From his statement:
While my body, mind, and self-perception changed since my first affair with Adventure!, its code laid dormant, neither growing or changing, so that when I returned to the game after a decade’s absence I encountered a shell of my past identity. I remembered how my body used to fit it: I was a homunculus inside the mind of a tiny rectangle, exploring the vast mazes of a 4kb Atari cartridge.
Adventure! is the first video game I remember playing, and is the first time I experienced and became aware of the multiplicity of identity. I was to become that little square and my disordered, confusing body was displaced as I grabbed the controls and became a tiny, perfect rectangle. The form I took was entirely abstract. I made it a humanoid; I made it sympathetic. By playing it, I authored it.
Screencaps, clips, and artist's statement are here:
http://www.r-p-l.org/TEAMS/DUST_BUNNIES/PROJECTS/persistent_clips_main.html
He's a cool kid, check that shit out.
― elmo, patron saint of nausea (allocryptic), Wednesday, 28 December 2005 21:06 (eighteen years ago) link
I can't help but think more of sports than literature or graphic art, at least regarding the role of videogames. Is chess art? Is football art? Sure, in their own ways.
― I GUARONTEE ::cajun voice:: (Adrian Langston), Thursday, 29 December 2005 22:33 (eighteen years ago) link
― TOMBOT (TOMBOT), Friday, 8 September 2006 16:50 (seventeen years ago) link
― sleep (sleep), Friday, 8 September 2006 17:00 (seventeen years ago) link
― TOMBOT (TOMBOT), Friday, 8 September 2006 17:11 (seventeen years ago) link
― TOMBOT (TOMBOT), Friday, 8 September 2006 17:19 (seventeen years ago) link
http://www.neatorama.com/2006/09/05/jason-huangs-lovepixel/
― polyphonic (polyphonic), Friday, 8 September 2006 17:41 (seventeen years ago) link
― Ste (Fuzzy), Monday, 11 September 2006 09:55 (seventeen years ago) link
has anyone else been keeping an eye on the upcoming jeff minter game, space giraffe for the xbox360?
new screenshots up on yakyak
http://www.yakyak.org/viewtopic.php?t=65244
(warning, large images)
see also, his visualiser that is bundled with all xbox360s.
― koogs, Monday, 11 June 2007 16:44 (sixteen years ago) link
he's been writing about it in an edge column for a few months now. I am pretty excited by it.
― Dy, Wednesday, 13 June 2007 12:50 (sixteen years ago) link
holy shit, new yak game? amazing!
― g-kit, Wednesday, 13 June 2007 15:13 (sixteen years ago) link
Also, where the hell is SPORE already?
― forksclovetofu, Wednesday, 13 June 2007 17:40 (sixteen years ago) link
http://farm2.static.flickr.com/1082/708958045_8981045405.jpg
― Ste, Wednesday, 4 July 2007 08:42 (sixteen years ago) link
http://farm2.static.flickr.com/1166/709080033_60a8345bf8.jpg
http://farm2.static.flickr.com/1203/708734823_54d6c8324e.jpg
what is this
― El Tomboto, Wednesday, 4 July 2007 18:32 (sixteen years ago) link
GTA:LCS I believe. I like them Ste, I like the last one most of all.
― kv_nol, Wednesday, 4 July 2007 19:04 (sixteen years ago) link
Yes it's me going crazy with a camera on GTA messing around with shutter speeds and the photoshop perspective tool With all this rain at the moment I can't take pictures of anything else!
Yeah I blurred the cranes and bridge in that last one, which I think works to some rainy effect level.
― Ste, Wednesday, 4 July 2007 19:15 (sixteen years ago) link
one more
http://farm2.static.flickr.com/1347/708875089_5012a91efc.jpg
― Ste, Thursday, 5 July 2007 09:26 (sixteen years ago) link
I like the effect but I think that if you're softening the rider you need to soften all the sharp edges especially on the wheels. Does that makes sense?
