Super Mario Odyssey

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ciderpress, Friday, 27 October 2017 18:12 (one year ago) link

picture's worth 1000 subtitles

you are juror number 144 and we will excuse you (Sufjan Grafton), Friday, 27 October 2017 18:14 (one year ago) link

this game is good

proton, neutron, electron and crouton (bizarro gazzara), Friday, 27 October 2017 18:14 (one year ago) link

there, i said it

proton, neutron, electron and crouton (bizarro gazzara), Friday, 27 October 2017 18:15 (one year ago) link

Taste's very strange!

El Tomboto, Friday, 27 October 2017 18:16 (one year ago) link

hahawehahahahahahahah

frogbs, Friday, 27 October 2017 18:17 (one year ago) link

Supertato Odyssey

proton, neutron, electron and crouton (bizarro gazzara), Friday, 27 October 2017 18:19 (one year ago) link

i'm a few hours into this now and it's predictably fun though certainly not a reinvention of mario like what they did with zelda

people talked up how this would be the long-awaited proper follow-up to mario 64 or whatever but really it pulls equally from all the past 3d marios - it's got some of the freeform exploration of 64, some of the setpieces and miniaturized challenge areas of galaxy, and some of the gimmickry and mission-style objectives of sunshine

ciderpress, Friday, 27 October 2017 18:20 (one year ago) link

also i love the music in the wooded kingdom, i have no idea how they got from 'woods level' to that but it owns

ciderpress, Friday, 27 October 2017 18:22 (one year ago) link

one of the things that makes 64 the best imo is its physics, how its possible to move super fast and violently through it, which is why its a speedruners fav

lag∞n, Friday, 27 October 2017 18:25 (one year ago) link

cider otm, but the hat flicking and "capture" is so enjoyable and quite new? (i did not play sunshine)

you are juror number 144 and we will excuse you (Sufjan Grafton), Friday, 27 October 2017 18:27 (one year ago) link

yeah its definitely more enjoyable than the sunshine water gun but it reminds me of it all the same

ciderpress, Friday, 27 October 2017 18:29 (one year ago) link

xp this one's definitely closer to galaxy in physics than 64, i've never seen sm64's physics "feel" replicated in any other game, by nintendo or not

ciderpress, Friday, 27 October 2017 18:31 (one year ago) link

they shd try to

lag∞n, Friday, 27 October 2017 18:32 (one year ago) link

i def remember running out of water guns in a childhood water fight and saying to a would be participant "hey, why don't you just get a hat and flick it at people maybe?" and then the would be participant kicking my ass

you are juror number 144 and we will excuse you (Sufjan Grafton), Friday, 27 October 2017 18:33 (one year ago) link

it's kind of refreshing how little they care about making the moons all big deals to get like the shines/stars in sunshine/galaxy. some of them require navigating a tricky platforming room or beating a boss like in those games but others you can just wander into a barely hidden room or behind a corner or whatever

ciderpress, Friday, 27 October 2017 18:39 (one year ago) link

yeah, and they don't break the flow

you are juror number 144 and we will excuse you (Sufjan Grafton), Friday, 27 October 2017 18:44 (one year ago) link

this is better than mario 64. i don't understand how anyone could play this and then pine for mario 64.

you are juror number 144 and we will excuse you (Sufjan Grafton), Friday, 27 October 2017 18:44 (one year ago) link

for sure, its just not as much in the lineage of it as people were claiming

ciderpress, Friday, 27 October 2017 18:54 (one year ago) link

lol i have reached a place that was...not shown in any of the previews and is an extremely weird sight for a mario game

ciderpress, Friday, 27 October 2017 21:38 (one year ago) link

an extremely weird sight for a mario game

trying to think what that might be, all i can come up with is a sisters of mercy concert

rove mcmanus island (Autumn Almanac), Friday, 27 October 2017 21:43 (one year ago) link

i want this game (and therefore a switch) but i also want several hundred bucks and some free time, honestly not sure which way to go

rove mcmanus island (Autumn Almanac), Friday, 27 October 2017 21:45 (one year ago) link

stupidly restarted zelda two nights ago and just really connected, guess it's mario time anyway!

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Friday, 27 October 2017 21:47 (one year ago) link

it is healthy to switch between games on this magic device

you are juror number 144 and we will excuse you (Sufjan Grafton), Friday, 27 October 2017 22:04 (one year ago) link

Bullet Bill controls had me for a minute there

you are juror number 144 and we will excuse you (Sufjan Grafton), Saturday, 28 October 2017 16:47 (one year ago) link

This game is good, I feel like I'm breezing through it though! But there'll be lots to go back to even after I beat Bowser, if I want to.

.oO (silby), Saturday, 28 October 2017 17:32 (one year ago) link

there's a vast amount of stuff that isn't even available until you do 'beat the game'

ciderpress, Saturday, 28 October 2017 17:41 (one year ago) link

the world liberals want

https://pbs.twimg.com/media/DNJ_CcUUEAAXCT9.jpg

lag∞n, Saturday, 28 October 2017 18:03 (one year ago) link

hell yeah

proton, neutron, electron and crouton (bizarro gazzara), Saturday, 28 October 2017 18:03 (one year ago) link

mario really fills out that wedding dress huh

proton, neutron, electron and crouton (bizarro gazzara), Saturday, 28 October 2017 18:04 (one year ago) link

'predictably fun' feels otm

one of the things that makes 64 the best imo is its physics, how its possible to move super fast and violently through it, which is why its a speedruners fav

― lag∞n, Friday, October 27, 2017 6:25 PM (two days ago) Bookmark Flag Post Permalink

cider otm, but the hat flicking and "capture" is so enjoyable and quite new? (i did not play sunshine)

― you are juror number 144 and we will excuse you (Sufjan Grafton), Friday, October 27, 2017 6:27 PM (two days ago) Bookmark Flag Post Permalink

whenever you possess something the sudden downgrade in precision of control, the different mode in which these entities exist in the world and different depth of fidelity, is jarring. not necessarily un-fun. but i feel like there's two games at odds with one another, one in which the appeal is that you have this avatar of subtle control and weight and another in which the appeal is MOOO HAAA HAA IM A FUCKEN TYRANNOSAUR

and i think these actively work against each other, at least for me, i am not taken by the novelty of having to switch forms when it means that switching forms is a sudden shift of gears to jankiness. i mean, it's not like it's a bad game. it's like, at least 50% better than shiny entertainment's messiah

the ghost of tom, choad (thomp), Sunday, 29 October 2017 03:45 (one year ago) link

definitely twice as good as omikron: the nomad soul

the ghost of tom, choad (thomp), Sunday, 29 October 2017 03:46 (one year ago) link

it sounds like you may need to check out the Action Guide. Have you seen the Action Guide? we highly recommend the Action Guide.

you are juror number 144 and we will excuse you (Sufjan Grafton), Sunday, 29 October 2017 03:51 (one year ago) link

capture controls don't bug me too much. the captured seem to have a single desirable ability. the shades guy felt like a joke about this. capturing makes the a mario-kirby hybrid in the end, which is cool. hey wtf are these bunnies, though?

you are juror number 144 and we will excuse you (Sufjan Grafton), Sunday, 29 October 2017 03:57 (one year ago) link

i found a few of the captures fun esp the woodpeckers in the bowser level but agree that most of them are a big downgrade from just being mario

ciderpress, Sunday, 29 October 2017 04:00 (one year ago) link

but you are still mario. you are just possessing each of these creatures and using its one ability to do something mario cannot do on his own.

you are juror number 144 and we will excuse you (Sufjan Grafton), Sunday, 29 October 2017 04:03 (one year ago) link

https://i.imgur.com/qPkqkhH.jpg/

Mario picked up a new habit after his trip to New Donk City

carpet_kaiser, Sunday, 29 October 2017 04:04 (one year ago) link

Trading Grateful Dead tapes?

