― jeffrey (johnson), Tuesday, 11 October 2005 16:38 (nineteen years ago) link
― TOMBOT, Monday, 21 November 2005 20:31 (eighteen years ago) link
I want to play this.
― Gravel Puzzleworth (Gregory Henry), Monday, 21 November 2005 20:54 (eighteen years ago) link
― TOMBOT, Tuesday, 22 November 2005 17:40 (eighteen years ago) link
― roc u like a § (ex machina), Tuesday, 7 November 2006 16:19 (seventeen years ago) link
Fantastic
― like murderinging (modestmickey), Tuesday, 7 November 2006 20:09 (seventeen years ago) link
Ah fuck I don't know but I like JWs shout out.
NETHACK PEACE and EXTRA FRIDGE TREATS
I been to blackpool when i was a kid
― You've Had Your Chances (noodle vague), Wednesday, 8 November 2006 01:10 (seventeen years ago) link
― You've Had Your Chances (noodle vague), Wednesday, 8 November 2006 01:21 (seventeen years ago) link
etc
― You've Had Your Chances (noodle vague), Wednesday, 8 November 2006 01:23 (seventeen years ago) link
http://www.rockpapershotgun.com/2010/12/10/text-to-screams-rogue-survivor/
― thomp, Tuesday, 14 December 2010 17:59 (thirteen years ago) link
100 Rogues for the iPhone/iPad is pretty cool.
― I Am Kurious Assange (polyphonic), Tuesday, 14 December 2010 18:14 (thirteen years ago) link
rogue survivor is lacking polish but i'm kind of loving it at the moment. -- it has very realistic damage/survival prospects, i.e. i keep getting worn out and killed in my sleep
― thomp, Tuesday, 14 December 2010 18:35 (thirteen years ago) link
http://www.qcfdesign.com/?cat=20
― thomp, Thursday, 23 December 2010 20:40 (thirteen years ago) link
oh hey a roguelike thread
Dungeon Crawl Stone Soup is my poison of choice, i've played a lot of these and it's by far the best one right now. it's more intuitive, more fair, and more fun than nethack; there's no 'hidden cheats' like Elbereth that you have to know to have a chance of surviving the early game, and it's very rare to end up in an unwinnable situation without it being your fault, as evidenced by a few of the really good players on the telnet server putting together 10+ game winning streaks without dying.
it's also actively under development all the time so there's new stuff to check in on every once in a while
― ciderpress, Thursday, 23 December 2010 21:36 (thirteen years ago) link
love love love desktop dungeons
― Gravel Puzzleworth, Thursday, 23 December 2010 21:41 (thirteen years ago) link
UGGGGGGGGGGGGGGGHHHHH spent the whole day playing DD!!!!!!!!!!!!
― penis with a man hanging from it (Leee), Saturday, 25 December 2010 03:04 (thirteen years ago) link
MERRY CHRISTMAS
― thomp, Saturday, 25 December 2010 20:53 (thirteen years ago) link
A ten-minute roguelike dash sounds pretty perfect to me. I've been hooked on various roguelikes (most recently Stone Soup and its predecessor Crawl) but usually reach a point where I just don't seem to be improving and where the game gets less fun with every attempt and I think "man, this was so much better when I rarely got past level 3 and games lasted 5-20 minutes each"
PS I have not beaten a roguelike since (charming - well, I would think that, I grew up with it - but severely dated 80s roguelike) Caverns of Larn ;_; I can't even beat DCSS with severe savescumming, like I cheated my way down to the last level and it was just insane to me how anyone could beat that even while cheating, never mind for real
― bauble metropolis (a passing spacecadet), Sunday, 26 December 2010 00:16 (thirteen years ago) link
nethack; there's no 'hidden cheats' like Elbereth that you have to know to have a chance of surviving the early game,
Nethack is designed to be played with the spoilers in hand, so that isn't quite as hidden or unfair as it seems at first glance.
― Christine Green Leafy Dragon Indigo, Sunday, 26 December 2010 00:21 (thirteen years ago) link
i love that this was the only thread active on ILG on christmas day
― thomp, Sunday, 26 December 2010 02:46 (thirteen years ago) link
does anybody have anything cool to say about Eschalon? I know it is not totally a roguelike in the strict sense
― El Tomboto, Sunday, 26 December 2010 23:31 (thirteen years ago) link
I've been playing this over Christmas: http://roguebasin.roguelikedevelopment.org/index.php?title=Brogue it is well worth a download, and it works/looks great on OSX which is a nice change.Also the game that dan i. was asking about several years ago was either Super ZZT or The Caverns Of Thor.
