rolling thread of stuff worth reading on videogames

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HEYO

Nhex, Monday, 4 January 2016 15:37 (eight years ago) link

https://tcrf.net/Shadow_of_the_Colossus

polyphonic, Tuesday, 5 January 2016 23:46 (eight years ago) link

v interesting!

Copy rights, pleasing all star wars fans, hiring professionals. (forksclovetofu), Wednesday, 6 January 2016 00:50 (eight years ago) link

i couldnt finish maxs article but i reminded me of this tweet i made:

https://twitter.com/wutsreal/status/682262421814263808

-san (Lamp), Wednesday, 6 January 2016 06:11 (eight years ago) link

one month passes...

http://bigstory.ap.org/a0adbb01bd844feab958e692c21491cc

Some manufacturers have unveiled machines giving gamblers the option of playing classic video games like "Space Invaders" and "Pac Man" as a sort of bonus round to earn more betting credits in between typical slot machine play.

Others are toying with gambling versions of arcade games like pinball and video game console products like "Guitar Hero." Still others are developing casino gambling versions of popular smartphone games like" ''Angry Birds" and "Words with Friends."

reggae mike love (polyphonic), Thursday, 18 February 2016 22:49 (eight years ago) link

Anybody been to a casino in the last 5-10 years? Video slots are culturally acceptable ways for older folks to indulge their video game playing. Any casino now is just acres and acres of video slots, each more licensed than the last.

Darkest Cosmologist junk (kingfish), Friday, 19 February 2016 09:14 (eight years ago) link

Very hard to shake the impression, all the way through that, that I'd glance up and realise it was an Onion article.

Andrew Farrell, Sunday, 21 February 2016 01:03 (eight years ago) link

Good point. I feel like an Onion article would have included even more obvious ringers than a half-dozen college acquaintances from beer country, somehow.

Sith Dog (El Tomboto), Sunday, 21 February 2016 01:28 (eight years ago) link

three weeks pass...

a link tombot posted on the AI thread to an interview with the DeepMind founder has lots of stuff relevant to the gaming world as well, including references to cutting edge ILG topics like peter molyneux

http://www.theverge.com/2016/3/10/11192774/demis-hassabis-interview-alphago-google-deepmind-ai

Karl Malone, Monday, 14 March 2016 20:27 (eight years ago) link

Well well well, walking simulators have made the NYTimes

http://mobile.nytimes.com/2016/03/17/arts/video-games/video-games-where-hearts-not-guns-drive-the-action.html

Darkest Cosmologist junk (kingfish), Friday, 18 March 2016 07:11 (eight years ago) link

It's emulation's long association with piracy, Cifaldi said, that has given it a bad name. Nintendo in particular seems to have a particular aversion towards it, he noted, pointing to their official statement on the issue which has been available at their corporate website for the last 16 years.

How Come Nintendo Does Not Take Steps Towards Legitimizing Nintendo Emulators?

Emulators developed to play illegally copied Nintendo software promote piracy. That's like asking why doesn't Nintendo legitimize piracy. It doesn't make any business sense. It's that simple and not open to debate.

But this language, Cifaldi claims, is disingenuous because the Wii U's Virtual Console is nothing more than an emulator.

More damning, Cifaldi claims to have found a piece of hexadecimal code from a freely available Nintendo Entertainment System emulator — a kind of watermark from a Nintendo emulator known as iNES — embedded within the code of the version of Super Mario Bros. for sale on the Virtual Console right now.

"I would posit," Cifaldi said, "that Nintendo downloaded Super Mario Bros. from the internet and sold it to you."

http://www.polygon.com/2016/3/18/11265988/emulation-isnt-a-dirty-word-and-one-man-thinks-it-can-save-gamings

AdamVania (Adam Bruneau), Saturday, 19 March 2016 15:03 (eight years ago) link

one month passes...

