Destroy: Dungeons & Dragons, Shadowrun, all cyberpunk games.
Thus say I.
― DV (dirtyvicar), Tuesday, 21 January 2003 12:01 (twenty-three years ago)
Destroy: Stuff with animals.
― Dom Passantino (Dom Passantino), Tuesday, 21 January 2003 12:09 (twenty-three years ago)
― g-kit (g-kit), Tuesday, 21 January 2003 12:13 (twenty-three years ago)
― Nick Southall (Nick Southall), Tuesday, 21 January 2003 12:19 (twenty-three years ago)
― Alan (Alan), Tuesday, 21 January 2003 12:33 (twenty-three years ago)
― fletrejet, Tuesday, 21 January 2003 12:36 (twenty-three years ago)
Destroy: That whole generation of pompous 'character'-based RPGs that Vampire and Ars Magica kicked off - people with an aptitude for character play never needed huge tables of 'personality traits' and 'flaws' and a restrictive gothy background story. The one system that did this stuff quite well was Torg with its 'story cards'.
Oh also Tunnels And Trolls was really shit.
― Tom (Groke), Tuesday, 21 January 2003 12:42 (twenty-three years ago)
― Nick Southall (Nick Southall), Tuesday, 21 January 2003 12:58 (twenty-three years ago)
― DV (dirtyvicar), Tuesday, 21 January 2003 13:04 (twenty-three years ago)
I think like Tom there is a lot to be said for a roleplaying game that is straightforwardly about crawling through dungeons fighting with Orcs and stuff. It only really gets rubbish when you through in all that character class and experience point shite.
― DV (dirtyvicar), Tuesday, 21 January 2003 13:05 (twenty-three years ago)
― Tom (Groke), Tuesday, 21 January 2003 13:08 (twenty-three years ago)
― DV (dirtyvicar), Tuesday, 21 January 2003 13:10 (twenty-three years ago)
geek kitten to thread... 3rd edition is crazy, it's very different. no class restrictions and stuff, so it's very versatile for making any kind of character you like but this can make stuff very unbalanced. but it's good. not that i've played it, i just read the books cos i got nobody to play with since i was like 15 (blub).
― g-kit (g-kit), Tuesday, 21 January 2003 13:16 (twenty-three years ago)
― Tom (Groke), Tuesday, 21 January 2003 13:19 (twenty-three years ago)
― Andrew Farrell (afarrell), Tuesday, 21 January 2003 14:12 (twenty-three years ago)
― Mr Noodles (Mr Noodles), Tuesday, 21 January 2003 14:27 (twenty-three years ago)
― Alan (Alan), Tuesday, 21 January 2003 14:31 (twenty-three years ago)
― g-kit (g-kit), Tuesday, 21 January 2003 14:51 (twenty-three years ago)
Destroy: GURPS, Champions (too much math by far), possibly Palladium but I could be argued out of this one.
Third ed. D&D has really changed the whole gaming world, not only with the changes to the system (now called the d20 System) but also that the system is open-source...anyone can publish a sourcebook; it doesn't have to be licensed by TSR or WotC or whoever. If you haven't been in a game store in the last year or so, the whole landscape has changed. Nearly all the competing systems have switched over to the d20 system, including the Vampire world. So now we have GURPS-style universality as a byproduct, but great market competition...small publishers and good sourcebooks now have an opportunity to find an audience. But part of the fun for me was learning new systems and seeing how the structure of the system affected your game world-view, you know?
― teeny (teeny), Tuesday, 21 January 2003 15:27 (twenty-three years ago)
― Alan (Alan), Tuesday, 21 January 2003 15:32 (twenty-three years ago)
― DV (dirtyvicar), Tuesday, 21 January 2003 15:35 (twenty-three years ago)
other than Rifts i kind of gravitated towards MERP ... just on the strength of those critical hit tables ;-)
does anyone remember a game called Earthdawn? it was a pretty cool spin on the traditional Tolkien-esque fantasy world. it was somehow spookier and more ethnic ... i bought a bunch of the books all at once but never really managed to get a good game going as i was sort of "growing out of it" at the time.
