rogue legacy is maybe too easy tho
― Mordy, Sunday, 9 November 2014 18:02 (nine years ago) link
card dungeon seems to be 'did you randomly find a better attack card in the first two minutes? no? then you're dead', though
― ♛ LIL UNIT ♛ (thomp), Sunday, 9 November 2014 20:07 (nine years ago) link
i did get slightly better at it once i realized that the red health fountain thing not only fills up your health but also repairs your cards. but still, i think i'm done with it.
― Karl Malone, Sunday, 9 November 2014 20:13 (nine years ago) link
recommendations for a fairly light roguelike i can sink some but not too many hours into to occupy my higher brain functions for a little while?
― ♛ LIL UNIT ♛ (thomp), Thursday, 24 September 2015 08:16 (eight years ago) link
--has to be turn-based, not a procedural platformer or shooter (bleh)--i unlocked everything in the desktop dungeons alpha and didn't like the released version
― ♛ LIL UNIT ♛ (thomp), Thursday, 24 September 2015 08:17 (eight years ago) link
Did you play hoplite?
― JimD, Thursday, 24 September 2015 10:08 (eight years ago) link
yes. which is a shame, because it would be exactly what i would be looking for.
― ♛ LIL UNIT ♛ (thomp), Thursday, 24 September 2015 10:18 (eight years ago) link
i am enjoying this:
http://gamejolt.com/games/malleus-goblinficarium/54134
― ♛ LIL UNIT ♛ (thomp), Thursday, 24 September 2015 10:23 (eight years ago) link
try invisible inc
― Mordy, Thursday, 24 September 2015 12:11 (eight years ago) link
finished invisible inc ¯\_(ツ)_/¯
― ♛ LIL UNIT ♛ (thomp), Thursday, 24 September 2015 12:43 (eight years ago) link
brogue?
― sleepingsignal, Thursday, 24 September 2015 13:00 (eight years ago) link
did you try darkest dungeon? i enjoyed it a lot when it first came out, i guess since then they fucked it up and then unfucked it up, so i am not sure exactly what the current state is but the core game was a decent concept
― Roberto Spiralli, Thursday, 24 September 2015 13:01 (eight years ago) link
dungeons of dredmor?
― Meta Forksclove-Liebeskind (forksclovetofu), Thursday, 24 September 2015 13:39 (eight years ago) link
bionic dues maybe?
― Mordy, Thursday, 24 September 2015 13:39 (eight years ago) link
dredmor turns me off in a lot of ways i can't explain, given that i am unsure about the level of fuckedupness of darkest dungeons bionic dues i guess it is. i am still trying to finish malleus goblinfcarium w/ the unlockable characters though
― ♛ LIL UNIT ♛ (thomp), Friday, 25 September 2015 14:30 (eight years ago) link
have u played tales of maj'eyal already? ftl? oh - new game that i haven't played yet but looks fantastic: renowned explorers
― Mordy, Friday, 25 September 2015 14:37 (eight years ago) link
i remember trying renowned explorers at pax east earlier this year, it was neat but didn't really register as a roguelike to me
― ciderpress, Friday, 25 September 2015 15:13 (eight years ago) link
http://www.hardcoregaming101.net/dragonlair/dragonlair.htm!
― Meta Forksclove-Liebeskind (forksclovetofu), Friday, 25 September 2015 16:28 (eight years ago) link
ha, super esoteric!
― Nhex, Friday, 25 September 2015 19:54 (eight years ago) link
the curious expedition is free atm:http://free.curious-expedition.com
― Mordy, Saturday, 26 September 2015 22:06 (eight years ago) link
i'm about 40% convinced by it. idk. whereas my first time playing ftl was swiftly followed by my second, third, fourth, fifth times, i feel i can walk away from that.
