seems like a good way to prevent your opponent from ever attacking you in Limited, at least
an idea I had floating around for a while was a Gifts Ungiven type thing - something like
[something] 3G SorcerySearch your library for 3 creature cards with different names. An opponent chooses one and puts it into play under their control. Put the other two into play under your control.
― frogbs, Thursday, 17 April 2014 17:56 (ten years ago) link
If Brain Maggot is destroyed, does the card it exiled go back to its owner's hand or somewhere else? Do exiled cards when un-exiled always return to where they last were in the game?
― nitro-burning funny car (Moodles), Thursday, 17 April 2014 18:14 (ten years ago) link
yeah it goes back to their hand
― ciderpress, Thursday, 17 April 2014 18:19 (ten years ago) link
yeah, if a card is exiled from the battlefield e.g. with banisher priest, it returns to the battlefield. one thing i've never actually understood is why the wondering on fiend hunter (or mesmiric fiend) allows for you to permanently exile a card but the 'fixed' versions banisher priest and now brain maggot do not. i vaguely have assumed its because in the older cases the trigger happens 'when' but they changed it too 'until'? but dont really understand the rules minutia that govern these things
― dude (Lamp), Thursday, 17 April 2014 19:22 (ten years ago) link
wondering = wording in the above jeez
frogbs' card seems like a one card win combo once the right 3 creatures are discovered
― iatee, Thursday, 17 April 2014 19:30 (ten years ago) link
yeah i was gonna say, you can get 2 game-winning creatures and a big game hunter or whatever, and it's essentially a natural order without the sacrifice cost
― ciderpress, Thursday, 17 April 2014 19:43 (ten years ago) link
maybe they get 2 you get 1
― iatee, Thursday, 17 April 2014 19:52 (ten years ago) link
still probably broken
that one's trickier to break but it probably involves creatures that you don't want to have in play
― ciderpress, Thursday, 17 April 2014 19:55 (ten years ago) link
like, if leveler is in the package then they have to give that to you, meaning you just have to find a combo of 2 creatures that lose you the game if you control both of them. can't think of one off the top of my head but it probably exists
― ciderpress, Thursday, 17 April 2014 20:00 (ten years ago) link
or another creature like leveler that loses in a turn but doesn't auto-lose like phage
― ciderpress, Thursday, 17 April 2014 20:01 (ten years ago) link
leveler, phage, abyssal persecutor does it if they don't have instant removal
― ciderpress, Thursday, 17 April 2014 20:05 (ten years ago) link
well I guess that's why they haven't printed something like that yet. I didn't come up with anything particularly devastating though I have thought that having one creature being a Man o'War would probably really mess things up
― frogbs, Thursday, 17 April 2014 20:09 (ten years ago) link
in general, any card that circumvents both randomization and the mana system is too dangerous to print at reasonable-seeming mana costs (hi stoneforge mystic)
― ciderpress, Thursday, 17 April 2014 20:12 (ten years ago) link
http://cdn.magicspoiler.com/wp-content/uploads/2014/04/Tethmos-High-Priest-Journey-into-Nyx-Spoiler.jpg
feels like you should be able to do something gross with this but maybe heroic is just a little bit too clunky for a combo.
― Roberto Spiralli, Thursday, 17 April 2014 21:15 (ten years ago) link
still, could go off in a limited fashion with cheap enchantment creatures and a good constellation card
― Roberto Spiralli, Thursday, 17 April 2014 21:16 (ten years ago) link
that card is cool. this set's trying so hard to pull the block out of 'mediocre' status for me
― ciderpress, Thursday, 17 April 2014 21:44 (ten years ago) link
yeah that's the kinda card you first pick just because you want to play it
― iatee, Thursday, 17 April 2014 21:45 (ten years ago) link
full spoiler is up on the card image gallery
this set still looks really strong, there's a bunch of commons that seem like they'd be uncommon elsewhere and uncommons that seem like they could be rare elsewhere. also, Supply-Line Cranes.
