The ROGUE-LIKE Thread

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I'm really keen to try Brogue - I've heard good things! Has anyone done a tileset for it?

Gravel Puzzleworth, Wednesday, 12 January 2011 16:28 (thirteen years ago) link

I can't stand a tileset.
The thing about roguelikes is that you're fighting letters and punctuation, not actual creatures. A little bitmap of a red dragon is missing the point: you are actually fighting a red D.
That said, Brogue really makes the ASCII graphics beautiful, like, gorgeous.

ARP 2600 vs. Atari 2600 (Ówen P.), Thursday, 13 January 2011 04:25 (thirteen years ago) link

I can't even beat DCSS with severe savescumming, like I cheated my way down to the last level and it was just insane to me how anyone could beat that even while cheating, never mind for real

i haven't played a full game of DCSS in a while so maybe this has been addressed in the newer versions, but overall the game is not as difficult as it seems at first. there's a huge survival hump to get over at the beginning, but if you can stay alive long enough to get down to the Lair of Beasts and clear that out, the difficulty starts to plateau and you can cruise through a lot of the game unchecked.

Brogue looks promising, i'll have to give it a try. i remember playing this Incursion one a while back because of how nice it made the ascii look, but was disappointed that it didn't play well (way too much focus on D&D style character building for a game with permadeath)

ciderpress, Thursday, 13 January 2011 05:31 (thirteen years ago) link

one year passes...

My younger brother, home from school, showed me about FTL last night
I showed him about ADOM, which I hadn't played in three years. Instant addiction for him, re-addiction for me. My "quick tour around the facility" blossomed into a L20 wizard and a shameful 4am bedtime

capital in ruins, thousands dead (flamboyant goon tie included), Saturday, 22 December 2012 15:24 (eleven years ago) link

FTL is really good. I hope it gets a lot of DLC.

Mordy, Saturday, 22 December 2012 15:27 (eleven years ago) link

Oh nooooo we played for ~five hours~ yesterday and we're saving the wizard and going for an ultra
Worst christmas ever

capital in ruins, thousands dead (flamboyant goon tie included), Sunday, 23 December 2012 15:50 (eleven years ago) link

ten months pass...
one month passes...

Another Christmas, another rogue-like k-hole.

After a hugely successful Kickstarter, ADOM is back in development, has been all year, and the current build (1.2.0 p20) is free-to-download, stable and balanced and beautiful. Lots of new artifacts and corruptions, a few new creatures, tilesets and music for those who like that sort of thing. I was sick-in-bed last week and played a Gnomish beast-fighter through to a standard victory, still my favourite game of all time.

fear of zing failure (flamboyant goon tie included), Friday, 20 December 2013 20:32 (ten years ago) link

two weeks pass...

i had never heard of this ^ but i played it a lot and now i hate games and myself

Roberto Spiralli, Wednesday, 8 January 2014 19:24 (ten years ago) link

i haven't quite had the patience to get into it enough to get hooked, always hate stumbling around learning all the key functions

Emilia Fabbo (Noodle Vague), Wednesday, 8 January 2014 20:17 (ten years ago) link

played a lot of Nethack back in the day tho

Emilia Fabbo (Noodle Vague), Wednesday, 8 January 2014 20:17 (ten years ago) link

I am ashamed/not-ashamed to admit that I've logged more time playing ADOM than I have reading Russians or doing chin-ups or w/e. I've won it three times :( Once with a gnomish monk (a surprisingly easy character, try it), an ultra win with a grey elven wizard (hospital stay), and then once this past Chrimmas with a wee beastfighter.

Brogue is getting a lot of play these days, too, the new version is crueler than ever and I keep dying and dying and dying.

pretty krulls make glaives (flamboyant goon tie included), Thursday, 9 January 2014 06:07 (ten years ago) link

OK, I gave up on Brogue for good. After a month of good gaming I'm replacing play with swimming. I feel, with these games, that sometimes it's just like the sun comes out from behind a cloud, and the pointlessness of the activity becomes visible. Roguelikes are so unforgiving in that there's no reward in investing your time, it's like playing seven hour games of Tetris.

I tried Stone Soup but I can't get into roguelikes where the map is centred on the @ and is larger than the screen, it loses the visual appeal of the play and feels more conspicuously like inventory management

pretty krulls make glaives (flamboyant goon tie included), Friday, 10 January 2014 23:02 (ten years ago) link

two months pass...

Just started Brogue, looks extremely pretty.

Drop soap, not bombs (Ste), Thursday, 20 March 2014 16:42 (ten years ago) link

In Brogues

Mordy , Thursday, 20 March 2014 17:05 (ten years ago) link

three weeks pass...

Just got FTL iPad. Addicted. Tips?

socki (s1ocki), Sunday, 13 April 2014 20:43 (ten years ago) link

I won FTL, twice iirc. I think the first time was with a stealth + precise laser + missile combo. The second time was with a boarding party. I liberally checked FAQs for tips, didn't feel like it spoiled the game at all to do so.

poopsites attract (flamboyant goon tie included), Sunday, 13 April 2014 21:07 (ten years ago) link

Though I was all "this is not a rogue-like" about it (and stand by it), what a game. A very unproductive week when that game came to my house.

poopsites attract (flamboyant goon tie included), Sunday, 13 April 2014 21:08 (ten years ago) link

the ipad version is quite different. i haven't played it, but a friend was walking me through all the additions.

