Game Dev Story: how to succeed on the App Store without even bothering to resize the graphics

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on it

Nhex, Saturday, 13 November 2010 01:47 (thirteen years ago) link

is there an android version?

(yes I h8 myself)

cozen, Saturday, 13 November 2010 09:48 (thirteen years ago) link

I've been playing this for a week and I feel like I'm not doing something right. How come it only ever offers up the same 2 of my staff to do graphics and proposal, when I have 5 staff? One staff member gets ignored completely for any job. What's going on there?

Almost missed my tram stop this morning thanks to this damn thing. I'm trying to aim for educational puzzles and sim games on the handheld for kids at the minute.

Sunn O))) Sundae Smile (Trayce), Wednesday, 17 November 2010 22:29 (thirteen years ago) link

so I dl'ed the demo just to see what the fuss is all about. I got a game released, it didn't do so well, but I reckon that's ok. But what I want to know from those of who who've played through further: how much do I need to sweat things here at the start? My problem with sim games is that it can take a long time to realize you're doomed because of early bad decisions. Is this game that way, or is it pretty flexible wrt bad decisions, so that if you're dumb when figuring things out it'll just take longer for your company to succeed (if/when you do eventually figure things out)?

Euler, Friday, 19 November 2010 13:11 (thirteen years ago) link

I think it's pretty flexible. It kinda follows a difficulty arc where it starts really hard but by the end of the game you're winning all kinds of awards.

Mordy, Friday, 19 November 2010 13:44 (thirteen years ago) link

I played Game Dev until almost three in the morning last night.

macaroni rascal (polyphonic), Saturday, 20 November 2010 21:31 (thirteen years ago) link

How come it only ever offers up the same 2 of my staff to do graphics and proposal, when I have 5 staff?

They have to have the right job title. If you play long enough you can buy job title changes from the salesman guy.

macaroni rascal (polyphonic), Saturday, 20 November 2010 21:32 (thirteen years ago) link

this game is great but man is the save-state/multitasking/save game function broken

shirley summistake (s1ocki), Wednesday, 1 December 2010 20:36 (thirteen years ago) link

I finished 20 years and only had one hall of fame game to show for it. :(

macaroni rascal (polyphonic), Wednesday, 1 December 2010 20:50 (thirteen years ago) link

i lost momentum in this game when my attempt at a new IP, Glans Warriors, took a critical drubbing, and then the same year I was forced to release a buggy pre-gold version of Final Pederasty 6, the series' first foray into a new console gen, to make the holiday release deadline. Let down a whole generation of fans who had been with us since Rectal Hordes.

antexit, Wednesday, 1 December 2010 20:57 (thirteen years ago) link

also it's retarded how much you have to level up your workers to unlock the new job titles. Why does a hacker have to first prove himself as a world-class sound engineer?

antexit, Wednesday, 1 December 2010 20:59 (thirteen years ago) link

I never even considered releasing a buggy game. Is there a good reason to do it?

macaroni rascal (polyphonic), Wednesday, 1 December 2010 21:19 (thirteen years ago) link

panic and desperation iirc

antexit, Wednesday, 1 December 2010 21:20 (thirteen years ago) link

man errybody know Final Pederasty's been shit ever since they switched from cartridges to discs

"Anus Landlord": A little rough, but good. (jamescobo), Wednesday, 1 December 2010 22:21 (thirteen years ago) link

Trony Legacy soundtrack makes this game sound incredibly dramatic, especially when the orchestra's reaching a crescendo and two of your developers are engulfed in flames.

aa (Schlafsack), Wednesday, 1 December 2010 22:23 (thirteen years ago) link

I'm on fire this time round, I'm raking in millions, my company Borad Digital's specialty is sims and RPG titles - our best sellers and HOF titles so far are the Petz! franchise, and critcally acclaimed title OlderScrawls (Olderscrawls2 has just had a release and its roaring up the charts). I think I might even win a grand prize trophy if I keep this up.

Fuck if I can get my staff to level up/retrain well tho.

