rolling thread of stuff worth reading on videogames

Message Bookmarked
Bookmark Removed

No offence to you personally cozwn, but I could shoot holes in that article all day. Then I noticed it was written by Stephen Fry, who should really know better. His "the Arctic Monkeys are a popular beat combo" shtick is pissing me off. And his deliberate stuffed-shirt use of painfully obscure words like "rorty".

snoball, Sunday, 31 August 2008 09:19 (6 years ago) Permalink

you have hurt me heavy in my heart

cozwn, Sunday, 31 August 2008 14:02 (6 years ago) Permalink

The column is called "Dork Talk", but it's written by tweedy men who should be smoking pipes and growing giant vegetables. Worse than Fry is the fucker with two Amstrad PCWs...

With books, I send the manuscript to the publisher and they have to key it into their computer. With journalism, I print out a copy, then fax it.

It makes my blood boil the way he casually makes unnecessary work for other people. In both cases someone has to type the information in again, or in a best case scenario, OCR it and then check it for OCR errors.

snoball, Sunday, 31 August 2008 14:37 (6 years ago) Permalink

And "rorty" means "incorrigible", so why didn't he just say that, instead of trying to show off his big vocabulary AAAAAAARRRRRGGGGGGGGHHHHHHHH!!!

snoball, Sunday, 31 August 2008 14:42 (6 years ago) Permalink

Anyway, none of this is aimed at you, cozwn

snoball, Sunday, 31 August 2008 14:43 (6 years ago) Permalink

It's just that everyone in England at the moment seems to be either a middle aged person pretending to be a teenager, or a teenager pretending to be a gangsta...

snoball, Sunday, 31 August 2008 14:44 (6 years ago) Permalink

It makes my blood boil the way he casually makes unnecessary work for other people. In both cases someone has to type the information in again, or in a best case scenario, OCR it and then check it for OCR errors.

-- snoball, Sunday, August 31, 2008 2:37 PM (1 hour ago) Bookmark Link

oh no somebody has a job!

s1ocki, Sunday, 31 August 2008 16:37 (6 years ago) Permalink

And that typing/OCRing would be done by an intern who has more than enough work to get on with already. One of the cornerstones of technology is it's ability to reduce the need for repetitive work. This guy's attitude flies in the face of that (or rather, flew, because he replaced the Amstrads with a Mac).

snoball, Sunday, 31 August 2008 17:25 (6 years ago) Permalink

2 months pass...

haha, take two

http://infovore.org/talks/if-gamers-ran-the-world/

czn (cozwn), Saturday, 29 November 2008 21:24 (5 years ago) Permalink

Tom explains a bit more

Andrew Farrell, Monday, 1 December 2008 10:27 (5 years ago) Permalink

the guy behind passage

czn (cozwn), Monday, 1 December 2008 12:24 (5 years ago) Permalink

czn oyu linked page 2 of that article!

Everyone is a Jedi (Will M.), Monday, 1 December 2008 16:05 (5 years ago) Permalink

passage is that zelda on rails with no enemies and bad graphics innit

El Tomboto, Monday, 1 December 2008 18:38 (5 years ago) Permalink

That makes it sound better than it is.

polyphonic, Monday, 1 December 2008 18:41 (5 years ago) Permalink

http://blog.wired.com/games/2008/12/best-of-2008-to.html

Nintendo's little console that could is shattering sales records left and right, and might just move more units in 2008 than any game system in history. Casual hits Wii Play, Mario Kart, and Wii Fit continue to captivate new players. But meanwhile, Nintendo's loyal fans, the ones who stuck with the company through the lean years, are feeling a bit like when you go to high school and your former best geeky friend is suddenly all hot and popular and doesn't talk to you anymore.

^^^^ lol!

TOMBOT, Tuesday, 2 December 2008 17:10 (5 years ago) Permalink

http://www.guardian.co.uk/technology/2008/aug/30/nintendo.games

was this written by stephen fry the famous homosexualist actor

cankles, Tuesday, 2 December 2008 17:25 (5 years ago) Permalink

^^^ Yes

snoball, Tuesday, 2 December 2008 18:02 (5 years ago) Permalink

gaylord british

El Tomboto, Tuesday, 2 December 2008 19:28 (5 years ago) Permalink

can somebody make one of them things where you have a picture and then a big equals sign and then another picture, and then another row of the same thing but two different pictures, and it makes a concise argument or something? I'm busy. It should look like this

totally sweet dos bootup screen into command line = ps3 controller with that fucked-up lookin blackberry keyboard addon
old-ass macintosh system <7 black and white GUI = wiimote

El Tomboto, Tuesday, 2 December 2008 20:09 (5 years ago) Permalink

except I guess a dos pc was always hella cheaper than the mac so it doesn't hold up

El Tomboto, Tuesday, 2 December 2008 20:10 (5 years ago) Permalink

did we ever have an actual console argument thread on here or ILE?

El Tomboto, Tuesday, 2 December 2008 20:10 (5 years ago) Permalink

idk! let's make a poll!!!!

cankles, Tuesday, 2 December 2008 20:13 (5 years ago) Permalink

or better yet a series of polls a la the gamefaqs CHARACTER BATTLES, we can argue whether goku could beat up sephiroth!!!!

cankles, Tuesday, 2 December 2008 20:13 (5 years ago) Permalink

yeah we need to do a SEVENTH GENERATION CONSOLE WARS POLL so we can combine all the truths from the mind

El Tomboto, Tuesday, 2 December 2008 23:20 (5 years ago) Permalink

pls do

czn (cozwn), Tuesday, 2 December 2008 23:34 (5 years ago) Permalink

anyone read this?

czn (cozwn), Saturday, 6 December 2008 12:03 (5 years ago) Permalink

not read this, just putting it out there
http://www.chewingpixels.com/?p=1605

cozwn, Tuesday, 16 December 2008 23:24 (5 years ago) Permalink

the magical wasteland article they (he?) mention really is excellent and i would be interested in what some posters here think (or thought) of it. i'm also really glad he mentions the time extend articles which are a good template for what games reviews (as opposed to criticism) should look like. i was a lot less impressed with the "if gamers rule the world" article which strained so much to make its point it ended up sounding like a jonathan franzen parody.

handsome dude (Lamp), Wednesday, 17 December 2008 02:48 (5 years ago) Permalink

Some interesting stuff. I suppose every games writer has to overcome some kind of inferiority complex coming from society at large?

Nhex, Wednesday, 17 December 2008 02:52 (5 years ago) Permalink

What the heck is this?
http://amusement.fr/
http://pingmag.jp/2008/12/15/amusement/

Desire: Where Sex Meets Addiction (forksclovetofu), Wednesday, 17 December 2008 15:22 (5 years ago) Permalink

not read this, just putting it out there
http://www.chewingpixels.com/?p=1605

― cozwn, Tuesday, December 16, 2008 11:24 PM (Yesterday) Bookmark Suggest Ban Permalink

something about the fact that you have to make it through 700 words of meandering philosophizing to get to his list makes me value this dude's judgment a lot less

s1ocki, Wednesday, 17 December 2008 18:29 (5 years ago) Permalink

what, you didnt need ten paragraphs lovingly outlining this guyz movie-selection process?

j3W1SH LAGG4RD (Lamp), Wednesday, 17 December 2008 19:15 (5 years ago) Permalink

ya i dont know if i trust that guy's opinion on good writing.

s1ocki, Thursday, 18 December 2008 00:17 (5 years ago) Permalink

you shd def check out the magical wasteland blog, most stuff on their is pretty decent

cozwn, Thursday, 18 December 2008 00:20 (5 years ago) Permalink

man there's this great crazy japanese dude on the eurogamer forums who always posts these massive screeds about jp RPGs. totally tl;dr but I'll gobble this up all day long:

"As long as we're talking about Square Enix's output this generation, I think I'll rank everything they've done:

Egg Monster Heroes - a pleasant B-grade RPG with neither enough depth or a good enough story to be really special, but certainly very fun while you play it.

Children of Mana - still one of my favorite DS action RPGs. I really like making Mana into a dungeon hacking game. The enemy animations are awesome, I love combining magic and weapon attacks to make my own strategies and doing random errands for the villagers to get stronger stuff. The gems system is great, the boss battles are epic and I like the random different requirements for each floor of the dungeon.

Mario Basketball - another fun take on Mario sports, I'm not sure why but the portable versions are always better than the console ones. Since this is Square Enix-made the bonus Square characters are a nice touch and the dribbling with stylus feel was well-used, as well, its got lots of hidden depth and a well-tuned challenge level, but is still easy to play. Another winner.

Final Fantasy III - a superb remake of a classic game. Really nice to have the difficulty kept despite Square Enix's tendency to make games easier in their remakes. Except they really should have kept developing until they could get more than 3 enemies on the screen at a time, as that is the only thing that wasn't as good as the original. Loved the mog mail elements and redone characters. Also has probably the best DS intro movie ever.

Rocket Slime 2 - As the sequel to the incredibly fun original, absolutely nothing is lost, except a great chance to use the stylus. Better yet, the highly unique tank gameplay makes it better than ever. Fantastic humor and charm; its one of the DS's top tier games and its one of the first original games on the system to deserve the title of future classic.

Final Fantasy Fables: Chocobo Tales - Leave it to Square Enix to be one of the only companies who can follow up on Nintendo's trend of mini-game collections and make an excellent game out of it. From all the loving references to the series, to the absurd character of Mog, the Super Hero, to the great and tricky card game, its a good one. Some of the minigames aren't as good as others, but luckily most of them are pure gold and the game's got a lot more to accomplish than most mini-game collections.

Heroes of Mana - The first in the burgeoning RTS meets SRPG gameplay concepts, despite some control hiccups, this one was great. It really mixed the Mana world concepts with RTS ideas well. Better yet, knowing that AI and control features weren't a match for a typical RTS, its depth was found elsewhere and thus it had a completely different feel than a Western RTS. Also, a really long and involved game.

Front Mission 1st - a port of the PS2 remake with a few more enhancements, I feel like they totally didn't pay attention to the needs of a DS game with this one. The basic game is unchanged in that its a good SRPG and the enhancements make it even better, but a failure to make sure it plays comfortably on the DS means that some of the appeal is harder to get into. Should have had more of a graphical remake as well. So great game at the core, but a lazy job done on this version.

Final Fantasy XII: Revenant Wings - beside the somewhat iffy way the CG characters were animated, a feeling that it doesn't have enough side content and they could have done more to make gambits more flexible, this game's light-hearted plot was a welcome throwback to the whimsical nature of Final Fantasies of old, and as the second marriage of RTS and RPG gameplay, it surprisingly plays very differently from Heroes of Mana. Overall, a much better spin-off sequel than FFX-2 and still one of the most beautiful games on the system, with an incredible soundtrack.

Dragon Quest & Mario in Itadaki Street Special - Not much to surprise here, as usual, these are great multiplayer and singleplayer board games and this one is yet another well done game in that line, except made again fresh with boards and characters with a Mushroom Kingdom and Dragon Quest theme. This and the PS2 Final Fantasy & Dragon Quest game are probably the highest peak the series has reached. As always, the AI is surprisingly challenging, making for an infinitely replayable singleplayer game on top of the multiplayer.

Dragon Quest Monsters Joker - Mmmm, yummy. What the game loses in random dungeon flexibility and the total uniqueness of the caravan gameplay in the third title it makes up for with impressively 3D environments, great online tournaments and some awesome improvements to the base gameplay. Like Tactics A2, a game that can suck up hundreds of hours if you let it.

Shall We Listen to the Classics on the DS? - Yes, I bought one of Square Enix's ventures into new gaming territory. The idea of this one was that you listened to classical music and learned all about it, with visual aids and quizzes and the like. Except, only a small piece of the whole tune is played with information on how to buy the entire thing. It plays like an elaborate ad and feels like such a cheap ripoff that I feel bad just giving it attention in this paragraph. Since classical music largely in the public domain, why on earth did they do this? Also, since several of Square Enix's composers are famous, why did they not solicit their comments on the music? Koichi Sugiyama's comments especially would have been incredible. While its true that I learned an awful lot about classical music from it, seemed like a wasted opportunity. I want them to make it up by including full tunes and doing a 100 best songs/arrangements of Square Enix game.

Blooming Flowers DS Gardening Life - Now this may not please gardening maniacs or pros, but as a beginner who always wanted to know about this stuff, but never really tried, this is excellent. Thanks to this title, I finally was able to learn all the names of flowers and plants that I could only guess at before, know how to pick flowers and plants to grow in my house that I could afford to keep up and put in the right place and even start an herb garden for cooking (which amazingly, I started due to Cooking Navi, the DS is truly a monster). Excellent, easy to use, very handy and a fantastic introduction to gardening and plant knowledge. Why Square Enix got plants and flowers so very right and not music is beyond me though.

Yosumin - Did you guys know this is probably coming to you in the near future? Be very glad, as this game kicks ass. It's a puzzle game where you select smilie thingies of the same color to make a square and they disappear replaced by random other tiles. The basic rule is that you have to make a certain amount of colors disappear on each stage before time runs out. Play a free version of the game here: http://game.nifty.com/cs/catalog/game_freetitle/free2/cat... Of course as you play, new elements get introduced. The basic strategy of bigger squares netting you more points, but potentially wiping out other colors you could use to make a square is really well balanced and the DS game adds so many ways to play, that it's basically endless. Yosumin is the best puzzle game on the DS, period.

Final Fantasy: Crystal Chronicles: Ring of Fates - An enormous singleplayer improvement on the Gamecube game and an extremely deep action RPG. Playing dress up with weapons and armor makes for varied replay and the puzzles, environments, enemies and abilities make for a game with a constantly evolving feel. This is where the series started threatening the Tactics games as the best Final Fantasy spin offs.

Final Fantasy Tactics A2 - After the crack cocaine addiction of the first, comes another multi-hundred hour epic. There's just so much friggin detail and so many ideas packed into this one and its so damn well thought out and fun, it will take you ages to plumb all of the jobs, side elements and ways to play it. On the other hand, it just has so much to it, it makes you wonder how they can possibly think of anything new to put in another one. You can make a case of which type of game is better, Advance or the original Tactics, but this one just smacks them both down.

The World Ends With You - 100% fresh, with all sorts of innovative ideas, totally its own identity and a great setting. The only thing really wrong with it is that it can't seem to rise above the types of characters it also wants to criticize and is kind of infected with them. Other than that, its really hard in this day and age to make an RPG that be compared with anything else, but this one achieved that. It may not have sold billions, but it seems to have been influential on the RPG market, as Blazer Drive and Devil Survivor both seem to take after it.

Final Fantasy IV - Voice-acting, new abilities, a more Celtic soundtrack, far better difficulty that brings more of the game's true depth, I remember I used to dream that RPGs would be like this one day. I can't believe it came true. Since the Dragon Quest remakes are ports of already well-done remakes, this stands as Square's best remake on the system. One wishes they kept the bonus dungeons in some form though.

Dragon Quest IV: Chapters of the Chosen - I'm still pissed that they took out party chat for English players, but the fact that this game received another dose of polish and refinement makes it easily the best version of the game you can play. It helps that its always been better than most RPGs since its release as well.

Front Mission 2089: Border of Madness - As a port of the two cellphone games, this is sooo much better handled than Front Mission 1st. Appropriately adapted and enhanced for the DS, the only downer is the lack of original music, as they are all remixes of other Front Mission tunes. Still as a prequel to the first, everything but how the antagonists are drawn is strongly of interest to the Front Mission series' plotline and carried out well. The branching missions and plot lines are as ever, fun to compare and the hugely tweaked gameplay makes it one of the balanced games in the series. Also, its great to also see cameos from Front Mission 2, aka the best game in the series.

Nanashi no Game (The Game with No Name) - Okay, so its controls are little awkward, and the gameplay is super simple, and some of the plot details are "Eh?" worthy and there's too little content. But none of that matters when this game managed to completely frighten me to the bone more so than any console game with far more graphic power at its disposal can. I guess it just shows how incredibly strong Square Enix's graphic designers and scenario writers are that they were able to accomplish this on the weakest hardware of the generation. Also an excellent example of experimenting with the culture of games itself within the game and how to make a truly powerless protagonist without using violence, and using that to make things even scarier. Running away from the threat in this game once unnerved me so badly that I called a friend and asked to stay over at his house for the night.

Dragon Quest V: Hand of the Heavenly Bride - Because of the somewhat lower quality music, whether this is the best version of the game is up for debate, but all the other enhancements make its gameplay the best version. One of the greatest RPG stories in the history of the genre just gets even better. As usual, if you've only played the original this is going to seem like such an incredibly thorough remake you won't believe they went through all the effort they did, but even the DS version shows a lot of attention to tweaking the game to be as perfect as it can be.

Sigma Harmonics - The very idea of making murder cases wherein the detective therein can solve them in different ways is fresh. Combining it with an outstanding setting and an interesting RPG part makes it even more so. Though its not as thoroughly thought out as Remnant, Vermilion, Yosumin or World Ends With You, its another great example of what terribly unique things Square Enix comes up with when they birth new franchises.

Chocobo and the Mysterious Dungeon + - I've not finished it yet, but its nice to play the Wii game on the DS where its easier to start and stop, and dare I say it, but the DS's quainter graphics and inability for the story to get in the way as much as the console game make it stronger (not to mention the fact that its got more content). Not nearly as strong a game as Shiren, but definitely the runner-up to the roguelike crown on the DS.

Chrono Trigger DS - I hate it when a classic gets updated and I don't feel everything is an improvement. I've always felt companies should offer a way to play the original in the same package. It's nice to see them listen for once. Because you can play the original in any way you want, you can ignore the albiet nice enhancements and make sure that nothing ruins them. Again, the DS version of a classic turns out to be the definitive one. So that's 4 (definitive: this, FFIV, DQIV & V) vs. 2 (FFIII and Front Mission 1st).

Valkyrie Profile: Covenant of the Plume - strategic, typically morbidly fascinating character storyline in Norse mythology trappings with hella unique ideas backing it up. It's 3 for 3 for this series in terms of not being able to tell which one is best and up there in my games of the year for 2008. Probably my favorite brand new DS game that Square Enix has made thus far.

Final Fantasy Tactics: War of the Lions - as much as this has some great enhancements, I can't help but feel the new cutscenes reduce some of the old charm unlike the way it was handled in FFIV. Also the new guest characters break up a little consistency of the world in a game where that's kind of an important thing. Nothing added is really all that necessary and the glitches are little annoying. It's nice to have it portable of course, but of all the ports they've done, this is the only one where I think the original version was unquestionably better. Though I guess its different for the English version, since people can now actually make much more sense of the story due to the cleaned up translation.

Final Fantasy - Yep, I've bought this game a total of five times and I'll probably keep buying it as long as they add new stuff, as the original is still one of my favorites in the whole series. The new dungeon in this one is better balanced than the ones they added before, but it still lowers the game's difficulty too much to make all these changes. The graphics have gotten unbelievably good looking, I can't believe the game has changed so much from the original. At the same time, I can't but feel that it's another case of it just being a different flavor of the original and not the definitive version, mostly because of the lacking challenge now.

Final Fantasy II - On the other hand, this one keeps getting better each time they remake it, its tweaked to play even better. Better yet, the new dungeon that makes more use of the unique keyword and item system is extremely clever and was totally awesome way of getting more use out of that system. Again, the even more vibrant graphics are appreciated. Definitely the definitive version, especially since the Dawn of Souls version finally was the one that brings it up to quality with the rest of the series.

Star Ocean: First Departure - Gorgeous, gorgeous new graphics engine make this game really stand out, but the decision to go 3D on the world map takes a little charm out of the original. Otherwise, the item creation getting beefed up to the standards of the second game and the new playable characters making it a little more in-depth totally improve the game so that it can stand toe-to-toe with the rest of the series now.

Star Ocean: The Second Story - Kind of lazy in comparison to all the other ports and remakes, but the extras are unequivocally good and since the original is one of my all time favorites anyway, and this is the definitive version, *shrugs* its good to play it again and discover once again why I was so hooked to it when it first came out. I love this game's flexibility. I always get addicted to the item creation and bonus bosses for hours.

Dragon Quest & Final Fantasy in Itadaki Street Special - it's basically a way to play the PS2 game on the go and as such, I only bought it for that reason so I could get rid of the PS2 version. If you omit the time I spent playing the PS2 version, which is brilliant, I played the DS one a lot more.

Valkyrie Profile: Lenneth - The basic game is pretty much unchanged, but I don't feel like any of the additions add any real value whatsoever and in a way kind of detract from the original's feel, but only a little bit really. It's basically just as good as the original version, and at the same time, it's Valkyrie Profile, one of the best games ever. More people need to play it and see why. So Square Enix's PSP remake/port grades stand at 3 (definitive: Itadaki Street, Second Story and Final Fantasy II) vs. 4 (other versions might be better: this, First Departure, Final Fantasy and War of the Lions).

Final Fantasy VII: Crisis Core - Very addictive to clear out all the missions, the random element to battle keeps the game fresh, a great example of how to design a complex game to be portable and all the Final Fantasy VII cameos and references are very fun. That said, beside some well done references and Zack's characterization culminating in the great, great, GREAT ending, man does the story stink of overthinking some good and bad ideas and mixing it together into third rate anime shlock.

Final Fantasy: Dissidia - When this game wakes up in the morning, it showers itself in AWESOME. When it has to go the bathroom, it shits out pure, unspoiled AWESOME. When it speaks, the whole room shakes in fear at its great and exalted words o' AWESOME. Where it steps, flowers of AWESOME grow. If Final Fantasy: Dissidia looks at you, you will quake in righteous fear at the power of its all-encompassed AWESOME. Yeah, I've only had it for a few hours, but in that little amount of time I must conclude that Square Enix has completely bitch slapped the shit out of fighting game makers for not thinking creatively enough (even though they still make great games, if they thought like this the genre would not be losing popularity on consoles) and has designed the best character compilation fighter ever. The Vs. series and Smash Bros. lie in shame at the feet of this game. I love how even though its based entirely on old IP, it's gameplay is the freshest and most original I've seen for a fighter since the days of the original Smash Bros. and Bushido Blade. Dear God in heaven and alive is this game AWESOME. I've never played characters who play as uniquely as Exdeath, Onion Knight or Kekfa do in any other fighter. You can laugh at Nomura all you like for some of his absurdly bad character designs in comparison to Amano, but with games like Kingdom Hearts, The World Ends With You and this, he truly has inherited the Square and the Enix round of developers ability to bring innovation in the most unlikely ways. I'm not going to be surprised if this turns out to be my all time favorite PSP game or game of the year with more play.

Infinite Undiscovery - Hmmmm, like Radiata Stories, it seems like a game where most of its ideas don't get the chance to shine as much as they could, but its still a great game in spite of that. Even though it may have been their idea to engender roleplaying responses without it, one really wishes for easier and more control of the other characters. Otherwise, it's beautiful, got lots of unique ideas and I'm probably the only person in the world who absolutely loves the main character. I also like the, "Good lord, what have I got myself into?" FFVIII feel of the plot.

The Last Remnant - SaGa team! Already talked about how much I like this game despite the technical flaws in this thread. May the SaGa team live forever, creating games that don't hold you by the hand and play so very differently than other RPGs.

Dragon Quest Swords: The Masked Queen and The Tower of Mirrors - I thought this might be the first time ever that a Dragon Quest game, spin off or otherwise, wasn't AAA. Very fortunately, I turned out to be wrong. A wonderful mix of RPG and arcade gameplay that requires the best understanding of both worlds, I hope to see many sequels and games one day take advantage of the beautiful ideas present here. I especially love the great ingenuity of implementing the various shields and how very arcade-game-style high score replayable the game is.

Chocobo's Mysterious Dungeon: Maze of Forgotten Time - Great little roguelike with fantasy remixed Final Fantasy music, but the DS game, graphics aside is the better version. Wii betrayal! Duh duh duh! Also, although its at least charming with the classic Final Fantasy characters, everything else is up there with Crisis Core as most pathetically awful plot for Square Enix this generation. What on earth were they thinking with that green haired alien baby...thing?

Final Fantasy: Crystal Chronicles: My Life as a King - As I said before, Ring of Fates is where the series started challenging Tactics as the best spin-offs, and here is where that challenge became even stronger. A simulation of what its like to run an RPG kingdom, so very novel and its extremely well made in that the basic idea is taken and run with as far as it can go. Rockman 9 aside, this still feels like the best Wii Ware game yet.

Lord of Vermilion - Card-based arcade RPGs are a dime a dozen these days, especially in a fantasy setting. But leave it to Square Enix to totally knock it out of the park. Moreso than Last Remnant, World Ends With You, Nanashi no Game, Yosumin or Sigma Harmonics, this feels like their most completely well-roundedly accomplished new franchise. Easy to start, easy to play, but hard to master, I'm surprised they struck such a great balance for their second arcade game. One of those arcade games where you wish you could take the cabinet home, it's so pretty and sexy.

Dragon Quest Monsters: Battle Road - Addictive in small doses as a distillation of the Dragon Quest Monsters game, and always fun to see classic monsters rendered so lovingly, but I can't help but feel there's always a more they could do with it.

Final Fantasy IV: The After - I hate to tell you this people, but Before Crisis was a great game, even though it was only on mobile phones. I also hate to tell you that this is a great game too. Again, it's such a better a sequel than FFX-2 in all its unbelievable suck was. It is so much of what you could want with an extended stay in the world of FFIV and is so fun to revisit old areas under new storylines. Lately, it seems like so many RPGs are getting lost in meaningless additions to a battle system, but this game's Chrono Trigger-esque links are a truly meaningful and well-carried out idea. I also like the Shin Megami Tensei use of moon phases, which is especially appropriate considering the plot of the original. It's also really cool to be able to play the middle portion of the game, each character's chapter in order you please like the end of Final Fantasy VI. This is too high profile not to port to the PSP or DS, so hopefully, like Border of Madness, we see that happen. The last chapter is set to be released soon, so I can't wait to see how it ends. :)

Friends of Mana - a kind of low-scale MMO, where you live in one of three Mana villages and work with the villagers by raising pets to do various things to help out the villagers. As you and your friends work together to go on quests and scenarios of varying lengths, the Mana Tree grows, the happiness ranking goes up and more things become available to do. From fall harvesting to playing board games together to fishing to summer and spring events, it's like Animal Crossing meets an RPG with Dark Chronicle-like kitchen sink array of elements to take part in. Better yet, it's been out for nearly 2 years now and Square Enix is still sending new content out for it. Very charming to dip into casually while on a train over the weeks and months, especially because of the warm Mana-esque graphics.