― fields of salmon (fieldsofsalmon), Tuesday, 21 January 2003 15:36 (twenty-three years ago)
"Strike to head destroys brain and makes life difficult for the unfortunate fool. Expires in a heap, immediately"
― Alan (Alan), Tuesday, 21 January 2003 15:40 (twenty-three years ago)
four words: teenage mutant ninja turtles.
i tell you, those guys were on PCP or summat. that's just the tip of the iceberg.
― g-kit (g-kit), Tuesday, 21 January 2003 15:46 (twenty-three years ago)
The direction of it was pretty much up to the players, leading to some hilarious plot bits including them milling over wether to slaughter the firstborn of their native village (they'd got the wrong end of the stick about "a newcomer to the town")and breaking into the local guard house to get some clues (still not sure why they did that).
It was tremendous fun, largely cos it just consisted of getting pissed and gossiping more than actually playing the game.
― Lynskey (Lynskey), Tuesday, 21 January 2003 16:00 (twenty-three years ago)
ancient hackles rise - "true" here = "commercially available". Most freeformers I knew distrusted or disliked Amber hugely.
(ph34r my indieism!!)
― Tom (Groke), Tuesday, 21 January 2003 16:07 (twenty-three years ago)
― Pete (Pete), Tuesday, 21 January 2003 16:10 (twenty-three years ago)
that was my experience, anyway.
― DV (dirtyvicar), Tuesday, 21 January 2003 16:44 (twenty-three years ago)
― Lek Dukagjin, Tuesday, 21 January 2003 16:50 (twenty-three years ago)
― g.cannon (gcannon), Tuesday, 21 January 2003 17:11 (twenty-three years ago)
― Andrew Farrell (afarrell), Tuesday, 21 January 2003 17:19 (twenty-three years ago)
― Alan (Alan), Tuesday, 21 January 2003 17:27 (twenty-three years ago)
― Ernest P. (ernestp), Tuesday, 21 January 2003 17:33 (twenty-three years ago)
― Spencer Chow (spencermfi), Tuesday, 21 January 2003 17:46 (twenty-three years ago)
Isn't PARANOIA the one where the players get in trouble if they read the rulebook? and where the game is so deestructive that each player has to have six lives to stand any chance of completing even one session?
― DV (dirtyvicar), Tuesday, 21 January 2003 17:47 (twenty-three years ago)
I STILL play Settlers of Catan whenever I run into willing players.
― donut bitch (donut), Tuesday, 21 January 2003 17:54 (twenty-three years ago)
― g.cannon (gcannon), Tuesday, 21 January 2003 18:27 (twenty-three years ago)
You guys are making me miss my old days of D & D...this makes me sad, 'cause my friend Kurt who was the best DM evah isn't alive anymore. :(
― nickalicious (nickalicious), Tuesday, 21 January 2003 18:32 (twenty-three years ago)
That really is the key argument, and a good argument in favor of Eric Wujcik as well. (You were arguing in favor, right?) Obv. I'm pro-Amber, but yes, I should have used Tom's 'commercially available' modifier. (Please recommend me some indie free-form games, Tom!) I still think Amber's a great game with the right group, and never have a problem with the GM being monopolized to the detriment of the other players because all the players are scheming bastards who go off in little groups when the GM is busy.
― teeny (teeny), Tuesday, 21 January 2003 18:49 (twenty-three years ago)
― Tom (Groke), Tuesday, 21 January 2003 19:03 (twenty-three years ago)
― Tracer Hand (tracerhand), Tuesday, 21 January 2003 19:18 (twenty-three years ago)
I'm actually trying to work up a screenplay idea based on this.
― Spencer Chow (spencermfi), Tuesday, 21 January 2003 19:21 (twenty-three years ago)
Destroy: angry vindictive DMs/GMs
― nickalicious (nickalicious), Tuesday, 21 January 2003 19:30 (twenty-three years ago)
― Martin Skidmore (Martin Skidmore), Tuesday, 21 January 2003 19:43 (twenty-three years ago)
― Tracer Hand (tracerhand), Tuesday, 21 January 2003 19:56 (twenty-three years ago)
I loved the old amendments to D&D, ie. Expert, Companion, Masters. No, D&D != 'Basic' D&D, though WD and every other tosser used to call it that routinely.
