Role Playing Games: Search/Destroy

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Search: Call of Cthulhu, Over The Edge, Star Wars RPG, RuneQuest (just about)

Destroy: Dungeons & Dragons, Shadowrun, all cyberpunk games.

Thus say I.

DV (dirtyvicar), Tuesday, 21 January 2003 12:01 (twenty-three years ago)

Search: I'm the returning war veteran and you're the college cheerleader.

Destroy: Stuff with animals.

Dom Passantino (Dom Passantino), Tuesday, 21 January 2003 12:09 (twenty-three years ago)

you cant destroy dungeons and dragons (+20 to all savng throws)

g-kit (g-kit), Tuesday, 21 January 2003 12:13 (twenty-three years ago)

Oh. My. God.

Nick Southall (Nick Southall), Tuesday, 21 January 2003 12:19 (twenty-three years ago)

Destroy: bloody Traveller.
Search: Middle Earth Role Playing

Alan (Alan), Tuesday, 21 January 2003 12:33 (twenty-three years ago)

Search: Vampire: The Masquerade.
Destroy: all LARPs.

fletrejet, Tuesday, 21 January 2003 12:36 (twenty-three years ago)

Search: D&D is rubbish in many ways but its basic ideas make for very robust gameplay, as shown by how pretty much every computer RPG ever rips it off. RuneQuest and Cthulhu, yes. Freeform/diceless roleplaying can be fantastic, sometimes with live elements. I had lots of fun with Marvel Super Heroes.

Destroy: That whole generation of pompous 'character'-based RPGs that Vampire and Ars Magica kicked off - people with an aptitude for character play never needed huge tables of 'personality traits' and 'flaws' and a restrictive gothy background story. The one system that did this stuff quite well was Torg with its 'story cards'.

Oh also Tunnels And Trolls was really shit.

Tom (Groke), Tuesday, 21 January 2003 12:42 (twenty-three years ago)

STOP IT! I got into music to get me out of stuff like this because it made girls think you were mentalist and now you're all talking about it and I feel all weird!

Nick Southall (Nick Southall), Tuesday, 21 January 2003 12:58 (twenty-three years ago)

most of the people I know who play RPGs are girls. They think you're weird for outgrowing them.

DV (dirtyvicar), Tuesday, 21 January 2003 13:04 (twenty-three years ago)

has anyone actually played the new allegedly improved D&D?

I think like Tom there is a lot to be said for a roleplaying game that is straightforwardly about crawling through dungeons fighting with Orcs and stuff. It only really gets rubbish when you through in all that character class and experience point shite.

DV (dirtyvicar), Tuesday, 21 January 2003 13:05 (twenty-three years ago)

DV thats the good stuff - measurable goals to work towards which lead to a promotion, it's a managerial dream! Whereas oh great my climbing skill has gone up 5% (a la CoC) is no fun. The big problem with D&D is that it gets completely unmanageable at about level 8 or 9 which unsurprisingly is where the players want to get a.s.a.p.

Tom (Groke), Tuesday, 21 January 2003 13:08 (twenty-three years ago)

Tom, you're not playing CoC right... it should be "Oh great, I am still alive and not completely mad yet, winner."

DV (dirtyvicar), Tuesday, 21 January 2003 13:10 (twenty-three years ago)

has anyone actually played the new allegedly improved D&D?

geek kitten to thread...
3rd edition is crazy, it's very different. no class restrictions and stuff, so it's very versatile for making any kind of character you like but this can make stuff very unbalanced. but it's good. not that i've played it, i just read the books cos i got nobody to play with since i was like 15 (blub).

g-kit (g-kit), Tuesday, 21 January 2003 13:16 (twenty-three years ago)

Oh OK RuneQuest then.

Tom (Groke), Tuesday, 21 January 2003 13:19 (twenty-three years ago)

Though I've never played it, I've heard enough stories to give a shout out for Paranoia.

Andrew Farrell (afarrell), Tuesday, 21 January 2003 14:12 (twenty-three years ago)

Search: D&D, not the new and improved one from the late 80s.
Destroy: Middle Earth, too many dice rolls for my tastes.