Seiken Densetsu - The original updated in a more conventional manner, unlike Sword of Mana, while I love Sword of Mana for doing all sorts of cool new things with the concept of the original, I feel like losing the old puzzles was kind of a downer as well. So it's nice to have a second version like this that is more faithful to the original, but updates the graphics and music a great amount. I like both remakes for different reasons.

Dragon Quest Monster Friends - It's Dragon Quest Tamagotchi! Talk, pet and raise a dozen or so Dragon Quest monsters until they introduce you to your friends and you can then use them to replace your cell phone's convenient features in a Dragon Quest fashion. Ever fancied being woke up by a Dragon alarm in the morning? Well now you can! A must for a Dragon Quest nut like me for the small price. The dialogue is so awesomely funny in this game. (Did you know those lava rock monsters have to be careful of their allergies because if they sneeze, they might blow up? Man, it's gotta be a tough life to be a Dragon Quest monster.)

Crystal Guardians - Though I feel like for once, the graphics effects could be stronger, as you don't really get much of a feel for the difference in technique between the different jobs, this SRPG puzzle game is really cool. You basically pay gil to place different Final Fantasy Tactics jobs on a field with a road on it. Waves of monsters run down the road and based on how you placed your jobs, they will be taken care of or escape and steal crystals. The better you protect crystals the more you get to work with in leveling up your jobs and such. During waves you place new jobs and power them up accordingly to handle the new threat. New elements like special crystals, new jobs and summons appear as new versions of the game get released. Tricky and fun to replay different ones, it's really quite a cool idea and well done for what it is. Again, needs a port to one of the portable systems so everyone can experience it.

Demon Chain - An original puzzle game somewhat like Puzzle Quest. You have a grid of different colored icons and if you match up three icons or three colors, you can make them disappear and affect your abilities, such as powering up two types of skills, recovering HP or damaging the enemy. When you make one set disappear, at the bottom a marker shows a color or icon that if you next make disappear will result in a chain, at the end of chain the power up effects are even stronger. You fight against six opponents until you can reach a new level and then repeat the process. As you go on, you can change costumes for each character which gives them jobs with different skills. Not as deep as it might sound, but well balanced and quite fun.

Hokkaido Serial Killer Crimes: Disappearance in Ohotsk - A remake of the Famicom of one of the adventure games before Yuji Horii got huge with Dragon Quest. Since the original is very old, this complete remaking of the visuals and gameplay take it and make it playable for a new generation. A pretty good adventure game experience somewhat like the Jinguji Saburou games.

Ellark - Due to the destruction of the world below and the lack of precious resources, a floating ark in the sky called Ellark is trying to rebuild the world piece by piece by using magical books to create new worlds. You wake up without your memory wandering which book you came from. You travel from book to book from the ark, carrying out adventures in Dragon Quest RPG fashion, except it's an online RPG (not an MMO) that you play by e-mail by sending in new decisions each week and then preparing for the next week once you get the results. I don't feel like you can do quite enough in each week for the pace of the game, but its an interesting idea with lovely graphics and the little stories are fun to take part in, as is looking at your avatar as you outfit him or her with new armor and such to change their appearance. Reminds me of the old Sword of Hope Gameboy games."

♪☺♫☻ (cozwn), Thursday, 18 December 2008 14:10 (5 years ago) Permalink

getting to the bottom of that required no less than six page-downs

jamescobo, Thursday, 18 December 2008 17:15 (5 years ago) Permalink

I know, right? a forum post! crazy!

♪☻♫☺ (cozwn), Thursday, 18 December 2008 17:41 (5 years ago) Permalink

GameSpot UK: Why are you sick of Katamari Damacy?

Keita Takahashi: Wouldn't you be?

cankles, Thursday, 18 December 2008 18:25 (5 years ago) Permalink

Yesterday As I Was Enjoying The Sonic Demo For The 1,000,000 Time My Picture Started To Go All Black And Grainy I Wasn't Sure Of The Problem So I Went Back To The Dashboard And The Screen Was Fine Apart From My Avatar That Was Also Grainy. So I Decided To Turn Off My Xbox And Switch It Back On. But When I Switched It Back On I Got 1 Red Ring And On The Screen Saying In Loads Of Diffrent Languages System Error.

I Also Got A Code At The Bottom Of The Screen Saying E 74. So I Went To Xbox.com And Went To Find Out What The Problem Was. The Only Help They Could Give Me Was Unplug Everything And Plug It All Back In. So I Did. Same Screen Came Up And I Still Had One Red Ring. It Also Said It Could Be A Problem With A Bit Of Hardware. Customer Support Was No Help The Robot Gave Me The Same Information. But I Found If I Unplug The Wire That Goes 2 The Back Of My TV Then The Red Quadrent Does Not Come Up.

Could This Have Any Thing 2 Do Wif It?

Cheers

when dont't you connect and im flying darkness (cozwn), Saturday, 20 December 2008 17:35 (5 years ago) Permalink

man, it must be onerous to feel compelled to capitalize like that. plus you can never get an iphone!

jamescobo, Saturday, 20 December 2008 18:04 (5 years ago) Permalink

this is some pretty enraging shit: http://www.lrb.co.uk/v31/n01/lanc01_.html

the curious case of poster burt_stanton (Lamp), Monday, 22 December 2008 05:55 (5 years ago) Permalink

i mean loldon review of books lol john lanchester lol this isnt a viditorial lol who cares but, i mean seriously: "[Bioshock] was a huge hit, and I have yet to encounter anyone who has ever heard of it." O RLY

the curious case of poster burt_stanton (Lamp), Monday, 22 December 2008 05:58 (5 years ago) Permalink

"Older media have largely abandoned the idea that difficulty is a virtue; if I had to name one high-cultural notion that had died in my adult lifetime, it would be the idea that difficulty is artistically desirable. It’s a bit of an irony that difficulty thrives in the newest medium of all."

difficulty in meaning, reading or understanding /= difficulty of execution, or playing

OɔIXEW (cozwn), Monday, 22 December 2008 11:36 (5 years ago) Permalink

btw the mental image of john lanchester hunched over a controller is a bit unbearable


"fuckin tubular!"

OɔIXEW (cozwn), Monday, 22 December 2008 11:47 (5 years ago) Permalink

haha I liked that article, I didn't really disagree with anything in it

TOMBOT, Monday, 22 December 2008 14:13 (5 years ago) Permalink

i agree with some of his assertions and disagree with others but concluding with such a hands-in-pockets, shoulder-shrugging, bet-hedger is pretty lame. "are games art? well, not now, probably, with some exceptions but it's likely they might be, in the future, probably."

and the whole thing is really lazily argued and glib and inept esp when he's talking about games and the way they function. he invokes poole but doesn't really understand him or try considering the ramifications of routine as ritual, for example. i actually think he's right about the second way in which games can become art but that point deserves to be made better, with more clarity and rigour and generosity and less emphasis on mechanics.

i'm dreaming of a white xmas btw (Lamp), Monday, 22 December 2008 16:15 (5 years ago) Permalink

the way I read it, his main point was that we at least need to be having the conversation (something that gets brought up every year by different people, but his version was enjoyable enough that I actually read it) and paying attention to some of these questions - he starts off with $$$, which should tell you right away he's not trying to find a big answer in this piece.

TOMBOT, Monday, 22 December 2008 16:19 (5 years ago) Permalink

i think lanchester tries to tell ppl reading the lrb "hey, video games are a thing now, here's why" and then he tries to answer the "is it art?" qn. and it feels to me like he's doing the former to justify even asking the latter which gets my hackles up, and maybe it shouldn't. but that's such a big, important question to some many ppl in the industry, not just me, that i can't help but feel he's not equipped to answer it.

also the other big flaw, and i think it leads from his relative unfamiliarity with the medium, is that he keeps complaining about sequels and corporations and the money-men and yet gives no indication of playing anything other than "blockbuster" releases himself. its fair play to say that considerations of developers and others aren't important to the end result but lanchester tries to have it both ways here sating "that nothing within a world so fully made by a corporation can be truly creative" and then refusing to engage with the desires motivating "corporate" designers.

ugh i can tl;dr about this for hours but the article bothered me which is probably lame but there it is

i'm dreaming of a white xmas btw (Lamp), Monday, 22 December 2008 16:25 (5 years ago) Permalink

i'm such an illiterate

give the gift of gabbneb (Lamp), Monday, 22 December 2008 18:01 (5 years ago) Permalink

I think that if all those writers (Lanchester, Klosterman, etc) wrote about video games instead of writing about how we should write about video games, then there would no longer be a reason to write about how we should write about video games.

Mordy, Monday, 22 December 2008 18:03 (5 years ago) Permalink

Also, maybe if video games are too hard for the "older generation," then they should just resolve themselves to the fact that they will never totally *get* this new artform. Fuck blaming the medium for their own inabilities. When was the last time a professor blamed Joyce for a student not enjoying Ulysses?

Mordy, Monday, 22 December 2008 18:06 (5 years ago) Permalink

I'm really happy Klosterman's not writing about video games, thanks.

Desire: Where Sex Meets Addiction (forksclovetofu), Monday, 22 December 2008 18:22 (5 years ago) Permalink

But yeah, I get your point Mordy and I think there will be some worthwhile video game writing anthologies by end of '10.

Desire: Where Sex Meets Addiction (forksclovetofu), Monday, 22 December 2008 18:23 (5 years ago) Permalink

i thot the article was ok, more interesting ("interesting") for revealing the limitations of the standard boomer literate liberal worldview in assessing what happens in video games. i think the writer gets this but maybe not.

burt_scantron (goole), Monday, 22 December 2008 18:39 (5 years ago) Permalink

as in, never meeting anyone who's ever heard of bioshock isn't video games' problem it's your problem.

burt_scantron (goole), Monday, 22 December 2008 18:40 (5 years ago) Permalink

^ OTFM.

Mordy, Monday, 22 December 2008 18:44 (5 years ago) Permalink

Isn't it possible that until recently, there hasn't been that much source material for critical video game writing? At the outset of the century, there were a relative handful of games that could plausibly warrant "serious" critical analysis (Fallout, the rise of MMORPGs, fill in the blank). Now, in the past couple of years alone, we have LittleBigPlanet, Fable 2, Fallout 3, Bioshock, Spore, etc. Point out all of the forward thinking 80s and 90s games that you want, but I think it would be difficult to argue that there aren't more thought provoking games coming out than ever right now. As such, the writing on video games will evolve along with the games themselves. I don't think it's anything we need to advocate for, it'll happen naturally.

(Z S) (Z S), Monday, 22 December 2008 18:54 (5 years ago) Permalink

I have to disagree with that. The Inform era of gaming had plenty of things worth talking about (A Mind Forever Voyaging never really got its due). And I can't think of a single year where there wasn't a single game worth discussing. Maybe not in the plentiful numbers we have recently (it has definitely been a couple amazing years for gaming), but great source material has always existed.

Mordy, Monday, 22 December 2008 18:58 (5 years ago) Permalink

hay guys i saw someone, somewhere on ilg, mention a distinction btw 'ludic elements' and 'narrative elements'? is there a particular writer who has fleshed this out? if so i'd like to read it.

burt_scantron (goole), Monday, 22 December 2008 19:01 (5 years ago) Permalink

Emily Short does a lot of writing on that.

Mordy, Monday, 22 December 2008 19:02 (5 years ago) Permalink

i half wrote and then abandoned a post on another thread - i think where we discussed the grammar of fun - about what it was like writing about games in the mid-90s and how much that's changed. the best writing back then was either about games culture or like, nintendo power. most if not all mags followed the formula of this is a game about X similar to games Y and Z and here is where you find the key in the second castle. of course this was time that a 14 y/o could write about japanese imports.

i have a really half-formed theory about how the internet changed the way ppl write about games but its probably not necessary.

give the gift of gabbneb (Lamp), Monday, 22 December 2008 19:02 (5 years ago) Permalink

Also, though not in videogames, indie-rpgs.com does a similar breakdown into Gamist V. Narrativist functions in second-person gaming.

Mordy, Monday, 22 December 2008 19:02 (5 years ago) Permalink

xp
I don't disagree about the great source material always existing. I only mean that there has to a critical mass of existing worthwhile material before a literature rises up around it. Who knows, I'm rong about pretty much everything these days, but I doubt that book and film criticism/analysis would be as robust as it is today if there were only three or four books or films worth discussing each year.

(Z S) (Z S), Monday, 22 December 2008 19:07 (5 years ago) Permalink

I hear you. I'm trying to remember where I read the argument that critics create the context of quality source material and not vice-versa. It was a really well put argument... Hmmm. Maybe it was a New Yorker article about book reviewers? From... two years ago, I think?

Mordy, Monday, 22 December 2008 19:10 (5 years ago) Permalink

that's an old argument, Mordy but james wood had something about that in a cormac mccarthy review. don't know if that's what yr thinking of

give the gift of gabbneb (Lamp), Monday, 22 December 2008 19:14 (5 years ago) Permalink

Lemmi see if I can find it.

Mordy, Monday, 22 December 2008 19:14 (5 years ago) Permalink

I think it wasn't tied to any particular book. And I think it was about how there is a dearth of book criticism being written - and it may have been written around when Sontag died.

Mordy, Monday, 22 December 2008 19:16 (5 years ago) Permalink

yah i found the wood article it wasn't what i was thinking of either. maybe i should just repost this:

Some interesting stuff. I suppose every games writer has to overcome some kind of inferiority complex coming from society at large?

― Nhex, Tuesday, December 16, 2008 9:52 PM (6 days ago) Bookmark

give the gift of gabbneb (Lamp), Monday, 22 December 2008 19:25 (5 years ago) Permalink

"if I had to name one high-cultural notion that had died in my adult lifetime, it would be the idea that difficulty is artistically desirable" — yeah, wait, what, really? REALLY?

thomp, Monday, 22 December 2008 20:59 (5 years ago) Permalink

(Seriously: who outside of a few annoying wanker fringe elements ever justified what they're doing by claiming difficulty is their desired effect? Trying to subtly rearrange the history of all cultural thought evah just to justify being artistically conservative is just ... clodlike.) (Maybe I should read the rest of the article, now.)

thomp, Monday, 22 December 2008 21:05 (5 years ago) Permalink

if my grandma would dare sit down and watch me play a video game... let's just say she is pretty out of it when it comes to video games... if she watched me play bioshock and wasn't apalled by the violence and bloodshed, maybe she would admit that the oldtimey music and plot concept is actually cool. This would last for 2 seconds at most... I have yet to see her take an interest in any of my interests even once in the past 15 years.

❤ⓛⓞⓥⓔ❤ (CaptainLorax), Monday, 22 December 2008 23:06 (5 years ago) Permalink

but boy she sure likes hugging me and would loves new photos of the grandchildren to put in her picture framss. (yet still she would never care about my interests or video games)

❤ⓛⓞⓥⓔ❤ (CaptainLorax), Monday, 22 December 2008 23:08 (5 years ago) Permalink

you guys are really being some bitches about that article. he addresses the problem of the difficulty convention really well, I think, and he also sums up the promise of good video games as well as I've ever read it imo -

This sense of agency is the cultural and aesthetic USP of video games. The medium doesn’t have, and probably never will have, a sense of character to match other forms of narrative; however much it develops, it can’t match the inwardness of the novel or the sweep of film. But it does have two great strengths. The first is visual: the best games are already beautiful, and I can see no reason why the look of video games won’t match or surpass that of cinema. The second is to do with this sense of agency, that the game offers a world in which the player is free to act and to choose. It is this which gives the best games their immense involvingness. You are in the game in a way that is curiously similar to the way you are in a novel you are reading – a way that is subtly unlike the sense of absorption in a spectacle which overtakes the viewer in cinema. The interiority of the novel isn’t there, but the sense of having passed into an imagined world is.

^^^^ completely otm except I dunno if involvingness is a word

El Tomboto, Monday, 22 December 2008 23:16 (5 years ago) Permalink

having read the whole thing even the bit that annoyed me is more of a gag in context, actually : /

thomp, Wednesday, 24 December 2008 00:23 (5 years ago) Permalink

I liked the lanchester article. I didn't agree with everything, but I thought it was a well-considered piece on the whole.

Your heartbeat soun like sasquatch feet (polyphonic), Wednesday, 24 December 2008 00:32 (5 years ago) Permalink

4 weeks pass...

Great series of articles from 1up: they tracked down the composer for Contra, Hidenori Maezawa:

http://www.1up.com/do/newsStory?cId=3172388

I absolutely loved these games soundtracks, anyone else who's an insane nerd over those NES scores must read these now.

Nhex, Wednesday, 21 January 2009 20:18 (5 years ago) Permalink

3 weeks pass...

I thought this guy's takes on TWEWY, Layton and L4D were pretty spot on.

http://www.hiwiller.com/2009/02/10/best-games-of-2008/

Nhex, Tuesday, 17 February 2009 20:23 (5 years ago) Permalink

3 months pass...

How is there no X-Com thread?

Anyway, here's an interesting read:

http://www.edge-online.com/magazine/the-making-of-x-com-enemy-unknown

Fascinating that the whole strategy element was imagined by the publisher, not the Gallops, so they could create an epic product that would compete with Civilization, and explains why (sadly) it doesn't exist in their later products at all.

Nhex, Sunday, 17 May 2009 23:47 (5 years ago) Permalink

1 month passes...

Sirlin on subtractive game design. Good article.

Nhex, Saturday, 4 July 2009 05:14 (5 years ago) Permalink

http://www.auntiepixelante.com/?p=459

bamcquern, Sunday, 5 July 2009 02:15 (5 years ago) Permalink

really liked that auntie pixelante piece

Nhex, Sunday, 5 July 2009 03:35 (5 years ago) Permalink

http://www.escapistmagazine.com/articles/view/issues/issue_210/6252-Time-to-Move-On

I can't believe that anti-Leigh Alexander bit quoted isn't some kind of over-the-top parody!

Nhex, Tuesday, 14 July 2009 22:25 (5 years ago) Permalink

That article in general is really problematic. I imagine much of the "new" popularity of games is due to gamers growing up. Not due to games somehow magically finding a new audience.

Mordy, Tuesday, 14 July 2009 22:30 (5 years ago) Permalink

cool pixelante piece

aw super mario land

so dope

canks: for the memories (s1ocki), Tuesday, 14 July 2009 22:35 (5 years ago) Permalink

i like his thesis, but there's not much meat there

"In those days it was fairly common for an article in The Escapist to drag on for more than 3,000 words"

gosh, not three thousand words. that's, like, a lot of words.

nhex did you click through to the whole thing? in places it's almost as batshit as that patent doc:

"The solution to the riddle that woman has always been for man is childbirth. The sexes are distinguished by many other minor differences, but this is the most important, the most fundamental one. Thus man's primeval instinct is for war, whilst woman's for childbearing. With this insight in one's mind there's no sexually conditioned problem one cannot solve. The reason, therefore, that men are so easily seduced by virtual worlds whereas women are generally indifferent towards them (and in fact usually fail to even see the point in them), is because man's vital function, war, can be just as easily performed in virtual worlds as in the real one (and in fact even more easily there), whereas woman's vital function, childbirth, cannot be performed in them at all -- thus spoke Zarathustra."

thomp, Tuesday, 14 July 2009 23:01 (5 years ago) Permalink

Make childbirth simulators!

Mordy, Tuesday, 14 July 2009 23:04 (5 years ago) Permalink

now i am on his forum.

"Yes, Schopenhauer is inappropriate, but random modern philosophasters wouldn't be. For your information, it is the anti-racists and the anti-sexists who are the bigots: there is no more racist person than the anti-racist, and no more sexist than the anti-sexist. "

thomp, Tuesday, 14 July 2009 23:06 (5 years ago) Permalink

seriously i know this isn't a productive addition but can someone fucking stab this cunt plz

thomp, Tuesday, 14 July 2009 23:06 (5 years ago) Permalink

"Another thing I've already talked about here (in the "Icy's Genius" thread). Style is not a "decision". Only someone who has never created anything could think that it is. Style, as Schopenhauer somewhere explains, is a direct reflection of the author's character. And character is NEVER a decision. It is "an order of fate" as Baudrillard would put it. All I did was express myself as genuinely, as honestly, as directly as I could.

Man, it gets tiring having to clear up the same little misunderstandings for people again and again. I live on a planet with 6 billion people, all of whom operate under a number of unfathomably crude and simple-minded assumptions. What is education doing, eh? Still teaching people about "equal rights", "freedom", "justice", "proofs" and other such mythical beasts no doubt."

*ahem*

ohhh ... senpai ...

thomp, Tuesday, 14 July 2009 23:08 (5 years ago) Permalink

Yeah, the levels of craziness are just amazing in that one! I just skimmed over that guy's article, didn't even want to look at the rest of the site, once I realized that wow he might be actually serious and this isn't an Onion-style piece. It's like if Dave Sim was into video games.

Pretty much agree with you thomp on Pitt's article, but I guess I appreciate the intent nonetheless - I really am surprised how video games really "returned" to the mainstream in the last couple of years (beyond the typical Madden type stuff during the last gen) with the Wii and DS, with much older and female audiences really catching on - lots of anecdotal evidence for me personally, yet weirdly it seems the 'hardcore' are getting moreso in response to this. Not saying if any of it is good or bad, but most analyses tend to get obnoxiously navel-gazing more than insightful anyway... hrm

Nhex, Tuesday, 14 July 2009 23:30 (5 years ago) Permalink

The misogyny in the post is pretty horrific. But, that said, he picks targets that really are ripe for ridicule.

Mordy, Tuesday, 14 July 2009 23:34 (5 years ago) Permalink

mordy if you at his forum where ppl are like "i agree with you that leigh alexander and c. are overhyped and not very good but do you really think calling them a lot of different words for slut is clever?" he is like "you just don't understand how above considerations like that i am and so i am banning you"

i dunno: i quite like the idea of leigh alexander. there aren't really many outlets that would commission her to seriously think through some of her stuff in an organised way, though, is the thing.

nhex when i went to edinburgh with a crowd of ppl i'd known since sixth form earlier this year it was only the girls that brought videogames. (tho one of them was dating a guy that was carrying around what was basically a handbag with the gears of war logo on it, which i don't know what to think.) i guess in terms of ppl i know who at least halfway make a hobby of videogames it's an even split. but it is pretty much only girls i hear saying "oh videogames are lame." (including one person who IS WRITING A POSTGRADUATE THESIS ON THE COMIC BOOK BONE, which i gotta say, the hour i spent trying to beat brigan in odin sphere just now is a more culturally enlightening use of my time or anyone's, wait, i can't remember what my point was

thomp, Tuesday, 14 July 2009 23:59 (5 years ago) Permalink

not really something to 'read' but i can't think of a better thread to put it:

http://tasvideos.org/PasswordGenerators.html

thomp, Wednesday, 15 July 2009 00:00 (5 years ago) Permalink

i have to admit that i am sort of bored w/the whole hardcore vs. wii grandmas debate at this point - doesnt seem to really be much more to say

PLURrrrrrggghhhh (jjjusten), Wednesday, 15 July 2009 00:08 (5 years ago) Permalink

not in reference to to what you were saying thomp - i think that the shifts in the male/female divide in gamers is way more interesting

PLURrrrrrggghhhh (jjjusten), Wednesday, 15 July 2009 00:09 (5 years ago) Permalink

jesus christ dude

wax onleck, wax affleck (jjjusten), Saturday, 18 July 2009 20:57 (5 years ago) Permalink

omg the article is so long, but i will read it all eventually

Nhex, Sunday, 19 July 2009 07:51 (5 years ago) Permalink

that thing is depressing

thomp, Sunday, 19 July 2009 11:55 (5 years ago) Permalink

"Final Fantasy VIII uses the series’ rich history of meaningful names to enhance the game’s plot."

thomp, Sunday, 19 July 2009 12:00 (5 years ago) Permalink

Also warning - that article has a sort of crazy amount of spoilers for Mother 3 and many many other games.

Nhex, Sunday, 19 July 2009 18:29 (5 years ago) Permalink

holy shit

Tracer Hand, Tuesday, 21 July 2009 16:58 (5 years ago) Permalink

Does anyone have Martin Amis's book on Space Invaders to scan in?
I haven't read Martin Amis but I enjoy making fun of him and that Space Invaders book looks like a goldmine.

Philip Nunez, Tuesday, 21 July 2009 17:26 (5 years ago) Permalink

he wrote a BOOK on space invaders? like a 33 1/3?

1p3 freely (s1ocki), Tuesday, 21 July 2009 17:31 (5 years ago) Permalink

hey u know what, someone should do a 33 1/3 series but on video games!

1p3 freely (s1ocki), Tuesday, 21 July 2009 17:32 (5 years ago) Permalink

^^^^^^^^^^^^^

PLEASE SIT TIGHT WHILE WE MAKE NEW ARRANGEMENTS (forksclovetofu), Tuesday, 21 July 2009 17:32 (5 years ago) Permalink

would read

Ømår Littel (Jordan), Tuesday, 21 July 2009 17:33 (5 years ago) Permalink

haha i would feel sickened by the idea but mainly because i feel i would do it better than whoever ended up writing them : /

nunez you may have seen these?

http://www.martinamisweb.com/commentary_files/ma_space_invaders.pdf
http://www.villagevoice.com/2005-09-20/books/their-back-pages/

tbh i think reading the whole thing would make me like him, at least a little: his new maps of hell mb

thomp, Tuesday, 21 July 2009 17:36 (5 years ago) Permalink

2 weeks pass...