AD&D: I had an affection for the rulebooks, but actually playing it would have been far too complicated.
I like the sound of Ewing's Victorian game.
I recently discovered old Traveller books: again, you hardly need them for 'playability': it's just the sheer coolness of those black pamphlets with yellow / blue piping and Scouts, High Guard, etc. 'High Guard': those words strike me as cool even now.
― the pinefox, Tuesday, 21 January 2003 20:05 (twenty-three years ago)
― Martin Skidmore (Martin Skidmore), Tuesday, 21 January 2003 20:41 (twenty-three years ago)
― Pashmina (Pashmina), Tuesday, 21 January 2003 21:01 (twenty-three years ago)
then we did one based on some caves and a miniature "canyon" near our houses.
as for commercially, we only played ad&d because we were poor and we could get this stuff from the older kids in the neighborhood.
― gygax!, Tuesday, 21 January 2003 21:02 (twenty-three years ago)
+2 to peeing in the hot tub, roll 2d12 to determine radius.
― fields of salmon (fieldsofsalmon), Tuesday, 21 January 2003 21:06 (twenty-three years ago)
speaking of, that was my first introduction to computer noise musics was playing cpu tapes on the hi-fi.
― gygax!, Tuesday, 21 January 2003 21:17 (twenty-three years ago)
― chaki (chaki), Tuesday, 21 January 2003 21:30 (twenty-three years ago)
Tom,didn't I guest-star at an episode of that? were any other ILXoRs there, apart from you, me, and AlexT?
― DV (dirtyvicar), Tuesday, 21 January 2003 22:33 (twenty-three years ago)
― DV (dirtyvicar), Tuesday, 21 January 2003 22:34 (twenty-three years ago)
D: Paranoia (I never met a GM who could run that worth a shit) and anything by White Wolf (munchkinism reigns forever in that system)
― Millar (Millar), Tuesday, 21 January 2003 22:50 (twenty-three years ago)
― Spencer Chow (spencermfi), Wednesday, 22 January 2003 01:00 (twenty-three years ago)
Dreampod 9 did Heavy Gear, right? I was going to get into that but then the GM moved or some such.
― Millar (Millar), Wednesday, 22 January 2003 01:05 (twenty-three years ago)
Oh, I feel dumb now. That's too much freedom for me.
Also Search: Gencon USA. Anyone been to the UK version? is it as much stupid geeky fun?
― teeny (teeny), Wednesday, 22 January 2003 01:24 (twenty-three years ago)
― Spencer Chow (spencermfi), Wednesday, 22 January 2003 02:24 (twenty-three years ago)
Yes, Dreampod 9 did Heavy Gear and Jovian Chronicles. The high quality continues apace with Gear Krieg. They've even started issuing miniatures in a standard scale so that they're compatible with your Shermans and Tigers! Yay!
― Spencer Chow (spencermfi), Wednesday, 22 January 2003 02:26 (twenty-three years ago)
― Chupa-Cabras (vicc13), Wednesday, 22 January 2003 03:46 (twenty-three years ago)
Destroy: D&D third edition. I went to Neutral Ground last fall to watch a bunch of post-college urban gamers play it, thinking it would be dynamic and pleasantly nostaltic. Instead we watched them battle a bunch of puny goblins for 70 minutes with a stupid roll of opportunity every single round of the melee. It would have been more efficient for the wizard to cast Level One Cloud of Ennui in the goblins' direction (instead of mine).
― felicity (felicity), Wednesday, 22 January 2003 06:22 (twenty-three years ago)
of course!let's hear it for SDC. alright.
heroes unlimited also = very good. i like the paladium stuff, except rifts. MDC = shit idea.
― g-kit (g-kit), Wednesday, 22 January 2003 10:14 (twenty-three years ago)
Which it is.
