bayonetta

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this is abominable rubbish as far as i can tell from the demo.

― Isambard Kingdom Buñuel (jim in glasgow), Thursday, 14 January 2010 22:43 (Yesterday)

so very, very wrong

/no cobo (jamescobo), Friday, 15 January 2010 04:32 (fourteen years ago) link

wait for a guy to try and hit you. Dodge at last minute and get bullet time. Bash buttons. Repeat.

Isambard Kingdom Buñuel (jim in glasgow), Friday, 15 January 2010 13:14 (fourteen years ago) link

right, except that in the 18 stages after the demo in the real game you add a second level of dodging to your repetoire and learn how to parry attacks and put together customized weapons loadouts (each of which have their own set of 20-30 attack combos) and etc. also you fight a ton of huge awesome bosses along the way too. oh and it's one of those games built for New Game+ too.

/no cobo (jamescobo), Friday, 15 January 2010 18:07 (fourteen years ago) link

I also picked this up. At first, I wasn't too into it. The early cut scenes, especially the imitation Joe Pesci character were turning me off. At times there's a very low budget / rushed feeling to some of those scenes (they way they switch from being kinda nice, to cut-out unanimated flat crap (for no good reason, except lack of money / time to do them right)). But, slowly, the gameplay and level design is really winning me over. I especially like the levels where you have to run on walls and the roof and the way they freely play with 3D space (and the nice mix of light platforming). Some of the crazy, over the top shit that happens is pretty fun too. I've only just gotten to the 4th chapter, so can't say a lot. I do feel like, so far, it's a little button mashy - there's a lot of combos, but yeah, I can't be bothered to really learn them (just for a single player game), when randomly hitting B or Y is pretty effective anyway (on Normal difficulty). The game does seems like it might have a lot of replayablity. I don't know that I'd give the game a ten, so far it feels a couple of notches below a Ninja Gaiden Sigma, but I'm definitely looking forward to spending more time with it.

Jeff LeVine, Friday, 15 January 2010 19:05 (fourteen years ago) link

Wow - that 4th chapter was really arghh. It was one of those fights where after you finally get through it, you think, there probably was a much easier way to do that. Then again, as annoying as it was to get through, when I finally did, it really felt like accomplishing something. Very similar to a lot of the Ninja Gaiden boss fights kind of feeling. Super frustration, followed by super satisfaction.

Jeff LeVine, Saturday, 16 January 2010 05:21 (fourteen years ago) link

Am still stuck on chapter 4.

JimD, Thursday, 21 January 2010 10:11 (fourteen years ago) link

Sega released a patch for the PS3 version which allows you to install it to your HD! loading times are preposterously improved obviously; also some folks are saying anti-aliasing has been disabled and there's an accompanying minor bump in the framerate.

/no cobo (jamescobo), Friday, 29 January 2010 03:25 (fourteen years ago) link

I'm halfway into chapter 6 now. I can't remember the last time I found a game this hard without wanting to just give up, but even though I'm progressing painfully slowly I'm still loving every minute of it.

JimD, Friday, 29 January 2010 11:04 (fourteen years ago) link

two weeks pass...

£17.99 for ukers from zavvi right now
http://www.zavvi.com/games/platforms/xbox-360/bayonetta/10042983.html

chris nibbs (cozen), Friday, 12 February 2010 19:50 (fourteen years ago) link

anyone who passes up this awesome game at that awesome price should be flung into a crevasse

/no cobo (jamescobo), Friday, 12 February 2010 22:52 (fourteen years ago) link

I talked to some gamers and they said Bayonetta : Devil May Cry :: Darksiders : God of War

CaptainLorax, Saturday, 13 February 2010 06:05 (fourteen years ago) link

three months pass...

jim/jeff, did you finish this in the end?

just got past chapter 4 myself; love lots of things about the game but there are some things I find really grating (there seem to be numerous sections / set-pieces that are very difficult to complete the first time round - not because they're difficult but badly designed... running down an alley away from lava blind to the massive monsters ahead of you... jumping off a collapsing bridge when actually you're supposed to wait for a qte... most of the qtes in general actually)

cozen, Sunday, 30 May 2010 12:30 (thirteen years ago) link

Yeah, agree on the QTE issues.