Moodles, Sunday, 29 October 2017 04:55 (one year ago) link

i have 369 moons after 2 days. my switch profile page refuses to tell me how many hours i've played, maybe it's trying to protect me

ciderpress, Sunday, 29 October 2017 05:01 (one year ago) link

me i been froggin

alomar lines, Sunday, 29 October 2017 05:21 (one year ago) link

guys i'm currently exploring bowser's 'inner walls'

proton, neutron, electron and crouton (bizarro gazzara), Sunday, 29 October 2017 10:58 (one year ago) link

I bought swinch a cpl weeks ago

coming off of zelda, this game is... ok

sleepingbag, Monday, 30 October 2017 08:06 (one year ago) link

like overall it's pretty good, but a) they put a bunch of unfun, typical platformer shit in here, and b) it's v goofy and clearly designed for very little kids and I'm like 30 playing this shit

sleepingbag, Monday, 30 October 2017 08:11 (one year ago) link

zelda otoh was one of the best games I've ever played

sleepingbag, Monday, 30 October 2017 08:13 (one year ago) link

this is better than mario 64. i don't understand how anyone could play this and then pine for mario 64.

― you are juror number 144 and we will excuse you (Sufjan Grafton), Friday, October 27, 2017 12:44 PM (three days ago) Bookmark Flag Post Permalink

yikes no

sleepingbag, Monday, 30 October 2017 08:16 (one year ago) link

it's v goofy and clearly designed for very little kids and I'm like 30 playing this shit

yeah yr right this would be so much better if mario was a bald space marine slogging through a world painted entirely in shades of brown

proton, neutron, electron and crouton (bizarro gazzara), Monday, 30 October 2017 08:27 (one year ago) link

it's v goofy and clearly designed for very little kids and I'm like 30 playing this shit

yeah yr right this would be so much better if mario was a bald space marine slogging through a world painted entirely in shades of brown

proton, neutron, electron and crouton (bizarro gazzara), Monday, 30 October 2017 08:27 (one year ago) link

Of course it's better than Mario 64.

Mario has never controlled better. No third person character has ever controlled better.

What does "unfun, typical platformer shit" mean? xp

abcfsk, Monday, 30 October 2017 08:27 (one year ago) link

It's not a revolution like BOTW, but it expands the ways in which a 3D Mario can operate, without losing the platforming part. Most 3d 'platformers' originating in the 32 bit era are not about platforming but about mucking about looking for shit. This is still about platforming, but allows for a looser structure, more exploration and more freeform platforming than before. Despite the more open nature of the worlds the game has never felt tighter or better paced.

abcfsk, Monday, 30 October 2017 08:34 (one year ago) link

yeah yr right this would be so much better if mario was a bald space marine slogging through a world painted entirely in shades of brown

― proton, neutron, electron and crouton (bizarro gazzara), Monday, October 30, 2017 2:27 AM (eleven minutes ago) Bookmark Flag Post Permalink

yup this is the only other thing it could be and I'm mad that it's not!

What does "unfun, typical platformer shit" mean? xp

― abcfsk, Monday, October 30, 2017 2:27 AM (ten minutes ago) Bookmark Flag Post Permalink

there's a lot of 'navigate this one square wide stretch without making a single misstep or you die' on the level I'm on (sweets level)

sleepingbag, Monday, 30 October 2017 08:43 (one year ago) link

That's what I come to Mario for. Hard platforming. It's what I want more of basically.

abcfsk, Monday, 30 October 2017 08:48 (one year ago) link

sorry ilxorz I made a typo when I mildly criticized this video game, meant to say 'this game is good but it would be better if capitalism was abolished'

sleepingbag, Monday, 30 October 2017 08:54 (one year ago) link

that i can get behind

adam, Monday, 30 October 2017 12:12 (one year ago) link

I beat Bowser yesterday. The last three worlds are collectively so fucking delightful.

.oO (silby), Monday, 30 October 2017 13:40 (one year ago) link

got my Mario switch yesterday, had a few fun hours with it before bedtime. i haven't bought a Mario game new since SNES Super Mario All Stars so this is pretty crazy lol. absolutely gorgeous game!

really loving the trippiness of Mario's discorporate adventures. throwing the hat on the frog was really intense, seeing Mario being sucked through the bardos, his ego twisted into the cosmos on the way to renewed consciousness. then later seeing telephone wire electricity Mario... woah...

AdamVania (Adam Bruneau), Monday, 30 October 2017 23:32 (one year ago) link

Mario's seen some things

Moodles, Tuesday, 31 October 2017 00:23 (one year ago) link

he's basically Agent Cooper.

AdamVania (Adam Bruneau), Tuesday, 31 October 2017 00:48 (one year ago) link

lol was just trying to post: mario over twisted copper pair is a twin peaks influence

you are juror number 144 and we will excuse you (Sufjan Grafton), Tuesday, 31 October 2017 00:50 (one year ago) link

T-Rex was awesome, i loved the smashy gameplay, and the naturalistic graphics were impressive. it was a little disconcerting to see the realistic dinosaur, given that we have (beloved) dinosaurs already in Mario and Yoshi looks nothing like a realistic T-Rex. its kind of eerie when you see it in a Mario game. i do love how this game plays with the Uncanny Valley type stuff. i saw a realistic human and car out in the desert. it was really funny to come across. i can't wait to see what they do with New Donk City.

AdamVania (Adam Bruneau), Tuesday, 31 October 2017 00:51 (one year ago) link

uh sorry if this is gonna kill your bandwidth

AdamVania (Adam Bruneau), Tuesday, 31 October 2017 01:07 (one year ago) link

non-exist-ent!

Moodles, Tuesday, 31 October 2017 01:12 (one year ago) link

I beat Bowser yesterday. The last three worlds are collectively so fucking delightful

Otm, just got to the end credits and the last few worlds were amazing, so many interesting curve balls one after another. One of the areas had a track that sounded like Sun Ra in places! Now to see what the post game stuff is like ...

( X '____' )/ (zappi), Tuesday, 31 October 2017 02:05 (one year ago) link

this game is almost as good as sonic 3 and knuckles

the ghost of tom, choad (thomp), Tuesday, 31 October 2017 07:45 (one year ago) link

yeah I still can't get over how pretty the Bowser's castle level is in this, that was a fantastic stylistic choice

ciderpress, Wednesday, 1 November 2017 15:29 (one year ago) link

Continuing to fuck around looking for moons, buying outfits, and jumping forever on NPCs is delightful enough to keep me from going back to my Stardew Valley farm just yet. It's good.

.oO (silby), Sunday, 5 November 2017 02:47 (one year ago) link

It's good.

agree, solid B-/C+

sleepingbag, Sunday, 5 November 2017 02:51 (one year ago) link

i got 550 moons and feel accomplished enough to put it aside. might go back someday and get the rest but i've got other games to play

ciderpress, Sunday, 5 November 2017 03:02 (one year ago) link

i'd go b+ personally. still have not beaten though.

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Sunday, 5 November 2017 19:26 (one year ago) link

i'd give it a 4 out of 5 which sounds a lot nicer than "B-/C+" but i guess is the same thing

ciderpress, Sunday, 5 November 2017 19:30 (one year ago) link

Yup, sounds about right, B+/A-, I'd say.
I'm happy with it - though of course, just about any game would seem a bit underwhelming after Breath of the Wild - not every game HAS to be a thrilling 100-hour journey. I'm even fine with the platforming being fairly easy, after suffering through most of Sunshine back in the day. Some of the post-game challenges are pushing me, though, and I'll likely give up before completing most of the second tier Freerunning courses, for example.

Nhex, Sunday, 5 November 2017 20:32 (one year ago) link

its more linear than i expected but i am loving this game. right now im at New Donk City and have been consistently surprised by so many things. it feels like a culmination of Mario games and control schemes, all perfected in glorious HD, with a post-Mario Maker sense of the playful. the transforming stuff is cool and imo rare enough to where it never feels like a gimmick.

currently in New Donk City and really loving it. i got to the 2D part and was saying "Wow" outloud to myself. always hoped they would do something cool w that area and hell yes this was awesome. i love the nostalgic 2D bits in the game. the way it's kind of like Mario Maker is etched into the sides of buildings and ruins. the past world rendered as hieroglyphics in the new landscape.

i am getting LOLz also from the Sonic references. there was one level in the forest where you could make Mario run and collect giant rings. then a large curve later shows up, upside-down, in a triumphant and nostalgic sequence, and honestly it's a funny moment that kind of takes the pomposity out of it. that's what this game's all about really. just playing around. and it plays great.

AdamVania (Adam Bruneau), Tuesday, 7 November 2017 04:00 (one year ago) link

the festival song blew my mind

adam, Tuesday, 7 November 2017 14:57 (one year ago) link

one of my favorite gaming moments ever

you are juror number 144 and we will excuse you (Sufjan Grafton), Tuesday, 7 November 2017 15:02 (one year ago) link

yeah the festival song was the best kind of fan service. loved it!

