EVERYTHING IS PIXELATED: The top 127 games from the third generation of home video game consoles (Nintendo Entertainment System, Sega Master System, Atari 7800)

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so many display names i can't pick one

― Worth Taking from Little Kid (Will M.), Tuesday, January 26, 2016 1:52 PM Bookmark Flag Post Permalink

^^^

the thirteenth floorior (Doctor Casino), Tuesday, 26 January 2016 20:04 (eight years ago) link

two months pass...

we wanna do another group game play?
Who's up for river city ransom?

ulysses, Thursday, 7 April 2016 07:56 (eight years ago) link

im down but it's going to have to be this weekend.

AdamVania (Adam Bruneau), Thursday, 7 April 2016 11:11 (eight years ago) link

three months pass...

Fourth-gen is live

a simba man (Will M.), Friday, 8 July 2016 16:07 (seven years ago) link

four months pass...

this is a cool video

https://www.youtube.com/watch?v=iVuB1ZASrGw

niels, Saturday, 26 November 2016 12:34 (seven years ago) link

nice

Nhex, Monday, 5 December 2016 01:47 (seven years ago) link

four years pass...

so i ended up loading a bunch of "always been curious about that" NES and Gameboy games onto our NES Mini for late-night and weekend-morning gaming. it's been really fun to actually dip in and try so many of these titles that were just names and Nintendo Power screenshots to me at the time, or even completely unknown. my patience for old-school difficulty (and in particular for clunky controls/mechanics/cheap-feeling deaths/limited continues) is NOT what it was when i was age 8-12 though... i've ended up deleting a lot of them after a cursory try-out, whereas once upon a time, if i'd rented one of em, i would have just kept bashing away til i got good. i was thinking i'd go through the list and post about them but now i wonder if it's a little self indulgent. but it's such a fun activity and a nice way to close the book on decades-old curiosity, i really recommend it if you have a Mini and the time to go through Hakchi tutorials.

the other thing that's surprised me is how primitive the look and feel of so many of the games are. it's not that anything looks different than i would have pictured it if you'd asked me to picture it - every sprite of Mario 3 is burned into my memory. but there's a certain dinginess to the NES palette that i think was overriden by the magical experience of the games themselves (or the powerful glow of the CRT screen perhaps). but like, Mario 2 i would basically have remembered as being about as colorful and saturated as Super Mario World or Sonic, and it just isn't. that's okay, it's still a great achievement in pixel art. but other games really made me aware of how close in generation and capabilities the Famicom was to the other 8-bit systems of my youth - the Commodore 64, the Apple II, etc.... at the time they felt so different!

Doctor Casino, Tuesday, 22 December 2020 21:26 (three years ago) link

yeah post about them!

Two Meter Peter (Ste), Wednesday, 23 December 2020 22:05 (three years ago) link

Mario 2 (Doki Doki Panic) is murderously hard. I lived with a friend for a couple of months a few years ago when my first marriage was ending and we would smoke weed and play Mario, Mario 2, and Mario 3. We could easily beat the other two, but couldn't master 2.

Babby's Yed Revisited (jim in vancouver), Wednesday, 23 December 2020 22:26 (three years ago) link

DONKEY KONG (Gameboy) is one of the real surprises so far --- first three levels are basically classic arcade Donkey Kong, and then it keeps going with more stages and gradually adding new elements (e.g. "now there are levers that change the direction of the conveyor belts" "now there things you have to carry to a spot so you can stand on them") in a way that makes into a genuine action-puzzle game. somewhere in between Lode Runner and a kind of Flash game sensiby. lotta nice sprite animation in there. hasn't really gotten particularly brain-teasing yet but maybe it'll get there...

Doctor Casino, Friday, 25 December 2020 04:39 (three years ago) link

oh yeah the game boy donkey kong was fucking amazing, i miss playing it

mellon collie and the infinite bradness (BradNelson), Friday, 25 December 2020 05:00 (three years ago) link

otm, forgot how much i loved it. the difficulty level gets seriously high

la table sur la table (voodoo chili), Friday, 25 December 2020 06:08 (three years ago) link

if you get off the first level you're gamer of the year imo

Two Meter Peter (Ste), Friday, 25 December 2020 09:13 (three years ago) link

i'll say also that one whole huge category of these things is what could be called "spiral notebook games"... where i think it's pretty plausible that if i'd somehow owned these games in 1990, i would have put in the work - and enjoyed the work - of mapping out their incomprehensible worlds, and keeping track of which town has a guy who would trade an ORB for a STATUE. i can practically smell the three-ring spiral notebook, with draggles of loose paper sticking out of the distressed spirals from sheets ripped out to do other things.

basically, these are all games where the minute-to-minute play mechanics range from "playable" to "pretty good," but where at age 39 i'm just completely uninterested in keeping track of not-different-enough areas, typically connected by self-similar passageways or by an absolutely overwhelming number of dark rectangle "press up to go in" doors. i don't think any of these are BAD games, but i just can't see myself playing them. if they had an automap, i'd do it! this bunch includes:

The Battle of Olympus - Zelda II clone but harder)
Clash at Demonhead - base gameplay is a little more primitive but i always wanted to like this because of the anime aesthetic
Faxanadu - great "PC RPG" look, but actually the control/hit detection in this is probably a step below "playable"
The Goonies II - such an ambitious thing, i'm sure it's really satisfying to progress but it's SO overwhelming with the doors and shit right off the bat
Metroid and Metroid II: Return of Samus - i LOVE Super Metroid, was really cool to see how close MII was to that. my kingdom for an automap!!!

