Magic: The Gathering C/D

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That sentence was supposed to go "At least genital warts implies sex has been had at some point in your life." Ooops.

nickalicious (nickalicious), Tuesday, 21 January 2003 18:15 (11 years ago) Permalink

>We tried to revive it this year but the school we go to now has serious players

Yeah, Magic is a game that completely falls apart when people start to take it seriously. It quickly becomes that only certain cards in certain types of decks have a chance of winning, and often in very boring, cheepo, lucky-draw fashion.

Casual play is ok, but is still too expensive.

fletrejet, Tuesday, 21 January 2003 18:19 (11 years ago) Permalink

Lots of fun if played with somewhat random decks but totally sux if anyone's taking it seriously. The whole suspended reality thing hits me pretty hard so I really get into the cards.

toraneko (toraneko), Wednesday, 22 January 2003 00:35 (11 years ago) Permalink

I'm still into the casual play aspect and mostly out of competitive play. Expensiveness of it all = clearly dud though.

Vinnie (vprabhu), Wednesday, 22 January 2003 06:14 (11 years ago) Permalink

There was a pretty funny article in Salon a couple years ago about the early days at Wizards of the Coast, which apparently resembled a geek version of Fellini's Satiricon, before the company went and sold out to THE MAN.

Justyn Dillingham (Justyn Dillingham), Wednesday, 22 January 2003 07:34 (11 years ago) Permalink

ok here goes.

if you're going to play magic, you MUST play by tournament rules. you needn't bother playing if there are no limits placed on the composition of the deck. wizards of the coast probably still publishes its "restricted/banned" card list as well. check it out.

when i was about 15 to 16 i played in magic tournaments EVERY sunday, and played recreationally with friends most evenings. yes, you could say that it was a very signifigant part of that time in my very sad teenaged life. at one point in the remote northern alberta town of 35,000 i grew up in there were three comic shops that all pushed magic quite heavily and at least a couple more places where the cards were available. some people took it VERY seriously.

i won't argue that magic is a tremendous cash sucker, and ultimately it taught me nothing about anything (there is little about the game that transfers to other pursuits) but there is a tremendous beauty to the inner workings of the game. it's not just about how much money you spend on it. in tournament settings, i was able to consistently trounce educated adult men with high-paying jobs (engineers, systems analysts) simply by spending a lot of time evaluating how the cards in my deck worked together. quite often the answer is not an "expensive" card but four cheap, nasty ones.

fields of salmon (fieldsofsalmon), Wednesday, 22 January 2003 18:20 (11 years ago) Permalink

oh and just for the record i don't play anymore and haven't touched a card in about four years.

fields of salmon (fieldsofsalmon), Wednesday, 22 January 2003 18:21 (11 years ago) Permalink

if you're going to play magic, you MUST play by tournament rules.

Why? I mean, in a tournament of course you do, but what about those of us who are, err, "casual players" as it were and just want a nice game to waste some time with as opposed to a weapon to "consistently trounce educated adult men with high-paying jobs"?

Daniel_Rf (Daniel_Rf), Wednesday, 22 January 2003 23:52 (11 years ago) Permalink

Tournament rules are for people who actually know all the instant-kill power card combinations. And tournament rules are constantly changing because people figure out new ones.

fletrejet, Thursday, 23 January 2003 00:28 (11 years ago) Permalink

but what about those of us who are, err, "casual players" as it were and just want a nice game to waste some time with as opposed to a weapon to "consistently trounce educated adult men with high-paying jobs"?

dude i was like fifteen ...

fields of salmon (fieldsofsalmon), Thursday, 23 January 2003 05:29 (11 years ago) Permalink

I sold all my cards to some dork for like $20.
I still sometime would like to play, but alas; it is too expensive.

A Nairn (moretap), Thursday, 23 January 2003 05:51 (11 years ago) Permalink

dude i was like fifteen ...

Haha, maybe that was a bit too nasty on my part, but still- why not play any way you bloody please (or was that "You MUST..." comment just the way you saw it when you were 15?)

Daniel_Rf (Daniel_Rf), Thursday, 23 January 2003 11:32 (11 years ago) Permalink

If we judge a game by its players, and I judge this by the few people I've ever met or seen who play it, it's as dud as it comes. (This is not meant to comment on the people here, none of whom I have met.)