AdamVania (Adam Bruneau), Tuesday, 7 November 2017 16:02 (one year ago) link

Festival was great but I loved the final escape more

.oO (silby), Tuesday, 7 November 2017 16:22 (one year ago) link

just found the sphinx. woah. it was... totally not where i thought i would find it! <3

AdamVania (Adam Bruneau), Wednesday, 8 November 2017 00:06 (one year ago) link

pirate goombas: cutest thing ever?

also the boss fight vs. the octopus, holy crap, this is actually difficult! very fun and challenging tho! for real a highlight.

tbh not that i demand decent boss fights in a Mario game but it is a nice change of pace from the Rabbids earlier. those felt like the piss easy mini bosses in SMB3. just one mechanic over and over. this on the other hand is crazy. i'm flying all up and down the Z axis. i'm narrowly avoiding missiles as i chasing this giant octopus across the beach. and i'm an octopus too! aaah!

just swimming around as a fish is wonderful. i am looking forward to coming back to find all the hidden moons after i win story mode.

AdamVania (Adam Bruneau), Wednesday, 8 November 2017 01:16 (one year ago) link

I'm getting near to the end (I think), and it's been a pretty fun game, so far. I got so spoiled by Zelda though.

I've been able to beat all the bosses after a few tries, so far, which is just about the right difficulty level. The biggest issue for me is (as with all of the 3D Mario games since Mario 64) is just getting the controls/camera to work. It works about as well as can be expected, but I still find myself falling off the edge of stuff and missing moving platforms, etc. Not sure how they could make it any better, but it's still frustrating.

DJI, Wednesday, 8 November 2017 02:31 (one year ago) link

we should poll all the different Marios that you can be. there is some cool stuff you can turn into in here.

AdamVania (Adam Bruneau), Thursday, 9 November 2017 01:41 (one year ago) link

mario 64 mario forever

ciderpress, Thursday, 9 November 2017 01:48 (one year ago) link

M64 is great. i prefer SMO bc there are none of the control or camera issues in the earlier game. anything with the snow/ice levels, anything with sledding, or flying, was a nightmare. i can see how someone could grow up with the game would not mind those bits or have figured it out long ago but for me it may still be a while before i beat it. of course it was one of the first 3d games ever so even with the issues it had it was a staggering pioneering achievement.

SMO is great because it is like the Imax version of M64. it uses a very similar control scheme and exploratory level design. the camera angles also feel very M64 inspired - even with a modern camera there is a primacy of cinematic vistas. SMO sort of acts as a sort of compendium of all the previous games: it has mechanics and artwork from Super Mario Bros., it has the vegetable carrying/throwing of Super Mario Bros. 2, it has the water spraying and ooze cleaning of Super Mario Sunshine, it has the Bee Life and experimental gravity mini-games of the Super Mario Galaxy titles.

AdamVania (Adam Bruneau), Thursday, 9 November 2017 03:09 (one year ago) link

ok at this Ruined Kingdom! damn good level design! wow! wtf we in Bloodborne now?

the last world had simple fire puzzles you lighting pyres with your flame in order to open locked doors and passageways just like Zelda.

AdamVania (Adam Bruneau), Thursday, 9 November 2017 03:59 (one year ago) link

nvmd it's like Shadow of the Colossus

AdamVania (Adam Bruneau), Thursday, 9 November 2017 04:06 (one year ago) link

M64 does have the edge in music, that is for sure. the castle interior theme is so beautiful. the first stage overworld theme gets in my head all the damn time. it's still synthesized jazz. the new games, SMO included, are a little more traditionally orchestrated. i mean, Koji Kondo is a frickin' genius, no way anything can come close to that og stuff.

AdamVania (Adam Bruneau), Thursday, 9 November 2017 05:00 (one year ago) link

the song in Super Mario Odyssey that plays when you are in the hat shop reminds me of "Doo Wah Diddy" by Manfred Mann. that's pretty cool.

AdamVania (Adam Bruneau), Thursday, 9 November 2017 05:05 (one year ago) link

i think SMO has the best soundtrack of any of the mario games

ciderpress, Thursday, 9 November 2017 05:10 (one year ago) link

it's pretty sweeping!

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Thursday, 9 November 2017 15:01 (one year ago) link

the Galaxy soundtrack was incredible. I didn't think they'd be able to top it

frogbs, Thursday, 9 November 2017 15:03 (one year ago) link

wtf we in Bloodborne now?

yeah i did think there was some deliberate soulsborne vibes in that area, further strengthening my commitment to double-dip on any and all of those games if they ever make it to the switch

drinkmaster sealcup at yr service (bizarro gazzara), Thursday, 9 November 2017 15:04 (one year ago) link

anyway, if you wanna feel something...this is good

https://www.youtube.com/watch?v=80eFXnb9Uro

frogbs, Thursday, 9 November 2017 15:05 (one year ago) link

i think SMO has the best soundtrack of any of the mario games

no game will ever have a better soundtrack than Super Mario Bros.

crüt, Thursday, 9 November 2017 15:13 (one year ago) link

tbf it's probably the most iconic and well-known bit of popular music written in the past century so i was assuming we were excluding it from consideration

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Thursday, 9 November 2017 17:47 (one year ago) link

speaking of mario noises:

Super Mario World repurposed its orchestra hit instrument to form... a familiar sound effect!! pic.twitter.com/aZHK4J2Vyh

— Lynn 🧡 (@chordbug) November 8, 2017

Karl Malone, Thursday, 9 November 2017 17:55 (one year ago) link

thats pretty rad. yeah there is actually a musical element to all the old sound effects. like picking up a coin from SMB NES is just B to E played really fast. the going down a pipe theme is three notes repeating in quick succession. the 33 1/3 book goes deep into all that stuff, there is a reason for the modes and keys used for every sound in Mario.

AdamVania (Adam Bruneau), Thursday, 9 November 2017 18:00 (one year ago) link

xp it also exists in SMO so you can have the best of both worlds

ciderpress, Thursday, 9 November 2017 18:05 (one year ago) link

awesome

frogbs, Thursday, 9 November 2017 18:58 (one year ago) link

ha, didn't know that Yoshi bit, sick

Nhex, Thursday, 9 November 2017 21:07 (one year ago) link

how do you spell that bit of onomatopoeia btw?
opting for "hwWEE-CHOOO"

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Thursday, 9 November 2017 21:10 (one year ago) link

yoshi is definitely sneezing

ciderpress, Thursday, 9 November 2017 22:47 (one year ago) link

I'm definitely realizing that with the immersive worlds that this gen is capable of, environments you can lose yourself in, that I much prefer long-arc kind of plotting and world-building. My only complaint with Zelda was the brevity and scarcity of the "dungeons", and the overreliance on bite-sized questing (the shrines)-- the main quest itself was unimpeachable.

Mario on the other hand is a B or a B- for me. At the moment you started being able to buy Power Moons for 100 coins each I felt like the primary currency of the game was so debased that the game just felt like work. Even in the main quest, the inconsequentiality of each achievement started to just feel.. "the opposite of sweeping". I loved the environments and the bosses very much, all the bosses were amazing really, but for me, this fell far short of 64 and Galaxy

flamboyant goon tie included, Thursday, 9 November 2017 22:55 (one year ago) link

It made me excited to playthrough Skyrim again, though.. the thrill of climbing the huge central mountain for the first time still resonates with me

flamboyant goon tie included, Thursday, 9 November 2017 22:56 (one year ago) link

At moment you started being able to buy Power Moons for 100 coins each

but this is for one moon per area, specifically for finding the store. it's not as if you can just buy all the moons you need from that store.

It made me excited to playthrough Skyrim again

lol my least favorite memory of Skyrim was climbing mountains, repeatedly jumping against random incline polygons to gain altitude, the screen filling with a big blurry rock texture. leave it to BOTW to take this awkward experience and turn it into an awesome core game mechanic.

AdamVania (Adam Bruneau), Thursday, 9 November 2017 23:08 (one year ago) link

you can buy more than 1 from the stores, they count towards unlocking new worlds but not towards your checklist for getting all the moons in the game

ciderpress, Thursday, 9 November 2017 23:28 (one year ago) link

idk why the option is even there though, there's way more easy-to-find moons than you need to complete the game. i can't imagine someone getting stuck.

ciderpress, Thursday, 9 November 2017 23:32 (one year ago) link

oh wow thats crazy. yeah ill pass cos exploring is so much fun.

