Magic: The Gathering C/D

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oh yeah, forgot about clues. lol betraying myself as a non-constructed player.

Roberto Spiralli, Thursday, 9 February 2017 01:12 (seven years ago) link

wow, that looks like a fun deck

frogbs, Thursday, 9 February 2017 01:40 (seven years ago) link

its pretty good but idk if its better than the more straightforward build that just plays nissa's renewal as the bridge to ulamog

ciderpress, Thursday, 9 February 2017 01:45 (seven years ago) link

http://i.imgur.com/T155aSn.jpg

been drafting decks like this a lot, kinda plays out like Cube sometimes

frogbs, Friday, 10 February 2017 04:07 (seven years ago) link

i noticed that AER only has one unc0mm0n pr1ntrun online so i mapped it: https://pastebin.mozilla.org/8978613

it loops around bottom to top

please don't share this on bigger forums i don't want wotc to go in and reshuffle it

ciderpress, Friday, 10 February 2017 17:56 (seven years ago) link

sweet thanks dude.

i don't know if it is me or them but this block the uncommon runs have seemed much more obvious. i think they have been more deliberate about what they run together, e.g. the aether hub/meltdown/serv. conduit run in KLD. in AER i notice i am always passing hungry flames whenever i pick onslaught.

Roberto Spiralli, Friday, 10 February 2017 18:13 (seven years ago) link

yeah in past sets there have been multiple runs but there's clearly only 1 now, maybe 2 for large sets. i didnt think to do this with KLD and it wouldnt be as quick or useful to do now with it only being the 3rd pack of drafts

ciderpress, Friday, 10 February 2017 18:40 (seven years ago) link

wow cider, that's actually a pretty big catch

iatee, Friday, 10 February 2017 18:54 (seven years ago) link

yep I noticed this too but didn't think much of it. significant because 3 of the worst KLD uncommons always seem to go together

the fact that MTGO adheres to a print run at all is O_o

frogbs, Friday, 10 February 2017 20:45 (seven years ago) link

yeah it seems like it would be harder to do that than not do that

iatee, Friday, 10 February 2017 21:05 (seven years ago) link

in AER i notice i am always passing hungry flames whenever i pick onslaught.

yeah this was the first of these that i picked up on because its often been a difficult pick, similar to the veteran motorist/disintegration run or the underhanded designs/aetherborn marauder run (which isnt really close but was frustrating for signaling purposes) in KLD

pretty disappointed work commitments kept me from playing gp pittsburgh this wknd, i feel pretty good abt standard rn

( ^_^) (Lamp), Friday, 10 February 2017 21:11 (seven years ago) link

What are you running in standard these days?

Al Moon Faced Poon (Moodles), Friday, 10 February 2017 21:15 (seven years ago) link

xp they've always mimicked the paper print runs on modo, they just seem to have left out a step for this block. If you open a paper booster pack right now, I suspect you will find that 2 of the uncommons are within 2 spots of each other on my list, but the 3rd is not.

ciderpress, Friday, 10 February 2017 23:45 (seven years ago) link

http://i.imgur.com/nbEZ8bw.jpg

this one was fun

iatee, Sunday, 12 February 2017 04:58 (seven years ago) link

trophy #3: http://i.imgur.com/OZGOVMz.png

i won one game by 1-shotting my opponent with ninth bridge patrol via 2x felidar guardian, the rest by decking, looping thopters, or cogwork assembler tricks. just a normal day in the office

ciderpress, Sunday, 12 February 2017 06:14 (seven years ago) link

so much value everywhere

Roberto Spiralli, Sunday, 12 February 2017 14:01 (seven years ago) link

what do you guys cut here?

http://i.imgur.com/CanhUqf.jpg

iatee, Sunday, 12 February 2017 18:10 (seven years ago) link

barge, freighter, filigree crawler, a fen hauler

ciderpress, Sunday, 12 February 2017 18:27 (seven years ago) link

crawler seems like the easiest cut. I was also thinking revolution maybe, which means I wouldn't have to play 2 red cards off 3 red sources

maybe keep one of those vehicles for revolution? I feel like I want to be reliably curving out on artifacts and then landing one of the 7s on t4/5

iatee, Sunday, 12 February 2017 19:02 (seven years ago) link

obv the deck is removal light, but 4 drop removal splashed off 3 sources isn't super reliable interaction

iatee, Sunday, 12 February 2017 19:04 (seven years ago) link

this is the kind of deck where if everything goes right you don't attack until like turn 15. so all of the good removal is essential and i'd prob play the revolution even with the awkward mana. the freighter is an easy cut because it's just a clunky sometime 4/3 blocker - i would sooner play solvent as a random artifact, but i don't think that's necessary. crawler is an easy cut yeah. i agree one of the haulers too, you can't get clogged on those early and you have plenty to win with later. i kind of like barge, you are light on creatures but more than half have 3 power and barge blocks well. i might cut the either thief but i wouldn't feel good about it. prob that or the blue implement i guess.

looks fun tho. have you played yet?