― kv_nol, Thursday, 5 July 2007 11:56 (sixteen years ago) link
i would be really happy if you could do this for Ico
― Tracer Hand, Thursday, 5 July 2007 11:57 (sixteen years ago) link
do you mean the riders head? it was accidentally softened because of where the blur mask was set down the screen, i guess i should have art-history'd his head back in focus.
― Ste, Thursday, 5 July 2007 12:50 (sixteen years ago) link
I meant his knees as well, the wheels aren't as rounded...
― kv_nol, Thursday, 5 July 2007 13:54 (sixteen years ago) link
yeah i don't know what happened at the knees, i think the contrast between the white bike and the black outfit blew out when I curved it to death.
― Ste, Thursday, 5 July 2007 14:22 (sixteen years ago) link
I... don't know what that means...
― kv_nol, Thursday, 5 July 2007 15:14 (sixteen years ago) link
its a tool in photoshop, the curve tool. i use it to enhance contrast and colour. which i used to the max on this one.
― Ste, Thursday, 5 July 2007 15:23 (sixteen years ago) link
Ah. Cheers. More plz.
― kv_nol, Thursday, 5 July 2007 15:24 (sixteen years ago) link
I like the last one best, it looks like those faux-model train miniatures shots that were all the rage on ILE for a few days way back when
― El Tomboto, Thursday, 5 July 2007 17:57 (sixteen years ago) link
Oh the larks as people tried to recreate them. Good attempts though and definitely one or two successes! Can't find thread though, sorry. Had something to do with model railways in the title.
― kv_nol, Thursday, 5 July 2007 23:06 (sixteen years ago) link
It looks like a miniature trainset but really, oh that one really is: Olivo Barbieri and fake tilt-shifting photos
― Tracer Hand, Friday, 6 July 2007 10:10 (sixteen years ago) link
http://farm2.static.flickr.com/1158/672349917_cd085ef7f1_b.jpg
― Ste, Friday, 6 July 2007 10:38 (sixteen years ago) link
Tracer, a star is you.
Ste, loving those! May we use them as wallpaper?
― kv_nol, Friday, 6 July 2007 11:42 (sixteen years ago) link
yeah course, do what you want with them.
and thanks
― Ste, Friday, 6 July 2007 12:29 (sixteen years ago) link
loving the graphics on this up and coming release
http://www.machinarium.com/
― Ant Attack.. (Ste), Wednesday, 21 January 2009 22:12 (fifteen years ago) link
that's just concept art, right?
― ゙(゚、 。 7 (cankles), Wednesday, 21 January 2009 22:16 (fifteen years ago) link
No, it's a 2D adventure game, that is the actual art. I remember the flash games that guy made, pretty cool looking stuff.
― Nhex, Wednesday, 21 January 2009 22:19 (fifteen years ago) link
looks and sounds good! very lucasartsy.
― i wanna roll stuff UP, i don't wanna NOT roll stuff up!!!! (forksclovetofu), Wednesday, 21 January 2009 22:32 (fifteen years ago) link
i just checked out the flash game, very nice indeed
http://amanita-design.net/samorost-2/
― Ant Attack.. (Ste), Wednesday, 21 January 2009 23:14 (fifteen years ago) link
some interesting picks.http://americanart.si.edu/exhibitions/archive/2012/games/winninggames.pdf
― Stone Colde Sylke Freek (forksclovetofu), Friday, 6 May 2011 16:10 (thirteen years ago) link
hmm... "interesting" indeed
― Nhex, Saturday, 7 May 2011 02:21 (thirteen years ago) link
messed up
― Lamp, Saturday, 7 May 2011 02:23 (thirteen years ago) link
okay i saw these done on the internet recently, lego incarnations of video game characters (alright its hardly original). but i thought i'd try one myself.
http://3.bp.blogspot.com/-zMQG1qIiAaI/Tcr42eYVPKI/AAAAAAAAAEw/yKJPV69syyA/s1600/samcruiselego.jpg
― remove this man from the internet (Ste), Wednesday, 11 May 2011 21:01 (twelve years ago) link
Nice!