AdamVania (Adam Bruneau), Thursday, 9 November 2017 23:56 (one year ago) link

you need a lot of moons for the post-game unlocks. i'm not gonna buy more than 1 per world (to get it crossed off the list) but i can see some people just wanting to unlock the later costumes and such

Nhex, Friday, 10 November 2017 00:05 (one year ago) link

I've never used the stores for anything. Seemed lame.

DJI, Friday, 10 November 2017 00:30 (one year ago) link

omg i just got to the moon. this game. this is my favorite 3d Mario game.

AdamVania (Adam Bruneau), Friday, 10 November 2017 02:32 (one year ago) link

Buying outfits was 10% of the fun

you are juror number 144 and we will excuse you (Sufjan Grafton), Friday, 10 November 2017 03:42 (one year ago) link

"this Bowser fight is really fun..."

* 5 mins later *

"hooooolyy shiiiiiiiit"

"

AdamVania (Adam Bruneau), Friday, 10 November 2017 03:50 (one year ago) link

i loved the whole ruined kingdom -> bowser's castle -> moon -> ending sequence a lot

ciderpress, Friday, 10 November 2017 04:11 (one year ago) link

yeah i am in end game and have been saying "ooooh myyyy gooood" aloud every 2 minutes

AdamVania (Adam Bruneau), Friday, 10 November 2017 04:17 (one year ago) link

more surprises in store

you are juror number 144 and we will excuse you (Sufjan Grafton), Friday, 10 November 2017 05:13 (one year ago) link

moon physics is soooo much fun

drinkmaster sealcup at yr service (bizarro gazzara), Friday, 10 November 2017 10:03 (one year ago) link

the bowser fight is really annoyingly designed w/ its gotcha pattern-changes; the ending sequence was agreeable but a missed opportunity

the ghost of tom, choad (thomp), Friday, 10 November 2017 14:08 (one year ago) link

on the main quest i give it a solid C, but the post-game playground hang-out value might bring that up a bit

the ghost of tom, choad (thomp), Friday, 10 November 2017 14:08 (one year ago) link

the inset of cappy's creepy, tired eyes next to the dialogue when he talks to you in game reminds me of the satan frames edited into the exorcist

you are juror number 144 and we will excuse you (Sufjan Grafton), Tuesday, 14 November 2017 18:24 (one year ago) link

just reading about the rock paper scissors thing, so many cool things hidden in this game!
https://imgur.com/a/1ZT1b

( X '____' )/ (zappi), Tuesday, 14 November 2017 18:31 (one year ago) link

I'm definitely realizing that with the immersive worlds that this gen is capable of, environments you can lose yourself in, that I much prefer long-arc kind of plotting and world-building. My only complaint with Zelda was the brevity and scarcity of the "dungeons", and the overreliance on bite-sized questing (the shrines)-- the main quest itself was unimpeachable.

Mario on the other hand is a B or a B- for me. At the moment you started being able to buy Power Moons for 100 coins each I felt like the primary currency of the game was so debased that the game just felt like work. Even in the main quest, the inconsequentiality of each achievement started to just feel.. "the opposite of sweeping". I loved the environments and the bosses very much, all the bosses were amazing really, but for me, this fell far short of 64 and Galaxy

― flamboyant goon tie included, Thursday, November 9, 2017 5:55 PM (five days ago) Bookmark Flag Post Permalink

- Agreed about Zelda
- I believe you can only purchase 1 moon per place
- What do you mean the inconsequentiality of the achievements? Can you elaborate a little?

Evan, Tuesday, 14 November 2017 19:13 (one year ago) link

My only complaint about SMO is that you see this very beautiful and realistic planet when you're flying between places (which is immersive), but only some of them feel like they're part of the planet. The desert and beach one feel like they're a place in the world, but others like New Donk City have an arbitrary barrier via the whole thing being atop a giant tower with a repeating metal tile texture extending down the side. This is a picky design-nerd grievance, but I want to believe the universe they created! Galaxy was able to do it with the framework of mini "planets". Blatant arbitrary barriers with generic backdrops ruin the immersion.

Evan, Tuesday, 14 November 2017 19:25 (one year ago) link

Seamless. That's the word I was looking for in regards to the beach and desert examples.

Evan, Tuesday, 14 November 2017 19:27 (one year ago) link

haaa the rock paper scissors thing is so cute!

Nhex, Tuesday, 14 November 2017 21:42 (one year ago) link

yeah that's insane.

im in the end game and now, it just feels like Infinite Mario, and it's wonderful. i can go back to any of these worlds and explore and i always find something. i can end up spending half an hour trying to win a race., or playing around with the face matching puzzle, or looking for rare things to turn into, flying around, etc.

it's a nice approach to the Open World Game. usually im sick of doing the side stuff halfway through your Far Crys or AssCreeds. they really got the pacing right with SMO. when you get to the ending you just want more more more. i think the smaller size Evan mentions is a big help. i'm not overwhelmed by the map, there aren't a million icons everywhere that makes it feel like a To-Do List. instead i WANT to find those little tucked away things.

AdamVania (Adam Bruneau), Tuesday, 14 November 2017 22:42 (one year ago) link

Is it like the Lego games that way?

rb (soda), Tuesday, 14 November 2017 23:09 (one year ago) link

The AV Club actually had a decent piece about what Adam’s talking about

https://www.avclub.com/open-world-games-are-broken-and-nintendo-spent-2017-tr-1820333889

El Tomboto, Wednesday, 15 November 2017 00:36 (one year ago) link

my housemate has been playing horizon: zero dawn and i like to watch while asking 'can you climb that mountain? no? that one? how about that one? maybe you can climb that one?'

the ghost of tom, choad (thomp), Wednesday, 15 November 2017 01:00 (one year ago) link

Haha owned

.oO (silby), Wednesday, 15 November 2017 01:08 (one year ago) link

xp yeah i wouldn't say witcher 3 transcends the 'map game' genre trappings, it's just the best game that's been made within them and thus should be where the bar is set currently. zelda is very different from all those games and mario isn't even in the genre at all.

ciderpress, Wednesday, 15 November 2017 01:10 (one year ago) link

yeah idgi why the phrase 'open world game' comes up so much in regards to this game, it is not that

sleepingbag, Wednesday, 15 November 2017 05:36 (one year ago) link

i mean there are a bunch of worlds and once you beat the main mission they open up and you have free reign to go back and do side missions and mini games. functionally it really isn't that different than Vice City or whathaveyou.

AdamVania (Adam Bruneau), Wednesday, 15 November 2017 13:53 (one year ago) link

there's a big difference in both the design and the experience. the SMO worlds are much more like levels than sandboxes. that av club article was kind of bad overall but it nailed the experience of this game. "dioramas" was a great descriptive term for the design of the worlds.

Roberto Spiralli, Wednesday, 15 November 2017 14:02 (one year ago) link

yeah. im saying compared to the other Mario games ive played. like Super Mario Galaxy is pretty linear and doesn't have any backtracking

AdamVania (Adam Bruneau), Wednesday, 15 November 2017 14:04 (one year ago) link

i watched a football video where the guy was talking abt "sub optimal game design" yesterday o god

lag∞n, Wednesday, 15 November 2017 14:04 (one year ago) link

like real football not video game football the one where ppl tackle each other to the ground

lag∞n, Wednesday, 15 November 2017 14:05 (one year ago) link

I've used "dioramas" to describe the Mario Galaxy and 3d World experience actually, where the levels are miniaturized and it feels like you're peering in on them rather than inhabiting them

ciderpress, Wednesday, 15 November 2017 14:12 (one year ago) link

if you think about it the true cousin of 3d mario gameplay wise is tony hawk pro skater

ciderpress, Wednesday, 15 November 2017 14:19 (one year ago) link

okay, just "beat" this; looking forward to the post game
also dark souls mario for the dragon level otm

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Wednesday, 15 November 2017 16:38 (one year ago) link

three weeks pass...

over 600 moons now and dozens of hours later. i am still finding new things, new shortcuts and hidden areas, new sub-levels, new characters to possess even.

the post game is great, getting some strong Super Mario World vibes from stuff, the Yoshi levels in particular. i was LOLing so much at the level where you are bright green Yoshi running around eating fruit in the gritty post-apocalyptic tank-filled cityscape as pouty teenager 90s metal music plays on the soundtrack.

