― dan i. (Dan I.), Tuesday, 27 September 2005 23:56 (eighteen years ago) link
― TOMBOT, Wednesday, 28 September 2005 13:53 (eighteen years ago) link
― The Ghost of Black Elegance (Dan Perry), Wednesday, 28 September 2005 13:55 (eighteen years ago) link
― TOMBOT, Wednesday, 28 September 2005 13:57 (eighteen years ago) link
― cozen (Cozen), Wednesday, 28 September 2005 14:14 (eighteen years ago) link
SHUT UP I WAS HUNGOVER, OKAY???????????
― The Ghost of Black Elegance (Dan Perry), Wednesday, 28 September 2005 14:20 (eighteen years ago) link
― Jared S D (Child of the Night), Wednesday, 28 September 2005 19:53 (eighteen years ago) link
mind you, i just got the new PC version of Fable, so...
― Lee F# (fsharp), Thursday, 29 September 2005 09:19 (eighteen years ago) link
― TOMBOT, Thursday, 29 September 2005 12:15 (eighteen years ago) link
― TOMBOT, Thursday, 29 September 2005 12:18 (eighteen years ago) link
― The Ghost of Black Elegance (Dan Perry), Thursday, 29 September 2005 12:38 (eighteen years ago) link
― TOMBOT, Thursday, 29 September 2005 12:53 (eighteen years ago) link
what other 2D RPGs are there to look forward to on the DS?
xenosaga 1 + 2?
I might have to import mother 1 + 2 now then
in japanese though?
― cozen (Cozen), Thursday, 29 September 2005 13:14 (eighteen years ago) link
At any rate, yes, more 2D RPGs in the works.
― TOMBOT, Thursday, 29 September 2005 13:43 (eighteen years ago) link
― Laura H. (laurah), Friday, 30 September 2005 01:14 (eighteen years ago) link
I just started pottering around in it in the emulator and I'm really impressed
― cozen (Cozen), Saturday, 1 October 2005 13:23 (eighteen years ago) link
― cozen (Cozen), Saturday, 1 October 2005 13:34 (eighteen years ago) link
― cozen (Cozen), Tuesday, 4 October 2005 20:32 (eighteen years ago) link
― cozen (Cozen), Tuesday, 4 October 2005 20:38 (eighteen years ago) link
― Jonothong Williamsmang (ex machina), Tuesday, 4 October 2005 20:50 (eighteen years ago) link
― jeffrey (johnson), Tuesday, 4 October 2005 20:57 (eighteen years ago) link
― cozen (Cozen), Tuesday, 4 October 2005 21:09 (eighteen years ago) link
― adam (adam), Tuesday, 4 October 2005 21:13 (eighteen years ago) link
I also think that games should not allow saving and that "killing" a character in combat should be a bigger deal. Like in Bard's Tale!
― Jonothong Williamsmang (ex machina), Tuesday, 4 October 2005 21:21 (eighteen years ago) link
― Laura H. (laurah), Tuesday, 4 October 2005 23:35 (eighteen years ago) link
― Laura H. (laurah), Tuesday, 4 October 2005 23:44 (eighteen years ago) link
Wrong. I played Ultima VIII, and Diablo, though not extensively.
― Laura H. (laurah), Tuesday, 4 October 2005 23:48 (eighteen years ago) link
― Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 01:08 (eighteen years ago) link
Diablo is kiddy shit. No depth!
My point was not that Diablo is deep, but that you were wrong.
― Laura H. (laurah), Wednesday, 5 October 2005 01:31 (eighteen years ago) link
― Laura H. (laurah), Wednesday, 5 October 2005 01:48 (eighteen years ago) link
― Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 01:52 (eighteen years ago) link
― kingfish superman ice cream (kingfish 2.0), Wednesday, 5 October 2005 06:57 (eighteen years ago) link
3D RPGs worth playing that I can't believe I forgot before: CLOUDS OF XEEN and DARKSIDE OF XEEN.
