rolling thread of stuff worth reading on videogames

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http://www.pippinbarr.com/inininoutoutout/?p=2550

bamcquern, Thursday, 15 September 2011 20:26 (2 years ago) Permalink

(i've lost interest in writing an article. maybe some other time)

that's cute, but it's WRONG (CaptainLorax), Thursday, 15 September 2011 21:41 (2 years ago) Permalink

this was pretty good, about applying basic film making ruless to cut scenes
http://www.wired.com/gamelife/2011/09/videogame-cutscenes/?pid=1986&viewall=true

zappi, Tuesday, 20 September 2011 12:41 (2 years ago) Permalink

i was hoping that would have the kind of insights you actually need to go to film school to get tbh

thomp, Tuesday, 20 September 2011 16:35 (2 years ago) Permalink

cut scenes are long and boring

there, now you don't need to read the article

Mordy, Tuesday, 20 September 2011 16:47 (2 years ago) Permalink

i hate how final fantasy cutscenes always have the camera tilting and swooping around

anorange (abanana), Tuesday, 20 September 2011 17:07 (2 years ago) Permalink

mordy that is unfairly reductive

point 1 cut scenes are long and boring
point 2 cut scenes are long and boring
point 3 cut scenes are long and boring
point 4 cut scenes are long and boring
point 5 there is a cut scene in mass effect ii that breaks the 180 degree rule

there you go

thomp, Tuesday, 20 September 2011 17:59 (2 years ago) Permalink

http://insertcredit.com/2011/09/22/who-killed-videogames-a-ghost-story/

really curious admittedly how accurate the math in this is, since i have no clue

also, since I don't play The Sims Online I didn't know about the gameplay "advance" in that game, so it was interesting to me

Nhex, Saturday, 24 September 2011 03:48 (2 years ago) Permalink

I finally got around to watching Codes of Honor - loved it

Nhex, Saturday, 24 September 2011 04:04 (2 years ago) Permalink

i was hoping that would have the kind of insights you actually need to go to film school to get tbh

― thomp, Tuesday, September 20, 2011 12:35 PM (6 days ago) Bookmark

hah, those insights dont exist

The sham nation of Israel should be destroyed. (Princess TamTam), Monday, 26 September 2011 14:15 (2 years ago) Permalink

glad it only took you a week to annotate my joke ade

thomp, Monday, 26 September 2011 14:58 (2 years ago) Permalink

that looks pissier than i have any justification for being, sorry

thomp, Monday, 26 September 2011 14:58 (2 years ago) Permalink

pfft i didnt see it until now

The sham nation of Israel should be destroyed. (Princess TamTam), Monday, 26 September 2011 15:22 (2 years ago) Permalink

3 weeks pass...

http://www.wired.com/magazine/2011/07/mf_chainworld/all/1

from :D to ¯\(°_0)/¯ in four easy pages

antiautodefenestrationism (ledge), Thursday, 20 October 2011 09:48 (2 years ago) Permalink

nutty

loads of personality, loved to chase chickens (forksclovetofu), Thursday, 20 October 2011 18:14 (2 years ago) Permalink

what a shit ending to a great story

BIG HOOS aka the steendriver, Monday, 24 October 2011 02:21 (2 years ago) Permalink

2 weeks pass...

the av club podcast (lol) has a segment this week abt videogame reviewing that, while not partic groundbreaking, is sort of interesting. the frustration and bitterness in john teti's voice is p heartbreaking, oddly

so solaris (Lamp), Wednesday, 9 November 2011 18:10 (2 years ago) Permalink

i keep thinking about how i'd run a videogame publication/site. with, like, a manifesto, and pretty strict firewalling b/w advertisers and contents.

the jazz zinger (s1ocki), Wednesday, 9 November 2011 18:47 (2 years ago) Permalink

http://www.auntiepixelante.com/?p=1319#comments

Article is good. Comments are pretty good too.

bamcquern, Thursday, 17 November 2011 06:20 (2 years ago) Permalink

s1ocki we should talk more about that idea at some point.

Alderaan Duran (Will M.), Thursday, 17 November 2011 08:19 (2 years ago) Permalink

Has Teti posted on here? I know at least one AV Club game reviewer has been on here.

Put another Juggle in, in the Juggalodeon (kingfish), Thursday, 17 November 2011 08:29 (2 years ago) Permalink

In Brazilian arcades we used to tape over the lifebars on Street Fighter II, to great effect.

hm!

do you want me to share what i know w/ you or not? (forksclovetofu), Thursday, 17 November 2011 14:20 (2 years ago) Permalink

s1ocki we should talk more about that idea at some point.

― Alderaan Duran (Will M.), Thursday, November 17, 2011 3:19 AM (6 hours ago) Bookmark

yes!

will and i talked about this IRL the other day.

