Also where are the RPGs for DS already? And why god why do we need another Earthbound?
― TOMBOT, Tuesday, 27 September 2005 15:52 (eighteen years ago) link
― TOMBOT, Tuesday, 27 September 2005 15:54 (eighteen years ago) link
Fallout, Ultima, Arcanum, Baldur's Gate 2, etc.
I dunno. I think Bloodlines would have been a great 3D RPG, had they actually fixed the whole "3D" bit. Anachronox was great, if having shitty character models. KOTOR 1 & 2 were excellent.
Never did play Morrowind past the first 20 minutes, or Jade Empire.
Are you talking about technical implementation or the writing?
Final Fantasy Tactics Advance looks 300% better than Final Fantasy Tactics did.
yeah, it's going to be interesting to see when/if they ever get past the technical gimmickry of 3D to actually realize that you can get a perfectly fine game with 2D sprites.
― kingfish superman ice cream (kingfish 2.0), Tuesday, 27 September 2005 16:03 (eighteen years ago) link
I honestly think if you absolutely HAVE to do polygonal models then you might as well do prerendered sprites, for a vast amount of games where perspective tends to be static or only vary between maybe 4 positions. There's just so many cases where I can think of an environment which could have looked perfectly nice in 2D and gets rendered as this ugly, chunky, flat, sharp-edged landscape of crap.
Baldur's Gate 2 on the PS2 did look pretty nice, as a matter of fact.
I'm mostly talking about consoles. I don't know why people would want to play games on a computer unless it was the last resort.
― TOMBOT, Tuesday, 27 September 2005 16:20 (eighteen years ago) link
weren't these the Dark Alliance games, which were more of an actiony spin-off of a license?
I don't know why people would want to play games on a computer unless it was the last resort.
Hold on, you don't see how anyone could prefer using a keyboard & a mouse when playing a FPS to a gamepad & two analog sticks?
at any rate, everybody has their reasons. mine are game selection, graphics, access, controls, expansion abilities, patching(mixed blessing, admittedly), mods, etc.
but this part is discussion better held for another thread.
― kingfish superman ice cream (kingfish 2.0), Tuesday, 27 September 2005 16:32 (eighteen years ago) link
― cozen (Cozen), Tuesday, 27 September 2005 16:39 (eighteen years ago) link
2D RPGs are very much better: all the Nippon Ichi games use 2D sprites as does Atelier Iris. And I enjoyed those far more than Final Fantasy 8,9,10/Xenosaga/Legend of Dragoon/Star Ocean/etc.
― adam (adam), Tuesday, 27 September 2005 16:46 (eighteen years ago) link
Anyway though back on topic, there have been NO 3D rpgs as good as Chrono Trigger, for example. Explain yourselves, modern consoles.
― TOMBOT, Tuesday, 27 September 2005 18:08 (eighteen years ago) link
― kingfish superman ice cream (kingfish 2.0), Tuesday, 27 September 2005 18:15 (eighteen years ago) link
Both of the KOTOR games rank up there among the best RPGs I've ever played, as well as Neverwinter Nights and World of Warcraft. I also am deeply, deeply fond of the BG/Icewind Dale series so it's not like I think 3D rules over all (actually it's a toss-up between BG2 and Planescape: Torment as to which I think is the greatest RPG of all time) but if you're really going to break things down, it's a matter of PC vs console, not 2D vs 3D.
― The Ghost of Black Elegance (Dan Perry), Tuesday, 27 September 2005 18:23 (eighteen years ago) link
a) As I think tombot said, prerendered 2d just looks *loads* nicer than 3d unless you're using 3d for a reason, Age of Mythology is the best example I can think of where this rule got ignored at needless disasterous peril.
b) Stuff like Morrowind says "hey hey wait I AM using 3d for a reason because look we have a fightin' engine checkitout checkitout", but this kinda messes up the POINT of RPGs which is numbers going up bcz now you can kill hard things just by being good (this was kinda a fatal problem with daggerfall)
― Gravel Puzzleworth (Gregory Henry), Tuesday, 27 September 2005 18:24 (eighteen years ago) link
― Gravel Puzzleworth (Gregory Henry), Tuesday, 27 September 2005 18:30 (eighteen years ago) link
For some reason the combat system in Chrono Trigger and Xenogears sits fine with me, presumably because they're both slightly better than just picking "fight" over and over.
Special bonus in the isometric rendered RPG category goes to Fallout Tactics for taking a wonderful franchise and stripping it of the essential attribute that made it great in favor of making you click through the turn-based combat system over and over until you wanted to die.