I'm only a couple of chapters from the end, but I stopped playing it when Mass Effect 2 arrived, telling myself I'd finish Bayonetta off once I was done with that. Am now about 3 missions from the end of Mass Effect 2, but Red Dead Redemption has arrived...

JimD, Sunday, 30 May 2010 13:14 (thirteen years ago) link

To be honest, I didn't get very far, like chapter five or so? It was one of those games where I put it down and kept meaning to go back to it, but just never did. I didn't have any super negative reaction to it, but I guess I never felt compelled to want to play it further? It sat on the shelf unplayed for so long that I eventually realized I wasn't going to get back into it and traded it in when I needed money for something else. I don't think it was exactly the game's problem, more just my changing tastes and almost complete indifference to playing through a single player, story driven game. In fact, this may have been the game that made me realize I can't maintain enough interest in a solely single player game to justify spending $60 US on them, since I never seem interested enough to play them through to the end, no matter how highly they're rated. The basic structure of cut-scene, fight a series of small enemies, cut-scene, boss fight, then repeat, is just a type of game that now bores me horribly.

cozen - I know that part you're talking about - must have died there twenty times and spent forty minutes running around that area trying different things until somehow I triggered whatever was supposed to happen.

Jeff LeVine, Sunday, 30 May 2010 15:35 (thirteen years ago) link

Has anyone tried the PS3 version? I'm kind of curious to know what if anything Sony accomplished with the cleanup job they were supposed to do with the US/Euro version, and whether the post-release install option has improved things...

a black white asian pine ghost who is fake (Telephone thing), Saturday, 5 June 2010 03:50 (thirteen years ago) link

the PS3 version is my GOTY so far. graphically it's apparently still the 360 version's bitch but w/ the install patch it runs like a dream so who cares?

Can the XBox 360 endure a virgin birth? (jamescobo), Saturday, 5 June 2010 06:06 (thirteen years ago) link

Good to hear. So long as the framerate and loading times are OK, I could care less about the extra-shiny graphics.

a black white asian pine ghost who is fake (Telephone thing), Saturday, 5 June 2010 08:24 (thirteen years ago) link

four months pass...

no vanquish thread?

http://i54.tinypic.com/2e2mrtl.jpg (cozen), Sunday, 24 October 2010 09:52 (thirteen years ago) link

I never really looked @ this as it's not available for PC AFAIC, I checked out the demo youtube out of vague curiosity - the character's head appears to be too small/out of proportion woth her body? that would probably kind of irritate me if ~I were playing teh game

Pashmina, Sunday, 24 October 2010 10:17 (thirteen years ago) link

I guess maybe you're not supposed to notice this because you're looking at her ass? I WORKED IT OUT MYSELF.

Pashmina, Sunday, 24 October 2010 10:18 (thirteen years ago) link

Everything I've read about Vanquish makes it sound totally up my alley, then I played the demo and was irritated and confused. The tutorial made sense; the context-free chunk of game, not so much.

muus lääv? :D muus dut :( (Telephone thing), Sunday, 24 October 2010 19:33 (thirteen years ago) link

one year passes...

Bayonetta 2 announced as a WiiU exclusive, the messageboard meltdowns are delicious!

Very angry right now. It was multi-platform before, I don't see why they decided to fuck a lot of the fans (I want to say most). Guess its the money, but whatever, eff this.

etc etc

zappi, Thursday, 13 September 2012 15:14 (eleven years ago) link

Sources basically confirm the game was dead and Nintendo brought it back to life, so..

abcfsk, Thursday, 13 September 2012 17:12 (eleven years ago) link

Rule #1 re fanboys: Fanboys are never happy. Ever.

Emeritus Professor of LOLology (snoball), Thursday, 13 September 2012 17:13 (eleven years ago) link

death threats from moe avatars lol

http://i.imgur.com/95nC9.jpg

zappi, Thursday, 13 September 2012 18:17 (eleven years ago) link

this may push me over the edge to buy the stupid system

Nhex, Thursday, 13 September 2012 18:18 (eleven years ago) link

^^^ pending more games for it that I'll want to play, I might actually bite and go WiiU/pimped out PC(s) for the next gen.

