Prince of Persia

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Sorry I mean I'm using a PS2. I have purchased them. If worst comes to the worst there's always ebay :)

Good on your dad! That's dedication!

Kv_nol (Kv_nol), Thursday, 18 January 2007 15:45 (seventeen years ago) link

I really liked Sands of Time. Warrior Within, not so much; mostly because what I liked about Sands--the running and jumping and sliding down curtains--wasn't as present or necessary.

max (maxreax), Friday, 19 January 2007 18:40 (seventeen years ago) link

They arrived yesterday. Looking forwards to playing the Sands Of Time later this evening.

Kv_nol (Kv_nol), Wednesday, 24 January 2007 13:20 (seventeen years ago) link

I had forgotten how addictive and stressful these games can be! "Oh fuck I'm on a wall in the middle of foggy fucking nowhere and only have one more time-sand-bladder or whatever, FUUUUUUUCK!"

blotter Budweiser Hackeysadk (nickalicious), Wednesday, 24 January 2007 21:20 (seventeen years ago) link

two months pass...
I just got the trilogy pack. I'm about halfway through the first one and loving the fluidity of some of the platform levels and it looks great for a 4 year old PS2 title. I don't like how sometimes he dies from a very small fall just because it wasn't the way he was supposed to go but I can live with being railroaded I suppose. Combat's all a bit samey so far but no major problems.

I need to go in and find out how to switch visions off.

onimo, Wednesday, 11 April 2007 15:21 (seventeen years ago) link

Gave this up as I got bored out of my skull :(

kv_nol, Wednesday, 11 April 2007 15:58 (seventeen years ago) link

(it was a bit of a let down after God of War I mean)

kv_nol, Wednesday, 11 April 2007 15:58 (seventeen years ago) link

Oh it's not a patch on God of War, I wish I'd played this first.

I'm not as far through as I thought, just checked my save game and it's only 38%.

The crappy flirting dialogue is starting to grate, sooner I drop this woman off a cliff or something the better.

I still can't work out how to switch the visions thing off, though I noticed you can press x and skip them once they start.

I keep getting spiked because I don't pay attention to the floor.

onimo, Wednesday, 11 April 2007 23:19 (seventeen years ago) link

Yer man's voice is beyond irritating. I looked at the box last night: couldn't face it though.

kv_nol, Thursday, 12 April 2007 09:16 (seventeen years ago) link

I'm enjoying replaying levels after I've fucked them up near the end. I end up doing them almost on autopilot and the motion is fluid as fuck and just looks great.

onimo, Thursday, 12 April 2007 14:22 (seventeen years ago) link

Prince of Persia: The Sands of Time is one of my favorite games of all time.

HI DERE, Thursday, 12 April 2007 14:55 (seventeen years ago) link

It's rapidly becoming one of mine. The combat's a bit crappy and repetitive at times but apart from that it's excellent.

onimo, Friday, 13 April 2007 12:25 (seventeen years ago) link

one month passes...

I just finally got Sands of Time tonight (11 USD)- I'm liking it so far, even though I was stuck like an idiot for probably 20 minutes trying to jump back and forth up that wall to statue to get the stupid dagger. Still don't really know what I was doing wrong (pressing A too late maybe?) - but it felt great to finally get it right. Hoping to play through some more this weekend... slightly concerned reading the combat comments above...

Jeff LeVine, Friday, 25 May 2007 06:21 (sixteen years ago) link

Finished this tonight - 15 1/2 hours - not exactly a speed run. Got stuck a few times on puzzles - wandering around rooms trying to figure out what the fuck I was supposed to do - but didn't have too hard of a time with the combat.

I was playing this on the 360 and was slightly disappointed to discover that after unlocking the original PoP the screen wouldn't display - I guess nobody bothered to check the emulation of the bonus features? Anyhow - I was planning to check out the upcoming remake with "improved" graphics... which should be out soon, right?

Jeff LeVine, Tuesday, 5 June 2007 02:50 (sixteen years ago) link

one year passes...

GT review is up

czn (cozwn), Tuesday, 2 December 2008 21:07 (fifteen years ago) link

I don't know. At first I was looking forward to it, but the most recent things I've read or seen, give me the feeling that it has fallen into the pattern of recent ubisoft games of having a great visual presentation, but empty, boring gameplay?

Jeff LeVine, Tuesday, 2 December 2008 22:29 (fifteen years ago) link

Perhaps I say this too often, but it seems appropriate: "rental"

polyphonic, Tuesday, 2 December 2008 22:39 (fifteen years ago) link

This Wired review is pretty discouraging.