AdamVania (Adam Bruneau), Tuesday, 12 December 2017 17:25 (one year ago) link

have to say it again cos i played it again that New Donk City festival sequence is amazing. like that's just a fun level to play on top of all the crazy meta stuff. i like how you have to turn on the power to get to the festival. the NPCs are celebrating Mario for starting it all, this complements the meta celebration of Mario as a kinetic "superstar". Mayor Pauline was a very cool character and puts a nice twist on the whole game-within-a-game.

i loved the art deco style around the whole thing, the film noir suits, the spotlights, the skyscraper. i have always been a fan of Mario as being influenced heavily by the old silent film stars Lloyd/Keaton/Chaplin/etc. and that pre-War (well post-WWI pre-WWII) era of animation as well. cool to see this style embraced somewhat by the game. the 8-bit segments are introduced as ancient hieroglyphs you discover while excavating rock walls, by the time you get to Metro Kingdom are turn on the power they are a jazzpunk hologram, the ultimate Super Mario Bros.-Donkey Kong level mod officially made by Nintendo. i think my favorite part is when you are jumping upside down and there are coins in the windows of the skyscraper and there are spotlights shining across them, it all looks so damn good.

AdamVania (Adam Bruneau), Tuesday, 12 December 2017 18:02 (one year ago) link

wait - what? there's more than one Yoshi level???

Nhex, Tuesday, 12 December 2017 18:25 (one year ago) link

ive come across a few now. you can find him at the Mushroom Kingdom castle but he's also in the post-game side moons as well. the one i describe above is "Yoshi Under Siege" and it's on the Dark Side.

AdamVania (Adam Bruneau), Thursday, 14 December 2017 00:19 (one year ago) link

can’t put my finger on what it is but i’m not enjoying this game at all. i loved the hell out of every other 3d mario (including sunshine, excluding 3d world because i’ve never played it) but this one is doing nothing for me.

i’m up to the snowy level with the bouncy race thing and am struggling to stay interested. meanwhile zelda is costing me sleep.

rove mcmanus island (Autumn Almanac), Saturday, 16 December 2017 00:19 (one year ago) link

okay reading through the thread it turns out i'm not alone, thank god. sleepingbag's

like overall it's pretty good, but a) they put a bunch of unfun, typical platformer shit in here

is otm, it's very good at all the things it's doing, but it's not a zelda-scale genre reinvention. it's a hell of a lot more like galaxy than people having been saying it is, and the cap thing is the next in a very long line of 3d platformers that entail possessing a thing/wearing a suit and having new mechanics.

rove mcmanus island (Autumn Almanac), Saturday, 16 December 2017 01:23 (one year ago) link

Even in the main quest, the inconsequentiality of each achievement started to just feel.. "the opposite of sweeping".

especially when stars/shines were always an explicit reward for an explicit achievement, but too often in odyssey it’s just “well you were walking this way anyway so have a moon”

rove mcmanus island (Autumn Almanac), Saturday, 16 December 2017 01:44 (one year ago) link

millenials expect a moon for just walking a way anyway

crocus bulbotuber (Sufjan Grafton), Saturday, 16 December 2017 02:00 (one year ago) link

Used to kick a koopa shell in the street

.oO (silby), Saturday, 16 December 2017 02:13 (one year ago) link

yeah they def just hand you moons during the main quest but that's probably to keep up pace. by the time you beat the boss of each world you have more or less all the moon needed to move on right away. the post-game moons are where the difficulty and exploration really take off.

btw i think the snow level was my least favorite (visually found it kind of dull) but the adjacent beachfront level was one of the best in the game. levels that i was not very impressed with during my first run i have grown to appreciate as i uncover the mysteries and partake in races and such to find the shortcuts.

AdamVania (Adam Bruneau), Saturday, 16 December 2017 20:04 (one year ago) link

yeah the beach level started off as Ugh A Water Level but it grew on me a ton in my second pass through it. and that bossa nova bgm! agree that the snow level is the weakest in this one.

ciderpress, Saturday, 16 December 2017 20:11 (one year ago) link

kinda hate giant food land as a concept but it also was ok.

crocus bulbotuber (Sufjan Grafton), Saturday, 16 December 2017 21:06 (one year ago) link

i’m holding off on the beach level for now because i’ve been going back and clearing up some of the earlier levels. happy to keep it as a nice surprise for later tbh.

it’s a very decent game obv, but not in a once-in-a-generation way, e.g. new donk city was promoted to death but it could be brightly coloured textureless cubes for all it matters to the gameplay. it’s like playing quite good mario fanfic.

rove mcmanus island (Autumn Almanac), Saturday, 16 December 2017 21:35 (one year ago) link

the festival or whatever is amazing, though

crocus bulbotuber (Sufjan Grafton), Saturday, 16 December 2017 23:01 (one year ago) link

it’s like playing quite good mario fanfic.

this is exactly right

the ghost of tom, choad (thomp), Monday, 18 December 2017 08:11 (one year ago) link

my only real complaint is the lack of Boos. yeah the hat is kind of a polymorphic floating ghost thingy and the Cap Kingdom is Tim Burton-y but this game needs Ghost House DLC.

AdamVania (Adam Bruneau), Monday, 18 December 2017 17:37 (one year ago) link

i’m mega pissed off about the main quest ending but don’t want to spoil it so

rove mcmanus island (Autumn Almanac), Tuesday, 19 December 2017 10:01 (one year ago) link

that completely tone deaf aspect of the story notwithstanding, i'm now up past 300 moons and am just lurching from kingdom to kingdom looking for x markers on maps. as far as i can tell there's no compelling reason to keep going.

people seem to praise the camera but it seems far worse than sunshine and galaxy. i've died a load of times because the camera's flung off in some stupid direction, or because it keeps jumping back to a default angle that immediately puts me at a disadvantage. also some of the creatures you can capture have weird or terrible controls, mainly the goombas (way too easy to lose a heart to those bastards) and that woodpecker thing.

also, a lot of the level bosses or tricky platform bits send you way too far back when you die, so you're having to traverse the dull bit before the challenge over and over again. after like the third attempt i'm no longer revved up to get back and try again, i'm turned off. this aspect feels really dated.

on that, there's also a pretty heavy whack of nostalgia to all this, which is fine but reminds you that the developers are looking backwards. zelda is 100% forward-looking and it pays off incredibly. odyssey is more a very long greatest hits set in beautiful but weirdly sterile places.

all that said, the good stuff is top notch. the art design, sound design, animations are all incredible, and tossing your hat at an enemy and accidentally finding you can possess it is delightful. it's worth the money, it's just... eh. easily my least favourite 3d mario.

rove mcmanus island (Autumn Almanac), Thursday, 21 December 2017 09:41 (one year ago) link

surprisingly few image results for "bowser weinstein"

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Thursday, 21 December 2017 16:49 (one year ago) link

zelda is 100% forward-looking

hah i felt the opposite. 3D Zelda was always hand holdy this felt like closer to TLOZ than the series has been in decades. it even starts with an old man in a cave

AdamVania (Adam Bruneau), Thursday, 21 December 2017 17:14 (one year ago) link

i think u mean ‘reassuringly few’ xp

dipso inferno (bizarro gazzara), Thursday, 21 December 2017 17:16 (one year ago) link

I've come back to Zelda after Odyssey, and Link's movement feels so sluggish now

crocus bulbotuber (Sufjan Grafton), Thursday, 21 December 2017 18:59 (one year ago) link

and being unable to climb or grab a shrine ledge that is 10 cm taller than Link is even more frustrating

crocus bulbotuber (Sufjan Grafton), Thursday, 21 December 2017 19:02 (one year ago) link

zelda is 100% forward-looking

hah i felt the opposite. 3D Zelda was always hand holdy this felt like closer to TLOZ than the series has been in decades. it even starts with an old man in a cave

― AdamVania (Adam Bruneau), Thursday, December 21, 2017 12:14 PM (one hour ago) Bookmark Flag Post Permalink

Yeah, they were definitely trying to get back to the mission statement of the original.

