RPGs are better in 2D. Discuss!

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I don't think anything on Adult Swim is good or funny.

Jonothong Williamsmang (ex machina), Wednesday, 5 October 2005 20:15 (eighteen years ago) link

Aqua Teen yaoi????????

Excuse me, I think my eyes need to commit hari kari.

The Ghost of Black Elegance (Dan Perry), Wednesday, 5 October 2005 20:23 (eighteen years ago) link

secret of evermore is a straight classic cozen.

rio natsume, Wednesday, 5 October 2005 20:32 (eighteen years ago) link

I don't think anything on Adult Swim is good or funny.

well, not anyMORE. Home Movies was great, but that's not running anymore...

kingfish superman ice cream (kingfish 2.0), Wednesday, 5 October 2005 20:44 (eighteen years ago) link

also, this thread gives me images of jon & laura duking it out with only N64 & Dualshock 2 controllers.

kingfish superman ice cream (kingfish 2.0), Wednesday, 5 October 2005 20:51 (eighteen years ago) link

This thread makes me quake with the rage of a thousand beehives all erupting in apian fury. People who are really into "vintage" things (among which I now include olde tymey games) are lying to themselves and god. There is nothing being manufactured now that is not superior to shit that was being manufactured hella years ago.

ps. fuck u if u disagree

Bob Loblaw (Adrian Langston), Wednesday, 5 October 2005 21:36 (eighteen years ago) link

Adrian, do you like franz Ferdinand?

Jonothong Williamsmang (ex machina), Thursday, 6 October 2005 02:27 (eighteen years ago) link

how do I delete the data on my shiny new secret of evermore cart?

cozen (Cozen), Thursday, 6 October 2005 17:31 (eighteen years ago) link

Ade, if that's try, why do first-person shooters suck?

The Ghost of Black Elegance (Dan Perry), Thursday, 6 October 2005 17:43 (eighteen years ago) link

Fuck you if YOU disagree! With yourself! On the same thread!

Dan you need a new keyboard.

TOMBOT, Thursday, 6 October 2005 17:47 (eighteen years ago) link

No, I just need proffreading skills.

The Ghost of And I Need Them Desperately (Dan Perry), Thursday, 6 October 2005 17:53 (eighteen years ago) link

I just want to say that Fire Emblem rules. Both of them.

The Yellow Kid, Friday, 7 October 2005 03:41 (eighteen years ago) link

crikey, this threads got a bit 'firey'.

I live 8 feet away from you.

Do you two, like, live together?

Ste (Fuzzy), Friday, 7 October 2005 14:38 (eighteen years ago) link

That is the implication.

Jonothong Williamsmang (ex machina), Friday, 7 October 2005 14:52 (eighteen years ago) link

and here we are: Of Deathclaws & Radscorpions: A Fallout Thread

kingfish superman ice cream (kingfish 2.0), Friday, 7 October 2005 15:35 (eighteen years ago) link

Jon, tell me RPGs to play! (besides Nethack, I

Gravel Puzzleworth (Gregory Henry), Saturday, 8 October 2005 01:11 (eighteen years ago) link

aaargh, oops.

That should read: Jon, tell me RPGs to play! (besides Nethack, I <3 Nethack obv), I will play them and FF3 and resolve this dispute by SCIENCE.

Gravel Puzzleworth (Gregory Henry), Saturday, 8 October 2005 01:38 (eighteen years ago) link

(haha also The thing that pisses me off more than ANYTHING about typical squaresoft fare (not Enix so much!) is that you almost ALWAYS have several points in the game where you have to walk in circles getting in ultra-repetitive fights (dungeon crawl! non-linear!) to rustle up higher stats and pay for better gear because some miniboss fight down the hall or across the river is completely unwinnable without numbers significantly higher than the numbers you had against the LAST miniboss. I WOULD RATHER BE IN A PROJECT MEETING. OH MY FUCKING GOD. Tombot these are my favourite bits!! I actually stopped playing Grandia II because it pissed me off so much that this never happened, you were like *always* sufficiently able to buy the Shiny New Kit and beat the Shiny New Monsters, WHAT IS THE POINT OF HAVING IT THEN JUST DO THE WHOLE PLOT AS AN FMV THEN SINCE IT SUCKS ANYWAY)

Gravel Puzzleworth (Gregory Henry), Saturday, 8 October 2005 01:46 (eighteen years ago) link

Bards Tale 1 -3

Jonothong Williamsmang (ex machina), Saturday, 8 October 2005 16:53 (eighteen years ago) link

three weeks pass...
The Silent Protagonist article on wikipedia has some clues as to why the thread title might be true, or seem very true in some cases. It makes reference to Scott McCloud's discussion of the "Masking Effect" which is another thing I've been thinking about. I think a LOT of what McCloud has to say about iconic representation and audience identification applies to video games.