― ARP 2600 vs. Atari 2600 (Ówen P.), Wednesday, 12 January 2011 12:04 (thirteen years ago) link
Here's the real link, sorryhttp://sites.google.com/site/broguegame/
― ARP 2600 vs. Atari 2600 (Ówen P.), Wednesday, 12 January 2011 12:05 (thirteen years ago) link
I'm really keen to try Brogue - I've heard good things! Has anyone done a tileset for it?
― Gravel Puzzleworth, Wednesday, 12 January 2011 16:28 (thirteen years ago) link
I can't stand a tileset.The thing about roguelikes is that you're fighting letters and punctuation, not actual creatures. A little bitmap of a red dragon is missing the point: you are actually fighting a red D.That said, Brogue really makes the ASCII graphics beautiful, like, gorgeous.
― ARP 2600 vs. Atari 2600 (Ówen P.), Thursday, 13 January 2011 04:25 (thirteen years ago) link
I can't even beat DCSS with severe savescumming, like I cheated my way down to the last level and it was just insane to me how anyone could beat that even while cheating, never mind for real
i haven't played a full game of DCSS in a while so maybe this has been addressed in the newer versions, but overall the game is not as difficult as it seems at first. there's a huge survival hump to get over at the beginning, but if you can stay alive long enough to get down to the Lair of Beasts and clear that out, the difficulty starts to plateau and you can cruise through a lot of the game unchecked.
Brogue looks promising, i'll have to give it a try. i remember playing this Incursion one a while back because of how nice it made the ascii look, but was disappointed that it didn't play well (way too much focus on D&D style character building for a game with permadeath)
― ciderpress, Thursday, 13 January 2011 05:31 (thirteen years ago) link
My younger brother, home from school, showed me about FTL last nightI showed him about ADOM, which I hadn't played in three years. Instant addiction for him, re-addiction for me. My "quick tour around the facility" blossomed into a L20 wizard and a shameful 4am bedtime
― capital in ruins, thousands dead (flamboyant goon tie included), Saturday, 22 December 2012 15:24 (eleven years ago) link
FTL is really good. I hope it gets a lot of DLC.
― Mordy, Saturday, 22 December 2012 15:27 (eleven years ago) link
Oh nooooo we played for ~five hours~ yesterday and we're saving the wizard and going for an ultraWorst christmas ever
― capital in ruins, thousands dead (flamboyant goon tie included), Sunday, 23 December 2012 15:50 (eleven years ago) link
http://www.quartertothree.com/fp/2013/11/11/five-reasons-get-new-ftl-expansion/
― Mordy , Tuesday, 12 November 2013 01:29 (ten years ago) link
Another Christmas, another rogue-like k-hole.
After a hugely successful Kickstarter, ADOM is back in development, has been all year, and the current build (1.2.0 p20) is free-to-download, stable and balanced and beautiful. Lots of new artifacts and corruptions, a few new creatures, tilesets and music for those who like that sort of thing. I was sick-in-bed last week and played a Gnomish beast-fighter through to a standard victory, still my favourite game of all time.
― fear of zing failure (flamboyant goon tie included), Friday, 20 December 2013 20:32 (ten years ago) link
i had never heard of this ^ but i played it a lot and now i hate games and myself
― Roberto Spiralli, Wednesday, 8 January 2014 19:24 (ten years ago) link
i haven't quite had the patience to get into it enough to get hooked, always hate stumbling around learning all the key functions
― Emilia Fabbo (Noodle Vague), Wednesday, 8 January 2014 20:17 (ten years ago) link
played a lot of Nethack back in the day tho
I am ashamed/not-ashamed to admit that I've logged more time playing ADOM than I have reading Russians or doing chin-ups or w/e. I've won it three times :( Once with a gnomish monk (a surprisingly easy character, try it), an ultra win with a grey elven wizard (hospital stay), and then once this past Chrimmas with a wee beastfighter.
Brogue is getting a lot of play these days, too, the new version is crueler than ever and I keep dying and dying and dying.