Emeritus Professor of LOLology (snoball), Thursday, 13 September 2012 18:50 (eleven years ago) link

i was thinking the same thing, if Japanese developers move to releasing their console games on WiiU then that + Big Picture Steam for western developed games seems a good combination. depends how the launch goes tho, Japanese gamers have been moving off consoles the last few years to mobile/PSP/DS and now 3DS, making console games could become risky for Japanese developers not called Nintendo if the home market doesn't recover.

zappi, Thursday, 13 September 2012 19:13 (eleven years ago) link

two years pass...

bayonetta 2 p good

adam, Monday, 8 December 2014 01:26 (nine years ago) link

eight months pass...

Forgot this thread existed. I finally played Bayonetta over the past month, and am totally blown away. Like, how many games have the purity - and the insane developers - to go through with a game like this? Ridiculous set piece after set piece! Dancing! Unfathomable stupidity and B-movie crassness! So much money, effort and passion went into this game, I love it to pieces, even with its multitude of obvious flaws (the last stretch of the game is way too hard, the QTES are generally awfully timed, and the camera is a goddamn curse, for starters). That said I'm not gonna grind it out for all the extra costumes and what not, it was tough enough to make it through the first time around.

(I will get a Wii U just for the sequel, some day.)

she has GUNS ON HER FUCKING FEET and she looks like a datass.jpg version of tina fey
hahaha yes

Nhex, Thursday, 13 August 2015 16:17 (eight years ago) link

you know how ridiculously over the top the setpieces get towards the end? the sequel starts from that point!

( X '____' )/ (zappi), Thursday, 13 August 2015 17:16 (eight years ago) link

haha sick!

Nhex, Thursday, 13 August 2015 17:48 (eight years ago) link

seven years pass...

can't find a general stylish action thread so this one will do

playing through hi-fi rush atm and holy shit this game is good. very surprised with how likable it is, like i couldn't give a fuck about gene and olivia and bayonetta and jeanne but here i'm... actually enjoying the cutscenes and the character interactions for once?
coming in blind i was expecting to despise the 4th wall breaking and the "yeah that happended" writing but about halfway thorugh the first cutscene i was already sold. this game is stunningly gorgeous and really charming so far

anyway, gameplay-wise this is baby's first devil may cry in a good way. slooowwllly teaching the gameplay system with heavy tutorialising.
again, i'd normally hate this aproach but being "skill issue" made flesh i sort of don't mind the gentle introduction.
stylish action experts will probably despise the hand-holding, and i haven't even checked if you can skip the dialogue so replaying stages for S ranks might be a pain.
i'd prefer a tad more combat encounters and less world traversal but thankfully there haven't been any obnoxious puzzle-solving or mini-game sequences for "gameplay variety" yet

i'm not the right person to gauge the combat system against all-timers like DMC3 or bayonetta but for me it plays like a dream, behind only god hand. going by the button config menu there doesn't seem to be a taunt but other than that no complaints. likely goty

The lead game designer of Hi-Fi Rush is Masaaki Yamada, he worked on Resident Evil, Devil May Cry, Viewtiful Joe, Okami, Bayonetta, Vanquish and The Evil Within.

He's seen it all and helped make another fantastic game. pic.twitter.com/3TpiShtIJP

— Bring Peanut Butter (@Dreamboum) January 27, 2023

chihuahuau, Saturday, 3 June 2023 17:24 (eleven months ago) link

your praise for Godhand makes me interested in this. but sadly it's not yet available on any system i own
i do already love Bayo and Viewtiful Joe, didn't realize Capcom alum were involved with this

Nhex, Sunday, 4 June 2023 03:03 (ten months ago) link

all those words in my post and not one mention of the gimmick of this one: it's a stylish action/rhythm game hybrid where everything in the world works on a 4/4 beat and timing attacks and dodges correctly gives scoring and damage bonus. parries have tighter timing, mashing won't work at all for those, unlike attacks that always come out even if you input them off-beat

it plays like bayo/dmc and not god hand, the camera is not locked re4 style behind your character, there's a lot of jumping, etc

a veteran with both experience with multiple games and the gaming chops to push the systems to their limits will probably (and correctly) argue that DMC5 or bayo or PS2 shinobi or whatever are much tighter games than hi-fi rush, what drew me in was the rhythm gimmick and the overall presentation and personality sealed the deal.
if you miss out on this one it's not like there aren't 2 decades worth of stellar examples of the genre

chihuahuau, Sunday, 4 June 2023 11:26 (ten months ago) link


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