Mr Noodles (Mr Noodles), Tuesday, 21 January 2003 14:27 (twenty-three years ago)

I don't recall excessive dice rolls in MERP, but i do remember k-cool critical hits

Alan (Alan), Tuesday, 21 January 2003 14:31 (twenty-three years ago)

MERP critical tables were 'hilarious'. i think they wrote those during their xmas party when they were all pissed off their faces or something.

g-kit (g-kit), Tuesday, 21 January 2003 14:51 (twenty-three years ago)

Search: red box D&D, Amber (only true diceless RPG; can be a real mind-blower), also I thought the original Deadlands was really clever for using playing cards, poker chips, *and* dice plus who doesn't love zombies and steam-engine technology? Also AD&D Forgotten Realms sourcebooks, esp. those written by Ed Greenwood.

Destroy: GURPS, Champions (too much math by far), possibly Palladium but I could be argued out of this one.

Third ed. D&D has really changed the whole gaming world, not only with the changes to the system (now called the d20 System) but also that the system is open-source...anyone can publish a sourcebook; it doesn't have to be licensed by TSR or WotC or whoever. If you haven't been in a game store in the last year or so, the whole landscape has changed. Nearly all the competing systems have switched over to the d20 system, including the Vampire world. So now we have GURPS-style universality as a byproduct, but great market competition...small publishers and good sourcebooks now have an opportunity to find an audience. But part of the fun for me was learning new systems and seeing how the structure of the system affected your game world-view, you know?

teeny (teeny), Tuesday, 21 January 2003 15:27 (twenty-three years ago)

http://boards.wizards.com/rpg-bin/ultimatebb.cgi?category=6

Alan (Alan), Tuesday, 21 January 2003 15:32 (twenty-three years ago)

urgh, Alan - that's scary. they're using the same software as the Bowlie forum.

DV (dirtyvicar), Tuesday, 21 January 2003 15:35 (twenty-three years ago)

did anyone play Rifts? i always thought it had the dumbest set of rules ever ... i mean, mega-damage? what the hell was that? Rifts' saving grace was that their books always had the coolest covers and their "multi-dimensional" approach meant pretty much anything was possible (i was always thought pixie wizards driving around in giant space robots was conceptually great, RPG-wise).

other than Rifts i kind of gravitated towards MERP ... just on the strength of those critical hit tables ;-)

does anyone remember a game called Earthdawn? it was a pretty cool spin on the traditional Tolkien-esque fantasy world. it was somehow spookier and more ethnic ... i bought a bunch of the books all at once but never really managed to get a good game going as i was sort of "growing out of it" at the time.

fields of salmon (fieldsofsalmon), Tuesday, 21 January 2003 15:36 (twenty-three years ago)

http://www.roleplayingworld.co.uk/merp.html

"Strike to head destroys brain and makes life difficult for the unfortunate fool. Expires in a heap, immediately"

Alan (Alan), Tuesday, 21 January 2003 15:40 (twenty-three years ago)

possibly Palladium but I could be argued out of this one.

four words: teenage mutant ninja turtles.

"Strike to head destroys brain and makes life difficult for the unfortunate fool. Expires in a heap, immediately"

i tell you, those guys were on PCP or summat. that's just the tip of the iceberg.

g-kit (g-kit), Tuesday, 21 January 2003 15:46 (twenty-three years ago)

We used to use the D&D second edition, but used it very loosely. We didn't use any pre-made setting or anything, I ended up DMing my own twisted world that used Burroughs, Clive Barker and Twin Peaks for a lot of its inspiration.

The direction of it was pretty much up to the players, leading to some hilarious plot bits including them milling over wether to slaughter the firstborn of their native village (they'd got the wrong end of the stick about "a newcomer to the town")and breaking into the local guard house to get some clues (still not sure why they did that).

It was tremendous fun, largely cos it just consisted of getting pissed and gossiping more than actually playing the game.

Lynskey (Lynskey), Tuesday, 21 January 2003 16:00 (twenty-three years ago)

"only true diceless RPG"

ancient hackles rise - "true" here = "commercially available". Most freeformers I knew distrusted or disliked Amber hugely.

(ph34r my indieism!!)

Tom (Groke), Tuesday, 21 January 2003 16:07 (twenty-three years ago)

What was the one that used coins?

Pete (Pete), Tuesday, 21 January 2003 16:10 (twenty-three years ago)

Amber is an annoying game... because it's so based on players plotting against each other you get loads of people nipping off to have private chats with the GM while everyone else sits around being bored.

that was my experience, anyway.