I ran a few Paranoia sessions, but it is difficult to make all the players act in character and not constantly shoot each other (which is kind of the point of the game).
― Pete (Pete), Wednesday, 22 January 2003 10:33 (twenty-three years ago)
http://www.amazon.com/exec/obidos/ASIN/0966892690/helioinc/002-5344300-8792809
― Alan (Alan), Wednesday, 22 January 2003 10:44 (twenty-three years ago)
It needed a good keeper - but not half as much as Toon.
Bunnies & Burrows was interesting but kinda got confused as to whether it was Watership Down or Night of the Lepus or Bugs Bunny. A bit like Traveller which could be everything but generally failed to be anything.
The Morrow Project ahd much to recomend it. Guys with a clear mission and lots fo firepower discover things have gone wrong, very wrong. Loads of potential for disaster. Appalingly supported of course resulting in its premature death.
― tigerclawskank, Wednesday, 22 January 2003 13:18 (twenty-three years ago)
― Martin Skidmore (Martin Skidmore), Wednesday, 22 January 2003 13:29 (twenty-three years ago)
actually, I'd really like to play a role playing game in which you are one of the cuddly toys with which David plays Monopoly with his seven year old son.
― DV (dirtyvicar), Wednesday, 22 January 2003 15:33 (twenty-three years ago)
hilarious! i bought a copy of toon on a family vacation to seattle when i was about 12, but aside from trying to play it in the car with my dad on the way back i couldn't manage a good game. how the heck do you capture the zaniness and fast pace of a cartoon in an RPG?
― fields of salmon (fieldsofsalmon), Wednesday, 22 January 2003 15:39 (twenty-three years ago)
― DV (dirtyvicar), Wednesday, 22 January 2003 16:02 (twenty-three years ago)
I actually was almost commissioned to write a module for this once. Ah, 1989.
My gaming history -- Basic D&D, Expert D&D, Advanced D&D (guess the pattern), Call of Chthulu, a smidgen of Vampire. My interest level petered out somewhere around 1993.
― Ned Raggett (Ned), Wednesday, 22 January 2003 16:43 (twenty-three years ago)
holy crap!!!! i appoint you GM for life! writing modules was my dream career for a while in my early teens, how did you manage to almost score such a gig?
― fields of salmon (fieldsofsalmon), Wednesday, 22 January 2003 17:02 (twenty-three years ago)
― Ned Raggett (Ned), Wednesday, 22 January 2003 17:27 (twenty-three years ago)
― fields of salmon (fieldsofsalmon), Wednesday, 22 January 2003 18:28 (twenty-three years ago)
― Martin Skidmore (Martin Skidmore), Wednesday, 22 January 2003 18:38 (twenty-three years ago)
1 Troll2 Troll3 Troll4 Troll5 Troll6 Troll
― Tom (Groke), Wednesday, 22 January 2003 18:40 (twenty-three years ago)
― Sick Nouthall (Nick Southall), Sunday, 4 April 2004 22:46 (twenty-two years ago)
― teeny (teeny), Sunday, 4 April 2004 22:49 (twenty-two years ago)
― Sick Nouthall (Nick Southall), Sunday, 4 April 2004 22:50 (twenty-two years ago)
― teeny (teeny), Sunday, 4 April 2004 22:52 (twenty-two years ago)
The idea behind it, or at least what's proven its success, is that new games/settings can come out without a) needing to develop a new mechanics system which won't be subjected to the same level of playtesting as that which the Big Publishers can afford; and b) requiring the customer to learn a new system. A lot of licensed properties end up as D20 games now -- Star Wars, the Wheel of Time -- and a lot of older games, especially ones with cult followings, also have D20 versions (Deadlands, Call of Cthulhu, Big Eyes Small Mouth).
A lot of people bitch about it, because that's what gamers do; I have a D20 supplement coming out this summer, and being able to leave the system out and direct the reader to the book they almost certainly already own (or have downloaded) keeps the price much lower.
(several xposts)
― Tep (ktepi), Sunday, 4 April 2004 22:53 (twenty-two years ago)
though i dont like the psionics shit.
