I just played Chrono Trigger for over an hour.

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opening post of this is still some sort of masterpiece

s1ocki, Monday, 22 September 2008 20:42 (sixteen years ago) link

everybody otm re illusion of gaia (illusion of time over here). i think the isolation cankles touches on stems from the fact that enemies didn't (or very rarely) re-spawned, so you'd end up killing everything and going through all these empty dungeons looking for missed items

it had a perfect difficulty curve as well, and some pretty tough bosses (the huge king and queen boss immediately springs to mind as a boss that took more than one go to defeat). i think the fact that you couldn't cheat with faeries made it more of a challenge than something like zelda, there's plenty of one-energy-bar-left-edge-of-seat victories and overall i think it was pretty stingy with life replenishment (though of course the fact that zelda and secret of mana were free roaming work in their favour). it felt a lot more arcadey than your usual non-turn based snes rpg.

and who can forget that cute little piggy.

rio (r1o natsume), Monday, 22 September 2008 22:22 (sixteen years ago) link

i should really get 'round to terranigma, the premise sounds great.

any secret of evermore heads up in this?

rio (r1o natsume), Monday, 22 September 2008 22:23 (sixteen years ago) link

the one that roasts itself on an open flame to save you xpost

Put big bows (or small) In you hair. (Curt1s Stephens), Monday, 22 September 2008 22:24 (sixteen years ago) link

xpost I have said many times on ILX that Secret of Evermore >>>>>>>>>>>>>>>>>>>>>> Secret of Mana

Put big bows (or small) In you hair. (Curt1s Stephens), Monday, 22 September 2008 22:24 (sixteen years ago) link

****SPOILERZ****

here's the boss i was on about (turns out they're vampires!)

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rio (r1o natsume), Monday, 22 September 2008 22:27 (sixteen years ago) link

oh

rio (r1o natsume), Monday, 22 September 2008 22:28 (sixteen years ago) link

http://www.youtube.com/v/djm5ypqWJKM&hl=fr&fs=1

logged in (cozwn), Monday, 22 September 2008 22:31 (sixteen years ago) link

oh tht didn't work either

logged in (cozwn), Monday, 22 September 2008 22:34 (sixteen years ago) link

i mean fuck that boss battle was like something out of super probotector or something, except harder because you don't have a gun

rio (r1o natsume), Monday, 22 September 2008 22:37 (sixteen years ago) link

the fact that all the dungeons were real, recognizable places like angkor wat and the great wall of china added to the eeriness too, bcz the world that yr character lived in was like some kind of seperate bubble world that had no discernable relation to reality, and it's really jarring for the game to superimpose that onto actual history & geography - it was like in old movies when they were shooting ppl in a car and the background was a shitty lookin projection

cankles, Tuesday, 23 September 2008 02:06 (sixteen years ago) link

and then at the end when they're plunked down into modern times (i think?), that is some fourth wall breakin ass shit imo

cankles, Tuesday, 23 September 2008 02:07 (sixteen years ago) link

the section in the subway car in secret of mana

caek, Tuesday, 23 September 2008 10:31 (sixteen years ago) link

I played an hour of Chrono Trigger last night, jsut like GZeus did, only I haven't played my copy for like >10 years. Getting back into it was fucked up, because I've never really "memorized" a game like that, apparently. "SPINAL FUNCTION" indeed. I remembered where every treasure chest was, etc.

If you ask me, the things that made that game the best of its genre are:

- Battles are fast. The sheer lack of a "battle screen" (instead, the charactes just pull their weapons out and get to it) saves about 6 seconds per battle vs., say, FF3. It also stops the flow from being interrupted.

- You can avoid battles when you want to. You can't avoid them ALL, but you can avoid enough of them that it's awesome.