― TOMBOT, Tuesday, 27 September 2005 18:32 (eighteen years ago) link
Chrono Chross, one of its official sequels(not counting teh Japan-only Radical Dreamers), is kinda a different game.
xpost: FO: Tactics does let you switch to real-time. Enh implementation, tho.
― kingfish superman ice cream (kingfish 2.0), Tuesday, 27 September 2005 18:34 (eighteen years ago) link
xpost: I've heard great things about Chrono Trigger but I also heard great things about Lunar and AO and those both sucked like sucking was back in style. Hello Working Designs, please eat one hot death.
― The Ghost of Black Elegance (Dan Perry), Tuesday, 27 September 2005 18:45 (eighteen years ago) link
I'd most definately take FFX over any of its predecessors. The key thing is probably that I never really played any of the 2D Final Fantasies until I was already a jaded teenager, so there's no fond memories to fall back on.
As for PCs; I'm playing the first Dungeon Siege these days, and it's one of the top 3 most painful, tedious games I've ever toiled to finish. As opposed to Diablo 2, which used to keep me happily occupied for hundreds of hours (oh god). The 3D element is probably part of why it frustrates me, I hate all the extra clicks and whistles and the crappy camera. But it was just a shitty game to begin with. I think this is one of those, whaddya call em, false dichotomies. Or some shit, I flunked out of high school lol.
― CUT MY LIFE INTO PIZZAS ;_; (Adrian Langston), Tuesday, 27 September 2005 20:24 (eighteen years ago) link
http://www.imdb.com/title/tt0460780/
they realized that "Dungeon Siege" was que lame as a title, so it's now "In the Name of the King."
― kingfish superman ice cream (kingfish 2.0), Tuesday, 27 September 2005 20:28 (eighteen years ago) link
Billy Zane is really going to watch the Titanic sink this time... or maybe he's on to something? According to the Hollywood Reporter Billy Zane has partnered with James Schramm to form Romar Entertainment, an independent distribution company that the actor said will offer an innovative business model for creators and performers- his first film, Uwe Boll's BloodRayne (review), which he plays a small role in. Romar is designed to give producers a wholesale media buy along with a studio-style wide theatrical release for a fraction of what a typical distribution deal costs, Zane said. When the theatrical run is complete, the producer retains all rights and ownership of the film. "As an actor, I've never received a net point from any film I've done," Zane said. "I look forward to paying net points out to others through this radical new model."
Poor Billy Zane.
― CUT MY LIFE INTO PIZZAS ;_; (Adrian Langston), Tuesday, 27 September 2005 20:38 (eighteen years ago) link
hahaha. Take all your money, then just throw it into the toilet. there's your model!
― kingfish superman ice cream (kingfish 2.0), Tuesday, 27 September 2005 20:48 (eighteen years ago) link
― dan i. (Dan I.), Tuesday, 27 September 2005 23:56 (eighteen years ago) link
― TOMBOT, Wednesday, 28 September 2005 13:53 (eighteen years ago) link
― The Ghost of Black Elegance (Dan Perry), Wednesday, 28 September 2005 13:55 (eighteen years ago) link
― TOMBOT, Wednesday, 28 September 2005 13:57 (eighteen years ago) link
― cozen (Cozen), Wednesday, 28 September 2005 14:14 (eighteen years ago) link
SHUT UP I WAS HUNGOVER, OKAY???????????
― The Ghost of Black Elegance (Dan Perry), Wednesday, 28 September 2005 14:20 (eighteen years ago) link
― Jared S D (Child of the Night), Wednesday, 28 September 2005 19:53 (eighteen years ago) link
mind you, i just got the new PC version of Fable, so...
― Lee F# (fsharp), Thursday, 29 September 2005 09:19 (eighteen years ago) link
― TOMBOT, Thursday, 29 September 2005 12:15 (eighteen years ago) link
― TOMBOT, Thursday, 29 September 2005 12:18 (eighteen years ago) link
― The Ghost of Black Elegance (Dan Perry), Thursday, 29 September 2005 12:38 (eighteen years ago) link
― TOMBOT, Thursday, 29 September 2005 12:53 (eighteen years ago) link
what other 2D RPGs are there to look forward to on the DS?
xenosaga 1 + 2?
I might have to import mother 1 + 2 now then
in japanese though?
― cozen (Cozen), Thursday, 29 September 2005 13:14 (eighteen years ago) link
At any rate, yes, more 2D RPGs in the works.
