No Man's Sky

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Gamer people are really angry at this game still huh

ciderpress, Wednesday, 24 August 2016 18:13 (seven years ago) link

they are so angry!

honestly this game (and most games) would be improved 1000% by the addition of a no-resources, no-crafting, no-sentinel chill mode

adam, Wednesday, 24 August 2016 18:16 (seven years ago) link

xp until the next over-hyped title launches without a ton of promised content ppl are going to continue to gripe over this. i'll admit to being a little upset with myself for falling for a pre-order again as i still think this game isn't worth full price in its current form, but i'm not losing sleep over it

geometry-stabilized craft (art), Wednesday, 24 August 2016 18:20 (seven years ago) link

a no-resources, no-crafting, no-sentinel chill mode

Sorta already available to the PC master race:

Make upgrades and fueling completely free
No random sentinels on planets (won't remove scripted sentinels, like the ones that spawn when you grab gravitino balls, etc.)

Shinzō Abe as Super Mario (Sanpaku), Friday, 26 August 2016 06:56 (seven years ago) link

someone made a "bigthings" mod that scales up and multiplies trees and other fauna and things so that you get areas that feel like actual forests. there's some issues with clipping and performance as you'd expect but it looks pretty nice in screenshots

http://i.imgur.com/zmIdNal.jpg
http://i.imgur.com/KXTVuQy.jpg
http://i.imgur.com/cFGPTzY.png

ciderpress, Friday, 26 August 2016 16:59 (seven years ago) link

Really shouldn't have needed a mod to do that.

JimD, Friday, 26 August 2016 17:19 (seven years ago) link

Its so easy to implement that I expect Hello Games to take a look at it and add more plant size variation in a future update.

NNS needs 100 m redwoods.

And whales, too, if you have time.

Shinzō Abe as Super Mario (Sanpaku), Friday, 26 August 2016 21:09 (seven years ago) link

http://www.geek.com/games/no-mans-sky-wipes-your-discoveries-after-two-weeks-1668222/

i can see how this could be a practical necessity from a data management perspective but still

geometry-stabilized craft (art), Saturday, 27 August 2016 00:20 (seven years ago) link

planet and star system names remained intact, but wtf, that's so dumb. i'm no pro but it doesn't seem like it would take up that much storage, esp. since i'd guess the majority of players are naming a bunch of custom flora/fauna?

I look forward to hearing from you shortly, (Karl Malone), Saturday, 27 August 2016 00:26 (seven years ago) link

i mean, the game/servers already know your saved game, planets you've visited, your ship, exosuit, multi-tool configuration, the distance you've traveled, the # of aliens you've visited, the words you know, etc etc etc etc. it can't also store a text table that lists the different animals that you named?

I look forward to hearing from you shortly, (Karl Malone), Saturday, 27 August 2016 00:28 (seven years ago) link

yeah im just speculating honestly, this seems too dumb of a thing to have been done for anything but practical reasons

geometry-stabilized craft (art), Saturday, 27 August 2016 00:36 (seven years ago) link

esp. since i'd guess the majority of players are naming a bunch of custom flora/fauna?

oops, that should be are NOT, obviously

I look forward to hearing from you shortly, (Karl Malone), Saturday, 27 August 2016 00:38 (seven years ago) link

IIRC from an old data structures class, one could do a quick access indexed list of strings for about two 64 bit/8 byte addresses per entry. Any unicode character is two bytes.

20,000 players, playing 24/7, and naming something new with a 20 character name every 10 minutes would generate 6.7 Mb/hr, 161 Mb/d, 1.05 Gb/wk, 384 Gb/yr.

I can buy a 2 TB drive for under $100.

It's probably a bit more space given it records discovery date, and probably some flags, but I feel someone at Hello wasn't thinking this through.

The Portable (Sanpaku), Saturday, 27 August 2016 00:42 (seven years ago) link

it's probably more about the bandwidth/server strain i'm guessing

Nhex, Saturday, 27 August 2016 00:55 (seven years ago) link

lol the update on that story is that it was a server issue and all of their discoveries are still there

a simba man (Will M.), Sunday, 28 August 2016 18:01 (seven years ago) link

"Update: this story is 100% wrong. anywho, here's the original story!"

a simba man (Will M.), Sunday, 28 August 2016 18:01 (seven years ago) link

steam offering refunds regarldess of playtime, amazon offering refunds on physical copies, psn also has a route for refunds:
https://www.reddit.com/r/NoMansSkyTheGame/comments/4zuydl/psa_steam_is_offering_no_mans_sky_refunds/

geometry-stabilized craft (art), Sunday, 28 August 2016 18:09 (seven years ago) link

Latest patch seems to have added some neat things. We had butterflies in one planet!

Stoop Crone (Trayce), Monday, 29 August 2016 00:29 (seven years ago) link

so i'm getting the sense that i should just wait about 6mos for this to ripen or

jason waterfalls (gbx), Monday, 29 August 2016 00:44 (seven years ago) link

NMS's always going to be an example of ambient gaming, that quite unfortunately and inappropriately was marketed as a multiplayer universe simulator by Sony. Don't expect a chill Elite Dangerous. Expect a borderless and beautiful walking simulator.

