which part(s) do you find genuinely compelling? the story? good by video game standards is very faint praise. there have been parts that have made me laugh out loud they were so bad, particularly the FBI agent. what gets me is its all so tedious, long cutscenes with a pointless button press or waggle every now & then.
― zappi, Monday, 1 March 2010 15:40 (fourteen years ago) link
the actual detective stuff has been a lot of fun, not too much hand-holding so far, but we will see. the dramatic sequences are genuinely tense, in particular the fight in the hooker's room and the grocery store.
it's going to be such a divisive game that my advice to most people would be you have to suck it and see. but, for example,if you are finding anything so bad you have laughed out loud, you are a few levels more cynical than me.
― aarrissi-a-roni, Monday, 1 March 2010 16:18 (fourteen years ago) link
Does this one have Angelo Badalamenti maknig the tunes? Because seriously that added so much more to Indigo Prophecy than it deserved to. I seriously think it might be AB's best music. :O
― I'm not fat - I'm a macrogastronomist (Will M.), Monday, 1 March 2010 16:30 (fourteen years ago) link
just felt that the dialogue & delivery was very cliched & hammy. if that makes me cynical then i guess so.
― zappi, Monday, 1 March 2010 16:33 (fourteen years ago) link
i guess i could express myself better by asking, what is the high watermark of video game dialog and voice acting that makes this laughable? good by video game standards is very faint praise for this kind of thing, but what other standards are you fairly going to judge it by?
― aarrissi-a-roni, Monday, 1 March 2010 16:37 (fourteen years ago) link
i guess i'm judging it against the standards of films, which is the level that Heavy Rain is aspiring to. i mean, its not much of a game, there is very little gameplay, its more of an interactive film. so the dialog & voice acting has to be filmic in its quality to make watching all those lengthy cutscenes worthwhile. and for me obviously they fall very short.
― zappi, Monday, 1 March 2010 16:46 (fourteen years ago) link
its getting hard to talk about this without spoilers! there was one scene that i thought was very well done.
― zappi, Monday, 1 March 2010 16:50 (fourteen years ago) link
Go for it; we can always start a new thread if necessary.
― forksclovetofu, Monday, 1 March 2010 16:54 (fourteen years ago) link
officially ducking out of this thread
― Hideous Lamp (cozen), Monday, 1 March 2010 16:57 (fourteen years ago) link
haha thread title change. there's a bit where you confront a mentally ill religious guy & have to make a split decision. it was very well co-ordinated & i felt my actions actually made some sort of difference, which made a change from "shake the controller up and down before you drink the orange juice" bullshit.
― zappi, Monday, 1 March 2010 16:59 (fourteen years ago) link
split second decision obv
― zappi, Monday, 1 March 2010 17:01 (fourteen years ago) link
"shake the controller up and down before you drink the orange juice" bullshit.
haha this is in the game?
― bracken free ditch (Ste), Monday, 1 March 2010 21:29 (fourteen years ago) link
has anyone who actually liked fahrenheit played this yet?
― Tracer Hand, Monday, 8 March 2010 13:38 (fourteen years ago) link
?
― Tracer Hand, Friday, 12 March 2010 14:51 (fourteen years ago) link
so, in the end, this was the A for intention C for execution game that a lot of people expected. the characters were promising but ultimately shallow, the story started well but fell apart. those were the pieces they really had to get right and they didn't at all. the gameplay was slight by design but it's like the developers lost the courage of their convictions and tried to pad it out with useless crap like the oj shaking and making goddamn scrambled eggs just as the denouement starts to kick in. i should remember the game for the handful of really great, high drama set pieces, but i can already tell that it's the scrambled eggs that will stay with me.
but it wasn't so far away from the game it was reviewed as. they should do it again, and heed these lessons:1. don't patronize your audience. make a genuine detective game that you actually have to think about. the fps drones are not going to buy your game anyway.2. if you construct a great story and populate it with rounded characters, and create a real detective game within that framework, the gameplay will take care of itself. we don't need to make scrambled eggs to have a good time.3. it's okay to move with the left stick and look around with the right stick. you don't have to screw up your controls just to do something different.