Martin Skidmore (Martin Skidmore), Thursday, 23 January 2003 18:24 (11 years ago) Permalink

I used to play... PROFESSIONALLY. How sad is that? You can make good money at it to be honest. The saddest thing most times are people who play it. It's 90-95% male, they're all super homophobes too. I used to wear t-shirts that implied I was gay just to mess with the competition.. and to get pictures of me in em in Magic publications (yes, there are a few). I enjoyed the game and the rules, and I met some good people along the way. The best part about Magic players is that they are willing to play almost anything.. so once you get fed up with Magic (which everyone does), they will try any other activity or game (Set, Settlers of Cataan), and jump on it.

I'm going to be branded a geek now.. aren't I?

Christopher (Christopher), Monday, 3 February 2003 22:41 (11 years ago) Permalink

This is an internet message board Christopher = we are all geeks.

Martin Skidmore (Martin Skidmore), Monday, 3 February 2003 22:44 (11 years ago) Permalink

it's fun, if you have money to waste and friends that don't take it seriously.

webber (webber), Tuesday, 4 February 2003 00:07 (11 years ago) Permalink

I used to wear t-shirts that implied I was gay just to mess with the competition..

Let's count the ways we could parse that sentence, hmm?

Chris P (Chris P), Tuesday, 4 February 2003 01:41 (11 years ago) Permalink

Let's make that a little clearer... heh.

A lot of Magic players are homophobic (in my experience) and in order to throw them off of their game, I would wear a shirt that symbolized gay pride.

What's really scary is that I'm thinking about playing in a sealed deck PTQ in a couple of weeks just to see if I can still compete after not playing for years.

Christopher (Christopher), Tuesday, 4 February 2003 16:24 (11 years ago) Permalink

1 year passes...
Who up in this bitch fancies a game of memory M:TG*? I'm bored.

* (the one where you start with no cards in your card, draw one of your choice per turn, and no card can be played twice? It's kinda fun...)

Gregory Henry (Gregory Henry), Sunday, 18 April 2004 14:34 (10 years ago) Permalink

I used to play a lot around 14-16 and did pretty good, but when I think
of all the money I spent on cards that just sit in boxes up in my closet
I get all teary-eyed. Those should be records sitting idle, not cards!

stephen morris (stephen morris), Sunday, 18 April 2004 16:35 (10 years ago) Permalink

Dud as hell. When I was 12 or 13 or so I went with my friend (who was into Magic cards at the time) to a Magic the Gathering "tournament" being held at the local Barnes & Noble. While my friend was playing Magic with someone, I walked around watching the others in attendance. At one table this guy playing said something like "I'm playing the Wall of Flame card". This other guy at the table said, "I'm gonna play the Wall of Pubic Hair card, hehehehhehe" in this horribly nasal and stereotypically nerdy voice. That was when I realized that there were people far nerdier than I could ever be.

latebloomer (latebloomer), Sunday, 18 April 2004 17:24 (10 years ago) Permalink

3 months pass...
The game itself = Classic: it will be around for years to come, probably our nerdier kids will be into it or some incarnation of it.

The "90-95% super homophobe" players mentioned above = DUD. If I was rich (xpost it's expensive xpost) I'd probably play Magic Online, and not have to see the fat guys with "horribly nasal and stereotypically nerdy voices" that unfortunately define the game.

Richard K (Richard K), Tuesday, 3 August 2004 03:55 (10 years ago) Permalink

I can't believe I never posted to this thread. I probably spent twenty bucks on it total, maybe thirty. It was one summer, a fun thing, a moment in time, a nice little cultural artifact.

teeny (teeny), Tuesday, 3 August 2004 04:06 (10 years ago) Permalink

3 years pass...

i've been having a lot of "fun" playing with the old cards I rescued from my mom's house. i refuse to spend another cent on the game, however.

ian, Tuesday, 23 October 2007 20:09 (6 years ago) Permalink

a couple years ago i went to a card & comix shop and built a decent blue-white deck for like $4.00, but all the newer card editions just had all these new retarded esoteric abilities that i had no idea about

elmo argonaut, Tuesday, 23 October 2007 20:16 (6 years ago) Permalink

also, the art was all these, like, cyber dragons and BULLSHIT

elmo argonaut, Tuesday, 23 October 2007 20:21 (6 years ago) Permalink

We should start an ILG thread where we play against each other using SCANNERS.

