Magic: The Gathering C/D

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yeah roughrider is bad because 5 drops are bad in aggro decks, I would still probably play it in most builds but I'm not picking it in like the t5 picks of any pack even if I'm mardu

iatee, Monday, 27 October 2014 19:21 (nine years ago) link

the methodology behind mtggoldfish's limited stats is really flawed and i would ignore them completely

ciderpress, Monday, 27 October 2014 19:46 (nine years ago) link

http://www.mtggoldfish.com/tournament/16295

so the only 4-0 deck modern deck tuesday that didn't run 4 treasure cruises is the burn deck, which ran 3 treasure cruises

iatee, Thursday, 30 October 2014 16:15 (nine years ago) link

http://www.channelfireball.com/articles/pvs-playhouse-khans-of-tarkir-limited/

another article on KTK limited. interesting that even the members of CFB can't agree on what's good. I don't like the "play 41 cards so you don't get decked first" advice though. For one, I've never played a game of KTK limited that came down to decking. For two, there are a lot of playable cards that draw you cards or mill you, plus stuff like Embodiment of Spring, so if it did come to decking I think it wouldn't be up to whoever played 41 cards. For three, KTK is so skill intensive and has so many decisions to make that if you actually did get to Turn 34 then the match is more likely to come down to the clock than who wins that game. I've seen people chew up 18+ minutes on Game 1 over like 13-14 turns. I don't have a problem with playing 41 cards but this just seems like bad advice

Abstinence Hawk (frogbs), Friday, 31 October 2014 12:57 (nine years ago) link

Also, even though I really have started to like big elephant, Savage Punch is definitely the best green common

Abstinence Hawk (frogbs), Friday, 31 October 2014 12:57 (nine years ago) link

i am increasingly finding that the 2 mana interactive spells are really important. punch, singing bell strike, force away, injury, feat, suspension field and ride down obv. mana and tempo are just nuts in this format, and being able to effect the board for cheap, and hopefully cast multiple spells in a turn, is a huge deal

Roberto Spiralli, Friday, 31 October 2014 13:22 (nine years ago) link

2 in particularly because not infrequently the 3 mana equivalents, e.g. awaken the bear, kill shot, can put you in awkward spots re efficient mana use on key turns.

Roberto Spiralli, Friday, 31 October 2014 13:26 (nine years ago) link

punch and bell strike are both very very good in the right decks and kinda bad in other spots, injury and feat are cards you are basically always happy to have around

there was a good marshall sutcliffe article that highlighted how strong the feat/god's willing effect has become as limited removal gets worse - feat in response to a 5 or 6 mana removal spell is a blowout

iatee, Friday, 31 October 2014 13:32 (nine years ago) link

on a related note, i have had a mentality switch w/r/t face down morphs from thinking that a morph is a good plan for turn 3 to making sure i have something better in my deck for that turn and playing a morph as my fall back

Roberto Spiralli, Friday, 31 October 2014 13:38 (nine years ago) link

having creatures that can be either 3 drops or late drops is not bad, but you have to account for the mana+tempo costs from unmorphing

I play 2c aggro decks 80% of the time in this format and having someone play a t3 morph, refuse to trade w/ my 2/1, unmorph it, then get it bell striked or whatever = so many easy wins

so yeah morphs are generally powerful cards but I regularly end up w/ only 2 or 3 in my deck

iatee, Friday, 31 October 2014 13:44 (nine years ago) link

i think its ok for all your 3s to be morphs if it means you're picking up more good 2s and 4s which are in much shorter supply in this format

ciderpress, Friday, 31 October 2014 13:45 (nine years ago) link

yeah I think you really screw yourself if you don't have *some* play t3, given that that's what this format revolves around

iatee, Friday, 31 October 2014 13:46 (nine years ago) link

i think there are enough good cards at 4, altho it is easy to fall into the trap of neglecting t4 in between the major morph turns. but yeah good 2 drops are hard to find. one of the inherent advantages of a more aggressive deck is that it forces you to have a curve, and you're not skipping your early turns just because you have a stack of powerful cards and you hate wasting a spot on gdman wetland sambar

Roberto Spiralli, Friday, 31 October 2014 13:54 (nine years ago) link

haha I won a draft w/ a 5 wetland sambar deck the other day

iatee, Friday, 31 October 2014 14:01 (nine years ago) link

I'm starting to think the 0/4 Outlast for B is even better than I thought. You don't often play anything turn 2 so you can usually Outlast 'em right away and if you do it twice you get a 2/6 which is pretty much a brick in this format. Plus it's a Warrior, it makes Treefolk sorcery real good, and gives you a Raid trigger for a turn 2 Mardu Skullhunter