― adam (adam), Wednesday, 5 October 2005 10:38 (eighteen years ago) link
― jeffrey (johnson), Wednesday, 5 October 2005 13:43 (eighteen years ago) link
I thought those ideas sounded cool too until I actually had to deal with them, then I realized they're the anti-fun.
― TOMBOT, Wednesday, 5 October 2005 14:08 (eighteen years ago) link
― Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 14:12 (eighteen years ago) link
Seriously Jon steal a copy of Fire Emblem for the GBA. It's awesome, it's exciting, it's great, then you get fucked and have to start all over from the beginning.
― TOMBOT, Wednesday, 5 October 2005 14:16 (eighteen years ago) link
― TOMBOT, Wednesday, 5 October 2005 14:17 (eighteen years ago) link
― Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 14:32 (eighteen years ago) link
Is there much love for Arena/Daggerfall/Morrowind here? I like the sandbox mixed with level progression and increases in abilities/power to destroy the shit out of whole towns.
― adam (adam), Wednesday, 5 October 2005 15:10 (eighteen years ago) link
RPGs in 3D are great, too!
― kingfish superman ice cream (kingfish 2.0), Wednesday, 5 October 2005 15:49 (eighteen years ago) link
This is non-integrated tripe for 14 year old boys who love HOW AWESOME shit is. Think about it. Most of the secrets are simply HUGE SPELLS and HUGE WEAPONS.
― Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 16:15 (eighteen years ago) link
they're remaking all the 2D Final Fantasies into 3D for the DS.
― kingfish superman ice cream (kingfish 2.0), Wednesday, 5 October 2005 16:20 (eighteen years ago) link
You enjoy taking secondary points that I make and turning them into my entire argument. I think that secrets, multiple paths, etc. give depth and replayability to games, as opposed moving on one linear path from event to event. I enjoy the extra challenge they provide, particularly in games that I love and want to extend as long as possible.
Things are are way more important to me than : game design, storytelling, character development, battle systems, ETC ETC ETC.
― Laura H. (laurah), Wednesday, 5 October 2005 16:33 (eighteen years ago) link
Fire Emblem, FFT, FFTA and even Chrono Trigger, Terranigma, Secret of Mana, etc. would have gotten dropped like they were hot by me if I hadn't had some interest in fighting my way to the next plot point through the storyline. Non-linear dungeon crawls = no sense of purpose or discovery = I'm going to go play outside.
― TOMBOT, Wednesday, 5 October 2005 16:40 (eighteen years ago) link
In my opinion, the best secrets are the ones that unlock extra parts of the story and character histories, actually. But the kind of secrets you're talking about are still classic. I, for one, enjoy the challenge of hunting down obscure enemies and killing them for awesome weapons. CONDEMN ME IF YOU MUST.
― Laura H. (laurah), Wednesday, 5 October 2005 16:42 (eighteen years ago) link
― Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 16:46 (eighteen years ago) link
― TOMBOT, Wednesday, 5 October 2005 16:47 (eighteen years ago) link
Also, that spell in FF7 that takes 3 minutes and shows half the solar system = DUD
― Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 16:47 (eighteen years ago) link
― kingfish cold slither (kingfish 2.0), Saturday, 12 November 2005 00:55 (eighteen years ago) link
― Laura H. (laurah), Saturday, 12 November 2005 00:56 (eighteen years ago) link
site
i think it was linked from insertcredit
xxpostss
― sleep (sleep), Saturday, 12 November 2005 01:08 (eighteen years ago) link
Which brings the question = is there a sense of vitality in heavily pixelated, limited-palette video games that fades away as the graphics and sound become more and more polished (expensive-looking)?
Also if someone would like to delete that post from last weekend when I was tanked out of my skull and somehow still typing, that would be heaven. Gah.
― TOMBOT, Saturday, 12 November 2005 05:18 (eighteen years ago) link
― TOMBOT, Saturday, 12 November 2005 05:44 (eighteen years ago) link
― jeffrey (johnson), Saturday, 12 November 2005 06:01 (eighteen years ago) link
With simpler hardware & graphics, you have to focus more on the abstract. you have to put more emphasis on the gameplay & design-within-limitations since you can't as easily wow the crowds with a bloom-lit, fog-surrounded, realtime fully-rendered drow elf chick with big gazoombas. (etc)
Maybe that's what they're aiming for in the Revolution; Emphasis on gameplay & design over getting a slightly shinier sheen projected on a lump of shit on the floor of Doom 4.