Evan, Thursday, 21 December 2017 19:05 (one year ago) link

"let's make the player rearrange furniture within the belly of four divine beasts. you know, get back to the jamiroquai Link of the original"

crocus bulbotuber (Sufjan Grafton), Thursday, 21 December 2017 19:14 (one year ago) link

...with many enhancements in regards to specifics

Evan, Thursday, 21 December 2017 19:16 (one year ago) link

I'm with the future-vision - instantly felt like they incorporated so much 2000s design sense into Breath, from Portal, Assassin's Greed, GTA, etc.

Nhex, Thursday, 21 December 2017 19:53 (one year ago) link

very crazy. on the north end of Metro Kingdom there is a despondent city dweller about to jump to his death. if you dress Mario as a clown you can go to him and cheer him up and save his life. for saving his life he will give you a power moon. i thought this was so rad - i don't know if i've ever saved a suicidal npc in a videogame before. you really do everything in this game...

AdamVania (Adam Bruneau), Sunday, 31 December 2017 01:20 (one year ago) link

after hitting 500 moons i'm playing it through again. hell of a lot more fun the second time. also, getting a peach amiibo for xmas (instant life-up heart anywhere) has made some of the tricky moons loads easier.

rove mcmanus island (Autumn Almanac), Monday, 1 January 2018 03:19 (one year ago) link

my god, Nintendo has solved depression

the ghost of tom, choad (thomp), Monday, 1 January 2018 03:28 (one year ago) link

im so happy now

ciderpress, Monday, 1 January 2018 05:19 (one year ago) link

now that ive seen a clown

ciderpress, Monday, 1 January 2018 05:19 (one year ago) link

this game clearly didn’t anticipate america’s two defining moments of 2017, scary clowns and harvey weinstein

rove mcmanus island (Autumn Almanac), Monday, 1 January 2018 05:37 (one year ago) link

playing this & galaxy 2 these days and comparing. galaxy 2 is so superior

she carries a torch. two torches, actually (Joan Crawford Loves Chachi), Monday, 1 January 2018 11:54 (one year ago) link

yeah idk I like this way better than the Galaxy games. some people just don't like the collect-a-thon format as much i guess

ciderpress, Monday, 1 January 2018 14:50 (one year ago) link

2D mario is a better gimmick than small planets with high gravity

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Monday, 1 January 2018 20:27 (one year ago) link

anybody have any luck w the talkatoo glitch? i wanted to use it to get the 100 jump ropes but i can't seem to get Mario to hover in the air.

if you throw cappy over talkatoo's head and then talk to him when it is less than a hat's distance from the bird the camera does the weird freeze thing. i believe that if you can roll away from talkatoo before the camera freeze and get him out of frame, you can control when the camera freezes.

supposedly after the camera freezes you can jump up and freeze Mario in mid-air but that part isn't working for me. anybody have any luck with this? i wonder if it's been patched out.

AdamVania (Adam Bruneau), Monday, 1 January 2018 20:55 (one year ago) link

https://www.youtube.com/watch?v=HzlqVbXU6po

finally pulled off this glitch and got 100 jump ropes via levitation! to pull this off:

1) find a talkatoo and face it w the jump rope course in the background
2) jump and throw cappy (y)
3) talk to him while the cap is in the air and it will freeze. if it is close enough to talkatoo the glitch will register
4) go through the talk dialog and immediately roll away, hitting R to reset the camera. there is a second or so of grace time to do this. (from this point on if talkatoo is comes back into view with the camera, the camera will freeze and Mario's Y position will also freeze. the action of talkatoo coming back into frame is what triggers the freeze.)
6) walk around the jump ropers, careful to keep talkatoo out of frame. get ready to jump into the jump rope from the left. when i pulled this off i started near the fire hydrant.
7) jump into the jump rope and hit ground pound (ZR) and camera center (R) at the same time. im not sure the ground pound is 100% necessary but doing other jumps (ie dive jump) may cause Mario to slide across the X axis after freezing. also be careful of motion controls, you might get the gitch and then accidentally shake the controller during jump rope, causing Mario to jump off in a crazy direction and ruin the trick.
8) Mario is frozen in mid-air, the jump ropers continue to go through the numbers beneath him, and you can use this trick to get both 30 and 100 jump power moons easily.

AdamVania (Adam Bruneau), Monday, 1 January 2018 23:07 (one year ago) link

the funny thing, i got that one legit. it's the dang volleyball one i cant do

Nhex, Tuesday, 2 January 2018 09:32 (one year ago) link

yeah idk I like this way better than the Galaxy games. some people just don't like the collect-a-thon format as much i guess

it's the pace of Odyssey that makes it less satisfying for me to play - the moons are more like pellets in a maze - you get one, it doesn't really feel like it matters much, keep right on moving, some of them are just hanging around in the trees. the gameplay itself is a wonder, I'm not saying the game sucks, but the pacing/rhythm of it makes the story & characters feel pretty incidental - like, I can't imagine other Mario games reskinned as Banjo-Kazooie or w/e. this one feels like a mechanic that was big & fluid enough to say "we'll give it to the Mario franchise, it's impressive enough to get the gold ring"

she carries a torch. two torches, actually (Joan Crawford Loves Chachi), Tuesday, 2 January 2018 13:37 (one year ago) link

the 2D integration would only fully work with mario or another game that existed long ago in 2D anyway. also can't imagine browsing banjo pants and stuffed jinjos at the shop and caring.

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Tuesday, 2 January 2018 14:37 (one year ago) link

the new donk city festival was also the best part of the game, had to be mario, and felt like the peak of what can be done with the game's underlying design.

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Tuesday, 2 January 2018 14:43 (one year ago) link

a lost memory type story may have helped tie artifacts, moons, and characters together, but they already did it with the other blockbuster open world feeling game

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Tuesday, 2 January 2018 14:47 (one year ago) link

the 2d gimmick was cute the first time but they did pretty much nothing with it

the ghost of tom, choad (thomp), Tuesday, 2 January 2018 15:10 (one year ago) link

there's maybe two sections where the 2d-to-3d passage is allowed to be interesting, the level design within those segments is not interesting enough on its own, and you end up -- as with most of the other interruptions to the central mechanic -- putting down your fun to pick up hm-maybe-fun-but-like-not-as-much-fun

the ghost of tom, choad (thomp), Tuesday, 2 January 2018 15:13 (one year ago) link

this is the perfect mario game for anyone who got bored of mario 64 after a half hour and decided to play goat simulator

the ghost of tom, choad (thomp), Tuesday, 2 January 2018 15:13 (one year ago) link

possessing bullet bill vs finding a power star. it is a mario game.

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Tuesday, 2 January 2018 15:53 (one year ago) link

will grant that food land and first-crash-landing island levels felt a bit mario-kazooie

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Tuesday, 2 January 2018 15:56 (one year ago) link

I think the main thing I enjoy in 3d Mario is verticality, my favorite levels in 64 were the mountain ones and my favorites in this are the city and the wooded kingdom. The Galaxy games have a few vertical levels but not on the scale I want, they tend to be content to shuttle you between lots of miniatures rather than one big thing to climb

ciderpress, Tuesday, 2 January 2018 15:57 (one year ago) link

Yeah, I really hate neon pukey soup land. I hate being a slidey lava monster so bad.

rb (soda), Wednesday, 3 January 2018 10:35 (one year ago) link

this game owns. I'm up to about 390 moons now, I think.

||||||||, Wednesday, 3 January 2018 22:01 (one year ago) link

I hit 500 over the weekend~

The Bridge of Ban Louis J (silby), Wednesday, 3 January 2018 22:22 (one year ago) link

the moons are more like pellets in a maze - you get one, it doesn't really feel like it matters much, keep right on moving, some of them are just hanging around in the trees.

utterly otm. some moons are just 'oh look you found a moon!', others have a big fanfare and the red backdrop, but they're all just the same moon. multi-moons have a bigger fanfare and a longer animation, but they're just three of the same moon. they're not rewards for reaching a goal any more, they're just chucked all over the place.

the designers could have addressed this by perhaps making the simpler "congratulations for walking up this hill you were walking up anyway, here's a moon"-type moons blue coins instead, so the incidental rewards led to suits etc and only the proper achievements led to moons. as it stands the blue coins are just placed like slightly trickier gold coins.

which, by the way, don't seem to have much of a point. they're mostly to let you die heaps (they could have just done away with the 1up counter but whatever) and for buying more moons. it seems weird to have 30 gold coins on a difficult-to-access platform you can see from a distance, because by reaching it you only get the same sort of coin you could amass by warping to another flag with easier coins. it's not an incentive.

rove mcmanus island (Autumn Almanac), Wednesday, 3 January 2018 22:30 (one year ago) link

it's like they read only the very best donkey kong 64 reviews

rove mcmanus island (Autumn Almanac), Wednesday, 3 January 2018 22:35 (one year ago) link

the only sort of real incentive is the enjoyment of playing the game. they have moon bundles for the boss fights.