(for those of you following along at home.)

the jazz zinger (s1ocki), Thursday, 17 November 2011 14:30 (2 years ago) Permalink

I would contribute fwiw

polyphonic, Thursday, 17 November 2011 17:51 (2 years ago) Permalink

xpost forks yeah I really want to try a fighting game without visible health bars too. That sounds terrifying and fun.

polyphonic, Thursday, 17 November 2011 17:52 (2 years ago) Permalink

buuuuuuushido

BIG HOOS aka the steendriver, Thursday, 17 November 2011 18:17 (2 years ago) Permalink

god i loved that game

BIG HOOS aka the steendriver, Thursday, 17 November 2011 18:18 (2 years ago) Permalink

that's like 30% of what made bushido work.
you could still signal visually how damaged the character was.
Or make them less reactive.
Both of which bushido did.

do you want me to share what i know w/ you or not? (forksclovetofu), Thursday, 17 November 2011 19:06 (2 years ago) Permalink

that intellivision post reminded me how awesome Air Fortress is, and now i'm watching youtube videos of some annoying dude going through all of Air Fortress (i think as a kid i used to just play the first three fortresses over and over)

the third kind of dubstep (Jordan), Thursday, 17 November 2011 19:16 (2 years ago) Permalink

2 months pass...

good read!

"bruh" is the black bro (forksclovetofu), Sunday, 5 February 2012 22:57 (2 years ago) Permalink

concur

Nhex, Monday, 6 February 2012 01:36 (2 years ago) Permalink

definitely, that was one of the more interesting things i've read in forever

ketamine dreamz

Z S, Monday, 6 February 2012 01:46 (2 years ago) Permalink

uh, "forever" was supposed to be "a while"

Z S, Monday, 6 February 2012 01:49 (2 years ago) Permalink

that Dirty Bathroom game in the sidebar would fuck me up

Andrew Kornfan, Monday, 6 February 2012 19:20 (2 years ago) Permalink

wow

congratulations (n/a), Friday, 17 February 2012 15:30 (2 years ago) Permalink

:-) that just looks amazing.

thomasintrouble, Friday, 17 February 2012 15:50 (2 years ago) Permalink

Here's a report with some gameplay vid of SnowWorld from about 4 years ago:

I'm curious how they've been able to update & re-EQ the game's therapeutic abilities in the interim. This looks like a project you could easily crowdsource art assets and gameplay contributions for.

Spleen of Hearts (kingfish), Saturday, 18 February 2012 17:12 (2 years ago) Permalink

I think it's really great how they're doing this, but I have to admit when I first saw the pictures of these various demos I was thinking, what is this, 1997? You can crap out better engines now in Flash or Unity or whatever.

Nhex, Sunday, 19 February 2012 03:30 (2 years ago) Permalink

it's so weird that it's paul simon

i don't know whether military funding and crowdsourcing really go together. i dunno either if VR 3d uses the same sort of assets as regular 3d, come to think

desperado, rough rider (thomp), Sunday, 19 February 2012 10:41 (2 years ago) Permalink

that thing about martin amis' video game book is 1) omg holy shit and 2) really good! this isn't actually about video games but "the scrupulous, almost paranoiac abstention from banality at the level of the sentence" is a totally accurate bit of criticism of martin amis

also omg holy shit that book, complete YES with obligatory hitch anecdote

the "intenterface" (difficult listening hour), Sunday, 19 February 2012 20:43 (2 years ago) Permalink

re that piece on Amis, the LRB are pushing their review of the book (+ an intro to RPGs) from 1982:
http://www.lrb.co.uk/v04/n24/tom-shippey/vidkids

woof, Monday, 20 February 2012 11:19 (2 years ago) Permalink

2 weeks pass...

last week's sunday papers at rps was full of pretty good stuff, i'm noticing

desperado, rough rider (thomp), Saturday, 10 March 2012 11:41 (2 years ago) Permalink

bets on whether this is real plz:

http://www.mediumdifficulty.com/2012/03/01/call-of-apathy-violent-young-men-and-our-place-in-war/

I am a private military contractor, and I have an issue with the depiction of war in videogames — or more specifically, the soldiers in those games.

When I say soldier, let me be clear that I am talking about the Infantryman and the Special Forces operator, as I have next to no knowledge about anything outside of this relatively small percentile of service personnel.

Unfortunately, the vast majority of games featuring the military focus on these frontline combat troops in “realistic” action. And that’s where we get problems.

Imagine a war game where you could only move at a slow walking pace. Imagine Skyrim when your inventory is too full, except you can’t drop any of it. This war game has a prone button like Call of Duty, but your character takes 2-3 seconds to change position. Every time you press it, the animation gets slower because your character becomes more and more tired.

Every mission is set in the same level. They each take 12 hours to complete.

desperado, rough rider (thomp), Saturday, 10 March 2012 11:45 (2 years ago) Permalink

this would be good if the person had actually read kristeva

http://www.slowdown.vg/2012/03/03/isaac-and-the-grotesque-body-horrors/

desperado, rough rider (thomp), Saturday, 10 March 2012 11:55 (2 years ago) Permalink

this is like 2000 words on the game design possibilities of the medusa heads in castlevania and is just great

http://kotaku.com/5888474/the-perfect-moves-of-a-video-game-bad-guy

desperado, rough rider (thomp), Saturday, 10 March 2012 11:58 (2 years ago) Permalink


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