteen years ago) link

Oh, guess I didn't need to change the thread title.

Laura H. (laurah), Thursday, 12 January 2006 22:03 (eighteen years ago) link

'sokay

kingfish russian bigamist (kingfish 2.0), Thursday, 12 January 2006 22:04 (eighteen years ago) link

I was gonna say "that's pretty tame" and then I finally saw teh cock.

Flower King of Flies (noodle vague), Thursday, 12 January 2006 22:32 (eighteen years ago) link

There's another picture in that gallery where Yuffie looks like a can opener.

Laura H. (laurah), Thursday, 12 January 2006 22:36 (eighteen years ago) link

OH U GUYZ

sleep (sleep), Thursday, 12 January 2006 22:39 (eighteen years ago) link

I WOULD LIKE ALL TO KNOW THAT THAT WAS NOT WHAT I HAD IN MIND.

c(''c) (Leee), Friday, 13 January 2006 00:28 (eighteen years ago) link

ffx for nes

rio natsume, Monday, 16 January 2006 10:47 (eighteen years ago) link

I really think, btw, that FF7 was the beginning of the end for Square's quality control (A BOLD CLAM indeed, I know)

I don't know if your clam holds up to inspection when considering their entire line of stuff since FF7 (b/c the only Square game I've played to completion since that came out is Parasite Eve), but the lack of quality control sure pissed me off during my initial playthrough of the game after it came out. It seemed to me obvious that I was playing an unfinished game once I got past being totally enthralled by the early city stuff. All of a sudden, little touches started disappearing, like the branching dialogue boxes for the relationship subplots. I suppose that that Earthbound review duder would claim that that was just a brilliant bit of misdirection on Square's part, but the way it was handled was really sloppy. Moving on from the first part of the game, the overworld seemed nowhere near as interesting or well-formed an environment as the city was. Is that comparing apples and oranges a bit? Maybe, but why did the characters have to leave that environment at all? All the characters in the party that weren't part of the terrorist group just felt superfluous (especially Cait Sith-- WTF Japanese kawaii bullshit). And why did the third CD basically just contain the final boss?

Chris F. (servoret), Monday, 16 January 2006 12:37 (eighteen years ago) link

That's awesome, Rio. I'm going to start playing that tonight. xpost

Laura H. WHO IS A GIRL (laurah), Monday, 16 January 2006 16:22 (eighteen years ago) link

I hated the way you had to fight every single random battle on the plains to get experience, otherwise your characters were too shit to fight the big bosses. Sometimes you'd just finish a battle and then that fucking annoying noise again, jesus!!!

I can't remember what I changed cait sith's name to, but I'm sure it was better than cait sith.

Ronan (Ronan), Tuesday, 17 January 2006 13:51 (eighteen years ago) link

Was it Algernon Vang?

aldo_cowpat (aldo_cowpat), Tuesday, 17 January 2006 13:53 (eighteen years ago) link

I tend not to have much problem with long cutscenes, seeing as that's when I go to the bathroom. Plus I actually have really fond memories of the high-level spell cutscenes, because once you got into the really long ones they kept advancing them, almost with every single use, to the point where it seemed like any higher spell level would have to involve destroying the entire universe. I mean, first the dragon comes out of the atmosphere, and then it comes from behind the sun or something, and then by the end the damn thing zooms out to some dark planet even beyond Pluto and the giant mega-dragon spends five minutes racing through the entire solar system and then homing back in one your one enemy's ass -- that was #7, right? That was pretty sweet.

nabisco (nabisco), Wednesday, 18 January 2006 21:49 (eighteen years ago) link

http://www.j-fan.com/gamehumor/ssffvii.jpg

Laura H. (laurah), Friday, 20 January 2006 17:52 (eighteen years ago) link

first the dragon comes out of the atmosphere, and then it comes from behind the sun or something, and then by the end the damn thing zooms out to some dark planet even beyond Pluto and the giant mega-dragon spends five minutes racing through the entire solar system and then homing back in one your one enemy's ass

yeh, and after all that it causes only 200 damage or something.
i have very fond memories of ff vii, as i was very ill at the time i played it & the only thing i could cope with was switching on my console & then lying in bed pressing x and o repeatedly.

zappi (joni), Friday, 20 January 2006 22:04 (eighteen years ago) link

Chrono Cross had plenty of these overblown cutscene attack segments(like the meteor attack, etc)

hell, even Planescape and Anachronax had them, and both games made explicit where they cribbed it from

kingfish kuribo's shoe (kingfish 2.0), Friday, 20 January 2006 22:12 (eighteen years ago) link

A LITTLE BIRDY TELLS ME THAT ONE OF OUR FORUM REGULARS HAS BEEN PLAYING THE SHIT OUT OF THIS GAME THIS WEEKEND

Dan (Haws) Perry (Dan Perry), Sunday, 22 January 2006 19:47 (eighteen years ago) link

Not true, I uninstalled it earlier this week. And then watched Advent Children anyway.

Andrew Farrell (afarrell), Sunday, 22 January 2006 21:01 (eighteen years ago) link

i have yet to see advent children. is it any good?

kingfish kuribo's shoe (kingfish 2.0), Sunday, 22 January 2006 23:38 (eighteen years ago) link

NO

adam (adam), Monday, 23 January 2006 01:21 (eighteen years ago) link

Yes

VIDEO STRESS (blastocyst), Monday, 23 January 2006 04:08 (eighteen years ago) link

FIGHT IT OUT WITH DICKS

kingfish kuribo's shoe (kingfish 2.0), Monday, 23 January 2006 05:33 (eighteen years ago) link

one year passes...

this is sort of adorable

http://www.youtube.com/watch?v=cKq9iJMXs8Y

Jordan, Friday, 21 December 2007 18:23 (sixteen years ago) link

this thread makes me so sad because its mostly kind of right. i used to have a poster of cloud--this whole game was my life for like 6 months.

max, Friday, 21 December 2007 18:27 (sixteen years ago) link

What is wrong w/ you people Yuffie is so obviously the best followed closely by Cait Sith.

Leee, Friday, 21 December 2007 18:54 (sixteen years ago) link

Ugh, that video has horrible sound quality. I will go FULLBORE NOSTALGIA and say those pop-midi soundtracks of IV-VI were vastly superior the more film-like scores to VIII and later.

Nhex, Friday, 21 December 2007 18:59 (sixteen years ago) link

i stand by my comments upthread.

Jordan, Friday, 21 December 2007 19:07 (sixteen years ago) link

I think the quality is fine in the Youtube video, it's just the actual performance itself that has problems. I demand perfection in my RPG battle themes, and the younger the performers are, the more perfection I demand! 110%.

Z S, Friday, 21 December 2007 19:29 (sixteen years ago) link

"Still More Fighting" is the best song in the game.
http://www.youtube.com/watch?v=HTqX9IKmZtQ

abanana, Friday, 21 December 2007 19:32 (sixteen years ago) link

This is actually pretty awesome

The chocobo theme performed on dual guitars by Zack Kim, the goto hangout buddy in 6th grade, who also performs the Simpsons theme and Super Mario Bros. song upon request.

Z S, Friday, 21 December 2007 19:55 (sixteen years ago) link

ha, that last kid is sick!

Jordan, Friday, 21 December 2007 20:20 (sixteen years ago) link

one year passes...

An early ILG classick

kingfish, Monday, 9 March 2009 07:58 (fifteen years ago) link

I've softened on FFVII quite a lot but overlong cut-scenes can still fuck right off.

SB ya later, alligator (Noodle Vague), Monday, 9 March 2009 08:12 (fifteen years ago) link

probably my favourite gaming memory, but yeah i wouldn't go back to it.

Anthony, I am not an Alcoholic & Drunk (darraghmac), Monday, 9 March 2009 09:56 (fifteen years ago) link

I realise there might be something wrong with me but i still go back to it. recently to finish of the emerald weapon, and i certainly will give ruby a try sometime in the future

sonderangerbot, Monday, 9 March 2009 11:46 (fifteen years ago) link

ugh I hate that I titled this thread this

Wes HI DEREson (HI DERE), Monday, 9 March 2009 12:53 (fifteen years ago) link

find it kind of retarded, in retrospect?

the British have some odd talents, writing obituaries is one of them (Lamp), Monday, 9 March 2009 14:24 (fifteen years ago) link

i still love this game, and also hate it

rip dom passantino 3/5/09 never forget (max), Monday, 9 March 2009 14:27 (fifteen years ago) link

i had the orchestral score

rip dom passantino 3/5/09 never forget (max), Monday, 9 March 2009 14:27 (fifteen years ago) link

SEPHIROTH! dun dun dun dun dun dundun SEPHIROTH!!

rip dom passantino 3/5/09 never forget (max), Monday, 9 March 2009 14:28 (fifteen years ago) link

sephiroth will never lose his awesomeness though.

Anthony, I am not an Alcoholic & Drunk (darraghmac), Monday, 9 March 2009 15:06 (fifteen years ago) link

ya that one-winged angel track is tha hotness

boner state university (cankles), Monday, 9 March 2009 17:27 (fifteen years ago) link

i wish i could find CD1 so i could sell this

abanana, Monday, 9 March 2009 17:35 (fifteen years ago) link

See, I've played other PC RPGs that people have madly repped for (particularly Arcanum and the Fallout series) and been seriously "eh" about them. The thing that made the Black Isle/Bioware games so outstanding was that they managed to get the seamless actionesque interface properly on top of the turn-based combat system; that revolution in and of itself completely flipped expectations from RPGs to another level, whereas FFVII basically made console RPGs focus on cutscenes and stat-fiddling.

I will not deny that the storyline to FFVII is great. It's some seriously excellent narrative. I found the actual game mechanics irritating, though; even when it came out for the PC, I had absolutely no desire to pick it up (I'd played it on my roommate's PS and I was moving out due to getting married.)

― Dan (But Yeah, Cait Sith Is Retardo) Perry (Dan Perry), Thursday, January 12, 2006 12:18 PM (3 years ago) Bookmark Suggest Ban Permalink

hah, i'm playin BG1 right now and those 2 games (fallout[awesome], arcanum[sux]) are my main points of comparison. i have a lot of problems with it, mostly gameplay related - just a lot of dumb design decisions. like, if you're implementing a regimented, RTS-style group formation movement system that makes it impossible to maneuver in tight spaces, make sure that half the game's environments (ie. all the interiors) aren't comprised of ventilation duct-sized corridors and matchbox houses. and the fact that enemies respawn WHILE YOU'RE IN an area drives me nuts, it's basically the same as random battles and possibly is worse. it's got some things going for it tho, like great strategic depth to the fighting and it's pretty immersive. i think it's just that everything lives in the shadow of fallout for me now.

boner state university (cankles), Monday, 9 March 2009 19:52 (fifteen years ago) link

Honestly, BG2 kicks all kinds of shit out of BG1. It's seriously amazing.