The Portable (Sanpaku), Monday, 29 August 2016 01:19 (seven years ago) link

gbx: it seems possible! I mean I'm not banking on it 100% and like sanpaku said, fuck the multiplayer function, I dont care for it anyway.

I would, however, like to see:
- the actual ship classes they said there'd be (ie difference in performance, speed, storage and weaponry)
- stackable slots for all item types
- way more variety with the races and their facilities. Cmon, theyre 3 different species, why do they all have exactly the same shiny, chrome, vaguely art deco interiors?

- a bigger ask, knowing what it'd involve build wise, would be to have proper interaction with NPCs in the world, Elder-scrolls style, and also with the animals. Oh and some actual cityscapes. But I have lived and worked with many game programmers, and I know this stuff is not easy.

I think some people have been way too hard on these guys esp given they apparently lost everything in a flood and had to start over, then had sony up their arse to get it out ASAP.

Stoop Crone (Trayce), Monday, 29 August 2016 01:51 (seven years ago) link

theres already a dozen space sandbox games on steam early access that are trying to siphon off the angry gamers who didn't like NMS

ciderpress, Monday, 29 August 2016 02:18 (seven years ago) link

huge pan from tom chick
http://www.quartertothree.com/fp/2016/09/01/no-mans-sky-vividly-realizes-meaningless-emptiness-space/

Mordy, Friday, 2 September 2016 03:07 (seven years ago) link

I’m wondering whether I dare equip an upgrade because upgrades always take up inventory slots. The better you are, the less you can carry.

sad but true

I look forward to hearing from you shortly, (Karl Malone), Friday, 2 September 2016 05:39 (seven years ago) link

posted unwatched but i used to really trust this guy
https://www.youtube.com/watch?v=YFEi_BdLHlc

thrusted pelvis-first back (ulysses), Friday, 2 September 2016 05:51 (seven years ago) link

i was thinking earlier about the fact that every single of the 18 quintillion planets is already discovered by one of the alien groups and populated with roughly evenly spaced outposts and other small groups of buildings. it seems silly on the face of it, and it definitely dulls the sense of exploration and discovery because everything has already been discovered and populated, albeit in very lonely fashion, with only a single alien playing with its tablet to be found in every handful of buildings. there are no interactions between the aliens, no love or fighting or camaraderie. all of them are alone at the desk, just waiting to be fed a trivial amount of resources that are already located within 20 feet of their swivel chairs in exchange for the knowledge of one more word in their unknowable language that is used on around 6 quintillion planets in the universe.

that's not a good backdrop for exploration, but it's actually a kind of interesting story, potentially. it's like this is the end of a grand scope sci-fi series, the end result of an exponential growth of machines programmed to explore, creating dyson spheres and mining resources in order to produce more exploration crafs, splitting off and exploding outward and colonizing every planet at an expanding speed, until after X^X years later every single planet is colonized with evenly spaced outposts, each designed to completely surveil the entire planetary area in the most efficient manner possible at the time of colonization, each outpost populated with a single alien that has never directly interacted with any other of its kind, only through the internet. etc etc. it's kind of lame but at least it's a story that explains what you're seeing. instead you this atlas path generic stuff with All is One and Quest for Knowledge and all of this bullshit. the story in this game has nothing to do with what you're seeing.

I look forward to hearing from you shortly, (Karl Malone), Friday, 2 September 2016 05:53 (seven years ago) link

The devs addressed the arbitrary nature of their universe in lore.

SPOILER
Physics simplistic. Chemistry arbitrary. Hypothesis: simulation. Galaxy not base existence. Explore but beware red orb. Find flaws in model, exploit, find truth.
Peripatetic path to galactic core. Path message from creator? Or sloppy workmanship?
This is not real. It has never been real. The universe is an expression of a single thought. It is neither wanted nor designed.

gesticulating Pez dispenser (Sanpaku), Friday, 2 September 2016 22:51 (seven years ago) link

That Errant Signal video is great. Captures a lot of why I keep playing despite all its many flaws.

EZ Snappin, Friday, 2 September 2016 23:17 (seven years ago) link

Thanks also for the Errant Signal pointer - great source for more mature reviews.

gesticulating Pez dispenser (Sanpaku), Saturday, 3 September 2016 02:55 (seven years ago) link

yeah i forgot about the errant signal guy for a couple years but he's great

ciderpress, Saturday, 3 September 2016 04:07 (seven years ago) link

I edited down the game text dump to a lore file (spoilers aplenty). Those looking for gnostic tropes in modern media would have a field day.

gesticulating Pez dispenser (Sanpaku), Saturday, 3 September 2016 22:49 (seven years ago) link

the update has started to address a couple things. a bit more variety. also more
jittery

alphonse ginaloa (alomar lines), Wednesday, 14 September 2016 07:10 (seven years ago) link

one month passes...

first tweets from Sean Murray since August 18:

Sean Murray ‏@NoMansSky 2m2 minutes ago
If anything was a mistake, it was using Linked In without 2FA.

