The Witness

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This is the War and Peace of puzzle games. Sure you could argue it's somewhat repetitious but hey so are 90% of puzzle games. Anyone who plays sudoko or does a crossword every day shouldn't have a problem with that. Plus there's so much variety and ingenuity within the basic mechanic. Plus the incredible environment, plus all the secret stuff. Unbelievable. Exemplary.

I've been breezing through pretty quickly, maybe too quickly, but I think I'm whittling it down to a core set of real head-scratchers that should keep me stumped for a while, one hedge maze in particular has me totally perplexed (no clues!). And I think there's a whole bunch of secret stuff I've yet to uncover.

brekekekexit collapse collapse (ledge), Friday, 13 January 2017 09:06 (seven years ago) link

I guessed at the baffling hedge maze and got it right, and now I feel worse! It's ok though because there's still another baffling one to go.

brekekekexit collapse collapse (ledge), Friday, 13 January 2017 23:09 (seven years ago) link

the hedge one tripped me up for quite a while too

but my nightmare was the treehouse village thing

Karl Malone, Friday, 13 January 2017 23:11 (seven years ago) link

which turned out to be not difficult at all for my wife, luckily

Karl Malone, Friday, 13 January 2017 23:11 (seven years ago) link

That didn't trip me up too much although I've already forgotten which mechanism it was, lol. Love that I'm still finding brand new things on the island after all the time I've spent there - just come across a spooky bamboo grove.

brekekekexit collapse collapse (ledge), Friday, 13 January 2017 23:19 (seven years ago) link

the one with the shepard tone? that is a magical place

Karl Malone, Friday, 13 January 2017 23:21 (seven years ago) link

I noticed the spooky music but didn't spot it was a shephard tone! Too busy looking for puzzles, will have to head back there.

brekekekexit collapse collapse (ledge), Friday, 13 January 2017 23:24 (seven years ago) link

one thing that's nice about the long tail of the witness is you end up revisiting every part of the island several times trying to figure out shit anyway

(well, i guess that's nice if you like the island, which i do. if i had to live on a videogame desert island it would be witness version)

Karl Malone, Friday, 13 January 2017 23:27 (seven years ago) link

Good thread idea, which videogame would you live in. (Expanded beyond desert islands since I can't think of too many others. Or any.)

brekekekexit collapse collapse (ledge), Friday, 13 January 2017 23:32 (seven years ago) link

btw i wish i hadn't read that KM post about the talos principle because i agree completely and now fear i should buy the witness

difficult listening hour, Saturday, 14 January 2017 00:42 (seven years ago) link

Got the first endgame with one laser to go, panicked a bit when I thought I was going to have to start from scratch.

brekekekexit collapse collapse (ledge), Sunday, 15 January 2017 12:15 (seven years ago) link

This is an incredible game but I'm very happy I'll never have to solve some of those puzzles again.

brekekekexit collapse collapse (ledge), Sunday, 15 January 2017 12:17 (seven years ago) link

The part of the game that never ends :)

Karl Malone, Saturday, 28 January 2017 22:35 (seven years ago) link

What did folk make of the challenge area then? At first I thought it was a huge lol, turning what had been a leisurely no pressure pursuit into a frantic race against time, making you feel like a puppet on a string jerking frenetically around to the music, and like a prize chump for going along with it. Then I got frustrated and angry at how hard it was, then all of a sudden I got lucky and breezed it (plus I slightly unintentionally cheated and found out the clue to the maze room). I think it was a good idea but ultimately too reliant on luck, the pillars and not one but two 'pick one out of three' in particular tipping it over into fucking bastard territory.

brekekekexit collapse collapse (ledge), Monday, 30 January 2017 13:33 (seven years ago) link

Had the same experience of butting my head against it and then beating it out of nowhere. Think it's cool thing to have in there and introducing a random element, which the rest of the game is so dead set against is neat. The best puzzles in the game made me feel smart though and beating the challenge just made me glad I wouldn't have to keep trying.

devvvine, Monday, 30 January 2017 14:04 (seven years ago) link

one month passes...

This couldn't be ported to PS3? Doesn't seem too incredibly graphically intensive? Played a bit at a friend's, only did a few puzzles but was very enjoyable. I may actually re-download steam after five years when I decided my computer would only be for work related stuff (which really just meant I play rubbish flash games or android phone games) for this.

Can I recommend people have a look at this?

https://severedheads.bandcamp.com/album/snowglobe-for-pc
https://severedheads.bandcamp.com/album/snowglobe-for-mac

écorché (S-), Monday, 20 March 2017 02:35 (seven years ago) link

Mac port arrived today

Nhex, Saturday, 25 March 2017 21:03 (seven years ago) link


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