― Special Fleshlights for their Patriotism (forksclovetofu), Thursday, 12 May 2011 00:27 (twelve years ago) link
thanks, i pretty much ran out of black bricks after this. but i want to do another one instead and keep it on my shelf. perhaps one with more colour
― remove this man from the internet (Ste), Thursday, 12 May 2011 07:55 (twelve years ago) link
also the aspect ratio of the brick sizes means they look a little stretched horizontally. this would lend itself well to atari type ones, or bbc mode 2 graphics!
― remove this man from the internet (Ste), Thursday, 12 May 2011 07:56 (twelve years ago) link
Modes 2 and 5 had pixels that were twice as wide as they were tall. Modes 1 and 4 had square pixels. The aspect ratio for Lego bricks is something like 1 unit high, two thirds of a unit wide?http://www.lugnet.com/~330/FAQ/Build/dimensions
― got a whole lotta gloves (snoball), Thursday, 12 May 2011 08:19 (twelve years ago) link
oh i'm using 2 brick slots horizontally to 1 vertically, because i have more thick bricks than thin.
so yeah, if i just used single bricks it would be then stretched upwards. i tried this actually with a galaxian sprite and it looked stupid.
― remove this man from the internet (Ste), Thursday, 12 May 2011 08:31 (twelve years ago) link
― Stone Colde Sylke Freek (forksclovetofu), Friday, May 6, 2011 12:10 PM (6 days ago) Bookmark Suggest Ban Permalink
― Nhex, Friday, May 6, 2011 10:21 PM (6 days ago) Bookmark Suggest Ban Permalink
― Lamp, Friday, May 6, 2011 10:23 PM (6 days ago) Bookmark
metroid prime 2... smh...
― Princess TamTam, Thursday, 12 May 2011 08:36 (twelve years ago) link
okay i'm happy with this one, i didn't have any pink lego tho
https://lh3.googleusercontent.com/_I3eKqGiWLz8/TcxM_D4ykRI/AAAAAAAAAFM/wyYc8P-srR0/s512/2011-05-12%2022.04.25.jpg
― remove this man from the internet (Ste), Thursday, 12 May 2011 21:13 (twelve years ago) link
xp s1ocki i think the answer to that is because they are v. obviously artistic to at least some extent, if you want to stop short of calling them art that's fine if you have justifications for it that make sense to you, but clearly games come from creators and allow for expression (from those making them, as well as sometimes from those playing them) of ideas and aesthetics, which to me seem to be commonalities of artforms.
― sleepingbag, Friday, 14 June 2013 17:13 (ten years ago) link
are soldiers in combat artists?
the motivation for any given action in sports or in games derives from non-aesthetic considerations.
― i didn't even give much of a fuck that you were mod (forksclovetofu), Friday, 14 June 2013 17:13 (ten years ago) link
Hmmm, I've always thought of the "art" in a game is the game mechanics, what those mechanics are modelling, and what that model says about stuff. Most obviously this is in the sims, where life is described as a series of needs and wants that the player must fulfill, culminating in the luxury of being able to get nicer virtual things. Tetris is about exploring the game mechanic and having fun organising randomness. A great deal of the pleasure in xcom is the way it forces teamwork to overcome incredible odds. I suppose fpss are the least gamey on this scale, cos its always essentially run, shoot some guys, end.
― Random .mdb Memories (NotEnough), Friday, 14 June 2013 17:18 (ten years ago) link
I think craft can become an art when practiced at the highest level, but mechanics to me are the province of craft -- constrained and motivated by environment rather than internal expression.
― Philip Nunez, Friday, 14 June 2013 17:21 (ten years ago) link
the one facet of this where i can kind of see s1ocki's point is that i think games can be more than art, which i guess is a way of saying 'different than art', in that games can be sports, games can be trivia, games can be simulations, games can be war (drones/enders game lol) etc... but i don't see anything that categorically excludes games from being art either! i do see something though that excludes sports or war from being art, the absence of creation.
