Magic: The Gathering C/D

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I would say "move to beginning of combat?" to make it extra clear we're not in the beginning of combat step already. Kind of a strange phrase to use but the timing on Flamewake Phoenix is unusual, so it makes sense. "Move to combat?" could lead to problems like you think, Moodles.

Vinnie, Thursday, 5 March 2015 12:34 (nine years ago) link

origins obv

Roberto Spiralli, Friday, 6 March 2015 20:42 (nine years ago) link

also next block is Battle For Zendikar

i kinda hate return blocks in general but zendikar is one of the 2 post-timespiral settings i've particularly liked so this is ok

ciderpress, Friday, 6 March 2015 21:17 (nine years ago) link

crazy. I guess their trying to push Temur with the new Sarkhan

Free Me's Electric Trumpet (Moodles), Friday, 6 March 2015 22:10 (nine years ago) link

Thought we'd get the enemy fetches in Dragons, but with a third of the set spoiled and a return to Zendikar, it's looking like we might need to wait a few more months. Also Evolving Wilds would be strange to print with the fetches

Vinnie, Saturday, 7 March 2015 06:32 (nine years ago) link

I woulda put money on the next block being zendikar

fetches in a small set woulda been bad - fairly few would be opened

iatee, Saturday, 7 March 2015 06:36 (nine years ago) link

Dragons is a big set, but you're right it won't get opened as much as battle for zendikar, since there's no triple drafting and it's only for three months

Vinnie, Saturday, 7 March 2015 06:52 (nine years ago) link

http://www.cbsnews.com/news/twin-convicted-of-killing-man-over-fantasy-cards-worth-100k/

i watched an investigation discovery murder porn on this, the da called mtg "cardboard crack"

johnny crunch, Sunday, 8 March 2015 00:51 (nine years ago) link

Brother was quoted as saying "I know know just the person for that job"

Free Me's Electric Trumpet (Moodles), Sunday, 8 March 2015 01:12 (nine years ago) link

the new commands seem pretty roundly meh, maybe with the exception of the gruul one if constructed can take advantage of the ramp. GW one i am sure will be lifegain, a +1/+1 counter, destroy enchantment, plus something underwhelming. depends how it is costed.

Roberto Spiralli, Monday, 9 March 2015 14:12 (nine years ago) link

note that the GR one is also a skullcrack if there's a deck that wants that effect and runs green

i was hoping that some of them would be more tightly designed like primal command from the original cycle where there were internal synergies between pairs of the abilities but so far other than the aforementioned skullcrack mode these are all just Here Are 4 Things These Colors Can Do

ciderpress, Monday, 9 March 2015 14:28 (nine years ago) link

but it should go without saying that all of them are better than they look because they are 6 different spells on one card

ciderpress, Monday, 9 March 2015 14:31 (nine years ago) link

gw one will obviously make a token since that's the one thing that none of the other 9 do at this point. this will probably also make it one of the strongest

ciderpress, Monday, 9 March 2015 14:35 (nine years ago) link

makes sense

Roberto Spiralli, Monday, 9 March 2015 14:39 (nine years ago) link

damn, red is getting some cards in this set

Roberto Spiralli, Monday, 9 March 2015 15:18 (nine years ago) link

http://mythicspoiler.com/dtk/cards/communewithlava.jpg

Now this is interesting, maybe the most "pushed" version of this red draw effect yet. For Modern I would guess Epic Experiment is better but I do think someone will find a home for this, even as just a 2-of or whatever

Abstinence Hawk (frogbs), Thursday, 12 March 2015 11:42 (nine years ago) link

i was in the ballpark for the GW command i guess but i really didn't think they would put a fight on it. and with the low cmc the card seems pretty pushed. the no damage from a spell instead of lifegain option is pretty interesting, more narrow but more powerful.