― pretty krulls make glaives (flamboyant goon tie included), Thursday, 9 January 2014 06:07 (ten years ago) link
http://www.rockpapershotgun.com/2014/01/10/wot-i-think-tales-of-majeyal/
― Mordy , Friday, 10 January 2014 19:11 (ten years ago) link
OK, I gave up on Brogue for good. After a month of good gaming I'm replacing play with swimming. I feel, with these games, that sometimes it's just like the sun comes out from behind a cloud, and the pointlessness of the activity becomes visible. Roguelikes are so unforgiving in that there's no reward in investing your time, it's like playing seven hour games of Tetris.
I tried Stone Soup but I can't get into roguelikes where the map is centred on the @ and is larger than the screen, it loses the visual appeal of the play and feels more conspicuously like inventory management
― pretty krulls make glaives (flamboyant goon tie included), Friday, 10 January 2014 23:02 (ten years ago) link
Just started Brogue, looks extremely pretty.
― Drop soap, not bombs (Ste), Thursday, 20 March 2014 16:42 (ten years ago) link
In Brogues
― Mordy , Thursday, 20 March 2014 17:05 (ten years ago) link
Just got FTL iPad. Addicted. Tips?
― socki (s1ocki), Sunday, 13 April 2014 20:43 (ten years ago) link
I won FTL, twice iirc. I think the first time was with a stealth + precise laser + missile combo. The second time was with a boarding party. I liberally checked FAQs for tips, didn't feel like it spoiled the game at all to do so.
― poopsites attract (flamboyant goon tie included), Sunday, 13 April 2014 21:07 (ten years ago) link
Though I was all "this is not a rogue-like" about it (and stand by it), what a game. A very unproductive week when that game came to my house.
― poopsites attract (flamboyant goon tie included), Sunday, 13 April 2014 21:08 (ten years ago) link
the ipad version is quite different. i haven't played it, but a friend was walking me through all the additions.
― Karl Malone, Sunday, 13 April 2014 21:09 (ten years ago) link
ok this game has sucked me in to the point where i'm getting mad at people for attempting to interact with me at all while i'm playing
― socki (s1ocki), Thursday, 17 April 2014 18:05 (ten years ago) link
yeah, totally. for those who haven't played it yet, it is very much worth your time.
― Karl Malone, Thursday, 17 April 2014 18:06 (ten years ago) link
thing i like about games like this is that they always feel so fresh. love random worlds.
― socki (s1ocki), Thursday, 17 April 2014 18:11 (ten years ago) link
got so frustrated when I would finally make it to the last boss through what I thought was savvy play only to be hilariously outgunned
― anonanon, Thursday, 17 April 2014 19:20 (ten years ago) link
i wish they'd release it for iphone :(
― hundreds-swarm-dinkytown (Jon Lewis), Thursday, 17 April 2014 19:32 (ten years ago) link
everything would be horribly tiny thoughthis game made me so mad after a while ftr
― Nhex, Thursday, 17 April 2014 19:40 (ten years ago) link
ya that would be impossible iphone, ipad is almost too msall
― socki (s1ocki), Thursday, 17 April 2014 19:50 (ten years ago) link
http://www.hardcoregaming101.net/dragonlair/dragonlair.htm!
― Meta Forksclove-Liebeskind (forksclovetofu), Friday, 25 September 2015 16:28 (nine years ago) link
ha, super esoteric!
― Nhex, Friday, 25 September 2015 19:54 (nine years ago) link
the curious expedition is free atm:http://free.curious-expedition.com
― Mordy, Saturday, 26 September 2015 22:06 (nine years ago) link
i'm about 40% convinced by it. idk. whereas my first time playing ftl was swiftly followed by my second, third, fourth, fifth times, i feel i can walk away from that.
― ♛ LIL UNIT ♛ (thomp), Sunday, 27 September 2015 16:02 (nine years ago) link
i thought the same and then i ended up playing it until 2 last nite
― Mordy, Sunday, 27 September 2015 16:12 (nine years ago) link
you 100%ed ftl right
― ♛ LIL UNIT ♛ (thomp), Monday, 28 September 2015 01:08 (nine years ago) link
the original yes not the extended edition
― Mordy, Monday, 28 September 2015 02:08 (nine years ago) link
yeah i did not have that much patience with it
so curious exhibition:1. combat feels kind of un-fun, even though the basic mechanic seems okay. maybe it's because of that other dice-rolling combat game i was playing upthread, which seems finely tuned and tense. partly its a matter of not having any knowledge what combos are available from your dice--also a matter of not knowing what the enemies are capable of at all. (if combat was preceded by 'you encounter x -- these are its dice' that would maybe help.)1.a. it also has the least convincing dice-rolling animation i ever saw.