Wes HI DEREson (HI DERE), Monday, 9 March 2009 20:04 (fifteen years ago) link

(there are still some pathing issues but MAN the story is about a bazillion times better)

Wes HI DEREson (HI DERE), Monday, 9 March 2009 20:04 (fifteen years ago) link

yeah, i actually started off w/BG2, but when it threw me in the middle of this story i didnt know wtf about, i just said fuckit and DLed (420 pirate pc games every day peace) BG1.

boner state university (cankles), Monday, 9 March 2009 20:08 (fifteen years ago) link

i hated arcanum and bg1 but i dont have a clear recollection of why - arcanum i remember being just ugly not as part of any aesthetic but just ugly and cheap-looking. bg1 was frustrating but idk why

FFVII basically made console RPGs focus on cutscenes and stat-fiddling.

i think theres a really good thread in this - i think this is still partially true and it might be interesting to talk about "games that have had changed the other games in their genre are made" but less wordy and awful

Lamp, Monday, 9 March 2009 20:13 (fifteen years ago) link

BG1 is HARDER THAN HELL. It's kind of insane how impossible some of the fights are until you get into the rhythm of combat management; anyone who can do well at that game playing real-time gets serious kudos from me.

Wes HI DEREson (HI DERE), Monday, 9 March 2009 20:14 (fifteen years ago) link

arcanum WAS very ugly and cheaply made - it's like a 9 year old game and it was still considered dated looking when it came out.

boner state university (cankles), Monday, 9 March 2009 20:15 (fifteen years ago) link

i feel like i put together a great lil party in BG - one tank (-7 AC) and 5 archers. they just mow motherfuckers down. only thing I'm lacking is great magic, Dynaheir is my only mage and she's limited in her spell selection

boner state university (cankles), Monday, 9 March 2009 20:17 (fifteen years ago) link

Oh dude, keep levelling her; IIRC she is an unstoppable monster by the end of the game.

Wes HI DEREson (HI DERE), Monday, 9 March 2009 20:18 (fifteen years ago) link

I mean, yes, her 4 hp means she gets cut down a LOT initially but some of the spells she gets to by the end are fantastic.

Wes HI DEREson (HI DERE), Monday, 9 March 2009 20:19 (fifteen years ago) link

yeah, she is def getting better over time, it just takes a while to build up some useful spells. saves u money on identifying shit too

minsc is a philosopher-king imo

boner state university (cankles), Monday, 9 March 2009 20:21 (fifteen years ago) link

BG1 is HARDER THAN HELL.

i really missed out on this era of pc gaming (say like 97-00) i was @ lol boarding school and didnt have access to a computer that would play them. i did however play jap imports including FFV and it was crazy to me how much harder the combat in bg was.

FFVII has one of the worst combat systems in any well-regarded rpg imo

Lamp, Monday, 9 March 2009 20:22 (fifteen years ago) link

Minsc is far and away the best character to ever appear in a roleplaying game ever (2nd fave: HK-47 from Knights of the Old Republic)

Wes HI DEREson (HI DERE), Monday, 9 March 2009 20:23 (fifteen years ago) link

the great thing about the 1-tank system is that i basically have one unhittable dude who i lead in front by a ways, so he soaks up basically all the attackers while the untouched ranged fighters just fire away. i think traps have probably killed them more than bad guys.

boner state university (cankles), Monday, 9 March 2009 20:23 (fifteen years ago) link

I think the party I ended up rolling with the last time I played was:

Me (fighter)
Branwen
Imoen
Garrick
Minsc
Dynaheir

I did tend to send Minsc or myself in swinging and have everyone else range the monsters to death.

Wes HI DEREson (HI DERE), Monday, 9 March 2009 20:28 (fifteen years ago) link

ya, I grew up a JRPG dude and i avoided western PC RPGs for years partly because of the steep curve when u first get into them. now i'm at the point where I can't play JRPGs because they're too easy. *casts KOTR over and over*

boner state university (cankles), Monday, 9 March 2009 20:29 (fifteen years ago) link

Mine, right now, is

Me (Fighter, 4 points in Bows)
Imoen
Minsc
Dynaheir
Kivan (great sniper)
Khalid (the tank, which is kinda funny cuz he is always like 'b-b-blublub i am such a pussy ;_;' when i send him to merc some fools)

boner state university (cankles), Monday, 9 March 2009 20:32 (fifteen years ago) link

haha im gonna have to track down of copy of goddam bg now

i think the success of stuff like disgaea (another game for my genre-changers thread) means that their are a good # of challenging JRPGs its just that they tend to be hard in a much different way. also superhomo

i still think the jap version of FFV is one the hardest games of all time

Lamp, Monday, 9 March 2009 20:33 (fifteen years ago) link

ff6 seemed impossibly difficult to me when i was a lil kid... it still has some sections that are tough 4 me

boner state university (cankles), Monday, 9 March 2009 20:34 (fifteen years ago) link

If/when you get to BGII, make sure you get Aerie, Jaheira and Viconia all in your party at the same time, fun-time lolz.

also massive lolz here http://en.wikipedia.org/wiki/Baldur's_Gate_NPCs:

Khalid

* Jim Meskimen
* Half-Elf, Fighter, Neutral Good.
* Jaheira's bumbling husband, and almost her polar opposite. Khalid is a nervous, easily panicked warrior with a pronounced stutter. Like Jaheira, he is a member of the Harpers. Jaheira and Khalid were Gorion's good friends, and Gorion leaves instructions for the protagonist to meet with them at the Friendly Arms Inn after he is killed in an ambush at the beginning of the game. Canonically, the events of Baldur's Gate I are completed with Khalid in the party, however, he is killed at the outset of Baldur's Gate II.

Khalid was described in a 1998 PC Gamer review as the character most likely to be taken out into the woods, stripped of his gear, and shot, a reference to both his personality and his position as an inferior party member who cannot be removed without losing Jaheira, causing many players to kill him themselves.[citation needed]

Wes HI DEREson (HI DERE), Monday, 9 March 2009 20:35 (fifteen years ago) link

lollollollolo @ "citation needed"

Lamp, Monday, 9 March 2009 20:40 (fifteen years ago) link

Jaheira's the useless one! I actually sent her into a house by herself, then switched to the rest of the party and booted her out, that way she couldn't walk up to me and take Khalid with her.

also i love that Minsc is the only one with his own wiki article

boner state university (cankles), Monday, 9 March 2009 20:41 (fifteen years ago) link

I spent most of BGII running around with a posse of ladeez so I didn't think Jaheira was useless.

Wes HI DEREson (HI DERE), Monday, 9 March 2009 20:45 (fifteen years ago) link

(there are still some pathing issues but MAN the story is about a bazillion times better)

!!!! This is so incomprehensible to me, I remember being really bored & disengaged by BG2's story after loving BG1's?

I totally don't understand JPRGs, I get that people whose opinions I respect get pleasure from them, I just can't understand how.

Gravel Puzzleworth, Tuesday, 10 March 2009 15:53 (fifteen years ago) link

i think the success of stuff like disgaea (another game for my genre-changers thread) means that their are a good # of challenging JRPGs its just that they tend to be hard in a much different way. also superhomo

Can you elaborate on this?

Gravel Puzzleworth, Tuesday, 10 March 2009 15:55 (fifteen years ago) link

!!!! This is so incomprehensible to me, I remember being really bored & disengaged by BG2's story after loving BG1's?

I really liked the "romance" stuff, plus the side stories for all of the companions seemed much more fleshed out to me in BG2. Also, the cutscenes with Irenicus torturing Imoen were super creepy and some of the plot twists genuinely took me by surprise.

Wes HI DEREson (HI DERE), Tuesday, 10 March 2009 15:57 (fifteen years ago) link

the superhomo part?

boner state university (cankles), Tuesday, 10 March 2009 16:01 (fifteen years ago) link

what made bg2 so good is making your part in the story really important and world-historickal right from the beginning, something they nicked from jrpgs i think! rather than earlier d&d-based games where the important stuff starts to happen at like level 45 and you have to grind up from level 1

mas how i break it down tuo an extent (goole), Tuesday, 10 March 2009 16:09 (fifteen years ago) link

also the voiceover in bg2 was uniformly excellent

mas how i break it down tuo an extent (goole), Tuesday, 10 March 2009 16:09 (fifteen years ago) link

speaking of superhomo i was always pissed that as a male character u had many fine bytches to mack on but as a chick the romance scripts were with the lamest dude in the game. </3

mas how i break it down tuo an extent (goole), Tuesday, 10 March 2009 16:11 (fifteen years ago) link

haha yeah! There was a planned romance with Haer'Dalis but they pulled it due to time constraints and turned it into him mackin' on Aerie.

One of the most fun parties I put together was playing a male character with Jaheira, Viconia, Aerie and Haer'Dalis and trying to get everyone to hook up.

Wes HI DEREson (HI DERE), Tuesday, 10 March 2009 16:13 (fifteen years ago) link

my biggest narrative-related beef with BG1 is that your party members feel fairly faceless - aside from some canned, 'spontaneous' dialogue, they don't really react to events or environments.

boner state university (cankles), Tuesday, 10 March 2009 16:16 (fifteen years ago) link

They fixed that in BG2, largely by drastically reducing the number of possible party members (in general, the only ones with personalities in BG1 are the ones in pairs and the ones with serious full-on beefs).

Wes HI DEREson (HI DERE), Tuesday, 10 March 2009 16:18 (fifteen years ago) link

i think the success of stuff like disgaea (another game for my genre-changers thread) means that their are a good # of challenging JRPGs its just that they tend to be hard in a much different way. also superhomo

Can you elaborate on this?