― anthony, Sunday, 4 April 2004 22:56 (twenty-two years ago)
― g--ff (gcannon), Sunday, 4 April 2004 22:57 (twenty-two years ago)
― Tep (ktepi), Sunday, 4 April 2004 22:57 (twenty-two years ago)
― Tep (ktepi), Sunday, 4 April 2004 22:59 (twenty-two years ago)
― g--ff (gcannon), Sunday, 4 April 2004 23:07 (twenty-two years ago)
GURPS books make great writing references, sometimes, especially in the pre-google era ("what was the name of the Russian hero who fought Koshchei? oh yeah ..."). I still keep GURPS Martial Arts handy for brainstorming when I'm writing fight scenes.
― Tep (ktepi), Sunday, 4 April 2004 23:08 (twenty-two years ago)
― teeny (teeny), Sunday, 4 April 2004 23:17 (twenty-two years ago)
― teeny (teeny), Sunday, 4 April 2004 23:22 (twenty-two years ago)
― Tep (ktepi), Sunday, 4 April 2004 23:24 (twenty-two years ago)
wasn't there a subset of WW books that were adults only or something?
― g--ff (gcannon), Sunday, 4 April 2004 23:25 (twenty-two years ago)
― teeny (teeny), Sunday, 4 April 2004 23:28 (twenty-two years ago)
― Tep (ktepi), Sunday, 4 April 2004 23:34 (twenty-two years ago)
― g--ff (gcannon), Sunday, 4 April 2004 23:35 (twenty-two years ago)
― teeny (teeny), Sunday, 4 April 2004 23:38 (twenty-two years ago)
I don't think I'll run anything at GenCon, although I'm going to bring a couple of things -- Little Fears, All Flesh Must Be Eaten, and my game Fierce Lullabies, probably -- in case I want to run a pick-up game. That's one thing that makes GenCon odd for me: on the one hand, I've only been a player (in the "not the GM" sense) like 3 or 4 times since jr high; on the other hand, I've never run a game for people I didn't know. I wouldn't know where to pitch, so to speak.
― Tep (ktepi), Sunday, 4 April 2004 23:41 (twenty-two years ago)
― teeny (teeny), Sunday, 4 April 2004 23:46 (twenty-two years ago)
I'm going to bring Once Upon A Time, too, the card game thing, cause I got it cheap from a going out of business sale and haven't had a chance to play it. I have no idea what to expect from this thing, but that's all right (it'll probably be my first time in Indianapolis for more than an airport trip, too).
― Tep (ktepi), Sunday, 4 April 2004 23:50 (twenty-two years ago)
S: the superhero game where you had to make flaws for your character rather strengths. I never played it, but it sounded more fun than AD&D (root canal sounded better than AD&D)
― miloauckerman (miloauckerman), Monday, 5 April 2004 00:13 (twenty-two years ago)
Orion's arm* hard science* plausible technology* realistic cultural development* vast setting* 10000+ year timeline* no humanoid aliens
Big ideas, grand vision stretches imagination and is also based on a good premice: Hard science fiction, Technology drives change, Human nature is not fixed, No feudalist space-empires, Alien aliens, No Jumpsuits, Conflicts are different.The intro:"300 years ago humans left for the stars. On the colonies humans have discovered marvels, developed new cultures, changed in new directions - separated by gulfs measured in light-years. But now they are brought together again. Culture clashes with culture, philosophy with philosophy. Technologies recombine into something new, something that can transform humanity or destroy it. Ambitious people plan for the dynamic future. It is a time for...Big Ideas, Grand Vision"
There's also Transhuman Space by Steve Jackson games who got lots of ideas: bioships, Toxic Memes, obsolete cybertechnology, parahumans, digital consciousness, intelligent octopus, smartcats , Spacegoing transnationals etc etc
― Sébastien Chikara (Sébastien Chikara), Monday, 5 April 2004 00:20 (twenty-two years ago)
― Tep (ktepi), Wednesday, 14 April 2004 14:36 (twenty-two years ago)
― teeny (teeny), Wednesday, 14 April 2004 14:41 (twenty-two years ago)
― Tep (ktepi), Wednesday, 14 April 2004 14:43 (twenty-two years ago)
1. skyrealms of jorune2. warhammer 40k3. kult4. call of cthulhu5. underground 6. star wars 1st ed (west end, not d20)7. castle falkenstein8. tribe eight9. ad&d 2nd ed : oriental adventures10. white wolf's kindred of the east11. earthdawn
― vahid (vahid), Wednesday, 14 April 2004 16:10 (twenty-two years ago)
Oriental Adventures absolutely rocked; Kindred of the East had a lot of potential, too, although it suffered from White Wolf's perpetual Look At Our Fonts syndrome (for a company that has thrived in no small part because of the appeal of games which are fun to read even if you don't end up playing them, they really like putting out products no one can actually read). Never got around to playing that one much, though -- I had a play-by-email game going that disintegrated rapidly.