2. world map is kind of boring until you're dealing with low-sanity events--but these are occasionally enough to totally fuck you. it would be better if more shit happened, and if the more minor events (you start talking to your animals) happened before you hit zero sanity, or if there was a negative range for sanity, rather than a huge number above zero and then at zero a random chance of all the bad things.
3. a lot of deadly things don't seem very signposted. partly this seems like roguelike fair game, partly just poor balancinga. didn't realise cannibals would eat members of your group at camp even if you had high sanity (fair enough)b. wish the game would warn me if one of those spreading geographical events was about to spread into my travel route, the animation in the in-browser version is kinda laggy for me so i can't always click the 'stop moving' buttonc. the chance of setting an out-of-control wildfire appears to be about 50%
4. it's kind of an awkward mesh between 90s cd-rom game presentation and pixel art, not that i know what they could do about that
5. feel like it needs a separate hunger stat. feel like you ought to be able to camp in any more-or-less safe situation, not only special magic healing springs.
i did just play-through an entire six-expedition chunk though. at the end i was leading two baggage dinosaurs--everyone else was dead--but on the way to the last seal to unlock the pyramid we got sucked into the ever-spreading blackness i'd triggered early in the expedition and which was by that point around 40% of the map
― ♛ LIL UNIT ♛ (thomp), Monday, 28 September 2015 02:40 (nine years ago) link
darkest dungeon on sale on steam rn. hm
― ♛ LIL UNIT ♛ (thomp), Monday, 12 October 2015 14:56 (nine years ago) link
75% off or bust
― Nhex, Monday, 12 October 2015 15:25 (nine years ago) link
i really don't like some aspects of this game's aesthetic
― ♛ LIL UNIT ♛ (thomp), Monday, 12 October 2015 15:50 (nine years ago) link
the you-know-if-we-aimed-for-tongue-in-cheek-it'd-be-painful-so-we-just-went-for-deliberately-bad narration
― ♛ LIL UNIT ♛ (thomp), Monday, 12 October 2015 15:51 (nine years ago) link
ADOM makes it to Steam: http://store.steampowered.com/app/333300
― Nhex, Tuesday, 17 November 2015 14:54 (eight years ago) link
anyone into caves of qud? i'm not experienced with this genre beyond an ancient version or three of nethack (and less classical stuff like ftl) but have been sucked into this.
when i was like seven, my dad helped me build a little unfinished roguelike in C, and i remember having my mind blown by how quickly we got unplanned but stable emergent behavior from our monsters. (i also remember trying to add a new enemy while my dad was at work and thru a lack of real understanding of code creating a terrifying, invulnerable, phase-shifting bug of a monster.) it was the first time i'd understood the computer as something you could use not just to build worlds but to grow them. the density of the overlapping systems even in o.g. rogue and hack make promises that maybe haven't been fulfilled outside of the genre.
anyway caves of qud is an endless cascade of systems (run screaming from a "dreadroot", slip on the pool of blood from the monster you just stabbed, slide into the embrace of a carnivorous wall vine, etc) but in other respects an outlier: it's a lore-dense game with a huge, sprawling overworld (aligning to scale, screen-to-screen, with the huger underworld beneath it) and reams of cod-gene-wolfe descriptive text. this blends strangely with the permadeath and unforgiving mechanics: rather than death meaning losing a relay runner at an easily quantifiable point of progress (and trying to surpass that point next time), it means losing a longtime resident of a giant nonlinear world. i've barely scratched the surface and maybe never really will, and i'm not sure it actually ends -- there is a "main questline" buried in the heap but most of what engages me is exploring and breaking things down for scrap. (this is also what engaged me in fallout 4, which btw i have stopped playing like everyone else.) when my characters die there is much less of a sense that some narrative has been violated and left incomplete than there is in almost any other rpg i've ever played -- i'm just one more casualty of the wastes who couldn't keep eking it out. are roguelikes where the best game stories are?