nickalicious, Tuesday, 23 October 2007 20:25 (6 years ago) Permalink

i only played magic for the first time a few weeks ago, how weird is that? i was intimidated by the kids who played it in high school, but it's not half as complicated as i thought.

bell_labs, Tuesday, 23 October 2007 20:50 (6 years ago) Permalink

you should have been more intimidated by their allowances

El Tomboto, Tuesday, 23 October 2007 20:56 (6 years ago) Permalink

and/or dedication to blowing every dollar earned at the drive-thru window sunday 5am-1:30pm on crazy junk instead of like cigarettes and cds

El Tomboto, Tuesday, 23 October 2007 20:57 (6 years ago) Permalink

that is correct i am calling you bustas out

El Tomboto, Tuesday, 23 October 2007 20:57 (6 years ago) Permalink

what are you talking about, i pinched a franklin from my dad's wallet to buy a mox jet

elmo argonaut, Tuesday, 23 October 2007 21:01 (6 years ago) Permalink

haha, i think i was most intimidated by their cliquish aspie superiority complexes.

i think it's really fun now though.

bell_labs, Tuesday, 23 October 2007 21:03 (6 years ago) Permalink

ok http://www.wunderland.com/WTS/Andy/ProjectEBAY/MagicCards.html these prices are so retarded omg

El Tomboto, Tuesday, 23 October 2007 21:06 (6 years ago) Permalink

people should all be blown up

El Tomboto, Tuesday, 23 October 2007 21:06 (6 years ago) Permalink

in my middle school the biggest fight i got into was between pog players and m:tg players

max, Tuesday, 23 October 2007 21:09 (6 years ago) Permalink

i was obviously a magic player

max, Tuesday, 23 October 2007 21:09 (6 years ago) Permalink

green & white deck, in case anyone is wondering

max, Tuesday, 23 October 2007 21:10 (6 years ago) Permalink

omg pog

deeznuts, Tuesday, 23 October 2007 21:12 (6 years ago) Permalink

if i remember those years correctly i was more worried about the shame my seminoles starter jacket would bring me after danny wuerrfle's gators pounced on them in the orange bowl than anything having to do with those fucking things

deeznuts, Tuesday, 23 October 2007 21:14 (6 years ago) Permalink

I used to play magic back in the mid-nineties, I still have a hundreds and hundreds of those cards in some box around here. I never paid much for them though, because I stole most of them from bookstores. I wonder if that stuff is worth something these days, the oldest cards I have are from Revised Edition or whatever it was called.

Tuomas, Tuesday, 23 October 2007 21:24 (6 years ago) Permalink

god, my nerd days were spent playing Avalon Hill wargames. and banging chicks of course

brownie, Tuesday, 23 October 2007 21:26 (6 years ago) Permalink

my best nerd days are ahead of me still.

bell_labs, Tuesday, 23 October 2007 21:27 (6 years ago) Permalink

mine did not look quite as good as this one but I got pretty good

El Tomboto, Tuesday, 23 October 2007 21:38 (6 years ago) Permalink

i had a revised shivan dragon worth $50

max, Tuesday, 23 October 2007 21:38 (6 years ago) Permalink

and my color selections were more noise

El Tomboto, Tuesday, 23 October 2007 21:38 (6 years ago) Permalink

haha shivan dragon. back in 1995 my friend's proudest accomplishment was owning 4 shivan dragons. I wonder if those cards are worth anything today.

burt_stanton, Tuesday, 23 October 2007 22:04 (6 years ago) Permalink

blue + black deck, my sengir vampires and royal assassins were so so gangster.

deej, Tuesday, 23 October 2007 22:10 (6 years ago) Permalink

i had two revised royal assassins

deej, Tuesday, 23 October 2007 22:10 (6 years ago) Permalink

maybe more, hell if i remember

deej, Tuesday, 23 October 2007 22:11 (6 years ago) Permalink

pretty happy about these common dual-lands, those are exactly what i like to see for limited

ciderpress, Monday, 8 September 2014 15:34 (2 weeks ago) Permalink

Siege Rhino looks pretty damn legit

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 8 September 2014 20:11 (2 weeks ago) Permalink

the 4B delve removal seems potentially modern/legacy playable

iatee, Monday, 8 September 2014 20:14 (2 weeks ago) Permalink

yeah those were the 2 cards that jumped out at me today. given how removal has been shifting, a kindasorta doom blade at uncommon is not too shabby.