Frank Lloyd Webber (Trayce), Wednesday, 1 December 2010 22:33 (thirteen years ago) link

Final Pederasty made a shift from 2d dungeon-crawler to 3d immersive fps/rpg as an an exclusive launch title on Fart Magnet Studios' Bitchbox console without losing any of its fanbase i'll have you know

antexit, Wednesday, 1 December 2010 22:39 (thirteen years ago) link

you guys sold out to cater to the hardcore. REAL Final Pederasty fans who've loved the series since the beginning don't give a shit about side quests or 3D graphics. who engages in pederasty out in the open anyway? FART MAGNET STUDIOS IS SCREWING US AGAIN!!!1!1!!!1!!

"Anus Landlord": A little rough, but good. (jamescobo), Thursday, 2 December 2010 01:01 (thirteen years ago) link

we felt that what hardcore fans may have felt that they lost in our improving the game's casual playability they gained in the detailed, high-res polygon-based 3D immersive pederasty mechanic that had been so often requested from the series

antexit, Thursday, 2 December 2010 01:05 (thirteen years ago) link

the pederasty just felt so sterile and focus-grouped in the later games, whereas the first few had an intoxicating childlike innocence

"Anus Landlord": A little rough, but good. (jamescobo), Thursday, 2 December 2010 01:18 (thirteen years ago) link

although I do have to admit that the Kinect integration was handled v. well

"Anus Landlord": A little rough, but good. (jamescobo), Thursday, 2 December 2010 01:19 (thirteen years ago) link

We appreciate the feedback! Look out for DLC character skins, coming soon: the first pack contains Lou Pearlman, Gore Vidal and the Adam West Batman

antexit, Thursday, 2 December 2010 01:37 (thirteen years ago) link

god dammit that Gore Vidal skin was supposed to be a GameStop exclusive; if I'd known it would eventually be available separately I would have saved my money and held out for a price drop. FART MAGNET STUDIOS IS SCREWING US AGAIN!!!1!1!!!1!!

FART MAGNET STUDIOS IS SCREWING US AGAIN!!!1!1!!!1!! (jamescobo), Thursday, 2 December 2010 02:16 (thirteen years ago) link

Arse Biscuits made a small profit despite middling reviews. I think Harry Cockface Studios might have alloacted too much $ to sound for a board game.

aa (Schlafsack), Thursday, 2 December 2010 02:23 (thirteen years ago) link

Other notable failures: My foray into dating simulators for the 8-bit market, Lonely Too Fat, was far ahead of its time, and I overestimated the demand for the town simulator Fuck Your Face 3 and rushed it prematurely into the marketplace near the end of its console's lifespan. The golf arcade game Cup My Balls was greeted with confusion in the press, and the cool reception City of Pubes received in the same season nearly did me in until I had a surprise cash infusion with the one-off bookstore simulator Fuck Cunt Book, and the rest is history...

antexit, Thursday, 2 December 2010 03:18 (thirteen years ago) link

Ah. I'm still struggling. Gnome Rimming is top 10 but Harry Cockface is still a bit sore after a poor showing for Joustbang.

Interests: eating my cookie (Autumn Almanac), Thursday, 2 December 2010 03:25 (thirteen years ago) link

Gnome Rimming is a waggle game i assume? or is that the DS version of Gnome Waggle?

antexit, Thursday, 2 December 2010 03:45 (thirteen years ago) link

And here I am with innocuous titles like BALLZ and Petz and Olderscrawls and my Fantasy title He Poos Clouds. I think I'm doin it rong.

Frank Lloyd Webber (Trayce), Thursday, 2 December 2010 03:55 (thirteen years ago) link

For me without the unfailing delight that comes with a popup telling you how much everybody's talking about Dog Cock Billiards in the gaming press, this is just a management grind with a shitty interface.

antexit, Thursday, 2 December 2010 04:08 (thirteen years ago) link

this is just a management grind with a shitty interface.

― antexit, Wednesday, December 1, 2010 8:08 PM (9 minutes ago)

i said this upthread or perhaps on another thread but feel a lil "umad" @ the people repping this game!

i love you but i have chosen snarkness (Steve Shasta), Thursday, 2 December 2010 04:19 (thirteen years ago) link

shitty pretzel covered in shitty chocolate makes a delicious treat beloved by all. one of the mysterious alchemies of taste. Like my VirtualBoy flight simulator, WTC Smackdown! Still probably fetching big money on eBay

antexit, Thursday, 2 December 2010 04:29 (thirteen years ago) link

You prob hate simcity too rite shasta?