I was thinking about it maore this weekend, how it seems like the SNES and PSone platforms have carried a disproportionate number of the most lauded RPG/adventure titles to date (and I realize my generational handicap at work, though keep in mind I also never personally owned or lived anywhere with either console until about 2000). More polygons, more voice-overs = more reasons NOT to identify with a character.

TOMBOT, Monday, 31 October 2005 14:40 (eighteen years ago) link

I see the sense and logic in the voiceover point but how do polygons tie into it? How does this tie into the old LucasArts adventure games and their modern progeny (specifically I'm thinking KOTOR and Baldur's Gate); is it breaking the rules of the "silent protagonist" if you've got dialogue but you never hear your character speak it, allowing your imagination to insert its own inflections, etc?

Dan (Excruciating Back Pain) Perry (Dan Perry), Monday, 31 October 2005 14:51 (eighteen years ago) link

(Also Neverwinter Nights, if you want examples that are strictly polygonal)

Dan (Excruciating Back Pain) Perry (Dan Perry), Monday, 31 October 2005 14:52 (eighteen years ago) link

Well a deaf person or a guy like me who plays all games with the sound off 95% of the time wouldn't care about the voiceovers anyway. The polygons thing is part of the masking effect = I don't want to be ANY of the pantywaists they keep showing in the concept art for FFXII. (I didn't want to be any of the jerks from the last bunch either) Even if the concept art for the 1st few FF or Ultima games did consist of similar wussbags in flowery ambigusex armor, I couldn't tell from the graphics, so I didn't sweat it.

I didn't have as much trouble with Baldur's Gate games or the Fallout series in the whole "masking effect" sense because those games also let you have a greater degree of control over your actions and persona. Making your own moral choices vs. aesthetic choices, it's a videogame! No difference! See Black & White (gah).

If I can CHOOSE exactly what my pseudorealistic fantasy self gets to looks like or what they do with their lives, that circumvents the need for the masking effect.

If I'm stuck with some douchebag avatar whose destiny is welded to the results of a strings command then at least make him/her/it abstracted enough to appeal to more than Gwen Stefani's dancing troupe.

TOMBOT, Monday, 31 October 2005 15:20 (eighteen years ago) link

Hahahaha! Now is probably the time to admit that every human character I've created in WoW has been a bald/shaved-head black man with a beard/goatee. Actually, that's always my default character model for any role-playing game and it feels odd and wrong when I can't create a character who looks something like me. (One of the reasons why I thought FF7 was just "okay" was because I am not a douchey blonde-haired crybaby who says "..." all the time.)

Dan (Excruciating Back Pain) Perry (Dan Perry), Monday, 31 October 2005 15:47 (eighteen years ago) link

haha yeah here's my guilty admissions, then, from Video Game Life-Wasting Thread 3: Snake Eater

My two absolute favorite timewasters since getting into videogames again: Katamari Damacy and Minish Cap. Apparently I really love the idea of being a tiny person clad all in green with a dumb looking hat on.

-- TOMBOT (pete...), February 23rd, 2005.

I tried to get started on FFTA this morning and froze up in exasperation at the "name yourself" screen. Like, can I get a game where I am NOT some kind of androgynous Aryan pussywillow and all my friends have stupid-ass unisex monikers? Seriously I think Kirby, who is a PINK BUBBLE, is more heroic than this nymph of the lilypads they want me to pretend I am here. I even restarted, tried to name him/her/it AGAIN, and got stuck once more because looking at that stupid little face gave me a brain fart. ARRRGH.

-- TOMBOT (maybe.name.i...), February 23rd, 2005.

I renamed RAMZA to HANSEL which helped things a bit (he's so hot right now) but I don't know if I'll be picking that up again for a while because now that I'm into it FFTA is SO MUCH BETTER.
The pixel graphics on the DS are so much nicer than the crappy rendered 3D terrain maps from the PS version.

After a little bit of soul-searching I realized what my REAL problem was with playing as a tow-headed milquetoast with no athletic ability or fashion sense and named my FFTA character "Tom." Tom of CLAN SUPERBAD.