Karl Malone, Sunday, 13 April 2014 21:09 (ten years ago) link

ok this game has sucked me in to the point where i'm getting mad at people for attempting to interact with me at all while i'm playing

socki (s1ocki), Thursday, 17 April 2014 18:05 (ten years ago) link

yeah, totally. for those who haven't played it yet, it is very much worth your time.

Karl Malone, Thursday, 17 April 2014 18:06 (ten years ago) link

thing i like about games like this is that they always feel so fresh. love random worlds.

socki (s1ocki), Thursday, 17 April 2014 18:11 (ten years ago) link

got so frustrated when I would finally make it to the last boss through what I thought was savvy play only to be hilariously outgunned

anonanon, Thursday, 17 April 2014 19:20 (ten years ago) link

i wish they'd release it for iphone :(

hundreds-swarm-dinkytown (Jon Lewis), Thursday, 17 April 2014 19:32 (ten years ago) link

everything would be horribly tiny though
this game made me so mad after a while ftr

Nhex, Thursday, 17 April 2014 19:40 (ten years ago) link

ya that would be impossible iphone, ipad is almost too msall

socki (s1ocki), Thursday, 17 April 2014 19:50 (ten years ago) link

*on iphone

socki (s1ocki), Thursday, 17 April 2014 19:50 (ten years ago) link

reached min maxing point with ftl in a couple too few play cycles mb

did they release the update for the PC version ever?

♛ LIL UNIT ♛ (thomp), Friday, 18 April 2014 09:29 (ten years ago) link

Aye and it's a free update. You have to make sure and check the 'advanced edition' tickbox when you're starting though, for some reason they assume you want to play the default version.

toastmodernist, Friday, 18 April 2014 12:42 (ten years ago) link

there's an "advanced content" checkbox on the ipad version i haven't clicked yet. should i? what kind of stuff is there?

got to the last level last night but was WOEFULLY underpowered. how the eff do i get there w/o sacrificing some crucial ship system? its like how can i afford enough weapon slots AND shield slots AND blast doors AND evasive power?!! i guess going for a balanced ship is not a good strategy huh

socki (s1ocki), Friday, 18 April 2014 14:23 (ten years ago) link

really the only way to do everything is boarding parties since that accumulates more scrap

Mordy , Friday, 18 April 2014 14:27 (ten years ago) link

nb, i haven't been able to beat the new hard mode so it could be there are more effective strategies now

Mordy , Friday, 18 April 2014 14:28 (ten years ago) link

intriguing

socki (s1ocki), Friday, 18 April 2014 21:19 (ten years ago) link

shattered planet is a great little small-doses roguelike for ios.

wat is teh waht (s.clover), Sunday, 20 April 2014 15:52 (ten years ago) link

six months pass...

anyone else playing Card Dungeon (iOS)?

Karl Malone, Saturday, 8 November 2014 18:29 (nine years ago) link

not since they updated. it felt kinda pointless as it was?

Steve 'n' Seagulls and Flock of Van Dammes (forksclovetofu), Sunday, 9 November 2014 16:24 (nine years ago) link

i just downloaded it and im not feeling it really

♛ LIL UNIT ♛ (thomp), Sunday, 9 November 2014 16:49 (nine years ago) link

i don't think it's pointless, it's just needlessly difficult. the farthest i can get is the third dungeon (out of like 10 or whatever). although you can unlock different character traits, none of them are really much of an improvement on the default set, so you aren't able to gather experience and gradually progress farther like games like Rogue Legacy. i like my roguelikes to at least 80% skill, but card dungeon feels like 80% luck.

Karl Malone, Sunday, 9 November 2014 17:58 (nine years ago) link

rogue legacy is maybe too easy tho

Mordy, Sunday, 9 November 2014 18:02 (nine years ago) link

card dungeon seems to be 'did you randomly find a better attack card in the first two minutes? no? then you're dead', though

♛ LIL UNIT ♛ (thomp), Sunday, 9 November 2014 20:07 (nine years ago) link

i did get slightly better at it once i realized that the red health fountain thing not only fills up your health but also repairs your cards. but still, i think i'm done with it.

Karl Malone, Sunday, 9 November 2014 20:13 (nine years ago) link

ten months pass...

recommendations for a fairly light roguelike i can sink some but not too many hours into to occupy my higher brain functions for a little while?

♛ LIL UNIT ♛ (thomp), Thursday, 24 September 2015 08:16 (nine years ago) link

--has to be turn-based, not a procedural platformer or shooter (bleh)
--i unlocked everything in the desktop dungeons alpha and didn't like the released version

♛ LIL UNIT ♛ (thomp), Thursday, 24 September 2015 08:17 (nine years ago) link

Did you play hoplite?