― Gravel Puzzleworth, Tuesday, March 10, 2009 10:55 AM (57 minutes ago) Bookmark Suggest Ban Permalink

okay off the top of my head jap games tend to create challenges by emphasizing randomness (where is the grail? search an empty square behind a house in a town two islands away!) and leveling enemies (lol those knights have 1000 hp and u r level 2!). they also - much more than western games - assume the player is a completist so a # of games are structured to punish that. want the only golem's bell in the game? well replay this battle until u get the 1/32 drop!!! and of course all that bell does is unlock a crappy class that you will never use

at its worst these games are just an excersize in mindless grinding but at their best they both require and punish repetition. think of ffv or march of the black queen's reputation/moral system. which is often where the strategy is - the tension between leveling/grinding/replaying enough so that u dont get slaughtered but still can get the "best ending" or the actually unhelpful "myrddian helm"

whereas the stuff the makes western games difficult is a lot closer the game's mechanic rather than structure. they also tend to place a lot less emphasis on filling item slots or unlocking things. i can go on more abt this but thats the gist of my thinking

Lamp, Tuesday, 10 March 2009 17:09 (fifteen years ago) link

my biggest narrative-related beef with BG1 is that your party members feel fairly faceless - aside from some canned, 'spontaneous' dialogue, they don't really react to events or environments.

This is pretty exactly what I preferred about BG1 - it presented you with all these interesting characters and then left to you think up what they were doing and feeling, whereas BG2 felt like reading a fantasy novel? Possibly I am alone in this?

I mean, to clarify - I don't want to be left, Eye of the Beholder style, to do all the work myself - I want to be given a setup, and for the game's own ideas of who the characters are to come to the surface in discrete chunks and chafe and align and make friction with my own, to give me the pleasure of reshading my ideas to incorporate new evidence as often as I can cope with it. Anyway that is why I loved that game?

Gravel Puzzleworth, Tuesday, 10 March 2009 18:37 (fifteen years ago) link

Lamp's post is good and interesting!

Gravel Puzzleworth, Tuesday, 10 March 2009 18:42 (fifteen years ago) link

I love Minsc a lot too but I'm not reading the rest of this thread for fear of BGII spoilers, still haven't got around to playing it cos I haven't OCD'd on BGI quite enough.

SB ya later, alligator (Noodle Vague), Tuesday, 10 March 2009 18:56 (fifteen years ago) link

GP, I think that is kind of exactly what BG2 did...?

Wes HI DEREson (HI DERE), Tuesday, 10 March 2009 18:59 (fifteen years ago) link

BG2 & David Warner's Irenicus is what finally made realize the importance of great voice acting in anglophone games, and the how great it was when you had a classically trained actor in the role.

Actually, David Warner and Paul Darrow both highlighted how greatly improved genre entertainment can be with classically trained actor types, as opposed to whatever cheap stringer a casting director or voice-over studio found living around Vancouver/L.A.

kingfish, Tuesday, 10 March 2009 19:38 (fifteen years ago) link

Of course, I encountered both actors at an age when I could finally appreciate what they brought to the game, as it were.

kingfish, Tuesday, 10 March 2009 19:39 (fifteen years ago) link

Yeah I mean people def def have hugely different thresholds for this, it's a totally personal thing! Some people are happy to make stories around stairscumming in roguelikes, some people want animated cutscenes to feel involved, whatever - I was just positioning the games on a spectrum?

Gravel Puzzleworth, Tuesday, 10 March 2009 19:50 (fifteen years ago) link

all game voices should be by billy west

boner state university (cankles), Tuesday, 10 March 2009 20:28 (fifteen years ago) link

and ron perlman

boner state university (cankles), Tuesday, 10 March 2009 20:28 (fifteen years ago) link

BuuuuuuUUUuuuut SEEEEEpiroooooooooth.....

ILM is a gross place full of coersion and sexual manipulation (forksclovetofu), Tuesday, 10 March 2009 20:28 (fifteen years ago) link

One thing I do want to mention, which may or may not be obvious, is that I find my personal enjoyment of a game to jump by several levels when there are actual characters & dialogue. I offer up the contrast of BG2 and the Icewind Dale games; ID1 & 2 had better technology and an equivalent story, but it was due to the characterization, dialogue, and attendant voice-acting that puts BG2(and its predecessor of Planescape) as some of the greatest rpg/computer/video games ever made.

One of the criticisms of this I've read goes along the lines of "oh you can just make a story for your characters, why should you actually need somebody to talk it out," which always seemed like bullshit to me; if I wanted to do that, I'd write up dialogue for when the lego men on my desk got sick and tired and decided to declare war on a toy dalek. It's a 6-parter, but I could have edited it down into a real 'crackling' 4-parter.

kingfish, Wednesday, 11 March 2009 02:36 (fifteen years ago) link

Final Fantasy VII: Kind of Retarded in Retrospect: A Baldur's Gate II Thread

I f'd up the word rear (Z S), Wednesday, 11 March 2009 02:39 (fifteen years ago) link

I'm just butthurt because when I played BGII about 8 years ago, it was the first non-JRPG I had ever played, and it confused the hell out of me. I quit after a few hours.

This FFVII thread is making me want to reinstall it!

I f'd up the word rear (Z S), Wednesday, 11 March 2009 02:50 (fifteen years ago) link

I actually first entered the world of rpgs thru the game that helped spark jprgs: Ultima III(a.k.a. the NES 'Ultima'). I played mainly pc rpgs for years(w/ the exception of some nes games) and it wasn't really until i played ffvii in 1999 that i got to get the feel for how jrpgs worked. I was used to stuff like Ultimas IV - VII and a Half.

And now it's interesting to see what happens when americans deliberately make jrpgs, see 'Anachronax' and all the summons in 'Planescape'. (they even tip their hand to the FF series in the game thank-yous)

kingfish, Wednesday, 11 March 2009 03:16 (fifteen years ago) link

Do the BG games hold up today if I've never played them? I think i'm in the mood for a good rpg

turtles all the way down (Face of Wolf), Wednesday, 11 March 2009 06:28 (fifteen years ago) link

No, they don't, unless you're really into generic D&D environments and rulesets.

Nhex, Wednesday, 11 March 2009 07:37 (fifteen years ago) link

the writing is still great

kingfish, Wednesday, 11 March 2009 10:44 (fifteen years ago) link

The graphics are sketchy nowadays but I still like the storyline a lot.

Wes HI DEREson (HI DERE), Wednesday, 11 March 2009 13:52 (fifteen years ago) link

I'm just butthurt because when I played BGII about 8 years ago, it was the first non-JRPG I had ever played, and it confused the hell out of me. I quit after a few hours.

yah i had a pretty similar history w/the game so i d/l (ðôíòõ peace) bg1+2+expansions and started playing bg1 last nite. its... okay so far but tbh im not feeling the interface that much and the layout seems really clunky compared to say nwn. makes u pine for blue menus

i guess basically it seems okay but i shoudve just d/l nwn2 or morrowind i think?

Lamp, Wednesday, 11 March 2009 16:50 (fifteen years ago) link

nwn2 isn't as good as nwn1 and I can't imagine playing Morrowind

Wes HI DEREson (HI DERE), Wednesday, 11 March 2009 16:53 (fifteen years ago) link

this reminds me that i used to play might & magic iv: clouds of XEEN on the pc, and all i remember is that there were these teleportation portals where you had to type codes to get where you wanted to go, and if you typed XEEN it would take you instantly to the last boss, who would kill you. i always wondered if you could just grind for hours and hours and then kill XEEN without going anywhere in the actual game.

Tracy Michael Jordan Catalano (Jordan), Wednesday, 11 March 2009 16:57 (fifteen years ago) link

were already so far o/t i guess it doesnt matter but ime nwn1 is the pinnacle of these games. y/n??

on the first computer i ever put together myself i played one of the ad&d games with a desert setting that was pretty dope i cant remember the name tho woulda been like 95/6. i also sorta played bg and planescape: incalculable, so morrowind is no good?

Lamp, Wednesday, 11 March 2009 16:58 (fifteen years ago) link

was clouds of xeen the one with the darkside of xeen expansion? i played that for like ~20 hours of random quests, went looking for the main quest, got immediately killed, forgot about it entirely

thomp, Wednesday, 11 March 2009 17:23 (fifteen years ago) link

I rank Planescape: Torment, NWN1, BG2 and KOTOR1 all about the same; I would replay any of these games in a heartbeat (and have done so with all of them).

Wes HI DEREson (HI DERE), Wednesday, 11 March 2009 17:25 (fifteen years ago) link

never played Planescape, I'd love to give it a (console) go sometime.
Did anyone do Jade Empire? Is it worth it?

WOOKIE JOHNSON (forksclovetofu), Wednesday, 11 March 2009 17:29 (fifteen years ago) link

Planescape never came out for console.

Jade Empire was fun but nowhere near the league of these other games, IMO.

Wes HI DEREson (HI DERE), Wednesday, 11 March 2009 17:32 (fifteen years ago) link

i have KOTOR on xbawks but whenever i have tried to play it, it crashes when i try to exit the opening area

boner state university (cankles), Wednesday, 11 March 2009 17:34 (fifteen years ago) link

Yeh, i know there was no planescape console game, it's just that i have no interest in returning to pc gaming these days.

WOOKIE JOHNSON (forksclovetofu), Wednesday, 11 March 2009 17:52 (fifteen years ago) link

i think that's the one, tom.

i remember getting pretty far in the ad&d game that came out for sega genesis, until it lost my save file, forcing me to go back to playing eternal champions or whatever.

Tracy Michael Jordan Catalano (Jordan), Wednesday, 11 March 2009 17:57 (fifteen years ago) link

so im pretty sure the game i was thinking of upthread was a ravensloft game for pc. it was fun but comparing that and eye of the beholder (so awful) to the saturn/snes jap ish from that era western games feel so sweaty and stupid and cruel

nwn is the only pc rpg ive really "got" i think. still im going to give bg a chance

Lamp, Wednesday, 11 March 2009 18:14 (fifteen years ago) link

the ad&d megadrive/genesis game - WARRIORS OF THE ETERNAL SUN? i finished that. you had to go to one hidden square behind a hidden door in a more or less random dungeon and a guy was behind it and said "oh hey! i want to trade with you guys! guess that means you win the game!" it was dreadful.

it was the only videogame rpg my ex-RL rpg player brother ever played, i think. then i saved over his save file in a sort of involuntarily spasm of brattiness when i was ten or whatever and he never went back to it. otoh in retrospect it certainly seems like a favour

thomp, Wednesday, 11 March 2009 20:20 (fifteen years ago) link

yeah, that must have been the one.

Tracy Michael Jordan Catalano (Jordan), Wednesday, 11 March 2009 20:26 (fifteen years ago) link

Forks, if you liked Fallout, you gotta go for Planescape someday. The writing is really leagues above what passes for it in most video games, even today.