More on that topic I realized this morning that FFT/FFTA should really just be renamed "Final Fantasy: Human Resources Management," I mean I'm only a few hours in and I already feel like I should be putting together Training And Orientation For New Hires packets or some shit. "Take him down the hall, get his badge made up, issue him a White Staff, Leather Garb and send him on a Level 1 Dispatch." WHY IS IT FUN?

-- TOMBOT (bes...), February 25th, 2005.

TOMBOT, Monday, 31 October 2005 17:13 (eighteen years ago) link

My thing about the polygons is that with the massive advances and emphasis placed on graphics("Look! Lumps of shit with an even BETTER shine!"), it took development emphasis away from the other aspects of the game.

This has happened with games of any genre, but especially with RPGs where it'd take away from narrative and/or gameplay development.

kingfish orange creamsicle (kingfish 2.0), Monday, 31 October 2005 17:15 (eighteen years ago) link

NB that's not just true of polygons but for every aspect of games. The zero sum of bigness killing off greatness, cf. all rational business school curricula trying to teach besuited toolbags how to avoid it when they obviously don't care.

What about Uncanny Valley problems? Does nobody have as big an issue with this as I do?
The one side being Dead Or Alive Volleyball/Xenosaga, which make me feel ill (though I hold out hope for the Xenosaga remakes for the DS; lower resolution: a balm in gilead) because I'm kinda disturbed about the designers & their presumed target audience.
The other side being Dead Or Alive/Vice City, big rendered meat-maps moving around in totally unnatural ways that cause me to get goosebumps in the bad way. When you're wrapped up in gameplay the action is usually abstracted enough that it isn't completey bad goosebumps, but when the end of every fight or mission is essentially a cutscene it gets just plain icky.

I'm totally in the minority on this one, aren't I? I think Battlegrounds II looks like shit, too.

TOMBOT, Tuesday, 1 November 2005 14:32 (eighteen years ago) link

DOA Volleyball is one of the most frightening things I've ever seen marketed, yet by all accounts I've read it's actually a good volleyball game despite its wanktastic graphics.

I can't think of a single game where the "prettyness" or polygonal nature of the graphics detracted from the game for me; it's always been deficiencies in gameplay. I see the argument that people are sacrificing gameplay for graphics but I don't completely buy it in the sense that once someone pushes through a graphical barrier, someone else is usually right behind them developing a similarly-pretty game that's actually fun to play.

Dan (Excruciating Back Pain) Perry (Dan Perry), Tuesday, 1 November 2005 15:05 (eighteen years ago) link

Are FFT and FFTA the same game? I am totally confused over this.

Gravel Puzzleworth (Gregory Henry), Tuesday, 1 November 2005 16:25 (eighteen years ago) link

I totally agree with your uncanny valley assertion, Tombot, and even though we're talking about RPGs I recently realized it's a big part of why I hated Super Mario 64. Games, and certain types of games in particular, become less enjoyable as they purport to become more visually realistic. To a degree, I've also felt that the old 2D RPG allowed the player to create the characters more in their imagination (perhaps as one does when one reads a book) because their 2D super-deformed representations were so far from real that you needed to create them to a degree in your own mind. Perhaps they also demanded more from game designers, who can now depend on graphics to show, so that they no longer need to tell.

3D graphics rob you of the creation of the characters and the world in your mind, because they are already realized, albeit imperfectly. Where I forgave and even embraced the ridiculous, jerky movements of the victory dance in FFI, for example, I found myself so much more critical of the movements in the 3D RPGs, because they pretended to be beyond that, to be more.

I know it's not a game, but Final Fantasy: The Spirits Within is another good example of this phenomenon.

I like 3D games, and at times they've really awed me, but I love 2D ones. I think eventually they will find their way out of the valley, and that good games can be made from within it when they don't use the graphics as so much of a crutch, but deep in my heart part of me will always prefer the SNES era because the graphics were just good enough to stimulate your imagination, but not so good (or so "good") that it rendered your imagination useless.

Laura H. (laurah), Tuesday, 1 November 2005 17:05 (eighteen years ago) link

No, I think the new final fantasy games are just written by mouth breathers.

jdubz (ex machina), Tuesday, 1 November 2005 17:25 (eighteen years ago) link

http://www.agent.ai/img/upload/200402/uncannyvalley.jpg

Laura H. (laurah), Tuesday, 1 November 2005 17:28 (eighteen years ago) link

Jon how would you rate yourself along this x axis?

