Portal 2

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Reading thru some of the entries on the ARG wiki and it's like, these people are insane, or deliberately went about this only to bait the most OCD gamers on the planet.

Crazed Mister Handy (kingfish), Monday, 25 April 2011 07:20 (thirteen years ago) link

seriously ambushed by unexpected emotion at the closing scene.

this is better than the first one - such an incredible atmosphere, and the gels etc really gave a whole new sense of physical joy to the puzzles. honestly, what could be more fun than splurging white gel all over the walls of a room?

standing on the shoulders of pissants (ledge), Monday, 25 April 2011 17:32 (thirteen years ago) link

Did feel like a bit of a goon at times though, quite a few puzzles I solved through sheer dumb luck. Thinking with Portals is hard.

Holmes versus Moriarty. Aristotle versus Mashy spike plate!
Holmes versus Moriarty. Aristotle versus Mashy spike plate!
Holmes versus Moriarty. Aristotle versus Mashy spike plate!
Holmes versus Moriarty. Aristotle versus Mashy spike plate!

^ when voiceover + instant replay collide with slightly annoying results.

standing on the shoulders of pissants (ledge), Monday, 25 April 2011 17:41 (thirteen years ago) link

I think that was my favourite line in the whole game, but I did only hear it twice. The deer line going into the room for the 70 second achievement, however...

if, Monday, 25 April 2011 17:43 (thirteen years ago) link

is there some way to bulk-friend all of ILG at once?

FUN FUN FUN FUN (gbx), Tuesday, 26 April 2011 00:43 (thirteen years ago) link

xxp Haha! Yeah, same exact thing happened to me at that part.

What other ideas came up for Portal 2 that were eventually cut?
At one point we had a new Gel that allowed players to walk up the side of walls. While this added a new twist to the game, the effect was so disorientating that it made people nauseas.

While working on a first-person game you always have to be aware of that issue so we removed that Gel. We also made changes to frame rate and movement that will help anyone play Portal 2 even if they do experience a feeling of nauseas while playing other first-person games.

This is something that I haven't heard talked about much, but boy did I appreciate it. Pretty much every Source game gave me motion sickness if I played the game in full screen for more than an hour or two - no such issues with Portal 2.

Nhex, Tuesday, 26 April 2011 01:58 (thirteen years ago) link

i mean come on here
https://www.youtube.com/watch?v=U9jplTRwmdo

forks (forksclovetofu), Tuesday, 26 April 2011 03:24 (thirteen years ago) link

^My friend made that Mad Men thing.

Hippocratic Oaf (DavidM), Thursday, 28 April 2011 14:56 (thirteen years ago) link

got this as an early birthday present :)

i was playing this before going to bed last night and i was really overcaffeinated and couldn't sleep and i was laying in bed for hours playing portal rooms in my brain

congratulations (n/a), Thursday, 28 April 2011 15:01 (thirteen years ago) link

xp it's good!

forks (forksclovetofu), Thursday, 28 April 2011 15:02 (thirteen years ago) link

i've been playing it with my girlfriend (who is acting in an advisory capacity on the single player mode) and we both had portal dreams.

adult music person (Jordan), Thursday, 28 April 2011 15:18 (thirteen years ago) link

I say again: no bonus maps is some bullshit

cop a cute abdomen (gbx), Thursday, 28 April 2011 15:39 (thirteen years ago) link

yeah feeling this ^

actually kinda frustrated with this game, fuck co-op, give me replayability. of which this game has little or none.

The Band Perry is the drummer for Gay Dad (jjjusten), Thursday, 28 April 2011 15:44 (thirteen years ago) link

what puzzle games have replayability? i mean "get out of this room" style puzzle games.

adult music person (Jordan), Thursday, 28 April 2011 15:56 (thirteen years ago) link

well the first portal had a new game plus.