― ♛ LIL UNIT ♛ (thomp), Sunday, 27 September 2015 16:02 (eight years ago) link
i thought the same and then i ended up playing it until 2 last nite
― Mordy, Sunday, 27 September 2015 16:12 (eight years ago) link
you 100%ed ftl right
― ♛ LIL UNIT ♛ (thomp), Monday, 28 September 2015 01:08 (eight years ago) link
the original yes not the extended edition
― Mordy, Monday, 28 September 2015 02:08 (eight years ago) link
yeah i did not have that much patience with it
so curious exhibition:1. combat feels kind of un-fun, even though the basic mechanic seems okay. maybe it's because of that other dice-rolling combat game i was playing upthread, which seems finely tuned and tense. partly its a matter of not having any knowledge what combos are available from your dice--also a matter of not knowing what the enemies are capable of at all. (if combat was preceded by 'you encounter x -- these are its dice' that would maybe help.)1.a. it also has the least convincing dice-rolling animation i ever saw.
2. world map is kind of boring until you're dealing with low-sanity events--but these are occasionally enough to totally fuck you. it would be better if more shit happened, and if the more minor events (you start talking to your animals) happened before you hit zero sanity, or if there was a negative range for sanity, rather than a huge number above zero and then at zero a random chance of all the bad things.
3. a lot of deadly things don't seem very signposted. partly this seems like roguelike fair game, partly just poor balancinga. didn't realise cannibals would eat members of your group at camp even if you had high sanity (fair enough)b. wish the game would warn me if one of those spreading geographical events was about to spread into my travel route, the animation in the in-browser version is kinda laggy for me so i can't always click the 'stop moving' buttonc. the chance of setting an out-of-control wildfire appears to be about 50%
4. it's kind of an awkward mesh between 90s cd-rom game presentation and pixel art, not that i know what they could do about that
5. feel like it needs a separate hunger stat. feel like you ought to be able to camp in any more-or-less safe situation, not only special magic healing springs.
i did just play-through an entire six-expedition chunk though. at the end i was leading two baggage dinosaurs--everyone else was dead--but on the way to the last seal to unlock the pyramid we got sucked into the ever-spreading blackness i'd triggered early in the expedition and which was by that point around 40% of the map
― ♛ LIL UNIT ♛ (thomp), Monday, 28 September 2015 02:40 (eight years ago) link
darkest dungeon on sale on steam rn. hm
― ♛ LIL UNIT ♛ (thomp), Monday, 12 October 2015 14:56 (eight years ago) link
75% off or bust
― Nhex, Monday, 12 October 2015 15:25 (eight years ago) link
i really don't like some aspects of this game's aesthetic
― ♛ LIL UNIT ♛ (thomp), Monday, 12 October 2015 15:50 (eight years ago) link
the you-know-if-we-aimed-for-tongue-in-cheek-it'd-be-painful-so-we-just-went-for-deliberately-bad narration
― ♛ LIL UNIT ♛ (thomp), Monday, 12 October 2015 15:51 (eight years ago) link
ADOM makes it to Steam: http://store.steampowered.com/app/333300
― Nhex, Tuesday, 17 November 2015 14:54 (eight years ago) link
anyone into caves of qud? i'm not experienced with this genre beyond an ancient version or three of nethack (and less classical stuff like ftl) but have been sucked into this.
when i was like seven, my dad helped me build a little unfinished roguelike in C, and i remember having my mind blown by how quickly we got unplanned but stable emergent behavior from our monsters. (i also remember trying to add a new enemy while my dad was at work and thru a lack of real understanding of code creating a terrifying, invulnerable, phase-shifting bug of a monster.) it was the first time i'd understood the computer as something you could use not just to build worlds but to grow them. the density of the overlapping systems even in o.g. rogue and hack make promises that maybe haven't been fulfilled outside of the genre.
anyway caves of qud is an endless cascade of systems (run screaming from a "dreadroot", slip on the pool of blood from the monster you just stabbed, slide into the embrace of a carnivorous wall vine, etc) but in other respects an outlier: it's a lore-dense game with a huge, sprawling overworld (aligning to scale, screen-to-screen, with the huger underworld beneath it) and reams of cod-gene-wolfe descriptive text. this blends strangely with the permadeath and unforgiving mechanics: rather than death meaning losing a relay runner at an easily quantifiable point of progress (and trying to surpass that point next time), it means losing a longtime resident of a giant nonlinear world. i've barely scratched the surface and maybe never really will, and i'm not sure it actually ends -- there is a "main questline" buried in the heap but most of what engages me is exploring and breaking things down for scrap. (this is also what engaged me in fallout 4, which btw i have stopped playing like everyone else.) when my characters die there is much less of a sense that some narrative has been violated and left incomplete than there is in almost any other rpg i've ever played -- i'm just one more casualty of the wastes who couldn't keep eking it out. are roguelikes where the best game stories are?