- This one's vital: the game feels split into "episodes," BUT doesn't sacifice flow to do so. Like, I played for 58 minutes last night. At the end of 30 mins, fake-Leene-Marle had disappeared-- in the first 30 minutes, you wake up, clsoe your curtains, meet your cat and mom, get an allowance, go to a fair, meet marle, meet lucca, lose marle, find marle and lose marle again. 30 minutes!!! if that doesn't get your attention get one (1) ritalin. in the next 30 mins, i met frog, saved real-leene, and got back to the castle.

in between that speedy pacing re: battles and perfectly metered episodic feel, you've got a game that is fun to play at all times. There's always something to do and there's always at least a mild sense of urgency and there's always new environments to explore (this game gets away with the "vastly different environments" thing really nicely) and the characters are better than other SNES jRPGs and and and and and am I GZeus now?

THERE IS NO VULCAN DEATH GRIP (Will M.), Tuesday, 23 September 2008 16:15 (sixteen years ago) link

THAT'S INSANE.

s1ocki, Tuesday, 23 September 2008 16:41 (sixteen years ago) link

The artful gamer guy seems to think that Pier Solar is potentially Chrono Trigger good... anybody wanna play the ROM and let me know?
http://www.piersolar.com/

forksclovetofu, Wednesday, 24 September 2008 16:24 (sixteen years ago) link

Are they actually releasing a ROM of it?

THERE IS NO VULCAN DEATH GRIP (Will M.), Wednesday, 24 September 2008 18:27 (sixteen years ago) link

There's a pre-release free rom on that site.

forksclovetofu, Wednesday, 24 September 2008 19:31 (sixteen years ago) link

u guys ever walked through the Chrono Trigger beta ROM w/Game Genie hax? v. interesting stuff, missing levels and whatnot.

Put big bows (or small) In you hair. (Curt1s Stephens), Wednesday, 24 September 2008 19:35 (sixteen years ago) link

one month passes...
three weeks pass...

oh shit, chrono trigger ds comes out this week?

some know what you dude last summer (Jordan), Thursday, 20 November 2008 21:02 (fifteen years ago) link

Next week (supposedly Nov. 25th). I'm looking forward to it, as I've never played Chrono Trigger before.

Jeff LeVine, Thursday, 20 November 2008 21:06 (fifteen years ago) link

oh awesome

s1ocki, Friday, 21 November 2008 03:43 (fifteen years ago) link

Just got this for DS. Starting to play for the first time on the plane ride home for Thanksgiving tomorrow. At this point the expectations are pretty damn high.

forksclovetofu, Thursday, 27 November 2008 00:00 (fifteen years ago) link

one month passes...

im playing this now.

pretty good!

s1ocki, Thursday, 8 January 2009 16:35 (fifteen years ago) link

i mean... im kinda struggling with my feelings on the whole snes-era rpg genre... besides phantasy star 2 i never really played these...

s1ocki, Thursday, 8 January 2009 16:36 (fifteen years ago) link

heh... sounds like it might be too... DEEP for u...

゙(゚、 。 7 (cankles), Thursday, 8 January 2009 16:50 (fifteen years ago) link

It's one of my all-time favorites! Try not to let the nostalgia/hype faze you - either you'll enjoy it or you won't, in the end.

You're starting with probably the most distilled essence of the SNES DQ/FF formulas at the end of an era, so if you're not already into that genre, it may turn out not to be your thing, especially over a decade later. (I'm not sure I'd put Phantasy Star near the Square/Enix/SNES style of RPGs) In some ways it was great because of the lessons it picked up from Secret of Mana, FF 4-6, the DQs, etc.

Nhex, Thursday, 8 January 2009 16:52 (fifteen years ago) link

not so much deep as just... what is the gameplay here really? i mean... i dunno what i mean

s1ocki, Thursday, 8 January 2009 16:52 (fifteen years ago) link

i've tried playing some of those FF remakes, they are kinda fun but i always lose interest cuz they all seem exactly the same

this one though seems to be pretty thoughtfully made and careful to avoid the kind of things that always annoy me, like poor item management that lets you accidentally sell all your shit etc

s1ocki, Thursday, 8 January 2009 16:53 (fifteen years ago) link

what is the gameplay here really? i mean... i dunno what i mean

what do you mean? like, that there's not enough to actually...do?