Man this thread has gotten off-topic! I do wonder if FF VII had gotten a remake on DS or whatever I'd give it more slack, but I still don't think it's as replayable or as worth going back to as the SNES-era games. I can't see all the endless re-trekking, loading, cutscenes and summons being tolerable today, but then it was the last Final Fantasy I've really played.

Nhex, Wednesday, 11 March 2009 22:29 (fifteen years ago) link

A remake with an option for skipping through summons would convince me to play through it again.

I f'd up the word rear (Z S), Thursday, 12 March 2009 00:27 (fifteen years ago) link

Honestly, i've played FF VII so many times by now that when i now start to replay it... it's not that it doesn't hold up, it's just that I've done it all like 50 times.
and I don't care about graphics so am going to check out games that for some reason passed by me - BG, NWN, and Fallout

turtles all the way down (Face of Wolf), Thursday, 12 March 2009 08:43 (fifteen years ago) link

Chris Avellone once wrote about how Planescape was to take your standard Fallout/Bioware isometric engine, and create an entire game around the express purpose of delivering narrative. Not combat, not graphic, not customizability, the main point of the whole enterprise was constructed entirely around the story. And it showed.

Oh yeah, and Sheena Easton voices the hot lead chick.

Really.

kingfish, Thursday, 12 March 2009 08:47 (fifteen years ago) link

meanwhile, we live in such times that all these guys(game creators and whatnot) can be your myspace friends.

kingfish, Thursday, 12 March 2009 08:51 (fifteen years ago) link

don't those nerds know that Facebook is the new cool
fucking gamers

turtles all the way down (Face of Wolf), Thursday, 12 March 2009 08:52 (fifteen years ago) link

LOL I am going to try to friend Sheena Easton and tell her I loved her work on Planescape.

Wes HI DEREson (HI DERE), Thursday, 12 March 2009 12:31 (fifteen years ago) link

"Not combat, not graphic, not customizability, the main point of the whole enterprise was constructed entirely around the story. "

see, this is kind of a retarded design strategy

planescape totally earns points for effort, but, eh, still —

thomp, Thursday, 12 March 2009 18:11 (fifteen years ago) link

see, this is kind of a retarded design strategy

haha i just finished a game that had this goal! i dont think its retarded altho it can be... problematic? idk the best way to describe it but the games i make are way more about ways 2 approach narrative than abt mechanics

°° × Þ°))·ΞЊ (Lamp), Thursday, 12 March 2009 18:14 (fifteen years ago) link

weird, i thought planescape was terrific and i thought nwn1 looked and played like shit and had a lame story, never finished it

goole, Thursday, 12 March 2009 18:19 (fifteen years ago) link

I thought they were both great examples of different game design philosophy.

Wes HI DEREson (HI DERE), Thursday, 12 March 2009 18:35 (fifteen years ago) link

I remember, in I think nwn2, it took forever to destroy boxes
my friend and i stopped playing after a couple of hours because of how much that annoyed us

turtles all the way down (Face of Wolf), Thursday, 12 March 2009 23:23 (fifteen years ago) link

I just finished downloading Fallout 1 and 2
am excited to get home from class so i can play them for the first time

turtles all the way down (Face of Wolf), Friday, 13 March 2009 00:23 (fifteen years ago) link

Sheena Easton's myspace doesn't seem to be all that functional, but here's Chris's:

www.myspace.com/SicilianChris

and here's Feargus's

www.myspace.com/the_fudd

kingfish, Friday, 13 March 2009 01:28 (fifteen years ago) link

Be sure to get the fan patches for FO1 & 2. They help correct a lot of problem.

As great a creative force as Black Isle was, place had some QA issues.

kingfish, Friday, 13 March 2009 01:29 (fifteen years ago) link

So, if I wanted a next-gen console for rpgs, which one should i get?

kingfish, Wednesday, 18 March 2009 06:42 (fifteen years ago) link

DS err, nothin'

Nhex, Wednesday, 18 March 2009 08:52 (fifteen years ago) link

haha

kingfish theres a new star ocean coming out for xbox thats supposed to be pretty good. still its pretty much an open qn right now :(

Lamp, Wednesday, 18 March 2009 15:53 (fifteen years ago) link

one month passes...

love the FFVII story line

autogucci cru (deej), Friday, 15 May 2009 21:06 (fourteen years ago) link

one year passes...

i have yet to see advent children. is it any good?

― kingfish kuribo's shoe (kingfish 2.0), Sunday, January 22, 2006 6:38 PM Bookmark Suggest Ban Permalink

NO

― adam (adam), Sunday, January 22, 2006 8:21 PM Bookmark Suggest Ban Permalink

Yes

― VIDEO STRESS (blastocyst), Sunday, January 22, 2006 11:08 PM Bookmark Suggest Ban Permalink

FIGHT IT OUT WITH DICKS

― kingfish kuribo's shoe (kingfish 2.0), Monday, January 23, 2006 12:33 AM Bookmark Suggest Ban Permalink

lol @ this

bageled by dementeds (HI DERE), Tuesday, 1 June 2010 18:39 (thirteen years ago) link

FF7 still the best post-nintendo final fantasy game by far, in terms of story, form, and overall aesthetic. I preferred the blocky 3D characters to the inscrutable rendered ones of the later games.

crüt, Tuesday, 1 June 2010 18:42 (thirteen years ago) link

advent children is ok until a ridiculous bossfight out of nowhere that's just to show off all the lame characters from the game

abanana, Tuesday, 1 June 2010 21:04 (thirteen years ago) link

three years pass...

I got this when it came out for PC but never made it very far. I don't think I got to the cross-dressing part, cos this was in the day before the internet (for me) and I had no idea how wacky this game was going to get.

Well I started playing this again, with the intention of going through the whole game, and holy hell is this game amazing! Easily my favorite FF! I genuinely love the graphics and music and all the completely insane Summons and the minigames (basketball is a DAMN fine one-button distraction!) and the dolphin whistles and the chocobo racing and etc. etc. etc. The character design is wonderful and frequently just completely crazy, and I love it. Caith Sith? I love it!

Every time I get a new Summon it's like a Christmas present that takes longer and longer to open, and comes in a larger and larger box. Last one I got had lightning strike the earth, a mountain rising up from nowhere, Zeus appearing on the top of the mountain, shooting lightning at everything ever. The second Summon I got had none less than THE DEVIL appearing and throwing fire at my enemies.

The dated graphics and CGI cutscenes are quite charming in a retro way. They are very minimalist - maybe you will just see a camera pan over some wild post-industrial tower and that's it. The sparse city populations go w the post-apocalyptic feel. The early 3D is weightless and has a kind of puppet/doll look to it, which also makes plenty of sense from an aesthetic point of view. Here is a 20th Century Bestiary, with beings and creatures from myths and legends the world over, rendered as a New Romantic Anime Steampunk Fantasy puppet show.

Emperor Cos Dashit (Adam Bruneau), Saturday, 19 October 2013 16:03 (ten years ago) link

Also as far as role playing and telling a story, this game does wonders. That bit where you perform CPR, saving the life of that girl, and she teaches you how to whistle to her dolphin friend in order to get the dolphin to jump you to the top of a tower, was pretty great. You actually do feel for these characters. I think the slower pace of these RPGs vs something like GTAV really helps in connecting the player to the story. When you do that CPR minigame, it actually requires a great deal of patience (waiting for the lungs to fill, breathing out, doing this half a dozen times) that a modern QTE would bypass. You've put in your time with this character -- which is the most valuable thing you can offer as a player -- and thus feel good when the next day your character wakes up and hears the news that she is now up and feeling better again.

The planetarium bit, where the guy is explaining souls and life energy or Planet Life or whatever it is, was amazing. Mystical, sort of cyberpunk zen fairy tale. Made me think a little of the Genesis bomb animation from Star Trek II.

Emperor Cos Dashit (Adam Bruneau), Saturday, 19 October 2013 17:39 (ten years ago) link

I feel like there needs to be a list of all the amazing (and otherwise) things you do in this game besides fight/talk/cutscene. All the little minigames and stuff. There is probably more to do here than in most GTAs. Whistling dolphin jumps. Cross-dressing. Sword fighting while racing motorcycles. Sneaking into an air vent in the toilet. Cracking a safe. Shooting basketball. Racing chocobos. Etc.

Emperor Cos Dashit (Adam Bruneau), Saturday, 19 October 2013 17:45 (ten years ago) link

i love this game and would play it again if they added cutscene skipping.

adam, Saturday, 19 October 2013 18:32 (ten years ago) link

Right now I'm fighting in the Gold Saucer battle arena, and they have turned me into a frog and casted "Stone Stare". The makers of Final Fantasy VII probably listened to a lot of T-Rex when they made this.

Emperor Cos Dashit (Adam Bruneau), Saturday, 19 October 2013 21:13 (ten years ago) link

Have + and - memories about this game, thought about playing it again, re-read the script online, remembered hell

reeves garbles (flamboyant goon tie included), Saturday, 19 October 2013 22:46 (ten years ago) link

enjoyed this game a lot except for the part where aerith gets resurrected. what the hell kind of bullshit was that, square?

乒乓, Saturday, 19 October 2013 22:50 (ten years ago) link

nothing but great memories of playing this

flopson, Saturday, 19 October 2013 23:19 (ten years ago) link

^

there's no camera to capture that yelping moment! (forksclovetofu), Saturday, 19 October 2013 23:31 (ten years ago) link

played through this a couple of months ago for only the second time, first time in late 90s
played the PSN version which is pretty janky, had to restart several times due to backgrounds or menus glitching out
the disparity between the three sets of character models is pretty jarring nowadays, didn't remember that being a problem 1st time round
also: so many terrible minigames! lots of QTEs too. i hate QTEs.
still had lots of fun with it though. the quantity of different enemies was surprising, so used to recolored models/sprites in modern jrpgs
really loved the Materia leveling system too, weighing up which armor with how many slots and which gems etc
might revisit FF8 soon, all i can remember about that was loving the card game

( X '____' )/ (zappi), Sunday, 20 October 2013 00:03 (ten years ago) link

the terribleness of FF7's minigames is my favorite thing about it

Matt Armstrong, Sunday, 20 October 2013 00:05 (ten years ago) link

I really prefer the totally frustrating trainwreck minigames to the more polished failures like that water rugby game.

Matt Armstrong, Sunday, 20 October 2013 00:06 (ten years ago) link

yeh that was rubbish. bet you're all excited at being able to play that in HD soon eh.