Roberto Spiralli, Thursday, 12 March 2015 18:32 (nine years ago) link

just like the RG one, getting a 6-mode spell for 2 mana is insane regardless of how low-impact each mode is. these will be strong cards

ciderpress, Thursday, 12 March 2015 19:23 (nine years ago) link

full spoiler is up, a lot of cool artwork in this set

Free Me's Electric Trumpet (Moodles), Friday, 13 March 2015 15:10 (nine years ago) link

this set actually looks really fun to me on first glance. lots of good commons.

ciderpress, Friday, 13 March 2015 15:48 (nine years ago) link

Megamorph is a bit strange to me. Maybe because I'm so used to 5 mana being the key point for powerful morphs. In this set, there are a lot of ones for over 5 that just seem too costly for the effect, while the under 5s seem really good.

Also, the Rebound effects look really powerful.

Free Me's Electric Trumpet (Moodles), Friday, 13 March 2015 16:18 (nine years ago) link

the exploit cards look really strong for limited to me, they let you draft a tighter curve without getting punished for it since you can cash in your early drops for more cards as they become irrelevant. the effects on the common ones are better than i was expecting.

ciderpress, Friday, 13 March 2015 19:05 (nine years ago) link

hey iatee what's the status of that tasigur delver deck? you still happy with it? i'm looking to re-enter modern in the near future and i need to lock in on a deck

ciderpress, Wednesday, 25 March 2015 13:58 (nine years ago) link

yeah very happy. it has a good game against every t1 deck and there are a lot of angles of attack - you can be the t1 delver deck or you can be the grindy snapcaster control deck, depending on what your opening hand looks like. I think the sb has yet to be 'solved' but the maindeck seems like it more or less has been (play deprives).

iatee, Wednesday, 25 March 2015 15:59 (nine years ago) link

yeah i definitely like the deprives. do you run 18 land or 19?

ciderpress, Wednesday, 25 March 2015 16:07 (nine years ago) link

or more? i think more is probably bad though

ciderpress, Wednesday, 25 March 2015 16:07 (nine years ago) link

18. w/ 12 cantrips you still end up flooding more often than losing from screw ime.

iatee, Wednesday, 25 March 2015 16:10 (nine years ago) link

(plus 3 electrolyze)

iatee, Wednesday, 25 March 2015 16:10 (nine years ago) link

two weeks pass...

i kind of want 2 get into this but it seems deeply complicated in an unfun way?

― THE BATHYPELAGIC ZONE (Lamp), Thursday, 11 June 2009 01:03 (5 years ago) Permalink

haha

deej loaf (D-40), Saturday, 11 April 2015 14:51 (nine years ago) link

deej, have you been able to get some games in so far?

Free Me's Electric Trumpet (Moodles), Saturday, 11 April 2015 15:10 (nine years ago) link

i went w/ iatee to a draft last night and got murdered, lol

i have no conception of what the valuable cards are at this point

deej loaf (D-40), Saturday, 11 April 2015 15:19 (nine years ago) link

i mean valuable in the functional sense not $$ sense

deej loaf (D-40), Saturday, 11 April 2015 15:19 (nine years ago) link

Not sure how much you want to nerd out on this, but there are tons of helpful videos online.

These aired at from the Dragons of Tarkir pro tour yesterday:

https://www.youtube.com/watch?v=IRcVIifqERg
https://www.youtube.com/watch?v=a9NQL6uGGto

ChannelFireball does a lot of magic online draft videos where they walk you through their picks:

https://www.youtube.com/watch?v=z0LK_wiB6j4
https://www.youtube.com/watch?v=3dlUKRXZ2v0

If you really want to go deep, Limited Resources and The Magic Show do full set reviews where the discuss every last card in the most recent set to determine which are more or less valuable in draft.

Free Me's Electric Trumpet (Moodles), Saturday, 11 April 2015 15:59 (nine years ago) link

xp the classic mnemonic for developing drafting priorities is BREAD

B = bombs, meaning cards that can win the game on their own like big flying creatures etc
R = removal, cards that kill creatures, the less restrictive the better
E = evasion, creatures with flying or unblockable or other abilities that let them get through blockers
A = aggressive cards; creatures with good stats and good pump spells/tricks
D = defensive cards; creatures that block well but don't attack well, counterspells, etc tend to be available late and aren't as important

obviously the lines get blurred when applying this to actual cards, like flying creatures with low power relative to their mana cost probably aren't actually that good compared to an efficient 3/3 or 4/4 ground creature but its a good place to start

ciderpress, Saturday, 11 April 2015 17:01 (nine years ago) link

MTGO just replaced all the Swiss and 4-3-2-2 drafts with Swiss 6-2-2-2 queues. I'm a fan.

