Role Playing Games: Search/Destroy

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Search: Call of Cthulhu, Over The Edge, Star Wars RPG, RuneQuest (just about)

Destroy: Dungeons & Dragons, Shadowrun, all cyberpunk games.

Thus say I.

DV (dirtyvicar), Tuesday, 21 January 2003 12:01 (twenty-three years ago)

Search: I'm the returning war veteran and you're the college cheerleader.

Destroy: Stuff with animals.

Dom Passantino (Dom Passantino), Tuesday, 21 January 2003 12:09 (twenty-three years ago)

you cant destroy dungeons and dragons (+20 to all savng throws)

g-kit (g-kit), Tuesday, 21 January 2003 12:13 (twenty-three years ago)

Oh. My. God.

Nick Southall (Nick Southall), Tuesday, 21 January 2003 12:19 (twenty-three years ago)

Destroy: bloody Traveller.
Search: Middle Earth Role Playing

Alan (Alan), Tuesday, 21 January 2003 12:33 (twenty-three years ago)

Search: Vampire: The Masquerade.
Destroy: all LARPs.

fletrejet, Tuesday, 21 January 2003 12:36 (twenty-three years ago)

Search: D&D is rubbish in many ways but its basic ideas make for very robust gameplay, as shown by how pretty much every computer RPG ever rips it off. RuneQuest and Cthulhu, yes. Freeform/diceless roleplaying can be fantastic, sometimes with live elements. I had lots of fun with Marvel Super Heroes.

Destroy: That whole generation of pompous 'character'-based RPGs that Vampire and Ars Magica kicked off - people with an aptitude for character play never needed huge tables of 'personality traits' and 'flaws' and a restrictive gothy background story. The one system that did this stuff quite well was Torg with its 'story cards'.

Oh also Tunnels And Trolls was really shit.

Tom (Groke), Tuesday, 21 January 2003 12:42 (twenty-three years ago)

STOP IT! I got into music to get me out of stuff like this because it made girls think you were mentalist and now you're all talking about it and I feel all weird!

Nick Southall (Nick Southall), Tuesday, 21 January 2003 12:58 (twenty-three years ago)

most of the people I know who play RPGs are girls. They think you're weird for outgrowing them.

DV (dirtyvicar), Tuesday, 21 January 2003 13:04 (twenty-three years ago)

has anyone actually played the new allegedly improved D&D?

I think like Tom there is a lot to be said for a roleplaying game that is straightforwardly about crawling through dungeons fighting with Orcs and stuff. It only really gets rubbish when you through in all that character class and experience point shite.

DV (dirtyvicar), Tuesday, 21 January 2003 13:05 (twenty-three years ago)

DV thats the good stuff - measurable goals to work towards which lead to a promotion, it's a managerial dream! Whereas oh great my climbing skill has gone up 5% (a la CoC) is no fun. The big problem with D&D is that it gets completely unmanageable at about level 8 or 9 which unsurprisingly is where the players want to get a.s.a.p.

Tom (Groke), Tuesday, 21 January 2003 13:08 (twenty-three years ago)

Tom, you're not playing CoC right... it should be "Oh great, I am still alive and not completely mad yet, winner."

DV (dirtyvicar), Tuesday, 21 January 2003 13:10 (twenty-three years ago)

has anyone actually played the new allegedly improved D&D?

geek kitten to thread...
3rd edition is crazy, it's very different. no class restrictions and stuff, so it's very versatile for making any kind of character you like but this can make stuff very unbalanced. but it's good. not that i've played it, i just read the books cos i got nobody to play with since i was like 15 (blub).

g-kit (g-kit), Tuesday, 21 January 2003 13:16 (twenty-three years ago)

Oh OK RuneQuest then.

Tom (Groke), Tuesday, 21 January 2003 13:19 (twenty-three years ago)

Though I've never played it, I've heard enough stories to give a shout out for Paranoia.

Andrew Farrell (afarrell), Tuesday, 21 January 2003 14:12 (twenty-three years ago)

Search: D&D, not the new and improved one from the late 80s.
Destroy: Middle Earth, too many dice rolls for my tastes.

Mr Noodles (Mr Noodles), Tuesday, 21 January 2003 14:27 (twenty-three years ago)

I don't recall excessive dice rolls in MERP, but i do remember k-cool critical hits

Alan (Alan), Tuesday, 21 January 2003 14:31 (twenty-three years ago)

MERP critical tables were 'hilarious'. i think they wrote those during their xmas party when they were all pissed off their faces or something.

g-kit (g-kit), Tuesday, 21 January 2003 14:51 (twenty-three years ago)

Search: red box D&D, Amber (only true diceless RPG; can be a real mind-blower), also I thought the original Deadlands was really clever for using playing cards, poker chips, *and* dice plus who doesn't love zombies and steam-engine technology? Also AD&D Forgotten Realms sourcebooks, esp. those written by Ed Greenwood.

Destroy: GURPS, Champions (too much math by far), possibly Palladium but I could be argued out of this one.

Third ed. D&D has really changed the whole gaming world, not only with the changes to the system (now called the d20 System) but also that the system is open-source...anyone can publish a sourcebook; it doesn't have to be licensed by TSR or WotC or whoever. If you haven't been in a game store in the last year or so, the whole landscape has changed. Nearly all the competing systems have switched over to the d20 system, including the Vampire world. So now we have GURPS-style universality as a byproduct, but great market competition...small publishers and good sourcebooks now have an opportunity to find an audience. But part of the fun for me was learning new systems and seeing how the structure of the system affected your game world-view, you know?

teeny (teeny), Tuesday, 21 January 2003 15:27 (twenty-three years ago)

http://boards.wizards.com/rpg-bin/ultimatebb.cgi?category=6

Alan (Alan), Tuesday, 21 January 2003 15:32 (twenty-three years ago)

urgh, Alan - that's scary. they're using the same software as the Bowlie forum.