― Tep (ktepi), Wednesday, 14 April 2004 16:20 (twenty-two years ago)
i think aside from aging one of the things that turned me off roleplaying in general was the rapidly increasing gothyness of the whole endeavour. if it wasn't like a star trek convention it was like hot topic menace and tim burton twee.
― vahid (vahid), Wednesday, 14 April 2004 16:28 (twenty-two years ago)
For me, it's lack of place -- I don't like running a game anywhere but my own home, ideally, and this place just doesn't have any rooms more than 4 people can be in without feeling claustrophobic, much less four people and their gamer detritus -- and not being around my old players anymore. Finding the right people to play with can take so much time -- I really don't need five people who are just going to fill the air with recycled Something Positive jokes and arguments about LOTR. The best people I've played with, come to think of it, were the ones who played RPGs because they specifically liked them, not because it was an inevitable result of their being geeks: they weren't Star Trek fans, they didn't have collections of Star Wars books, they didn't make mead in their spare time, etc.
― Tep (ktepi), Wednesday, 14 April 2004 16:44 (twenty-two years ago)
I would post this on the LOL thread but the other kids would probably give me a wedgie.
― teeny (teeny), Wednesday, 14 April 2004 17:51 (twenty-two years ago)
― the bellefox, Wednesday, 14 April 2004 17:52 (twenty-two years ago)
(Yes, I am a ghost pirate.)
― Tep (ktepi), Wednesday, 14 April 2004 17:59 (twenty-two years ago)
Yeah so I played Warhammer, D&D, TMNT (pre-tv show thanks), some James Bond-type spy game, Cthulu, and probably a couple others.... God, I'm so ashamed.
― Aaron W (Aaron W), Wednesday, 14 April 2004 18:15 (twenty-two years ago)
― teeny (teeny), Wednesday, 14 April 2004 18:28 (twenty-two years ago)
makes you think.
― DV (dirtyvicar), Wednesday, 14 April 2004 18:42 (twenty-two years ago)
obviously, not being around your old players is a pain, but the smallness of everywhere in your house could be turned to an advantage - the claustrophobia could be good for horror roleplaying games.
― DV (dirtyvicar), Wednesday, 14 April 2004 19:28 (twenty-two years ago)
― Martin Skidmore (Martin Skidmore), Wednesday, 14 April 2004 19:39 (twenty-two years ago)
by the way, was anyone else from ILX (other than Tom & AlexT) at the roleplaying game thing Tom brought me to in South London some years ago (in the pre-ILX era)?
― DV (dirtyvicar), Wednesday, 14 April 2004 22:09 (twenty-two years ago)
That's true ... I guess the problem is a lack of seating area, in part -- the living room has a love seat, an easy chair, and my computer desk, but if you fill those seats (or the small amount of empty floor space -- my living room is also my office/place for my bookshelves), not everyone can see each other. It might be interesting to have everyone in the front of the room with me at the desk behind them, though :)
― Tep (ktepi), Wednesday, 14 April 2004 23:14 (twenty-two years ago)
idea of the Vicar always playing a Vicar = best idea of today
but *simpering* vicar?