Nhex, Tuesday, 2 December 2008 22:46 (fifteen years ago) link

one month passes...

hey I like this

jamescobo, Thursday, 8 January 2009 08:12 (fifteen years ago) link

five months pass...

i do not

jjjusten, Thursday, 2 July 2009 22:39 (fourteen years ago) link

willing to accept however that that might be 90% due to the fact that i seem to be utter shit at it

jjjusten, Thursday, 2 July 2009 22:40 (fourteen years ago) link

the ps2 one or the new one?

thomp, Thursday, 2 July 2009 23:55 (fourteen years ago) link

the new one

jjjusten, Thursday, 2 July 2009 23:57 (fourteen years ago) link

oh n/m then

thomp, Friday, 3 July 2009 00:16 (fourteen years ago) link

I really like the new one. Took me a bit to get into it, but once I understood it was a rhythm game and not a traditional platformer I raced through it. There is definitely a groove to it, and it is hard to give up on what you think the timing should be and go with how the game wants you to play.

Forget everything you know about PoP and you'll enjoy it more.

EZ Snappin, Friday, 3 July 2009 01:37 (fourteen years ago) link

further in, starting to turn around on this game - EZ is dead right about thinking about it as a rhythm thingy, and when you kind of get locked into moving around it gets really fluid and really fun.

combat however is just dumb and annoying to have to bother with. especially since there are basically no consequences for it um ever - u cant get killed = random button mash until i get to run on the ceiling some more.

also, it looks great - had to turn the brightness way way up on my tv to get through the first tutorial level (note frustration upthread) but it gets better after that.

jjjusten, Monday, 6 July 2009 16:01 (fourteen years ago) link

The combat does kind of suck - check out the combo list (I think it is in the options) and you can start to chain long strings of attacks. Though yet again, it is about rhythm.

One plus is the fact that the platforming gets longer and more varied as the game progresses, with more old-school memorization of obstacles and the like. The "no penalty for failing" trope falls flat on its face when you realize you've got thirty-plus moves to get right without stopping.

EZ Snappin, Monday, 6 July 2009 16:26 (fourteen years ago) link

I loved how in Sands of Time, whenever you died the narrator would basically say "what happened? I am confused" and make you start over.

her performance (ie, her pubes) stood out for me (HI DERE), Monday, 6 July 2009 16:33 (fourteen years ago) link

i am amused that in this newest one you can get achievements for following the dialogue tree w/yer lady friend to the very end that are named stuff like "SUPER BUDDIES!" and shit like that. also at points this game is actually pretty funny, and the voice acting is pretty great, script is decent to good. TBF prob oscar material when it comes to game scripting.

jjjusten, Monday, 6 July 2009 17:03 (fourteen years ago) link

so basically you are saying I should get this

(btw you were all right, Fallout III is incredibly rad, no pun intended)

her performance (ie, her pubes) stood out for me (HI DERE), Monday, 6 July 2009 17:05 (fourteen years ago) link

two months pass...

Started playing the new(ish) one over the weekend and while some things grate (like the Nathan Drake Prince and the incredibly frustrating Warrior bossfight), it's pretty enjoyable. Key to this, though, was the realization that this isn't so much a Prince of Persia game as a Sonic the Hedgehog game.

More Butty In Your Pants (Telephone thing), Wednesday, 9 September 2009 17:17 (fourteen years ago) link

http://www.filmschoolrejects.com/images/prince-of-persia-posters.jpg

kingfish, Wednesday, 9 September 2009 17:52 (fourteen years ago) link

...The INSTANT I hear Godsmack I will start slahing seats and throwing shit at the screen.

More Butty In Your Pants (Telephone thing), Wednesday, 9 September 2009 17:57 (fourteen years ago) link

thought it was ok but got bored halfway through as it felt like i was doing the exact same thing over and over. hopefully the next one will be more like the puzzley/adventurey games of old

NI, Wednesday, 9 September 2009 18:13 (fourteen years ago) link

Agreed 100%. Still, the new one is a pleasant enough diversion, not to mention amazing to look at, and certainly worth the $15 it cost me.

More Butty In Your Pants (Telephone thing), Wednesday, 9 September 2009 20:36 (fourteen years ago) link

three weeks pass...

Just finished. You know what? Fuck this game. Fuck it right in the pooper. That was one of the worst endings I have ever seen in a game. And no, Ubisoft, I'm not paying $10 for you to fix it.

Short non-spoiler version: imagine the developers decided it would be awesome to rip off Shadow of the Colossus but squeeze it into the last five minutes of the game, with all the subtlety, ambiguity, and melancholy atmosphere stripped out. Just...no.

More Butty In Your Pants (Telephone thing), Sunday, 4 October 2009 02:06 (fourteen years ago) link

what's the pay $10 to fix it thing

gore vitalic (s1ocki), Sunday, 4 October 2009 02:12 (fourteen years ago) link

That's the one. And apparently the new boss is THE SHAPESHIFTER, ie "changes between the four bosses you've already fought until you're fucking sick of them." So lame.

More Butty In Your Pants (Telephone thing), Sunday, 4 October 2009 03:12 (fourteen years ago) link


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