The Band Perry is the drummer for Gay Dad (jjjusten), Thursday, 28 April 2011 16:14 (thirteen years ago) link

you know i'm not really sold on this game. I wanna finish it first before i levy judgment but ultimately i think i'm gonna be a bit disappointed... though maybe unavoidably.

forks (forksclovetofu), Thursday, 28 April 2011 16:23 (thirteen years ago) link

well the first portal had a new game plus.

wait the game itself was different? I thought there was just challenge maps and advanced rooms?

cop a cute abdomen (gbx), Thursday, 28 April 2011 16:32 (thirteen years ago) link

no thats what i mean, but the cool thing was that there actually were multiple solutions and the challenge/advanced stuff made you do the less direct ones, it was a great way to extend the game lifespan imo

The Band Perry is the drummer for Gay Dad (jjjusten), Thursday, 28 April 2011 16:50 (thirteen years ago) link

Totes

cop a cute abdomen (gbx), Thursday, 28 April 2011 17:44 (thirteen years ago) link

There's no doubt there'll be several incoming DLC maps. (What I'd really love to see are more little Aperture Science story vignettes.) Honestly though I think I played the advanced maps in Portal 1 for about 15 minutes before moving on.

Nhex, Friday, 29 April 2011 00:45 (thirteen years ago) link

i was the same - the advanced maps were focussed more on doing things quickly rather than being pure puzzles.

koogs, Friday, 29 April 2011 11:55 (thirteen years ago) link

same here.

love the '70s style aperture logo.

adult music person (Jordan), Friday, 29 April 2011 14:24 (thirteen years ago) link

man, i thought j.k. simmons at point says "i don't know, what do these people buy? beer dirt?" and that was the funniest line in the game (so far). turns out it's "beard dirt" - so not as good.

adult music person (Jordan), Friday, 29 April 2011 14:27 (thirteen years ago) link

There's no doubt there'll be several incoming DLC maps.

http://www.eurogamer.net/articles/2011-04-29-free-portal-2-dlc-detailed

JimD, Friday, 29 April 2011 19:46 (thirteen years ago) link

...what's DLC?

cop a cute abdomen (gbx), Friday, 29 April 2011 20:43 (thirteen years ago) link

method of removing the fetus

And thusly create the illusion of babby (forksclovetofu), Friday, 29 April 2011 21:08 (thirteen years ago) link

with portals

And thusly create the illusion of babby (forksclovetofu), Friday, 29 April 2011 21:08 (thirteen years ago) link

*going to hell brb*

And thusly create the illusion of babby (forksclovetofu), Friday, 29 April 2011 21:09 (thirteen years ago) link

ok thx to free dlc i take back all of my bitching

The Band Perry is the drummer for Gay Dad (jjjusten), Friday, 29 April 2011 21:15 (thirteen years ago) link

what is it

cop a cute abdomen (gbx), Friday, 29 April 2011 21:27 (thirteen years ago) link

he's the guy who rapped with Run before the record deal

Dreaded Burrito Gang (DJP), Friday, 29 April 2011 21:29 (thirteen years ago) link

you shut up

cop a cute abdomen (gbx), Friday, 29 April 2011 21:40 (thirteen years ago) link

Downloadable content

mh, Friday, 29 April 2011 21:41 (thirteen years ago) link

the fact that i knocked it out on a weekend day off is a plus imo---more like an "entertainment" and less like a "project"

more of this, imo

i still have never played the orig - i heard it's not great on PS3 though.

40% chill and 100% negative (Tracer Hand), Tuesday, 3 May 2011 16:06 (thirteen years ago) link

I just started this, it is MAD FUN

Dreaded Burrito Gang (DJP), Tuesday, 3 May 2011 16:08 (thirteen years ago) link

by sheer coincidence I read this right before starting the game:

http://www.ludix.com/moriarty/apology.html

needless to say, the "LOOK AT THE ART *BZZZZZZ*" part had me lolling explosively

you penis-curling she-devils (jamescobo), Tuesday, 3 May 2011 17:48 (thirteen years ago) link

holy shit that was an awesome read

Dreaded Burrito Gang (DJP), Tuesday, 3 May 2011 18:07 (thirteen years ago) link

i was less than impressed.