― ciderpress, Friday, 18 April 2014 05:12 (ten years ago) link
i noticed the new yoked ox, same stats and cmc but with +1/+1 heroic, also at common!
― Roberto Spiralli, Friday, 18 April 2014 10:31 (ten years ago) link
Cards that caught my eye:
Reprisal: I've wanted them to reprint this for years, so yay. It's a little weird to see the "can't regen" clause nowadays, surprised they didn't make a functional reprint without itSkybind: Feels breakable, though I can't think of what would break itSupply-Line Cranes: 3/5 flyer for 5 is already quite good for a common, and the ability to have a point of haste is relevantCloaked Siren: Love the picture combined with the ability. 3/2 flyers for 4 have rarely been worse than they are in this environment thoughWar-Wing Siren: Super efficient card, I think it's even better than Wingsteed Rider because it's harder to initially kill and the CC is easierBloodcrazed Hoplite: Another high pick common, even without the ability to remove countersFelhide Petrifier: Well here's the lord we getAkroan Line Breaker: Damn, only takes a couple Titan's Strengths to make this lethalKnowledge and Power: Finally a build-around enchantment. I suspect too slow for this environment thoughSigiled Skink: I love this card and don't totally understand whySwarmborn Giant: I don't think they've ever used that clause before. This is bad, right?Fleetfeather Cockatrice: What a weird set of abilities. Seems quite good
Power level of the set seems higher than BNG for sure, maybe higher than Theros. Strive cards all make the aggro heroic decks much stronger.
― Vinnie, Friday, 18 April 2014 14:02 (ten years ago) link
yeah I suspect that Knowledge and Power was the card a lot of people were waiting for but I really wish it just cost one less. still, the U/R scry deck looks like it got a lot stronger. conversely Minotaurs seem undraftable now.
― frogbs, Friday, 18 April 2014 14:43 (ten years ago) link
new Yoked Ox seems like a trap, unless you're full of Ordeals I don't see what spells you'd spend on this dude. but it at least seems playable.
― frogbs, Friday, 18 April 2014 14:44 (ten years ago) link
Oh I like the new Yoked Ox, think it's fairly good once you have a few Bestow and Strive cards in your deck. Not a top pick or anything, but I think it has a high upside in the best case scenario.
― Vinnie, Friday, 18 April 2014 14:51 (ten years ago) link
yeah great ordeal target but very few ordeals floating around. he'll be playable in the right decks, just not universally.
― iatee, Friday, 18 April 2014 14:52 (ten years ago) link
Turn 4 Eidolon onto new Ox is not as broken a play as Eidolon on Wingsteed Rider, but if they have mana up, there's almost no spells that can disrupt you.
― Vinnie, Friday, 18 April 2014 14:53 (ten years ago) link
I have a free month of SCG Premium from going to GP Richmond, and in one of the recent vids Brad Nelson built a janky UWR Heroic aggro Standard deck that actually seemed pretty good if it gets tuned. Basically a bunch of 1 or 2-drops and cipher and cheap targeting spells. It played 4x Sage of Heroes and he got off the free turn in a couple games. I almost never speculate-buy, but seems like Sage has the potential to be worth a ton if the deck does well, and I'm thinking about it. It's low enough right now that I wouldn't lose a lot of money investing.
― Vinnie, Monday, 21 April 2014 19:54 (ten years ago) link
that deck is pretty much what i had in mind when i saw the card, but i don't have high hopes for it being a tier 1 deck
― ciderpress, Monday, 21 April 2014 19:57 (ten years ago) link
Yeah tier 1 may be pushing it but I think it has a shot. I was only seeing it as a combo card, not as an attacker who gives you a free turn 1 out of 4 games. And it still has combo potential too.