― denies the existence of dark matter (difficult listening hour), Wednesday, 27 January 2016 08:01 (eight years ago) link
reams of cod-gene-wolfe descriptive text
was just thinking what a nightmare this must sound to thomp. this stuff really only appears when you use "look". find i've gotten less patient for plotty game text with time but i do like being able to read a lil graf about a kobold. enjoy the grotesquely garrulous pillars of eternity for similar reasons.
― denies the existence of dark matter (difficult listening hour), Wednesday, 27 January 2016 10:58 (eight years ago) link
bwahaha i saw that bit and i was about to reflexively go OH GOOOOOOOOOODDDDDDDDDDDDDDDD
so is this stuff ~slightly procedural~ because that's kinda neat i guess
https://waltorious.files.wordpress.com/2013/02/xrl-2013-02-06-12-30-14-42.png
― carly rae jetson (thomp), Thursday, 28 January 2016 12:17 (eight years ago) link
lol @ caslainard and polluxus. i'm not sure if the prose is procedural, tho other things about recurring npcs def are, including their places in a giant faction system which may or may not have an implemented point yet. (so-and-so is "disliked by X for Y"; you're always finding banners or armbands or necklaces of teeth that are +100 to rep with A or -100 with B.) btw check out the style on that light-obfuscating lens.
lots of combat moves (with experience), including "stances" and the like. a complicated second skill tree for mutants (growing new limbs etc) i haven't really touched yet because i've been playing as unmutated arcology dwellers, but i think you can, like, have a different magic battle axe in each of six hands, if you want.
world map is always the same but individual screens are randomized based on terrain type. adom, which i've never played, maybe has this stuff covered, but i've enjoyed the different kinds of underground terrain: twisty corridor-and-room dungeons giving way through ruined walls to screens and screens of wide caverns, with maybe a river of flickering blue tildes running through them. anyway, idk, just lost another char to this, somewhere in a gloomy cavern of apostrophes. definitely a game for lovers of compulsive "depth" over people looking for something more elegant and iterative.
― denies the existence of dark matter (difficult listening hour), Saturday, 30 January 2016 02:40 (eight years ago) link
yeah i was really hoping 'caslainaird and polluxus' was the output of a prefix-suffix dictionary mishap
i am still playing and not particularly enjoying dream quest while i wait for michael brough to finish making what sounds like that game only good
― carly rae jetson (thomp), Saturday, 30 January 2016 14:48 (eight years ago) link
Trying our Alphaman on Dosbox tonight, so far quite intriguing. Post apocalypse themed.
Anyone familiar with it?
― Drop soap, not bombs (Ste), Saturday, 25 June 2016 18:22 (eight years ago) link
"Killed by a centipede"
hmm
― Drop soap, not bombs (Ste), Saturday, 25 June 2016 19:22 (eight years ago) link
Not familiair with it but perhaps I should get acquainted.
― Le Bateau Ivre, Saturday, 25 June 2016 19:24 (eight years ago) link
What did you name the wimpy monster?
― Christine Green Leafy Dragon Indigo, Saturday, 25 June 2016 20:17 (eight years ago) link
haha Moggy, after my mates wimpy cat
― Drop soap, not bombs (Ste), Saturday, 25 June 2016 20:44 (eight years ago) link
Anyone played The Swindle (stealthy roguelike-like for all PS platforms)? It's on sale in the PS store this week and I'm considering it but reviews suggest that its difficulty level is brutal.
― There must be some magic clue inside these gentle walls (Old Lunch), Saturday, 25 June 2016 22:52 (eight years ago) link
They had a convention!!! nobody tells me anything
https://roguelike.club/schedule.html
Coverage:
http://www.gamasutra.com/view/news/281688/Rogue_cocreator_permadeath_was_never_supposed_to_be_about_pain.php
http://kotaku.com/rogue-creator-says-we-need-a-better-word-for-permadeath-1786822855
― Anacostia Aerodrome (El Tomboto), Tuesday, 20 September 2016 14:01 (eight years ago) link
it won't be a conventional roguelike but i am stoked for aria end
http://www.atlasobscura.com/articles/the-extremely-strange-world-of-infinite-dungeon-video-games
peter burr rulesporpentine charity heartscape appears to rule too but i'm just learning about her stuff
― I look forward to hearing from you shortly, (Karl Malone), Saturday, 15 October 2016 06:21 (eight years ago) link
I enjoyed this article about blind people playing roguelikes via screen readers:
https://www.rockpapershotgun.com/2017/04/05/playing-roguelikes-when-you-cant-see/
That's p. hardcore.