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Wednesday, 3 January 2018 23:08 (one year ago) link

im fine with Power Moons. they unlock costumes. they unlock levels. to find a good number of them you have to play through dozens of new areas. what else do they need to do? coins havent had a point since Super Mario Bros. 3 when they started giving out free stuff at various mini-maps (the one room mushroom houses in SMB3 roughly analogous to the costume rooms or power moons hidden around corners of SMO).

the point of it all seems to be exploring and having fun and enjoying the way the game plays. does it need anything more?

AdamVania (Adam Bruneau), Wednesday, 3 January 2018 23:27 (one year ago) link

i agree re incentives (e.g. big changes after beating bosses), it just feels like a ‘90s collectathon

rove mcmanus island (Autumn Almanac), Wednesday, 3 January 2018 23:33 (one year ago) link

well, like I say...the storyline in Galaxy 2 is so incredible that in replay it's still like...I have to open up these planets I can see on the line! I have to achieve my goal! here, all that feels...kind of like a convenience that's there to satisfy the needs of it being a Mario game.

It's still good and fun, but it doesn't hook me like one with a stronger narrative.

she carries a torch. two torches, actually (Joan Crawford Loves Chachi), Wednesday, 3 January 2018 23:52 (one year ago) link

hopefully those galaxy games come to some kind of switch VC so i can play them

Nhex, Thursday, 4 January 2018 00:19 (one year ago) link

galaxy 2 is pretty much the pinnacle of 'get from point A to point B' mario i think

ciderpress, Thursday, 4 January 2018 01:02 (one year ago) link

can’t think how they’d do wii vc games without wii controllers, unless they make a special compatible wii wand thing

rove mcmanus island (Autumn Almanac), Thursday, 4 January 2018 01:34 (one year ago) link

the game controllers are basically wii wand things only better? I think they would translate easily

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Thursday, 4 January 2018 02:27 (one year ago) link

they don’t have the ir thingies though

rove mcmanus island (Autumn Almanac), Thursday, 4 January 2018 02:37 (one year ago) link

e.g. collecting star bits would be weird

rove mcmanus island (Autumn Almanac), Thursday, 4 January 2018 02:37 (one year ago) link

i think the accelerometer works as well as the infrared used too tbh... i'd need to see it in action but i bet it could fake it.

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Thursday, 4 January 2018 02:40 (one year ago) link

there’s a story?

||||||||, Thursday, 4 January 2018 17:29 (one year ago) link

good guy mario has to rescue a superstar from a dinosaur rapist

rove mcmanus island (Autumn Almanac), Thursday, 4 January 2018 23:52 (one year ago) link

got to 500... might be nearing the end of my play through now

||||||||, Tuesday, 9 January 2018 22:43 (one year ago) link

on my 2nd playthrough. just finished the lesser-loved Luncheon Kingdom. i forgot you play as a lava bubble jumping up against the flow of a giant bird's purple vomit waterfall. <3 this game.

AdamVania (Adam Bruneau), Wednesday, 10 January 2018 03:16 (one year ago) link

also i do like the combo of Greek ruins with giant neon low-poly fruits and veggies. it's kind of like a weird mutant version of classical decadence.

AdamVania (Adam Bruneau), Wednesday, 10 January 2018 03:18 (one year ago) link

i actually was quite the fan of lunch kingdom

Nhex, Wednesday, 10 January 2018 03:43 (one year ago) link

yeah I thought that was the best non vertical level

ciderpress, Wednesday, 10 January 2018 14:58 (one year ago) link

testament to how good this game is that the usually sucky worlds (ice and water) absolutely own

||||||||, Wednesday, 10 January 2018 17:41 (one year ago) link

weird, I think ice levels are normally good and this one is the weakest! where are the Mario 64 style slides?

ciderpress, Wednesday, 10 January 2018 18:01 (one year ago) link

i beat the final final world. the last gauntlet is quite tough! you have to make it through a bunch of sections all in one life. still have a handful of moons to get in the Mushroom Kingdom and i'm still missing purple coins/souvenirs/stickers in from half the others.

that "Jump Up, Super Star" song has become my number one earworm of 2018. the song just keeps popping into my head. anyone notice the fast 8-bit Woody The Woodypecker jingle in there? wonder what the deal is with that...

AdamVania (Adam Bruneau), Friday, 12 January 2018 01:30 (one year ago) link

lunch kingdom suuuuucked. I did love the caterpillar land, tho.

rb (soda), Friday, 12 January 2018 01:52 (one year ago) link

i beat the final final world. the last gauntlet is quite tough! you have to make it through a bunch of sections all in one life.

far out you are formidable. that is a shitbag of a level. i got that multimoon through the cheat instead, because fuck returning to goombas every time you die.

rove mcmanus island (Autumn Almanac), Friday, 12 January 2018 02:08 (one year ago) link

i feel like if i have the temerity to ever try the moon challenges again i might just have to pick up a Peach amiibo, cuz i am not hardcore

Nhex, Friday, 12 January 2018 05:41 (one year ago) link

i got that multimoon through the cheat instead

yeah i read about that on Kotaku. is that based on the same concept as the Talkatoo glitch? im going to have to do it, it sounds kind of fun. you turn into a frog and traverse the abyss?

AdamVania (Adam Bruneau), Friday, 12 January 2018 06:06 (one year ago) link

yep

rove mcmanus island (Autumn Almanac), Friday, 12 January 2018 06:17 (one year ago) link

it’s so easy to pull off it’s sort of ridiculous

rove mcmanus island (Autumn Almanac), Friday, 12 January 2018 06:17 (one year ago) link

love the Battle in Bubblaine boss rematch in the Mushroom Kingdom. they really switch up an already awesome boss fight. now there is no ground and no water beneath you, only clouds, and it is constantly raining, so you have infinite water jetpack. it's pretty cool.

AdamVania (Adam Bruneau), Friday, 12 January 2018 06:53 (one year ago) link

five months pass...

if we don't get a dlc kingdom or 2 for this soon I will take it as proof they are making a second game

ciderpress, Tuesday, 3 July 2018 15:13 (one year ago) link

Sequel needs playable Peach, she has Tiara so giving her the capture ability is already justified.

devops mom (silby), Tuesday, 3 July 2018 16:19 (one year ago) link

i wish someone would add SMB2/peach-style movement to a game character. the low-level hover. it's one of the most satisfying ways to navigate around a videogame, imo

Karl Malone, Tuesday, 3 July 2018 16:57 (one year ago) link

but SMO's triple jump is so sick. apparently it's so versatile you can beat the game without any captures

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 17:05 (one year ago) link

the Yoshi games are hover platformers though I know it's not quite the same hover

ciderpress, Tuesday, 3 July 2018 22:06 (one year ago) link

Yoshi seems to have inherited that moveset.

playing Princess on level 4-1 of Super Mario Bros. 2 is forever burned into my brain. sliding across the ice and under buzzards w that hover skill.

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 22:42 (one year ago) link

i played some of this drunk late last night and it was so wonderful. New Donk City is a huge joy to get around. you can roll your way across town, drive the moped, bounce on taxis/people/window overhangs, turn yourself into electricity and scale buildings that way, triple-jump leap from building to building like Spiderman, etc.

all completely seamless and in a level that uses somewhat holographic or fractal level design. the area as a whole is designed for the "main" game story mission, side areas are plentiful, often including off-shoots of their own. these mini levels are holistically integrated into the environment. it is cool replaying the game after finding all the moons and side areas and realizing how much stuff is accessible right at the start, how all the pipes have a secret 2nd moon in them that usually has a fun acrobatic challenge to it.

it does feel like the natural evolution of the open worlds of say Super Mario Bros. 3, where you had the one-room Toad levels that were just a treasure chest w an item in it or whatever.

btw holy shit this game looks incredible. it really feels like an HD cartoon world. i know technically GTA still trounces it but i don't care, the art design is, as always w Nintendo, wonderful. it really looks like a 3D CGI cartoon at parts. the camera is quite helpful when needed and otherwise generally stays out of the way and lets the avatar loom large in his adventures on the screen. needless to say im beyond excited to see what they do next.