JimD, Thursday, 24 September 2015 10:08 (nine years ago) link

yes. which is a shame, because it would be exactly what i would be looking for.

♛ LIL UNIT ♛ (thomp), Thursday, 24 September 2015 10:18 (nine years ago) link

i am enjoying this:

http://gamejolt.com/games/malleus-goblinficarium/54134

♛ LIL UNIT ♛ (thomp), Thursday, 24 September 2015 10:23 (nine years ago) link

try invisible inc

Mordy, Thursday, 24 September 2015 12:11 (nine years ago) link

finished invisible inc ¯\_(ツ)_/¯

♛ LIL UNIT ♛ (thomp), Thursday, 24 September 2015 12:43 (nine years ago) link

brogue?

sleepingsignal, Thursday, 24 September 2015 13:00 (nine years ago) link

Anyone played The Swindle (stealthy roguelike-like for all PS platforms)? It's on sale in the PS store this week and I'm considering it but reviews suggest that its difficulty level is brutal.

There must be some magic clue inside these gentle walls (Old Lunch), Saturday, 25 June 2016 22:52 (eight years ago) link

two months pass...
three weeks pass...

it won't be a conventional roguelike but i am stoked for aria end

http://www.atlasobscura.com/articles/the-extremely-strange-world-of-infinite-dungeon-video-games

peter burr rules
porpentine charity heartscape appears to rule too but i'm just learning about her stuff

I look forward to hearing from you shortly, (Karl Malone), Saturday, 15 October 2016 06:21 (eight years ago) link

five months pass...

I enjoyed this article about blind people playing roguelikes via screen readers:

https://www.rockpapershotgun.com/2017/04/05/playing-roguelikes-when-you-cant-see/

That's p. hardcore.

a passing spacecadet, Friday, 7 April 2017 15:32 (seven years ago) link

was reading that this morning, it is a good piece. used to work with a visually impaired guy who was into interactive fiction

Raul Chamgerlain (Noodle Vague), Friday, 7 April 2017 15:38 (seven years ago) link

that's a great piece, thanks!

we have to comply pretty strictly with WCAG and 508 for all our stuff and in my limited experience it's impressive how much accessibility requirements actually improve the UX for everyone.

The Jams Manager (1992, Brickster) (El Tomboto), Friday, 7 April 2017 15:53 (seven years ago) link

good read

Nhex, Saturday, 8 April 2017 06:19 (seven years ago) link

four years pass...

for those that love to roguelike and enjoyed rogue legacy 1:

The release of the Drifting Worlds marks our third content release patch, and the halfway point on our road to completing Rogue Legacy 2. It’s hard to believe it has already been 9 months since the game entered Early Access, and we’ve added an immense amount of content and features. Since launching we’ve released 4 new biomes, 7 new classes, numerous major systems, and a consistent stream of new enemies, spells, traits, skills, relics, and runes. RL2 is absolutely brimming with content, and we believe it is time to raise the price from $19.99 USD to $24.99 USD. A price-rise was always on our roadmap, and our development trajectory has not changed since we launched in Early Access.

Before all this though, we want to celebrate the release of the Drifting Worlds and the passing of our halfway-mark milestone, so starting on May 18 at 10 AM PDT and ending on May 24 at 10 AM PDT, RL2 will be discounted at 20% off its current price (not the raised price). The hike in price will only occur after the sale is over, so this gives gamers an opportunity to get Rogue Legacy 2 at its lowest price ever. This is the lowest price it’ll be for quite a while! If you’re on the fence, now is a great time to dive in and check out everything new and exciting in the Rogue Legacy universe.

i am diving in

parenthetically yours, (Karl Malone), Tuesday, 18 May 2021 20:15 (three years ago) link

and i just bought it and realized it's pc only. oh.

welp, nbd and it's easy to get a steam refund, but dang. i was getting excited.

parenthetically yours, (Karl Malone), Tuesday, 18 May 2021 20:20 (three years ago) link

Owen P was right in 2011; the game that I couldn't remember the name of in 2005 was Super ZZT, specifically Monster Zoo: https://www.youtube.com/watch?v=I6VljA7WSSM

Dan I., Tuesday, 18 May 2021 22:32 (three years ago) link

But it's not even a rogue-like, is it!

Dan I., Tuesday, 18 May 2021 22:32 (three years ago) link

KM, I loved Rogue Legacy 1, but I'm a little wary after having been really excited for Spelunky 2, then being disappointed with it because it was just "more of the same", even though I had thought that's exactly what I'd wanted.

Dan I., Tuesday, 18 May 2021 22:33 (three years ago) link

Haha what a highly delayed exchange/realization

ZZT is not a roguelike in any way, it was an ASCII puzzle-action game designed by a very-young Tim Sweeney (who went on to start Epic, now an Unreal engine/Gears Of War multi-multi-millionaire). I designed a game for it when I was 12 and at least one person played and reviewed it last year haha

https://museumofzzt.com/review/q/tiara.zip

Nice! ZZT graphics really appealed to me as a kid, probably in the same way that Minecraft does to kids today.

Dan I., Tuesday, 1 June 2021 00:55 (three years ago) link


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