― the bellefox, Thursday, 15 April 2004 11:04 (twenty-two years ago)
― Jaunty Alan (Alan), Thursday, 15 April 2004 11:30 (twenty-two years ago)
― DV (dirtyvicar), Thursday, 15 April 2004 12:20 (twenty-two years ago)
CoC, modern setting, Wiltshire. Fire Vampires. Inbred cultists (though only a handful).
Lustmord, The Drums From Mt Eerie, New & Rediscovered Musical Instruments, Project Dark are planned... anything else spring to mind? Looking for some kind of alien language type thing (heavily treated vocals) without having to play death metal...
― aldo_cowpat (aldo_cowpat), Monday, 16 August 2004 11:53 (twenty-one years ago)
― Porkpie (porkpie), Monday, 16 August 2004 13:07 (twenty-one years ago)
― g--ff (gcannon), Wednesday, 13 October 2004 05:23 (twenty-one years ago)
G--ff - are GURPS going to reissue their version of Bunnies & Burrows?
― DV (dirtyvicar), Wednesday, 13 October 2004 19:19 (twenty-one years ago)
― aldo_cowpat (aldo_cowpat), Thursday, 14 October 2004 09:22 (twenty-one years ago)
― DV (dirtyvicar), Thursday, 14 October 2004 11:29 (twenty-one years ago)
― aldo_cowpat (aldo_cowpat), Thursday, 14 October 2004 11:38 (twenty-one years ago)
― kingfish, Monday, 7 May 2007 16:47 (nineteen years ago)
― gff, Monday, 7 May 2007 16:55 (nineteen years ago)
― gff, Monday, 7 May 2007 16:58 (nineteen years ago)
― gff, Monday, 7 May 2007 16:59 (nineteen years ago)
― TOMBOT, Monday, 7 May 2007 17:01 (nineteen years ago)
― Will M., Monday, 7 May 2007 17:20 (nineteen years ago)
― Mark C, Monday, 7 May 2007 17:23 (nineteen years ago)
― kingfish, Monday, 7 May 2007 17:27 (nineteen years ago)
― moonship journey to baja, Monday, 7 May 2007 17:54 (nineteen years ago)
Phoenix Command was highlighted in the May '89 issue of the Belgian edition of Playboy magazine article "Role-Playing Outside the Bedroom" written by Gore Vidal. It was revealed there that, not only was Hugh Hefner a fan of role-playing games, but that he refereed a weekly Phoenix Command game at the Playboy Mansion. Whether he still runs the game today is unknown.
― fit and working again, Friday, 24 January 2014 20:20 (twelve years ago)
lol
― goole, Friday, 24 January 2014 21:22 (twelve years ago)
i wish i could play in some rpg campaign - even generic fantasy i don't mind (tho my pref has always been cyberpunk) but a. no time b. no gm :(
― Mordy , Friday, 24 January 2014 23:43 (twelve years ago)
let's do one on ILX
― the late great, Friday, 24 January 2014 23:44 (twelve years ago)
Some kind of game where people write in character according to some kind of story might be a fun thing to have here
― cardamon, Saturday, 25 January 2014 02:30 (twelve years ago)
lol maybe on an invite-only private board - have u posted to ilx before bro?
― Mordy , Saturday, 25 January 2014 02:31 (twelve years ago)
That was assumed.
― cardamon, Saturday, 25 January 2014 02:46 (twelve years ago)
https://twitter.com/AndrewWK/statuses/425038191914012672
― Mordy , Saturday, 25 January 2014 06:02 (twelve years ago)
turns out i partied a lot in high school :/
― goole, Saturday, 25 January 2014 19:37 (twelve years ago)
DM: "Your quest is to seize the Keg of Inebriation from the grumpy Storekeeper in the village."