Sean Murray ‏@NoMansSky 14m14 minutes ago
Server hacked. We're binging Mr Robot Episodes as quickly as we can looking for answers. Ep05 is a cracker

I look forward to hearing from you shortly, (Karl Malone), Friday, 28 October 2016 14:47 (seven years ago) link

u ok hun

yokohama fuckdolphin (bizarro gazzara), Friday, 28 October 2016 15:00 (seven years ago) link

server hacked huh? good thing this isn't a multiplayer game ;)

geometry-stabilized craft (art), Friday, 28 October 2016 15:07 (seven years ago) link

one month passes...

this game finally got a big update yesterday. among other things it adds a Creative Mode which focuses on exploration and basebuilding, and a Survival mode which does the stuff you'd expect.

http://www.no-mans-sky.com/foundation-update/

i dropped into the new no man's sky to see if the fundamental experience has changed. it has not. after the initial positive vibes to be had from seeing more aliens in space stations and buildings, and some different architecture types, you're still ultimately aimlessly floating above planets that all end up being similar. apparently the patch added different terrain, greater elevation variety, more naturally clumped vegetation, etc, but exploration still feels pretty much feels the same. Creative mode allows you to buy ships and freighters for free. skipping past the "gameplay" of spending hours and hours searching for shit to mine, trade in, and craft so that you can upgrade your shit, i instead warp sped to the reality of having a freighter (which basically is just a glorified Stash that you can access to store even MORE items!!) and a nice big ship, and the feelings it inspires: nothing at all. wow, now i have lots of space on my ship to store all this other shit. and i am learning new alien words as i go! i didn't get into the basebuilding or farming (you can now grow your own plants which give you resources).

(i haven't tried survival because it seems like it would only magnify all the original mode's faults, but who knows, maybe it makes things more intense and urgent in a fun way? probably not).

back to the witcher 3

Karl Malone, Monday, 28 November 2016 19:01 (seven years ago) link

40% off on Steam offer isn't even tempting to me anymore

"Stop researching my life" (Ste), Tuesday, 29 November 2016 20:27 (seven years ago) link

truer sadder words have never been etc etc

the notes the loon doesn't play (ulysses), Tuesday, 29 November 2016 21:06 (seven years ago) link

Still my game of the year. But I never had an issue with what it wasn't. I enjoyed what it is.

EZ Snappin, Tuesday, 29 November 2016 21:19 (seven years ago) link

and star citizen is going to be amazing

(jokes jokes)

Mordy, Tuesday, 29 November 2016 21:22 (seven years ago) link

Aside: This post election environment really sapped my desire for escapism. It's one thing to fantasize in an era where hope is possible, and another when all the institutions around me are poised to be used to entrench awful people. My global warming reading queue is way too long for me to enjoy NMS right now. I look at the icon on my desktop as I used to eye the bottle of vodka I once hid behind the monitor.

Sanpaku, Tuesday, 29 November 2016 22:55 (seven years ago) link

I look at the icon on my desktop as I used to eye the bottle of vodka I once hid behind the monitor.

This is great

"Stop researching my life" (Ste), Tuesday, 29 November 2016 23:43 (seven years ago) link

i'm kinda there with you sanpaku but trying to figure out how to normalize internally, not externally and i think fantasy is still part of that

the notes the loon doesn't play (ulysses), Wednesday, 30 November 2016 00:41 (seven years ago) link

http://www.polygon.com/2016/11/30/13791782/no-mans-sky-false-advertising-results

kinda nice to see these guys winning for once. there were 23 complaints total lol to doomsayers.

AdamVania (Adam Bruneau), Wednesday, 30 November 2016 23:17 (seven years ago) link

someone posted an insanely tall structure indicating Fallout 4-level base building with no height restrictions

AdamVania (Adam Bruneau), Wednesday, 30 November 2016 23:18 (seven years ago) link

Seriously, some of those complaints re the ad are hilarious. Speed of galaxy warping!? Come on, you're not going to show 20 fucking seconds of loading screen in an AD. Might as well raise a complaint because some Star Wars movie wasnt as punchy and fast paced as the trailer, i mean ffs.

Stoop Crone (Trayce), Thursday, 1 December 2016 00:32 (seven years ago) link

two months pass...

it looks like Astroneer is the actually good version of this

El Tomboto, Monday, 6 February 2017 01:45 (seven years ago) link

Yeah been keeping an eye on that one, looks promising.

PressAnarchyToContinue (Ste), Monday, 6 February 2017 01:47 (seven years ago) link

Fool me once, shame on you. Fool me twice-

Actually yeah I will probably check out astroneer.

Karl Malone, Monday, 6 February 2017 02:01 (seven years ago) link


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