I loved the mysterious and almost magical OPEN SESAME quality they had, including and especially the cheat codes; I loved the way level codes served as concrete, static landmarks of your progress, as though placed very precisely between certain pages of the story of the game, waiting to be discovered. I loved scribbling down the numbers and letters on little scraps of paper like some kind of secret hieroglyphic that had power, that could unlock doors and grant boons and alter the fabric of the game's universe.
JUSTIN BAILEY and ICARUS FIGHTS MEDUSA ANGELS were two of my favorites, or at least some of the most memorable. Did you love codes or hate them? What were your favorites?
― Laura H. (laurah), Saturday, 24 September 2005 04:40 (twenty years ago)
(a game that had better use of passcodes)
― kingfish superman ice cream (kingfish 2.0), Saturday, 24 September 2005 04:45 (twenty years ago)
I think the internet killed codes, in a way - ones like the sonic1 level editor one (as opposed to straight-up UpDownLeftRight A-Start level select) became semi-mythical among my friends, chinese whispered into impossibility. I saw it done once. I spent a lot of sundays, trying.
― Gravel Puzzleworth (Gregory Henry), Saturday, 24 September 2005 04:48 (twenty years ago)
― Gravel Puzzleworth (Gregory Henry), Saturday, 24 September 2005 04:49 (twenty years ago)
― kingfish superman ice cream (kingfish 2.0), Saturday, 24 September 2005 04:51 (twenty years ago)
― Gravel Puzzleworth (Gregory Henry), Saturday, 24 September 2005 04:52 (twenty years ago)
i dunno. there are still plenty of codes out there, and internet gaming info didn't really appear until like '96 or '97...
also, i think that save features were more suspect, since half the reason for the passcodes in the first place was to record your progress.
― kingfish superman ice cream (kingfish 2.0), Saturday, 24 September 2005 04:53 (twenty years ago)
― Gravel Puzzleworth (Gregory Henry), Saturday, 24 September 2005 04:55 (twenty years ago)
I also just remembered: PAKING PAKING PAKING PAKINGand entering your name as ZELDA in the original game to start on the second quest.
I think the most recent game where I remember seeing codes was Zombies Ate My Neighbors, an unsung treasure of the SNES.
― Laura H. (laurah), Saturday, 24 September 2005 04:58 (twenty years ago)
― kingfish superman ice cream (kingfish 2.0), Saturday, 24 September 2005 05:01 (twenty years ago)
― Laura H. (laurah), Saturday, 24 September 2005 05:04 (twenty years ago)
― Laura H. (laurah), Saturday, 24 September 2005 05:08 (twenty years ago)
― kingfish superman ice cream (kingfish 2.0), Saturday, 24 September 2005 06:10 (twenty years ago)
BACK TO THE FUTURE 2/3 CODESPress and hold the following:B, SELECTThen enter the following word:FLUXCAPACITORISTHEPOWERYou'll start on part 3.
ROBIN HOOD: PRINCE OF THIEVES CODESTOWNHANGIn town square by GallowsCASTLEINInside Sheriff's CastleWEDDINGAt a wedding....I guess. I never played this game!
ROGER CLEMENS MVP BASEBALL CODESWVBBBB BBBBBB BBBBBB BBBXRBOakland Bashers in the first of the play-off series
5VDCBB BBBBBL BBBBVB BBBZZVBoston Hornets in the first of the play-off series
BGBBBB BBBBBB BBBBBB BBBYM3L. A. Apaches in the first of the play-off series
L478JG CZ3MLV XBBBFB BBBBX3Chicago Swords in the first of the play-off series
― Forksclovetofu (Forksclovetofu), Saturday, 24 September 2005 06:14 (twenty years ago)
― Dan I. (Dan I.), Saturday, 24 September 2005 06:26 (twenty years ago)
― CUT MY LIFE INTO PIZZAS ;_; (Adrian Langston), Saturday, 24 September 2005 06:27 (twenty years ago)
Is this apocryphal, or did this code actually work?
― Laura H. (laurah), Saturday, 24 September 2005 06:50 (twenty years ago)
― Casuistry (Chris P), Saturday, 24 September 2005 15:53 (twenty years ago)
― Casuistry (Chris P), Saturday, 24 September 2005 15:54 (twenty years ago)
― kingfish superman ice cream (kingfish 2.0), Saturday, 24 September 2005 18:04 (twenty years ago)
― rio natsume, Saturday, 24 September 2005 18:08 (twenty years ago)
i like how on metroid you can pretty much write your own codes. i think there's a tutorial on the net somewhere.
― rio natsume, Saturday, 24 September 2005 18:09 (twenty years ago)
― Laura H. (laurah), Saturday, 24 September 2005 18:50 (twenty years ago)
I know, ACBCAetc. But do these add to a game or completely piss on it, and when/when? I think sandbox games are an exception to this in certain respects, because you're always going to want to turn on the warm jets and wild out every once in awhile. But there are a lot of games that when you skip the challenge, or skip the development, you've got a no-good game. It's like a movie trailer giving away the ending. Why am I going through this again? To have done it, and for no other reason? This may also address how much the challenge arc contributes to the gameplay.
― antexit, Saturday, 17 October 2009 00:15 (sixteen years ago)
MAKE MARIO PERMANENTLY INVINCIBLE!!! MAKE HIM ALWAYS HAVE THE FEATHER!!! AND WITH FIREBALLS TOOOOO!!!!
*22 seconds later*
BOOOOORRRIINNNNGGGG
― I got RIPPED in 4 weeks (Z S), Saturday, 17 October 2009 00:29 (sixteen years ago)
Save games are 100% preferable to password entry screens, no doubt (especially since cheat codes and entry screens often co-exist with them).
Call me weird but I'm one of those dudes who always finishes GTA games but never turns on cheat codes... maybe for like a half a second but to me, it generally kills the immersion, which is a big attraction to those games.
OTOH I do like the recent development (well- sort of... it hasn't really kicked in yet, mostly talked about) that developers are starting to just let you skip to the next chapter of a game if one part is too frustrating or annoying. Especially in these story-heavy action games. Though in a way, it seems like they're just bringing back the cheat codes that would let you do this in old games, right?
― Nhex, Saturday, 17 October 2009 01:16 (sixteen years ago)
The cheats in Saints Row 2 were so great.
― Your heartbeat soun like sasquatch feet (polyphonic), Saturday, 17 October 2009 01:23 (sixteen years ago)
That was an example of a subpar game with lots of good qualities, where the horsing around was a knockout but the A-->B was a turd
― antexit, Saturday, 17 October 2009 01:33 (sixteen years ago)
I actually just picked it up on the Steam sale, hoping to do some co-op. So far (compared to the 2 hours of GTA IV I played) I'm liking it, though it runs a big doggish due to the poor PC port.
― Nhex, Saturday, 17 October 2009 02:06 (sixteen years ago)
New debug code discovered in Super Metroid.
It's executed by holding the A, B, X, and Y buttons during a door transition to the Golden Torizo room (regardless from which side), which immediately gives you all items except of Screw Attack, 700 Energy, 300 Reserve Energy, 100 Missiles, 20 Super Missiles, and 20 Power Bombs.
video here
― three megabytes of hot RAM (abanana), Sunday, 3 April 2011 15:37 (fifteen years ago)