DV (dirtyvicar), Tuesday, 21 January 2003 16:44 (twenty-three years ago)

I think that coin one used "Legends of Skyfall" as its series title or summat. I enjoyed a couple of those.

Lek Dukagjin, Tuesday, 21 January 2003 16:50 (twenty-three years ago)

I was into GURPS as an unhappy pubescent; their books were nice and dense (v little art, info crammed into sidebars, good research). Who owns D&D now, anyway? It's not TSR anymore, right?

g.cannon (gcannon), Tuesday, 21 January 2003 17:11 (twenty-three years ago)

Wizards of the Coast, the Magic the Gathering people.

Andrew Farrell (afarrell), Tuesday, 21 January 2003 17:19 (twenty-three years ago)

yeah, check out the wizards link i posted above. there's stuff on this new d20 meta-system thingummy on it too

Alan (Alan), Tuesday, 21 January 2003 17:27 (twenty-three years ago)

Instead of actually playing the games, just read the manuals for good fun. For pure reading pleasure, check out PARANOIA (Be alert! Trust no one! Always keep your laser handy!). A friend in high school told me that he studied for the SAT (pre-college aptitude test) by reading D&D manuals, because they were chock full o' big words. And they are!!

Ernest P. (ernestp), Tuesday, 21 January 2003 17:33 (twenty-three years ago)

Search: GDW's 'Twilight 2000' and it's sequel 'Traveller 2300' (definitely not traveler). These have the most amazing future timeline and most believable future technology of almost any sci-fi ever. I loved just reading the background and the play was pretty tight too.

Spencer Chow (spencermfi), Tuesday, 21 January 2003 17:46 (twenty-three years ago)

I read RPG books for fun, yeah.

Isn't PARANOIA the one where the players get in trouble if they read the rulebook? and where the game is so deestructive that each player has to have six lives to stand any chance of completing even one session?

DV (dirtyvicar), Tuesday, 21 January 2003 17:47 (twenty-three years ago)

I loved playing the more simple, shorter versions of stuff like that when I was a kid like Talisman or Cosmic Encounter or any number of Steve Jackson games.

I STILL play Settlers of Catan whenever I run into willing players.

donut bitch (donut), Tuesday, 21 January 2003 17:54 (twenty-three years ago)

that d20 thing seems a bit microsofty = going "universal" with a set of rules that were crap and arbitrary to begin with (at least it's free, tho) have to read more, esp the modern stuff

g.cannon (gcannon), Tuesday, 21 January 2003 18:27 (twenty-three years ago)

Didn't that GURPS shite have a d7 involved? A d-frickin-SEVEN?

You guys are making me miss my old days of D & D...this makes me sad, 'cause my friend Kurt who was the best DM evah isn't alive anymore. :(

nickalicious (nickalicious), Tuesday, 21 January 2003 18:32 (twenty-three years ago)

four words: teenage mutant ninja turtles.

That really is the key argument, and a good argument in favor of Eric Wujcik as well. (You were arguing in favor, right?) Obv. I'm pro-Amber, but yes, I should have used Tom's 'commercially available' modifier. (Please recommend me some indie free-form games, Tom!) I still think Amber's a great game with the right group, and never have a problem with the GM being monopolized to the detriment of the other players because all the players are scheming bastards who go off in little groups when the GM is busy.

teeny (teeny), Tuesday, 21 January 2003 18:49 (twenty-three years ago)

Teeny the point of indie freeform games was that you made them up yourself! I ran one where the players were characters in a mid-victorian novel and the only rule was that every 'chapter' had to end melodramatically.

Tom (Groke), Tuesday, 21 January 2003 19:03 (twenty-three years ago)

One summer at camp there were a group of ne'er-do-wells who didn't want any exercise, so we made up characters with crazy names and played twice a week for 6 weeks. Our Dungeon Master was this 50-year-old guitar player w/a beard and he was excellent!! I had done it a few times b4 and had gotten annoyed w/ the endless management krizzap (almost to the point of throwing it all down and running outside to play) but this guy was fantastic. He used "percentile dice" for EVERYTHING, which seemed to speed it all up, as he could just come up with a probability in his head and get on with it. We had a mighty God-force named "All" who was constantly fuX0ring with us, and who provided many cheap puns during info time in the dining-hall; DM would stand up after something about vespers and swimming-hole etiquette and solemnly announce something like "'All' is not well! Magicians and horsemen report to the tree at the far end of the soccer field after supper!"