DV (dirtyvicar), Tuesday, 21 January 2003 15:35 (twenty-three years ago)

did anyone play Rifts? i always thought it had the dumbest set of rules ever ... i mean, mega-damage? what the hell was that? Rifts' saving grace was that their books always had the coolest covers and their "multi-dimensional" approach meant pretty much anything was possible (i was always thought pixie wizards driving around in giant space robots was conceptually great, RPG-wise).

other than Rifts i kind of gravitated towards MERP ... just on the strength of those critical hit tables ;-)

does anyone remember a game called Earthdawn? it was a pretty cool spin on the traditional Tolkien-esque fantasy world. it was somehow spookier and more ethnic ... i bought a bunch of the books all at once but never really managed to get a good game going as i was sort of "growing out of it" at the time.

fields of salmon (fieldsofsalmon), Tuesday, 21 January 2003 15:36 (twenty-three years ago)

http://www.roleplayingworld.co.uk/merp.html

"Strike to head destroys brain and makes life difficult for the unfortunate fool. Expires in a heap, immediately"

Alan (Alan), Tuesday, 21 January 2003 15:40 (twenty-three years ago)

possibly Palladium but I could be argued out of this one.

four words: teenage mutant ninja turtles.

"Strike to head destroys brain and makes life difficult for the unfortunate fool. Expires in a heap, immediately"

i tell you, those guys were on PCP or summat. that's just the tip of the iceberg.

g-kit (g-kit), Tuesday, 21 January 2003 15:46 (twenty-three years ago)

We used to use the D&D second edition, but used it very loosely. We didn't use any pre-made setting or anything, I ended up DMing my own twisted world that used Burroughs, Clive Barker and Twin Peaks for a lot of its inspiration.

The direction of it was pretty much up to the players, leading to some hilarious plot bits including them milling over wether to slaughter the firstborn of their native village (they'd got the wrong end of the stick about "a newcomer to the town")and breaking into the local guard house to get some clues (still not sure why they did that).

It was tremendous fun, largely cos it just consisted of getting pissed and gossiping more than actually playing the game.

Lynskey (Lynskey), Tuesday, 21 January 2003 16:00 (twenty-three years ago)

"only true diceless RPG"

ancient hackles rise - "true" here = "commercially available". Most freeformers I knew distrusted or disliked Amber hugely.

(ph34r my indieism!!)

Tom (Groke), Tuesday, 21 January 2003 16:07 (twenty-three years ago)

What was the one that used coins?

Pete (Pete), Tuesday, 21 January 2003 16:10 (twenty-three years ago)

Amber is an annoying game... because it's so based on players plotting against each other you get loads of people nipping off to have private chats with the GM while everyone else sits around being bored.

that was my experience, anyway.

DV (dirtyvicar), Tuesday, 21 January 2003 16:44 (twenty-three years ago)

I think that coin one used "Legends of Skyfall" as its series title or summat. I enjoyed a couple of those.

Lek Dukagjin, Tuesday, 21 January 2003 16:50 (twenty-three years ago)

I was into GURPS as an unhappy pubescent; their books were nice and dense (v little art, info crammed into sidebars, good research). Who owns D&D now, anyway? It's not TSR anymore, right?

g.cannon (gcannon), Tuesday, 21 January 2003 17:11 (twenty-three years ago)

Wizards of the Coast, the Magic the Gathering people.

Andrew Farrell (afarrell), Tuesday, 21 January 2003 17:19 (twenty-three years ago)

yeah, check out the wizards link i posted above. there's stuff on this new d20 meta-system thingummy on it too

Alan (Alan), Tuesday, 21 January 2003 17:27 (twenty-three years ago)

Instead of actually playing the games, just read the manuals for good fun. For pure reading pleasure, check out PARANOIA (Be alert! Trust no one! Always keep your laser handy!). A friend in high school told me that he studied for the SAT (pre-college aptitude test) by reading D&D manuals, because they were chock full o' big words. And they are!!

Ernest P. (ernestp), Tuesday, 21 January 2003 17:33 (twenty-three years ago)

Search: GDW's 'Twilight 2000' and it's sequel 'Traveller 2300' (definitely not traveler). These have the most amazing future timeline and most believable future technology of almost any sci-fi ever. I loved just reading the background and the play was pretty tight too.

Spencer Chow (spencermfi), Tuesday, 21 January 2003 17:46 (twenty-three years ago)

I read RPG books for fun, yeah.

Isn't PARANOIA the one where the players get in trouble if they read the rulebook? and where the game is so deestructive that each player has to have six lives to stand any chance of completing even one session?

DV (dirtyvicar), Tuesday, 21 January 2003 17:47 (twenty-three years ago)

I loved playing the more simple, shorter versions of stuff like that when I was a kid like Talisman or Cosmic Encounter or any number of Steve Jackson games.

I STILL play Settlers of Catan whenever I run into willing players.

donut bitch (donut), Tuesday, 21 January 2003 17:54 (twenty-three years ago)

that d20 thing seems a bit microsofty = going "universal" with a set of rules that were crap and arbitrary to begin with (at least it's free, tho) have to read more, esp the modern stuff

g.cannon (gcannon), Tuesday, 21 January 2003 18:27 (twenty-three years ago)

Didn't that GURPS shite have a d7 involved? A d-frickin-SEVEN?

You guys are making me miss my old days of D & D...this makes me sad, 'cause my friend Kurt who was the best DM evah isn't alive anymore. :(

nickalicious (nickalicious), Tuesday, 21 January 2003 18:32 (twenty-three years ago)

four words: teenage mutant ninja turtles.

That really is the key argument, and a good argument in favor of Eric Wujcik as well. (You were arguing in favor, right?) Obv. I'm pro-Amber, but yes, I should have used Tom's 'commercially available' modifier. (Please recommend me some indie free-form games, Tom!) I still think Amber's a great game with the right group, and never have a problem with the GM being monopolized to the detriment of the other players because all the players are scheming bastards who go off in little groups when the GM is busy.

teeny (teeny), Tuesday, 21 January 2003 18:49 (twenty-three years ago)

Teeny the point of indie freeform games was that you made them up yourself! I ran one where the players were characters in a mid-victorian novel and the only rule was that every 'chapter' had to end melodramatically.

Tom (Groke), Tuesday, 21 January 2003 19:03 (twenty-three years ago)

One summer at camp there were a group of ne'er-do-wells who didn't want any exercise, so we made up characters with crazy names and played twice a week for 6 weeks. Our Dungeon Master was this 50-year-old guitar player w/a beard and he was excellent!! I had done it a few times b4 and had gotten annoyed w/ the endless management krizzap (almost to the point of throwing it all down and running outside to play) but this guy was fantastic. He used "percentile dice" for EVERYTHING, which seemed to speed it all up, as he could just come up with a probability in his head and get on with it. We had a mighty God-force named "All" who was constantly fuX0ring with us, and who provided many cheap puns during info time in the dining-hall; DM would stand up after something about vespers and swimming-hole etiquette and solemnly announce something like "'All' is not well! Magicians and horsemen report to the tree at the far end of the soccer field after supper!"