Iwata Asks for Punchout http://us.wii.com/iwata_asks/punchout/vol1_page1.jsp

zappi, Friday, 7 August 2009 18:01 (5 years ago) Permalink

Oh whoops didn't realize this link had already been posted (or even that there was an ignored Punch Out thread)

Nhex, Friday, 7 August 2009 21:21 (5 years ago) Permalink

http://www.eurogamer.net/articles/the-edge-of-reason?page=1

the tale of an acclaimed iPhone game and how it's been hogtied by the actions of an unconscionable douchelord

passed on the lead in "all i can do is crossups cuz ihave no skills" (jamescobo), Saturday, 8 August 2009 06:45 (5 years ago) Permalink

geez that sounds awful....

Nhex, Saturday, 8 August 2009 08:31 (5 years ago) Permalink

What an asshole.

Mr. Snrub, Tuesday, 11 August 2009 02:06 (5 years ago) Permalink

This NYTimes article on Beatles Rock Band is EPIC:

http://www.nytimes.com/2009/08/16/magazine/16beatles-t.html

Your heartbeat soun like sasquatch feet (polyphonic), Wednesday, 12 August 2009 17:22 (5 years ago) Permalink

terrible title and probably could've been edited down a couple pages, but interesting

Nhex, Wednesday, 12 August 2009 19:05 (5 years ago) Permalink

followed by bleep blorp buzz! video games, not just for nerds anymore

Nhex, Wednesday, 12 August 2009 19:06 (5 years ago) Permalink

I think the subject matter of that article is absolutely worth examining, but I can't feel everytime I read one that covers these games they fall pretty short of achieving real insight into those games, the communities around them, etc. I mean it's a pretty diehard subculture that goes through the trouble of hacking these games, making story and interface translations and so on... but of course these dudes are just pervs so why look too deeply, right? That one above kind of tries, a little...

Interview: Stardock's Wardell On Matchmaking Out The 'Jerks'

Stardock trying some kind of social data/preference gathering for matchmaking in their Impulse service. Pretty good idea, I think - SFIV and GFWL would be helped greatly by this kind of thing, as it is you can just submit good/bad reports, preferring/avoiding players, but it's pretty blunt, lacking useful nuance. Of course, it's just as possible the griefers could hijack and ruin the system, or people simply being dishonest or unintentionally misusing the system. Worth a try, though.

Nhex, Thursday, 27 August 2009 00:14 (5 years ago) Permalink

ilg favourite leigh alexander used to write a regular column about japanese sex games

Stardock trying some kind of social data/preference gathering for matchmaking in their Impulse service

ok in context i thought you meant, like, actual matchmaking. like qiran.com or something

thomp, Thursday, 27 August 2009 16:03 (5 years ago) Permalink

1 month passes...
3 weeks pass...

admit i like this because primarily because i support the workplace ideas

http://www.sirlin.net/blog/2009/11/5/making-games-faster.html

They said that if you see your time as an unending ocean ("hey, I'll be here for another 15 hours anyway today, and again tomorrow"), then it doesn't even phase you if the solution to a problem would take 5 hours of menial labor from you. But when your time is limited, you think about alternate solutions, or question the framing of the problem that is leading to the tedious work.

i look at life this way - it is an unending ocean, so everything takes forever and hence nothing is ever finished

Nhex, Friday, 6 November 2009 22:20 (4 years ago) Permalink

1 month passes...

New blog I found about minority gaming: http://borderhouseblog.com/

I actually love the idea.

Mordy, Saturday, 19 December 2009 22:30 (4 years ago) Permalink

if only Token Minorities was still updating

Nhex, Saturday, 19 December 2009 22:48 (4 years ago) Permalink

2 weeks pass...

accessibility article. i tht v interesting.

http://www.gamasutra.com/view/news/26386/Analysis_Game_Design_Accessibility_Matters.php

Tracer Hand, Thursday, 7 January 2010 13:31 (4 years ago) Permalink

some good points. i like the point about positive permanence. for me one benefit of that is not having to run menial tasks over and over again every time u die, which doesn't make the game more challenging- just more boring

meryl streep post-brazilian (s1ocki), Thursday, 7 January 2010 16:06 (4 years ago) Permalink

two words of rebuttal: -YOU DIED-

lazy cold meat and chocolate seasonal mentality (forksclovetofu), Thursday, 7 January 2010 16:12 (4 years ago) Permalink

REAL DEMON'S SOULS IGNORES THIS ARTICLE.

my opinionation (Hamildan), Thursday, 7 January 2010 18:49 (4 years ago) Permalink

That was interesting but I hate the canonization of Canabalt as some sort of golden model of game design :(

Gravel Puzzleworth, Thursday, 7 January 2010 19:03 (4 years ago) Permalink

it's getting coint and plick love...

lazy cold meat and chocolate seasonal mentality (forksclovetofu), Thursday, 7 January 2010 19:13 (4 years ago) Permalink

I love it! I even included it in my best of 2009 ballot.

Mordy, Thursday, 7 January 2010 19:17 (4 years ago) Permalink

ditto

/no cobo (jamescobo), Thursday, 7 January 2010 19:47 (4 years ago) Permalink

http://www.wired.com/gamelife/2010/01/npd-analysis-how-to-sell-a-wii-game/

More boring industry numbers, I know

Nhex, Saturday, 16 January 2010 07:48 (4 years ago) Permalink

2 weeks pass...

Miss those old insanely long, nostalgia-drenched write-ups of FF games by Tim Rogers?

http://socksmakepeoplesexy.net/index.php?a=patff

I admit, I read the ones for IV and VI.

Nhex, Thursday, 4 February 2010 02:59 (4 years ago) Permalink

The Decade That Was: Influential Faces

Nhex, Wednesday, 10 February 2010 01:33 (4 years ago) Permalink

OK I know nobody reads this thread - and as far I can tell there's no "serious games" etc. thread, but the video lecture by Jesse Schell here is awesome. The second half in particular is fascinating and terrifying, you gotta watch it. (The Sirlin text is pretty ignorable and not a particularly good summation.)

http://www.sirlin.net/blog/2010/2/22/external-rewards-and-jesse-schells-amazing-lecture.html

Nhex, Tuesday, 23 February 2010 00:23 (4 years ago) Permalink

interesting so far!

forksclovetofu, Tuesday, 23 February 2010 00:29 (4 years ago) Permalink

yeah, everyone here should watch that video

forksclovetofu, Tuesday, 23 February 2010 22:44 (4 years ago) Permalink

He sounds like Mitch Hedberg.

Your body is a spiderland (polyphonic), Tuesday, 23 February 2010 22:47 (4 years ago) Permalink

http://www.call-to-adventure.com/?p=704

i liked this but it also made me a little sad. probably full of untruths passed off as truths but i'll leave that to the aspie rubes to pick apart.

I'm not fat - I'm a macrogastronomist (Will M.), Friday, 26 February 2010 16:25 (4 years ago) Permalink

How many of you are still playing Portal? How many of you still love your girlfriends? And now how many of you are ready to admit to yourselves, in a whisper, that you’re liars?

o_0

on in the b.g. while you're grouting (stevie), Friday, 26 February 2010 16:58 (4 years ago) Permalink

man, i can just barely read that; it's so thick with HEAVY MEANING and counterintuitive points that i don't agree with/sympathize with at all

forksclovetofu, Friday, 26 February 2010 17:15 (4 years ago) Permalink

I mean: "What is it about gaming — the compulsive, strung-out bender sessions — that makes it so humiliating? Could it be that I was pressing buttons to make scantily clad women and heaving, hormonal man-beasts pummel each other over and over again? Was it the number of hours that I spent playing that was so shameful? Starting at 8:00pm and then fighting till 4:00am? Is it the compulsion?"

uh, i'm totally happy telling people i spent all night playing whatever i played if i did; you're a gaming journalist and you feel weird about it? maybe time for more meds?

forksclovetofu, Friday, 26 February 2010 17:17 (4 years ago) Permalink

self hate is the ugliest of ugly

Hideous Lamp (cozen), Friday, 26 February 2010 17:18 (4 years ago) Permalink

remind me how watching tv all night is any less depressing than playing games. or reading L. Ron Hubbard. or playing d&d. or riding a stationary bike.
you're not watching porn or eating tubs of ice cream or cutting yourself; you are engaging in an activity that pacifies your heart. just keep swimming

forksclovetofu, Friday, 26 February 2010 17:24 (4 years ago) Permalink

wait swimming what? am I doing it wrong

Hideous Lamp (cozen), Friday, 26 February 2010 17:28 (4 years ago) Permalink

joeks

gotta think I cda learned sanskrit w/all those self-hate-filled 700 hrs of SFIV tho ;_;

Hideous Lamp (cozen), Friday, 26 February 2010 17:30 (4 years ago) Permalink

forksclovetofu, Friday, 26 February 2010 17:30 (4 years ago) Permalink

That article makes me glad I haven't yet started a gaming blog to pour out my depression to the world. Self-hate is for your self!

and c'mon Cozen, if there was something more enjoyable and fulfilling than FADCing into Ultra a thousand times you probably would have or will pursue it

Nhex, Friday, 26 February 2010 19:48 (4 years ago) Permalink

Okay, let's go back to that Jesse Schell presentation that Nhex was talking about here:
http://www.sirlin.net/blog/2010/2/22/external-rewards-and-jesse-schells-amazing-lecture.html

Where he posits a strange future where you "Get Points" at work by getting your reports done and becoming more adept at the programs you use.

So here I am downloading this now:
http://www.officelabs.com/ribbonhero

forksclovetofu, Tuesday, 9 March 2010 00:06 (4 years ago) Permalink

the singularity is coming!

Nhex, Tuesday, 9 March 2010 00:47 (4 years ago) Permalink

I liked that Schell lecture, too.

bamcquern, Wednesday, 10 March 2010 21:16 (4 years ago) Permalink

I've played it for like three people now; i think he's spot fucking on

forksclovetofu, Wednesday, 10 March 2010 22:31 (4 years ago) Permalink

Yeah, it's got that McLuhan insight but the tone is tailored well to his audience.

bamcquern, Wednesday, 10 March 2010 22:35 (4 years ago) Permalink

UGH HATE

http://abcnews.go.com/Technology/toddler-dies-mistaking-gun-wii-controller/story?id=10056190

Cheyenne Alexis McKeehan of Norene, Tenn., shot herself Sunday night after her stepfather left his loaded Smith & Wesson handgun out on a table, Wilson County Sheriff Terry Ashe said.

...

"The unfortunate thing is that this Nintendo game called Wii had what looks like a solid black, basically automatic-looking type mechanism that operates the game," he said.

NO YOU FARTKNUCKLE THE UNFORTUNATE THING IS THE FUCKING DIPSHIT OF A DAD LEFT A LOADED HANDGUN ON A TABLE WITHIN EASY REACH OF A TODDLER

but actually it is impossible to have a penis on the body of a mermaid (dyao), Thursday, 11 March 2010 16:13 (4 years ago) Permalink

How many of you are still playing Portal? How many of you still love your girlfriends? And now how many of you are ready to admit to yourselves, in a whisper, that you’re liars you've already GISed my name to see if i am hot or secret fattey?

how i would have ended that article

First and Last and Safeways ™ (jjjusten), Thursday, 11 March 2010 16:46 (4 years ago) Permalink

wtf @ that article dyao posted

That sheriff is like the dumbest person on Earth

we call him black Nev coz he's black & his names Neville (HI DERE), Thursday, 11 March 2010 16:50 (4 years ago) Permalink

If this leads to the Wii being banned I'm all for it.

Your body is a spiderland (polyphonic), Thursday, 11 March 2010 17:34 (4 years ago) Permalink

i can't find the Black Isle alumni thread, but here's an interview with Obsidian's Chris Avellone done by sometime ILG-er Chris Dahlen:

http://www.avclub.com/articles/avc-at-gdc-10-an-interview-with-alpha-protocol-cre,39091/

Sex Sexual (kingfish), Friday, 12 March 2010 03:31 (4 years ago) Permalink

worth watching, not reading but clever

forksclovetofu, Friday, 12 March 2010 06:17 (4 years ago) Permalink

neato

Nhex, Friday, 12 March 2010 08:30 (4 years ago) Permalink

anyone got a list of these BRUTAL & FILTHY games so we can poll them?

cozen, Friday, 12 March 2010 09:16 (4 years ago) Permalink

Brian Ashcraft: Child Porn Advocate

/no cobo (jamescobo), Wednesday, 17 March 2010 03:26 (4 years ago) Permalink

jeez that article links to some deeply heinous shit

forksclovetofu, Wednesday, 17 March 2010 04:57 (4 years ago) Permalink

lol @ child porn advocate

no chapo (Lamp), Wednesday, 17 March 2010 07:20 (4 years ago) Permalink

guy's a sleaze. i know i've posted this x times before, but nearly every story he posts is about some creepy underage-looking model/popstar/videogame character. also, he can't write, which doesn't distinguish him from the rest of kotaku.

aw beat de holy jasus.. (stevie), Wednesday, 17 March 2010 08:13 (4 years ago) Permalink

Cannabalt is an adult’s game. It embarrasses no one.

That article is ugh, but this is a really good summary of my instinctive dislike for that game!

Gravel Puzzleworth, Wednesday, 17 March 2010 08:23 (4 years ago) Permalink

gonna play the devil's advocate here and say i'm more disturbed that you can jail people for drawing gross cartoons than that there are people out there jerking off to said cartoons. i mean they're drawings, that's really nothing compared to, you know, the actually horrifying practices of child pornography that they are equating it with

but of course, to defend this stance means you have to go in with the pedos :( and brian ashcraft

Nhex, Wednesday, 17 March 2010 08:25 (4 years ago) Permalink

xp haha, what do you mean?

Nhex, Wednesday, 17 March 2010 08:25 (4 years ago) Permalink

xp haha, what do you mean?

Well, the whole article touched on something that I've been thinking about for a while. My issue isn't so much with Canabalt (which I played a few times and enjoyed) but with the reviews of it I read, and with its presence on game of the year lists etc. So much of what I read was about how easily non-gamers were converted to playing it, how smooth and non-cheesy and, well, grown-up it seemed, in theme and execution, how easy it was to learn...

I feel the same way about 'Passage' which I actually found v. affecting! It's just that I'm very conscious that Canabalt is 'showing' what 'Passage' is to 'talking about' - something that you use when justifying your hobby to people who don't share it. And while I understand that, for me, that's not gaming. That's the gateway drug to gaming, but it shouldn't ever be confused with the end product. The end product is that really deep engagement with ruleset, that staying-up-until-five-playing-Civilisation feeling, Braid with its stupid adolescent writing and really hard, unforgiving, honest, satisfying puzzles, Ninja Gaiden, Madden played on hardest with all its stupid unrealistic aspects and ai glitches and needless intricacies. If you've only got an hour a day to play games that's cool, I'm in the same boat! But don't tell me that Canabalt is the deepest pleasure the medium can give.

I sound like table-is-the-table on the gay thread!

Gravel Puzzleworth, Wednesday, 17 March 2010 11:00 (4 years ago) Permalink

re: the Ashcraft article, I'm as staunch a 1st-amendmentist as they come and I actually completely agree with Ashcraft's position in this circumstance. on the other hand it's the most gut-bustingly hilarious gaming blog tard revalation since Tim Rogers spent a few paragraphs talking about "hypothetically" wanting to s3X0r his sister in the middle of a review of like Gears of War or something.

re: Canabalt, I think a lot of the problematic writing stems from the fact that it was one of the titles that helped define and/or legitimize the iPhone as a gaming platform in a lot of people's mind (it certainly did for me, anyway). I still think it's a masterpiece (and still play the hell out of it), but every time I've tried to harangue someone into checking it out I end up explaining the whole experience to them and I completely see how that would sap the fun right out of any game experience - imo that moment when you suddenly fully comprehend the totality of a game's mechanics is (or should be) every bit as significantly impactful as a plot twist like who Keyser Soze is or w/e, and blowing that reveal for people is kind of a dick move.

/no cobo (jamescobo), Wednesday, 17 March 2010 17:13 (4 years ago) Permalink

Actually the more I think about that article the more stimulating I find it! Like: there really *is* something important to me in the idea of games being to some degree shameful - after writing that post I had a craving that's lasted all day to just say fuck it and play a videogame all night but I have too much stuff lined up tomorrow that I actually enjoy to just write the whole day off - to a degree it *is* a preserve of the unhappy and that is part of its texture. It's the feeling too, that people were talking about on the chatroulette thread, a nostalgia for 'the old weird internet' we grew up with, that wasn't safe at all but offered possibilities that the modern me-and-my-friends facebook net seems to lack. Like: maybe one day all games will be accessible to the people they want to reach but at that point they won't be for *me* anymore? idk idk.

Gravel Puzzleworth, Wednesday, 17 March 2010 21:34 (4 years ago) Permalink

Is there a specific term for "i resent the successful rise to acceptability of this particular type of otherness i have a sentimental attachment to"? Because it is a common feeling!

Gravel Puzzleworth, Wednesday, 17 March 2010 21:35 (4 years ago) Permalink

in music it's called "hipsterism"

forksclovetofu, Wednesday, 17 March 2010 21:36 (4 years ago) Permalink

haha! that's pretty otm

Gravel Puzzleworth, Wednesday, 17 March 2010 21:39 (4 years ago) Permalink

ugh why did i read that

Nhex, Monday, 22 March 2010 00:46 (4 years ago) Permalink

that is the worst thing I've read since Tim Rogers review of Braid

Contemplative Punk (jamescobo), Monday, 22 March 2010 01:11 (4 years ago) Permalink

Worth watching, if only for the horrible UK tabloid hackery:

http://www.rockpapershotgun.com/2010/03/22/the-alan-titchmarsh-show-on-videogames/

James Mitchell, Monday, 22 March 2010 23:12 (4 years ago) Permalink

tsunami of violence

there are tons of lame posts with your login underneath: write a book! (ksh), Monday, 22 March 2010 23:21 (4 years ago) Permalink

i want 2 be a games journalist so bad

Lamp, Wednesday, 24 March 2010 07:08 (4 years ago) Permalink

or at least have sum1 pay me to write abt painscription drug abuse & playing atelier rorona for 80 hours

Lamp, Wednesday, 24 March 2010 07:10 (4 years ago) Permalink

brother, i have the same dream

Nhex, Wednesday, 24 March 2010 08:19 (4 years ago) Permalink

http://juxtapixel.wordpress.com/2010/03/24/theyre-just-videogames-right/

yes, it is another mini-autobio entry about what games mean to a man, but i liked this one more than the one about the cokehead. also I can identify really strongly with some bits here, especially delivering passionate monologues to others about games (who do not understand it)

Nhex, Sunday, 28 March 2010 22:49 (4 years ago) Permalink

http://botherer.org/2010/03/21/the-observer-the-beguiling-nature-of-videogames/

Saw this linked from gamesetwatch. It's in response to that irritating coke/gta4 Observer piece.

bamcquern, Friday, 2 April 2010 15:26 (4 years ago) Permalink

not tremendously insightful, but gently amusing: geoff dyer on gta3 a few years back:

http://www.guardian.co.uk/technology/2005/jul/24/games.shopping1

Time sped by. There was, obviously, a certain amount of maiming and killing going on. At one point, due to a random press of an inadequately understood button, I picked up a knife and slashed a couple of cops. There's no shortage of hookers in San Andreas and I am informed you can score points by having sex and then beating them up instead of paying. Now this, it hardly needs saying, is not nice. Nor is it quite what Matthew Arnold had in mind when he wrote of culture toggling us towards the sweetness and light.

caek, Friday, 2 April 2010 15:30 (4 years ago) Permalink

2 weeks pass...

http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html
nothing new here but ebert betrays his lack of interest in supporting his central point by not even taking the time to more clearly understand the games he's dismissing.

forksclovetofu, Saturday, 17 April 2010 18:54 (4 years ago) Permalink

yeah, i can't help but feel he's just straight up linkbait trolling here. also from what he writes, i think he is basing his judgment on videos and what other people are saying as opposed to debasing himself by actually, you know, playing a video game

Nhex, Saturday, 17 April 2010 19:04 (4 years ago) Permalink

The best thing about his trolling is that it is totally working.

I bet he actually loves videogames.

no turkey unless it's a club sandwich (polyphonic), Sunday, 18 April 2010 00:04 (4 years ago) Permalink

He does love videogames! He wrote a very positive review to one of those CD-ROM games back in the day.
The central point that validates his position, one that Ebert weirdly is a little ambivalent about, is that games are anti-art by their very nature.

Philip Nunez, Sunday, 18 April 2010 00:14 (4 years ago) Permalink

"Braid .... a story told between the games levels, which exhibits prose on the level of a wordy fortune cookie."

Ebert OTM

aztec gamera (zappi), Sunday, 18 April 2010 01:16 (4 years ago) Permalink

Also, I think Ebert is OTM about the reason for all the video game is art handwringing -- that they're trying to use "art" as legitimization. Why can't peeps just enjoy playing video games without making all kinds of other claims for them?

Mordy, Sunday, 18 April 2010 01:18 (4 years ago) Permalink

Lots of games are resembling work more and more, so if they're not getting paid for it, I totally feel their need to legitimize seemingly uncompensated labor.

Philip Nunez, Sunday, 18 April 2010 01:26 (4 years ago) Permalink

Toward the end of her presentation, she shows a visual with six circles, which represent, I gather, the components now forming for her brave new world of cinema as art. The circles are labeled: Development, Finance, Publishing, Marketing, Education, and Executive Management. I rest my case.

etrian odysseus (cozen), Sunday, 18 April 2010 14:58 (4 years ago) Permalink

2 weeks pass...

http://www.clicknothing.com/click_nothing/2010/05/451-weeks.html

kind of interesting but immediately upon finishing it, i wanted to yell at this guy, wait - so why the fuck are you quitting? why write this thing if you're just going to talk around the reasons and "bad habits" that you have developed? what a bizarre semi-inspirational yet passive-aggressive resignation notice, the most eye-rolling bit is the "i have to walk on coals" shit - he's quitting because he job is just too damn good for him to live with

Nhex, Tuesday, 4 May 2010 20:51 (4 years ago) Permalink

i read that and then realized i had no idea what he had actually said

sir gaga (s1ocki), Tuesday, 4 May 2010 21:02 (4 years ago) Permalink

1 month passes...

So I liked a bunch of Extra Lives -- which is the thing worth reading on videogames, not my review of it that I'm linking to right here and hoping the total tackiness of linking to myself will be overlooked since I mentioned it myself: http://popculturecurator.tumblr.com/post/709868739/book-review-extra-lives

Mordy, Friday, 18 June 2010 01:54 (4 years ago) Permalink

is that by the guy who wrote about doing coke while playing GTA? my eyes are already rolling

Nhex, Friday, 18 June 2010 02:07 (4 years ago) Permalink

It was so good! I don't know how/where he wrote about it elsewhere, but that sequence in the book is my favorite.

Mordy, Friday, 18 June 2010 02:10 (4 years ago) Permalink

If anyone wants to pay me to write a book about doing drugs & playing videogames, feel free to contact me.

breaking that little dog's heart chakra (Abbott), Friday, 18 June 2010 02:11 (4 years ago) Permalink

If you write that book, I will buy a copy. But no advance, I'm afraid.

Mordy, Friday, 18 June 2010 02:12 (4 years ago) Permalink

Also, I will contribute a chapter about my experiences parachuting through snow-capped mountains in Lost Cause 2 while completely stoned with the volume turned down and some dubstep turned up.

Mordy, Friday, 18 June 2010 02:14 (4 years ago) Permalink

Oh my god I checked whether the library had that Bissell book today but finding out that he's the coke Observer gta guy I hate you for recommending it. Is it really a recommendation? I don't actually hate you. But god.

bamcquern, Friday, 18 June 2010 06:43 (4 years ago) Permalink

I'm surprised you guys don't like the cocaine piece. Is it just that you feel an article about drugs + video games is inherently self-congratulatory and fratty? Because I find it really open and honest and real. Or did you just think it was poor writing?

Mordy, Friday, 18 June 2010 09:55 (4 years ago) Permalink

An article about drugs is inherently self-congratulatory however honest.

I tried Rainbow Islands on acid once, it was shit.

Higuain in the Membrane (Noodle Vague), Friday, 18 June 2010 09:57 (4 years ago) Permalink

There is something really cool about seeing the graph paper drawings for planning out Pac-Man.

http://kotaku.com/5569439/secret-pac+man-drawings

Nhex, Wednesday, 23 June 2010 05:23 (4 years ago) Permalink

So I liked a bunch of Extra Lives -- which is the thing worth reading on videogames, not my review of it that I'm linking to right here and hoping the total tackiness of linking to myself will be overlooked since I mentioned it myself: http://popculturecurator.tumblr.com/post/709868739/book-review-extra-lives

I was high as fuck and blindbought a Kindle copy of this based on your recommendations itt before realizing the author was Captain Cokey McCahzinNico

/wrists

Can the XBox 360 endure a virgin birth? (jamescobo), Wednesday, 23 June 2010 17:27 (4 years ago) Permalink

Your narrative about being on drugs and reading books about video games is A++ imo.

Mordy, Wednesday, 23 June 2010 17:39 (4 years ago) Permalink

Kotaku makes my netbook throw up. It took 5 minutes to load that page.

bamcquern, Wednesday, 23 June 2010 18:06 (4 years ago) Permalink

your netbook is clearly looking out for your best interests

Can the XBox 360 endure a virgin birth? (jamescobo), Wednesday, 23 June 2010 18:11 (4 years ago) Permalink

UPDATE ON THAT SHITTY BISSEL BOOK: so far I am guardedly enjoying it?!?? it is as self-serving and self-congratulatory as a post-success Nick Hornby book but since the whole collection is basically attempting to be an aesthetic study of vidya games that is to be expected, and fortunately (and incredibly) he occasionally makes semi-trenchant points. nothing as risible as the GTA essay, although it's looming at the end of the book.

that being said, that essay about Resident Evil can swing from my ballhair. STOP USING THE SECOND FUCKING PERSON, SOME OF US DIDN'T GET TO PLAY VIDEO GAMES WHEN WE WERE BABBYS

Can the XBox 360 endure a virgin birth? (jamescobo), Thursday, 24 June 2010 18:07 (4 years ago) Permalink

Haha!