( X '____' )/ (zappi), Sunday, 20 October 2013 00:13 (ten years ago) link

The different characters models not really a problem for me. There was always a discrepancy between your character being overhead square and in-battle sideview anyways.

I can't believe how many people knock on the graphics in this. Maybe 3d is just still too new for older stuff to be charming. Maybe this is too early in 3D to look good. Like the graphics in Super Mario Bros. are great pixel art but some old Atari game is just too crude to be appreciated. Still, i love it! I was on a rollercoaster shooting gallery with ghosts and stars and planes and it was like something out of Yellow Submarine.

Yeah, i don't think there are any QTE's. Maybe there was an event or two where you have to push certain buttons to do something you don't normally do, but it's much more involved than 'Quick push A before this message disappears from the screen'!.

Emperor Cos Dashit (Adam Bruneau), Sunday, 20 October 2013 16:14 (ten years ago) link

nah there's definitely QTEs, i remember one specifically where you have to press X to punch some dude. the PS1 era is hardest to love i think, blocky 3D characters with low res textures smeared over them need a strong art style to be charming these days. the Popeye arms in FF7 did make me lol though.

( X '____' )/ (zappi), Sunday, 20 October 2013 16:46 (ten years ago) link

Oh yeah, and the arm wrestling thing too.

Ok i just went snowboarding. Oh hell yes!

Emperor Cos Dashit (Adam Bruneau), Sunday, 20 October 2013 17:44 (ten years ago) link

I think my only problem w this game is that it's a bit easy. I lost a few fights early on but every now and then I grind some levels and I'm at the point where I've just beaten Disc 01 and I'm at Level 49 and I can beat big bosses SO EASILY. Maybe i did too much power levelling? I don't know. Seems like I did far less than most (older, 16-bit) RPGs.

Emperor Cos Dashit (Adam Bruneau), Sunday, 20 October 2013 19:31 (ten years ago) link

49's pretty high lvl for end of disc 1 iirc

i wanna be a gabbneb baby (Hungry4Ass), Sunday, 20 October 2013 19:32 (ten years ago) link

also its an insanely easy game and its super mega easy to break the materia system

i wanna be a gabbneb baby (Hungry4Ass), Sunday, 20 October 2013 19:32 (ten years ago) link

Yeah turns out the internet says that is way too high and also that FF7 is one of the easiest games in terms of difficulty. At any rate, once I got to the ice caves I quickly found myself back in some challenging battles again. I'll just treat the Summons like cheat codes and only break them out for the big guns.

Looks like this game has GTAV-loads of non-storyline stuff to do. I was looking at a faq and the section on catching/breeding/racing Chocobo's was the size of a Ray Bradbury short story.

Emperor Cos Dashit (Adam Bruneau), Sunday, 20 October 2013 21:11 (ten years ago) link

Non-storyline stuff is the blessing and the curse of this series IMO. As in the best Ultimas, it's just great having lots of little things to wander into and tinker with. But I threw down FF9 in disgust when I got stuck, checked an FAQ, and in the process discovered dozens of great-sounding side quests that were now inaccessible because the towns they were in had since been blown up or whatever. ''Replay value'' my ass, takes too long to play these things ONCE and I just want to have this rich experience full of memories from the months I spent in Crystanatopia.

FF6 was pretty good on this front IIRC; most of the optional sidequests come AFTER the irreversible story break, and most (not all) of those are fairly well-telegraphed. At the least, you could build up a list of weird shit to double back and investigate before the final dungeon.

Doctor Casino, Sunday, 20 October 2013 21:51 (ten years ago) link

I just recently got Cloud back from schizo mental land. Wow going through some dark stuff with Tifa. Kinda wishing I had played through this as a 16-year-old (when it came out) cos it really deals w a lot of big and serious issues and teen angsty stuff in a very intelligent way. There are abandonment issues, characters dealing w feelings of self worthlessness, unrequited crushes, not being able to trust the government, multiple references to being other people's puppets vs. having faith in yourself, etc. I definitely plan on playing this through again after I beat this (maybe not immediately after but still...) and it will be interesting to see if the story holds up. Occasionally I think the game is purposefully breaking the fourth wall, or toying with it. At one point Cait Sith says "There's plenty of stuffed toys like my body around, but there's only one me!" Some mind-bending, Zen stuff coursing through this game.

Reading the plot summary, it looks and is completely ridiculous, but it's not about the plot. It's about HOW the story is told.

It's weird to read people surprised that newcomers enjoy this game, with it's 'dated' graphics, yet you never read anyone say that Super Mario Bros. 3 has dated graphics. Maybe we are still too close to the birth of 3D to be able to see the early stuff as charming. For me, I think it's not only charming but in many cases far superior than it would have been with a million polygons. All these vast, huge landscapes that you run through have a majesty to them that would be lost if they were just a big empty field you see over your character's shoulder. Plus many of the Summons animations are just JAW-DROPPINGLY-OMG-F%$K-YES beautiful. The Neo Bahamut animation is quite possibly the coolest videogame moment ever. The way the enemies look so pitifully small on that piece of land, the way it rises up into the sky and THEN THE SKY PARTS OPEN and it keeps going up and you can see dust and rocks falling off, tumbling back down to earth. Cooler than anything in Super Mario 64, that's for sure.

Pretty much all the criticism I see about this game, I can't take seriously. The shitty walking controls? Yeah I see it as like one of those maps you get at family restaurant where you have to draw your way through a rudimentary map. It's like a little puzzle. Too many cutscenes? Yeah, how much time do you spend in FFII or FFIII just clicking through text boxes? Does that really add a significant amount of gameplay that watching a 30-second FMV has taken away?

Plus this great article, on how pathfinding works as a narrative device:

http://thiscageisworms.com/2012/09/20/in-praise-of-the-worst-design-moment-in-final-fantasy-7/

I would play a remake of this instantly, but I think it's a bit crazy that anyone would want to remake this, it seems like such a perfect combo of time & place re: 3D graphics being a new technology and the pre-rendered backgrounds etc. Feel like Cloud's giant sword was maybe a response to the low resolution, and that this stands for most of the elements of this game that are so beloved.

Also, the Snowboarding and Submarine minigames are pretty damn amazing. Probably better than most actual full-fledged 3d games of the era.

Also, the music is great (I'm playing the 2012 re-release). Maybe it's cos I grew up w the PC version, but having listened to the PSX music on some youtube, I really don't see the big difference.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 22 October 2013 21:13 (ten years ago) link

It's right after I got the sub and I was looking around for the Huge Materia and could not find it anywhere on the map or the screen. So i tried hitting all the buttons to see if i could come up to a menu screen or something and OMG PILOTING A SUB IN 3D UNDER THE OCEAN. Really, this game is so much more influential than just on RPG's, it's kind of ground zero for modern sandbox gaming. Only you get the feeling in most games (eg. Skyrim) that the npcs and accompanying missions are all procedurally generation, whereas here, it feels like every single thing in this giant game was hand-made, hand-painted, and written a haiku about.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 22 October 2013 21:17 (ten years ago) link

love the submarine mini-game. and this revive. :)

festival culture (Jordan), Tuesday, 22 October 2013 22:34 (ten years ago) link

Pretty cool that Cloud had a cell phone back in 1997!

Emperor Cos Dashit (Adam Bruneau), Tuesday, 22 October 2013 22:47 (ten years ago) link

A big theme of this game is selective memories too. This game probably influenced Inception just as much as The Matrix.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 22 October 2013 22:49 (ten years ago) link

http://i.imgur.com/lIi949H.gif

Emperor Cos Dashit (Adam Bruneau), Tuesday, 22 October 2013 22:51 (ten years ago) link

How many character models are there? 3? I think the CGI ones are the same as the battle ones but there are definitely some CGI scenes that use the super-deformed lego style models.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 22 October 2013 22:54 (ten years ago) link

At any rate, it's funny that the battle models are the most 'realistic' and yet the battle is the most absurd, biology/physic/religion-breaking batshit part of the game!

Emperor Cos Dashit (Adam Bruneau), Tuesday, 22 October 2013 22:55 (ten years ago) link

have you gotten KOTR yet

乒乓, Tuesday, 22 October 2013 23:19 (ten years ago) link

It's weird to read people surprised that newcomers enjoy this game, with it's 'dated' graphics, yet you never read anyone say that Super Mario Bros. 3 has dated graphics.

well the appeal of (and advertising campaign for) ff7 when it came out was mostly about a polished level of presentation which hadnt been seen before. smb3 wasnt coming on that 'just give the guys who make cartridges a cigarette and a blindfold' tip

it's kind of ground zero for modern sandbox gaming

lol

i wanna be a gabbneb baby (Hungry4Ass), Tuesday, 22 October 2013 23:47 (ten years ago) link

^ hah i was gonna make a similar argument - FF7 was what everybody thought killed the n64 at the time (though looking back, i think everybody fondly remembers goldeneye), and it was largely because the ad campaigns only featured FULL MOTION VIDEO which the n64 COULD NOT DO because it was CARTRIDGE BASED

乒乓, Tuesday, 22 October 2013 23:49 (ten years ago) link

Hah Goldeneye. I remember playing that (and having a lot of fun in multiplayer) but just thinking "Man, Doom is WAYYYY better than this, and it was years ago."

FFVII is VERY ahead of it's time. For good and for bad. I always thought QTE's were some modern variation on Interactive Movies, that craze that was supposed to hit before The Internet came out and destroyed every VCR with a loud eeeee-rrrrrrrr modem death shriek. Constructing an interactive movie was one of the end goals of the optical media revolution.

I haven't gotten KOTR yet. I plan on it! Maybe a Gold Chocobo as well! I'm probably near the end of Disc 2 and wondering if I haven't effed myself over by not doing certain things in time. There were only 3 Huge Materia in Cosmo Canyon when I was there recently, I think I may have missed the one on the train. Was that when Cid had to alternate the brakes or something? I'm pretty sure I never caught up with the other train, or really had a clue what was going on.

Emperor Cos Dashit (Adam Bruneau), Wednesday, 23 October 2013 04:47 (ten years ago) link

I have to say it is nice to not have heroes that steal every single thing that is not nailed down to the floor! Ultima I am looking at you!

Also, they do give some story time to the female characters here, even though Aeris is somewhat of a Woman in a Fridge. I think Tifa saved Cloud twice and spent time as the captain of the airship (?). Also when she got tied up she freed herself with a cool minigame puzzle.