Tracer Hand (tracerhand), Tuesday, 21 January 2003 19:18 (twenty-three years ago)

Tom, you might enjoy 'Space 1889'

I'm actually trying to work up a screenplay idea based on this.

Spencer Chow (spencermfi), Tuesday, 21 January 2003 19:21 (twenty-three years ago)

Search: creative DMs/GMs

Destroy: angry vindictive DMs/GMs

nickalicious (nickalicious), Tuesday, 21 January 2003 19:30 (twenty-three years ago)

I found that a good GM, who used the rules a bit flexibly and fitted with and accommodated what the players wanted to do was about a thousand times as important as the rules of the game. When I was DM I made far more dice rolls than the players, and was very happy to improvise for hours on end without their going near any set-piece action at all.

Martin Skidmore (Martin Skidmore), Tuesday, 21 January 2003 19:43 (twenty-three years ago)

Martin were you a counselor at any summer camps in Vermont?? Evidence: my enduring memory from that summer of D&D was that our magician, one "Anaujiram", bought a clay phallus from some pedlar outside the tavern we'd been mucking about in for half the day, getting into outlandish bets and spending all our goldpieces. Anyway Anaujiram told the DM he wanted to "rub it". It shot a wad of splooge 30 feet in the air, and our characters all looked up in stark amazement, our mouths hanging open... After a roll of the dice it was determined that our magician caught a huge wad right in his mouth. "ha ha ha!!" we all shrieked with derision. The DM glanced at us, and back at our humiliated magician. "+3 hitpoints for Anaujiram. That's pure protein."

Tracer Hand (tracerhand), Tuesday, 21 January 2003 19:56 (twenty-three years ago)

Never heard of this 'new D&D'. Who needs it?

I loved the old amendments to D&D, ie. Expert, Companion, Masters. No, D&D != 'Basic' D&D, though WD and every other tosser used to call it that routinely.

AD&D: I had an affection for the rulebooks, but actually playing it would have been far too complicated.

I like the sound of Ewing's Victorian game.

I recently discovered old Traveller books: again, you hardly need them for 'playability': it's just the sheer coolness of those black pamphlets with yellow / blue piping and Scouts, High Guard, etc. 'High Guard': those words strike me as cool even now.

the pinefox, Tuesday, 21 January 2003 20:05 (twenty-three years ago)

No, I was never a counsellor anywhere, nor have I ever been to Vermont. Sorry, Tracer!

Martin Skidmore (Martin Skidmore), Tuesday, 21 January 2003 20:41 (twenty-three years ago)

I liked "grimtooth's traps", b/c it was really E\/0L. I never got into playing very much, but have some rulebookx & stuff stashed away in thee loft. Where no-one could ever find them haha. People do live action roleplaying on sundays in Chopwell wood, which is this forestry commission publick forest in our vicinity. you see fiat hatchbacks w/BATTLEAXEN & BIG SKARY SWORDS in the back. I really admire the people who do it b/c they are 100% PUNK!@#!@#!@#!@# Dare I mention Tom Meier at this juncture? My Hero!@#!@#

Pashmina (Pashmina), Tuesday, 21 January 2003 21:01 (twenty-three years ago)

my friend matt and i made up a waterslide RPG where you'd go to waterslide parks and do all sorts of things you could only do in a waterslide park.

then we did one based on some caves and a miniature "canyon" near our houses.

as for commercially, we only played ad&d because we were poor and we could get this stuff from the older kids in the neighborhood.

gygax!, Tuesday, 21 January 2003 21:02 (twenty-three years ago)

a waterslide RPG where you'd go to waterslide parks and do all sorts of things you could only do in a waterslide park.

+2 to peeing in the hot tub, roll 2d12 to determine radius.

fields of salmon (fieldsofsalmon), Tuesday, 21 January 2003 21:06 (twenty-three years ago)

honestly, the graph paper maps masked taped together were like 10 feet square. we took our waterslide park very seriously. i think we eventually tried to program this game onto our VIC20 tape drive...

speaking of, that was my first introduction to computer noise musics was playing cpu tapes on the hi-fi.

gygax!, Tuesday, 21 January 2003 21:17 (twenty-three years ago)

i only played Rifts, TMNT and Robotech and the cool thing is they all intertwined somehow.

chaki (chaki), Tuesday, 21 January 2003 21:30 (twenty-three years ago)

I ran one where the players were characters in a mid-victorian novel and the only rule was that every 'chapter' had to end melodramatically.

Tom,didn't I guest-star at an episode of that? were any other ILXoRs there, apart from you, me, and AlexT?

DV (dirtyvicar), Tuesday, 21 January 2003 22:33 (twenty-three years ago)

And I notice no one has mentioned the K-rub Tekumel game.

DV (dirtyvicar), Tuesday, 21 January 2003 22:34 (twenty-three years ago)

S: Mechwarrior, for obv. reasons (GIANT ROBOTS, MOTHERFUCKER) and possibly rifts, for similar reasons (MECHA VS. ZOMBIES = coolest idea for a fight EVAH)

D: Paranoia (I never met a GM who could run that worth a shit) and anything by White Wolf (munchkinism reigns forever in that system)


Millar (Millar), Tuesday, 21 January 2003 22:50 (twenty-three years ago)

Tom (Millar), have you seen Gear Krieg from Dreampod 9? It's a semi-alternate take on WWII with mecha!

Spencer Chow (spencermfi), Wednesday, 22 January 2003 01:00 (twenty-three years ago)

No, but sounds like the second coolest idea for a fight EVAH

Dreampod 9 did Heavy Gear, right? I was going to get into that but then the GM moved or some such.

Millar (Millar), Wednesday, 22 January 2003 01:05 (twenty-three years ago)

Teeny the point of indie freeform games was that you made them up yourself!

Oh, I feel dumb now. That's too much freedom for me.

Also Search: Gencon USA. Anyone been to the UK version? is it as much stupid geeky fun?

teeny (teeny), Wednesday, 22 January 2003 01:24 (twenty-three years ago)

Charlotte Ayanna

Spencer Chow (spencermfi), Wednesday, 22 January 2003 02:24 (twenty-three years ago)

? oops missed cut and paste.