Mordy, Thursday, 24 June 2010 18:19 (4 years ago) Permalink

also did not realize that Bissell was the one behind that CliffyB NYT profile from a few years back; blech on that one too

Can the XBox 360 endure a virgin birth? (jamescobo), Saturday, 26 June 2010 19:39 (4 years ago) Permalink

oh wow, that guy is pretty terrible

obvious and old and bannable (forksclovetofu), Sunday, 27 June 2010 02:53 (4 years ago) Permalink

TOM SHITTYBISSELL BOOK UPDATE

the Mass Effect essay is maybe the worst thing I've ever read of his, GTA and CliffyB essays included. the correlation between the quality of his writing and his personal affinity for whatever he's writing about is downright Hornbyesque.

Can the XBox 360 endure a virgin birth? (jamescobo), Tuesday, 29 June 2010 21:44 (4 years ago) Permalink

downright Hornbyesque.

this is worse than being described as Mcsweeney-ish in my book

johnny crunch, Tuesday, 29 June 2010 21:58 (4 years ago) Permalink

The best thing I have read about videogames for ages? http://www.boingboing.net/features/nomenludi.html

Gravel Puzzleworth, Tuesday, 29 June 2010 22:07 (4 years ago) Permalink

whoa

emotional radiohead whatever (Jordan), Tuesday, 29 June 2010 22:20 (4 years ago) Permalink

that's for real?

obvious and old and bannable (forksclovetofu), Wednesday, 30 June 2010 05:37 (4 years ago) Permalink

impressed.

Nhex, Wednesday, 30 June 2010 06:10 (4 years ago) Permalink

great story...

anyway, i dig Herpes (stevie), Wednesday, 30 June 2010 07:09 (4 years ago) Permalink

that's for real?

Read further down in the comments. It's fiction.

Christine Green Leafy Dragon Indigo, Wednesday, 30 June 2010 07:22 (4 years ago) Permalink

ah, that's a bit more believable then.

obvious and old and bannable (forksclovetofu), Wednesday, 30 June 2010 15:04 (4 years ago) Permalink

Do you guys read RetroGamer magazine? The magazine is filled with articles very much like that story with maybe a little less fictionalization (though there is always a haze of fiction when dealing with nostalgia) and less drama (though not always -- last issue had an interview with John Romero)

Philip Nunez, Wednesday, 30 June 2010 16:37 (4 years ago) Permalink

keep meaning to get a sub

obvious and old and bannable (forksclovetofu), Wednesday, 30 June 2010 17:13 (4 years ago) Permalink

uh holy shit like 150 bucks for 13 issues, no.

obvious and old and bannable (forksclovetofu), Wednesday, 30 June 2010 17:18 (4 years ago) Permalink

Ha! Nostalgia is expensive in more ways than one, and one of those ways is money.

Philip Nunez, Wednesday, 30 June 2010 17:26 (4 years ago) Permalink

(Sometimes I think that if I could get funding to do any phd in the world and did not need a job afterward I would want to do nerd culture 1986-1988? Nostalgia is the wrong word really 'cos I was at, y'know, nursery at the time but it's definitely some kind of yearning?)

Gravel Puzzleworth, Wednesday, 30 June 2010 17:32 (4 years ago) Permalink

why those years specifically? Post-Robocop to pre-Burton Batman?

Philip Nunez, Wednesday, 30 June 2010 18:47 (4 years ago) Permalink

finally done with this shitass book, and here is what I've learned:

- many people in the game industry got their start by making mods with the Unreal Engine
- stories in games are inferior to those in movies
- "ludonarrative"
- Jonathan Blow is apparently the voice of reason within the game industry (LOLOLOLOLOLOLOL)
- Resident Evil made it okay for games to have stupid stories
- Tom Bissell should be dropped from a great height
- Kindle offers a "read the first chapter for free" feature which I really need to start taking advantage of before blindly buying shit while stoned

TOM SHITTYBISSELL (jamescobo), Friday, 2 July 2010 18:47 (4 years ago) Permalink

in summary, it was exponentially more fun to hate on this book than to actually read it

TOM SHITTYBISSELL (jamescobo), Friday, 2 July 2010 18:48 (4 years ago) Permalink

how does this guy's war journalism compare?

Philip Nunez, Friday, 2 July 2010 20:20 (4 years ago) Permalink

Haha, thank you for blogging.

bamcquern, Friday, 2 July 2010 21:58 (4 years ago) Permalink

why those years specifically? Post-Robocop to pre-Burton Batman?

So I have this series of six very small books, published 1988, in a series called 'Oss The Quick'. They're basically CYOA books for a very young audience (I'd say mid-ability eight-year-olds or bright 7s) that are, well, they're AD&D. Monsters are called things like 'The Nasty'. It's not actually possible to lose in most of them. But they star a rogue, a fighter and a magic user, and the setting is pure generic Gygax, through a kid-friendly sensibility. You even get a character sheet!

Anyway why I like them so much is that they were published by Oxford University Press! I'm not really sure why! I get the idea that there was a moment somewhere in these years when it seemed like geeks would surely inherit the earth but no-one quite knew in what aspect, whether computers would turn out to be the important thing or whether it would be painting lead figures, when the world seemed to be seeing and laying approving eyes for the first time on this new and multiplying sect.

Gravel Puzzleworth, Saturday, 3 July 2010 01:48 (4 years ago) Permalink

http://quod.lib.umich.edu/cgi/t/text/text-idx?c=dcbooks;cc=dcbooks;rgn=div2;view=toc;idno=5682627.0001.001;node=5682627.0001.001:2.1
^full version of This Gaming Life available online

obvious and old and bannable (forksclovetofu), Thursday, 8 July 2010 18:31 (4 years ago) Permalink

Stack Exchange, but for gamers...
http://gaming.stackexchange.com

ninjas and lasers and gold and (snoball), Thursday, 15 July 2010 07:33 (4 years ago) Permalink

pc zone comes to an end
http://www.bbc.co.uk/news/technology-10641398

I didn't know that it had hailed from Zero in 1992 though.

Guru Meditation (Ste), Thursday, 15 July 2010 09:26 (4 years ago) Permalink

Ah, lost count of the number of floppies in my box (/mrcursor) that were reformatted PC Zone cover disks.

ninjas and lasers and gold and (snoball), Thursday, 15 July 2010 09:36 (4 years ago) Permalink

Er, was it three?

Three issues in, the decision was taken to give away a free CD Rom every issue, full of game demos.

Main PC Zone memory was buying the issue with the Quake demo/shareware/whatever it was while on holiday. Holiday was then mostly ruined cos I just wanted to get home again to play it.

JimD, Thursday, 15 July 2010 10:07 (4 years ago) Permalink

hahaha

Guru Meditation (Ste), Thursday, 15 July 2010 10:13 (4 years ago) Permalink

heh, sounds like good times

Nhex, Thursday, 15 July 2010 13:43 (4 years ago) Permalink

1 month passes...

http://thoughtcatalog.com/2010/video-games-atari-macintosh-pc-computer/

leigh alexander is writing about every video game console she has ever owned

and for some reason doing so in the style of tao lin?

thomp, Tuesday, 31 August 2010 16:43 (4 years ago) Permalink

<< Previous Next >>

these scare quotes are killing me, but she hasn't made a diversion yet about what her dude-bro is texting her, so it reads pretty purged of Tao Lin

peacocks, Tuesday, 31 August 2010 18:09 (4 years ago) Permalink

oh man fuck this

peacocks, Tuesday, 31 August 2010 18:09 (4 years ago) Permalink

'feels like' either the HROisms get pretty 'unbearable' by page 3, or I'm grumpy at being reminded that for Americans the 80s were a giant gulf between Atari and the NES filled only by playing Solitaire on $1200 monochrome Macs, which they somehow find more pleasingly retro than our European plasticky 8-bit micros for $300 with a joystick, a bucket of garishly coloured games, and the secret knowledge of '10 PRINT "HI" 20 GOTO 10'

(returns to trying, failing to derive some extra hilarity from knowing someone male with the same name as the author)

vampire headphase (a passing spacecadet), Tuesday, 31 August 2010 19:22 (4 years ago) Permalink

unreadable

real s1ock (s1ocki), Tuesday, 31 August 2010 19:22 (4 years ago) Permalink

I like this

first intro to ‘indie games’, via a CD entitled ’99 Shareware/Freeware titles’ all of which involved clicking + various degrees of ‘broken-ness’. A game entitled ‘Pencils’ taught me the concept of the Egyptian sphinx in merely one example wherein things that

but not to the end of the sentence, so I cut it off.

peacocks, Tuesday, 31 August 2010 20:01 (4 years ago) Permalink

minus the quotes

peacocks, Tuesday, 31 August 2010 20:02 (4 years ago) Permalink

I guess I like the idea of shareware games being broken, because they are unless you pay for them. She doesn't even mean that, does she?

peacocks, Tuesday, 31 August 2010 20:04 (4 years ago) Permalink

Anna Anthropy needs to write a book.

peacocks, Tuesday, 31 August 2010 20:04 (4 years ago) Permalink

Oh man, I thought the "Part 1 of 4" at the top referred to the pages 1-5 linked at the bottom (never was good at maths), but there is a sequel, and another, and presumably another is due

vampire headphase (a passing spacecadet), Tuesday, 31 August 2010 20:42 (4 years ago) Permalink

so is carles tao lin?

daλo suzuki (diamonddave85), Tuesday, 31 August 2010 20:48 (4 years ago) Permalink

http://nplusonemag.com/cave-painting

Not saying I love this but it's worth reading.

no gut busting joke can change history (polyphonic), Thursday, 9 September 2010 17:54 (3 years ago) Permalink

http://www.nytimes.com/2010/09/19/magazine/19video-t.html?pagewanted=1&_r=1&hp

long nyt magazine article on the use of games and game design in education. thought it was p interesting/worth thinking about:

Game design is the platform that we can hook them into because this is where they live. Video games are more important to them than film, than broadcast television, than journalism. This is their medium. Games are this generation’s rock and roll.

swagula (Lamp), Wednesday, 15 September 2010 21:35 (3 years ago) Permalink

^ I haven't read this but I've thought about it and this needs to be done, especially with gamemaker and klik n play so cheap and easy to use.

bamcquern, Wednesday, 15 September 2010 21:44 (3 years ago) Permalink

good god what the hell is wrong with this leigh alexander person, its all babelfishy and idiotic wtf

Gerard Depardeauxnt (jjjusten), Wednesday, 15 September 2010 21:51 (3 years ago) Permalink

no comment

Gulab jamun (Gulab Jamun) into the syrup please. (forksclovetofu), Wednesday, 15 September 2010 21:51 (3 years ago) Permalink

good god what the hell is wrong with this leigh alexander person, its all babelfishy and idiotic wtf

this is the new articulation fwiw no ppl that right short stories in this 'voice' alla time. p sure ilx poster 'thomp' knows more about the avant origins of this style but its ~everywhere~ now

swagula (Lamp), Wednesday, 15 September 2010 21:54 (3 years ago) Permalink

also how many times can one person use "bro" in an essay before someone hunts them down

Gerard Depardeauxnt (jjjusten), Wednesday, 15 September 2010 21:56 (3 years ago) Permalink

2 weeks pass...

omg that's amazing. one of the best 'process' interviews i've ever read.

Enter the Noid (s1ocki), Sunday, 3 October 2010 07:03 (3 years ago) Permalink

2 months pass...

Slate video game club kinda awful this year. New Yorker has a big-ass (14 page) Miyamoto profile this week.

Mordy, Friday, 17 December 2010 14:12 (3 years ago) Permalink

http://thoughtcatalog.com/2010/video-games-atari-macintosh-pc-computer/

leigh alexander is writing about every video game console she has ever owned

and for some reason doing so in the style of tao lin?

― thomp, Tuesday, August 31, 2010 12:43 PM (3 months ago) Bookmark

"stuff worth reading"

xX_420_GoKu_ChRiStWaRrIoR_Xx (Princess TamTam), Friday, 17 December 2010 14:20 (3 years ago) Permalink

1 month passes...

new jane mcgonigal book comes out tomorrow

http://www.amazon.com/Reality-Broken-Games-Better-Change/dp/1594202850/ref=ntt_at_ep_dpt_1

Mordy, Wednesday, 19 January 2011 20:49 (3 years ago) Permalink

2 weeks pass...

http://www.gamasutra.com/view/news/32828/Behind_The_Scenes_Microsofts_Attempt_To_Woo_Conan_OBrien_For_Xbox_Live.php

Microsoft has been busy speaking with several media companies about acquiring content for a pay-television subscription service that would stream through the Xbox 360 dashboard. It's possible the service could launch this holiday season, but that's dependent upon the company locking in a sufficient number of partners and development running on schedule.

Last November, Reuters reported the company was discussing a number of options, including creating a "virtual cable operator" to be delivered online or using the 360 to authenticate cable subscribers to watch shows - similar to its current deal with AT&T's Uverse. Another option could be creating additional individual content channels for providers, as the company has done with ESPN.

"You meet with these guys and they show you all this stuff that they're developing and it's mind blowing," said Ross. "I think it's coming and it's big. It's just that we weren't in a position at that point to figure out what it was."

الله basedأكبر (forksclovetofu), Monday, 7 February 2011 18:53 (3 years ago) Permalink

2 weeks pass...
1 month passes...

interview with the guy who made the waiting for godot game
http://therumpus.net/2011/03/the-rumpus-interview-with-mike-rosenthal/

Mordy, Sunday, 27 March 2011 18:36 (3 years ago) Permalink

Rumpus link. Instant ignore.

bamcquern, Sunday, 27 March 2011 19:03 (3 years ago) Permalink

idgi

Mordy, Sunday, 27 March 2011 19:23 (3 years ago) Permalink

1 month passes...

remember Tom Bissell and his shitty ramblings about doing lines and playing GTA4? well:

http://www.gamestop.com/xbox-360/games/gears-of-war-3-epic-edition/90535

Art and Design of Gears of War by Tom Bissell

you penis-curling she-devils (jamescobo), Saturday, 21 May 2011 00:02 (3 years ago) Permalink

I remember that book. Dude's drug-induces paeans made me wanna punch him

Crazed Mister Handy (kingfish), Saturday, 21 May 2011 04:56 (3 years ago) Permalink

whats funny or 'funny' is that he wrote a very long profile of cliffy b & the last modern warfare game for the newyorker

ᵉ( ᷅ʷɣʷ)ᵊ (Lamp), Saturday, 21 May 2011 05:25 (3 years ago) Permalink

argh GEARS of war

ᵉ( ᷅ʷɣʷ)ᵊ (Lamp), Saturday, 21 May 2011 05:26 (3 years ago) Permalink

According to zadie smith, in the 90s Tom bissell was responsible for rehabilitating or even establishing the outstanding literary reputations of Paula fox and Richard Yates. You still suck, Tom bissell.

Anna anthropy's book is gonna come out soon and it's probably gonna be great.

bamcquern, Friday, 27 May 2011 06:14 (3 years ago) Permalink

4 weeks pass...

http://waxy.org/2011/06/kind_of_screwed/

On pixel art fair use. BS lawsuit, IMO

Nhex, Friday, 24 June 2011 16:24 (3 years ago) Permalink

the one thing that sort of tips me in favor of the photo guy was that they
had gone to the trouble of clearing the music, which was certainly transformed
much more than the photo was.

Philip Nunez, Friday, 24 June 2011 18:15 (3 years ago) Permalink

No nah, all did they were cover versions, which you don't even need a real license for (i.e. you don't need permission from the song owners). Sure you technically need get a mechanical license, but as long as you send checks at the compulsory rate you're pretty much in the clear.

Nhex, Friday, 24 June 2011 20:03 (3 years ago) Permalink

what i mean is the fact that they even bothered to get a mechanical license (though it seems from his post like they may have even secured further permission of some sort), but not for the cover photo, makes me more sympathetic to the photo guy. that, plus their charging of money for it, but I'm not sure what to think about that part. I doubt The Advantage is paying royalties to DuckTales composer/programmer #3, or whomever, and I'm cool with that.

Philip Nunez, Friday, 24 June 2011 21:45 (3 years ago) Permalink

Love reading Sulla's games:http://garath.net/Sullla/civ4MP.html

Gravel Puzzleworth, Saturday, 25 June 2011 18:43 (3 years ago) Permalink

http://www.eurogamer.net/articles/the-edge-of-reason?page=1

the tale of an acclaimed iPhone game and how it's been hogtied by the actions of an unconscionable douchelord

Only just got round to reading this one. Holy shit.

I'm sure this guy Langdell has always been a total chancer. The Edge's catalogue was full of games that were either mediocre or just plain awful(the screenshots in that article speak for themselves), and clearly most were rushed out to make a quick buck with little regard to quality control. The worst was probably Warlock, a game so lousy it had to be given away free in early Atari ST bundles.

Also I was wondering if Langdell had ever tried to sue Edge Magazine, but it turns out he was recently sued by them, for using their logo without permission. Haha.

Pheeel, Sunday, 26 June 2011 00:11 (3 years ago) Permalink

xp I only knew his tutorials before now but wow -- reading these games are really amazing. In the middle of reading RBPB2.

Mordy, Sunday, 26 June 2011 01:05 (3 years ago) Permalink

2 weeks pass...

love this article.
http://insertcredit.com/2011/07/11/the-world-warrior/

Nhex, Wednesday, 13 July 2011 05:02 (3 years ago) Permalink

+1

ledge, Wednesday, 13 July 2011 10:35 (3 years ago) Permalink

+2

brooklyn's complicated relationship with bacon (forksclovetofu), Wednesday, 13 July 2011 12:47 (3 years ago) Permalink

3 weeks pass...

stuff worth hearing about videogames?

Mordy, Saturday, 6 August 2011 00:46 (3 years ago) Permalink

haha i new you would be the one who posted that

Lamp, Sunday, 7 August 2011 06:26 (3 years ago) Permalink

http://www.auntiepixelante.com/?p=1228

Some mainstream games for you ilg people who pay more than $15 for games.

bamcquern, Thursday, 18 August 2011 08:52 (3 years ago) Permalink

pitchfork does games now?

http://www.youtube.com/watch?v=_i_qxQztHRI (Princess TamTam), Monday, 5 September 2011 02:55 (2 years ago) Permalink

bissell now in new yorker o_O

Mordy, Monday, 5 September 2011 02:55 (2 years ago) Permalink

oh god

Frogbs (Pray Like Aretha Franklin (in Whiteface)) (Noodle Vague), Monday, 5 September 2011 02:56 (2 years ago) Permalink

Shadow of the Colossus is the Wilco of video games tbf

Frogbs (Pray Like Aretha Franklin (in Whiteface)) (Noodle Vague), Monday, 5 September 2011 02:56 (2 years ago) Permalink

lol

matte prick (haitch), Monday, 5 September 2011 02:58 (2 years ago) Permalink

Bioshock would fit the bill better.

http://www.youtube.com/watch?v=_i_qxQztHRI (Princess TamTam), Monday, 5 September 2011 03:02 (2 years ago) Permalink

Bioshock is the Kid A of video games.

Mordy, Monday, 5 September 2011 03:05 (2 years ago) Permalink

in short -- do not want

Nhex, Monday, 5 September 2011 03:21 (2 years ago) Permalink

more than a little wankery, but it had its moments i thought.

BIG HOOS aka the steendriver, Monday, 5 September 2011 03:28 (2 years ago) Permalink

http://killscreendaily.com/

^ they're just irregularly poaching a writer from killscreen btw--i dig killscreen

BIG HOOS aka the steendriver, Monday, 5 September 2011 03:31 (2 years ago) Permalink

http://www.pcgamer.com/2011/09/04/dont-quit-how-to-save-adventures-225/

yet another article about what's up with adventure games these days, but this one is actually good

Nhex, Monday, 5 September 2011 03:41 (2 years ago) Permalink

ha, clever.
http://killscreendaily.com/articles/reviews/infinity-blade

Nhex, Monday, 5 September 2011 03:44 (2 years ago) Permalink

"I insert the game card, gently, into the slot of my Aqua Blue system. As I walk over to a red chaise lounge the system slips out of my fumbling hands, falling onto the carpet. I flashback to my first kiss, in my parent’s garage—It gets betterthe more you do it, she told me—and with that in mind, I begin my quest."
aaaaaand i stopped reading there

thank got forks showed up (forksclovetofu), Monday, 5 September 2011 05:50 (2 years ago) Permalink

gonna have to live through a lot more shitty games writing before the field matures... sigh

that said, maybe there's some kind of history to this sort of pap that i'm not getting, like cherished jazz reviews or some shit, i don't know

Nhex, Monday, 5 September 2011 06:01 (2 years ago) Permalink

i think the history of this particular pap is early p4k writing

Mordy, Monday, 5 September 2011 06:28 (2 years ago) Permalink

^

they even use the fonts pfork used to use

BIG HOOS aka the steendriver, Monday, 5 September 2011 06:32 (2 years ago) Permalink

not reading, but this is awesome:

In the long run, we will all be cyberpunks (Z S), Thursday, 8 September 2011 23:48 (2 years ago) Permalink

A+ would watch again

thank got forks showed up (forksclovetofu), Friday, 9 September 2011 05:07 (2 years ago) Permalink

The pastebin bit has somegood points

Blind Diode Jefferson (kingfish), Friday, 9 September 2011 17:14 (2 years ago) Permalink

That was awesome, ZS

polyphonic, Friday, 9 September 2011 18:47 (2 years ago) Permalink

http://www.joystickdivision.com/2011/09/videogames_are_awesome_because.php

(I am not Gus Mastrapa)

GM, Saturday, 10 September 2011 03:27 (2 years ago) Permalink

http://killscreendaily.com/articles/everybodys-doing-it

thomp, Tuesday, 13 September 2011 15:27 (2 years ago) Permalink

the conclusion more belongs in a games o_O thread though, if there is one

thomp, Tuesday, 13 September 2011 15:28 (2 years ago) Permalink

haha we talked about that terrible piece in the p4k thread

Lamp, Tuesday, 13 September 2011 15:29 (2 years ago) Permalink

there was much o_Oing

Lamp, Tuesday, 13 September 2011 15:29 (2 years ago) Permalink

well why in the hell were you talking about videogames or indeed anything in a pitchfork thread

thomp, Tuesday, 13 September 2011 15:32 (2 years ago) Permalink

i think about 60% of that piece is pretty smart, anyway! it's just the rest of it is very much smdh or o_o or other territory better expressed by internet shorthand than by actual words

thomp, Tuesday, 13 September 2011 15:34 (2 years ago) Permalink

also talked abt it upthread

BIG HOOS aka the steendriver, Tuesday, 13 September 2011 15:36 (2 years ago) Permalink

yeah i really cant see anything of value in that piece

i got sucked into the p4k thread bcuz they/we were talking about n+1

Lamp, Tuesday, 13 September 2011 15:37 (2 years ago) Permalink

omg that last graf

TracerHandVEVO (Tracer Hand), Tuesday, 13 September 2011 15:38 (2 years ago) Permalink

TracerHandVEVO (Tracer Hand), Tuesday, 13 September 2011 15:39 (2 years ago) Permalink

The pastebin bit has somegood points

― Blind Diode Jefferson (kingfish), Friday, September 9, 2011 1:14 PM (4 days ago) Bookmark

yeah, i consider it the final word on DNF

http://www.youtube.com/watch?v=_i_qxQztHRI (Princess TamTam), Wednesday, 14 September 2011 01:34 (2 years ago) Permalink

i'm seriously so fucking sick of every 'serious' (seriously gay lol) games writer who has Important Things To Say About Zelda/Mario. i have more respect for paid IGN shills than these dipshits revisiting the same shiggy suckfest over and over

i dont think there's ever been a games journalist who had anything of value to say about games. 99% of the time actual devs are the only people worth listening to (most of them are morons too obv, but thats still where you find the real shit) - JE Sawyer's formspring is worth a thousand leigh alexanders

http://www.youtube.com/watch?v=_i_qxQztHRI (Princess TamTam), Wednesday, 14 September 2011 02:14 (2 years ago) Permalink

hmmmmm

SOMEGHOSTDURRP (Lamp), Wednesday, 14 September 2011 02:14 (2 years ago) Permalink

yeah yeah

http://www.youtube.com/watch?v=_i_qxQztHRI (Princess TamTam), Wednesday, 14 September 2011 02:17 (2 years ago) Permalink

dont give me the LAmp treatment pal!!!

http://www.youtube.com/watch?v=_i_qxQztHRI (Princess TamTam), Wednesday, 14 September 2011 02:19 (2 years ago) Permalink

lol

caek, Wednesday, 14 September 2011 02:20 (2 years ago) Permalink

well i think, i suppose fairly self-interestedly although the amount of paid writing i do about videogames atp is essentially zero blah blah blah anyway, that the sort of big picture, look-at-the-culture, how are games experienced writing that non-developers like to produce has a fair bit of value, and that while the sort of near-adult 'what do i get from gaming' think pieces tend towards the solipsistic and the tedious there needs to be space for those type of questions

SOMEGHOSTDURRP (Lamp), Wednesday, 14 September 2011 02:23 (2 years ago) Permalink

i would rather read a quartertothree game journal these days than another think piece about 'video games + art' or 'is [blank] the next braid'

Mordy, Wednesday, 14 September 2011 02:26 (2 years ago) Permalink

i see what you're saying & it comes down to what you find interesting - im predisposed to a fascination with nuts and bolts discussions of How Things Work more than i am in, i dunno, narratives about how things make you feel - but to me the questions that accompany discussion about game programming & design are so vast and interesting that i dont even see the point in tepid distractions like wondering what Modern Warfare 2 says about our culture. to me its like the difference between jaws and kornheiser - one guy wants to educate you on the game, the other doesnt care about the game and just wants to talk about his made-up storylines. the latter approach has value in that some people enjoy it, but it means nothing to me

didnt know you did any games writin m8 :0

http://www.youtube.com/watch?v=_i_qxQztHRI (Princess TamTam), Wednesday, 14 September 2011 03:05 (2 years ago) Permalink

sure, i like How Things Work pieces as well but i think, at least in larger sense its impossible to talk about the mechanical or formal aspects of video games w/o thinking/discussing how 'we' xp them, what the consumer is getting out of them, 'what the mean to the player' all those cliches!

i mean i could v. happily never suffer through another 'are games art: y/n?' piece again but i reading about how other people xp'd a game does give me a some insight into ~how it works~ on a design level. good games criticism is really about thinking processes, which i think lends itself well to a written narrative.