― aarrissi-a-roni, Tuesday, 16 March 2010 16:49 (fourteen years ago) link
Scrambling those eggs was one of the best parts of Heavy Rain.
― GM, Tuesday, 16 March 2010 16:55 (fourteen years ago) link
i admit i sometimes play a game irl i like to call "making scrambled eggs". however, with that game, if i win, i get some scrambled eggs as a prize.
― aarrissi-a-roni, Tuesday, 16 March 2010 16:58 (fourteen years ago) link
what happens if you don't scramble the eggs
― rinse the lemonade (Jordan), Tuesday, 16 March 2010 16:58 (fourteen years ago) link
the kid dies
― aarrissi-a-roni, Tuesday, 16 March 2010 16:59 (fourteen years ago) link
making fake breakfast is better than playing a second draft from David Cage's sophomore year screenwriting class
― GM, Tuesday, 16 March 2010 17:02 (fourteen years ago) link
of hunger? i really hope this is true.
xp
― rinse the lemonade (Jordan), Tuesday, 16 March 2010 17:04 (fourteen years ago) link
they should make heavy rains for novels. heavy rain: the magus, i'd play that. heavy rain: gatsby.
cmon it'd be fun.
― goole, Tuesday, 16 March 2010 17:06 (fourteen years ago) link
if you successfully scramble the eggs the hooker with a heart of gold cries a little less
― GM, Tuesday, 16 March 2010 17:13 (fourteen years ago) link
http://www.heavy.com/post/press-x-to-jason-the-game-4539
big lols
― aarrissi-a-roni, Wednesday, 17 March 2010 11:40 (fourteen years ago) link
haha!
― aztec gamera (zappi), Wednesday, 17 March 2010 12:50 (fourteen years ago) link
working hard to get all the achievements right now.
― forksclovetofu, Wednesday, 17 March 2010 12:58 (fourteen years ago) link
Peter Molyneaux has seen the future. And aside from incorporating twitter and a bunch of other bullshit into fable, its heavy rain
http://www.joystiq.com/2010/03/16/molyneux-says-heavy-rain-offers-first-glimpses-of-the-future/
― mayor jingleberries, Wednesday, 17 March 2010 16:41 (fourteen years ago) link
I liked this game! But I loved 90's adventure PC games. I mostly was pushed to keep playing because I knew that Ethan and Madison would someday bone. By the time that happened, I was pretty hooked in the story.
― homosexual II, Tuesday, 6 July 2010 15:23 (thirteen years ago) link
Watched a friend play this game with 3 or 4 other spectator friends over the course of a week or two and we all really enjoyed it. I haven't been interested in the story of a game I haven't been playing myself since twilight princess.
― peacocks, Tuesday, 6 July 2010 18:13 (thirteen years ago) link
i'm gonna get this :)
― progressive cuts (Tracer Hand), Thursday, 8 July 2010 12:16 (thirteen years ago) link
this is fuckin intense
― progressive cuts (Tracer Hand), Monday, 12 July 2010 23:37 (thirteen years ago) link
Interactive detective movie? How does it compare to
http://en.wikipedia.org/wiki/Under_a_Killing_Moon
― lowwave (S-), Tuesday, 13 July 2010 01:39 (thirteen years ago) link
http://en.wikipedia.org/wiki/Ripper_%28video_game%29
― Humbert Humberto Suazo (jim in glasgow), Tuesday, 13 July 2010 01:45 (thirteen years ago) link
so far the quick-time events have been awesome, probably my favourite part (besides the ARI spectacles - seriously, so fuckin cool)
― progressive cuts (Tracer Hand), Tuesday, 13 July 2010 07:58 (thirteen years ago) link
also the graphics are AMAZING.. light years beyond Red Dead Redemption for example
― progressive cuts (Tracer Hand), Tuesday, 13 July 2010 09:23 (thirteen years ago) link
I've given in and purchased this, got a taste for getting stuck into this type of adventure game. just over twenty quid so not bad.
