yeah, but the puzzles were interesting in their sheer size, i thought. like, few portal-able surfaces, but they were sometimes hard to find, just a tiny lil white spot across a huge room or something
― well if it isn't old 11 cameras simon (gbx), Friday, 10 May 2013 19:28 (ten years ago) link
^i totally said "portalable" all the time while playing
― precious bonsai children of new york (Jordan), Friday, 10 May 2013 19:28 (ten years ago) link
i came up with the mental neologism of 'whitewall' for what i needed
― goole, Friday, 10 May 2013 19:30 (ten years ago) link
FUCK NO WHITEWALL THERE WHAT DO I DO FUCK
― goole, Friday, 10 May 2013 19:31 (ten years ago) link
played this with my girlfriend at the time and i ended up crying literal tears of frustration and was in a mood for the entirety of the day after.
― the Shearer of simulated snowsex etc. (Dwight Yorke), Friday, May 10, 2013 12:58 PM (1 hour ago) Bookmark Flag Post Permalink
haha its a healthy exercise in being patient! you forget how unnatural using 2 sticks to move and turn your view is for people not used to fps games. she ran in circles a lot instead of just turning her view >_<
― best new whale (bnw), Friday, 10 May 2013 19:39 (ten years ago) link
you forget how unnatural using 2 sticks to move and turn your view is for people not used to fps games. people who play fps games with a mouse and keyboard, as god intended
― mh, Friday, 10 May 2013 20:02 (ten years ago) link
omg you use a two button LOL
― best new whale (bnw), Friday, 10 May 2013 21:35 (ten years ago) link
two button mouse* #fail
― best new whale (bnw), Friday, 10 May 2013 21:36 (ten years ago) link
the frustration was at how bad I was - she is far better at games than me. we were playing it with her housemates watching us and she was berating me for being shit and it all got a bit too much for me tbh.
― the Shearer of simulated snowsex etc. (Dwight Yorke), Saturday, 11 May 2013 01:05 (ten years ago) link
aw
― the white queen and her caustic judgments (difficult listening hour), Saturday, 11 May 2013 01:26 (ten years ago) link
mh otm about control schemes; gamepads for fpses are an abomination before the lord
― the white queen and her caustic judgments (difficult listening hour), Saturday, 11 May 2013 01:30 (ten years ago) link
I played some doom in my day but came of age in the realm of shooting people in quake with a sweet Logitech mouseman.
― mh, Saturday, 11 May 2013 04:38 (ten years ago) link
Lol olds
― O_o-O_O-o_O (jjjusten), Saturday, 11 May 2013 05:03 (ten years ago) link
i am a clinger. here's a picture i took five minutes ago (i did have to retrieve the disc from a drawer)
http://img.photobucket.com/albums/v87/Inuxx/0a124241-7687-47e6-9f1f-73ba7a09903e_zpsd160bc76.jpg
that stuff on the mouse is noob blood
― the white queen and her caustic judgments (difficult listening hour), Saturday, 11 May 2013 05:11 (ten years ago) link
mousepad also obv from like 1995
Doom was the last shooter I was any good at
― far too much asshole flesh (DJP), Saturday, 11 May 2013 05:25 (ten years ago) link
doom actually when i replayed it last year i discovered that because there's no Z-axis you can get total precision just using the keyboard: left hand on WASD to move forward/backward and strafe left/right; right hand on the left and right arrow keys to turn. (the left pinky and thumb rest on CTRL and SPACE for shoot and use respectively.) as a kid i was totally unaware of this approach; what i did was play mouse-only, as in i pushed the mouse forward across the pad to walk forward, which now seems INSANE. i kind of want to write a book about FPSes that's why this post is okay.
― the white queen and her caustic judgments (difficult listening hour), Saturday, 11 May 2013 05:43 (ten years ago) link
(that was also the excuse i used when downloading eric harris' custom doom levels)
― the white queen and her caustic judgments (difficult listening hour), Saturday, 11 May 2013 05:45 (ten years ago) link
(but wait: aiming with the arrow keys is the same as aiming with a stick only not analog and thus less precise. i guess what this means is i wouldn't mind the sticks in modern shooters if you weren't allowed to look up or down. actually that single technical limitation gives doom a HUGE elegance boost imo.)
― the white queen and her caustic judgments (difficult listening hour), Saturday, 11 May 2013 05:55 (ten years ago) link
except when you're shooting point blank at a wall and the invisible bullets magically careen upward in a parabolic arc to nail the zombie sergeant on the ledge above
― Nhex, Saturday, 11 May 2013 16:35 (ten years ago) link
ha i had never thought that that would happen point-blank! but of course you are right it would. the doom-quake axis of shooters is so abstract compared to the new ones: nobody least of all john carmack really thinks you're a space marine. you're a floating node.
― the white queen and her caustic judgments (difficult listening hour), Saturday, 11 May 2013 16:46 (ten years ago) link
https://www.youtube.com/watch?v=BWjP77TztTQ
― am0n, Saturday, 5 March 2016 17:58 (eight years ago) link
5 years after everybody else in the world I have just finished this.
And then immediately replayed the whole thing.
Would like there to be a 3rd person replay view - some of the flying jumps are impressive but you don't really get a sense of distance with 1st person.
― koogs, Friday, 30 September 2016 20:50 (seven years ago) link
still probably my favorite game ever
― jason waterfalls (gbx), Friday, 30 September 2016 21:48 (seven years ago) link