SOMEGHOSTDURRP (Lamp), Wednesday, 14 September 2011 03:13 (2 years ago) Permalink

'how we experience games' is important but again its something that devs tend to have a more interesting, more informed perspective on, one thats totally wrapped up in their development experience. when i want the perspective of people who only play games, i just talk to other gamers.

http://www.youtube.com/watch?v=_i_qxQztHRI (Princess TamTam), Wednesday, 14 September 2011 03:44 (2 years ago) Permalink

developers are never going to really xp a game the same way a player would, both have necessary and potentially interesting things to say about how a game works

i mean, you like what you like, im not really interested in convincing you otherwise, but i am interested in staking out space for writers/critics to work their way through the xp of gaming, or their reaction to a game. like that zelda piece is really terrible and ok partly im bitter that they rejected my piece on sakura wars but i dont think its a priori illegitimate

one thing we mb do agree on is that i think the type of writing im defending reaches too quickly for metaphor as a way of explaining/obscuring the actual process stuff that is imo 'important'

SOMEGHOSTDURRP (Lamp), Wednesday, 14 September 2011 04:24 (2 years ago) Permalink

zap! clang! bang! video games aren't just for kids anymore!

you got me again, beets!!! (forksclovetofu), Wednesday, 14 September 2011 04:29 (2 years ago) Permalink

hmmmmm

Lamp, Wednesday, 14 September 2011 04:39 (2 years ago) Permalink

bjorksclovetofu

anorange (abanana), Wednesday, 14 September 2011 05:47 (2 years ago) Permalink

didnt know you did any games writin m8 :0
(Princess TamTam), Wednesday, September 14, 2011 3:05 AM (2 hours ago) Bookmark Suggest Ban Permalink

lamp short for leigh alexander my pseudonym

is it hrostep? (cozen), Wednesday, 14 September 2011 05:56 (2 years ago) Permalink

first of all,

hmmmmm

― Lamp, Wednesday, September 14, 2011 4:39 AM (1 hour ago) Bookmark

second, w/r/t the actual conversation at hand, people writing about their experiences with games can be incredibly useful when I'm trying to determine whether I want to play a game; I've probably wasted a shitty used car's worth of money in my life on the sheer basis of reading someone describe a really satisfying time they had with a game and gone AW I WANT THAT.

however when that tactic is applied to cultural criticism I would rather inject diarrhea directly into my eyeballs than read it, typically because the writers involved can't imagine any sort of strange paralell universe where experiences/conclusions other than theirs might actually have some sort of value or relevance. they also only ever seem to approach the issue from a self-centered humanist perspective ("let me tell you about how this made me feel") rather than bring any discipline to the table; one reason why I like Sean Malstrom so much despite his shameful Palin-boner is the fact that at least he's looking at the experience of playing games in another context (specifically the business context). people tend to come up with better points when they have to prove they're experts on two things instead of just one, imo.

punk rock hyrax (jamescobo), Wednesday, 14 September 2011 06:10 (2 years ago) Permalink

I feel like I could write a pretty enjoyable "gamer perspective only" piece with agreeable but self-centered, humanist points. Is there any respectable gamer sites that offer freelance writers a chance to make their front page? I'm thinking that I could write a better article than a lot of stuff that ends up in 1up's features section

that's cute, but it's WRONG (CaptainLorax), Thursday, 15 September 2011 06:02 (2 years ago) Permalink

i also look better than ron jeremy but for some reason no one wants me to film porn

you got me again, beets!!! (forksclovetofu), Thursday, 15 September 2011 06:06 (2 years ago) Permalink

I was going to make a ron jeremy did 9/11 joke but I don't want the cap'n to post a smearogram about that

puff puff post (uh oh I'm having a fantasy), Thursday, 15 September 2011 06:08 (2 years ago) Permalink

I just read walkthroughs.

Jeff, Thursday, 15 September 2011 12:54 (2 years ago) Permalink

I have no idea if a gamer article of mine would be under appreciated. I never tried submitting one anywhere.

that's cute, but it's WRONG (CaptainLorax), Thursday, 15 September 2011 14:23 (2 years ago) Permalink

still holding out hope for quality

Nhex, Thursday, 15 September 2011 16:50 (2 years ago) Permalink

there are a lot of good blogs out there imo (as we discussed in that link thread)

Nhex, Thursday, 15 September 2011 16:50 (2 years ago) Permalink

I think I'll go home and write a feature article for 1up and see what happens. I'm thinking that my topic will be along the lines of "best old school multiplayer games"

that's cute, but it's WRONG (CaptainLorax), Thursday, 15 September 2011 16:56 (2 years ago) Permalink

http://www.pippinbarr.com/inininoutoutout/?p=2550

bamcquern, Thursday, 15 September 2011 20:26 (2 years ago) Permalink

(i've lost interest in writing an article. maybe some other time)

that's cute, but it's WRONG (CaptainLorax), Thursday, 15 September 2011 21:41 (2 years ago) Permalink

this was pretty good, about applying basic film making ruless to cut scenes
http://www.wired.com/gamelife/2011/09/videogame-cutscenes/?pid=1986&viewall=true

zappi, Tuesday, 20 September 2011 12:41 (2 years ago) Permalink

i was hoping that would have the kind of insights you actually need to go to film school to get tbh

thomp, Tuesday, 20 September 2011 16:35 (2 years ago) Permalink

cut scenes are long and boring

there, now you don't need to read the article

Mordy, Tuesday, 20 September 2011 16:47 (2 years ago) Permalink

i hate how final fantasy cutscenes always have the camera tilting and swooping around

anorange (abanana), Tuesday, 20 September 2011 17:07 (2 years ago) Permalink

mordy that is unfairly reductive

point 1 cut scenes are long and boring
point 2 cut scenes are long and boring
point 3 cut scenes are long and boring
point 4 cut scenes are long and boring
point 5 there is a cut scene in mass effect ii that breaks the 180 degree rule

there you go

thomp, Tuesday, 20 September 2011 17:59 (2 years ago) Permalink

http://insertcredit.com/2011/09/22/who-killed-videogames-a-ghost-story/

really curious admittedly how accurate the math in this is, since i have no clue

also, since I don't play The Sims Online I didn't know about the gameplay "advance" in that game, so it was interesting to me

Nhex, Saturday, 24 September 2011 03:48 (2 years ago) Permalink

I finally got around to watching Codes of Honor - loved it

Nhex, Saturday, 24 September 2011 04:04 (2 years ago) Permalink

i was hoping that would have the kind of insights you actually need to go to film school to get tbh

― thomp, Tuesday, September 20, 2011 12:35 PM (6 days ago) Bookmark

hah, those insights dont exist

The sham nation of Israel should be destroyed. (Princess TamTam), Monday, 26 September 2011 14:15 (2 years ago) Permalink

glad it only took you a week to annotate my joke ade

thomp, Monday, 26 September 2011 14:58 (2 years ago) Permalink

that looks pissier than i have any justification for being, sorry

thomp, Monday, 26 September 2011 14:58 (2 years ago) Permalink

pfft i didnt see it until now

The sham nation of Israel should be destroyed. (Princess TamTam), Monday, 26 September 2011 15:22 (2 years ago) Permalink

3 weeks pass...

http://www.wired.com/magazine/2011/07/mf_chainworld/all/1

from :D to ¯\(°_0)/¯ in four easy pages

antiautodefenestrationism (ledge), Thursday, 20 October 2011 09:48 (2 years ago) Permalink

nutty

loads of personality, loved to chase chickens (forksclovetofu), Thursday, 20 October 2011 18:14 (2 years ago) Permalink

what a shit ending to a great story

BIG HOOS aka the steendriver, Monday, 24 October 2011 02:21 (2 years ago) Permalink

2 weeks pass...

the av club podcast (lol) has a segment this week abt videogame reviewing that, while not partic groundbreaking, is sort of interesting. the frustration and bitterness in john teti's voice is p heartbreaking, oddly

so solaris (Lamp), Wednesday, 9 November 2011 18:10 (2 years ago) Permalink

i keep thinking about how i'd run a videogame publication/site. with, like, a manifesto, and pretty strict firewalling b/w advertisers and contents.

the jazz zinger (s1ocki), Wednesday, 9 November 2011 18:47 (2 years ago) Permalink

http://www.auntiepixelante.com/?p=1319#comments

Article is good. Comments are pretty good too.

bamcquern, Thursday, 17 November 2011 06:20 (2 years ago) Permalink

s1ocki we should talk more about that idea at some point.

Alderaan Duran (Will M.), Thursday, 17 November 2011 08:19 (2 years ago) Permalink

Has Teti posted on here? I know at least one AV Club game reviewer has been on here.

Put another Juggle in, in the Juggalodeon (kingfish), Thursday, 17 November 2011 08:29 (2 years ago) Permalink

In Brazilian arcades we used to tape over the lifebars on Street Fighter II, to great effect.

hm!

do you want me to share what i know w/ you or not? (forksclovetofu), Thursday, 17 November 2011 14:20 (2 years ago) Permalink

s1ocki we should talk more about that idea at some point.

― Alderaan Duran (Will M.), Thursday, November 17, 2011 3:19 AM (6 hours ago) Bookmark

yes!

will and i talked about this IRL the other day.

(for those of you following along at home.)

the jazz zinger (s1ocki), Thursday, 17 November 2011 14:30 (2 years ago) Permalink

I would contribute fwiw

polyphonic, Thursday, 17 November 2011 17:51 (2 years ago) Permalink

xpost forks yeah I really want to try a fighting game without visible health bars too. That sounds terrifying and fun.

polyphonic, Thursday, 17 November 2011 17:52 (2 years ago) Permalink

buuuuuuushido

BIG HOOS aka the steendriver, Thursday, 17 November 2011 18:17 (2 years ago) Permalink

god i loved that game

BIG HOOS aka the steendriver, Thursday, 17 November 2011 18:18 (2 years ago) Permalink

that's like 30% of what made bushido work.
you could still signal visually how damaged the character was.
Or make them less reactive.
Both of which bushido did.

do you want me to share what i know w/ you or not? (forksclovetofu), Thursday, 17 November 2011 19:06 (2 years ago) Permalink

that intellivision post reminded me how awesome Air Fortress is, and now i'm watching youtube videos of some annoying dude going through all of Air Fortress (i think as a kid i used to just play the first three fortresses over and over)

the third kind of dubstep (Jordan), Thursday, 17 November 2011 19:16 (2 years ago) Permalink

2 months pass...

good read!

"bruh" is the black bro (forksclovetofu), Sunday, 5 February 2012 22:57 (2 years ago) Permalink

concur

Nhex, Monday, 6 February 2012 01:36 (2 years ago) Permalink

definitely, that was one of the more interesting things i've read in forever

ketamine dreamz

Z S, Monday, 6 February 2012 01:46 (2 years ago) Permalink

uh, "forever" was supposed to be "a while"

Z S, Monday, 6 February 2012 01:49 (2 years ago) Permalink

that Dirty Bathroom game in the sidebar would fuck me up

Andrew Kornfan, Monday, 6 February 2012 19:20 (2 years ago) Permalink

wow

congratulations (n/a), Friday, 17 February 2012 15:30 (2 years ago) Permalink

:-) that just looks amazing.

thomasintrouble, Friday, 17 February 2012 15:50 (2 years ago) Permalink

Here's a report with some gameplay vid of SnowWorld from about 4 years ago:

I'm curious how they've been able to update & re-EQ the game's therapeutic abilities in the interim. This looks like a project you could easily crowdsource art assets and gameplay contributions for.

Spleen of Hearts (kingfish), Saturday, 18 February 2012 17:12 (2 years ago) Permalink

I think it's really great how they're doing this, but I have to admit when I first saw the pictures of these various demos I was thinking, what is this, 1997? You can crap out better engines now in Flash or Unity or whatever.

Nhex, Sunday, 19 February 2012 03:30 (2 years ago) Permalink

it's so weird that it's paul simon

i don't know whether military funding and crowdsourcing really go together. i dunno either if VR 3d uses the same sort of assets as regular 3d, come to think

desperado, rough rider (thomp), Sunday, 19 February 2012 10:41 (2 years ago) Permalink

that thing about martin amis' video game book is 1) omg holy shit and 2) really good! this isn't actually about video games but "the scrupulous, almost paranoiac abstention from banality at the level of the sentence" is a totally accurate bit of criticism of martin amis

also omg holy shit that book, complete YES with obligatory hitch anecdote

the "intenterface" (difficult listening hour), Sunday, 19 February 2012 20:43 (2 years ago) Permalink

re that piece on Amis, the LRB are pushing their review of the book (+ an intro to RPGs) from 1982:
http://www.lrb.co.uk/v04/n24/tom-shippey/vidkids

woof, Monday, 20 February 2012 11:19 (2 years ago) Permalink

2 weeks pass...

last week's sunday papers at rps was full of pretty good stuff, i'm noticing

desperado, rough rider (thomp), Saturday, 10 March 2012 11:41 (2 years ago) Permalink

bets on whether this is real plz:

http://www.mediumdifficulty.com/2012/03/01/call-of-apathy-violent-young-men-and-our-place-in-war/

I am a private military contractor, and I have an issue with the depiction of war in videogames — or more specifically, the soldiers in those games.

When I say soldier, let me be clear that I am talking about the Infantryman and the Special Forces operator, as I have next to no knowledge about anything outside of this relatively small percentile of service personnel.

Unfortunately, the vast majority of games featuring the military focus on these frontline combat troops in “realistic” action. And that’s where we get problems.

Imagine a war game where you could only move at a slow walking pace. Imagine Skyrim when your inventory is too full, except you can’t drop any of it. This war game has a prone button like Call of Duty, but your character takes 2-3 seconds to change position. Every time you press it, the animation gets slower because your character becomes more and more tired.

Every mission is set in the same level. They each take 12 hours to complete.

desperado, rough rider (thomp), Saturday, 10 March 2012 11:45 (2 years ago) Permalink

this would be good if the person had actually read kristeva

http://www.slowdown.vg/2012/03/03/isaac-and-the-grotesque-body-horrors/

desperado, rough rider (thomp), Saturday, 10 March 2012 11:55 (2 years ago) Permalink

this is like 2000 words on the game design possibilities of the medusa heads in castlevania and is just great

http://kotaku.com/5888474/the-perfect-moves-of-a-video-game-bad-guy

desperado, rough rider (thomp), Saturday, 10 March 2012 11:58 (2 years ago) Permalink

this blog actually seems to be getting academic writing about games right, which surely not:

http://www.playthepast.org/?p=2509

desperado, rough rider (thomp), Saturday, 10 March 2012 12:21 (2 years ago) Permalink

I was v excited for how a cultural studies interpretation of a 20y/o game with examination of source code was going to be the best article ever, until it turned out that the author has either never programmed in his life or is being extremely disingenuous

leaving aside my geekier reservations, you might as well ask "why do the ghosts in Pac-man move in set patterns and eat Pac-men instead of dots, what do these assumptions say about the developer" and, yes, examining the cultural value of those assumptions is all very well, but also, good luck programming a playable game on a 16k arcade board without making any assumptions

instant coffee happening between us (a passing spacecadet), Saturday, 10 March 2012 15:15 (2 years ago) Permalink

haha yeah

i kind of want to give them the benefit of the doubt, if there's more coming. i think the construction of 'politics' (or w/e) in sid meiers games is kind of interesting, and okay there's a schoolboy error there but it's a good start. i dunno, a lot of the other stuff on the blog seems like that too ... good start, now say something

desperado, rough rider (thomp), Saturday, 10 March 2012 15:18 (2 years ago) Permalink

i should write up my thing about why adorno's analysis of jazz music is exactly like multiplay first person shoot em ups no i shouldn't

desperado, rough rider (thomp), Saturday, 10 March 2012 15:18 (2 years ago) Permalink

yes, you should! but I might need a few drinks to get through it

(btw it wasn't just the "schoolboy error" that everyone else has pointed out in the comments, although that was a red flag, but also, among other even more pedantic or handwavily longwinded thoughts:

- author identifies that there are 30 code blocks which are only run if the character is or is not "native", lists screenshots of results of this search, but doesn't actually say what any of these code blocks does - they may just change the random name selection or the sprite displayed. I'm sure there's stuff in some of them which would further support the thesis, but the fact that he doesn't go into any of them or even acknowledge there is anything more to go into adds to the suspicion that he's no idea what any of it does

- where is this source code from? Is it the original code? Is it tidied from the output of decompiling the executable, in which case the variable names are not original and the internal logic may be slightly different due to compiler optimisations? Or is it just a remake by some guy on the internet? We can still analyse the latter, but if this is in preparation for a "book chapter", the real book needs to be more specific

see, I said they were geeky)

but, I read it all and will probably read more of their articles now, so...

instant coffee happening between us (a passing spacecadet), Saturday, 10 March 2012 15:42 (2 years ago) Permalink

thanks thomp... the medusa head one especially is killin it

Nhex, Saturday, 10 March 2012 18:10 (2 years ago) Permalink

yeah, ditto!

1986 Olive Garden (Z S), Saturday, 10 March 2012 18:11 (2 years ago) Permalink

yea medusa one is excellent!

surprising that castlevania 3 didnt do much of note with the heads. iirc the level design was quite good. but I'll take this guy's word for it.

(⊙_⊙?) (Alan N), Saturday, 10 March 2012 18:41 (2 years ago) Permalink

Not sure the right thread for this. Was reading through the radian games blog and saw this:

"This interview from Kill Screen makes me sound depressed, which is not true (the vast majority of the time). The interviewer asked a lot more questions than is shown, so when I give too much information about having to cut back or things like that, it was because he kept asking for more specifics. This interview from DIYGamer is a lot more accurate about how I’m feeling these days. I’d describe my current status as “uncertain”."

(http://radiangames.com/blog/?p=997)

So I read the kill screen interview and sure enough it seems like it's really a pretty one-sided cut compared to the other interview or other things on the developer's blog. Really more related to "what's wrong with kill screen" and a "state of videogame crit" discussion but the c&p thread is well beyond that now.

s.clover, Sunday, 11 March 2012 01:29 (2 years ago) Permalink

Missing that ! means 'not,' is a really very basic programming error that undermines the author's entire authority...

Mordy, Sunday, 11 March 2012 01:37 (2 years ago) Permalink

w/r/t colonization: http://en.wikipedia.org/wiki/The_Seven_Cities_of_Gold_(game)

also yeah, the ability of folks to actually carefully read code in the broader context of how it's written and what it means and not just in isolation for what it sounds like it might mean is the stumbling block of much of critical code studies at the moment. I don't think the notion is doomed, but I have yet to see it executed well.

s.clover, Sunday, 11 March 2012 02:44 (2 years ago) Permalink

I feel like unless it becomes architectural/linguistic studies of code (which exist already), it's always going to be limited to either a) finding how coders described sections of the code in comments/names of functions and show how that's "problematic" (ie: Natives as a variable) or b) just extracting things without context because they sound interesting. I could see a really interesting, maybe super-Levi-Straussian structural analysis of code develop, but aren't the really serious questions about code mostly already covered by computer science + game theory + stuff? And the things this guy wants to study (broad identity studies w/ a nod towards critical theory/cont. phil) he would probably be better served writing about the game on a game level. Anything embedded in the code is going to occur on the surface too. You don't need to open up the code to realize that you aren't given the choice to play as the natives in the game. Going through the code to show how even if you hack the game, there still aren't sufficient options for the natives is just redundant.

Mordy, Sunday, 11 March 2012 02:58 (2 years ago) Permalink

but I have yet to see it executed well.

haha

Andrew Kornfan, Sunday, 11 March 2012 19:14 (2 years ago) Permalink

i don't think it's redundant - the screenshot of the empty town it creates manifests something interesting you couldn't get at in other ways. and i think there's stuff that (if you had code-literate ppl doing this) it would make more sense to get from the code, like e.g. how the AI makes decisions about native behaviour, than to observe and reverse-engineer the design principles. (a couple things i read about how the alien team thinks on the worryingly comprehensive x-com wiki made me go 'huuuuh'. i'm not sure x-com is as interesting to deconstruct for 'meaning' though.)

desperado, rough rider (thomp), Sunday, 11 March 2012 19:36 (2 years ago) Permalink

man, nothin on rps this sunday worth reading at all. fu british games journalism

desperado, rough rider (thomp), Sunday, 11 March 2012 19:51 (2 years ago) Permalink

some likeminded bros of mine have started some pretty cool gaming blogs

crystalprisonzone.blogspot.com
gamefeel.tumblr.com/
pldevelopment.blogspot.com
gamergoku.blogspot.com
shutupandgame.blogspot.com
finalbrutalweapon.blogspot.com

they're mostly coming from anti-narratologist POVs

these pretzels are makeing me horney (Hungry4Ass), Monday, 12 March 2012 00:59 (2 years ago) Permalink

looking forward to exploring that list

God: Huummm (forksclovetofu), Monday, 12 March 2012 04:23 (2 years ago) Permalink

who are these ppl and why didn't they start one nonbuttugly blog

desperado, rough rider (thomp), Monday, 12 March 2012 18:21 (2 years ago) Permalink

why do that when you can start an ironic webring

these pretzels are makeing me horney (Hungry4Ass), Monday, 12 March 2012 18:24 (2 years ago) Permalink

http://crystalprisonzone.blogspot.com/2012/03/bioware-day-one-dlc-developed.html

i guess this is an example of 'critical code studies' that tells us something we couldn't know without looking at the code

xpost do they actually have little webring .gifs and stuff that i missed bcz they totally should

desperado, rough rider (thomp), Monday, 12 March 2012 18:28 (2 years ago) Permalink

if 'critical code studies' consists of uncovering whether companies are lying about dlc ripping you off or not, i'm not interested in the field.

Mordy, Monday, 12 March 2012 18:30 (2 years ago) Permalink

like, this isn't critical code studies. it's consumer watchdogism bolstered by code analysis.

Mordy, Monday, 12 March 2012 18:31 (2 years ago) Permalink

i'm sorry i just thought it would be a thing to say that would make me sound clever

desperado, rough rider (thomp), Monday, 12 March 2012 18:34 (2 years ago) Permalink

they're mostly coming from anti-narratologist POVs

huh

Lamp, Monday, 12 March 2012 18:34 (2 years ago) Permalink

aka privileging gamism + ludic components over story/narrative (if i understand it correctly)

Mordy, Monday, 12 March 2012 18:35 (2 years ago) Permalink

i should start a blog, about videogames

desperado, rough rider (thomp), Monday, 12 March 2012 19:30 (2 years ago) Permalink

haha tim rogers first game is out

desperado, rough rider (thomp), Monday, 12 March 2012 19:32 (2 years ago) Permalink

I have it. It's kind of fun but I got bored of it pretty fast.

polyphonic, Monday, 12 March 2012 19:43 (2 years ago) Permalink

i would like to blog about video games however i am terrible at updating blogs bc i lose interest and never update it.

i would like to blog about video games on someone else's blog. i think this would be ideal.

Mordy, Monday, 12 March 2012 20:44 (2 years ago) Permalink

yeah blogs require too much dedication for me (ie. a nonzero amount). i'll stick to postin'

these pretzels are makeing me horney (Hungry4Ass), Monday, 12 March 2012 21:10 (2 years ago) Permalink

those dudes seem to be at abt the same level of discourse as ILG, they should post here instead, that would require the less effort of not typing a different address in my web browser

bosomy English rose (thomp), Monday, 12 March 2012 21:21 (2 years ago) Permalink

god, chrome has the eight most frequently visited sites and i only even use about five of those, what happened to the internet

bosomy English rose (thomp), Monday, 12 March 2012 21:22 (2 years ago) Permalink

lol i wouldnt inflict ILG on them. they all post on another board im on, u should join it instead

these pretzels are makeing me horney (Hungry4Ass), Tuesday, 13 March 2012 14:22 (2 years ago) Permalink

cruel!

Mordy, Tuesday, 13 March 2012 14:31 (2 years ago) Permalink

lol ade. what is this other forum?

bosomy English rose (thomp), Tuesday, 13 March 2012 15:14 (2 years ago) Permalink

one of the reasons i love tom chick

Mordy, Thursday, 15 March 2012 00:57 (2 years ago) Permalink

g1

Nhex, Thursday, 15 March 2012 02:46 (2 years ago) Permalink

lol ade. what is this other forum?