― sleepingbag, Friday, 14 June 2013 17:26 (ten years ago) link
Rumsfeld as architect of war
― Philip Nunez, Friday, 14 June 2013 17:28 (ten years ago) link
lol i don't think slocki is flailing nor is he being disingenuous
the fact that in a sport any action taken on the field is always and primarily for the purposes of winning and not aesthetics seems insurmountable to me
― goole, Friday, 14 June 2013 18:40 (ten years ago) link
yeah I don't think that's a particularly controversial position either
― they are either militarists (ugh) or kangaroos (?) (DJP), Friday, 14 June 2013 18:40 (ten years ago) link
i think that distinction is enough to render games different from art (if not "not art", idk?)
but again "pure" games are on a different plane from the competitive games of sports, going back to my crap up there about mazes and experience. or thinking about non-video games like, idk, those annoying old-timey catch-the-ball-on-a-string-in-the-cup. meaningless time wasting, a challenge w/o purpose, meant just to be fun to keep your hands and eyes occupied
― goole, Friday, 14 June 2013 18:46 (ten years ago) link
any action taken on the field is always and primarily for the purposes of winning and not aesthetics seems insurmountable to me
― i didn't even give much of a fuck that you were mod (forksclovetofu), Friday, 14 June 2013 18:49 (ten years ago) link
well yes, everyone knows that Tebow is art
I mean:
http://www.imagecpr.com/imagecpr.com%20uploads/2012/09/TEBOW-HELMET.gif
― they are either militarists (ugh) or kangaroos (?) (DJP), Friday, 14 June 2013 18:50 (ten years ago) link
was just trying to find that gif!
― i didn't even give much of a fuck that you were mod (forksclovetofu), Friday, 14 June 2013 18:51 (ten years ago) link
http://1.bp.blogspot.com/-Z326cvKjdUA/T6MKSgOiadI/AAAAAAAAAkQ/-4F1DR8j3yY/s1600/brushing+the+dirt.jpg
― they are either militarists (ugh) or kangaroos (?) (DJP), Friday, 14 June 2013 18:52 (ten years ago) link
let's set aside what you think i meant by "on the field"
but really, don't, because, do you think tebow is praying because it looks good? or is he praying to win.
― goole, Friday, 14 June 2013 18:55 (ten years ago) link
well strictly speaking he is giving thanks to his Lord and Savior for making a spectacular garbage play successful
― they are either militarists (ugh) or kangaroos (?) (DJP), Friday, 14 June 2013 18:59 (ten years ago) link
Does Jordan sticking his tongue out provide extra lift for his layup and dunks?
― Philip Nunez, Friday, 14 June 2013 19:00 (ten years ago) link
I think winning as a motivator is much less of a barrier than money as a motivator in terms of negating aesthetic agency.
― Philip Nunez, Friday, 14 June 2013 19:06 (ten years ago) link
Like in that time punch art piece, if that artist was actually working a job where he was paid to punch a clock, that would have destroyed the thing. He'd just be working a job at that point.
― Philip Nunez, Friday, 14 June 2013 19:12 (ten years ago) link
http://thecitizenkaneofvideogames.tumblr.com/
― i wanna be a gabbneb baby (Hungry4Ass), Saturday, 15 June 2013 20:12 (ten years ago) link
hahaha
― am0n, Saturday, 15 June 2013 20:17 (ten years ago) link
http://images.crispygamer.com/public/column-2288/kanethegame.jpg
― sleepingbag, Saturday, 15 June 2013 20:23 (ten years ago) link
http://bubsy3d.com/
― there's no camera to capture that yelping moment! (forksclovetofu), Tuesday, 12 November 2013 19:18 (ten years ago) link
flippin over how great this is
― Homo schaduwkabinet (Stevie D(eux)), Wednesday, 13 November 2013 02:48 (ten years ago) link
Yeah this is pretty wonderful. On a side note, isn't the 3D Bubsy supposed to be one of the worst games of all time?