Abstinence Hawk (frogbs), Friday, 31 October 2014 14:21 (nine years ago) link

yeah it's solid, so is the 0/5 pinger wall

iatee, Friday, 31 October 2014 14:24 (nine years ago) link

agreed on both. and that they are 2 of the better early drops tells you about the general quality on offer. one problem with the B 0/4, and really with injury to an extent, is that early black is otherwise pretty bad. skullhunter is your only other good black common at 1, 2 or 3 and even that is an awkward card. black seems to be better as a third or splash colour.

Roberto Spiralli, Friday, 31 October 2014 14:49 (nine years ago) link

yeah skullhunter is underwhelming, you often have to hold on to it to get the raid trigger, and it feels like a one for one so often because a later-game 2/1 is just dead

iatee, Friday, 31 October 2014 14:52 (nine years ago) link

or you just need a 2 power blocker. the saddest skullhunter is they have face down morphs, you have nothing on board, you play your 2/1, tapped, no trigger

Roberto Spiralli, Friday, 31 October 2014 14:56 (nine years ago) link

skullhunter isnt great but i think people undervalue how effective hand disruption is. like a) the average cmc of most peoples decks is higher than in other formats b) people are often cheating by one or even two mana sources s c) morphs mean that people will not play cards from their hands as quickly all of which means you are v likely to get a relevant card off the raid trigger and that its not a terrible turn five play in conjunction with another card. i think the biggest downside to skullhunter is that it comes into play tapped

ancestor and skullhunter being p reliable wheels is one of the big reasons that i am drafting black in almost 80% of my drafts

≖_≖ (Lamp), Friday, 31 October 2014 15:07 (nine years ago) link

I feel like the mind rot card is above average in this format for that reason

iatee, Friday, 31 October 2014 15:09 (nine years ago) link

just read that PV piece

"Dead Drop, which Owen's team says is the third best uncommon [...] and Trail of Mystery, which Ari Lax's group thinks is a first-pick bomb"

the first one is surprising, the second is totally wtf for me. i don't think i have seen that card played even.

Roberto Spiralli, Friday, 31 October 2014 15:37 (nine years ago) link

There's a guy at my LGS who tries to make Trail of Mystery work. the problem is there isn't really a "morph deck"; Secret Plans is not very good and there aren't a lot of cheap unmorph dudes. I don't think it's a bomb.

Dead Drop is very good; I think Falconer, Murderous Cut, and Arc Lightning are all better but 3rd best isn't that out of line.

The card I'm curious about is Molting Snakeskin. Aggro isn't really a great strategy in KTK but this card at least helps you bust through all the 0/5s. I haven't played it outside of desperation but I wonder if it's secretly a good Mardu card.

Abstinence Hawk (frogbs), Friday, 31 October 2014 15:44 (nine years ago) link

I played 2 copies in an aggro dimir deck, mostly because I didn't have anything else for those 2 spots, but it actually worked really well

iatee, Friday, 31 October 2014 15:45 (nine years ago) link

I'd say Sultai Scavenger is a pretty good black common

Abstinence Hawk (frogbs), Friday, 31 October 2014 15:45 (nine years ago) link

removal is bad and slow in this set, so unless they have injury you can often find a spot to get it on a guy

iatee, Friday, 31 October 2014 15:45 (nine years ago) link

Pretty sweet Trail of Mystery/Villainous Wealth deck with double Dead Drop from Reid Duke here:

http://www.channelfireball.com/videos/channel-reiderrabbit-khans-of-tarkir-draft/

Free Me's Electric Trumpet (Moodles), Friday, 31 October 2014 16:47 (nine years ago) link

http://www.magicspoiler.com/wp-content/uploads/2014/11/Crux-of-Fate.jpeg

block narrative alert. all dragon 3rd set.