Permalink
― bosomy English rose (thomp), Tuesday, 13 March 2012 15:14 (2 days ago)

bamcquern, Thursday, 15 March 2012 03:02 (2 years ago) Permalink

hope this hasn't already been posted: http://insertcredit.com/2011/09/22/who-killed-videogames-a-ghost-story/

s.clover, Saturday, 17 March 2012 21:37 (2 years ago) Permalink

ah, nhex posted it back in november. still a great read.

s.clover, Saturday, 17 March 2012 22:51 (2 years ago) Permalink

http://www.quartertothree.com/fp/2012/03/24/the-official-journey-review-faq/

my fave part: had no idea Chick was a Harvard divinity student who learned Hebrew

Mordy, Sunday, 25 March 2012 01:03 (2 years ago) Permalink

ha for a mo I thought you meant Jack Chick lol

Large Sack (Empty) (latebloomer), Sunday, 25 March 2012 05:15 (2 years ago) Permalink

well, he does clarify that in the article

thomp, Sunday, 25 March 2012 09:53 (2 years ago) Permalink

2 weeks pass...

nice story!

i like this one too, even if it's a bit bloggy:

http://insertcredit.com/2012/04/09/playing-to-win-at-life/

Nhex, Tuesday, 10 April 2012 22:31 (2 years ago) Permalink

more worth seeing than reading but:
http://www.campbellwhyte.com/8-bit-dreams/8-bit-requim-for-a-dreams/
he's selling originals for fifty bucks, i'm tempted by a few of these
http://www.etsy.com/listing/79423771/adventures-of-lolo-original-nes?ref=v1_other_2

boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Thursday, 12 April 2012 03:30 (2 years ago) Permalink

some of those are pretty neat. i would certainly not pay money for them

Nhex, Thursday, 12 April 2012 04:08 (2 years ago) Permalink

i suppose i wouldn't either but i'd entertain the idea

boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Thursday, 12 April 2012 04:12 (2 years ago) Permalink

i guess what i'm saying is, don't do it man :P

Nhex, Thursday, 12 April 2012 04:17 (2 years ago) Permalink

heh, okay

boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Thursday, 12 April 2012 04:36 (2 years ago) Permalink

i often feel the past couple years have been a futile waste of time but then i read a sentence like "i spent a year and a half playing starcraft 2" and momentarily feel better about myself

thomp, Thursday, 12 April 2012 07:32 (2 years ago) Permalink

I bet you guys are real excited to read another long feature about JBlow, the game industry's "most cerebral developer":

http://www.theatlantic.com/magazine/archive/2012/05/the-most-dangerous-gamer/8928/

polyphonic, Thursday, 12 April 2012 19:20 (2 years ago) Permalink

stopped here:

“It just drives home how fictional money is,” Blow said, squinting against the unseasonably bright December sun. “One day I’m looking at my bank account and there’s not much money, and the next day there’s a large number in there and I’m rich. In both cases, it’s a fictional number on the computer screen, and the only reason that I’m rich is because somebody typed a number into my bank account.” For the world’s most existentially obsessed game developer, coming into seven figures just provided another opportunity to ponder the nature of meaning in the universe.

jesus christ STFU

(⊙_⊙?) (Alan N), Thursday, 12 April 2012 20:11 (2 years ago) Permalink

tell you what, let me hold six of those figures and then call me back about existential meaning

boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Thursday, 12 April 2012 20:58 (2 years ago) Permalink

nothing jblow says there is as bad as whoever wrote it

thomp, Thursday, 12 April 2012 22:35 (2 years ago) Permalink

^^^^^^^^^^

I accidentally sonned your dome (stevie), Friday, 13 April 2012 06:58 (2 years ago) Permalink

Yeah, the bit where he tries to make out that games were wall-to-wall Call of Duty and nothing else before Braid came along is the worst.

if, Friday, 13 April 2012 07:04 (2 years ago) Permalink

What I got from that article is that one of the philosophical changes made by fictional money is that it will cause some journalists to cast you as the next Howard Roark rather than say "Dude has autism-spectum disorder".

Andrew Farrell, Saturday, 14 April 2012 07:40 (2 years ago) Permalink

the atlantic's such a good magazine, why would they have published this laughable profile?

I accidentally sonned your dome (stevie), Saturday, 14 April 2012 09:25 (2 years ago) Permalink

this bugged me the most but it's my problem really

This means, somewhat incredibly, that Blow doesn’t believe in even trying to communicate a game’s central message in words; the medium itself, he argues, is the message.

YOU DON'T SAY

their private gesture for bison (difficult listening hour), Saturday, 14 April 2012 14:12 (2 years ago) Permalink

i wonder what the odds are that the profiler thought "the medium is the message" was an original blow nugget

their private gesture for bison (difficult listening hour), Saturday, 14 April 2012 14:13 (2 years ago) Permalink

jotted it down in excitement w/ a little arrow pointing to it: "somewhat incredible!"

their private gesture for bison (difficult listening hour), Saturday, 14 April 2012 14:14 (2 years ago) Permalink

although since most professional editors get paid by the inserted adverb (bonus pay if what it's modifying is already an adverb) i'd say chances are good the first draft called that insight straight-up incredible

their private gesture for bison (difficult listening hour), Saturday, 14 April 2012 14:17 (2 years ago) Permalink

although since most professional editors get paid by the inserted adverb

lol i wish. in fact, reading this i just thought if i'd been editing it, i'd have given up halfway through as a bad job. such a credulous interviewer, such a douchebag interviewee, such a bad combination. and i enjoyed Braid, kinda.

I accidentally sonned your dome (stevie), Saturday, 14 April 2012 15:16 (2 years ago) Permalink

lol at little arrow saying "somewhat incredible"

boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Saturday, 14 April 2012 17:54 (2 years ago) Permalink

not even gonna read that sigh

Nhex, Saturday, 14 April 2012 18:54 (2 years ago) Permalink

i like how the guy's next game is myst.

adam, Wednesday, 18 April 2012 14:21 (2 years ago) Permalink

what an asshole/also what a terrible article/also like the worst issue of the atlantic i've ever read--did yall see the piece about how qaddafi's son was sad when his dad died and the reader is supposed to give a shit? or the kanye thing? tho the br meyers takedown of chad harbach was good.

adam, Wednesday, 18 April 2012 14:23 (2 years ago) Permalink

His face, bounded by a closely cropped widow’s peak on top and a clenched jaw on the bottom

Touché Gödel (ledge), Wednesday, 18 April 2012 14:25 (2 years ago) Permalink

Friendship with Blow requires patience for his rigid, often puzzling personal codes. He enjoys talking, but abhors idle conversation and is intensely private.

what a deep and paradoxical fellow!

Touché Gödel (ledge), Wednesday, 18 April 2012 14:27 (2 years ago) Permalink

fuck braid

goole, Wednesday, 18 April 2012 14:27 (2 years ago) Permalink

coming close to that opinion without ever actually having played it.

Touché Gödel (ledge), Wednesday, 18 April 2012 14:28 (2 years ago) Permalink

nah, braid was cool. soulja boy nailed it.

Nhex, Wednesday, 18 April 2012 14:57 (2 years ago) Permalink

braid was gorgeous and inventive and fun but of course every think piece about how paradigm-shifting it was concentrates on the parts before each level where you read some coy prose about being a sad boy, because obviously that's where the Art is

their private gesture for bison (difficult listening hour), Wednesday, 18 April 2012 15:01 (2 years ago) Permalink

nah fuck braid, any game that relies that much on hushed artifice and a busted prince of persia gameplay mechanic is just as phony and overblown as modern warfare 3 but way less honest.

adam, Wednesday, 18 April 2012 15:09 (2 years ago) Permalink

i don't even like braid that much but whaaaa?

Mad God 40/40 (Z S), Wednesday, 18 April 2012 15:10 (2 years ago) Permalink

braid is great, jblow sucks

polyphonic, Wednesday, 18 April 2012 15:52 (2 years ago) Permalink

i always walked past the books without reading them

polyphonic, Wednesday, 18 April 2012 15:56 (2 years ago) Permalink

"he enjoys talking, but abhors listening"

their private gesture for bison (difficult listening hour), Wednesday, 18 April 2012 15:57 (2 years ago) Permalink

"he enjoys blazers, but abhors long pants"

Lamp, Wednesday, 18 April 2012 16:04 (2 years ago) Permalink

ignore the overblown plot and braid is a very sweet game; preferred limbo where shit was less spelled out if more tim burtony

boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Wednesday, 18 April 2012 18:20 (2 years ago) Permalink

interview made me want to replay infocom's trinity tho, maybe i could get somewhere in it now that i'm not 11

their private gesture for bison (difficult listening hour), Wednesday, 18 April 2012 18:21 (2 years ago) Permalink

i like how the guy's next game is myst.

― adam, Wednesday, 18 April 2012 15:21 (5 hours ago) Bookmark Flag Post Permalink

lol first thing i thought when i read about it

aboulia banks (Noodle Vague), Wednesday, 18 April 2012 19:37 (2 years ago) Permalink

I liked Braid until it got too hard for me (about 10 minutes in as I am totally uncoordinated) but that article seriously made me regret giving him any of his giant pile of money which he feels such ostentatious indifference towards

(didn't buy it full price, but then I bought it on its own and bought some bundle with it in, so I guess I gave him money twice)

instant coffee happening between us (a passing spacecadet), Wednesday, 18 April 2012 20:47 (2 years ago) Permalink

At some point, Steam holiday sales will deliver them all to me anyway

Choad of Choad Hall (kingfish), Thursday, 19 April 2012 04:00 (2 years ago) Permalink

blow currently responsible for reinventing: myst, marshall mcluhan, sturgeon's law, the wheel...

Touché Gödel (ledge), Thursday, 19 April 2012 13:44 (2 years ago) Permalink

wish Michael Abbott wrote more often

Nhex, Thursday, 19 April 2012 16:29 (2 years ago) Permalink

since there isn't a "rolling thread of furniture worth buying on videogames"

http://www.gizmag.com/nintendo-controller-coffee-table/22224/

Touché Gödel (ledge), Friday, 20 April 2012 10:38 (2 years ago) Permalink

ha, and it actually works!

although admittedly, that looks like the kind of activity that you hype up all day but only end up doing for about 3 minutes.

Mad God 40/40 (Z S), Friday, 20 April 2012 12:45 (2 years ago) Permalink

the giganto tv and controller/table compared to the tiny NES makes it look like Giant world on SMB3.

Mad God 40/40 (Z S), Friday, 20 April 2012 12:45 (2 years ago) Permalink

http://newcdn.flamehaus.com/Valve_Handbook_LowRes.pdf

thomp, Tuesday, 24 April 2012 12:54 (2 years ago) Permalink

Yeah that was brilliant and now I wanna work for valve

boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Tuesday, 24 April 2012 15:23 (2 years ago) Permalink

i love how it looks like a 90s computer game manual

Mordy, Tuesday, 24 April 2012 15:37 (2 years ago) Permalink

xp mega, mega OTM

Nhex, Tuesday, 24 April 2012 15:39 (2 years ago) Permalink

Didn't realize that AV Club had spun off the gaming section its own site. Nice little piece on Majora's Mask/Dark Souls:

http://gameological.com/2012/04/games-played-in-inches/

Nhex, Tuesday, 1 May 2012 04:15 (2 years ago) Permalink

In Decadent, where we explore two games united by a common theme and separated by time—specifically, by a decade or so.

thomp, Tuesday, 1 May 2012 08:03 (2 years ago) Permalink

dear lord. i should've known what i was in for when the first paragraph describes this as an excerpt from the book "GENERATION XBOX"

Nhex, Wednesday, 2 May 2012 04:04 (2 years ago) Permalink

coming at the movie/game crossover from the opposite angle, i liked these two wired pieces:

http://www.wired.com/gamelife/2012/04/halo-movie-generation-xbox
http://www.wired.com/gamelife/2012/04/generation-xbox-super-mario-movie/

Touché Gödel (ledge), Wednesday, 2 May 2012 10:33 (2 years ago) Permalink

i just read the new yorker blurb on that book; think i need to watch stalker tonight. never got around to it.
Free on youtube! Hit CC for english subtitles.

"in this super-sexy postracial age" (forksclovetofu), Wednesday, 2 May 2012 18:58 (2 years ago) Permalink

i guess i'm gonna buy this

(Name Withheld to Avoid Hassle) (forksclovetofu), Saturday, 5 May 2012 19:04 (2 years ago) Permalink

definitely sounds interesting, but i'm retaining skepticism - with the millions who will play this, it will be somehow be broken soon enough

if there's a good launch deal i'll get it, otherwise i can wait

Nhex, Saturday, 5 May 2012 19:51 (2 years ago) Permalink

This really long writeup on Super Mario Bros. 3 is my favorite piece of videogame writing I've ever read.

http://www.actionbutton.net/?p=426
(for some reason my Chrome warns me of Malware at this site)

His style is pretty awesome, stream-of-consciousness, Unnecessary Capitalization, lots of real world asides from some kind of uber nerd hipster fantasy lifestyle.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 8 May 2012 03:36 (2 years ago) Permalink

nooooooooooooooooooooo Tim Rogers

Nhex, Tuesday, 8 May 2012 04:07 (2 years ago) Permalink

Hah. He's like the Pitchfork Reviews Reviews of videogames.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 8 May 2012 04:26 (2 years ago) Permalink

*cough*iknowthatguy*cough*

polyphonic, Tuesday, 8 May 2012 04:31 (2 years ago) Permalink

is that something you're really proud of? :P i don't even want to imagine what that guy would be like in person

Nhex, Tuesday, 8 May 2012 04:42 (2 years ago) Permalink

*cough*idon'tlikehim*cough*

polyphonic, Tuesday, 8 May 2012 04:43 (2 years ago) Permalink

hah!

(⊙_⊙?) (Alan N), Tuesday, 8 May 2012 04:56 (2 years ago) Permalink

Yeah, i've read maybe a dozen or so of his pieces. Only today did I realize the amount of hate he gets online. If i lived in Japan for a long time and worked for videogame companies, I'd probably write life anecdotes all the time too.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 8 May 2012 05:01 (2 years ago) Permalink

definitely sounds interesting, but i'm retaining skepticism - with the millions who will play this, it will be somehow be broken soon enough

I'm not entirely certain what counts as broken here though - they're not claiming that all billion possible builds are going to be of exactly the same power, just that if you find a style you enjoy, you can go pretty far with it, and you can switch later on if you change your mind.

Andrew Farrell, Tuesday, 8 May 2012 11:13 (2 years ago) Permalink

my guess is eventually there will be a maxed character build that everyone uses

btw i will admit i used to love some of rogers' earlier stuff, but he eventually crossed this threshold where i couldn't take his style anymore. i think it was around the time he wrote this 20 page article on FF7 with about 2 pages about the game itself

Nhex, Tuesday, 8 May 2012 11:59 (2 years ago) Permalink

"The question was “How to fit a cinematic narrative into Pac-Man“, which didn’t even end in a question mark (this is crucial)."

The "this is crucial" tick is v. v. Tim Rogers. Anyone know where he got it from particularly?

Also this a tim rogers thing is this indiedev fetishism of simplicity:

"The game begins with our hero, Mario, facing the right. He must now run to the right. The “visual language” communicates the character’s goal in a dreamlike fashion to the player: our hero is standing just to the left of the screen, facing right. Finish three stages, and Mario enters a castle. The castle feels different — more dangerous — than the other levels."

My problem with him is basically that the games he likes, which are about mood and twitch in equal parts, are nothing like the games I like, which are about escapism and transitory accomplishment and never feeling too anxious because there's enough to be anxious about already thank you.

s.clover, Wednesday, 9 May 2012 00:32 (2 years ago) Permalink

It is a very nice article though, once it warms up, and makes a good case for SMB3 as a sort of Disco Tex "Keep Dancin'" moment.

s.clover, Wednesday, 9 May 2012 00:47 (2 years ago) Permalink

he makes no bones about wanting to be as "punk rock" as possible

Nhex, Wednesday, 9 May 2012 01:52 (2 years ago) Permalink

i think lots of tim rogers' ideas are thoughtful and accurate and i like the severity of his taste but christ his prose. i've read a lot of him anyway because he has an aesthetic and when the style settles down a bit he writes well about mechanics. he's also good at making me want to play games; he has a really evocative thing about the original diablo (embedded in a furiously and pretty convincingly negative review of the sequel, itself embedded i'm sure in a cloud of irrelevant bullshit) that describes the atmosphere w/ total accuracy and joy. but yeah.

their private gesture for bison (difficult listening hour), Wednesday, 9 May 2012 16:44 (2 years ago) Permalink

Not only videogames, but a nice article: http://www.randsinrepose.com/archives/2012/05/09/two_universes.html

s.clover, Wednesday, 9 May 2012 19:06 (2 years ago) Permalink

Cool articles. If I ever see a PC Engine at a reasonable price I am picking it up. Lots of really cool, undiscovered gems on it.

Emperor Cos Dashit (Adam Bruneau), Wednesday, 9 May 2012 19:27 (2 years ago) Permalink

i read a bit, liked what i read, but didn't make it all the way through those EG articles

Nhex, Thursday, 10 May 2012 03:06 (2 years ago) Permalink

i really liked that article comparing photoshop to portal, mostly because it's one the few things i've seen (recently anyway) that explains why gamification is actually a cool concept (yay fun learning fast!) without hammering on its abuses

Nhex, Thursday, 10 May 2012 03:11 (2 years ago) Permalink

t’s incredibly satisfying to sneak out of a tight spot by performing an action you didn’t know you could do, but created instinctively because of your experience.

shooting the moon was the absolute peak moment of this.

Touché Gödel (ledge), Thursday, 10 May 2012 10:22 (2 years ago) Permalink

http://insertcredit.com/2012/05/14/tentacle-bento-and-kickstarter-when-no-regulation-is-bad-regulation/

not sure if this is worth reading, or just because i want to pooh-pooh it

Nhex, Tuesday, 15 May 2012 22:39 (2 years ago) Permalink

very well-meaning and very dumb i think

Mordy, Tuesday, 15 May 2012 22:48 (2 years ago) Permalink

just glancing at that article, the first line i saw was "Again, Tentacle Bento won’t make anyone rape a girl"
Go Back One Page

(Name Withheld to Avoid Hassle) (forksclovetofu), Thursday, 17 May 2012 01:01 (2 years ago) Permalink

this is worth reading b/c it is stupid and ridiculous and New Games Journalism should just take a max payne slow mo bullet to the jaw http://killscreendaily.com/articles/essays/dealing-urban-decay/

adam, Thursday, 17 May 2012 01:06 (2 years ago) Permalink

Verdigris is the word I thought of most through Infamous 2, along with corrosion.

You are lying, sir!

Mordy, Thursday, 17 May 2012 01:10 (2 years ago) Permalink

I liked that article a lot, though I would like it less if it ended "7/10"

Andrew Farrell, Thursday, 17 May 2012 05:55 (2 years ago) Permalink

so that tentacle game had its kickstarter revoked

thomp, Wednesday, 23 May 2012 09:33 (2 years ago) Permalink

Mr. Cadice: as a fellow game developer and designer, I hope you're reading this page and still open to comment and critique of your work despite the conflicts that have erupted around your game.

It sounds to me you're trying to have your cake and eat it too -- you're claiming that your game references rape, but doesn't actually include rape. So what you've created ends up looking like a painting with a big rape-shaped hole cut out of the middle of it

thomp, Wednesday, 23 May 2012 09:48 (2 years ago) Permalink

classical japanese manga hentai action linkified

Mordy, Wednesday, 23 May 2012 12:19 (2 years ago) Permalink

Cool NSFW image. Mods???

Hungry4Ass, Wednesday, 23 May 2012 13:17 (2 years ago) Permalink

i am giving that post the shifty eye, just so you know

thomp, Wednesday, 23 May 2012 13:41 (2 years ago) Permalink

"rape-shaped hole" is a top ten ugggggggh phrase

phooey and nuts and phooey (forksclovetofu), Wednesday, 23 May 2012 15:30 (2 years ago) Permalink

do y'all thing this'll be good? http://www.theverge.com/about-vox-games

markers, Wednesday, 23 May 2012 15:31 (2 years ago) Permalink

is Tyler Bleszinski related to Cliffy? i don't recognize i think any of the names on the masthead but that doesn't necessarily mean anything...

i'd say it won't be good just bc 99% of video game writing isn't

Mordy, Wednesday, 23 May 2012 15:45 (2 years ago) Permalink

lol

markers, Wednesday, 23 May 2012 15:52 (2 years ago) Permalink

thanks mod, i almost got peeped at work with that post. ilx needs a spoiler hider

btw the tentacle hentai thing moved to its own site and already exceeded their donations on kickstarter, proving once again - nothing

Nhex, Wednesday, 23 May 2012 21:26 (2 years ago) Permalink

also the only name i recognize in there is Crecente, not a good sign

Nhex, Wednesday, 23 May 2012 21:27 (2 years ago) Permalink

http://en.wikipedia.org/wiki/Nazi_board_games

Hungry4Ass, Thursday, 24 May 2012 18:15 (2 years ago) Permalink

Hungry4Ass, Thursday, 24 May 2012 18:15 (2 years ago) Permalink

tom bissell's cool http://www.grantland.com/story/_/id/7989584/on-rockstar-games-max-payne-3

Hungry4Ass, Thursday, 31 May 2012 15:23 (2 years ago) Permalink

http://crpgaddict.blogspot.co.uk/

i don't know whether this is so much 'worth reading' as 'a thing that i just spent six hours reading' so eh

thomp, Monday, 4 June 2012 10:58 (2 years ago) Permalink

that bissell piece was better than i expected, i guess he goes on my very short list of People Actually Capable of Writing About Videogames

thomp, Monday, 4 June 2012 10:59 (2 years ago) Permalink

super cool blog! xp

Mordy, Monday, 4 June 2012 12:53 (2 years ago) Permalink

i've got his wasteland blogs opened up in my browser to read throughout the day

Mordy, Monday, 4 June 2012 12:56 (2 years ago) Permalink

whelp thomp, u have fucked me royally here as not only do i want to read every entry in this blog, but i'm thinking about playing thru a bunch of these games on a DOSBOX emulator myself. goodbye lif.

Mordy, Monday, 4 June 2012 19:04 (2 years ago) Permalink

unsurprising and depressing
http://www.bbc.co.uk/news/magazine-18280000

bnw, Tuesday, 5 June 2012 00:07 (2 years ago) Permalink

Tom Bissell sucks dick.

nb, I did not read the Max Payne article.

bamcquern, Tuesday, 5 June 2012 01:34 (2 years ago) Permalink

Multiplayer taunting is & has been generally incredibly juvenile and offensive to everyone involved for a long, long time.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 5 June 2012 01:39 (2 years ago) Permalink

the bissell article was ok, but he still needs a few more to undo the "gta iv on coke" crap

Nhex, Tuesday, 5 June 2012 02:28 (2 years ago) Permalink

this CRPG website has broken my brain

Mordy, Tuesday, 5 June 2012 17:53 (2 years ago) Permalink

mordy i feel ur pain brah, i have like 48 hours left to hand in my dissertation and i'm still going 'i'll just finish the entries on might & magic ii'

thomp, Saturday, 9 June 2012 08:12 (2 years ago) Permalink

guy plays same game of Civilization II for 10 years, posts the results
http://www.reddit.com/r/gaming/comments/uxpil/ive_been_playing_the_same_game_of_civilization_ii/

zappi, Tuesday, 12 June 2012 15:46 (2 years ago) Permalink

lol that is fucking mental

goole, Tuesday, 12 June 2012 16:07 (2 years ago) Permalink

The results are as follows.

The world is a hellish nightmare of suffering and devastation.

There are 3 remaining super nations in the year 3991 A.D, each competing for the scant resources left on the planet after dozens of nuclear wars have rendered vast swaths of the world uninhabitable wastelands.

“Argh!” I cry. But I really don’t care. (forksclovetofu), Tuesday, 12 June 2012 16:37 (2 years ago) Permalink

I like that there are people proposing victory strategy, and he's going "That would take an actual year! Thank you!"

Andrew Farrell, Tuesday, 12 June 2012 16:39 (2 years ago) Permalink

I guess there is no shortage of the materials to make nuclear weapons and other weapons of war? Despite there being shortages of everything else?

polyphonic, Tuesday, 12 June 2012 17:01 (2 years ago) Permalink

i don't think civ2 really simulates material shortages. natural resources are never exhausted in 4 (my civ) and iirc it was the same in 2. the food shortages are because the world's been nuke-trashed and farms don't work at all. although the cities are so depopulated i'm a little unclear on where he's getting the workforce to pump out icbms and tanks. maybe he has a couple industrial hellholes where he's managed to keep people concentrated and working. anyway, shortages of everything except weapons is very soviet.

i played a game of age of empires once that was so prolonged eventually every nonrenewable resource on the map was exhausted and none of the players could train advanced units and everyone went back to fighting with clubs over the decaying cities no one knew how to build anymore.

a hauntingly unemployed american (difficult listening hour), Tuesday, 12 June 2012 19:03 (2 years ago) Permalink

civ2 doesn't really simulate anything!

goole, Tuesday, 12 June 2012 19:09 (2 years ago) Permalink

i don't really understand that post. how do you play until the year 4000 with two other civs remaining? that guy sucks.

goole, Tuesday, 12 June 2012 19:10 (2 years ago) Permalink

also iirc if you have spies in your own cities it prevents other spies from doing anything

man i'd love to play this again, haha

goole, Tuesday, 12 June 2012 19:11 (2 years ago) Permalink

also how does it take ten years, he must be playing this game very occasionally indeed

a hauntingly unemployed american (difficult listening hour), Tuesday, 12 June 2012 19:12 (2 years ago) Permalink

He mentions that he's 'won' the game already (you just have to get to 2020), and once again by the space race. He's just interested in the fact that he's got a balanced stand-off, I reckon.