― Emperor Cos Dashit (Adam Bruneau), Wednesday, 13 November 2013 05:17 (ten years ago) link
that was awesome
― karl...arlk...rlka...lkar..., Wednesday, 13 November 2013 10:31 (ten years ago) link
http://0.media.dorkly.cvcdn.com/81/77/43361f45c29abdf0a2e713872c3237ec-creative-xbox-live-private-messages.jpg
― Strangers look on with a discernible, barely contained ‘wow’. (forksclovetofu), Sunday, 15 December 2013 08:00 (ten years ago) link
probably a better place to put that than here but eh
I don't believe that's a real XBL message, since it doesn't contain racial slurs or homophobic insults.
― All that self-sacrifice, judgement, self-pity! I’d say it’s (snoball), Sunday, 15 December 2013 08:03 (ten years ago) link
Zone Recreation
― Strangers look on with a discernible, barely contained ‘wow’. (forksclovetofu), Sunday, 15 December 2013 08:04 (ten years ago) link
http://hyperallergic.com/195863/a-video-game-lets-you-navigate-giorgio-de-chiricos-surreal-cityscapes/
https://www.youtube.com/watch?v=_xHqjSterB4
― cory artangel (Stevie D(eux)), Friday, 27 November 2015 04:03 (eight years ago) link
https://www.behance.net/gallery/63535513/300-Super-Nintendo-Logos-Fully-Remastered
― Woon... Doopee Time (FlopsyDuck), Friday, 23 March 2018 23:19 (six years ago) link
holy cow woulda look at that
― we gather in social groups and disorient ourselves (bizarro gazzara), Friday, 23 March 2018 23:34 (six years ago) link
Making vector replicas of display type used to be my crack. I developed an entire typeface based on the Tron logo back in the day.
― Toilet Paper Tube Bracelets -- Super Hero Themed? (Old Lunch), Friday, 23 March 2018 23:42 (six years ago) link
that's awesome
― Nhex, Saturday, 24 March 2018 18:30 (six years ago) link
(Should mention I created the Tron font exclusively for use on a flyer for a college radio show that like four people listened to. It was a good use of my time.)
I'm preordering this thing: https://www.amazon.com/Game-Console-History-Photographs/dp/1593277431
Also highly recommend the Art of Atari book that came out a year or so ago.
― Toilet Paper Tube Bracelets -- Super Hero Themed? (Old Lunch), Saturday, 24 March 2018 20:39 (six years ago) link
oh hey another design student figured out the Adobe Illustrator Trace function
― Hazy Maze Cave (Adam Bruneau), Sunday, 25 March 2018 19:11 (six years ago) link
Now, now. Perhaps it's come a long way in recent versions but my recollection is that 'trace' isn't really all that. It involves some work to overcome Adobe's apparent insistence that a copy of a straight line should have 52 anchor points.
― to eat a little "snack", to have an snack (Old Lunch), Sunday, 25 March 2018 21:59 (six years ago) link
yeah its a little more complicated than that. im just being snarky (the Batman Return one in partic looks like he just hit trace and export). still, foregoing all that you could turn on the pen tool and trace one of these logos by hand in like 5 mins.
― Hazy Maze Cave (Adam Bruneau), Monday, 26 March 2018 13:24 (six years ago) link
i like this
https://en.softonic.com/articles/gta-5-gun-violence-in-america
― Karl Malone, Monday, 23 July 2018 21:51 (five years ago) link
recent V&A videogames exhibition:
https://www.vam.ac.uk/exhibitions/videogames
specifically this magritte:
https://vanda-production-assets.s3.amazonaws.com/2018/04/06/08/26/58/28b0a0aa-5329-4a00-8e26-c12d6ddaef5f/960.jpg
vs this (kentucky route zero)
https://static.standard.co.uk/s3fs-public/thumbnails/image/2018/04/06/09/va-videogames-kentucky-route-z-0.jpg?width=1368&height=912&fit=bounds&format=pjpg&auto=webp&quality=70
― koogs, Thursday, 1 November 2018 12:20 (five years ago) link