― denies the existence of dark matter (difficult listening hour), Wednesday, 27 January 2016 08:01 (eight years ago) link
reams of cod-gene-wolfe descriptive text
was just thinking what a nightmare this must sound to thomp. this stuff really only appears when you use "look". find i've gotten less patient for plotty game text with time but i do like being able to read a lil graf about a kobold. enjoy the grotesquely garrulous pillars of eternity for similar reasons.
― denies the existence of dark matter (difficult listening hour), Wednesday, 27 January 2016 10:58 (eight years ago) link
bwahaha i saw that bit and i was about to reflexively go OH GOOOOOOOOOODDDDDDDDDDDDDDDD
so is this stuff ~slightly procedural~ because that's kinda neat i guess
https://waltorious.files.wordpress.com/2013/02/xrl-2013-02-06-12-30-14-42.png
― carly rae jetson (thomp), Thursday, 28 January 2016 12:17 (eight years ago) link
lol @ caslainard and polluxus. i'm not sure if the prose is procedural, tho other things about recurring npcs def are, including their places in a giant faction system which may or may not have an implemented point yet. (so-and-so is "disliked by X for Y"; you're always finding banners or armbands or necklaces of teeth that are +100 to rep with A or -100 with B.) btw check out the style on that light-obfuscating lens.
lots of combat moves (with experience), including "stances" and the like. a complicated second skill tree for mutants (growing new limbs etc) i haven't really touched yet because i've been playing as unmutated arcology dwellers, but i think you can, like, have a different magic battle axe in each of six hands, if you want.
world map is always the same but individual screens are randomized based on terrain type. adom, which i've never played, maybe has this stuff covered, but i've enjoyed the different kinds of underground terrain: twisty corridor-and-room dungeons giving way through ruined walls to screens and screens of wide caverns, with maybe a river of flickering blue tildes running through them. anyway, idk, just lost another char to this, somewhere in a gloomy cavern of apostrophes. definitely a game for lovers of compulsive "depth" over people looking for something more elegant and iterative.
― denies the existence of dark matter (difficult listening hour), Saturday, 30 January 2016 02:40 (eight years ago) link
yeah i was really hoping 'caslainaird and polluxus' was the output of a prefix-suffix dictionary mishap
i am still playing and not particularly enjoying dream quest while i wait for michael brough to finish making what sounds like that game only good
― carly rae jetson (thomp), Saturday, 30 January 2016 14:48 (eight years ago) link
Trying our Alphaman on Dosbox tonight, so far quite intriguing. Post apocalypse themed.
Anyone familiar with it?
― Drop soap, not bombs (Ste), Saturday, 25 June 2016 18:22 (seven years ago) link
"Killed by a centipede"
hmm
― Drop soap, not bombs (Ste), Saturday, 25 June 2016 19:22 (seven years ago) link
Not familiair with it but perhaps I should get acquainted.
― Le Bateau Ivre, Saturday, 25 June 2016 19:24 (seven years ago) link
What did you name the wimpy monster?
― Christine Green Leafy Dragon Indigo, Saturday, 25 June 2016 20:17 (seven years ago) link
haha Moggy, after my mates wimpy cat
― Drop soap, not bombs (Ste), Saturday, 25 June 2016 20:44 (seven years ago) link
Anyone played The Swindle (stealthy roguelike-like for all PS platforms)? It's on sale in the PS store this week and I'm considering it but reviews suggest that its difficulty level is brutal.