Roberto Spiralli, Sunday, 2 November 2014 22:25 (nine years ago) link

we've basically known for months that the 3rd set is called dragons of tarkir

ciderpress, Monday, 3 November 2014 00:52 (nine years ago) link

so my friends are organizing an old school league w/ the following guidelines:

legal sets:
Fallen Empires
Homelands
4th+5th Edition
Ice Age
Alliances
Chronicles
Mirage
Visions
Weatherlight
Tempest
Stronghold
Exodus

Banned:
Anything on the legacy/vintage banlists
Anything over $5 tcg mid (wrath of god is one exception)

who wants to help me break this format? I feel like the bans and relatively large card set really push sligh, which I think is gonna be the #1 deck. so what beats sligh?

is turbostasis viable?

another thing I was thinking - that wasn't playable at the time due to chronicles not being in standard - is mono-blue tron w/ whispers of the muse, disk, all the counterspells ever. is tron playable w/ no land-search?

iatee, Monday, 10 November 2014 15:15 (nine years ago) link

no urza block is fucking up everything cool i think of for this

ciderpress, Monday, 10 November 2014 15:28 (nine years ago) link

yeah we decided against it on purpose

iatee, Monday, 10 November 2014 15:29 (nine years ago) link

i think all the top non-sligh decks from this time period had cards that are banned in legacy now

ciderpress, Monday, 10 November 2014 15:29 (nine years ago) link

otherwise it's just like, urza's block constructed plus hymn and bolt and swords xp

iatee, Monday, 10 November 2014 15:30 (nine years ago) link

yeah not across the board but a handful

prosbloom seems a little slow but most of the cards are available

cuneoblue is more or less what I was thinking w/ my urza's deck and almost everything there is available. it does seem soft to sligh.

iatee, Monday, 10 November 2014 15:31 (nine years ago) link

monoblack minus necro seems ??? obviously hymn and ritual->specter is pretty great, but is that enough? can hymn fit into any other build?

iatee, Monday, 10 November 2014 15:33 (nine years ago) link

there's not even anything good to natural order for in this format, is there?

ciderpress, Monday, 10 November 2014 15:37 (nine years ago) link

haha yeah green just seems not even worth considering on any level, maybe if oath was available

iatee, Monday, 10 November 2014 15:38 (nine years ago) link

if you really think everyones going to play sligh then i think you play white weenie with 4 CoP Red

ciderpress, Monday, 10 November 2014 15:43 (nine years ago) link

I feel like ww is so bad even then, like your creatures just aren't relevant enough. maybe a variant w/ 4 geddeons?

monoblue can play like 4 hydroblasts, 4 red elemental blast

iatee, Monday, 10 November 2014 15:46 (nine years ago) link

too bad cataclysm is $10, damn you edh, this deck looks fun otherwise

Matt Linde
Winner, US Nationals 1998
3 Nomads en-Kor
3 Paladin en-Vec
4 Soltari Monk
4 Soltari Priest
1 Soltari Visionary
4 Soul Warden
4 Warrior en-Kor
4 White Knight
1 Aura of Silence
4 Cataclysm
3 Disenchant
4 Empyrial Armor
4 Tithe
17 Plains

Sideboard:
1 Afterlife
3 Abeyance
3 Aura of Silence
1 Disenchant
1 Soltari Visionary
2 Spirit Link
2 Tariff
2 Wrath of God

iatee, Monday, 10 November 2014 15:49 (nine years ago) link

sands of time/equipoise is another combo deck that's in this format. not sure what the shell of the deck was though, i'm having trouble finding good decklists from that era. also not sure if its better or worse than pros bloom

ciderpress, Monday, 10 November 2014 15:53 (nine years ago) link

i think i like equipoise more b/c it lets you play a UW shell with wrath and/or fow

ciderpress, Monday, 10 November 2014 15:54 (nine years ago) link

i guess fow isn't legal though hah

ciderpress, Monday, 10 November 2014 15:55 (nine years ago) link

oh I like that one hmmm...

yeah there's also enduring renewal + goblin bombardment but a 3 card combo deck

iatee, Monday, 10 November 2014 15:55 (nine years ago) link

in a WR shell

seems bad

iatee, Monday, 10 November 2014 15:56 (nine years ago) link

countersliver would be fun but i dont know if it beats the red deck without worship

ciderpress, Monday, 10 November 2014 15:59 (nine years ago) link

also the mana is sketchy without duals

ciderpress, Monday, 10 November 2014 16:00 (nine years ago) link

yeah countersliver seems like it really needs a. good mana b. the counterspells that happen to be banned

iatee, Monday, 10 November 2014 16:01 (nine years ago) link

if it was me i would probably just try to build a prosbloom deck because it's fun and even if you're losing you get to play with squandered resources which is one of the all-time great magic cards aesthetically

ciderpress, Monday, 10 November 2014 16:07 (nine years ago) link


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