Creative Director: “Yes, we definitely need doors in this game.”
Project Manager: “I’ll put time on the schedule for people to make doors.”
Designer: “I wrote a doc explaining what we need doors to do.”
Concept Artist: “I made some gorgeous paintings of doors.”
Art Director: “This third painting is exactly the style of doors we need.”
Environment Artist: “I took this painting of a door and made it into an object in the game.”
Animator: “I made the door open and close.”
Sound Designer: “I made the sounds the door creates when it opens and closes.”
Audio Engineer: “The sound of the door opening and closing will change based on where the player is and what direction they are facing.”
Composer: “I created a theme song for the door.”
FX Artist: “I added some cool sparks to the door when it opens.”
Writer: “When the door opens, the player will say, ‘Hey look! The door opened!’ “
Lighter: “There is a bright red light over the door when it’s locked, and a green one when it’s opened.”
Legal: “The environment artist put a Starbucks logo on the door. You need to remove that if you don’t want to be sued.”
Character Artist: “I don’t really care about this door until it can start wearing hats.”
Gameplay Programmer: “This door asset now opens and closes based on proximity to the player. It can also be locked and unlocked through script.”
AI Programmer: “Enemies and allies now know if a door is there and whether they can go through it.”
Network Programmer: “Do all the players need to see the door open at the same time?”
Release Engineer: “You need to get your doors in by 3pm if you want them on the disk.”
Core Engine Programmer: “I have optimized the code to allow up to 1024 doors in the game.”
Tools Programmer: “I made it even easier for you to place doors.”
Level Designer: “I put the door in my level and locked it. After an event, I unlocked it.”
UI Designer: “There’s now an objective marker on the door, and it has its own icon on the map.”
Combat Designer: “Enemies will spawn behind doors, and lay cover fire as their allies enter the room. Unless the player is looking inside the door in which case they will spawn behind a different door.”
Systems Designer: “A level 4 player earns 148xp for opening this door at the cost of 3 gold.”
Monetization Designer: “We could charge the player $.99 to open the door now, or wait 24 hours for it to open automatically.”
QA Tester: “I walked to the door. I ran to the door. I jumped at the door. I stood in the doorway until it closed. I saved and reloaded and walked to the door. I died and reloaded then walked to the door. I threw grenades at the door.”
UX / Usability Researcher: “I found some people on Craigslist to go through the door so we could see what problems crop up.”
Localization: “Door. Puerta. Porta. Porte. Tür. Dør. Deur. Drzwi. Drws. 문”
Producer: “Do we need to give everyone those doors or can we save them for a pre-order bonus?”
Publisher: “Those doors are really going to help this game stand out during the fall line-up.”
CEO: “I want you all to know how much I appreciate the time and effort put into making those doors.”
PR: “To all our fans, you’re going to go crazy over our next reveal #gamedev #doors #nextgen #retweet”
Community Manager: “I let the fans know that their concerns about doors will be addressed in the upcoming patch.”
Customer Support: “A player contacted us, confused about doors. I gave them detailed instructions on how to use them.”
Player: “I totally didn’t even notice a door there.”

http://kotaku.com/designing-a-video-game-as-illustrated-by-doors-1774319142

I look forward to hearing from you shortly, (Karl Malone), Tuesday, 3 May 2016 23:59 (seven years ago) link

Founder, Doors.com: I love masturbating to these doors

I look forward to hearing from you shortly, (Karl Malone), Wednesday, 4 May 2016 00:00 (seven years ago) link

That's awesome. Thank you.

bothan zulu (El Tomboto), Wednesday, 4 May 2016 03:01 (seven years ago) link

this killed me

i loled at tools programmer

oh wow and this is made by someone at ubisoft no wonder it sounds so fucking familiar

yellow despackling power (Will M.), Wednesday, 4 May 2016 04:37 (seven years ago) link

three weeks pass...

https://twitter.com/tha_rami/status/737594641562767363

ulysses, Tuesday, 31 May 2016 19:12 (seven years ago) link

marco ‏@elrokxxo May 31
@tha_rami a skull near a toilet, enviromental story telling gets me

AdamVania (Adam Bruneau), Thursday, 9 June 2016 00:02 (seven years ago) link

three weeks pass...

Dr Finkel should probably know. His job title is the Assistant Keeper of Ancient Mesopotamian Script, Languages and Cultures in the museum's Department of the Middle East. In a multiple choice scenario you would not struggle to match his headshot with his occupation. Unless one of the other options was "wizard".

This guy is amazing! Here is a video of him talking about the Game of Ur (as mentioned in that article): https://www.youtube.com/watch?v=wHjznvH54Cw

a passing spacecadet, Tuesday, 5 July 2016 21:32 (seven years ago) link

(good article, thank you)

a passing spacecadet, Tuesday, 5 July 2016 21:32 (seven years ago) link

ditto!

thrusted pelvis-first back (ulysses), Thursday, 7 July 2016 15:38 (seven years ago) link

four weeks pass...

http://shmuplations.com/iq/

thrusted pelvis-first back (ulysses), Thursday, 4 August 2016 03:44 (seven years ago) link

just read that article on senet; any poker players on ilg? the only game i've been playing on the reg lately is android texas hold-em, and I often think about what a stupid card game texas hold-em is, hardly a game at all really, until of course you throw the betting game on top, and then it's fantastic.

the foremost senet expert mentions betting may have been involved, though there doesn't seem to be any obvious evidence for it. anyway, fascinating that there are games we don't know how to play anymore

it's sort of a layered stunt (sheesh), Friday, 12 August 2016 06:23 (seven years ago) link

which android hold 'em do you prefer?

no poke balls (rip van wanko), Friday, 12 August 2016 07:00 (seven years ago) link

not sure if I've tried them all, but I've given three or four of them a shot and the only one I can get into is dragonplay, aka live holdem pro.