Roberto Spiralli, Monday, 8 September 2014 20:22 (2 weeks ago) Permalink

i think that card's too unreliable to see modern/legacy play in a world where go for the throat and doom blade no longer show up

ciderpress, Monday, 8 September 2014 20:34 (2 weeks ago) Permalink

it's a good card nonetheless

ciderpress, Monday, 8 September 2014 20:35 (2 weeks ago) Permalink

I feel like an esper control deck in modern could def play it

iatee, Monday, 8 September 2014 21:58 (2 weeks ago) Permalink

common lands, uncommon lands, rare land *and* cluestones
jeez

iatee, Tuesday, 9 September 2014 16:07 (2 weeks ago) Permalink

probably best to overcompensate, full-block RTR had lots of mana fixing but sometimes you'd get a 5-color drafter next to you and wouldn't pick up much, and the result would be miserable

Maggie killed Quagmire (collest baby ever) (frogbs), Tuesday, 9 September 2014 16:11 (2 weeks ago) Permalink

shards of alara had the uncommon lands, obelisks, and a 5-cycle of common lands that kind of sucked, and the fixing in that format wasn't quite good enough, so switching the common lands to a 10-cycle of good ones should hopefully get it there

ciderpress, Tuesday, 9 September 2014 16:12 (2 weeks ago) Permalink

also this set isn't going to be as heavily multicolor, though you wouldnt know it from the cards they've previewed since the multicolor stuff is mostly at rare

ciderpress, Tuesday, 9 September 2014 16:13 (2 weeks ago) Permalink

Less than half as many multicolor cards as RTR, I saw somewhere.

Roberto Spiralli, Tuesday, 9 September 2014 16:35 (2 weeks ago) Permalink

it was half as many per pack, not necessarily by overall count. meaning there wont be many at common

ciderpress, Tuesday, 9 September 2014 16:49 (2 weeks ago) Permalink

that makes sense

Roberto Spiralli, Tuesday, 9 September 2014 16:51 (2 weeks ago) Permalink

I am having cluestone-related war flashbacks to dgm, I guess in a large set you probably won't open 5 in a pack

iatee, Tuesday, 9 September 2014 16:52 (2 weeks ago) Permalink

these do seem worse (pretty hard to crack) than the cluestones, which already weren't very good (in a slow format that could accommodate them)

iatee, Tuesday, 9 September 2014 16:53 (2 weeks ago) Permalink

you'll probably get some packs with 4 common mana fixers but most of them will be the lands which are significantly better

ciderpress, Tuesday, 9 September 2014 16:55 (2 weeks ago) Permalink

for what its worth i think this format is likely to be slower than RTR block, morph means that your turn 3 play is often going to be a plain 2/2, which doesn't really push the tempo of games much compared to the likes of splatter thug or beetleform mage or whatever

ciderpress, Tuesday, 9 September 2014 16:59 (2 weeks ago) Permalink

yeah that's a good point, a morph creature will often eat up two turns also

iatee, Tuesday, 9 September 2014 17:00 (2 weeks ago) Permalink

card idea: 1WB banishing light style card, deals 2(?) damage to you each turn, when cast you can search library for another copy

Roberto Spiralli, Tuesday, 9 September 2014 19:31 (2 weeks ago) Permalink

http://mythicspoiler.com/ktk/cards/digthroughtime.html

this seems like it'll find a home somewhere..?

