CODES: C/D

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I miss codes. I don't mean UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A START kind of codes, I mean entering strings of characters to advance to certain levels or acquire certain power ups. I'm trying to think of any recent games that used them and I'm coming up blank. Saving your game may be more practical at times, but it doesn't feel the same.

I loved the mysterious and almost magical OPEN SESAME quality they had, including and especially the cheat codes; I loved the way level codes served as concrete, static landmarks of your progress, as though placed very precisely between certain pages of the story of the game, waiting to be discovered. I loved scribbling down the numbers and letters on little scraps of paper like some kind of secret hieroglyphic that had power, that could unlock doors and grant boons and alter the fabric of the game's universe.

JUSTIN BAILEY and ICARUS FIGHTS MEDUSA ANGELS were two of my favorites, or at least some of the most memorable. Did you love codes or hate them? What were your favorites?

Laura H. (laurah), Saturday, 24 September 2005 04:40 (twenty years ago)

HATED Them. What, Metroid or River City Ransom doesn't wanna accept my code because i can't remember if i wrote down a lower- or upper-case P? Fuck you, you stupid game. I'm gunna play Solar Jetman instead.

(a game that had better use of passcodes)

kingfish superman ice cream (kingfish 2.0), Saturday, 24 September 2005 04:45 (twenty years ago)

I should like to repost that first post on ILE, on the ILG thread, as proof of why this board is amazing and needed and good. I won't, but I'd like to.

I think the internet killed codes, in a way - ones like the sonic1 level editor one (as opposed to straight-up UpDownLeftRight A-Start level select) became semi-mythical among my friends, chinese whispered into impossibility. I saw it done once. I spent a lot of sundays, trying.

Gravel Puzzleworth (Gregory Henry), Saturday, 24 September 2005 04:48 (twenty years ago)

I think Bubble Bobble used codes well. I don't have much to add.

Gravel Puzzleworth (Gregory Henry), Saturday, 24 September 2005 04:49 (twenty years ago)

who remember how the little instruction booklet had a coupla blank pages just for writing down codes, and when you'd rent the game, those pages would invariably be filled with codes that never actually worked?

kingfish superman ice cream (kingfish 2.0), Saturday, 24 September 2005 04:51 (twenty years ago)

Othertimes spent entering into European Club Soccer at random to see where I'd be led but sixteen characters long, it can't ever have worked, maths forbids. But it did, remembering, I'd swear it.

Gravel Puzzleworth (Gregory Henry), Saturday, 24 September 2005 04:52 (twenty years ago)

I think the internet killed codes, in a way

i dunno. there are still plenty of codes out there, and internet gaming info didn't really appear until like '96 or '97...

also, i think that save features were more suspect, since half the reason for the passcodes in the first place was to record your progress.

kingfish superman ice cream (kingfish 2.0), Saturday, 24 September 2005 04:53 (twenty years ago)

Such an amazing, special thing - I remember playing emulated 2Player Bubble Bobble a couple of years back with my best, best friend, scratching down all those words we'd never seperately reached, every word bonding like murder.

Gravel Puzzleworth (Gregory Henry), Saturday, 24 September 2005 04:55 (twenty years ago)

You're welcome to post it wherever you like, Gravel Puzzleworth. I'm just happy to have a place where I can talk about stuff like this.

I also just remembered: PAKING PAKING PAKING PAKING
and entering your name as ZELDA in the original game to start on the second quest.

I think the most recent game where I remember seeing codes was Zombies Ate My Neighbors, an unsung treasure of the SNES.

Laura H. (laurah), Saturday, 24 September 2005 04:58 (twenty years ago)

Beyond Good & Evil had codes whenever you saved.

kingfish superman ice cream (kingfish 2.0), Saturday, 24 September 2005 05:01 (twenty years ago)

Ha ha, did you ever look back on codes you'd written down and find yourself foiled by your own illegible handwriting, squinting at your chickenscratch sideways and asking yourself, "Is this a zero or an O? A 7 or a 1?" And then you had to try all the variants until it finally worked.

Laura H. (laurah), Saturday, 24 September 2005 05:04 (twenty years ago)

I played Beyond Good and Evil, so I don't know why I don't remember that. Were there saved games too, and were the codes somehow secondary/superfluous?

Laura H. (laurah), Saturday, 24 September 2005 05:08 (twenty years ago)

superfluous, i think. you entered them on some online site...

kingfish superman ice cream (kingfish 2.0), Saturday, 24 September 2005 06:10 (twenty years ago)

Some real winners here:

BACK TO THE FUTURE 2/3 CODES
Press and hold the following:
B, SELECT
Then enter the following word:
FLUXCAPACITORISTHEPOWER
You'll start on part 3.

ROBIN HOOD: PRINCE OF THIEVES CODES
TOWNHANG
In town square by Gallows
CASTLEIN
Inside Sheriff's Castle
WEDDING
At a wedding....I guess. I never played this game!