Yes, Dreampod 9 did Heavy Gear and Jovian Chronicles. The high quality continues apace with Gear Krieg. They've even started issuing miniatures in a standard scale so that they're compatible with your Shermans and Tigers! Yay!

Spencer Chow (spencermfi), Wednesday, 22 January 2003 02:26 (twenty-three years ago)

sorry DV but Cyberpunk 2020 is very very good it got the best shooting system evah

Chupa-Cabras (vicc13), Wednesday, 22 January 2003 03:46 (twenty-three years ago)

Search: Nethack 3.4 and LIttle Leaguer and babysitter.

Destroy: D&D third edition. I went to Neutral Ground last fall to watch a bunch of post-college urban gamers play it, thinking it would be dynamic and pleasantly nostaltic. Instead we watched them battle a bunch of puny goblins for 70 minutes with a stupid roll of opportunity every single round of the melee. It would have been more efficient for the wizard to cast Level One Cloud of Ennui in the goblins' direction (instead of mine).

felicity (felicity), Wednesday, 22 January 2003 06:22 (twenty-three years ago)

That really is the key argument, and a good argument in favor of Eric Wujcik as well. (You were arguing in favor, right?)

of course!
let's hear it for SDC. alright.

heroes unlimited also = very good. i like the paladium stuff, except rifts. MDC = shit idea.

g-kit (g-kit), Wednesday, 22 January 2003 10:14 (twenty-three years ago)

I always thought the key point of Paranoia was that someone had notice that an awful lot of people were buying the games who never played them (ie had no-one to play them with). So they decided to write one that was at least very entertaining to read.

Which it is.

I ran a few Paranoia sessions, but it is difficult to make all the players act in character and not constantly shoot each other (which is kind of the point of the game).

Pete (Pete), Wednesday, 22 January 2003 10:33 (twenty-three years ago)

TOM! It is incredibly U&K that you buy Space 1889 right now

http://www.amazon.com/exec/obidos/ASIN/0966892690/helioinc/002-5344300-8792809

Alan (Alan), Wednesday, 22 January 2003 10:44 (twenty-three years ago)

Paranoia was often hilarious when I played it. Except the first time when I played it as everyone else had alredy done so.

It needed a good keeper - but not half as much as Toon.

Bunnies & Burrows was interesting but kinda got confused as to whether it was Watership Down or Night of the Lepus or Bugs Bunny. A bit like Traveller which could be everything but generally failed to be anything.

The Morrow Project ahd much to recomend it. Guys with a clear mission and lots fo firepower discover things have gone wrong, very wrong. Loads of potential for disaster. Appalingly supported of course resulting in its premature death.

tigerclawskank, Wednesday, 22 January 2003 13:18 (twenty-three years ago)

I remember playing one game of Toon with a very serious gamer involved, who got very exasperated when most of the players weren't taking it sufficiently seriously. World class point-missing, I thought.

Martin Skidmore (Martin Skidmore), Wednesday, 22 January 2003 13:29 (twenty-three years ago)

I'd love to play Bunnies & Burrows, even if it is a bit mixed up. A game in which you are small and frightened of everything sounds very exciting.

actually, I'd really like to play a role playing game in which you are one of the cuddly toys with which David plays Monopoly with his seven year old son.

DV (dirtyvicar), Wednesday, 22 January 2003 15:33 (twenty-three years ago)

I remember playing one game of Toon with a very serious gamer involved, who got very exasperated when most of the players weren't taking it sufficiently seriously. World class point-missing, I thought.

hilarious! i bought a copy of toon on a family vacation to seattle when i was about 12, but aside from trying to play it in the car with my dad on the way back i couldn't manage a good game. how the heck do you capture the zaniness and fast pace of a cartoon in an RPG?

fields of salmon (fieldsofsalmon), Wednesday, 22 January 2003 15:39 (twenty-three years ago)

by hitting each other continuously?

DV (dirtyvicar), Wednesday, 22 January 2003 16:02 (twenty-three years ago)

Search: Middle Earth Role Playing

I actually was almost commissioned to write a module for this once. Ah, 1989.

My gaming history -- Basic D&D, Expert D&D, Advanced D&D (guess the pattern), Call of Chthulu, a smidgen of Vampire. My interest level petered out somewhere around 1993.

Ned Raggett (Ned), Wednesday, 22 January 2003 16:43 (twenty-three years ago)

I actually was almost commissioned to write a module for this once. Ah, 1989

holy crap!!!! i appoint you GM for life! writing modules was my dream career for a while in my early teens, how did you manage to almost score such a gig?

fields of salmon (fieldsofsalmon), Wednesday, 22 January 2003 17:02 (twenty-three years ago)

Really strange -- friend of mine I had written an article with that eventually got referenced in one of the Tolkien manuscript collections (still one of the coolest things that's happened to me!) actually got the initial commission. He couldn't manage it, though, so I took it over -- got through some initial developing but realized that all the formal technical stuff wasn't my bag, so withdrew as well. It was going to cover Lindon.

Ned Raggett (Ned), Wednesday, 22 January 2003 17:27 (twenty-three years ago)

we should all put our heads together and write an ILX RPG. there would be some interesting character classes like "music journalist" and some amazing dice-fuelled showdowns whenever the GM intiates "Classic or Dud".

fields of salmon (fieldsofsalmon), Wednesday, 22 January 2003 18:28 (twenty-three years ago)

"Why does rolling 3 on 3d6 make me Martin Skidmore?"

Martin Skidmore (Martin Skidmore), Wednesday, 22 January 2003 18:38 (twenty-three years ago)

Wandering Monster Table - Roll 1D6

1 Troll
2 Troll
3 Troll
4 Troll
5 Troll
6 Troll

Tom (Groke), Wednesday, 22 January 2003 18:40 (twenty-three years ago)

one year passes...
So what's this "d20 System" I keep reading about? I've been scouring the net for stuff about Warhammer Fantasy Roleplay for the last few hours and this keep cropping up everywhere. What's "d20 Modern"?

Sick Nouthall (Nick Southall), Sunday, 4 April 2004 22:46 (twenty-two years ago)

d20 is the new 'open-source rules system' thing, anyone can use the system withough necessarily being part of TSR/WotC.

teeny (teeny), Sunday, 4 April 2004 22:49 (twenty-two years ago)

Is it any good?