Maggie killed Quagmire (collest baby ever) (frogbs), Thursday, 11 September 2014 16:13 (1 week ago) Permalink

yeah that card's fine in dedicated control decks

ciderpress, Thursday, 11 September 2014 19:15 (1 week ago) Permalink

here's the set http://magic.wizards.com/en/articles/archive/ktk-cig-en

ciderpress, Friday, 12 September 2014 15:47 (1 week ago) Permalink

limited looks fun, constructed looks pretty low-key to the point where i have no idea what's even good

ciderpress, Friday, 12 September 2014 15:48 (1 week ago) Permalink

the Blue Elk is doing my head in

Maggie killed Quagmire (collest baby ever) (frogbs), Friday, 12 September 2014 15:58 (1 week ago) Permalink

i love Blue Elk

ciderpress, Friday, 12 September 2014 16:00 (1 week ago) Permalink

doesn't seem like a ton of ways at common to get cards into the yard for for delve

Roberto Spiralli, Friday, 12 September 2014 16:52 (1 week ago) Permalink

early observation: there is a lot more toughness than power on low rarity creatures. this is usually the sign of a slow format. theros broke this trend but only because its mechanics let you go over the top of 4-5 toughness creatures in the midgame; i'm not seeing as many tools to do that in this set. it seems like it shouldn't be difficult to stall the game out while you delve or outlast your way into a winning position. i can't figure out what a winning mardu or temur deck looks like, but the existence of two 6-power green commons and 3 cards that spew out 1/1 tokens is probably related to this.

ciderpress, Friday, 12 September 2014 16:59 (1 week ago) Permalink

with RTR block and M14 rotating out, this is the first time that I have a bunch of of cards that are staples in non-Standard formats including shocklands, Abrupt Decay, Deathrite Shaman, and Mutavault. Is it worthwhile holding on to these or should I be trading them as soon as possible?

Free Me's Electric Trumpet (Moodles), Tuesday, 16 September 2014 16:51 (1 week ago) Permalink

I think Abrupts will only go up, and Mutavault feels like a good bet to stay at $25+, people were playing them in Modern a lot before IIRC. Dunno about Deathrite, being banned kinda caps its value doesn't it?

Maggie killed Quagmire (collest baby ever) (frogbs), Tuesday, 16 September 2014 17:05 (1 week ago) Permalink

still gets lots of Legacy play

Free Me's Electric Trumpet (Moodles), Tuesday, 16 September 2014 17:26 (1 week ago) Permalink

those 3 cards are playable in every format they're legal in, hold them all if you have any interest in modern/eternal magic

ciderpress, Tuesday, 16 September 2014 17:41 (1 week ago) Permalink

got coerced into doing the midnight prerelease again. i'm playing sultai because cost-reduction mechanics have always been broken in the past and i don't see why that should change now. people already talking about playing treasure cruise in legacy.

ars arcanum is up and the guy hits the same conclusions as i got from eyeballing the spoiler more or less - slower format than recent blocks, 18 lands probably optimal due to a logjam of 5cmc costs because so many of the morphs unmorph for 5, choose to play first despite slow format because morph initiative is super important, highly value 2cmc cards that trade with morphs and 3cmc 2/3s, banners suck because you want to play a morph on 3.

tl;dr basically morph is a really format-warping mechanic for limited and most of your macro-level decisions should be informed by its existence.

ciderpress, Friday, 19 September 2014 16:49 (4 days ago) Permalink

i think whoever gets to 5 mana first in this format is heavily advantaged, and it's going to be difficult to win at all if you don't get there within a turn cycle of your opponent

ciderpress, Friday, 19 September 2014 16:52 (4 days ago) Permalink

it definitely occured to me that a banner may not be an ideal Turn 3 play

Maggie killed Quagmire (collest baby ever) (frogbs), Friday, 19 September 2014 18:16 (4 days ago) Permalink

i think banners will be like cluestones in DGR, a bit of over-the-top fixing that most people won't need/want but they'll be available late if you somehow get starved for fixing or if your deck explicitly wants to jump 3 to 5 (i.e. if you have few morphs and several strong 5cmc hardcasts like Bear's Companion or whatever)

ciderpress, Friday, 19 September 2014 18:40 (4 days ago) Permalink

Yeah that's a spot on analysis. The Banners are kind of a consolation prize for those who don't pick up good morph creatures. I like that they exist.

I just moved to Vietnam, which doesn't have a Magic scene afaict, so this will be the first block since Invasion that I'll only be watching instead of playing with (I'm rarely in the mood for MTGO).