ROGER CLEMENS MVP BASEBALL CODES
WVBBBB BBBBBB BBBBBB BBBXRB
Oakland Bashers in the first of the play-off series

5VDCBB BBBBBL BBBBVB BBBZZV
Boston Hornets in the first of the play-off series

BGBBBB BBBBBB BBBBBB BBBYM3
L. A. Apaches in the first of the play-off series

L478JG CZ3MLV XBBBFB BBBBX3
Chicago Swords in the first of the play-off series

Forksclovetofu (Forksclovetofu), Saturday, 24 September 2005 06:14 (twenty years ago)

"chicago swords"

Forksclovetofu (Forksclovetofu), Saturday, 24 September 2005 06:14 (twenty years ago)

I liked Mega Man's (or was it just Mega Man 2's?) code system. I actually got decent at memorizing the patterns of dots.
Sorry for bringing that game up all the time, but it's like my favorite game so.

Dan I. (Dan I.), Saturday, 24 September 2005 06:26 (twenty years ago)

KINGFISH SO OTM. one of the worst conceits in the history of gaming.

CUT MY LIFE INTO PIZZAS ;_; (Adrian Langston), Saturday, 24 September 2005 06:27 (twenty years ago)

ENGAGE RIDLEY
MOTHER FUCKER

Is this apocryphal, or did this code actually work?

Laura H. (laurah), Saturday, 24 September 2005 06:50 (twenty years ago)

There was a little puzzle game called Daedalus or Daedalian Something for the Gameboy, and as I recall all the level passwords were ordinary four-letter words. They might even have all been four letter words that start with Z. All I know is that I just entered in a few words and most of my guesses were for actual levels. And that one of those words was "ZEAL".

Casuistry (Chris P), Saturday, 24 September 2005 15:53 (twenty years ago)

(Daedalian Opus, maybe?)

Casuistry (Chris P), Saturday, 24 September 2005 15:54 (twenty years ago)

Rebel Assault 1 used pronouns for its level-select codes. "ANOAT" & whatnot.

kingfish superman ice cream (kingfish 2.0), Saturday, 24 September 2005 18:04 (twenty years ago)

N A R P A S S W O R D 0
0 0 0 0 0 0 0 0 0 0 0 0

rio natsume, Saturday, 24 September 2005 18:08 (twenty years ago)

ugh that didn't work.

i like how on metroid you can pretty much write your own codes. i think there's a tutorial on the net somewhere.

rio natsume, Saturday, 24 September 2005 18:09 (twenty years ago)

There's a Metroid password generator and a checksum calculator under Utilities here: http://www.classicgaming.com/mdb/fanapps.htm

Laura H. (laurah), Saturday, 24 September 2005 18:50 (twenty years ago)

four years pass...

I know, ACBCAetc. But do these add to a game or completely piss on it, and when/when? I think sandbox games are an exception to this in certain respects, because you're always going to want to turn on the warm jets and wild out every once in awhile. But there are a lot of games that when you skip the challenge, or skip the development, you've got a no-good game. It's like a movie trailer giving away the ending. Why am I going through this again? To have done it, and for no other reason? This may also address how much the challenge arc contributes to the gameplay.

antexit, Saturday, 17 October 2009 00:15 (sixteen years ago)

MAKE MARIO PERMANENTLY INVINCIBLE!!! MAKE HIM ALWAYS HAVE THE FEATHER!!! AND WITH FIREBALLS TOOOOO!!!!

*22 seconds later*

BOOOOORRRIINNNNGGGG

I got RIPPED in 4 weeks (Z S), Saturday, 17 October 2009 00:29 (sixteen years ago)

Save games are 100% preferable to password entry screens, no doubt (especially since cheat codes and entry screens often co-exist with them).

Call me weird but I'm one of those dudes who always finishes GTA games but never turns on cheat codes... maybe for like a half a second but to me, it generally kills the immersion, which is a big attraction to those games.

OTOH I do like the recent development (well- sort of... it hasn't really kicked in yet, mostly talked about) that developers are starting to just let you skip to the next chapter of a game if one part is too frustrating or annoying. Especially in these story-heavy action games. Though in a way, it seems like they're just bringing back the cheat codes that would let you do this in old games, right?

Nhex, Saturday, 17 October 2009 01:16 (sixteen years ago)

The cheats in Saints Row 2 were so great.

Your heartbeat soun like sasquatch feet (polyphonic), Saturday, 17 October 2009 01:23 (sixteen years ago)

That was an example of a subpar game with lots of good qualities, where the horsing around was a knockout but the A-->B was a turd

antexit, Saturday, 17 October 2009 01:33 (sixteen years ago)

I actually just picked it up on the Steam sale, hoping to do some co-op. So far (compared to the 2 hours of GTA IV I played) I'm liking it, though it runs a big doggish due to the poor PC port.

Nhex, Saturday, 17 October 2009 02:06 (sixteen years ago)

one year passes...

New debug code discovered in Super Metroid.

It's executed by holding the A, B, X, and Y buttons during a door transition to the Golden Torizo room (regardless from which side), which immediately gives you all items except of Screw Attack, 700 Energy, 300 Reserve Energy, 100 Missiles, 20 Super Missiles, and 20 Power Bombs.

video here

three megabytes of hot RAM (abanana), Sunday, 3 April 2011 15:37 (fifteen years ago)


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