Frank Lloyd Webber (Trayce), Thursday, 2 December 2010 04:36 (thirteen years ago) link

sure, if you hate a resource management game with a sucky backwards interface and lazy backend production values throughout, you must hate a gamechanging classic resource management game with one with one of the best user interfaces ever in history

antexit, Thursday, 2 December 2010 04:42 (thirteen years ago) link

i don't hate simcity, i do think that gamedev hype is a lil OTT on ilx, #jussayin

i love you but i have chosen snarkness (Steve Shasta), Thursday, 2 December 2010 04:52 (thirteen years ago) link

i think it's kind of cool that rather than a game with a shitty interface (and obviously rushed and lazy production) being successful because its audience doesn't know better, it's a game whose audience is exclusively people who screech like they got acid in their face whenever they encounter a menu that's not totally intuitive, but everybody gives it a pass bc it's fun and cheap and disposable and it's not worth crying about

antexit, Thursday, 2 December 2010 04:58 (thirteen years ago) link

GDS' redeeming feature is the ability to title your games (and to a vastly lesser extent the 16-bit charm). if you (a) have any gift whatsoever for amusing yourself 14 characters at a time and (b) have ever - I mean like even once or twice - lulzed at the ridiculousness of the game industry, then there is an incandescently good time to be had in watching the Famitsu critics debating the merits of your new action spy game Dildo Anvil.

FART MAGNET STUDIOS IS SCREWING US AGAIN!!!1!1!!!1!! (jamescobo), Thursday, 2 December 2010 05:02 (thirteen years ago) link

it is also a RIDICULOUSLY fun game to explain to people, hence the OTT hyping

FART MAGNET STUDIOS IS SCREWING US AGAIN!!!1!1!!!1!! (jamescobo), Thursday, 2 December 2010 05:03 (thirteen years ago) link

Is it? I tell people it's a game where you run an office, which sounds boring and it mostly is but you get to engage in videogame nostalgia and make up funny titles. See? It says Fat Fuck Guy is popular with 12-13 year olds!

if you're as entertained as I am by giving profane, offensive, obscene or ridiculous titles to mundane objects, it's a godsend. this is basically a little bit of game holding a mechanic together which allows me to make myself laugh with my tourettey jokes- without alienating my loved ones by telling them something objectively unfunny that i can't get out from laughter-- or appearing insane by saying it to myself in public sotto voce--sign for Ed's car wash = "ed's cock swabs!" Diane Von Furstenberg's Book of Beauty? Diane Von Furstenberg's Book of Buggery!--, often multiple times, and then chortling for a long while for no reason.

antexit, Thursday, 2 December 2010 05:11 (thirteen years ago) link

This is shitting me. I threw loads of money at Smoo Quest and it picked up average scores, so I rushed the Cunt! robot board game out the door and it got 3s. Really sucking at this game.

Interests: eating my cookie (Autumn Almanac), Thursday, 2 December 2010 05:37 (thirteen years ago) link

Although I did get a fan letter from some kid who borrowed his Cunt! from a friend and liked it, so perhaps that will help expand my fan base. Or fanny base.

Interests: eating my cookie (Autumn Almanac), Thursday, 2 December 2010 05:39 (thirteen years ago) link

Ach, I wasn't at all implying GDS was anything like SC in regards to depth. just genre.

Frank Lloyd Webber (Trayce), Thursday, 2 December 2010 05:39 (thirteen years ago) link

(hardcore SC4 fan here fwiw)

Frank Lloyd Webber (Trayce), Thursday, 2 December 2010 05:39 (thirteen years ago) link

you're taking huge risks that i don't know how you make them pay off when you put together game types and subjects incongrously like that, for one thing. Robot board game don't make sense to computer mind. I don't know if there's a set number of risky bets that are programmed in to pay off or if it's some random odds throw, but it's not how you play your opening game.

antexit, Thursday, 2 December 2010 05:40 (thirteen years ago) link

I dunno, it seemed to like that combo. It also liked that Gnome Rimming was a fantasy adventure but that got shit scores too.