Vinnie, Saturday, 20 September 2014 06:55 (3 days ago) Permalink

i think my 5 mana hypothesis holds, i got a bunch of free wins from people who missed their 5th land drop for a turn or 2.

this feels like the most turn-management-based format since ROE, i found that i often had so many lines of play each turn that i was unintentionally stalling the game trying to figure out what was best. lots of unintentional draws at my prerelase so it wasn't just me either.

ciderpress, Saturday, 20 September 2014 15:51 (3 days ago) Permalink

i went 4-1 at my prerelease playing two drops and removal and capitalizing on the # of people that werent playing spells before turn three. i agree with cider i found it hard to sequence my spells correctly and was often unsure of what to prioritize. the one round i lost i could have easily won game three if i had prioritized killing my opponents morph instead of leaving mana up to threaten unmorphing my own creatures. there were also just a lot of situations were i could only get max value out of some subset of my cards (outlast vs. attack for raid as an e.g.) and it made me feel like my games were v skill intensive.

not sure i have any real insights into the format yet except that understanding attacking and blocking into opponents morph creatures seems like the most important thing. i had no problem not hitting my 5th drop and won a couple of games on 4 lands but will admit my deck was probably not typical. also people having approx like 52 of the refuges in their sealed decks made playing aggro kinda irritating

Lamp, Saturday, 20 September 2014 23:58 (3 days ago) Permalink

the outlast stuff is really skill intensive. I got a total blowout thanks to a bunch of "all creatures with +1/+1 counters get ______" dudes and an Abzan Charm

Maggie killed Quagmire (collest baby ever) (frogbs), Sunday, 21 September 2014 00:36 (2 days ago) Permalink

well it's the turn management element that's skill intensive, not figuring out the clever card interactions

i played again today and tried just running every refuge/triland in my pool and splashing all the best cards, and it worked out much better, my deck felt way more powerful and the ticks of lifegain do help make up for the loss in tempo from having lands come in tapped.

i ran into 1 person playing 2-drop aggro who seemed to be doing well, but in general once you learn to suck it up and trade off your good morphs for their 2/2s its hard for them to win.

ciderpress, Sunday, 21 September 2014 02:05 (2 days ago) Permalink

has anyone gotten to raid the 3/3 add RWB guy into the 2/3 + 1/1 yet?

ciderpress, Sunday, 21 September 2014 02:16 (2 days ago) Permalink

had it happen to me actually

iatee, Sunday, 21 September 2014 03:37 (2 days ago) Permalink

haha no. i did have someone cast that into a free mardu charm though. #value

my raid allstar was the halvetongue kavu unsurprisingly but the 2/1 discard was a lot better than i had anticipated. even nabbing a land would often pay off because peoples hands against me were so often chocked on mana - there are so many effects and spells at 5 and 6 &c

Lamp, Sunday, 21 September 2014 03:41 (2 days ago) Permalink

so...standout commons? that 2/1 outlast for 2 and 3/3 reach outlast dude seemed kinda insane together. prowess seems kinda underwhelming and but I plan on forcing it regardless. sultai/slow delve seemed way better than expected but idk if your average draft deck will get as much dedicated delve mechanic stuff as the prerelease decks. the 4/4 apes is a really high pick tho.

iatee, Sunday, 21 September 2014 21:57 (2 days ago) Permalink

I'm a fan of most of the raid cards, I think it is definitely the stongest non-morph mechanic in the set. Had a sweet turn today where I was able to cast Warshrieker > Warshrieker > Hordechief. I also jammed a lot of Ponyback Brigades over the past couple days.

Outlast seems too dependent on taking off turns to grow your guys and getting a critical mass on the board, when it can all be thrown off nicely with a well-timed Bring Low. I suppose it will work better in draft where you can get a more consistent deck.

Cool pickups: 3 fetches, Bloodsoaked Champion (nuts!), Rattleclaw, Sorin, and a random Keranos from a JOU prize pack.

Free Me's Electric Trumpet (Moodles), Monday, 22 September 2014 00:20 (Yesterday) Permalink

im honestly stumped on best commons other than bond-kin and injury

the 3-color ones are obviuosly powerful for commons but theyre also 3 colors which tempers them a lot

ciderpress, Monday, 22 September 2014 00:23 (Yesterday) Permalink


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