― Guru Meditation (Ste), Thursday, 15 July 2010 10:16 (thirteen years ago) link
Yeah, reckon I'll wait until it hits a tenner myself.
― JimD, Thursday, 15 July 2010 11:08 (thirteen years ago) link
£18 in blockies this week /hotukcozen
― team milfram (cozen), Thursday, 15 July 2010 11:32 (thirteen years ago) link
so much to say about this game... it's fatally flawed in at least two ways but what an experience anyway.. a couple of times I actually felt like I was in the world of the game after I turned it off. that's only happened with me after playing marathon sessions of gran turismo an then seeing cars corner on the street
― progressive cuts (Tracer Hand), Friday, 16 July 2010 09:03 (thirteen years ago) link
I just finished this last night. Managed to save the kid but kill off all three other characters and somehow, I still enjoyed the hell out of it. After I finished it, I went to bed, got up this morning and started a new game.
― Kate, Wednesday, 21 July 2010 07:04 (thirteen years ago) link
where did you play from, the second time around?
i finished this last night. the origami killer went free, but i saved the kid and kept ethan alive. everybody else: dead.
i was pretty disappointed by the story, ultimately. and i think the delicate little movements you have to make with the controller should have been limited to just things that are IMPORTANT. i still thought it was fantastic fun.
really interesting article here - http://www.gamasutra.com/view/feature/4412/persuasive_games_the_picnic_.php
― progressive cuts (Tracer Hand), Thursday, 29 July 2010 10:31 (thirteen years ago) link
this is another great article, i love this stuff about how narrative works -
http://www.gamasutra.com/view/news/27972/Analysis_Heavy_Rains_Storytelling_Gaps.php
― progressive cuts (Tracer Hand), Thursday, 29 July 2010 11:22 (thirteen years ago) link
only played the intro so far, and the bit up until you turn up to a crime scene. but can't say i'm that impressed with the visuals, which I thought were going to be jaw dropping but imo look pretty basic. maybe they get better.
― F-Unit (Ste), Thursday, 29 July 2010 15:43 (thirteen years ago) link
well i dunno, i was impressed. i only have a 26" TV though.
i'm super impressed with the crowd scenes, how individual everyone is
― progressive cuts (Tracer Hand), Thursday, 29 July 2010 17:06 (thirteen years ago) link
actually yeah the shopping mall crowd was pretty amazing
― F-Unit (Ste), Thursday, 29 July 2010 23:48 (thirteen years ago) link
Hated the sound of this game. Played it because it was there, my bro has it, and really enjoyed it. Denouement a bit crap but I was with the story up to then. I have a crush on madison /shamefulshit
― Efraqueen Juárez (jim in glasgow), Friday, 24 September 2010 20:08 (thirteen years ago) link
hahahahaha
you mean you have a crush on YOURSELF
― progressive cuts (Tracer Hand), Monday, 27 September 2010 14:27 (thirteen years ago) link
if they'd made the gestures only necessary for very specific shit and just let you get on with it otherwise it would have been loads better.
the news that this will be Move compatible is v v interesting though; i can imagine it working EXTREMELY well
― progressive cuts (Tracer Hand), Monday, 27 September 2010 14:29 (thirteen years ago) link
Think they've done that already. I have no interest in any of that though.
― Efraqueen Juárez (jim in glasgow), Monday, 27 September 2010 15:22 (thirteen years ago) link
come on you'd be controlling a naked woman with a glowing dildo
― progressive cuts (Tracer Hand), Monday, 27 September 2010 15:48 (thirteen years ago) link