Interests: eating my cookie (Autumn Almanac), Thursday, 2 December 2010 05:41 (thirteen years ago) link

Set up a wheelhouse of genre titles that hit the core gamer demographic, don't age much, and have room to expand with technology. Once you have that you're always gonna eat and you can do whatever wacky experimenting you want. Just a little friendly advice from a guy who's been in this business 40 years

antexit, Thursday, 2 December 2010 05:43 (thirteen years ago) link

i think it thinks "adventure" is something different than what i think it is. Every time I try to put together a nice sure-shot space adventure or something people furrow their brows at the announcement.

antexit, Thursday, 2 December 2010 05:44 (thirteen years ago) link

Well that's it, I thought sticking with genre would make sense but Smoo Quest was not received well xp

Interests: eating my cookie (Autumn Almanac), Thursday, 2 December 2010 05:45 (thirteen years ago) link

I assumed by adventure it meant point n click. I did ask Nick about that one and he frowned and said "no one agrees on what adventure means, dammit". And this is a guy who works for EA mobile o_0

Frank Lloyd Webber (Trayce), Thursday, 2 December 2010 05:48 (thirteen years ago) link

Mr X never gets huge numbers (300ish range), but he seems to be really reliable: the hackers with mad stats (some 900+ if you level them in everything) are a bit flaky, and knock out too many 'that'll do' efforts for proposals/sound/graphics to be really trustworthy. But apparently if trained in the right direction, they become more reliable? Might be true - Dexter seems to perform solidly as a sound eng, but Fran has screwed me over as a writer, designer and director before now (but her stats so good I don't dare sack her, even though I think the Chimp and Bear might be brilliant).

portrait of velleity (woof), Tuesday, 14 December 2010 19:48 (thirteen years ago) link

just cracked a 10-9-10-10 for my pirate mmo booty world 3. sup now.

strongly recommend. unless you're a bitch (mayor jingleberries), Tuesday, 14 December 2010 21:32 (thirteen years ago) link

dude, if i paid you 2.4 mil you don't get to say "i don't know if i'll do well this time"
in good news, the Toot Toot harbor motion franchise is in definite bloom

I spilled, saucer-eyed, into the Tonetta fanclub underground. (forksclovetofu), Wednesday, 15 December 2010 18:47 (thirteen years ago) link

Im starting to enjoy this game less, mostly because my staff is being a bunch of cunts and I cant come up with funny titles anymore.

strongly recommend. unless you're a bitch (mayor jingleberries), Wednesday, 15 December 2010 18:54 (thirteen years ago) link

it's definitely a game where you burn out quickly but those 10 or so hours where the game has its hooks in you are a magical blur of whimsy and profanity

FART MAGNET STUDIOS IS SCREWING US AGAIN!!!1!1!!!1!! (jamescobo), Wednesday, 15 December 2010 19:10 (thirteen years ago) link

Exactly.

I Am Kurious Assange (polyphonic), Wednesday, 15 December 2010 19:21 (thirteen years ago) link

somebody's angling for C+P quotation

I spilled, saucer-eyed, into the Tonetta fanclub underground. (forksclovetofu), Wednesday, 15 December 2010 19:31 (thirteen years ago) link

only in every post I make on this board

FART MAGNET STUDIOS IS SCREWING US AGAIN!!!1!1!!!1!! (jamescobo), Wednesday, 15 December 2010 19:35 (thirteen years ago) link

I keep playing this on the train and I dont even know why anymore.

Sookie G Stackedgarten (Trayce), Thursday, 16 December 2010 10:37 (thirteen years ago) link

I keep playing this on the train and I dont even know why anymore.

^^^ new board descript

dayo, Thursday, 16 December 2010 12:07 (thirteen years ago) link

I keep playing this on the train and I dont even know why anymore.

Really. Dutiful, flat & laboured swearing ('Pong Twat, I'll just call it Pong Twat'), being repeatedly let down by hackers and contractors, comfortable progression into 20-30 million sellers, 37/40 over and over. What am I aiming for? Nothing.

portrait of velleity (woof), Thursday, 16 December 2010 12:29 (thirteen years ago) link

('Pong Twat, I'll just call it Pong Twat')

Hahahahahahahahaha!

Exactly. I think I hit that stage about a day before I finally quit for good.

hot lava hair (Z S), Thursday, 16 December 2010 13:05 (thirteen years ago) link

Kairosoft's new game, wherein you manage a volcanic springs spa(onsen), is slightly more Japanese:

https://www.youtube.com/watch?v=MWh_I3eI2Kc

It appears that the CEO and exec asst from GDS have parlayed their millions from the "CuntFarter" and "Womb Maider" series into a new venture.