Andrew Farrell, Tuesday, 12 June 2012 19:45 (2 years ago) Permalink

what an asshole! man fuck that guy

Mad God 40/40 (Z S), Tuesday, 12 June 2012 19:48 (2 years ago) Permalink

Oh, ha, just posted that to a different thread. I guess it's not surprising, but still. Fuck humanity.

emil.y, Tuesday, 12 June 2012 20:14 (2 years ago) Permalink

don't lose sight of the fact she has shattered her goal.

bnw, Wednesday, 13 June 2012 00:00 (2 years ago) Permalink

the epic civ game had a mention on Today on BBC Radio 4 this morning.

http://www.bbc.co.uk/programmes/b01jrj7v#synopsis

(details not there as i type as programme has just finished)

koogs, Wednesday, 13 June 2012 08:17 (2 years ago) Permalink

a better link (beware the audio starts automatically)

http://news.bbc.co.uk/today/hi/today/newsid_9728000/9728077.stm

koogs, Wednesday, 13 June 2012 09:55 (2 years ago) Permalink

http://www.theverge.com/2012/6/12/3051197/tetris-future-touchscreens-buttons

although lols at zach gage getting interviewed for every article about video games ever it seems.

s.clover, Wednesday, 20 June 2012 05:31 (2 years ago) Permalink

this is crack to me:
http://crpgaddict.blogspot.com/2012/06/wizardry-v-final-rating.html

Mordy, Thursday, 21 June 2012 02:32 (2 years ago) Permalink

i fell down that hole too when thomp first posted it. here i go again.

a hauntingly unemployed american (difficult listening hour), Thursday, 21 June 2012 02:36 (2 years ago) Permalink

i used to have a gold box copy of pool of radiance yknow. with the code wheel and the map and and and. i got it for fifty cents at a rummage sale at the kailua public library on oahu. i wonder if it's still at my parents' house. probably not. it might as well be a box of baseball cards.

a hauntingly unemployed american (difficult listening hour), Thursday, 21 June 2012 02:40 (2 years ago) Permalink

i don't know that the world needs an exhaustive survey of the early history of CRPG's, but i'm still kinda glad it is getting one

Mordy, Thursday, 21 June 2012 02:42 (2 years ago) Permalink

give this guy a book contract and put him on this project full time until it's done

Mordy, Thursday, 21 June 2012 02:42 (2 years ago) Permalink

even then i bet he'd still die before he got to fallout.

a hauntingly unemployed american (difficult listening hour), Thursday, 21 June 2012 02:44 (2 years ago) Permalink

this is gonna be embarrassing but after i read a bunch of those entries i booted up ultima 4 and stared at the screen and really tried to ~use my imagination~, like i walked my (the) stifflegged avatar along a swampy coast square-by-square and thought about the smell of salt, and then i fought an orc, which ran away into the forest, snapping branches in my head. it was great and my gpu's fan didn't spin at all. it's still weirdly hard to find the dungeons in that game though, or maybe i'm just a pampered 90s wimp no matter how hard i try. i did beat ultima 1 when i was a kid! what a strange game to beat.

a hauntingly unemployed american (difficult listening hour), Thursday, 21 June 2012 02:51 (2 years ago) Permalink

wow that site is insane and a dangerous potential time sink

Authorities don't know who shot the 50 Cent the goose. (forksclovetofu), Thursday, 21 June 2012 04:04 (2 years ago) Permalink

hey forks, i sent u email

Mordy, Thursday, 21 June 2012 04:05 (2 years ago) Permalink

will check it out.

Authorities don't know who shot the 50 Cent the goose. (forksclovetofu), Thursday, 21 June 2012 04:08 (2 years ago) Permalink

that guy didn't like Larn, he is dead to me :(

(but his blog is still amazing and ALSO I learnt things I didn't know about Larn from the comments, so, win)

(I might not like Larn either if it hadn't been my first ever RPG - there are many infuriating things about it which have not aged gracefully, even for those with a high ASCII roguelike tolerance. Like when you prowl around the last dungeon level wondering which door the guardian boss dude is lurking behind and bam, it turns out you fell into a pit, and since it's the last level, oh, it's a bottomless pit, game over)

instant coffee happening between us (a passing spacecadet), Thursday, 21 June 2012 09:43 (2 years ago) Permalink

i have read the entire thing. mordy have you read the entire thing yet or am i the only one.

this is gonna be embarrassing but after i read a bunch of those entries i booted up ultima 4 and stared at the screen and really tried to ~use my imagination~, like i walked my (the) stifflegged avatar along a swampy coast square-by-square and thought about the smell of salt, and then i fought an orc, which ran away into the forest, snapping branches in my head. it was great and my gpu's fan didn't spin at all. it's still weirdly hard to find the dungeons in that game though, or maybe i'm just a pampered 90s wimp no matter how hard i try. i did beat ultima 1 when i was a kid! what a strange game to beat.

― a hauntingly unemployed american (difficult listening hour), Thursday, 21 June 2012 02:51 (7 hours ago) Bookmark Flag Post Permalink

when i was ... nine? i played the (gorgeous) master system version of u4 for hours until the contacts got dirty or something and random tiles loaded on every screen and the save function wouldn't work. i got absolutely nowhere: just wandered around and found the towns and recruited i think everyone, but found the way in to one dungeon and was a little too worried to go there. (despite being, like, max level.) (which is funny because the overworld enemies scale so i was spending all my time, like, running the hell away from balrogs.) i had very little idea what to do on the main quest because i. as a child i was not exactly a lateral thinker ii. for some reason the spellbook and 'codex of britannic wisdom' or whatever it was came in french so i was very vague on what exactly i was doing, save for saving up for new swords and running away from balrogs

thomp, Thursday, 21 June 2012 10:45 (2 years ago) Permalink

lol nes version

thomp, Thursday, 21 June 2012 10:50 (2 years ago) Permalink

i got absolutely nowhere: just wandered around and found the towns and recruited i think everyone, but found the way in to one dungeon and was a little too worried to go there.

Ha! That's exactly the same as what I did with The Ring of Darkness when I was the same age.

JimD, Thursday, 21 June 2012 11:04 (2 years ago) Permalink

i've said this before but i wasted an entire summer to beat ultima 1 nes and it's still the hardest game i've ever beat

Authorities don't know who shot the 50 Cent the goose. (forksclovetofu), Thursday, 21 June 2012 14:04 (2 years ago) Permalink

the hardest game i've ever beat is the hugely underrated zelda 2. the final boss fight (yourself) (it's pretty deep) was nervewracking beyond belief. i mean i was six so maybe it'd be easier now but not that much easier, i hope.

in defense of nine?-year-old thomp the U4 main quest is kinda designed to mess with your preconceptions about video games. like one of the things you have to do to progress is not kill fleeing enemies. (but you also can't flee yourself, i think, so those balrogs drive you down.)

a hauntingly unemployed american (difficult listening hour), Thursday, 21 June 2012 14:30 (2 years ago) Permalink

Hardest game I ever beat was Ancient Domains of Mystery, took me two years of playing through leisure time and a five-day binge at the end. This was followed by a renewed interest in physical fitness and no patience for videogames of any kind

DJ Pete Campbell (Ówen P.), Thursday, 21 June 2012 15:00 (2 years ago) Permalink

hardest game i ever beat was Adam Cadre's Varicella. i did use some hints to solve it, but i was proud that i figured a lot of it out myself. that game is a puzzle gauntlet.

Mordy, Thursday, 21 June 2012 15:02 (2 years ago) Permalink

oh i'd forgotten about IF! i beat infocom's sorcerer without help. i was so proud of that. then spellbreaker i never got anywhere.

a hauntingly unemployed american (difficult listening hour), Thursday, 21 June 2012 15:05 (2 years ago) Permalink

honestly the most amazing thing to me about that CRPG blog is how many of them he beats. all of them! except the ones he decides are No Fun. and he has some seriously forgiving standards in that department.

a hauntingly unemployed american (difficult listening hour), Thursday, 21 June 2012 15:07 (2 years ago) Permalink

Oh god, Varicella did my head in.

emil.y, Thursday, 21 June 2012 15:43 (2 years ago) Permalink

Owen, did you read crpg addict's four or five posts about Omega? I read them all and their comments late last night. I used to play the town over and over again and die in a lot of random ways. I used to play the first adom dungeon to the southeast (?) as if that were the whole game. The inscrutability and vastness and mystery of some crpgs and roguelikes appealed to me a lot. Beating them seemed beside the point.

bamcquern, Thursday, 21 June 2012 23:58 (2 years ago) Permalink

on an unrelated note, Film Crit Hulk is on the latest ep of the Indoor Kids, talking about game-related OCD

http://www.nerdist.com/2012/06/the-indoor-kids-50-ocd-gaming-moments-with-film-crit-hulk/

Fiendish Doctor Wu! (kingfish), Friday, 22 June 2012 01:30 (2 years ago) Permalink

For 1989, I've structured my game list so that a game I know (or at least strongly suspect) that I'll like comes up every four or five games. These cornerstones include NetHack (version 3), Magic Candle, Curse of the Azure Bonds, Starflight 2, Dragon Wars, and Hero's Quest: So You Want to Be a Hero (the game that was later re-named Quest for Glory).

Excited for him to do Hero's Quest. In my eyes it's the first 'modern' RPG game.

Mordy, Friday, 22 June 2012 15:14 (2 years ago) Permalink

Reading these made me realize I've never actually played a dungeon crawler. And level grinding is usually my favorite part of RPGs!

Emperor Cos Dashit (Adam Bruneau), Friday, 22 June 2012 15:22 (2 years ago) Permalink

Had zero interest in Spec Ops: The Line, but these conflicting articles have my interest:
http://penny-arcade.com/report/editorial-article/spec-ops-the-line-ditches-faux-heroism-for-a-harrowing-look-at-how-war-make
http://gameological.com/2012/06/the-greatest-of-ease/

Nhex, Saturday, 30 June 2012 16:02 (2 years ago) Permalink

-an acquaintance gave me 'ready player one' to read - 5th generation snow crash xerox copy, ugh

Faith in Humanity: Restored (dayo), Saturday, 30 June 2012 16:04 (2 years ago) Permalink

oh dangit, i linked the wrong gameological article
http://gameological.com/2012/06/the-horror/

Nhex, Saturday, 30 June 2012 19:28 (2 years ago) Permalink

I love this whole series, Saturday Crapshoot, about only old PC games. This week it's "Street Fighting Man", which looks awesome in a bad way.

http://www.pcgamer.com/2012/06/30/saturday-crapshoot-street-fighting-man/

Emperor Cos Dashit (Adam Bruneau), Saturday, 30 June 2012 20:52 (2 years ago) Permalink

i dont know where to put this so im putting it here: http://howlongtobeat.com/

also someone is doing a crpgaddict thing for jrpgs at http://allconsolerpgs.blogspot.co.uk/ apparently? but he can't write and is kind of dense.

thomp, Tuesday, 3 July 2012 10:42 (2 years ago) Permalink

and how have i not been to the terrifyingly completist (e.g.) http://segaretro.org/ before?

thomp, Tuesday, 3 July 2012 11:06 (2 years ago) Permalink

thomp, Tuesday, 3 July 2012 11:06 (2 years ago) Permalink

I've always loved the disparity between the boxart and screenshots on retro games.

give me back my 200 dollars (NotEnough), Tuesday, 3 July 2012 12:14 (2 years ago) Permalink

good article

Nhex, Wednesday, 4 July 2012 22:53 (2 years ago) Permalink

-an acquaintance gave me 'ready player one' to read - 5th generation snow crash xerox copy, ugh

― Faith in Humanity: Restored (dayo), Saturday, June 30, 2012 12:04 PM (6 days ago) Bookmark

this was like the da vinci code written by a tv tropes nerd as imagined by whiney

now all my posts got ship in it (dayo), Friday, 6 July 2012 23:42 (2 years ago) Permalink

i'm afraid Spector hasn't put his money where his mouth is for quite some time, but i never played Epic Mickey

Nhex, Saturday, 7 July 2012 04:20 (2 years ago) Permalink

anna anthropy's book is terrible, hamfisted, reductive. the fucked up thing is that i basically agree with her thesis but man the way she goes about advancing it is progressive self-defeating bullshit 101.

adam, Saturday, 7 July 2012 14:12 (2 years ago) Permalink

i guess i should have known from her blog but i was really hoping for a good thoughtful book on videogames and how they could be better.

adam, Saturday, 7 July 2012 14:13 (2 years ago) Permalink

/goes back to saints row 3, beats prostitute to death with giant purple cock, sips coffee, laments, considers

adam, Saturday, 7 July 2012 14:15 (2 years ago) Permalink

it's published by random house? hunh

thomp, Saturday, 7 July 2012 14:45 (2 years ago) Permalink

oh, never mind, it's seven stories press but on the random house website because they're the distributor

thomp, Saturday, 7 July 2012 14:47 (2 years ago) Permalink

that's disappointing to hear about anthropy's book; i still kinda wanna give it a shot, but i'm already inclined to fear what you're saying about it

Nhex, Saturday, 7 July 2012 15:53 (2 years ago) Permalink

my mouth is literally hanging open

du. duplass. duplass mich. (goole), Monday, 9 July 2012 18:49 (2 years ago) Permalink

uh that is crazy

polyphonic, Monday, 9 July 2012 18:49 (2 years ago) Permalink

egad

EZ Snappin, Monday, 9 July 2012 18:51 (2 years ago) Permalink

sold for 1.2 million dollars.
holy shit in every way

Authorities don't know who shot the 50 Cent the goose. (forksclovetofu), Monday, 9 July 2012 19:08 (2 years ago) Permalink

the laserdiscs really make the package

Roberto Spiralli, Monday, 9 July 2012 19:49 (2 years ago) Permalink

man, some UPS guy is going to have a really bad day

Mad God 40/40 (Z S), Monday, 9 July 2012 19:54 (2 years ago) Permalink

isn't $1.2M still less than original retail value?

Philip Nunez, Monday, 9 July 2012 20:01 (2 years ago) Permalink

also "Unfortunately, Shaq-Fu never was released in Japan" is a sentence i never expected to read.

Philip Nunez, Monday, 9 July 2012 20:06 (2 years ago) Permalink

i wonder how much the lot is worth broken down by piece and based on previous ebay prices.

Mordy, Monday, 9 July 2012 20:27 (2 years ago) Permalink

Reminds me of when i was a kid and i dreamed about winning the lottery and buying every single videogame ever made. Only this is real!

Emperor Cos Dashit (Adam Bruneau), Monday, 9 July 2012 21:15 (2 years ago) Permalink

and you really would've had to have won the lottery to get it

Authorities don't know who shot the 50 Cent the goose. (forksclovetofu), Monday, 9 July 2012 22:24 (2 years ago) Permalink

That is insane

Steam Sale Jonesin' (kingfish), Tuesday, 10 July 2012 06:32 (2 years ago) Permalink

isn't $1.2M still less than original retail value?

― Philip Nunez, Monday, July 9, 2012 4:01 PM (Yesterday) Bookmark

$175 per game? i doubt it...

Black_vegeta (Hungry4Ass), Tuesday, 10 July 2012 07:10 (2 years ago) Permalink

In the questions at the bottom, someone asked if it includes all the consoles, and he said 'yes', that it also includes consoles either brand new in packaging, or at least mint in box. Still doubt that rounds the average out to significantly less than $175/game though...

CraigG, Tuesday, 10 July 2012 07:44 (2 years ago) Permalink

I was looking at your collection and I was really impressed until I saw you were missing the Time Gal spine card

lol @ this guy.

JimD, Tuesday, 10 July 2012 08:12 (2 years ago) Permalink

how much were the games in japan? (plus adjust for inflation, import from japan, shipping etc...)
i'm thinking this might actually be a bargain.

Philip Nunez, Tuesday, 10 July 2012 18:28 (2 years ago) Permalink

yes, a bargain.

du. duplass. duplass mich. (goole), Tuesday, 10 July 2012 18:34 (2 years ago) Permalink

pennies a day. practically pays for itself.

du. duplass. duplass mich. (goole), Tuesday, 10 July 2012 18:35 (2 years ago) Permalink

you could probably flip it for $2M to some hollywood manchild.

Philip Nunez, Tuesday, 10 July 2012 18:42 (2 years ago) Permalink

Tom Cruise has got plenty of time on his hands at the moment.

second dullest ILXor since 1929 (snoball), Tuesday, 10 July 2012 18:46 (2 years ago) Permalink

Couldn't you argue that the men and women who make Battlefield and Modern Combat and Call of Duty are making the world a demonstrably worse place? I think you could. Sometimes I wonder how they sleep at night. Sometimes, when I can't sleep at night, I play Call of Duty.

Tom Bissell piece on shooters & Spec Ops: The Line, worth reading...
http://www.grantland.com/story/_/id/8157257/line-explores-reasons-why-play-shooter-games

JCL, Thursday, 12 July 2012 16:39 (2 years ago) Permalink

g1

Nhex, Friday, 13 July 2012 03:18 (2 years ago) Permalink

castlevania bloodlines
butthole brothers: the opening
a boy and his abortion
gurglefest 9: browngurgle
simple beans: fancy kitten hugs
Chocoholic breastmilk
Floor club for men
Epic Flower
The Cavalcades of Sir Rudelman Horcrotch
Just Some Dude
Feather Tickle: Tickle the Pickle
Upside-Down Hedgehog Vengeance
Klondike Explorer: Return of Numbness
Patriarch of Tushybutt Kingdom
Collect Stamp: The Stamp Collection Game for Collectors of Stamps and Stamp-like Collector's items
Frantic Reading
Leisure Suit Larry 14: Sit at Home and Read a Book
Porthole: The Portholening
Practice Makes Perfetc
Sponge: The Official Game of the Movie
Thirsty: The Search for Water
Galileo's Tuxedo
Amputee Battle
Burning Sensation 12
Progress Bar 3: 75%
Slather (From the makers of Butter Lips)
Sondlifect: The Word that Means Nothing
Internet Cat Upload
Magic is Real: The Parent Convincing Game
Headband: The Game
Go Outside And DIE
Dashboard Smash
SmashBoard
Excessively Hungry Hippopotami
California Texas
The Blair Science Project
Cords vs. Wires
Carrot Top's Fitness Program
Phlegm Produce 2
Babysitter Blastoff
Trachea 800
A Gentleman and a Bentleman
Dong Sludge
Watermelon Pregnancy
Nostrilfist 2: Nostrilfist's Revenge
Various Indian Cuisines
Super Mario Brothels
Paper Cut: Decapitation
Hailstorm: The Basement's Adventure
Susan Goes to Liverpool
Boner Javelin
Happy: The Shitty Dwarf
Loose Power Cord
Hands Aren't Feet
The Man Who Killed Larry The Cable Guy (and his Subsequent Rise to Fame)
Tooth in the Wrong Place
Watching Mr. Belvedere: An Enthusiast's Journey
Flashing Pictures
Salad Bowl Slipperooni
Fetus Mouth
Marvel vs. A Wooden Leg
General Custard: A Pudding's Story
The Pair of Plegics
Divorce Brigade
Bridge Over Meat
R.T.D.: Random Turtle Division
French Fry and Potato
Ben and the Last Name Debacle!
The Last Bojangle
C.S.I. Bedrock
Vapidiot 3: Palin
Sadman Forlornia
Upchuckle
A Flair for the Uniform
Simple: A Game for Babies
Cart B. 4: The Horse
Snakewhip
The Lonely Eyeball
Triscuit Flambe
Cavalier Wimbledon
Larry King's Jacks
Larry King's Cup and Ball
Larry King's Wheel Make
I Want Earl
My First Tramp Stamp
The Computer Turn-Off Turn-On
Annoying Friend
Papier Machet Giraffe Neck
Opaque Window
Kitten Disembowel
Freedom 3: Abortion
Tree 2: The Deciduous Project
Palindrome 2: Emord Nilap
Beyond Pudding
Pages of Fury
The Blabberfest
Sweat Spot
Puddle of DOOM
Calamari: The Squiddening

bamcquern, Friday, 13 July 2012 03:22 (2 years ago) Permalink

idgi but lol

du. duplass. duplass mich. (goole), Friday, 13 July 2012 04:45 (2 years ago) Permalink

Tom Bissell lives in Portland now, I think, and I have issues with the part of his Extra Lives book where he goes on and on about how much he loved GTA4, a love that just so happened to coincide with his intake of mounds of blow, which could JUUUUUUUUST color his impressions a little.

Steam Sale Jonesin' (kingfish), Friday, 13 July 2012 07:36 (2 years ago) Permalink

it's kinda amazing to me that after doing all that coke he was cool with sitting down for marathon GTA sessions in his livingroom

Mordy, Friday, 13 July 2012 12:49 (2 years ago) Permalink

Kinda strikes me as undeniable proof that dude is hella boring

This clam, stranded on someone’s floor, is trying to dig itself (forksclovetofu), Friday, 13 July 2012 14:13 (2 years ago) Permalink

but how can a drug abuser be boring yo???

Nhex, Friday, 13 July 2012 14:31 (2 years ago) Permalink

ughhhh that bissell piece on spec ops the line is awful. his smarty pants hardman bullshit is fucking infuriating especially when there's a little picture of his stupid bearded lambchop-album-buying face down by the byline. fuck you bissell you are not elevating the discourse the right way and you make us all look bad.

adam, Monday, 16 July 2012 15:56 (2 years ago) Permalink

smarty pants is not actually an insult.

Andrew Farrell, Monday, 16 July 2012 15:57 (2 years ago) Permalink

Maybe, in the end, "blowing off steam" is the only kind of experience a shooter needs to enable. The shooter is merely a vent. OK. I suppose I can accept that. But I just went and looked into the vent of my apartment's air conditioner. You know what? It was filthy.

yeah it is

adam, Monday, 16 July 2012 16:23 (2 years ago) Permalink

No, no it fucking isn't. What he is doing there is making a) a joke and b) a point at the same time. Either of these are largely out of the reach of most games journalists, it's nice that there's someone who can do both.

Also the article told me about things I didn't know about, and connected them to other things in a smart way - again that's just journalism, but it stands out.

Andrew Farrell, Monday, 16 July 2012 16:33 (2 years ago) Permalink

The gentleman declines to answer, so Sam sticks his knife into the gentleman's clavicle. The gamer is then given an onscreen prompt to twirl around his controller's joystick, which in turn twirls around Sam's knife in the gentleman's wound. The screaming gentleman gives Sam the info he needs — and, suddenly, it's "moral choice" time, for Sam has to choose whether to kill or knock out his freshly tortured victim. Let's review: a moral choice — after an interactive torture sequence.

this is seriously fucked up.

du. duplass. duplass mich. (goole), Monday, 16 July 2012 16:42 (2 years ago) Permalink

goole otm, what the hell

PITILESS LIVE SHOW (DJP), Monday, 16 July 2012 16:47 (2 years ago) Permalink

i didn't think the article quite pushed all the way into the places i wanted it to go but like is the objection here that his metaphors are pretentious or that he called shooters filthy or what, because i thought that metaphor was serviceable and shooters are obviously filthy

a hauntingly unemployed american (difficult listening hour), Monday, 16 July 2012 16:51 (2 years ago) Permalink

what is the joke? what is the point? a physical vent is dirty so maybe his psychological vent is too? great.

i acknowledge that games journalism is terrible but sticking some dumbass klosterman/simmons/blog narcissism into it isn't going to fix anything.

adam, Monday, 16 July 2012 16:51 (2 years ago) Permalink

it's unfair to compare anyone to dfw, but i couldn't help but think of the lobster festival profile where he discusses some of the moral issues involved w/ eating lobster. one thing about the shooter article is that he makes ethical decisions but doesn't seem to implicate himself in them. whereas for dfw the ethics were always personal and collective, bissel kinda posits himself as a moral hero fighting for truth + justice. this is a guy btw who think GTA is the epitome of video gaming (and if you look at his list of *good* shooters, if you've played many of them you may notice that they don't really handle violence in a particularly sensitive way - they are just better designed aesthetically and ludically. which i guess makes it easier to enjoy them w/out feeling bad about yourself).

Mordy, Monday, 16 July 2012 16:55 (2 years ago) Permalink

like if his answer for why ppl like video game violence is that it taps into reptilian brain consciousness and helps blow off steam - seems like a huge missed opportunity to get at some deeper things about american culture, gaming culture, etc. of course u could try to write a big piece that addresses those things and lack just as much substance. i didn't hate the article fwiw, i found it enjoyable in that superficial Bissel way where he clearly cares about these things but maybe isn't so ambitious about how he approaches writing about them.

Mordy, Monday, 16 July 2012 16:57 (2 years ago) Permalink

bissel kinda posits himself as a moral hero fighting for truth + justice

Not really.

JCL, Monday, 16 July 2012 16:59 (2 years ago) Permalink

The paragraph that JCL's quote above came from seems to implicate himself fairly well - not in a sense that he is railing against and/or trying to extricate himself, but I guess he doesn't do that so much?

Andrew Farrell, Monday, 16 July 2012 17:00 (2 years ago) Permalink

one thing about the shooter article is that he makes ethical decisions but doesn't seem to implicate himself in them.

the impression I had was that he spent the entire article asking "exactly how sick am I that I love these games?"

PITILESS LIVE SHOW (DJP), Monday, 16 July 2012 17:01 (2 years ago) Permalink

yeah when i said "the places i wanted it to go" i meant that i want articles about this kind of thing to really be rigorous about extracting+describing the evil worm in the writer's soul. this kinda talked about it: my favorite line in the whole thing was "for me shooters aren't about blowing off steam; they're about taking in steam." i don't actually think that metaphor quite works but i get the idea. most of the article shies away from that. prolly cuz it's the single most unpleasant subject a human can address. then there's questions like "why do we want our puzzles to bleed and scream?" which he asks and immediately drops.

a hauntingly unemployed american (difficult listening hour), Monday, 16 July 2012 17:02 (2 years ago) Permalink

Videogame violence needs to be discussed in the correct context. They exist in world where (most non-vg playing) people watch the evening news, stories about the murders and rapes and crisis of REAL PEOPLE. Where TV and movies glorify violence using not shaded polygons but REAL PEOPLE. They exist in a world where we outspend every other nation on war and national defense. Blowing up REAL PEOPLE overseas.

Emperor Cos Dashit (Adam Bruneau), Monday, 16 July 2012 17:02 (2 years ago) Permalink

in the second half it just turns into a straight review of the game -- Terrifying Knife Guy and stuff -- which is fine, especially since even halfway decent game reviewing is so rare, but i think he sort of skips over the surface of all the dangerous stuff he brings up.

a hauntingly unemployed american (difficult listening hour), Monday, 16 July 2012 17:03 (2 years ago) Permalink

Blowing up REAL PEOPLE overseas.

with joysticks, from airconditioned basements

a hauntingly unemployed american (difficult listening hour), Monday, 16 July 2012 17:04 (2 years ago) Permalink

. then there's questions like "why do we want our puzzles to bleed and scream?" which he asks and immediately drops.