Emperor Cos Dashit (Adam Bruneau), Wednesday, 23 October 2013 04:55 (ten years ago) link

Ok wait I need a Gold Chocobo for the KOTR. Ok. Thing is I think I sold my Steal Materia. Well I can buy one at the Gold Saucer, and I love playing that Sub minigame (seriously, this is probably the best sub game that ever came out for 32-bit systems).

Emperor Cos Dashit (Adam Bruneau), Wednesday, 23 October 2013 04:57 (ten years ago) link

I mean, I can buy the Carob Nut at the Gold Saucer? Do I need that to get the Gold Chocobo?

Emperor Cos Dashit (Adam Bruneau), Wednesday, 23 October 2013 04:58 (ten years ago) link

Hah Goldeneye. I remember playing that (and having a lot of fun in multiplayer) but just thinking "Man, Doom is WAYYYY better than this, and it was years ago."

Watch yourself - I made basically this statement on the ILX video game ballot poll thread and was nearly run out of town on a rail.

Doctor Casino, Wednesday, 23 October 2013 12:04 (ten years ago) link

Goldeneye is ALL ABOUT multiplayer tho

what a horribly farmed "cock" (wins), Wednesday, 23 October 2013 12:13 (ten years ago) link

relevant

http://ryanhemsworth.bandcamp.com/track/battle

festival culture (Jordan), Friday, 25 October 2013 23:01 (ten years ago) link

sorry to be that guy but can we change the title of this thread? it's not really cool to use a word when intellectually disabled people are offended by it (no matter the context) and are asking people not to use it

http://www.r-word.org/

reckless woo (Z S), Friday, 25 October 2013 23:55 (ten years ago) link

you're right about Doom vs. Goldeneye, but it was much harder to set up a LAN party and networking over DOS vs. some drinks and a bunch of your idiot friends over to GODDAMNIT ODDJOB

Nhex, Saturday, 26 October 2013 02:42 (ten years ago) link

I also would endorse changing the thread title.

Doctor Casino, Saturday, 26 October 2013 03:19 (ten years ago) link

kind of treeship in retrospect

i wanna be a gabbneb baby (Hungry4Ass), Saturday, 26 October 2013 03:56 (ten years ago) link

otm. Maybe "Kind of Silly in Retrospect"?

I just finished Disc 02 (Hojo was pretty easy for me!) so i think Disc 3 is just the last dungeon + Sephiroth battle + long FMV ending? I will probably goof around, get my limit breaks maxed, collect missing materia, play tons of sub game missions, raise/race Chocobo, etc. before attempting the end.

Is that last cave the best place to level up? I did go in there for a minute and some weird gargoyle guys kicked my ass promptly.

Emperor Cos Dashit (Adam Bruneau), Saturday, 26 October 2013 14:32 (ten years ago) link

there are 41 ILX thread titles containing the word "retarded", although the practice does seem to have tapered off somewhat in recent years

random accies memories (Sgt. Biscuits), Saturday, 26 October 2013 14:40 (ten years ago) link

Barenaked Ladies thread probably the worst outstanding example, in terms of things that remain an active part of the hivemind.

Doctor Casino, Saturday, 26 October 2013 14:46 (ten years ago) link

enjoyed this revive. tho the series is generally execrable, the "final fantasy & philosophy" book had one interesting article about the environmental themes of the game & shinto. a good bit on the sector 7 cutscene w/ president shinra looking down listening to... haydn? that was a great scene

ogmor, Saturday, 26 October 2013 14:48 (ten years ago) link

Haydn's The Creation!

Tip from Tae Kwon Do: (crüt), Saturday, 26 October 2013 14:49 (ten years ago) link

yeah! that was a pretty nifty deployment. all the eden/fall stuff was interesting iirc, tho I was 11 when I played this

ogmor, Saturday, 26 October 2013 14:54 (ten years ago) link

I'm in the final dungeon. I actually made it to Jenova (WTF giant naked woman/vaginal space-brain from Wayne Coyne's infinite nightmare) and Sephiroth before OMG what is going on, why is the planet Pluto on the screen? After that, 5 minutes of destroying the solar system, only to have it not completely kill me! Hahahah soooooo awesome. I intend on grinding a bit in that last dungeon and then traveling around, beating the weapons, getting a Gold Chocobo, etc. 55+ hours of play so far. What a game!

It's funny to read reviews of the FF series and have them compared to each other in any way. I mean it is basically a formula, a huge world with sprawling characters, lots of side quests, etc. Airships. Chocobos. Summons. Etc. I played IV and VI (on the SNES) but can't remember any of the stories at all. I think VII has a big hand up in that department because the story is actually about a small group of people that all know each other and all have a past together. When I think back to IV it's "Oh, here's King _______ of the kingdom of _______ and he needs your help". Maybe my memory is screwed.

The 16-bit RPGs are my main source of comparison, so I think VII is a HUGE step up. Graphics were always horribly dull in those games, just made out of tiles, and it's a huge breath of fresh air to have ornate picture-book ruined forests and snowy wastelands to trace your path through. That and the floating camera that gets all cinematic during the battles. At the very least it makes grinding a hell of a lot more fun.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 29 October 2013 23:04 (ten years ago) link

Oh, and I'm convinced that the basketball minigame is the single greatest basketball videogame simulator ever. It really is all about knowing the precise microsecond at which is let go of the ball.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 29 October 2013 23:05 (ten years ago) link

I probably spent at least 5 hours playing that damn b-ball game.

No regrets!

reckless woo (Z S), Tuesday, 29 October 2013 23:11 (ten years ago) link

Adam, you should replay VI! Maybe not as batshit as VII but there's tons to love.

Doctor Casino, Wednesday, 30 October 2013 01:07 (ten years ago) link

VI is the consensus pick for best FF, I thought

乒乓, Wednesday, 30 October 2013 01:09 (ten years ago) link

Yeah that's what I heard. Any reasons why that is? I know the opera scene is amazing and all but that's like one scene out of a long game.

I'll probably replay it, but my new roommate has FFVIII and I haven't played many post-16-bit RPGs so that might be fun. Not sure I'll replay VII for a bit, I now have a Gold Chocobo but still have to kill the Weapons and Sephiroth, and by the time that is done, I'll probably have spent as much time on this game as I did playing through Skyrim 2.5 times.

Emperor Cos Dashit (Adam Bruneau), Friday, 1 November 2013 20:50 (ten years ago) link

man I hate that I wrote this thread title

the doleful cant of a bigot blinded by fear and hate (DJP), Friday, 1 November 2013 20:50 (ten years ago) link

lol

ugh I hate that I titled this thread this

― Wes HI DEREson (HI DERE), Monday, March 9, 2009 8:53 AM Bookmark Flag Post Permalink

the doleful cant of a bigot blinded by fear and hate (DJP), Friday, 1 November 2013 20:51 (ten years ago) link

Ha, opera scene probably my least favorite part of FF6!

It's just big, so much world, so many side quests, so many characters. Actually, probably too many on the last, but there's a strong core of 6-10 leads who are totally interesting IMO. Within the 16-bit palette you also get a real sense of a variety of environments and so on. I mean, I haven't seriously played it all the way through since I got it on emulator in the late 90s, so I don't know how completely this holds up. But I remember finding it broad and chewy. More to find and do than Chrono Trigger, though muddier-looking, and with some seriously flawed sections and certainly a less unique story.

Doctor Casino, Friday, 1 November 2013 22:33 (ten years ago) link

Yeah that's what I heard. Any reasons why that is? I know the opera scene is amazing and all but that's like one scene out of a long game.
― Emperor Cos Dashit (Adam Bruneau), Friday, November 1, 2013 8:50 PM (1 hour ago) Bookmark Flag Post Permalink

best villain, arguably the best music, arguably the best easter eggs/hidden items.

Matt Armstrong, Friday, 1 November 2013 22:34 (ten years ago) link

man I hate that I wrote this thread title

then ask a mod to change it! i'd do it myself but my influence is not nearly so leveled up as yours

reckless woo (Z S), Friday, 1 November 2013 23:09 (ten years ago) link

i've been playing ff6 lately actually. my first final fantasy. (i did almost beat super mario rpg: LEGEND OF THE SEVEN STARS as a kid tho.) some of the sprite art is really great; the characters are really emotive for how tiny and cramped they are. peanuts-esque use of space. i partic loved the part where you pick up the guy who just saw his entire city poisoned, and you flee through the forest and wind up on the train full of ghosts going to the underworld, and it feels cartoony and random and dumb until finally after you disembark the refugee sees all the people from his town, including his wife and kids, climbing numbly aboard the train, and chases after it as it pulls away, and ends up standing on the edge of the empty platform staring offscreen with his lil sprite head hung. i thought that was terrific. the opera scene i knew was coming so some of its impact was diluted but the wordless synthesized 16-bit singing kind of blew my mind.

idk if i can finish it tho. it just goes on and on.

yeah i was not a kid when i played that scene and got pretty emo about it

flamboyant goon tie included, Saturday, 2 November 2013 04:31 (ten years ago) link

Didn't they re-release it recently?

Mario RPG. Man, I've NEVER played that. Always heard it was real good too!

Emperor Cos Dashit (Adam Bruneau), Saturday, 2 November 2013 14:55 (ten years ago) link

SMRPG is fantastic & fun

Tip from Tae Kwon Do: (crüt), Saturday, 2 November 2013 15:02 (ten years ago) link

But too easy. Still enjoyable.

My terrible shame is that I have NEVER beat FFVI!

reckless woo (Z S), Saturday, 2 November 2013 15:39 (ten years ago) link

^ i share in your shame! i was playing on an emu but w/o a controller and i couldn't do sabin's blitzes on the keyboard and i didnt want to kick him out of my party because i felt terrible abt it so i just quit altogether

乒乓, Saturday, 2 November 2013 16:16 (ten years ago) link

pro-tip: you can do the blitzes very very slowly

press & hold left key
press & hold down key
release left key
press & hold right key
release down key
etc. etc.

Tip from Tae Kwon Do: (crüt), Saturday, 2 November 2013 16:20 (ten years ago) link

fools, get a gamepad for your PC

Nhex, Saturday, 2 November 2013 16:54 (ten years ago) link

on the emulated PSX version on VITA you can substitute either adjacent direction for diagonals and it still works, not sure if this was ever true of the other versions

Like, with the one where you have to do a hadouken d,df,f motion you can actually just press d, f, f OR d, d, f and it still comes out

random accies memories (Sgt. Biscuits), Saturday, 2 November 2013 17:18 (ten years ago) link

I have also not finished FF6 despite starting it twice

the deathtrain bit is definitely weirdly powerful, poor little guy all jumping up and down with an exclamation mark over his head because his family got sent to the underworld

random accies memories (Sgt. Biscuits), Saturday, 2 November 2013 17:30 (ten years ago) link

Any particular version of VI I should look for? I played the SNES III back in the day, but if there is a recent re-release with a better translation that would be ideal.