Roberto Spiralli, Sunday, 12 February 2017 19:24 (seven years ago) link

nope haven't had time, but I'm looking forward to it

iatee, Sunday, 12 February 2017 19:41 (seven years ago) link

I thought about solvent as a mana dork too. I could play it + map + 15 lands but that makes ever using its ability even less likely.

iatee, Sunday, 12 February 2017 20:14 (seven years ago) link

went 2-1 with 15 + solvent + bomat - the 0/4. I only had mana problems the last round when I had both my red cards pretty early vs a gb deck that hit t3 cultivator's caravan both games. almost lost r2 to smugglers copter, but managed to stabilize. sided in select for inspection a lot.

iatee, Sunday, 12 February 2017 22:01 (seven years ago) link

You cut the Thief? That card seems really good to me, even in non-energy decks. Your mana requirements seem pretty rough for a 15 land deck: double blue, double black, and a red splash. I think Reverse Engineer is a good cut actually, since you have so many other 2-for-1s that support your Improvise plans, and probably Revolution like you were thinking earlier.

Finally got to do my first draft of this format: R/W aggro with 16 lands, multiple removal spells, and Angel of Invention. Thought I had a good chance to 3-0, but went 1-2 instead, getting lucky to win the one. I couldn't kill fast enough and my opponents would often start to get their card advantage spells to take over. Invigorated Rampage was a lot less useful than I thought it would be, and I had two of them

Vinnie, Monday, 13 February 2017 05:41 (seven years ago) link

thief is decent but in the end I decided to cut the least synergistic card. I think playing solvent was correct too, once the deck went off with card advantage into card advantage you actually could hit 7 mana pretty easily, despite playing 15 lands.

and yeah invigorated rampage doesn't really do what you want combat tricks to do since it doesn't give first strike or boost toughness. so instead it's effectively a lava axe that allows you to get 2 for 1'd. I don't think I would be happy playing it in very many decks.

iatee, Monday, 13 February 2017 07:06 (seven years ago) link

I took one of them over Precise Strike, and I would have preferred Precise Strike every time

Vinnie, Monday, 13 February 2017 16:52 (seven years ago) link

eh I think certain decks that want to alpha strike kinda like it, plus it's good with the Double Striker. but yeah R/W is really the only archetype that even remotely wants it

I keep drafting G/W/B revolt since it seems to be open a lot, you get some bombs early on then stock your deck with fixing/Revolt enablers. Had an interesting deck with Aid from the Cowl and Hidden Stockpile that would take a beating early but then stabilize and generate a bunch of incremental advantage. It wound up 3-0'ing but I still don't know if it's any good. I've mentioned it before but these matches definitely feel like Cube, you have to make a lot of decisions and be aware of what's in your deck, plus you have to pull games out of your ass a lot. But it's challenging in a way that Limited rarely is.

frogbs, Monday, 13 February 2017 17:57 (seven years ago) link

yeah this is my favorite limited format in a long time, probably for reasons similar to what you're saying. the powerful decks are very very powerful, doing things more comparable to a modern masters draft or cube. t1 renegade map enables a ton of different broken starts.

hidden stockpile is my favorite card. nonstop scrying and token making gives you the ability to both take over a game early or play a control game for inevitability.

iatee, Monday, 13 February 2017 18:53 (seven years ago) link

love the stockpile. BW still my most successful color pair, 3 trophies i believe, and i didn't even 3-0 my double stockpile deck, somehow. having 2 out at the same time, let me tell you. it's like having a bad assemble the legion but 1000% times more satisfying.

Roberto Spiralli, Monday, 13 February 2017 19:12 (seven years ago) link

from what i can tell i think overall ppl preferred 3xKLD to this format, but yet again i am enjoying the full block format more in the 2 set block world. i think the 3x formats are much tidier and more streamlined and i think i like the comparative messiness of the 2x1x formats. that's not exactly it maybe but that's about as well as i can describe it.