Tracy Michael Jordan Catalano (Jordan), Thursday, 8 January 2009 16:55 (fifteen years ago) link

well it's like... walk around. open chest. encounter enemy. press "attack" or "magic"... i dunno...

s1ocki, Thursday, 8 January 2009 17:06 (fifteen years ago) link

I'm about 6 1/2 hours in on my first play-thru ever too. It definitely gets a bit more strategic and a bit more challenging as you move through the game, at least on the boss battles, you can't just hit "a" or you will die. Keep going - I'm enjoying it more and more.

Jeff LeVine, Thursday, 8 January 2009 17:41 (fifteen years ago) link

ya, the boss battles seem like the most interesting/challenging/game-like bits.

im definitely into it, just wondering what it is i'm into.

s1ocki, Thursday, 8 January 2009 18:42 (fifteen years ago) link

ive never played this game but the OP is prob. in my top five ILX OP's of all time

♪㋡♫㋡ (gr8080), Thursday, 8 January 2009 18:44 (fifteen years ago) link

i can't defend it since i haven't played it for years, but in my memory there was (avoidable!) action-y combat and choices about where to go next that made it more fun than your average rpg of the time

Tracy Michael Jordan Catalano (Jordan), Thursday, 8 January 2009 18:46 (fifteen years ago) link

ive never played this game but the OP is prob. in my top five ILX OP's of all time

― ♪㋡♫㋡ (gr8080), Thursday, January 8, 2009 6:44 PM (19 minutes ago) Bookmark Suggest Ban Permalink

def

s1ocki, Thursday, 8 January 2009 19:04 (fifteen years ago) link

I love console RPGs but I don't get how any skill other than persevering at level grinds can help you to beat them i.e. I still don't really understand what the GZer was on about up there.

Birth Control to Ginger Tom (Noodle Vague), Thursday, 8 January 2009 19:40 (fifteen years ago) link

You know how the first 30 minutes of Royal Tenenbaum's is just montage? The first few hours of Chrono Trigger is like that. No rhythm. Really weird.

caek, Friday, 9 January 2009 06:22 (fifteen years ago) link

huh.

s1ocki, Friday, 9 January 2009 15:25 (fifteen years ago) link

well it's like... walk around. open chest. encounter enemy. press "attack" or "magic"... i dunno...

... it's like this video game is nothing but a series of stimuli requiring me to input the same buttons in different sequences. over and over and over!

Lamp, Friday, 9 January 2009 16:58 (fifteen years ago) link

i know i know

s1ocki, Friday, 9 January 2009 16:58 (fifteen years ago) link

but at least in action-oriented games there is the challenge to do it better, faster, more elegantly... sometimes with games like this i feel like i'm just walking through a really rigid set of motions/actions

s1ocki, Friday, 9 January 2009 16:59 (fifteen years ago) link

Fight the same series of wimps in the forect for an hour or two? I DON'T THINK SO. I think I'll BEAT THE GAME 3 times.

"80s Baby" (Z S), Friday, 9 January 2009 17:06 (fifteen years ago) link

i think you have to buy into the story, at least a little, or enjoy grinding as a perfectionist, repetitive joy in and of itself.

i remember having this discussion on ilg before but i like playing rpgs esp SNES ones as low-level challenges. it makes the strategic/mgmt aspect of the game important esp in CT you really have to learn which combos work well and you start to see the value in more obscure moves.

Lamp, Friday, 9 January 2009 17:08 (fifteen years ago) link

ya i definitely feel the enjoyment there on some level, there are just points where i'm like what am i doing here?

s1ocki, Friday, 9 January 2009 17:24 (fifteen years ago) link

trying to help a cavegirl save her ppl from reptiles, duh! u have to pay attention!

Lamp, Friday, 9 January 2009 17:35 (fifteen years ago) link

REPTITES.

now who's not paying attention!!

s1ocki, Friday, 9 January 2009 18:12 (fifteen years ago) link

have you played SofM, s1ocki? it sounds like you would prefer that.

caek, Saturday, 10 January 2009 00:40 (fifteen years ago) link


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