― And when you f--- up, you go backwards (snoball), Saturday, 25 January 2014 20:22 (twelve years ago)
this looks cool https://www.kickstarter.com/projects/1004444231/dungeonforge-be-the-ultimate-dungeon-master
― Mordy , Monday, 27 January 2014 14:58 (twelve years ago)
http://www.rockpapershotgun.com/2014/01/27/dm-from-the-am-to-the-pm-in-dungeonforge/#more-186713
― Mordy , Monday, 27 January 2014 14:59 (twelve years ago)
this book looks interesting
http://www.amazon.com/exec/obidos/ASIN/0615642047/downandoutint-20
― brownie, Monday, 27 January 2014 15:59 (twelve years ago)
I have that book and it's ridiculously interesting
― second set all dead boys covers (underrated aerosmith bootlegs I have owned), Monday, 27 January 2014 16:16 (twelve years ago)
i actually joined in a game recently at work! short sessions post-work on wednesdays booking a conference room to play a french-language game (we play in english, but the ruleset is french only) called... vermin? vermine? unsure on spelling. post-apoc nature-reclaims-earth-from-humans horrorish setting. not sure how long it'll last since A) it took months to get people to even start coming and B) who the fuck wants to leave work at 10pm on a wednesday?, but it's pretty neat so far. ABSURDLY lethal but dm promises to more or less make combat something that we'll only get into if we're stupid enough to make it happen
― I've Seen rRootage (Will M.), Monday, 27 January 2014 16:29 (twelve years ago)
I ran a 2nd edition ad&d campaign from about 2009 to last year (built my own world and maps, natch) (previous ad&d stint being from about 1980 to 1985) and it was soooo fun but sooooo tough to actually get sessions together when some players are in NJ and one's in Metro North land and half of them have small children and most of them are comix freelancers who have to be draconian w themselves about time. I've thought about converting it to a private blog format or something so we could keep going.
Also that book looks fucking awesome.
― grape is the flavor of my true love's hair (Jon Lewis), Monday, 27 January 2014 16:36 (twelve years ago)
hey happy 40th birthday D&D
― sleeve, Monday, 27 January 2014 17:51 (twelve years ago)
I am very tempted to start buying 1st edition Traveler material, am I insane
― ian, Monday, 13 November 2023 16:44 (two years ago)
Some people on the Brooklyn OSR/RPG Discord I am on were trying to get a game of that together. I don't recall if they ended up playing. Caverns of Thracia might have taken that over.
If you think you will play it, why not? (lol, I know, I know.)
― il lavoro mi rovina la giornata (PBKR), Monday, 13 November 2023 18:37 (two years ago)
I found the first edition of Traveller frustratingly vague and at the same time overly complicated. It rarely lent itself to good gameplay.
The GURPS version, on the other hand, really rocks.
― immodesty blaise (jimbeaux), Monday, 13 November 2023 20:20 (two years ago)
I bought the two Bundles of Holding during lockdown that had 50 (fifty) LBBs so I share your pain.
They look good alongside my actual twenty or so LBBs and just the one or two reissues.
― Hello I'm shitty gatsworth (aldo), Monday, 13 November 2023 21:33 (two years ago)
SPI published a science fiction RPG called Universe that I thought was really cool. The rules were cool, anyway, I never got a group to play it.
― immodesty blaise (jimbeaux), Monday, 13 November 2023 23:23 (two years ago)
Sixteen-year-old me loved this cover.
https://m.media-amazon.com/images/I/91SUGOShrxL._AC_UF1000,1000_QL80_.jpg
― immodesty blaise (jimbeaux), Monday, 13 November 2023 23:29 (two years ago)
Ok now I’m wanting to just get a bunch of Gurps traveller books… I’ve always been intrigued by Gurps. I have a few of the hustorical setting books, and the new sun book. So I should get that core book and compendiums and a bunch of the cheaper traveller books, right?
― ian, Tuesday, 14 November 2023 05:35 (two years ago)
GURPS was one of my most played RPGs back in the day. It's definitely not rules lite or OSR - it has a heavy character creation and skill system - but most of the complexity after character creation can be ignored.
― il lavoro mi rovina la giornata (PBKR), Tuesday, 14 November 2023 12:37 (two years ago)
Btw, Free RPG Day is happening this Saturday at various places around the globe. Check your FLGS if they’re participating
https://freerpgday.com
― Glower, Disruption & Pies (kingfish), Friday, 21 June 2024 20:38 (one year ago)