Tracer Hand (tracerhand), Tuesday, 21 January 2003 19:18 (twenty-three years ago)

Tom, you might enjoy 'Space 1889'

I'm actually trying to work up a screenplay idea based on this.

Spencer Chow (spencermfi), Tuesday, 21 January 2003 19:21 (twenty-three years ago)

Search: creative DMs/GMs

Destroy: angry vindictive DMs/GMs

nickalicious (nickalicious), Tuesday, 21 January 2003 19:30 (twenty-three years ago)

I found that a good GM, who used the rules a bit flexibly and fitted with and accommodated what the players wanted to do was about a thousand times as important as the rules of the game. When I was DM I made far more dice rolls than the players, and was very happy to improvise for hours on end without their going near any set-piece action at all.

Martin Skidmore (Martin Skidmore), Tuesday, 21 January 2003 19:43 (twenty-three years ago)

Martin were you a counselor at any summer camps in Vermont?? Evidence: my enduring memory from that summer of D&D was that our magician, one "Anaujiram", bought a clay phallus from some pedlar outside the tavern we'd been mucking about in for half the day, getting into outlandish bets and spending all our goldpieces. Anyway Anaujiram told the DM he wanted to "rub it". It shot a wad of splooge 30 feet in the air, and our characters all looked up in stark amazement, our mouths hanging open... After a roll of the dice it was determined that our magician caught a huge wad right in his mouth. "ha ha ha!!" we all shrieked with derision. The DM glanced at us, and back at our humiliated magician. "+3 hitpoints for Anaujiram. That's pure protein."

Tracer Hand (tracerhand), Tuesday, 21 January 2003 19:56 (twenty-three years ago)

Never heard of this 'new D&D'. Who needs it?

I loved the old amendments to D&D, ie. Expert, Companion, Masters. No, D&D != 'Basic' D&D, though WD and every other tosser used to call it that routinely.

AD&D: I had an affection for the rulebooks, but actually playing it would have been far too complicated.

I like the sound of Ewing's Victorian game.

I recently discovered old Traveller books: again, you hardly need them for 'playability': it's just the sheer coolness of those black pamphlets with yellow / blue piping and Scouts, High Guard, etc. 'High Guard': those words strike me as cool even now.

the pinefox, Tuesday, 21 January 2003 20:05 (twenty-three years ago)

No, I was never a counsellor anywhere, nor have I ever been to Vermont. Sorry, Tracer!

Martin Skidmore (Martin Skidmore), Tuesday, 21 January 2003 20:41 (twenty-three years ago)

I liked "grimtooth's traps", b/c it was really E\/0L. I never got into playing very much, but have some rulebookx & stuff stashed away in thee loft. Where no-one could ever find them haha. People do live action roleplaying on sundays in Chopwell wood, which is this forestry commission publick forest in our vicinity. you see fiat hatchbacks w/BATTLEAXEN & BIG SKARY SWORDS in the back. I really admire the people who do it b/c they are 100% PUNK!@#!@#!@#!@# Dare I mention Tom Meier at this juncture? My Hero!@#!@#

Pashmina (Pashmina), Tuesday, 21 January 2003 21:01 (twenty-three years ago)

my friend matt and i made up a waterslide RPG where you'd go to waterslide parks and do all sorts of things you could only do in a waterslide park.

then we did one based on some caves and a miniature "canyon" near our houses.

as for commercially, we only played ad&d because we were poor and we could get this stuff from the older kids in the neighborhood.

gygax!, Tuesday, 21 January 2003 21:02 (twenty-three years ago)

a waterslide RPG where you'd go to waterslide parks and do all sorts of things you could only do in a waterslide park.

+2 to peeing in the hot tub, roll 2d12 to determine radius.

fields of salmon (fieldsofsalmon), Tuesday, 21 January 2003 21:06 (twenty-three years ago)

someone said to me that I always have the same simpering NPC vicar EVERY TIME I GM roleplaying games.

makes you think.

DV (dirtyvicar), Wednesday, 14 April 2004 18:42 (twenty-two years ago)

For me, it's lack of place -- I don't like running a game anywhere but my own home, ideally, and this place just doesn't have any rooms more than 4 people can be in without feeling claustrophobic, much less four people and their gamer detritus -- and not being around my old players anymore.

obviously, not being around your old players is a pain, but the smallness of everywhere in your house could be turned to an advantage - the claustrophobia could be good for horror roleplaying games.