― There must be some magic clue inside these gentle walls (Old Lunch), Saturday, 25 June 2016 22:52 (seven years ago) link
They had a convention!!! nobody tells me anything
https://roguelike.club/schedule.html
Coverage:
http://www.gamasutra.com/view/news/281688/Rogue_cocreator_permadeath_was_never_supposed_to_be_about_pain.php
http://kotaku.com/rogue-creator-says-we-need-a-better-word-for-permadeath-1786822855
― Anacostia Aerodrome (El Tomboto), Tuesday, 20 September 2016 14:01 (seven years ago) link
it won't be a conventional roguelike but i am stoked for aria end
http://www.atlasobscura.com/articles/the-extremely-strange-world-of-infinite-dungeon-video-games
peter burr rulesporpentine charity heartscape appears to rule too but i'm just learning about her stuff
― I look forward to hearing from you shortly, (Karl Malone), Saturday, 15 October 2016 06:21 (seven years ago) link
I enjoyed this article about blind people playing roguelikes via screen readers:
https://www.rockpapershotgun.com/2017/04/05/playing-roguelikes-when-you-cant-see/
That's p. hardcore.
― a passing spacecadet, Friday, 7 April 2017 15:32 (seven years ago) link
was reading that this morning, it is a good piece. used to work with a visually impaired guy who was into interactive fiction
― Raul Chamgerlain (Noodle Vague), Friday, 7 April 2017 15:38 (seven years ago) link
that's a great piece, thanks!
we have to comply pretty strictly with WCAG and 508 for all our stuff and in my limited experience it's impressive how much accessibility requirements actually improve the UX for everyone.
― The Jams Manager (1992, Brickster) (El Tomboto), Friday, 7 April 2017 15:53 (seven years ago) link
good read
― Nhex, Saturday, 8 April 2017 06:19 (seven years ago) link
for those that love to roguelike and enjoyed rogue legacy 1:
The release of the Drifting Worlds marks our third content release patch, and the halfway point on our road to completing Rogue Legacy 2. It’s hard to believe it has already been 9 months since the game entered Early Access, and we’ve added an immense amount of content and features. Since launching we’ve released 4 new biomes, 7 new classes, numerous major systems, and a consistent stream of new enemies, spells, traits, skills, relics, and runes. RL2 is absolutely brimming with content, and we believe it is time to raise the price from $19.99 USD to $24.99 USD. A price-rise was always on our roadmap, and our development trajectory has not changed since we launched in Early Access.Before all this though, we want to celebrate the release of the Drifting Worlds and the passing of our halfway-mark milestone, so starting on May 18 at 10 AM PDT and ending on May 24 at 10 AM PDT, RL2 will be discounted at 20% off its current price (not the raised price). The hike in price will only occur after the sale is over, so this gives gamers an opportunity to get Rogue Legacy 2 at its lowest price ever. This is the lowest price it’ll be for quite a while! If you’re on the fence, now is a great time to dive in and check out everything new and exciting in the Rogue Legacy universe.
Before all this though, we want to celebrate the release of the Drifting Worlds and the passing of our halfway-mark milestone, so starting on May 18 at 10 AM PDT and ending on May 24 at 10 AM PDT, RL2 will be discounted at 20% off its current price (not the raised price). The hike in price will only occur after the sale is over, so this gives gamers an opportunity to get Rogue Legacy 2 at its lowest price ever. This is the lowest price it’ll be for quite a while! If you’re on the fence, now is a great time to dive in and check out everything new and exciting in the Rogue Legacy universe.
i am diving in
― parenthetically yours, (Karl Malone), Tuesday, 18 May 2021 20:15 (three years ago) link
and i just bought it and realized it's pc only. oh.
welp, nbd and it's easy to get a steam refund, but dang. i was getting excited.
― parenthetically yours, (Karl Malone), Tuesday, 18 May 2021 20:20 (three years ago) link
Owen P was right in 2011; the game that I couldn't remember the name of in 2005 was Super ZZT, specifically Monster Zoo: https://www.youtube.com/watch?v=I6VljA7WSSM
― Dan I., Tuesday, 18 May 2021 22:32 (three years ago) link