Crazed Mister Handy (kingfish), Saturday, 18 December 2010 18:34 (thirteen years ago) link

I wanna play that. :/

I Am Kurious Assange (polyphonic), Saturday, 18 December 2010 18:48 (thirteen years ago) link

two weeks pass...
one month passes...

http://toucharcade.com/2011/02/28/kairosoft-launches-hot-springs-story/

Neat game! Much more to unlock.

Crazed Mister Handy (kingfish), Thursday, 3 March 2011 08:25 (thirteen years ago) link

9pm: Hmm, I don't like this game as much as the other one.

...

2am: Uggggghhhhhhh fuck my liiiiife.

reggaeton for the painfully alone (polyphonic), Wednesday, 9 March 2011 17:19 (thirteen years ago) link

Haha

Crazed Mister Handy (kingfish), Wednesday, 9 March 2011 20:58 (thirteen years ago) link

eight months pass...

Two new Kairosoft games are out on iPhone:

Grand Prix Story and Oh! Edo Towns. Bought them both immediately.

Put another Juggle in, in the Juggalodeon (kingfish), Wednesday, 9 November 2011 18:57 (twelve years ago) link

how is the school one? i've heard good things about it.

Mordy, Wednesday, 9 November 2011 18:58 (twelve years ago) link

ie: is it better than the spa one? bc i tried to get into that a few times unsuccessfully. the ui was a little too unfriendly

Mordy, Wednesday, 9 November 2011 18:58 (twelve years ago) link

The spa one is my favorite. It took me a while to get into it but I love it.

Mega Mall is probably the one that is easiest to get into but it's also TOO easy.

The school one is harder than the the spa one, I'd argue.

polyphonic, Wednesday, 9 November 2011 19:03 (twelve years ago) link

By "favorite" I mean second favorite. Game Dev #1.

polyphonic, Wednesday, 9 November 2011 19:03 (twelve years ago) link

are these all the same? do they change at all during the game or is it just like game dev's endless same same?

the jazz zinger (s1ocki), Thursday, 10 November 2011 04:49 (twelve years ago) link

Grand Prix Story actually has you watch your guys race around in the cars that you do the stat increases on. Other than that, same sorta dynamic. Different that Hot Springs or Academy, tho, and more like Game Dev, since you're working on improving a product over time that goes into competition, rather than laying out landscape tiles harmoniously.

https://www.youtube.com/watch?v=yOsHzk7MbIo

https://www.youtube.com/watch?v=iCeHGghkgbU

And here's their sim city:

https://www.youtube.com/watch?v=unyhqwzXxps

Put another Juggle in, in the Juggalodeon (kingfish), Thursday, 10 November 2011 06:11 (twelve years ago) link

Have quite a bit of fun with O Edo Towns, I must say. Moreso than grand Prix story.

Put another Juggle in, in the Juggalodeon (kingfish), Sunday, 13 November 2011 07:42 (twelve years ago) link

grand prix is a buck atm, go get it

Don't attack when he is black. (forksclovetofu), Sunday, 13 November 2011 19:40 (twelve years ago) link

four months pass...

Epic Astro Story finally out for iPhone. I like it. Graphics have a weird scaling thing, tho.

Choad of Choad Hall (kingfish), Wednesday, 11 April 2012 16:11 (twelve years ago) link

what's the theme?

Mordy, Thursday, 12 April 2012 01:57 (twelve years ago) link

SPACE

boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Thursday, 12 April 2012 01:58 (twelve years ago) link

more like game dev / grand prix, or more like spas / stupid building games?

Mordy, Thursday, 12 April 2012 01:59 (twelve years ago) link

You build shit, but there's not the heavy reliance on combos and co-location like the onsen/schooling ones. You bump up the stats and kit out your dudes to go hunt for monster/mob fights.

Choad of Choad Hall (kingfish), Thursday, 12 April 2012 06:47 (twelve years ago) link

https://www.youtube.com/watch?v=PWRWXGhP8EQ

Choad of Choad Hall (kingfish), Thursday, 12 April 2012 07:40 (twelve years ago) link


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