DV (dirtyvicar), Wednesday, 14 April 2004 19:28 (twenty-two years ago)

I am idly wondering if there might be enough keenness for a London ILX RPG circle. I have a flat with a fairly large living room and some other rooms distant enough for the odd private segment if need be. I am an experienced GM with lots of stuff still laying around, and could reuse scenarios I played when I was in Bristol, years ago. I am not sure whether I'd want to do this, but if there is interest from the many London regulars who I like a lot, I think I might be up for it. I'm not terribly interested in playing with people other than those I already know and like.

Martin Skidmore (Martin Skidmore), Wednesday, 14 April 2004 19:39 (twenty-two years ago)

that sounds like fun.

by the way, was anyone else from ILX (other than Tom & AlexT) at the roleplaying game thing Tom brought me to in South London some years ago (in the pre-ILX era)?

DV (dirtyvicar), Wednesday, 14 April 2004 22:09 (twenty-two years ago)

obviously, not being around your old players is a pain, but the smallness of everywhere in your house could be turned to an advantage - the claustrophobia could be good for horror roleplaying games.

That's true ... I guess the problem is a lack of seating area, in part -- the living room has a love seat, an easy chair, and my computer desk, but if you fill those seats (or the small amount of empty floor space -- my living room is also my office/place for my bookshelves), not everyone can see each other. It might be interesting to have everyone in the front of the room with me at the desk behind them, though :)

Tep (ktepi), Wednesday, 14 April 2004 23:14 (twenty-two years ago)

'brought me to'

idea of the Vicar always playing a Vicar = best idea of today

but *simpering* vicar?

the bellefox, Thursday, 15 April 2004 11:04 (twenty-two years ago)

i suspect I may have mentioned this on ILE already, but when I was a teacher I let kids use my lab to play D&D some lunchtimes, they got to a D&D organised school-club final somewhere in London that I've utterly forgotten. They came second. it was a fun scenario from some official D&D mag - i probably still have it lying around someplace - about a dragon with a sweet tooth.

Jaunty Alan (Alan), Thursday, 15 April 2004 11:30 (twenty-two years ago)

Tep - you should play PARANOIA with people. put them all in separate rooms.

DV (dirtyvicar), Thursday, 15 April 2004 12:20 (twenty-two years ago)

four months pass...
OK, background music advice required...

CoC, modern setting, Wiltshire. Fire Vampires. Inbred cultists (though only a handful).

Lustmord, The Drums From Mt Eerie, New & Rediscovered Musical Instruments, Project Dark are planned... anything else spring to mind? Looking for some kind of alien language type thing (heavily treated vocals) without having to play death metal...

aldo_cowpat (aldo_cowpat), Monday, 16 August 2004 11:53 (twenty-one years ago)

Talulah Gosh?

Porkpie (porkpie), Monday, 16 August 2004 13:07 (twenty-one years ago)

one month passes...
oh man gurps is now in a fourth edition. I'll never ever play again ever but my credit card is burning pretty bad for this!

g--ff (gcannon), Wednesday, 13 October 2004 05:23 (twenty-one years ago)

Aldo - try the 2001 soundtrack. works a treat. Or just go for Ligetti's requiem.

G--ff - are GURPS going to reissue their version of Bunnies & Burrows?

DV (dirtyvicar), Wednesday, 13 October 2004 19:19 (twenty-one years ago)

Coil and Current 93 did the trick in the end. And everybody died because they fucked up really badly. Ho hum.

aldo_cowpat (aldo_cowpat), Thursday, 14 October 2004 09:22 (twenty-one years ago)

don't they always?

DV (dirtyvicar), Thursday, 14 October 2004 11:29 (twenty-one years ago)

Perhaps not as badly as this. In fact, I tell a lie - they didn't all die because one of them left the PCs before the end and went back to Wales, because they were so sick of being the only one who did any investigating.

aldo_cowpat (aldo_cowpat), Thursday, 14 October 2004 11:38 (twenty-one years ago)

two years pass...
Have you guys heard about this?

http://www.toys4troops.org/images/zgc.gif

About 300 folks stuck over in the Sandbox are going to hold Ziggurat Con at Camp Adder/Tallil Airbase in Iraq, "open to all allied military personnel and civilian contractors". Except that everybody got shipped out there w/o their dicebags and other D&D gear, so they're asking for help. Plenty of folks stateside are responding, with things like Operation Dice Drop

http://www.toys4troops.org/images/ziggurat-461b5wa5l.jpg

If nothing else, I like the fact that no matter what kinda shit folks are in, dorks & geeks will seek each other out.