Sick Nouthall (Nick Southall), Sunday, 4 April 2004 22:50 (twenty-two years ago)

Also, why the fuck am I online at nearly 1am talking to people about RPGs?

Sick Nouthall (Nick Southall), Sunday, 4 April 2004 22:50 (twenty-two years ago)

it's not bad, there will always be some who prefer the old ways (like some people never converted to 2nd edition, y'know) but generally it's pretty cool and customizable. Think of it like Unix, you can create your own mods through house rules. That's kind of what d20 modern is, the flavor of d20 specially adapted to work well in cyberpunk worlds.

teeny (teeny), Sunday, 4 April 2004 22:52 (twenty-two years ago)

The 3rd edition of D&D is in the D20 system, which is a mostly open system (free for anyone to use or publish supplements for, provided they abide by the terms of the license, which amount to making sure that it's supplements you're writing -- the customer will still need a copy of the D&D Player's Handbook or D20 Modern, a generic system for modern and mostly-modern games).

The idea behind it, or at least what's proven its success, is that new games/settings can come out without a) needing to develop a new mechanics system which won't be subjected to the same level of playtesting as that which the Big Publishers can afford; and b) requiring the customer to learn a new system. A lot of licensed properties end up as D20 games now -- Star Wars, the Wheel of Time -- and a lot of older games, especially ones with cult followings, also have D20 versions (Deadlands, Call of Cthulhu, Big Eyes Small Mouth).

A lot of people bitch about it, because that's what gamers do; I have a D20 supplement coming out this summer, and being able to leave the system out and direct the reader to the book they almost certainly already own (or have downloaded) keeps the price much lower.

(several xposts)

Tep (ktepi), Sunday, 4 April 2004 22:53 (twenty-two years ago)

i am reading the 3rd ed. ad and d rules and i want to play, deeply.

though i dont like the psionics shit.

anthony, Sunday, 4 April 2004 22:56 (twenty-two years ago)

http://www.wizards.com/d20/

g--ff (gcannon), Sunday, 4 April 2004 22:57 (twenty-two years ago)

The psionics stuff has never worked well. The problem the designers never seem to get the right handle on is that there can't be a good generic psionics system the way there can be a good generic magic system or combat system: it has to be setting-specific.

Tep (ktepi), Sunday, 4 April 2004 22:57 (twenty-two years ago)

(Or in other words, I guess, it fails when it tries to be generic; and it fails when it claims to be generic but makes a lot of setting-specific assumptions.)

Tep (ktepi), Sunday, 4 April 2004 22:59 (twenty-two years ago)

i sold all my gurps shit not too long ago (what the bookshop would take anyway), knowing that i would miss it but never use any of it again. i still mull over an idea for a campaign i never got to play w anyone: group of scientists/agents investigating a wierdo garcia-marquezzish cent. american village with jim-jonesy cult operating in the jungle nearby, eventually sucked into alt-earth with high-rennaissance inventions, magic, imperial politics, etc.

g--ff (gcannon), Sunday, 4 April 2004 23:07 (twenty-two years ago)

(This is where I plug my column on religion & rpgs; rpg dot net /news+reviews/collists/dice.html; it's monthly, so there's only one there, but the next goes up next week.)

GURPS books make great writing references, sometimes, especially in the pre-google era ("what was the name of the Russian hero who fought Koshchei? oh yeah ..."). I still keep GURPS Martial Arts handy for brainstorming when I'm writing fight scenes.

Tep (ktepi), Sunday, 4 April 2004 23:08 (twenty-two years ago)

g--ff, buy my old Werewolf books, that plot would work great in that universe.

teeny (teeny), Sunday, 4 April 2004 23:17 (twenty-two years ago)

I can't find your article tep!

teeny (teeny), Sunday, 4 April 2004 23:22 (twenty-two years ago)

Oh, whoops, you need the www there, apparently. (Sorry, I just don't want to direct-link. Wait, this is easier: http://www.rpg.net/news+reviews/collists/dice .html)

Tep (ktepi), Sunday, 4 April 2004 23:24 (twenty-two years ago)

Ha, and that ended up direct-linking anyway. Oh well.

Tep (ktepi), Sunday, 4 April 2004 23:24 (twenty-two years ago)

i never really liked white wolf, but their art was always good. tho i did buy all the gurps conversions, the ideas in mage were really great. again, never played any of it.

wasn't there a subset of WW books that were adults only or something?

g--ff (gcannon), Sunday, 4 April 2004 23:25 (twenty-two years ago)

yeah, black dog. They weren't all that, but hey. Oh yeah, Mage, that was great fun.

teeny (teeny), Sunday, 4 April 2004 23:28 (twenty-two years ago)

I always liked The Cainite Heresy, Black Dog's Vampire: the Dark Ages offering, but I guess I'd have to. I don't remember anything else from them making an impression one way or the other, but most of their stuff came out during that middle period when most of WWGS's output was frantic gulps of nothing.

Tep (ktepi), Sunday, 4 April 2004 23:34 (twenty-two years ago)

tep i was gonna mention the gurps official fantasy world, which uses actual religions, but one of your readers did the day your article posted.

g--ff (gcannon), Sunday, 4 April 2004 23:35 (twenty-two years ago)

hey tep are you running anything at gencon?

teeny (teeny), Sunday, 4 April 2004 23:38 (twenty-two years ago)

Yeah, the problem with some of my columns that don't deal with specific settings is going to be that by and large -- i.e. when a system is itself generic -- I don't buy setting books, because I like making up my own.

I don't think I'll run anything at GenCon, although I'm going to bring a couple of things -- Little Fears, All Flesh Must Be Eaten, and my game Fierce Lullabies, probably -- in case I want to run a pick-up game. That's one thing that makes GenCon odd for me: on the one hand, I've only been a player (in the "not the GM" sense) like 3 or 4 times since jr high; on the other hand, I've never run a game for people I didn't know. I wouldn't know where to pitch, so to speak.

Tep (ktepi), Sunday, 4 April 2004 23:41 (twenty-two years ago)

I really really hope my plans to go don't get messed up, I'd love to at the very least have some drinks and a pickup cheapass game with you.

teeny (teeny), Sunday, 4 April 2004 23:46 (twenty-two years ago)

You better go!

I'm going to bring Once Upon A Time, too, the card game thing, cause I got it cheap from a going out of business sale and haven't had a chance to play it. I have no idea what to expect from this thing, but that's all right (it'll probably be my first time in Indianapolis for more than an airport trip, too).