Yeah, I got an Afterglow Xbox 360 controller and it is USB and plugs right in and works with pretty much any game except some of the early GTA's where it WILL NOT map the analog sticks to the camera so it is pretty much impossible to play. Plus there is a button that turns your room into a gamma radiation isolation chamber (via lighting up insanely strong green LEDs).

Emperor Cos Dashit (Adam Bruneau), Saturday, 2 November 2013 17:59 (ten years ago) link

the original VI translation is great! loaded for bear, even! (because the translator took strange liberties)

sad 4 all of you who never got to the heavy melodramas of the second half

Nhex, Saturday, 2 November 2013 18:41 (ten years ago) link

Any particular version of VI I should look for?

GBA version has a better translation (although less quirky) but slightly worse music than the SNES. PS1 version crippled by load times iirc. There's iOS and Android versions coming "this winter".

( X '____' )/ (zappi), Saturday, 2 November 2013 19:13 (ten years ago) link

then ask a mod to change it! i'd do it myself but my influence is not nearly so leveled up as yours

It's a stronger ask if someone else does it IMO

the doleful cant of a bigot blinded by fear and hate (DJP), Saturday, 2 November 2013 19:16 (ten years ago) link

xp GBA will be slightly downgraded visually too because of the resolution. the music is so great, just go with emulated SNES. the speed up function will help you grind through battles too

Nhex, Sunday, 3 November 2013 01:37 (ten years ago) link

Ok I'm going with the original SNES. Cos I bought it already anyways.

I beat VII. Kind of amazed at the ending. I guess the high-end CGI was pretty rad but really it was mostly end credits. I tried watching Advent Children and it was kinda cool (really amazing battle scenes animation) but too colorless and serious, really. I know VII was set in a post-apocalyptic wasteland (or, hell, I guess it was actually pre-apocalyptic?) but it still had lots of interesting places, colorful characters, etc. I guess magic levitating jesters and battle dolphins are just too goofy for SERIOUS CGI MOVIE.

I tried beating Emerald Weapon a few times. Had Knights of the Round, and two copies of Mime, and went and did that for a bit. Died multiple times. At this point yeah is this even fun anymore? Maybe this game's steely grip on my brain is over. 70 hours of play!

Gonna play VI now. I tried playing it yesterday but reorienting myself to 16-bit graphics is going to take some getting used to. The battle scenes are somewhat brutal without the spinning camera and character animations but whatevs.

Emperor Cos Dashit (Adam Bruneau), Sunday, 3 November 2013 16:58 (ten years ago) link

i feel like someone must have a written a doctorate thesis on the themes of death, shintoism/environmentalism, identity, etc. in FFVII by this point. it really blew my mind back then, how trippy and dark it got by the end

Nhex, Sunday, 3 November 2013 21:12 (ten years ago) link

ok, i'm playing FFVI right now. i am going to beat it. this time - IT'S PERSONAL

reckless woo (Z S), Sunday, 3 November 2013 21:29 (ten years ago) link

I will too! Maybe we should do a club

乒乓, Sunday, 3 November 2013 21:31 (ten years ago) link

reopen ILGPC

Nhex, Sunday, 3 November 2013 21:35 (ten years ago) link

"LOCKE: Thank you moogles! We're in your debt!"

truer words have never been spoken. forgot how much i loved this world

reckless woo (Z S), Sunday, 3 November 2013 21:37 (ten years ago) link

hahaha, we should!

reckless woo (Z S), Sunday, 3 November 2013 21:37 (ten years ago) link

whoa i didn't know that there was a ILGPC

can a mod move my new thread to ILGPC

乒乓, Sunday, 3 November 2013 21:47 (ten years ago) link

nooo the replay was for FF VI (unless i'm being stupid)

Nhex, Sunday, 3 November 2013 22:46 (ten years ago) link

Anybody try this? Not sure if I want to go through the bother of getting it to run.

http://www.romhacking.net/hacks/1657/

zanana rebozo (abanana), Saturday, 16 November 2013 14:04 (ten years ago) link

eight months pass...

Wow - fascinating window into a subculture I'm glad I don't hang around. The comments section on this article alone reveals all kinds of really distorted priorities and concerns.

Doctor Casino, Wednesday, 30 July 2014 17:27 (nine years ago) link

I'll read that.. when I eventually play through Hate Plus in 2017

Nhex, Wednesday, 30 July 2014 19:50 (nine years ago) link

one year passes...

wtf

https://www.youtube.com/watch?v=KyKnc7PlcQc

Number None, Saturday, 5 December 2015 18:58 (eight years ago) link

blowing my mind rn. kinda looks like CC HD

AdamVania (Adam Bruneau), Saturday, 5 December 2015 19:07 (eight years ago) link

I don't care what anyone says I'm going to buy this and play the shit out of it at the expense of everything else in my life

ultros ultros-ghali, Saturday, 5 December 2015 19:14 (eight years ago) link

https://www.youtube.com/watch?v=dH3nZ1-D4_4

can't wait to see this in HD

AdamVania (Adam Bruneau), Saturday, 5 December 2015 19:19 (eight years ago) link

man this looks actively bad and dumb

thwomp (thomp), Sunday, 6 December 2015 01:47 (eight years ago) link

"actively bad and dumb" is the new ATB system

El Tomboto, Sunday, 6 December 2015 01:48 (eight years ago) link

rank the ffvii minigames best to worst:

--golden saucer shooting
--snowboarding
--motorbike with no control over speed but you have a sword
--tower defense egg thing

hm, i feel like there's a couple i've missed

xp oh have they released details about how thats gonna work?

thwomp (thomp), Sunday, 6 December 2015 01:53 (eight years ago) link

submarines. i kinda like the feel of the submarines.

thwomp (thomp), Sunday, 6 December 2015 01:53 (eight years ago) link

snowboarding
gold saucer
fort condor tower defense
excavation
chocobo racing -- without the L+R cheat it's ridiculous
submarine -- interesting system but there's no challenge

aaaaablnnn (abanana), Sunday, 6 December 2015 04:10 (eight years ago) link

excavation??

thwomp (thomp), Sunday, 6 December 2015 04:28 (eight years ago) link

oh, wait, the where-to-dig thing in that one town. that ain't even a game.

thwomp (thomp), Sunday, 6 December 2015 04:32 (eight years ago) link

Mog game ftw

AdamVania (Adam Bruneau), Sunday, 6 December 2015 04:33 (eight years ago) link

Submarine game was incredible too. Way better than it needed to be

AdamVania (Adam Bruneau), Sunday, 6 December 2015 04:34 (eight years ago) link

i'm sort of excluding anything that takes place with the standard set of interaction5s in the game's normal engine. lol that i forgot about chocobo racing though. I GUESS i would rank them worst-to-best

6. chocobo racing (one boring track, having to do it over and over, breeding just not v fun)
5. tower defense (fiddly and anti-fun, and one of the places the game's standard look really works against it. and the difficulty level didn't scale very interestingly.)
4. motorbike and swords (defending your convoy doesn't actually matter, impossible to lose really, wish you could accelerate. sort of feels nice though, you could start from here and end up with a sort of ok endless runner)
3. snowboarding (physics feel janky but man it's so 1997 it's amazing)
2. golden saucer light gun without light gun game (it's a nicely put together course, if only you actually had a gun)
1. submarine (no challenge but weirdly atmospheric (i just like submarines a lot), i like how it feels kind of like a fighter place sim underwater)

thwomp (thomp), Sunday, 6 December 2015 04:58 (eight years ago) link

Boxing was trash

AdamVania (Adam Bruneau), Sunday, 6 December 2015 05:48 (eight years ago) link

let's be real all the minigames were bad

Nhex, Sunday, 6 December 2015 05:54 (eight years ago) link

well, yes.

thwomp (thomp), Sunday, 6 December 2015 06:08 (eight years ago) link

Remember all of those awesome spell cutscenes that lasted for five minutes that were amazing the first time you used them but quickly became so outrageously annoying that you never used the high-end spells more than three times?
Also, Cait Sith! WTF?

― Dan (And So On) Perry (Dan Perry), Wednesday, January 11, 2006 6:02 PM (9 years ago) Bookmark Flag Post Permalink

when i was a kid i would go nuts for those summon cutscenes every single time, so screw you 2006 dan perry

qualx, Sunday, 6 December 2015 06:56 (eight years ago) link

Summon cutscenes were the best. I will be very surprised if they can top them. Bahamas in particular.

So I guess it will now be multiple games, and people are freaking out, playing the outraged consumer, etc personaly I think its fine and cant wait to see what they do. There is a lot of concern the world map will be cut. Thing is for a good half of the original game you could really only go one or two places at a time. People upset they wont be able to walk to Kalm when in reality isn't it just a big field from Midgar?

Then again that sense of scale once you left Midgar was a HUGE moment in the original so hopefully they can still nail that.

AdamVania (Adam Bruneau), Monday, 7 December 2015 13:51 (eight years ago) link

Remake is going to be episodic supposedly so they can release it quicker

( X '____' )/ (zappi), Monday, 7 December 2015 14:01 (eight years ago) link

maybe it's just best to wait for the inevitable Final Fantasy VII HD complete on-disc edition in 2017

Nhex, Monday, 7 December 2015 15:08 (eight years ago) link

remake is giving me The Spirits Within flashbacks

welltris (crüt), Monday, 7 December 2015 15:26 (eight years ago) link

Man fuck this episodic bullshit. If it means that open-world exploration is severely curtailed at best then... I don't know.

Stupid of me to get excited about a video game dammit.

ultros ultros-ghali, Monday, 7 December 2015 18:40 (eight years ago) link

four years pass...

You know I didn't realize till I saw the remake trailers that Aeris doesn't have (and never had!) pointed ears.

Camina Burana Drummer (Leee), Tuesday, 14 January 2020 01:43 (four years ago) link

two months pass...

just saw a spoiler for the remake that made my interest in it go from 0 to 100

ciderpress, Friday, 3 April 2020 17:02 (four years ago) link

Finally, the chocobo-fucking minigame we've all been clamoring for.