kingfish, Monday, 7 May 2007 16:47 (nineteen years ago)

funny i thought the military nerd underground was well known! most of the guys i knew who enlisted after HS (one psychopath alcoholic jock excepted) were all smart dudes who were at least allied socially with techy/arty/gamer types but came from more blue collar backgrounds and didn't have the money to (or want to) go to college.

i learned how to play games from the dad of my best friend (a real OG, had a copy of Chainmail in the basement library and everything), and his (the dad's) gamer stories were all about playing by mail with a friend on an aircraft carrier

gff, Monday, 7 May 2007 16:55 (nineteen years ago)

+ my understanding is that nearly EVERY subculture has its military analog (maybe tom can school me on this): one story i know is of a guy who got huge into classic rockabilly while in the army and getting hooked into this well-established interservice rockabilly network.

i bet ilx has some military lurkers!

gff, Monday, 7 May 2007 16:58 (nineteen years ago)

^^ another guy from my hometown, that is

gff, Monday, 7 May 2007 16:59 (nineteen years ago)

all my remaining military bros are basically like the OG noize dude population sans the pot habits and brooklyn zipcodes

TOMBOT, Monday, 7 May 2007 17:01 (nineteen years ago)

Oh man, I didn't know this thread existed.

SEARCH:
Unknown Armies. This is my most favourite RPG ever made. Don't let a one-page synopsis fool you, just because it's about a "real-world occult underground" doesn't mean it's as lame as that sounds. I can't do it justice by explaining it, but I will tell you that McDonalds minwagers actually form a secret cabal using fast food for the power of good, one of the most powerful mages on the planet is an insane hobo with both male and female genitalia, and the world resets every time 300-odd 'archetype' people ascend to heaven, based on how prevalent the archetype they represent is and how much they fit into that archetype (older ones include 'the warrior' but have been replaced by ones like 'the good cop'). This game is perfect.

SEARCH: Exalted
More is known about this, so I'll just leave it at that. It's a pretty cool game.

DESTROY: Hero
You know what makes RPGs less fun? 600-page rulebooks.

SEARCH: Mutants and Masterminds
One of the better d20 games ever, and a lot more fun than Hero.

Will M., Monday, 7 May 2007 17:20 (nineteen years ago)

Dr C second from the right there!

Mark C, Monday, 7 May 2007 17:23 (nineteen years ago)

I'm trying to figure out what the sitting guy on the right is holding.

It looks like a bunny.

kingfish, Monday, 7 May 2007 17:27 (nineteen years ago)

a pokemon??

moonship journey to baja, Monday, 7 May 2007 17:54 (nineteen years ago)

six years pass...

Phoenix Command was highlighted in the May '89 issue of the Belgian edition of Playboy magazine article "Role-Playing Outside the Bedroom" written by Gore Vidal. It was revealed there that, not only was Hugh Hefner a fan of role-playing games, but that he refereed a weekly Phoenix Command game at the Playboy Mansion. Whether he still runs the game today is unknown.

fit and working again, Friday, 24 January 2014 20:20 (twelve years ago)

lol

goole, Friday, 24 January 2014 21:22 (twelve years ago)

i wish i could play in some rpg campaign - even generic fantasy i don't mind (tho my pref has always been cyberpunk) but a. no time b. no gm :(

Mordy , Friday, 24 January 2014 23:43 (twelve years ago)

let's do one on ILX

the late great, Friday, 24 January 2014 23:44 (twelve years ago)

Some kind of game where people write in character according to some kind of story might be a fun thing to have here

cardamon, Saturday, 25 January 2014 02:30 (twelve years ago)

lol maybe on an invite-only private board - have u posted to ilx before bro?

Mordy , Saturday, 25 January 2014 02:31 (twelve years ago)

That was assumed.

cardamon, Saturday, 25 January 2014 02:46 (twelve years ago)

https://twitter.com/AndrewWK/statuses/425038191914012672

Mordy , Saturday, 25 January 2014 06:02 (twelve years ago)

turns out i partied a lot in high school :/

goole, Saturday, 25 January 2014 19:37 (twelve years ago)

DM: "Your quest is to seize the Keg of Inebriation from the grumpy Storekeeper in the village."