Tep (ktepi), Sunday, 4 April 2004 23:50 (twenty-two years ago)

GenCon used to be the Battletech mecca, what did they replace it with?

S: the superhero game where you had to make flaws for your character rather strengths. I never played it, but it sounded more fun than AD&D (root canal sounded better than AD&D)

miloauckerman (miloauckerman), Monday, 5 April 2004 00:13 (twenty-two years ago)

I don't play rpg's but I know some people who use gaming groups with futurist techniques to predict different probable scenarios on the World of Tomorrow. They make their own games but also use:

Orion's arm
* hard science
* plausible technology
* realistic cultural development
* vast setting
* 10000+ year timeline
* no humanoid aliens

Big ideas, grand vision stretches imagination and is also based on a good premice: Hard science fiction, Technology drives change, Human nature is not fixed, No feudalist space-empires, Alien aliens, No Jumpsuits, Conflicts are different.
The intro:
"300 years ago humans left for the stars. On the colonies humans have discovered marvels, developed new cultures, changed in new directions - separated by gulfs measured in light-years. But now they are brought together again. Culture clashes with culture, philosophy with philosophy. Technologies recombine into something new, something that can transform humanity or destroy it. Ambitious people plan for the dynamic future. It is a time for...
Big Ideas, Grand Vision"

There's also Transhuman Space by Steve Jackson games who got lots of ideas: bioships, Toxic Memes, obsolete cybertechnology, parahumans, digital consciousness, intelligent octopus, smartcats , Spacegoing transnationals etc etc

Sébastien Chikara (Sébastien Chikara), Monday, 5 April 2004 00:20 (twenty-two years ago)

I won't plug all the columns, obviously, but I particularly like Superman, Who Art From Heaven.

Tep (ktepi), Wednesday, 14 April 2004 14:36 (twenty-two years ago)

mr teeny really liked your article about gods, he said he did something similar and that he might give me something from his current campaign to pass along to you.

teeny (teeny), Wednesday, 14 April 2004 14:41 (twenty-two years ago)

Cool! And thank him for me.

Tep (ktepi), Wednesday, 14 April 2004 14:43 (twenty-two years ago)

top eleven insanely cool rpgs that i keep in my closet even though i haven't played for about five years and probably won't ever again in my life.

1. skyrealms of jorune
2. warhammer 40k
3. kult
4. call of cthulhu
5. underground
6. star wars 1st ed (west end, not d20)
7. castle falkenstein
8. tribe eight
9. ad&d 2nd ed : oriental adventures
10. white wolf's kindred of the east
11. earthdawn

vahid (vahid), Wednesday, 14 April 2004 16:10 (twenty-two years ago)

Underground reminds me -- somehow -- that I really want to check out Wyrd is Bond.

Oriental Adventures absolutely rocked; Kindred of the East had a lot of potential, too, although it suffered from White Wolf's perpetual Look At Our Fonts syndrome (for a company that has thrived in no small part because of the appeal of games which are fun to read even if you don't end up playing them, they really like putting out products no one can actually read). Never got around to playing that one much, though -- I had a play-by-email game going that disintegrated rapidly.

Tep (ktepi), Wednesday, 14 April 2004 16:20 (twenty-two years ago)

"wyrd is bond" looks like how we ran mage. none of that whoa-the-matrix/goth-steampunk shit.

i think aside from aging one of the things that turned me off roleplaying in general was the rapidly increasing gothyness of the whole endeavour. if it wasn't like a star trek convention it was like hot topic menace and tim burton twee.

vahid (vahid), Wednesday, 14 April 2004 16:28 (twenty-two years ago)

That's the "freshmen," though, so to speak -- the kids just now getting into the games (although I think it's fading; I don't know what the entry-level game is anymore, but I doubt it's Vampire). There are still the same guys out there, playing the same Runequest games they've been playing for the last twenty years. They just don't generate as many new sales, so they aren't as visible.

For me, it's lack of place -- I don't like running a game anywhere but my own home, ideally, and this place just doesn't have any rooms more than 4 people can be in without feeling claustrophobic, much less four people and their gamer detritus -- and not being around my old players anymore. Finding the right people to play with can take so much time -- I really don't need five people who are just going to fill the air with recycled Something Positive jokes and arguments about LOTR. The best people I've played with, come to think of it, were the ones who played RPGs because they specifically liked them, not because it was an inevitable result of their being geeks: they weren't Star Trek fans, they didn't have collections of Star Wars books, they didn't make mead in their spare time, etc.

Tep (ktepi), Wednesday, 14 April 2004 16:44 (twenty-two years ago)

although it suffered from White Wolf's perpetual Look At Our Fonts syndrome

I would post this on the LOL thread but the other kids would probably give me a wedgie.

teeny (teeny), Wednesday, 14 April 2004 17:51 (twenty-two years ago)

I was about to scroll down this thread to see if THE VICAR was on it... and it turned out he started it!

the bellefox, Wednesday, 14 April 2004 17:52 (twenty-two years ago)

It's the thought that counts, teeny :) I'm writing a column on Wraith, and it's driving me nuts.

(Yes, I am a ghost pirate.)

Tep (ktepi), Wednesday, 14 April 2004 17:59 (twenty-two years ago)

Dorks.

Yeah so I played Warhammer, D&D, TMNT (pre-tv show thanks), some James Bond-type spy game, Cthulu, and probably a couple others.... God, I'm so ashamed.

Aaron W (Aaron W), Wednesday, 14 April 2004 18:15 (twenty-two years ago)

TMNT is a great game, possibly I already sung its praises upthread.

teeny (teeny), Wednesday, 14 April 2004 18:28 (twenty-two years ago)

someone said to me that I always have the same simpering NPC vicar EVERY TIME I GM roleplaying games.

makes you think.

DV (dirtyvicar), Wednesday, 14 April 2004 18:42 (twenty-two years ago)

For me, it's lack of place -- I don't like running a game anywhere but my own home, ideally, and this place just doesn't have any rooms more than 4 people can be in without feeling claustrophobic, much less four people and their gamer detritus -- and not being around my old players anymore.

obviously, not being around your old players is a pain, but the smallness of everywhere in your house could be turned to an advantage - the claustrophobia could be good for horror roleplaying games.