Roberto Spiralli, Monday, 13 February 2017 19:16 (seven years ago) link

Turn 2 crack a Map and play Stockpile is definitely my favorite early play in this format

I've actually never done straight BW but I'm sure I'll get into it sometime. I guess with Renegade Map and Unbridled Growth, playing 3 color is a breeze so I often just do that. That said Black revolt stuff never seems to be open when I draft, all I usually get is the Fen Hauler deck

frogbs, Monday, 13 February 2017 19:29 (seven years ago) link

i think 3x draft formats have to be really tightly woven to not just turn into a bunch of people on different rails chasing different subsets of cards. even the most heralded ones have some degree of this. KLD was actually on the low side but it was also a bit bland for other reasons

ciderpress, Monday, 13 February 2017 20:44 (seven years ago) link

knowing the uncommon runs has been really helpful in leagues, thanks cider

man i hated kld or at least never really figured it out. i did like 150 drafts on mtgo and went 3-0 in less than 20 of them. ive been doing much better in aer/aer/kld across a small number of drafts but i also dont really have a strong grasp on the format. large creatures seem good, so do fliers. i lose to rares a lot. idk

( ^_^) (Lamp), Monday, 13 February 2017 21:37 (seven years ago) link

man 150 drafts is so much...i havent even done 50 in a format since Theros

i did well in KLD over like 30 drafts, most of my winning decks involved Aether Theorist. haven't actually drafted this format much yet but i do like it better

ciderpress, Monday, 13 February 2017 22:42 (seven years ago) link

I mostly did sealed with KLD b/c it was pretty easy to stockpile player points that way. Packs got to 2.4 which meant you could do a sealed event for ~19 tix. I was not very good at drafting it - I found it was pretty easy to lead yourself into a dead end

frogbs, Monday, 13 February 2017 22:46 (seven years ago) link

http://i.imgur.com/S12bFfs.jpg

another 'help me build this'

should I play wind drake / turtle / die young? what do we think of the mana?

iatee, Wednesday, 15 February 2017 00:44 (seven years ago) link

I could cut almost all the black except cruel ults and play like 2 swamp for turtle/drake/blue automaton/fireforger's

not sure I'd be missing that much if I do that and I'd have better mana

iatee, Wednesday, 15 February 2017 00:51 (seven years ago) link

i would 100% cut the rest of the black, none of it is good enough here to junk your mana over. i'd go up a land too. if you do add an artifact, with 4 black sources i would play black implement over the red puzzleknot, it is so much better maindeck.

love that you have gone in on the dark intimations again. i've yet to see one cast.

Roberto Spiralli, Wednesday, 15 February 2017 01:03 (seven years ago) link

scratch the land add, i miscounted initially and meant to delete that

Roberto Spiralli, Wednesday, 15 February 2017 01:04 (seven years ago) link

yeah you got double blue and double red. if it were me though I'd still play the Sly Requisitioner. might sneak the Red Puzzleknot in too, I feel like AER has a decent amount of targets for that

frogbs, Wednesday, 15 February 2017 01:10 (seven years ago) link

yeah I like that suggestion roberto, I have a decent amount of card draw to hit those 4 sources and even if I don't it still does something as an artifact in play.

iatee, Wednesday, 15 February 2017 01:16 (seven years ago) link

as a big fan of sly requisitioner in the right deck, imo it is not doing enough to be included here.

Roberto Spiralli, Wednesday, 15 February 2017 01:25 (seven years ago) link

yeah this isn't much of a tokens deck and only barely has enough enablers

iatee, Wednesday, 15 February 2017 01:30 (seven years ago) link

went 1-2 with that :( had pretty poor draws, the only time I saw a chandra's revolution (for a walking ballista) it was negated

iatee, Wednesday, 15 February 2017 02:23 (seven years ago) link

right which is why I say "if it were me" - have a hard time shying away from cards like that even if they're wrong to play :)

frogbs, Wednesday, 15 February 2017 02:42 (seven years ago) link

how did the mini-Ultimatums work, by the way? I like the card but it's a bit...underwhelming?

frogbs, Wednesday, 15 February 2017 02:47 (seven years ago) link

I'm also curious to see how well those play. Sac a creature seems pretty bad in this format, but Raise Dead + draw + discard all seems good

Vinnie, Wednesday, 15 February 2017 04:17 (seven years ago) link

I've played with them a bunch now. they are good but you can't expect it to get you out of a bad situation if you're super far behind. in a fair board state you're going to go to massively ahead and probably win. the sac effect the least reliable for sure because you're probably playing some blue aura removal and everyone has servos, but when it's good it's also the strongest effect. g1 vs me a guy cast a peema outrider and made it a 4/4 to outclass my 3/3 - if he knew I was playing the ult, he woulda made the servo and the game wouldn't have effectively ended that turn.

iatee, Wednesday, 15 February 2017 04:26 (seven years ago) link

that was in retrospect a reason to be playing the puzzleknot main and I brought it in a lot

iatee, Wednesday, 15 February 2017 04:27 (seven years ago) link


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