Laura H. (laurah), Tuesday, 1 November 2005 17:30 (eighteen years ago) link

Final Fantasy Tactics = ps1

Final Fantasy Tactics Advance = Gameboy Advance.

FFTA is a completely different games based on the ps1 original rather than a port. it's not really as good either.

jeffrey (johnson), Tuesday, 1 November 2005 18:16 (eighteen years ago) link

To a degree, I’ve also felt that the old 2D RPG allowed the player to create the characters more in their imagination (perhaps as one does when one reads a book) because their 2D super-deformed representations were so far from real that you needed to create them to a degree in your own mind. Perhaps they also demanded more from game designers, who can now depend on graphics to show, so that they no longer need to tell.

This is exactly what McCloud talks about when he describes the "masking effect" in comics. Note that with very few exceptions, protagonists and their motives are almost always portrayed in much less detail than the villains. This has the nice effect of alienating the audience from the villain, and avoiding similar cognitive hiccups with the hero.

It also brings up a completely impertinent point about Osamu Tezuka's works - he really likes to feature antiheroes who defy the masking effect in order to get you to empathize with them! cf. certain characters wearing sunglasses all the time cropping up again and again.

TOMBOT, Tuesday, 1 November 2005 18:18 (eighteen years ago) link

How many people used to name the characters after themselves and people they knew when they had the option?

Laura H. (laurah), Tuesday, 1 November 2005 18:23 (eighteen years ago) link

Also more germane to this thread, the Technos "Kunio" games (Super Dodgeball, RCR) for the NES and GBA, those have a similar thing going on, don't they! I always thought they were way more fun than other brawlers. Then again, I think Speed Racer is mind-blowing entertainment.

TOMBOT, Tuesday, 1 November 2005 18:25 (eighteen years ago) link

Laura: What do you name your peepz in RPGs?

TOMBOT, Tuesday, 1 November 2005 18:27 (eighteen years ago) link

Right, I just think it is relevant to our discussion of people's desire to project themselves into characters. I wonder, for example, if people who like to name the protagonist after themselves would be more likely to prefer 2D/lower quality graphics.

Laura H. (laurah), Tuesday, 1 November 2005 19:13 (eighteen years ago) link

I think the last time I named a character in a game after myself and my friends was in 1996 (and this was on the third time I'd played the game).

Dan (Excruciating Back Pain) Perry (Dan Perry), Tuesday, 1 November 2005 19:24 (eighteen years ago) link

I always found it dissatifying to do so because everyone in the game still used the masculine pronoun to refer to my character. If they hadn't, again, the more simplistic graphics might have allowed me to suspend my disbelief, but the pronoun situation sort of shattered the illusion.

Laura H. (laurah), Tuesday, 1 November 2005 19:51 (eighteen years ago) link

it helps that I have the name of a dragon-slaying dungeon-crawler

c7n (Cozen), Tuesday, 1 November 2005 20:02 (eighteen years ago) link

"Sir Beavis" is still the ol' standby for me

kingfish orange creamsicle (kingfish 2.0), Tuesday, 1 November 2005 20:05 (eighteen years ago) link

I kinda wish there was a cliquey ILX mud :(

Alex in Novosibirsk (ex machina), Tuesday, 1 November 2005 20:20 (eighteen years ago) link

I WANT TO QUAFF BREWS WITH SIR BEAVIS

Alex in Novosibirsk (ex machina), Tuesday, 1 November 2005 20:20 (eighteen years ago) link

man, I wish I played more RPGs... this is an interesting thread...

c7n (Cozen), Tuesday, 1 November 2005 22:03 (eighteen years ago) link

When I played Earthbound I named Ness after myself. I also named Paula after my brother to make him mad. It got a bit awkward, though, when I realized that Ness and Paula were supposed to fall in love.

Curt1s St3ph3ns, Wednesday, 2 November 2005 01:30 (eighteen years ago) link

hahaha I didn't realize I had posted this months ago:

When I first played Earthbound (at age 9, I think), I named Ness after me, and Paula after my brother (just to insult him). It got awkward when I realized that they fell in love in the game.

-- C('ing on)urt1sss (curtis.stephens@gmail.com), February 2nd, 2005 5:12 PM. (Curtis Stephens)

Curt1s St3ph3ns, Wednesday, 2 November 2005 01:41 (eighteen years ago) link

I have yet to actually play Earthbound...

kingfish orange creamsicle (kingfish 2.0), Wednesday, 2 November 2005 02:44 (eighteen years ago) link


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