DV (dirtyvicar), Wednesday, 14 April 2004 19:28 (twenty-two years ago)

I am idly wondering if there might be enough keenness for a London ILX RPG circle. I have a flat with a fairly large living room and some other rooms distant enough for the odd private segment if need be. I am an experienced GM with lots of stuff still laying around, and could reuse scenarios I played when I was in Bristol, years ago. I am not sure whether I'd want to do this, but if there is interest from the many London regulars who I like a lot, I think I might be up for it. I'm not terribly interested in playing with people other than those I already know and like.

Martin Skidmore (Martin Skidmore), Wednesday, 14 April 2004 19:39 (twenty-two years ago)

that sounds like fun.

by the way, was anyone else from ILX (other than Tom & AlexT) at the roleplaying game thing Tom brought me to in South London some years ago (in the pre-ILX era)?

DV (dirtyvicar), Wednesday, 14 April 2004 22:09 (twenty-two years ago)

obviously, not being around your old players is a pain, but the smallness of everywhere in your house could be turned to an advantage - the claustrophobia could be good for horror roleplaying games.

That's true ... I guess the problem is a lack of seating area, in part -- the living room has a love seat, an easy chair, and my computer desk, but if you fill those seats (or the small amount of empty floor space -- my living room is also my office/place for my bookshelves), not everyone can see each other. It might be interesting to have everyone in the front of the room with me at the desk behind them, though :)

Tep (ktepi), Wednesday, 14 April 2004 23:14 (twenty-two years ago)

'brought me to'

idea of the Vicar always playing a Vicar = best idea of today

but *simpering* vicar?

the bellefox, Thursday, 15 April 2004 11:04 (twenty-two years ago)

i suspect I may have mentioned this on ILE already, but when I was a teacher I let kids use my lab to play D&D some lunchtimes, they got to a D&D organised school-club final somewhere in London that I've utterly forgotten. They came second. it was a fun scenario from some official D&D mag - i probably still have it lying around someplace - about a dragon with a sweet tooth.

Jaunty Alan (Alan), Thursday, 15 April 2004 11:30 (twenty-two years ago)

Tep - you should play PARANOIA with people. put them all in separate rooms.

DV (dirtyvicar), Thursday, 15 April 2004 12:20 (twenty-two years ago)

four months pass...
OK, background music advice required...

CoC, modern setting, Wiltshire. Fire Vampires. Inbred cultists (though only a handful).

Lustmord, The Drums From Mt Eerie, New & Rediscovered Musical Instruments, Project Dark are planned... anything else spring to mind? Looking for some kind of alien language type thing (heavily treated vocals) without having to play death metal...

aldo_cowpat (aldo_cowpat), Monday, 16 August 2004 11:53 (twenty-one years ago)

Talulah Gosh?

Porkpie (porkpie), Monday, 16 August 2004 13:07 (twenty-one years ago)

one month passes...
oh man gurps is now in a fourth edition. I'll never ever play again ever but my credit card is burning pretty bad for this!

g--ff (gcannon), Wednesday, 13 October 2004 05:23 (twenty-one years ago)

Aldo - try the 2001 soundtrack. works a treat. Or just go for Ligetti's requiem.

G--ff - are GURPS going to reissue their version of Bunnies & Burrows?

DV (dirtyvicar), Wednesday, 13 October 2004 19:19 (twenty-one years ago)

Coil and Current 93 did the trick in the end. And everybody died because they fucked up really badly. Ho hum.

aldo_cowpat (aldo_cowpat), Thursday, 14 October 2004 09:22 (twenty-one years ago)

don't they always?

DV (dirtyvicar), Thursday, 14 October 2004 11:29 (twenty-one years ago)

Perhaps not as badly as this. In fact, I tell a lie - they didn't all die because one of them left the PCs before the end and went back to Wales, because they were so sick of being the only one who did any investigating.

aldo_cowpat (aldo_cowpat), Thursday, 14 October 2004 11:38 (twenty-one years ago)

two years pass...
Have you guys heard about this?

http://www.toys4troops.org/images/zgc.gif

About 300 folks stuck over in the Sandbox are going to hold Ziggurat Con at Camp Adder/Tallil Airbase in Iraq, "open to all allied military personnel and civilian contractors". Except that everybody got shipped out there w/o their dicebags and other D&D gear, so they're asking for help. Plenty of folks stateside are responding, with things like Operation Dice Drop

http://www.toys4troops.org/images/ziggurat-461b5wa5l.jpg

If nothing else, I like the fact that no matter what kinda shit folks are in, dorks & geeks will seek each other out.

kingfish, Monday, 7 May 2007 16:47 (nineteen years ago)

funny i thought the military nerd underground was well known! most of the guys i knew who enlisted after HS (one psychopath alcoholic jock excepted) were all smart dudes who were at least allied socially with techy/arty/gamer types but came from more blue collar backgrounds and didn't have the money to (or want to) go to college.

i learned how to play games from the dad of my best friend (a real OG, had a copy of Chainmail in the basement library and everything), and his (the dad's) gamer stories were all about playing by mail with a friend on an aircraft carrier

gff, Monday, 7 May 2007 16:55 (nineteen years ago)

+ my understanding is that nearly EVERY subculture has its military analog (maybe tom can school me on this): one story i know is of a guy who got huge into classic rockabilly while in the army and getting hooked into this well-established interservice rockabilly network.

i bet ilx has some military lurkers!

gff, Monday, 7 May 2007 16:58 (nineteen years ago)

^^ another guy from my hometown, that is

gff, Monday, 7 May 2007 16:59 (nineteen years ago)

all my remaining military bros are basically like the OG noize dude population sans the pot habits and brooklyn zipcodes

TOMBOT, Monday, 7 May 2007 17:01 (nineteen years ago)

Oh man, I didn't know this thread existed.

SEARCH:
Unknown Armies. This is my most favourite RPG ever made. Don't let a one-page synopsis fool you, just because it's about a "real-world occult underground" doesn't mean it's as lame as that sounds. I can't do it justice by explaining it, but I will tell you that McDonalds minwagers actually form a secret cabal using fast food for the power of good, one of the most powerful mages on the planet is an insane hobo with both male and female genitalia, and the world resets every time 300-odd 'archetype' people ascend to heaven, based on how prevalent the archetype they represent is and how much they fit into that archetype (older ones include 'the warrior' but have been replaced by ones like 'the good cop'). This game is perfect.

SEARCH: Exalted
More is known about this, so I'll just leave it at that. It's a pretty cool game.