frogbs, Saturday, 11 April 2015 17:43 (nine years ago) link

anyway, I've done a few DTK drafts and I'm baffled by it...almost feels a bit like a core set to me, because I always wind up with a bunch of unremarkable 2- and 3-drops and low-level removal, and games sort of go real long sometimes, both players trying to draw their bombs while not being able to muster up much on the ground. I see the synergy all there, especially with Exploit and Bolster, I just never seem to be able to get a solid deck going...any tips?

frogbs, Sunday, 12 April 2015 20:01 (nine years ago) link

Jeremy Dezani got DQed too

Vinnie, Monday, 13 April 2015 03:35 (nine years ago) link

anyway, I've done a few DTK drafts and I'm baffled by it...almost feels a bit like a core set to me, because I always wind up with a bunch of unremarkable 2- and 3-drops and low-level removal, and games sort of go real long sometimes, both players trying to draw their bombs while not being able to muster up much on the ground. I see the synergy all there, especially with Exploit and Bolster, I just never seem to be able to get a solid deck going...any tips?

yeah its a very core set style format ime so just solid draft fundamentals. i went 22-2 in the mtgo release queues #braggin just curving out and using combat tricks and some removal. weirdly ive been enjoying how simple the set is to draft after khans

no (Lamp), Monday, 13 April 2015 22:59 (nine years ago) link

i rlly like this draft format. its core-set-like in that it doesn't really have an overarching mechanical theme and thus rewards fundamentals, but still feels like theres more interesting things to do than in most core sets

my favorite niche thing so far is the UG conifer strider + taigam's strike deck

ciderpress, Monday, 13 April 2015 23:10 (nine years ago) link

my win rate on the dozen or so 8-4s i have played so far is like 50% right now, which i think is the result of drafting decks that do "fun" things without necessarily winning games, which there seems to be a lot of scope for in this format

Roberto Spiralli, Tuesday, 14 April 2015 17:03 (nine years ago) link

i had a mastery of the unseen/4 x student of ojutai deck. mastery was also my win condition. i gained a lot of life.

Roberto Spiralli, Tuesday, 14 April 2015 17:04 (nine years ago) link

just looking through the set again I think U/B is the strongest, especially since it's way underdrafted now. that deck just looks to get a ton of value and can wind up with a good board and 4-5 cards in hand by turn six pretty easily. that 'whenever you sac a creature, your opponent sacs a creatre' dragon is NUTS. G/W looks strong but there is a lot of removal for little creatures so IMO it has trouble getting off the ground.

frogbs, Tuesday, 14 April 2015 18:38 (nine years ago) link

I love how UB is looking. Really hoping I get a chance to draft this soon.

Free Me's Electric Trumpet (Moodles), Tuesday, 14 April 2015 22:53 (nine years ago) link

pretty sure RB dash is the strongest deck if you get a good one. have seen a handful of turn 5-6 kills already, mostly involving ambuscade shaman

ciderpress, Wednesday, 15 April 2015 01:04 (nine years ago) link

yeah, that one plus the dash discount guy, so good

Free Me's Electric Trumpet (Moodles), Wednesday, 15 April 2015 12:39 (nine years ago) link

ime r/b then u/b then r/g then u/w then w/g

w/g is really the only clan (dragon?) that im avoiding and even then i managed to 2-1 a draft last night with a w/g deck that had all the inherent problems of that color combination

no (Lamp), Wednesday, 15 April 2015 22:33 (nine years ago) link

one month passes...

i have really enjoyed the five (!) mm2 drafts i've done so far. the set seems quite a bit looser than the first modern masters, with more cards slotting into multiple archetypes and less focus on forcing archetypes generally.

no (Lamp), Sunday, 24 May 2015 02:21 (eight years ago) link

I opened noble/leyline/liege in my first and only draft. it was fun. getting the sense prices are gonna tank hard for all these cards.

iatee, Sunday, 24 May 2015 02:54 (eight years ago) link


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