it's the best i've found but it's still not very good. very strange I think that there isn't one obvious best mobile poker game, maybe poker is waning in popularity a bit? anyway if I knew how to program smart phone games I would make the best one available by a country mile and retire to a cozy cottage on the beach, que sera sera

it's sort of a layered stunt (sheesh), Friday, 12 August 2016 08:01 (seven years ago) link

https://www.youtube.com/watch?v=tvYlxnHOY-Q

AdamVania (Adam Bruneau), Tuesday, 23 August 2016 03:22 (seven years ago) link

Took me like 5-10 minutes to get used to the narrator's voice ("compwession"??) but this is really, really good so far. Love the crazy prog-rock album cover style of the company early on. Damn this is long though, I'll have to finish it in pieces over the week.

Nhex, Saturday, 27 August 2016 02:41 (seven years ago) link

that was excellent

Roberto Spiralli, Saturday, 27 August 2016 21:08 (seven years ago) link

yeah he does have a distracting speech impediment but he also does his research and puts a lot of work into these.

Psychnosis games always tripped me out. i remember being amazed at a display Amiga running Shadow of the Beast inside a Software, Etc. someday i will play through those games...

i also love that there is a shooter called "Agony" where you play as an owl.

AdamVania (Adam Bruneau), Sunday, 28 August 2016 16:12 (seven years ago) link

Think Kim identifies as female, according to twitter: https://twitter.com/kimxxxjustice

These videos are great. The narration takes getting used to, and some jokes fall super-flat, but the knowledge and research is superb. Was Kim a videogame journalist or programmer back in the 8/16-bit days, or simply a megafan?

NI, Tuesday, 6 September 2016 19:24 (seven years ago) link

there's a 5 part / 4 hour history of molyneux on her channel too which is excellent - well worth a watch

jamiesummerz, Thursday, 8 September 2016 10:36 (seven years ago) link

two weeks pass...

well this is an absolutely fantastic read

http://www.kotaku.co.uk/2016/09/26/the-24-year-feud-that-has-dogged-star-citizen

jamiesummerz, Monday, 26 September 2016 14:09 (seven years ago) link

yeah, that's great - thanks for sharing

the whole star citizen debacle is endlessly fascinating

the devastation is very important to me (bizarro gazzara), Monday, 26 September 2016 14:46 (seven years ago) link

Great article!

Nhex, Tuesday, 27 September 2016 21:26 (seven years ago) link

unless they're a star citizen fan i think everyone has concluded by now that the entire project is - tho likely initially well-intentioned - abandonware and never going to live up to its initial promises.

Mordy, Wednesday, 28 September 2016 03:34 (seven years ago) link

Fantastic article

I look forward to hearing from you shortly, (Karl Malone), Wednesday, 28 September 2016 06:21 (seven years ago) link

yeah that was long and also really good, what a weird story. has anyone played any of the games mentioned in the article?
I

erudite beach boys fan (sheesh), Wednesday, 28 September 2016 06:51 (seven years ago) link

my uncle was an og Wing Commander dude, wonder if he was in on the kickstarter...

erudite beach boys fan (sheesh), Wednesday, 28 September 2016 06:53 (seven years ago) link

my first pc (a 75mhz pentiium) was bundled with a copy of wing commander 3 and it seemed impossibly futuristic to me at age 14. full-motion video with luke skywalker ffs!

the devastation is very important to me (bizarro gazzara), Wednesday, 28 September 2016 07:47 (seven years ago) link

first wing cmdr was a key experience for me

goole, Wednesday, 28 September 2016 15:44 (seven years ago) link

I watched my friend's Russian dad play a lot of Wing Commander. And I played a ton of Wing Commander 2, it was very difficult (and barely ran on our computer iirc) but also mind-blowing at the time.

sam jax sax jam (Jordan), Wednesday, 28 September 2016 15:51 (seven years ago) link

http://i.imgur.com/TVXFyl.jpg

sam jax sax jam (Jordan), Wednesday, 28 September 2016 15:51 (seven years ago) link

http://i.imgur.com/NzVH5A9.png

ciderpress, Wednesday, 28 September 2016 16:01 (seven years ago) link

apparently wing commander images are my proustian madeleines

Immediate Follower (NA), Wednesday, 28 September 2016 16:12 (seven years ago) link

"It's true, sir. The Kilrathi have invisible fighters."

― Doctor Casino, Tuesday, 1 April 2008 15:17 (eight years ago) Permalink

Doctor Casino, Wednesday, 28 September 2016 16:29 (seven years ago) link

god i loved wing commander 2 SO MUCH

thrusted pelvis-first back (ulysses), Wednesday, 28 September 2016 18:08 (seven years ago) link

https://www.youtube.com/watch?v=wfAoVX_VWWs

thrusted pelvis-first back (ulysses), Wednesday, 28 September 2016 18:09 (seven years ago) link


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