DESTROY: Hero
You know what makes RPGs less fun? 600-page rulebooks.

SEARCH: Mutants and Masterminds
One of the better d20 games ever, and a lot more fun than Hero.

Will M., Monday, 7 May 2007 17:20 (nineteen years ago)

Dr C second from the right there!

Mark C, Monday, 7 May 2007 17:23 (nineteen years ago)

I'm trying to figure out what the sitting guy on the right is holding.

It looks like a bunny.

kingfish, Monday, 7 May 2007 17:27 (nineteen years ago)

a pokemon??

moonship journey to baja, Monday, 7 May 2007 17:54 (nineteen years ago)

six years pass...

Phoenix Command was highlighted in the May '89 issue of the Belgian edition of Playboy magazine article "Role-Playing Outside the Bedroom" written by Gore Vidal. It was revealed there that, not only was Hugh Hefner a fan of role-playing games, but that he refereed a weekly Phoenix Command game at the Playboy Mansion. Whether he still runs the game today is unknown.

fit and working again, Friday, 24 January 2014 20:20 (twelve years ago)

lol

goole, Friday, 24 January 2014 21:22 (twelve years ago)

i wish i could play in some rpg campaign - even generic fantasy i don't mind (tho my pref has always been cyberpunk) but a. no time b. no gm :(

Mordy , Friday, 24 January 2014 23:43 (twelve years ago)

let's do one on ILX

the late great, Friday, 24 January 2014 23:44 (twelve years ago)

Some kind of game where people write in character according to some kind of story might be a fun thing to have here

cardamon, Saturday, 25 January 2014 02:30 (twelve years ago)

lol maybe on an invite-only private board - have u posted to ilx before bro?

Mordy , Saturday, 25 January 2014 02:31 (twelve years ago)

That was assumed.

cardamon, Saturday, 25 January 2014 02:46 (twelve years ago)

https://twitter.com/AndrewWK/statuses/425038191914012672

Mordy , Saturday, 25 January 2014 06:02 (twelve years ago)

turns out i partied a lot in high school :/

goole, Saturday, 25 January 2014 19:37 (twelve years ago)

DM: "Your quest is to seize the Keg of Inebriation from the grumpy Storekeeper in the village."

And when you f--- up, you go backwards (snoball), Saturday, 25 January 2014 20:22 (twelve years ago)

this looks cool https://www.kickstarter.com/projects/1004444231/dungeonforge-be-the-ultimate-dungeon-master

Mordy , Monday, 27 January 2014 14:58 (twelve years ago)

this book looks interesting

http://www.amazon.com/exec/obidos/ASIN/0615642047/downandoutint-20

brownie, Monday, 27 January 2014 15:59 (twelve years ago)

I have that book and it's ridiculously interesting

second set all dead boys covers (underrated aerosmith bootlegs I have owned), Monday, 27 January 2014 16:16 (twelve years ago)

i actually joined in a game recently at work! short sessions post-work on wednesdays booking a conference room to play a french-language game (we play in english, but the ruleset is french only) called... vermin? vermine? unsure on spelling. post-apoc nature-reclaims-earth-from-humans horrorish setting. not sure how long it'll last since A) it took months to get people to even start coming and B) who the fuck wants to leave work at 10pm on a wednesday?, but it's pretty neat so far. ABSURDLY lethal but dm promises to more or less make combat something that we'll only get into if we're stupid enough to make it happen

I've Seen rRootage (Will M.), Monday, 27 January 2014 16:29 (twelve years ago)

I ran a 2nd edition ad&d campaign from about 2009 to last year (built my own world and maps, natch) (previous ad&d stint being from about 1980 to 1985) and it was soooo fun but sooooo tough to actually get sessions together when some players are in NJ and one's in Metro North land and half of them have small children and most of them are comix freelancers who have to be draconian w themselves about time. I've thought about converting it to a private blog format or something so we could keep going.

Also that book looks fucking awesome.

grape is the flavor of my true love's hair (Jon Lewis), Monday, 27 January 2014 16:36 (twelve years ago)

hey happy 40th birthday D&D

sleeve, Monday, 27 January 2014 17:51 (twelve years ago)

nine years pass...

I am very tempted to start buying 1st edition Traveler material, am I insane

ian, Monday, 13 November 2023 16:44 (two years ago)

Some people on the Brooklyn OSR/RPG Discord I am on were trying to get a game of that together. I don't recall if they ended up playing. Caverns of Thracia might have taken that over.

If you think you will play it, why not? (lol, I know, I know.)

il lavoro mi rovina la giornata (PBKR), Monday, 13 November 2023 18:37 (two years ago)

I found the first edition of Traveller frustratingly vague and at the same time overly complicated. It rarely lent itself to good gameplay.

The GURPS version, on the other hand, really rocks.

immodesty blaise (jimbeaux), Monday, 13 November 2023 20:20 (two years ago)

I bought the two Bundles of Holding during lockdown that had 50 (fifty) LBBs so I share your pain.

They look good alongside my actual twenty or so LBBs and just the one or two reissues.

Hello I'm shitty gatsworth (aldo), Monday, 13 November 2023 21:33 (two years ago)

SPI published a science fiction RPG called Universe that I thought was really cool. The rules were cool, anyway, I never got a group to play it.

immodesty blaise (jimbeaux), Monday, 13 November 2023 23:23 (two years ago)

Sixteen-year-old me loved this cover.

https://m.media-amazon.com/images/I/91SUGOShrxL._AC_UF1000,1000_QL80_.jpg

immodesty blaise (jimbeaux), Monday, 13 November 2023 23:29 (two years ago)

Ok now I’m wanting to just get a bunch of Gurps traveller books… I’ve always been intrigued by Gurps. I have a few of the hustorical setting books, and the new sun book. So I should get that core book and compendiums and a bunch of the cheaper traveller books, right?

ian, Tuesday, 14 November 2023 05:35 (two years ago)

GURPS was one of my most played RPGs back in the day. It's definitely not rules lite or OSR - it has a heavy character creation and skill system - but most of the complexity after character creation can be ignored.

il lavoro mi rovina la giornata (PBKR), Tuesday, 14 November 2023 12:37 (two years ago)

seven months pass...

Btw, Free RPG Day is happening this Saturday at various places around the globe. Check your FLGS if they’re participating

https://freerpgday.com

Glower, Disruption & Pies (kingfish), Friday, 21 June 2024 20:38 (one year ago)


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