We'll see.
― kingfish cold slither (kingfish 2.0), Saturday, 12 November 2005 06:32 (eighteen years ago) link
It ties in maybe a little bit with whatever "rogueism" shapes up to be, in my mind - there's this identification with the character borne not just out of empathy built via "mistakes translate 100%"* but just because "this generic-looking avatar could be ME" (more interesting and complicated, when you consider Dan's & Laura's input about character naming and design)
(then you think about how Spinktor, cozen, et al. all really seem to dig Earthbound above and beyond all else - hmmmm)
Whether the Revo actually goes in this direction, we'll see. I tend to figure Nintendo has a better grasp of the whole masking effect concept better than a lot of other folks by and large, though on the face of it Master Chief is probably easier to imagine as an extension of self (faceless warrior) than Mario (mustachioed plumber)
*which I can tell is a big factor for our Jdubz
― TOMBOT, Saturday, 12 November 2005 07:31 (eighteen years ago) link
Who wants to bring "Hero with a Thousand Faces" into this?
― kingfish cold slither (kingfish 2.0), Saturday, 12 November 2005 08:28 (eighteen years ago) link
― Laura H. (laurah), Saturday, 12 November 2005 08:35 (eighteen years ago) link
― TOMBOT, Tuesday, 15 November 2005 19:54 (eighteen years ago) link
― kingfish hobo juckie (kingfish 2.0), Wednesday, 30 November 2005 04:59 (eighteen years ago) link
― jeffrey (johnson), Wednesday, 30 November 2005 14:11 (eighteen years ago) link
Hmm.
― TOMBOT, Wednesday, 30 November 2005 14:13 (eighteen years ago) link
― TOMBOT, Wednesday, 28 December 2005 15:53 (eighteen years ago) link
I didn't know where else to put this. INTERESTING!!! Also SCOTT MCCLOUD REFERENCE = AWESOME THANK YOU
― TOMBOT (TOMBOT), Wednesday, 19 April 2006 16:25 (eighteen years ago) link
― TOMBOT (TOMBOT), Wednesday, 19 April 2006 16:27 (eighteen years ago) link
― BUTT IS THE LONELIEST NUMBER (Adrian Langston), Saturday, 22 April 2006 19:05 (eighteen years ago) link
― get ye flask, Monday, 24 April 2006 05:24 (eighteen years ago) link
― TOMBOT (TOMBOT), Monday, 24 April 2006 12:46 (eighteen years ago) link
― Britney, Thursday, 18 May 2006 11:15 (eighteen years ago) link
― TOMBOT (TOMBOT), Thursday, 18 May 2006 15:36 (eighteen years ago) link
― s1ocki (slutsky), Thursday, 18 May 2006 15:41 (eighteen years ago) link
― TOMBOT (TOMBOT), Thursday, 18 May 2006 15:55 (eighteen years ago) link
CONFLICTED EMOTIONS (anyone played it?)
― Gravel Puzzleworth (Gregory Henry), Thursday, 18 May 2006 16:05 (eighteen years ago) link
― Gravel Puzzleworth (Gregory Henry), Thursday, 18 May 2006 16:06 (eighteen years ago) link
― TOMBOT (TOMBOT), Thursday, 18 May 2006 17:49 (eighteen years ago) link
― TOMBOT (TOMBOT), Thursday, 18 May 2006 17:50 (eighteen years ago) link
― JW (ex machina), Thursday, 18 May 2006 17:51 (eighteen years ago) link
― Laurah (laurah), Saturday, 20 May 2006 12:22 (seventeen years ago) link
fire emblem for gc is kind of a weird proposition for me, for some reason these games work much better in my head as portable things.
― s1ocki (slutsky), Saturday, 20 May 2006 15:16 (seventeen years ago) link