And when you f--- up, you go backwards (snoball), Saturday, 25 January 2014 20:22 (twelve years ago)

this looks cool https://www.kickstarter.com/projects/1004444231/dungeonforge-be-the-ultimate-dungeon-master

Mordy , Monday, 27 January 2014 14:58 (twelve years ago)

this book looks interesting

http://www.amazon.com/exec/obidos/ASIN/0615642047/downandoutint-20

brownie, Monday, 27 January 2014 15:59 (twelve years ago)

I have that book and it's ridiculously interesting

second set all dead boys covers (underrated aerosmith bootlegs I have owned), Monday, 27 January 2014 16:16 (twelve years ago)

i actually joined in a game recently at work! short sessions post-work on wednesdays booking a conference room to play a french-language game (we play in english, but the ruleset is french only) called... vermin? vermine? unsure on spelling. post-apoc nature-reclaims-earth-from-humans horrorish setting. not sure how long it'll last since A) it took months to get people to even start coming and B) who the fuck wants to leave work at 10pm on a wednesday?, but it's pretty neat so far. ABSURDLY lethal but dm promises to more or less make combat something that we'll only get into if we're stupid enough to make it happen

I've Seen rRootage (Will M.), Monday, 27 January 2014 16:29 (twelve years ago)

I ran a 2nd edition ad&d campaign from about 2009 to last year (built my own world and maps, natch) (previous ad&d stint being from about 1980 to 1985) and it was soooo fun but sooooo tough to actually get sessions together when some players are in NJ and one's in Metro North land and half of them have small children and most of them are comix freelancers who have to be draconian w themselves about time. I've thought about converting it to a private blog format or something so we could keep going.

Also that book looks fucking awesome.

grape is the flavor of my true love's hair (Jon Lewis), Monday, 27 January 2014 16:36 (twelve years ago)

hey happy 40th birthday D&D

sleeve, Monday, 27 January 2014 17:51 (twelve years ago)

nine years pass...

I am very tempted to start buying 1st edition Traveler material, am I insane

ian, Monday, 13 November 2023 16:44 (two years ago)

Some people on the Brooklyn OSR/RPG Discord I am on were trying to get a game of that together. I don't recall if they ended up playing. Caverns of Thracia might have taken that over.

If you think you will play it, why not? (lol, I know, I know.)

il lavoro mi rovina la giornata (PBKR), Monday, 13 November 2023 18:37 (two years ago)

I found the first edition of Traveller frustratingly vague and at the same time overly complicated. It rarely lent itself to good gameplay.

The GURPS version, on the other hand, really rocks.

immodesty blaise (jimbeaux), Monday, 13 November 2023 20:20 (two years ago)

I bought the two Bundles of Holding during lockdown that had 50 (fifty) LBBs so I share your pain.

They look good alongside my actual twenty or so LBBs and just the one or two reissues.

Hello I'm shitty gatsworth (aldo), Monday, 13 November 2023 21:33 (two years ago)

SPI published a science fiction RPG called Universe that I thought was really cool. The rules were cool, anyway, I never got a group to play it.

immodesty blaise (jimbeaux), Monday, 13 November 2023 23:23 (two years ago)

Sixteen-year-old me loved this cover.

https://m.media-amazon.com/images/I/91SUGOShrxL._AC_UF1000,1000_QL80_.jpg

immodesty blaise (jimbeaux), Monday, 13 November 2023 23:29 (two years ago)

Ok now I’m wanting to just get a bunch of Gurps traveller books… I’ve always been intrigued by Gurps. I have a few of the hustorical setting books, and the new sun book. So I should get that core book and compendiums and a bunch of the cheaper traveller books, right?

ian, Tuesday, 14 November 2023 05:35 (two years ago)

GURPS was one of my most played RPGs back in the day. It's definitely not rules lite or OSR - it has a heavy character creation and skill system - but most of the complexity after character creation can be ignored.

il lavoro mi rovina la giornata (PBKR), Tuesday, 14 November 2023 12:37 (two years ago)

seven months pass...

Btw, Free RPG Day is happening this Saturday at various places around the globe. Check your FLGS if they’re participating

https://freerpgday.com

Glower, Disruption & Pies (kingfish), Friday, 21 June 2024 20:38 (one year ago)


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