― TOMBOT, Thursday, 29 September 2005 13:43 (eighteen years ago) link
― Laura H. (laurah), Friday, 30 September 2005 01:14 (eighteen years ago) link
I just started pottering around in it in the emulator and I'm really impressed
― cozen (Cozen), Saturday, 1 October 2005 13:23 (eighteen years ago) link
― cozen (Cozen), Saturday, 1 October 2005 13:34 (eighteen years ago) link
― cozen (Cozen), Tuesday, 4 October 2005 20:32 (eighteen years ago) link
― cozen (Cozen), Tuesday, 4 October 2005 20:38 (eighteen years ago) link
― Jonothong Williamsmang (ex machina), Tuesday, 4 October 2005 20:50 (eighteen years ago) link
― jeffrey (johnson), Tuesday, 4 October 2005 20:57 (eighteen years ago) link
― cozen (Cozen), Tuesday, 4 October 2005 21:09 (eighteen years ago) link
― adam (adam), Tuesday, 4 October 2005 21:13 (eighteen years ago) link
I also think that games should not allow saving and that "killing" a character in combat should be a bigger deal. Like in Bard's Tale!
― Jonothong Williamsmang (ex machina), Tuesday, 4 October 2005 21:21 (eighteen years ago) link
― Laura H. (laurah), Tuesday, 4 October 2005 23:35 (eighteen years ago) link
― Laura H. (laurah), Tuesday, 4 October 2005 23:44 (eighteen years ago) link
Wrong. I played Ultima VIII, and Diablo, though not extensively.
― Laura H. (laurah), Tuesday, 4 October 2005 23:48 (eighteen years ago) link
― Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 01:08 (eighteen years ago) link
Diablo is kiddy shit. No depth!
My point was not that Diablo is deep, but that you were wrong.
― Laura H. (laurah), Wednesday, 5 October 2005 01:31 (eighteen years ago) link
― Laura H. (laurah), Wednesday, 5 October 2005 01:48 (eighteen years ago) link
― Dan (Excruciating Back Pain) Perry (Dan Perry), Tuesday, 1 November 2005 19:24 (eighteen years ago) link
― Laura H. (laurah), Tuesday, 1 November 2005 19:51 (eighteen years ago) link
― c7n (Cozen), Tuesday, 1 November 2005 20:02 (eighteen years ago) link
― kingfish orange creamsicle (kingfish 2.0), Tuesday, 1 November 2005 20:05 (eighteen years ago) link
― Alex in Novosibirsk (ex machina), Tuesday, 1 November 2005 20:20 (eighteen years ago) link
― c7n (Cozen), Tuesday, 1 November 2005 22:03 (eighteen years ago) link
― Curt1s St3ph3ns, Wednesday, 2 November 2005 01:30 (eighteen years ago) link
When I first played Earthbound (at age 9, I think), I named Ness after me, and Paula after my brother (just to insult him). It got awkward when I realized that they fell in love in the game.
-- C('ing on)urt1sss (curtis.stephens@gmail.com), February 2nd, 2005 5:12 PM. (Curtis Stephens)
― Curt1s St3ph3ns, Wednesday, 2 November 2005 01:41 (eighteen years ago) link
― kingfish orange creamsicle (kingfish 2.0), Wednesday, 2 November 2005 02:44 (eighteen years ago) link
― kingfish orange creamsicle (kingfish 2.0), Wednesday, 2 November 2005 02:47 (eighteen years ago) link
― Laura H. (laurah), Wednesday, 2 November 2005 03:34 (eighteen years ago) link
― c7n (Cozen), Wednesday, 2 November 2005 16:46 (eighteen years ago) link
― Laura H. (laurah), Wednesday, 2 November 2005 16:53 (eighteen years ago) link
― c7n (Cozen), Wednesday, 2 November 2005 18:30 (eighteen years ago) link
― c7n (Cozen), Wednesday, 2 November 2005 18:31 (eighteen years ago) link
― radio pyongyang and the pytlik sisters (Cozen), Saturday, 5 November 2005 00:22 (eighteen years ago) link
― sleep (sleep), Saturday, 12 November 2005 00:25 (eighteen years ago) link
― Laura H. (laurah), Saturday, 12 November 2005 00:43 (eighteen years ago) link
― kingfish cold slither (kingfish 2.0), Saturday, 12 November 2005 00:55 (eighteen years ago) link
― Laura H. (laurah), Saturday, 12 November 2005 00:56 (eighteen years ago) link
site
i think it was linked from insertcredit
xxpostss
― sleep (sleep), Saturday, 12 November 2005 01:08 (eighteen years ago) link
Which brings the question = is there a sense of vitality in heavily pixelated, limited-palette video games that fades away as the graphics and sound become more and more polished (expensive-looking)?