― Vinnie, Monday, 21 April 2014 20:06 (ten years ago) link
can you give us an idea of the decklist? curious what the red is for
I never thought of Sage that way b/c in limited you generally don't want too many heroic dudes out as they all sort of interfere with each other - stuff like Launch the Fleet may change this a bit
― frogbs, Monday, 21 April 2014 20:18 (ten years ago) link
Plays Akroan Crusader, Favored Hoplite, Nivmagus Elemental, Satyr Hoplite, Sage of Hours as creatures + God's Willing, Retraction Helix, Triton Tactics, Hidden Strings, Trait Doctoring, Mizzium Skin, Bioshift, Ordeal of Thassa as spells.
Like I said, total junk cards but it has some very explosive draws like t1 Hoplite, t2 Hidden Strings, tap blocker, untap a land, and add a counter to Hoplite, Nivmagus Elemental, attack for 2, cipher Hidden Strings, add a counter to Hoplite, exile copy to add two counters to Nivmagus. Very vulnerable to removal though.
― Vinnie, Monday, 21 April 2014 20:35 (ten years ago) link
Er ignore tap blocker, that should be target Hoplite to add a counter.
― Vinnie, Monday, 21 April 2014 20:36 (ten years ago) link
I've been playtesting the Eidolon of Blossoms deck in Block and it is *so much fun* in that Momentary Blink my mulldrifter way where you just absolutely drown people in value - going off and discarding like Boon-Satyr-quality cards to hand size each turn is hilarious. I don't know how it is against Polukranos decks (I imagine... not great?) but the control and aggro matchups feel weirdly solid for such a casual-vibing deck.
― Maps, Monday, 21 April 2014 21:21 (ten years ago) link
The fact that Eidolon of Blossoms draws a card for itself (unlike any prior enchantresses) and doesn't care how the enchantment gets into play makes it seem rather abusable. Combined with Skybind you could get some kind of ridiculous engine going. Time will tell but I really like the card.
It will be interesting to see how Journey mixes up draft - after grinding out the Lion's Eye Diamond and Force of Will QP promos I'm kinda sick of Born/Theros/Theros. While I had some concept of how Born was going to effect things (green devotion gets a little better, W/R got stronger while B/R and W/B got weaker), Journey does so many new and oddball things that I can't really parse it all yet. War-Wing Siren seems like the best common. As Vinnie mentioned it's probably better than Wingsteed Rider, maybe if only because it costs 2C instead of 1CC. I would imagine that maindeck enchantment removal is going to be better considering that Journey has a bunch more enchantments in addition to the enchantment creatures and auras. Also it's kind of funny to see them print Reprisal straight up considering that Theros had such an awful Reprisal variant.
― frogbs, Tuesday, 22 April 2014 13:36 (ten years ago) link
i haven't been playing at all lately but i want to play full block sealed i am excited for this
― ciderpress, Tuesday, 22 April 2014 13:42 (ten years ago) link
for example a card like Mortal Obstinacy is tough to value right now but I suspect it's quite good - one mana heroic trigger that now also triggers Constellation, plus can remove an opposing enchantment in the meantime...feels like a high pick even if its pure power level seems low
― frogbs, Tuesday, 22 April 2014 13:42 (ten years ago) link
or say Feast of Dreams - is this good or is it worse than Ray of Dissolution? is Cast into Darkness solid makeshift removal or is a liability thanks to all the enchantment removal? is Stormchaser Chimera a first-pickable card that finally makes U/R playable?
― frogbs, Tuesday, 22 April 2014 13:48 (ten years ago) link
the activated ability on that chimera is too expensive. i wish it was RU, can only be activated once/turn.
― Roberto Spiralli, Tuesday, 22 April 2014 13:54 (ten years ago) link
Stormchaser is a middle of the pack card. The stats aren't very good on their own so it relies on getting the ability off to make it good, but like Roberto said, it's too expensive. And even then the ability can miss - how bad does it suck to skip your turn expecting to trade this for Borderland Minotaur, only to scry land into land? This format is too tempo-oriented for it to shine. Plus it's gold which always drops cards in the pick order in this block IMO. Mortal Obstinacy seems spread too thin - not a very strong card for the heroic decks, nor a good enchantment removal card. Every once in a while, it'll be great, but getting full value is too situational. But Feast of Dreams is the real deal for limited, I think. Better than Ray because of the CC, and Journey looks to make enchantments more played.