Link's Awakening didn't grab me right out of the gate, but i might stick it out with that one - automap, baby! haven't yet taken a serious crack at Willow, would like to hope that passes muster. So far, as far as these action/adventure/RPG hybrids go, Crystalis has been the most enjoyable one to crack open and explore. was always curious about it, always had it mixed up with StarTropics. there some odd and janky design decisions, but it's basically fun to go around killing stuff and raising your level. i just hit this really annoying snow/ice area though and the mapping is becoming a problem - everything looks the same and i really can't remember which passages i've checked out and whether there's anywhere i haven't yet been.

Doctor Casino, Monday, 28 December 2020 18:00 (three years ago) link

another kind of huge category is "mid/late-period NES platformer with cool concept/gimmick/weapon, but just too unforgivably hard." this includes a ton of acknowledged classics and things that placed in this poll, and again, if i'd had them back in the day, i'm SURE i would have banged my heads against their impossible opening levels enough to get baseline good and then enjoy the rest of the experience. a lot of them really do have super cool ideas, like the different characters in Little Samson i did this with Blaster Master, so i'm sure i would have done it with, oh, let me see, Astyanax, KickMaster, Little Nemo, Little Samson, Power Blade, Shadow of the Ninja, Shatterhand, Strider...

just below this are earlier NES platformers that i remember being curious about back then, but which just feel way too primitive for progress to be satisfying at this point. a lot of them have cute art or intriguing gimmicks, but just don't play well at all, like they just have not internalized any of Mario's lessons about jumping or momentum or how a platformer should "feel." e.g. Athena, Legacy of the Wizard. Milon's Secret Castle and the Adventure Island games would be in here too but i already knew that sucked.

also off on the side: the Wizards & Warriors games, which are all sort of objectively bad. i played the shit out of the first one on rentals as a kid - just loved the aesthetic and the world i guess, because the gameplay's really frustrating and stupid! but it's still way, way more enjoyable than the sequels, where i'm glad to say that my tweenage self was not wrong: they are nigh-unplayable!

Doctor Casino, Monday, 28 December 2020 18:08 (three years ago) link

W&W has one of my favorite early soundtracks

https://www.youtube.com/watch?v=h9eZvd_74qQ

reggae mike love (polyphonic), Monday, 28 December 2020 19:34 (three years ago) link

oh yeah i love all those tracks, even the maddening "low on health" music. they have very headsticky basslines, especially.

another one that i've really enjoyed picking back up is Castlevania III, which i'm sure i've posted about before. we owned I, so III's expanded scope really blew me away on rentals even tho i knew i'd never master it all. i haven't delved too deep so far (it is, of course, hard as hell) but it feels good and satisfying --- and the built-in emusave capability of the Mini means no fucking around with passwords, otherwise a huge obstacle to pick-up-n-play gaming. FYI Grant sucks and is not worth the detour into the clocktower and back.

Doctor Casino, Monday, 28 December 2020 19:50 (three years ago) link

actually Sypha sucks too, i should probably start over and seek Alucard but beating the level with the auto-ratcheting vertical scroll and those flying skeleton pseudo-sine-wave bastards has me on too much of a high.

also --- this was from the ghost ship level --- one pleasure of old school gaming that remains the same qualitatively if not quantitatively: on the nth attempt to get through a hard-ass level and a hard-ass boss, you finally nail it, you're tearing the boss up, your life is running down but you're doing it, then they reveal a new attack or new form that you haven't gotten to before and it's like OH SHIT but you're so in the zone that you STILL BEAT THEM, hell yeah.

Doctor Casino, Saturday, 2 January 2021 16:22 (three years ago) link

In the Japanese version, Grant is easily the strongest companion, because he can throw knives for free. In the American version, Sypha is probably the best, especially with the ice spell. Alucard is probably the weakest in both versions.

wasdnuos (abanana), Saturday, 2 January 2021 17:44 (three years ago) link

huh, didn't realize! i really struggled to make sypha help me out on the ghost ship, which is the first stage after you pick her up. hmm. i'll give her another go.

Doctor Casino, Saturday, 2 January 2021 20:51 (three years ago) link

two years pass...

Was the ZX Spectrum not a part of this generation? Or is that not even considered a video game console? Or did it just suck?

Mr. Snrub, Wednesday, 5 July 2023 13:51 (ten months ago) link

nah that wasn't a console, it didn't have cartridges and controllers and that kind of thing

lord of the rongs (anagram), Thursday, 6 July 2023 09:30 (ten months ago) link

i probably could have counted it but it was basically a home computer, and the computer game poll is a thing that is too overwhelming to even figure out a way to split up so i haven't tackled it! someone else can put a bell on that cat's collar

Ryan seaQuest (Will M.), Thursday, 6 July 2023 17:45 (ten months ago) link

If I were to do it (which I'm not) I'd do it for all non console games - any platform (speccy, c64, amiga, st, pc) as long as it's never appeared on a console. too broad?

ledge, Friday, 7 July 2023 07:47 (ten months ago) link

Maybe remove pc, but then not sure how much interest there would be for those remaining four. (I'm in tho)

Ste, Friday, 7 July 2023 07:54 (ten months ago) link

or at least limit to an era of pc

Ste, Friday, 7 July 2023 07:54 (ten months ago) link

yeah no pc games would feel... purer.

ledge, Friday, 7 July 2023 08:23 (ten months ago) link


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