― a passing spacecadet, Friday, 7 April 2017 15:32 (seven years ago) link
was reading that this morning, it is a good piece. used to work with a visually impaired guy who was into interactive fiction
― Raul Chamgerlain (Noodle Vague), Friday, 7 April 2017 15:38 (seven years ago) link
that's a great piece, thanks!
we have to comply pretty strictly with WCAG and 508 for all our stuff and in my limited experience it's impressive how much accessibility requirements actually improve the UX for everyone.
― The Jams Manager (1992, Brickster) (El Tomboto), Friday, 7 April 2017 15:53 (seven years ago) link
good read
― Nhex, Saturday, 8 April 2017 06:19 (seven years ago) link
for those that love to roguelike and enjoyed rogue legacy 1:
The release of the Drifting Worlds marks our third content release patch, and the halfway point on our road to completing Rogue Legacy 2. It’s hard to believe it has already been 9 months since the game entered Early Access, and we’ve added an immense amount of content and features. Since launching we’ve released 4 new biomes, 7 new classes, numerous major systems, and a consistent stream of new enemies, spells, traits, skills, relics, and runes. RL2 is absolutely brimming with content, and we believe it is time to raise the price from $19.99 USD to $24.99 USD. A price-rise was always on our roadmap, and our development trajectory has not changed since we launched in Early Access.Before all this though, we want to celebrate the release of the Drifting Worlds and the passing of our halfway-mark milestone, so starting on May 18 at 10 AM PDT and ending on May 24 at 10 AM PDT, RL2 will be discounted at 20% off its current price (not the raised price). The hike in price will only occur after the sale is over, so this gives gamers an opportunity to get Rogue Legacy 2 at its lowest price ever. This is the lowest price it’ll be for quite a while! If you’re on the fence, now is a great time to dive in and check out everything new and exciting in the Rogue Legacy universe.
Before all this though, we want to celebrate the release of the Drifting Worlds and the passing of our halfway-mark milestone, so starting on May 18 at 10 AM PDT and ending on May 24 at 10 AM PDT, RL2 will be discounted at 20% off its current price (not the raised price). The hike in price will only occur after the sale is over, so this gives gamers an opportunity to get Rogue Legacy 2 at its lowest price ever. This is the lowest price it’ll be for quite a while! If you’re on the fence, now is a great time to dive in and check out everything new and exciting in the Rogue Legacy universe.
i am diving in
― parenthetically yours, (Karl Malone), Tuesday, 18 May 2021 20:15 (three years ago) link
and i just bought it and realized it's pc only. oh.
welp, nbd and it's easy to get a steam refund, but dang. i was getting excited.
― parenthetically yours, (Karl Malone), Tuesday, 18 May 2021 20:20 (three years ago) link
Owen P was right in 2011; the game that I couldn't remember the name of in 2005 was Super ZZT, specifically Monster Zoo: https://www.youtube.com/watch?v=I6VljA7WSSM
― Dan I., Tuesday, 18 May 2021 22:32 (three years ago) link
But it's not even a rogue-like, is it!
KM, I loved Rogue Legacy 1, but I'm a little wary after having been really excited for Spelunky 2, then being disappointed with it because it was just "more of the same", even though I had thought that's exactly what I'd wanted.
― Dan I., Tuesday, 18 May 2021 22:33 (three years ago) link
Haha what a highly delayed exchange/realization
ZZT is not a roguelike in any way, it was an ASCII puzzle-action game designed by a very-young Tim Sweeney (who went on to start Epic, now an Unreal engine/Gears Of War multi-multi-millionaire). I designed a game for it when I was 12 and at least one person played and reviewed it last year haha
https://museumofzzt.com/review/q/tiara.zip
― what's fgti up to these days? nothing. she's fake (flamboyant goon tie included), Monday, 31 May 2021 12:04 (three years ago) link
Nice! ZZT graphics really appealed to me as a kid, probably in the same way that Minecraft does to kids today.
― Dan I., Tuesday, 1 June 2021 00:55 (three years ago) link