Unparalleled Elegance (Old Lunch), Friday, 3 April 2020 17:10 (four years ago) link

maybe it's just best to wait for the inevitable Final Fantasy VII HD complete on-disc edition in 2017

― Nhex, Monday, 7 December 2015 15:08 (four years ago) bookmarkflaglink

Sad lol

Dadjokke (Sgt. Biscuits), Friday, 3 April 2020 17:40 (four years ago) link

mini games are dangerous. I remember just losing all interest in the story in FFVIII and just playing triple triad constantly, only playing the story to provide new games of triple triad

COVID and the Gang (jim in vancouver), Friday, 3 April 2020 17:55 (four years ago) link

i'd be cool with them expanding the FF7 maybe HALF as much as they seem to have done, and then cranking out the games twice as fast.

that's how it works, right?

but seriously, i have no interest in playing a 250 hour full re-make of FF7, anyway, especially if that takes 8 years to put out. if it was around 125 hours, maybe, and over 4 years? that's way more in my range

let me be your friend on the other end! (Karl Malone), Friday, 3 April 2020 20:43 (four years ago) link

especially if that takes 8 years to put out

8 years starting now, i mean

let me be your friend on the other end! (Karl Malone), Friday, 3 April 2020 20:44 (four years ago) link

mini games are dangerous. I remember just losing all interest in the story in FFVIII and just playing triple triad constantly, only playing the story to provide new games of triple triad

― COVID and the Gang (jim in vancouver), Friday, April 3, 2020 1:55 PM (three hours ago) bookmarkflaglink

i'm doing a playthrough of 4 through 13 and triple triad is the thing i'm most excited about, hope it's as good as i remember it being when i was 12

℺ ☽ ⋠ ⏎ (✖), Friday, 3 April 2020 20:59 (four years ago) link

there’s at least one implementation of that game mechanic outside of having to play final fantasy eight, you know

the ghost of tom, choad (thomp), Saturday, 4 April 2020 03:32 (four years ago) link

just saw a spoiler for the remake that made my interest in it go from 0 to 100

― ciderpress, Friday, 3 April 2020 17:02 (yesterday) bookmarkflaglink

can you put it in rot13 or something

the ghost of tom, choad (thomp), Saturday, 4 April 2020 03:32 (four years ago) link

big but vague spoilers: gurl ner tbvat erohvyq bs rinatryvba jvgu gung fuvg

wasdnuos (abanana), Sunday, 5 April 2020 03:56 (four years ago) link

nrevf qvrf

the ghost of tom, choad (thomp), Sunday, 5 April 2020 04:47 (four years ago) link

im heading in tonite

adam, Friday, 10 April 2020 20:17 (four years ago) link

The early hours of this are more like Yakuza than I expected, i.e you walk around a vivid urban sandbox having chats and doing sidequests and uh also there is an awful deranged Goro Majima expy who loves fighting you

Dadjokke (Sgt. Biscuits), Friday, 10 April 2020 22:06 (four years ago) link

jesus now i am even more hyped

adam, Friday, 10 April 2020 22:34 (four years ago) link

I'm seven hours in and approximately 40 minutes into the plot of the original game

Looks great, spend a lot of time just looking at stuff and soaking up the vibe, it's kind of bittersweet idk

The combat mechanics work for me, clattering people with Tifa doesn't seem like it'll get old and there's plenty of stuff for you to do in combat with each character right from the start

A lot of the hardcore fans seem excited that Biggs, Wedge and Jessie have (extremely) expanded roles, but a lot of the interactions with Jessie are just kind of distractingly uncanny gibberish. Britt Baron is a bit more natural as Tifa

There are at least two Skyrim guys in this game whose voices I'm extremely sick of

Dadjokke (Sgt. Biscuits), Saturday, 11 April 2020 00:18 (four years ago) link

I'm seven hours in and approximately 40 minutes into the plot of the original game

kill me

the ghost of tom, choad (thomp), Saturday, 11 April 2020 00:44 (four years ago) link

there’s at least one implementation of that game mechanic outside of having to play final fantasy eight, you know

― the ghost of tom, choad (thomp), Friday, April 3, 2020 8:32 PM (one week ago) bookmarkflaglink

The only one I know of is through that square app but they no longer have online play

COVID and the Gang (jim in vancouver), Saturday, 11 April 2020 02:42 (four years ago) link

it took me a few minutes to place the voice actor who plays Wedge: it’s Matt Jones, who played Badger on Breaking Bad. And the character is kind of like an optimistic, less-stoned Badger

mh, Saturday, 11 April 2020 03:20 (four years ago) link

as far as I can tell, Cloud is now dating every female character. And also probably Sephiroth.

mh, Saturday, 11 April 2020 03:21 (four years ago) link

jim i swear every year someone does it on iOS with the serial numbers filed off -- e.g. here: https://apps.apple.com/us/app/elementimals/id452197048 -- but i don't know if there's any recent versions still working on modern iOS iterations

the ghost of tom, choad (thomp), Saturday, 11 April 2020 03:51 (four years ago) link

i am not sure if this game is "good" but it's fun and very strange and very much interested in its own remake-ness.

adam, Sunday, 12 April 2020 14:09 (four years ago) link

the latter being what i was referring to upthread that made me interested in it

ciderpress, Sunday, 12 April 2020 14:37 (four years ago) link

Game is very horny
Aerith is very annoying
Chadley is a little fucking weirdo and I wish I could smack him

Music is great

In the middle of a strangely sequenced bit where Cloud just sort of chills out for hours after a major catastrophe

Dadjokke (Sgt. Biscuits), Sunday, 12 April 2020 15:15 (four years ago) link

no PS4/didn't play but watched the entire game online m/l start to finish on a cpl twitch streams. pretty amazing! def a surplus of drawn out parts and a little melodramatic but overall beautiful, they did really great things with all of the characters and the soundtrack is about as good as you could hope for. And after a cpl days thinking about the ending and how they remixed + restructured the game... pretttty fuckin smart!

lumen (esby), Monday, 13 April 2020 20:07 (four years ago) link

have they nailed the psychedelia of the origibal game? sooo trippy in places

thomasintrouble, Monday, 13 April 2020 20:46 (four years ago) link

It's less trippy, I think. You lose a bit by having expensive orchestras playing everything instead of cheap but extremely evocative ps1 electronic noises. Like the mako reactor music does not chill me to my core any more for example

Also lots of gaps that your imagination filled in the original game are now filled by realistic character models and voice acting

Every time I think I'm going to finish this game I get north of midnight and get attacked by 300 robots in a labyrinthine facility that didn't look like it could be that big from the outside

Reserving judgment on the ending til I see it but I am fairly up for them pruning/abridging the less iconic bits from the middle bit of the original game. I won't be disappointed if I don't get to fight for my life for eight hours while traversing the network of sewers beneath the Costa del fuckin Sol

Dadjokke (Sgt. Biscuits), Thursday, 23 April 2020 09:37 (three years ago) link

ILG: the gaming board where no one has time for Final Fantasy VII Remake, really

the ghost of tom, choad (thomp), Thursday, 23 April 2020 11:57 (three years ago) link

It's really good! But when are we going to get to the fuckin fireworks factory!!

Dadjokke (Sgt. Biscuits), Thursday, 23 April 2020 12:13 (three years ago) link

I was going to download this but I'd have to delete some games off my PS4 to make space for it and I don't actually care enough to do that

DJP, Thursday, 23 April 2020 13:49 (three years ago) link

I'm to the point where I've almost finished fighting my way up the stairs as the Turks are hovering in a helicopter getting ready to drop the plate. Taking my time, I guess

mh, Thursday, 23 April 2020 14:01 (three years ago) link

I won't be disappointed if I don't get to fight for my life for eight hours while traversing the network of sewers beneath the Costa del fuckin Sol

i haven't played the game, only read about it, but correct me if i'm wrong in thinking that it is more likely that you will instead have to fight for 16-24 hours in the sewers beneath the Costa del fucking Sol, with a bunch of expanded scenes and mini-bosses

let me be your friend on the other end! (Karl Malone), Thursday, 23 April 2020 15:06 (three years ago) link

man I have played a lot of ff7 and yet I'd completely erased that whole section from my memory. almost tempted to invest in a ps4 on lockdown but not sure it's really what i need in my life

The Cognitive Peasant (ogmor), Thursday, 23 April 2020 15:08 (three years ago) link

At this point, Costa del Sol is probably going to be in like... part 3 or something

mh, Thursday, 23 April 2020 15:16 (three years ago) link

Not a spoiler at this point, but the released remake thus far only covers Midgar, from what I've read

mh, Thursday, 23 April 2020 15:17 (three years ago) link

the name 'costa del sol' is a sleeper hit for one of the wackiest real-world-appropriated name choices in all japanese video game development

and man i hope there's someone out there who's really really hyped for this and somehow hadn't learned it only covers midgar, and after their 60-hour midgar experience they're furious that the game ends there

the ghost of tom, choad (thomp), Friday, 24 April 2020 07:30 (three years ago) link

Woulda been me eventually

Fuck the NRA (ulysses), Friday, 24 April 2020 08:17 (three years ago) link

I’m glad the kind-of-spoiler I read is actually something that becomes clear as you’re playing, regarding the weird spectres

mh, Friday, 24 April 2020 15:17 (three years ago) link

Big fan of Cloud's mom being called Claudia

The late game bit where some toughs sic a monster on you in a junkyard with great fanfare is also good clean mischief

Dadjokke (Sgt. Biscuits), Monday, 27 April 2020 19:24 (three years ago) link

one year passes...

This game is very very pretty on ps5 and I have having a great time playing it. I think after 15 years of trying final fantasy games, it’s finally starting to click why they are so well loved

hrep (H.P), Sunday, 13 March 2022 07:52 (two years ago) link

one month passes...

Initial (~8-12 hours, rmde) impressions:

This game is long! I'm still pnly bombing Shinra buildings?
After reading some guides, I think I'm finally understanding the combat, but man, it's complicated and the game doesn't do much to ease you into it. (It does make me long for simple nice turn-based action.)
I really don't like Barrett's voice actor. :(
I guess it's been a while since I played an FF (lol I think 9 was the last one) but I've forgotten how campy it could be.

Carnegie Felon (Leee), Saturday, 30 April 2022 20:01 (one year ago) link

one year passes...

Pretty much everyone who played the first part of the remake said the only thing it was really missing was having constant interruptions from that weird little cunt in the sailor outfit

hiroyoshi tins in (Sgt. Biscuits), Saturday, 2 March 2024 19:29 (one month ago) link


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