Also if someone would like to delete that post from last weekend when I was tanked out of my skull and somehow still typing, that would be heaven. Gah.
― TOMBOT, Saturday, 12 November 2005 05:18 (eighteen years ago) link
― TOMBOT, Saturday, 12 November 2005 05:44 (eighteen years ago) link
― jeffrey (johnson), Saturday, 12 November 2005 06:01 (eighteen years ago) link
With simpler hardware & graphics, you have to focus more on the abstract. you have to put more emphasis on the gameplay & design-within-limitations since you can't as easily wow the crowds with a bloom-lit, fog-surrounded, realtime fully-rendered drow elf chick with big gazoombas. (etc)
Maybe that's what they're aiming for in the Revolution; Emphasis on gameplay & design over getting a slightly shinier sheen projected on a lump of shit on the floor of Doom 4.
We'll see.
― kingfish cold slither (kingfish 2.0), Saturday, 12 November 2005 06:32 (eighteen years ago) link
It ties in maybe a little bit with whatever "rogueism" shapes up to be, in my mind - there's this identification with the character borne not just out of empathy built via "mistakes translate 100%"* but just because "this generic-looking avatar could be ME" (more interesting and complicated, when you consider Dan's & Laura's input about character naming and design)
(then you think about how Spinktor, cozen, et al. all really seem to dig Earthbound above and beyond all else - hmmmm)
Whether the Revo actually goes in this direction, we'll see. I tend to figure Nintendo has a better grasp of the whole masking effect concept better than a lot of other folks by and large, though on the face of it Master Chief is probably easier to imagine as an extension of self (faceless warrior) than Mario (mustachioed plumber)
*which I can tell is a big factor for our Jdubz
― TOMBOT, Saturday, 12 November 2005 07:31 (eighteen years ago) link
Who wants to bring "Hero with a Thousand Faces" into this?
― kingfish cold slither (kingfish 2.0), Saturday, 12 November 2005 08:28 (eighteen years ago) link
― Laura H. (laurah), Saturday, 12 November 2005 08:35 (eighteen years ago) link
― TOMBOT, Tuesday, 15 November 2005 19:54 (eighteen years ago) link
― kingfish hobo juckie (kingfish 2.0), Wednesday, 30 November 2005 04:59 (eighteen years ago) link
― jeffrey (johnson), Wednesday, 30 November 2005 14:11 (eighteen years ago) link
Hmm.
― TOMBOT, Wednesday, 30 November 2005 14:13 (eighteen years ago) link
― TOMBOT, Wednesday, 28 December 2005 15:53 (eighteen years ago) link
I didn't know where else to put this. INTERESTING!!! Also SCOTT MCCLOUD REFERENCE = AWESOME THANK YOU
― TOMBOT (TOMBOT), Wednesday, 19 April 2006 16:25 (eighteen years ago) link
― TOMBOT (TOMBOT), Wednesday, 19 April 2006 16:27 (eighteen years ago) link
― BUTT IS THE LONELIEST NUMBER (Adrian Langston), Saturday, 22 April 2006 19:05 (eighteen years ago) link
― get ye flask, Monday, 24 April 2006 05:24 (eighteen years ago) link
― TOMBOT (TOMBOT), Monday, 24 April 2006 12:46 (eighteen years ago) link
― Britney, Thursday, 18 May 2006 11:15 (seventeen years ago) link
― TOMBOT (TOMBOT), Thursday, 18 May 2006 15:36 (seventeen years ago) link
― s1ocki (slutsky), Thursday, 18 May 2006 15:41 (seventeen years ago) link
― TOMBOT (TOMBOT), Thursday, 18 May 2006 15:55 (seventeen years ago) link
CONFLICTED EMOTIONS (anyone played it?)
― Gravel Puzzleworth (Gregory Henry), Thursday, 18 May 2006 16:05 (seventeen years ago) link
― Gravel Puzzleworth (Gregory Henry), Thursday, 18 May 2006 16:06 (seventeen years ago) link
― TOMBOT (TOMBOT), Thursday, 18 May 2006 17:49 (seventeen years ago) link
― TOMBOT (TOMBOT), Thursday, 18 May 2006 17:50 (seventeen years ago) link
― JW (ex machina), Thursday, 18 May 2006 17:51 (seventeen years ago) link
― Laurah (laurah), Saturday, 20 May 2006 12:22 (seventeen years ago) link
fire emblem for gc is kind of a weird proposition for me, for some reason these games work much better in my head as portable things.
― s1ocki (slutsky), Saturday, 20 May 2006 15:16 (seventeen years ago) link