― Vinnie, Tuesday, 22 April 2014 15:00 (ten years ago) link
well if more enchantments are going to be played, then wouldn't Ray be better? I think killing the Bestow is often better than killing the Bestowed creature (especially mid-combat) and Journey looks like its going to add to the number of enchantments but decrease the # of enchantment creatures, at least at common.
I think you're right about Stormchaser, I guess I wouldn't first-pick that - obviously they're trying to shoehorn in some kind of spell-based scry deck for U/R and stuff like Spite of Mogis really helps that, but the key cards like this dude, the Scry-Shock encantment, and Mnemonic Wall are just too expensive/inefficient on their own, and also they don't exactly combo off as well as the G/B graveyard stuff does; I don't see any strong commons to support this strategy outside of the bounce or burn that everyone else wants.
― frogbs, Tuesday, 22 April 2014 15:15 (ten years ago) link
Sorry my last sentence was two separate thoughts. I think Feast is better only because of the lower casting cost, and Ray and Feast both become better because of more enchantments overall. You may be right that Ray is better due to the ability to blow out Bestow mid-combat. On that note, isn't it bizarre that Feast can hit an enchantment creature, an enchanted creature, but not an enchantment creature that is enchanting a creature? This block does my head in.
― Vinnie, Tuesday, 22 April 2014 15:26 (ten years ago) link
This block definitely is strange in that way - a dude who was newer to the game asked me why you could cast Ray of Dissolution on a Nimbus Naiad when it's a creature but you can't Sip of Hemlock it when it's an Aura. Never quite thought of it that way because I'm used to the odd tapestry that is the M:TG rules but I couldn't come up with an easy explanation. Either way I feel like both are going to be playable though I fear that Feast is the sort of card that could stick in your hand for most of the game the way the current enchantment removal does.
― frogbs, Tuesday, 22 April 2014 15:35 (ten years ago) link
Another one for the crazy file: recently learned that if you pre-combat destroy your opponent's creature that has a Bestow guy on it, that Bestow creature can attack that turn as long as it wasn't played just that turn. Same principle that allows Mutavault to attack even though it wasn't a creature at the start of the turn.
― Vinnie, Tuesday, 22 April 2014 15:47 (ten years ago) link
Yeah this is the first block where the rules of 'control' of an Aura really begin to make a difference. Another good example is taking control of a creature with an Ordeal on it (say, with Portent of Betrayal) - if you do it to get the Ordeal's effect, it'll actually backfire. Nor will you get the Bestow if the creature dies (which'll be relevant now that there's incentive to Bestow your opponent's creatures). And Bestow creatures as an Aura don't 'tap' with the creature even though most people in paper Magic at least play it that way.
― frogbs, Tuesday, 22 April 2014 16:08 (ten years ago) link
yeah i have been on a steep learning curve about auras and control. i did get suckered by stealing an enemy creature with an ordeal that was about to go off, and i also lost a race to someone who put his ordeal of heliod on my heroic creature
― Roberto Spiralli, Tuesday, 22 April 2014 16:13 (ten years ago) link
i also lost a race to someone who put his ordeal of heliod on my heroic creature
Holy cow, this never occurred to me. I've definitely been in the situation holding an Ordeal without a creature I can trigger it with.
― Vinnie, Tuesday, 22 April 2014 16:59 (ten years ago) link
yeah people mess this up all the time - i actually won a game at gp toronto because my opponent killed my bestowed creature at the beginning of combat instead of during, allowing me to attack for lethal with my previously bestowed creature
i am really, inordinately excited for this prerelease and im not sure why
― dude (Lamp), Tuesday, 22 April 2014 17:17 (ten years ago) link
so looks like there are magical 15 god packs
― iatee, Friday, 25 April 2014 22:45 (ten years ago) link
elf-like edh player ears are perking up as we speak
― iatee, Friday, 25 April 2014 22:47 (ten years ago) link