Hazy Maze Cave (Adam Bruneau), Wednesday, 4 July 2018 16:41 (one year ago) link

i've been replaying too. as much as this game felt derivative the first time through, it gets more enjoyable every time just being in the levels. i'll probably play this through more times than sm64.

karl wallogina (Autumn Almanac), Wednesday, 4 July 2018 20:59 (one year ago) link

https://www.youtube.com/watch?v=kHmL2pv7gQA

so cool the robots were a direct reference to Silent Running. also i loved this answer to the realistic humans controversy and the question "Is Mario a human?"

In an interview with Vice, the game's director Kenta Motorkura confirmed that Mario is human saying "Mario is human (...) in the world, there are many different types of people, you know."

Hazy Maze Cave (Adam Bruneau), Saturday, 14 July 2018 20:34 (one year ago) link

one month passes...

downloading

ready to begin odyssey

Karl Malone, Friday, 24 August 2018 02:00 (eleven months ago) link

34 minutes remaining

maybe i'll do a let's play

Karl Malone, Friday, 24 August 2018 02:01 (eleven months ago) link

good luck!!

Evan, Friday, 24 August 2018 02:02 (eleven months ago) link

oh wait, that would require a capture card. i just assumed it was built into the switch (like on PS4)

guess i'll have to play this game the ooooool' fashioned way

Karl Malone, Friday, 24 August 2018 02:05 (eleven months ago) link

i will probably need a fair amount of luck! to this day i have confidence in my old school 2D super mario bros. 1 - SMW skills, but i am generally pretty terrible at 3D action games. it's lame but i have never been able to use an analog stick as precisely as i could with a d-pad

Karl Malone, Friday, 24 August 2018 02:07 (eleven months ago) link

maybe i can help you the way you helped me with zelda <3

Everything to do with chocolate (Autumn Almanac), Friday, 24 August 2018 02:16 (eleven months ago) link

Karl plz buy a capture card so you can stream Mario :3

faculty w1fe (silby), Friday, 24 August 2018 02:20 (eleven months ago) link

should i play with the detached joy cons, as it's suggesting?

Karl Malone, Friday, 24 August 2018 02:34 (eleven months ago) link

i found a frog to eternally tongue fuck me within 20 seconds of starting

Karl Malone, Friday, 24 August 2018 02:40 (eleven months ago) link

Congrats on beating the game so quick!

Evan, Friday, 24 August 2018 02:55 (eleven months ago) link

Yeah that’s the final boss

faculty w1fe (silby), Friday, 24 August 2018 02:57 (eleven months ago) link

You can just leave it there and make a sandwich

faculty w1fe (silby), Friday, 24 August 2018 02:57 (eleven months ago) link

should i play with the detached joy cons, as it's suggesting?

it’s easier for a move which you will discover soon

Everything to do with chocolate (Autumn Almanac), Friday, 24 August 2018 03:28 (eleven months ago) link

on my way to new donk city, interrupted by a little battle with bowser in cloud kingdom.

you gotta love the mario sense of humor. in the corner of the map it says

Cloud Kingdom
Mystery Above Our Heads

Karl Malone, Saturday, 25 August 2018 04:51 (eleven months ago) link

the average temp here is 73F

Karl Malone, Saturday, 25 August 2018 04:51 (eleven months ago) link

The Treehouse team at NoA are wizards.

faculty w1fe (silby), Saturday, 25 August 2018 05:15 (eleven months ago) link

four months pass...

i'm a few hours into this now and it's predictably fun though certainly not a reinvention of mario like what they did with zelda

Same here. Just got to the Underwater Kingdom and whilst it's been fun, I've been slightly underwhelmed after all the stellar reviews it got.

It also seems much easier (so far) than I remember previous Mario games being. None of the boss battles to date have been particularly taxing and most have been done on the first attempt.

groovypanda, Friday, 4 January 2019 10:46 (seven months ago) link

hey i just started this too. i was going to wait to start it until i was ready to take a break from zelda, but i was home with my older daughter yesterday and she wanted me to check it out so i did. not very far in at all but i love it

na (NA), Friday, 4 January 2019 15:27 (seven months ago) link

same here as with groovypanda, as someone who made a last-minute snap decision to get mario over zelda i'm kinda mad at myself? ah well i'll get to zelda someday anyway. beat odyssey in not that many hours. i guess i could go back and get all of the moons from the fun levels but even that feels like a chore.

teen heartthrob Pacey Winger (Will M.), Friday, 4 January 2019 16:21 (seven months ago) link

The game gets a bit harder after you “beat the game.”
You also get access to harder refights of the bosses. Mario 64 pretty much nailed how 3D Mario should jump and move on the first try so it makes sense to me that this game, 5 or 6 3D Marios later, feels a lot like that one. The transformations are where the new wrinkles are and some of them are a whole lot of fun.

I have measured out my life in coffee shop loyalty cards (silby), Friday, 4 January 2019 16:22 (seven months ago) link

ah ok, i will have to dip back in.

one thing that bugged me was since i was playing handheld, the game kept prodding me to play nunchuk mode (climb faster! throw further! all with a flick of your wrist!) and i didn't want to and i was mad that i didn't get ot do all of those things

is it still called nunchuk mode if they're not attached? tonfa mode?

teen heartthrob Pacey Winger (Will M.), Friday, 4 January 2019 16:27 (seven months ago) link

I have nothing but bored memories of this game

I feel like an idiot for playing it out instead of quitting and finishing SMG2 or Sunshine instead

flamboyant goon tie included, Friday, 4 January 2019 16:42 (seven months ago) link

with a year's distance i feel comfortable calling this my favorite mario game, though it's not way better than the other 3d ones, just enough better. it could definitely get galaxy 2'ed.

ciderpress, Friday, 4 January 2019 20:40 (seven months ago) link

It also seems much easier (so far) than I remember previous Mario games being. None of the boss battles to date have been particularly taxing and most have been done on the first attempt.

what was the last Mario game that could be described as "difficult"? some of Sunshine's stuff was challenging but a lot of that was due to a wonky control scheme. I think Nintendo's philosophy is to make the main stuff easy and forgiving with some side challenges that are way harder

frogbs, Friday, 4 January 2019 20:43 (seven months ago) link

Any tips on how to get the cap jumps and other tricks figured out? It seems like the game would be so much more fun if I could do that stuff.

DJI, Friday, 4 January 2019 20:48 (seven months ago) link

There was some Luigi stuff in Galaxy 1 that I remember was excruciatingly hard, and Tick Tock Clock from 64 too. Parts of Odyssey got there, Dark Side Of The Moon especially.

flamboyant goon tie included, Friday, 4 January 2019 21:13 (seven months ago) link

what is going on in this thread

this game is very odd and very good

there are no good podcasts (||||||||), Friday, 4 January 2019 23:26 (seven months ago) link

agree w/john linneman @ 6:30 here
https://www.youtube.com/watch?v=a3_zc7iMPkU

there are no good podcasts (||||||||), Friday, 4 January 2019 23:30 (seven months ago) link

Sunshine was the only Mario I can think of that was really crazy difficult, and mostly in those subspace levels. But I also like easy Mario inherently, never liked the idea of Mario going masocore.

Nhex, Saturday, 5 January 2019 02:23 (seven months ago) link

idk I honestly rate this game slightly lower than SMB2 with its endless towers of chains and climbing, I found it excruciatingly tedious

Zelda Switch was my favourite in the series though, I'm a big fan of the system but Mario needs Big And Meaningful Goals not thousands of moons that you trip over

flamboyant goon tie included, Saturday, 5 January 2019 07:10 (seven months ago) link

on the first play through this game didn’t do a lot for me, but recently i played through it for the fourth or fifth time (top of 804 moons, ~150 hrs in total). definitely more fun on repeated goes.

the one thing that doesn’t sit well with me (and honestly it’s a stretch, i don’t really care) is how some levels (new donk, cascades) can be so finely constructed and textured, and others (the lost world) look like duplo. it feels like 2–3 separate studios built their own levels and it was all chucked together at the end.

calamity gammon (Autumn Almanac), Saturday, 5 January 2019 12:02 (seven months ago) link


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