The identity of a game emerges from its mechanics and affordances, not the presentation that exposes them.

in traditional games, sure. in videogames, the two are (or can be) inseparable. narbacular drop has the same mechanics as portal, but it's a different game!

standing on the shoulders of pissants (ledge), Tuesday, 3 May 2011 18:42 (thirteen years ago) link

your character can't jump in Narbacular Drop, and in ND you can make portals inside of portals, ergo they do not have the same mechanics

Dreaded Burrito Gang (DJP), Tuesday, 3 May 2011 18:46 (thirteen years ago) link

*sigh* ok but one could imagine a game with identical mechanics but different presentation, and it would be a different game.

standing on the shoulders of pissants (ledge), Tuesday, 3 May 2011 18:50 (thirteen years ago) link

well no, it would be the same game with different presentation akin to skinning

Dreaded Burrito Gang (DJP), Tuesday, 3 May 2011 18:53 (thirteen years ago) link

Yeah. Sometimes two games have the same mechanics but different stories and settings (Jak and Daxter and Ratchet and Clank, for example), or sometimes they have the same story but radically different mechanics (Zelda games, for example).

reggaeton for the painfully alone (polyphonic), Tuesday, 3 May 2011 18:53 (thirteen years ago) link

disagree! thoroughly! you don't think level design, characters, story, are an intrinsic part of the game?

xp

standing on the shoulders of pissants (ledge), Tuesday, 3 May 2011 18:55 (thirteen years ago) link

I am likely not making my argument clear due to the synonymization of "videogame" with "game"

I do agree that distinct storylines help delineate one game from another if they share mechanics; where I am disagreeing is that I am arguing that, because they share the same mechanics, these two videogames are different instances of the same generalized game, which is encapsulated by the common mechanics.

Dreaded Burrito Gang (DJP), Tuesday, 3 May 2011 18:59 (thirteen years ago) link

games are just code sorry you're just another sucker

puff puff post (uh oh I'm having a fantasy), Tuesday, 3 May 2011 19:00 (thirteen years ago) link

like when you play a game, you should just think to yourself, what nice code thank you, and that's all

puff puff post (uh oh I'm having a fantasy), Tuesday, 3 May 2011 19:01 (thirteen years ago) link

like fallout new vegas just announced new dlc that is taking place in zion national park or whatever, what would plato say I wonder

puff puff post (uh oh I'm having a fantasy), Tuesday, 3 May 2011 19:02 (thirteen years ago) link

ok... but if i say "this game is ART" i'm talking about the whole package. Change the presentation, and it might not be art anymore. in Brian Moriarty's phraseology, the identity of a game emerges from its mechanics and affordances, and the presentation that exposes them.

xp. my code is art.

standing on the shoulders of pissants (ledge), Tuesday, 3 May 2011 19:03 (thirteen years ago) link

I mean, this is bread and butter stuff and is played out across the industry in the form of genres and the expectations of gameplay that go along with them, and how the games that do something different in a way that people like tend to generate new genres (look at the whole "survival horror" sub-genre of adventure games started by "Alone in the Dark", for example, and how that was built upon by "Resident Evil").

Obviously all of these games within these general categories try to do SOMETHING differently in order to make themselves unique/desirable, some of which ties into developing specific mechanics to go along with the storyline/level design, but boil it down to, say, chess games; most of them play exactly the same way because the rules of chess are very strictly defined and well understood. If someone started a chess game and the first move was the black king leaping across the board and taking the white king, that game would not be chess.

xp: you realize that, at that particular point in time, he is talking about games in general and not specifically videogames, right

Dreaded Burrito Gang (DJP), Tuesday, 3 May 2011 19:06 (thirteen years ago) link

lol no not at all

puff puff post (uh oh I'm having a fantasy), Tuesday, 3 May 2011 19:06 (thirteen years ago) link


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