I don't think this is a question that can be answered outside of a psychology study

PITILESS LIVE SHOW (DJP), Monday, 16 July 2012 17:04 (2 years ago) Permalink

sure, it is modest and probably smart of him to not try to be a psychologist. but i mean he's a writer. maybe i just want a little more hubris.

a hauntingly unemployed american (difficult listening hour), Monday, 16 July 2012 17:06 (2 years ago) Permalink

i don't know how much we really need to tease out the appeal of shooters--like, at what point in human history were games not about violence (some games, that is. maybe most)? we just have the tech to do it better now.

really i feel like the dominant mode of "smart" game criticism draws too much from pop psychology (like my point immediately above) (but we don't have a critical vocabulary with which to properly tackle these topics) (yet). like bissell is not far removed from gladwell in terms of intellectual rigor. that's my main objection. also his face.

adam, Monday, 16 July 2012 17:06 (2 years ago) Permalink

lol adam

PITILESS LIVE SHOW (DJP), Monday, 16 July 2012 17:07 (2 years ago) Permalink

xp Sure, but there is still a line between "I am aware of this and may support other people doing it" and "turn right thumbstick to make suspect scream"

Andrew Farrell, Monday, 16 July 2012 17:08 (2 years ago) Permalink

(that basically serves as a response to adam as well - The immense increase of popularity and profile of manshoots is definitely a new thing in the last decade or so)

Andrew Farrell, Monday, 16 July 2012 17:11 (2 years ago) Permalink

(and the realism is the actual connection between the two posts)

Andrew Farrell, Monday, 16 July 2012 17:11 (2 years ago) Permalink

can we not use the term "manshoots", this is not ILTMI

PITILESS LIVE SHOW (DJP), Monday, 16 July 2012 17:12 (2 years ago) Permalink

Throwing Bowser into a giant lake of fire is pretty fucked up

polyphonic, Monday, 16 July 2012 17:14 (2 years ago) Permalink

not really, he's got a carapace

a hauntingly unemployed american (difficult listening hour), Monday, 16 July 2012 17:15 (2 years ago) Permalink

this is from 98 but has some interesting info if you have access to sciencedirect or some other journal database:

Dill KE, Dill JC. Video game violence: a review of the empirical literature.  Aggression Violent Behavior.1998;3:407-428.

i'm looking for literature about violence in childhood play throughout history, no luck yet.

adam, Monday, 16 July 2012 17:18 (2 years ago) Permalink

"Although youngsters would be denied admittance to the latest Steven Segal movie without parental supervision, they are able to enter any department or toy store in America and purchase graphically violent games like Mortal Kombat or Killer Instinct without censure."

adam, Monday, 16 July 2012 17:21 (2 years ago) Permalink

thinking of non-violent videogames now, of which I guess the historical standard is Tetris? maybe Pong?

PITILESS LIVE SHOW (DJP), Monday, 16 July 2012 17:22 (2 years ago) Permalink

It gets easier to find them as you go back to before they were big bu$ine$$.

Emperor Cos Dashit (Adam Bruneau), Monday, 16 July 2012 17:24 (2 years ago) Permalink

i remember Nickelodeon had a show called 5W or something (reference to Who What Where When Why questions of journalism) where kids did 'investigative reporting' and one of the episodes was about violence in video games and showed footage from Doom

Mordy, Monday, 16 July 2012 17:25 (2 years ago) Permalink

doom seems so quaint now, like, these are demons from hell! fucking shoot them!

a hauntingly unemployed american (difficult listening hour), Monday, 16 July 2012 17:29 (2 years ago) Permalink

my parents pretty much let me play whatever but once i was playing wolf3D and my dad stood behind me and watched me shoot nazis for a while and then launched into this impromptu dramatic scene where he played both the dead nazi's wife and the dead nazi's son, who was waiting up that night for his father to come home because he'd made him some kind of present but his father was late coming home and it was way past his bedtime and his mother was saying just go to bed dear you'll see him in the morning etc

parenting

a hauntingly unemployed american (difficult listening hour), Monday, 16 July 2012 17:30 (2 years ago) Permalink

nazis tho! i mean if you can't shoot nazis whom can you shoot

i guess that's the point

a hauntingly unemployed american (difficult listening hour), Monday, 16 July 2012 17:31 (2 years ago) Permalink

it's also hard to extricate violence from conflict in terms of games. in pong you are in direct conflict with your opponent (or simulated opponent if you are playing agains the fiendish AI) and while you are not committing acts of violence upon his or her avatar in-game i am willing to bet that a lot of the neurochemical reactions are the same ones that go down when you pop some motherfucker with a sick headshot in call of duty.

so then i guess one could ask why pong 2012 (virtua tennis?) isn't selling 40 billion copies.

adam, Monday, 16 July 2012 17:32 (2 years ago) Permalink

hah awesome.

Yeah im trying to think of a non-violent videogame and it's just not coming to my head. The Monkey Island series is pretty non-violent.

Maybe that's what we get with a medium invented on military equipment developed for World War II.

Emperor Cos Dashit (Adam Bruneau), Monday, 16 July 2012 17:34 (2 years ago) Permalink

Tiny wings. Orbital. Trainyard (omg train crashes though!). Does Fez have baddies in? Violent ones?

ledge, Monday, 16 July 2012 17:39 (2 years ago) Permalink

most adventure games are mostly nonviolent, especially the myst strain; there are lots of complaints to make about dumb ol myst (tho not about riven which is that genre's one stone masterpiece) but i always thought a lot of the vitriol directed its way by Real Gamers was connected to its lack of violence

a hauntingly unemployed american (difficult listening hour), Monday, 16 July 2012 17:40 (2 years ago) Permalink

a few years back i wrote up a short scene set around the kitchen table of a generic enemy from the first level of Castlevania III. he gathers his immediate family, along with his best friend who works in the second level of Donkey Kong Country, to deliver the bad news - Trevor is approaching Dracula's castle, and he is rumored to be very good at Castlevania III. death is a certainty. they then go on to have a frank and rewarding discussion about the inevitability of death and the meaning of service.

your friend, (Z S), Monday, 16 July 2012 17:40 (2 years ago) Permalink

hahahahahaha

a hauntingly unemployed american (difficult listening hour), Monday, 16 July 2012 17:43 (2 years ago) Permalink

yeah there are totally lots of non-violent games, just like there are games or other forms of play that are non-violent/non-conflictual. i'm just saying that conflict/violence simulation must scratch a particular neurological itch, which is all right and natural, but i'm curious (and i think bissell is too even if he's not all that good at saying it) about what attracts us to the trappings of realistic violence.

adam, Monday, 16 July 2012 17:48 (2 years ago) Permalink

so in the last splinter cell game, conviction, there's an occasional minigame where michael ironside drunkenly interrogates foreigners and effeminate men by smashing their heads into objects in the environment. it's only one button press (B on the xbox) and dude goes into this whole animation and audio thing.

new splinter cell is taking us one step closer to 1:1 torture control (better with kinect!) which feels like a separate neurological path from conflict entirely.

adam, Monday, 16 July 2012 17:51 (2 years ago) Permalink

Does Fez have baddies in? Violent ones?

Well, the longer you play, the more you rip apart the fabric of the universe. There are bombs but no sentient baddies.

polyphonic, Monday, 16 July 2012 17:56 (2 years ago) Permalink

i really should get around to picking Fez up

Nhex, Monday, 16 July 2012 18:03 (2 years ago) Permalink

I couldn't get into Fez at all :(

Partially because of the performance stuttering with its constant autosaving. Partially because I felt it was vague and somewhat poorly designed / structured. Regret buying it, tbh.

JCL, Monday, 16 July 2012 18:16 (2 years ago) Permalink

I finished it and definitely enjoyed it, but I have no desire to try to find the rest of the blue cubes.

polyphonic, Monday, 16 July 2012 18:25 (2 years ago) Permalink

> Yeah im trying to think of a non-violent videogame and it's just not coming to my head

pong

koogs, Monday, 16 July 2012 19:00 (2 years ago) Permalink

Animal Crossing

polyphonic, Monday, 16 July 2012 19:16 (2 years ago) Permalink

xp couldn't you say this of like 90% of all adventure games or puzzle games ever made?

also ZS i wanna read that

Nhex, Monday, 16 July 2012 19:27 (2 years ago) Permalink

Kayin wrote this over on the tigsource forums and I found it interesting:

Though you mostly just seems like your butthurt over how popular me and my game are.

Yeah, I'll admit that I don't understand why these games have been so popular. It's frustrating because they aren't really anything exceptional from a design, art, or compositional stand-point (sorry). I think most of my criticism is directed at the first game, less towards this new one, which offers better presentation but yes, I find this particular genre of games to be un-fun. It's not that I don't like to be challenged! I just don't like it when I have to perform the same task over and over again without any sort of reward.

Yet people do often like doing things over and over, in horrible, brutal ways. Even with modern design aesthetics (Dark Souls)! Some people like harsh learning. Some people spend hours every day trying to juggle. Other spend hours every day trying to hit a base ball. Others do speed runs of Super Metroid under intense, uncompromising standards. Others like more brisk, fun experiences. The spectrum of resistance potential players can enjoy is huge. It's fine if you don't like it -- there are plenty of popular things I don't like. But you should understand it, because it's a real thing. They might be a smaller segment of the population, but the deserve to be served by willing devs all the same and doing so is not inherently "bad design".

Lately I've been playing the original Spelunky on PC. This game is a good example of near-perfect design, AND it's extremely challenging. I've invested hours into the game already and I'm constantly wanting to come back for more. I'm sure we could get into all of the reasons that Spelunky works as well as it does, but I'm sure plenty of other thread do. I think the bottom line is that if you mess up in Spelunky it's entirely the player's fault. You failed to look before you leap. Your games, on the other hand, are completely unpredictable. It's like hanging out with somebody who seems cool at first until he sucker-punches you in the gut... again... and again. It's just not fun (for me).

First, there is no perfect design, nor is something like challenge and difficulty a neat little number line where "Oh, Spelunky hits all the notes just right". For example, I love Spelunky, but it was, FOR ME, just too damn easy and playing it, especially for score, became very tedious or even luck based (you need a lot of stuff going for you to be able to do things like farm diamonds from ghosts). Playing "casually" was just a formality in beating the game for the 100th time.

Now, that's all good and fine. I enjoyed the game a ton. Same for like, Binding of Isaac which I helped playtest and got crazy win/death ratios on. Difficulty means different things to different people and the type of difficulty they enjoy is ALSO different. Heck, with Spelunky, the balance is excellent when just playing to win. "Yeah you only fail because you made a mistake", but when you play the game at a high level, you get fucked over all the time. You play Castlevania and it starts off unfair and near impossible and becomes a very fair game about run optimization. They're thinking the same thing you're thinking about their games about the games you like, because difficulty can't be tuned perfectly for every skill level. Not that IWBTG is fair, but we'll get to that.

Spelunky might have hit a lot of great notes, but so did the Beatles and not everyone likes them. Perhaps Spelunky deserves more credit (in fact, I'd agree with that!), but it can't be everything to everyone.

You say that you're appealing to a niche, but I strongly disagree; your view count/downloads reflect quite the opposite. Gameplay footage of your original game has 1.5 million views on Youtube, which is more than the most-viewed videos of Spelunky, Super Meat Boy, and VVVVVV combined. The problem I have with that is that your games appear sloppy, lazy, and gimmicky compared to these other titles, which feature original graphics and themes, while yours uses ripped sprites and tiles and rudimentary gameplay that offers nothing fresh or new besides extreme masochism.

Okay sure, but keep in mind, not all those views are PLAYS. Some games are better to watch than others. IWBTG has a LOT of downloads and, based on that list, Spelunky is the only game that's free. So that's not a great metric. That said, you're right. Last time I talked about this someone said to me "That's not fair to say. People at my college were talking about how much they liked it". So okay, it's not expressly NICHE, but it's definitely a very particular thing... anyways, I think the foolish thing you're doing is thinking that the game does nothing fresh or new "besides extreme masochism"(one thing the game definitely does NOT originate. We both grew up in the NES era). IWBTG could not exist out of context. It could not be sent back in time. It examines, parodies and lampshades old games. It also does a lot with player psychology. The game gets in peoples heads. It surprises them. You might not find it interest or surprising when you play the game for 5 minutes (which I don't hold against anyone), but the people who DO play it CAN appreciate those elements. The game has a sense of psychology and absurdity that has surprising appeal. That's why many games that came after IWBTG stumbled. All the "IWBT-blank-" fangames or Abobo's Big Adventure (which had 10000000000x more visual polish than IWBTG but no sense of comedic timing) sorta fell flat, but IWBTG remained the king of it's weird little dumb pseudo-genre.

Look, I'm sorry for being such a dick about this and responding to your work so harshly; no doubt you've also worked hard to make these games and you loved what you were doing, which is great. I just disagree with your design philosophy entirely and it saddens me that it works so well. I guess traditional methods of game design are obsolete. I might as well stop developing now, because this era of consumers clearly isn't my demographic.

This is silly. Like Upthorn said, IWBTG appeals to old sentiments, not modern consumerism (Which isn't a real thing anyways, but whatever). Also instead of being so grumpy, bitter and defeatist about it, why don't you LEARN from it? I don't even mean this in an arrogant "I'm awesome" way. You can learn from EVERYTHING. So if a game you think looks like crap is super insanely popular, maybe you should stop and go "Okay, but why?" while not falling into a defeatist mindset. The sense of psychology and player prediction in IWBTG can definitely be used else where. The pacing and comedic timing? Telling jokes through stage design? This doesn't have to be linked to killing the player. That doesn't have to be linked to a hard game (though it probably helps). Heck, you don't even have to use any of it -- just being aware of it gives you more context to learn from other games you experience, increasing your expertise in general!

It's sorta like Chesterton's Fence. Don't take down a Fence until you understand why it was put there to begin with. If you're just going to dismiss something that's popular that doesn't appeal to your ideology, you're just going to lose out.

Also talking like traditional good design is dead is ridiculous and unfounded. People should be happy that weird niche games can achieve crazy popularity along with more focused, polished games. If IWBTG in it's "Hey guys check out my first game" laziness can achieve such popularity, well... that's a sign that there is a lot of potential design space in that direction. That's awesome! IWBTG only worked in it's barely finished state because that segment of the market was unserved.

Heck if I thought IWBTG was the future, I'd give up too, because I wouldn't wanna live in that world either, but fortunately it's a ridiculous idea.

bamcquern, Wednesday, 18 July 2012 03:25 (2 years ago) Permalink

The non-italicized bits are his.

bamcquern, Wednesday, 18 July 2012 03:28 (2 years ago) Permalink

forks, that adam ellis post was great

referring to IWBTG, i'm not sure the guy adequately defended his game, if that's what he was going for (i'm not sure) but i'm on the side that it's great as an art piece and absolutely terrible as a "game"

Nhex, Wednesday, 18 July 2012 04:16 (2 years ago) Permalink

I'm having fun with the new one, which is what he's talking about. It's actually pretty well-designed, and there are times when I'm playing when I get flashbacks to cutting my teeth on a super difficult nes game or FLaiL or something, and I think, This game is easier. It has a lot of variety, both in what you look at and in what you do, and I haven't felt like giving up, yet - and this comes from someone who doesn't try to finish 99% of the games he plays.

bamcquern, Wednesday, 18 July 2012 04:25 (2 years ago) Permalink

Tonight I was playing a section of a stage I've been on for a couple of days, and it said, "What a horrible night to have a curse," and then the screen became red tinted and the spinning fireball wands from the smb boss levels started going backwards. It was funny, and I had to figure out a new way to get through the level, which turned out to be easier. Still can't beat that boss, though.

bamcquern, Wednesday, 18 July 2012 04:30 (2 years ago) Permalink

ugh you're gonna make me boot into Windows so i can play this eh. fiiiine. (soon) also, FLaiL?

Nhex, Wednesday, 18 July 2012 04:33 (2 years ago) Permalink

Oh, man, I don't really want to recommend it to anyone. I like it, that's all.

FLaiL is by the give up, robot guy. It's the ninth one down on this page:

http://www.mattmakesgames.com/

It's precision platforming in the N+ style. I didn't finish FLaiL, either, but it's good if you like precision platforming.

bamcquern, Wednesday, 18 July 2012 04:42 (2 years ago) Permalink

p.s., the new iwbtg crashes sometimes. It boots back up pretty fast, so it doesn't bother me.

bamcquern, Wednesday, 18 July 2012 04:43 (2 years ago) Permalink

oh yeah, i've played Give Up Robot and MoneySeize. i'll give it a try, but for some reason i didn't get hooked on those, though the presentation of both was pretty good

Nhex, Wednesday, 18 July 2012 04:52 (2 years ago) Permalink

that booksofadam guy otm. playing games is the best. these days most of the stuff i'm reading on videogames are long discursive passages about nethack minutiae. it seems endlessly fascinating to me but idk about anyone else.

Mordy, Thursday, 19 July 2012 02:54 (2 years ago) Permalink

Looking forward to geeking out on Ultima with this:

http://www.scribd.com/doc/48188850/The-Official-Book-of-Ultima

Emperor Cos Dashit (Adam Bruneau), Friday, 20 July 2012 04:33 (2 years ago) Permalink

I like Leon Arnott's twitter:

http://twitter.com/webbedspace

bamcquern, Saturday, 28 July 2012 22:24 (2 years ago) Permalink

my parents pretty much let me play whatever but once i was playing wolf3D and my dad stood behind me and watched me shoot nazis for a while and then launched into this impromptu dramatic scene where he played both the dead nazi's wife and the dead nazi's son, who was waiting up that night for his father to come home because he'd made him some kind of present but his father was late coming home and it was way past his bedtime and his mother was saying just go to bed dear you'll see him in the morning etc

omg

TracerHandVEVO (Tracer Hand), Monday, 30 July 2012 13:22 (2 years ago) Permalink

i liked the bit near the end of snake eater where you have to brush shudderingly past the moaning zombie bodies of every single enemy you killed to get to that point

TracerHandVEVO (Tracer Hand), Monday, 30 July 2012 13:23 (2 years ago) Permalink

spoiler alert! jk, man i gotta get around to that one

Nhex, Monday, 30 July 2012 16:13 (2 years ago) Permalink

someone tell me if this fits here:
http://www.bostonmagazine.com/articles/2012/07/38-studios-end-game/print/

ledge, Wednesday, 1 August 2012 10:10 (2 years ago) Permalink

It was posted last week on Curt Schilling, 38 Studios, and Rhode Island , but it is def. worth reading.

It's an interesting question whether it's really 'about' videogames, like is it just that now games are Bigger Than Hollywood, they take the monorail slot of things dumb people on town / county / state councils can be easily convinced are worth throwing money at.

And the fact that Curt Schilling was apparently an enormous WoW-head - he must've been a nightmare, albeit a familiar one.

Andrew Farrell, Wednesday, 1 August 2012 10:20 (2 years ago) Permalink

Though I've heard of various states/countries offering tax incentives for video game developers, this is the first true Monorail-style public funding debacle (love this use of the Monorail ref btw) revolving around a video game company

Nhex, Wednesday, 1 August 2012 13:04 (2 years ago) Permalink

http://www.sirlin.net/blog/2012/8/1/playing-to-win-in-badminton.html

I knew he'd have something to say about the bizarre Badminton Olympic scandal, as it was a perfect example of "playing to win" (but getting lol DQ'd)

Nhex, Thursday, 2 August 2012 03:02 (2 years ago) Permalink

(not really "on videogames")

JimD, Friday, 3 August 2012 17:33 (2 years ago) Permalink

I like that he started it with a content schema

Fiendish Doctor Wu (kingfish), Friday, 3 August 2012 18:31 (2 years ago) Permalink

https://www.youtube.com/watch?v=wt-iVFxgFWk

Sorry, this is not worth 'reading' but most definitely interesting stuff. John Carmack of iD software giving a 3.5 hour presentation at 2012 QuakeCon. It's very fascinating, and at the very least it's gotten me extremely excited to see what they do with Doom 4. He spends a large chunk of this discussing Virtual Reality. I'm of the generation that saw Dactyl Nightmare at a mall in the 90s and it's interesting to hear a sort of refresher course on the state of VR these days. After diving into that world and finding the advances to be really rather underwhelming, he's spent a lot of time and thought researching the field, tinkering with homemade VR headsets, thinking about the future of gaming, etc.

At the very end, he's asked about the end goal of the march towards realism. Is it photo-realistic graphics? I like his answer in that we pretty much have that in sight now (the seamlessness of CGI in current movies) but that the evolution of I/O devices is really what going to take the future of games to a whole new level.

It's a really amazing talk and if anyone wants to discuss what he's talking about, I'd be all too happy to do so!

Emperor Cos Dashit (Adam Bruneau), Thursday, 9 August 2012 03:01 (2 years ago) Permalink

Carmack is still a great speaker - I'm probably gonna spend several days watching this thing to completion. Though it makes me a little sad that I never did play Doom 3 or Rage (or Quake 4, or Enemy Territory: Quake Wars) but tbh none of them looked that exciting

Nhex, Thursday, 9 August 2012 04:38 (2 years ago) Permalink

Not playing Doom 3 is nothing to be sad about if you spent that time walking about, smelling flowers, or alternatively playing Resident Evil or something.

Andrew Farrell, Thursday, 9 August 2012 10:15 (2 years ago) Permalink

Yeah i never played Doom 3 either. I did marvel at how amazing Rage looked (my roommates had it) but when i tried playing using PS2 controls i just royally sucked. I think i will be forever a mouse-and-keys guy...

Emperor Cos Dashit (Adam Bruneau), Thursday, 9 August 2012 14:37 (2 years ago) Permalink

Really want to know what's up with VR and why we aren't walking around in headsets 24/7 already goddamnit, but not enough to watch a 3.5 hour developer talk.

kmfdotm (ledge), Thursday, 9 August 2012 15:13 (2 years ago) Permalink

There are some shorter videos where Carmack is talking about the Oculus Rift headset. Main problem is that current VR gear has terrible latency - there's a big delay between you moving your head and the view changing to match.

gonna win all over your face (snoball), Thursday, 9 August 2012 15:22 (2 years ago) Permalink

Also current VR headsets have a very narrow field of view - like looking at everything through a couple of toilet rolls.

gonna win all over your face (snoball), Thursday, 9 August 2012 15:23 (2 years ago) Permalink

ledge: shorter pitches here: http://oculusvr.com/

I dont even know that I think this sucks per se (forksclovetofu), Thursday, 9 August 2012 15:24 (2 years ago) Permalink

this is a really interesting video. damn, 2 hours to go. :(

Nhex, Friday, 10 August 2012 01:41 (2 years ago) Permalink

VR is too immersive, nobody wants to be blind and deaf to the outside world. the two people i saw playing dactyl horror(?) looked like complete dorks from the outside.

(that said, i did fancy those char davies VR art pieces though)

koogs, Friday, 10 August 2012 08:39 (2 years ago) Permalink

(the google glasses might be a way around that, although i'd argue that's AR rather than VR)

koogs, Friday, 10 August 2012 08:40 (2 years ago) Permalink

I'm fine with being blind and deaf to the outside world if I'm doing it at home rather than in an arcade. No problem looking like a dork if nobody's watching.

JimD, Friday, 10 August 2012 09:31 (2 years ago) Permalink

dork like no-one is watching

kmfdotm (ledge), Friday, 10 August 2012 09:44 (2 years ago) Permalink

it's not like anyone can see your face

smash sbros (Will M.), Friday, 10 August 2012 15:21 (2 years ago) Permalink

it's like pooping in public restrooms

get over yourself, hide your shoes so nobody recognizes you, it feels great dude

smash sbros (Will M.), Friday, 10 August 2012 15:22 (2 years ago) Permalink

thanks for reminding me of all those times i played the original guitar hero in public

Nhex, Friday, 10 August 2012 17:44 (2 years ago) Permalink

Biggest problem will be, where are you going to do this? If you are playing an FPS in your room you're going to walk into the wall within a minute or two. Treadmills, spinning gyroscopic machines, etc is all too weird. Maybe it will just be instead of using your mouse to aim and look around, you'll do so with your head, but moving forward and shooting and all that will still be with a controller. Direct neural stimulation seems like the only complete solution.

It would probably be way cool to just play a game with the headset they are working on, with a giant range of view, tho.

Emperor Cos Dashit (Adam Bruneau), Friday, 10 August 2012 23:51 (2 years ago) Permalink

'all too weird' should be 'all to weird and expensive for the average consumer'

Emperor Cos Dashit (Adam Bruneau), Friday, 10 August 2012 23:52 (2 years ago) Permalink

i can't believe in 2012 i'm still into watching john carmack talk endlessly. but he's still a shockingly good speaker - i mean, i can only reference maybe 25% of what he's talking about but i get the gist of what he's saying

really want to try out this headset now - i definitely appreciate his couching of expectations (the individual screens are only 680x800) - but yeah, I do think about how right now they're cumbersome and wired, and as he mentions, what they would do to create a play room with props to interact. Ya know, just like Nick Arcade! Carmack sidestepped talking AR since apparently Michael Abrash was coming in the next day to specifically talk about it, but that of course seems like a natural fit for the headset.

the neural stimulation stuff he briefly mentions at the end sounds pretty scary to me actually, but it makes sense that at some point we'll have tech that can go there - not sure if it'll happen within our lifetime

bottom line, he's a fascinating dude and it's cool that he takes all this time outside of gaming to work on mad science

Nhex, Saturday, 11 August 2012 03:07 (2 years ago) Permalink

the future of gaming

Mordy, Saturday, 11 August 2012 04:00 (2 years ago) Permalink

1 month passes...

http://www.wired.com/dangerroom/2012/09/vilerat/

Mordy, Thursday, 13 September 2012 12:33 (1 year ago) Permalink

i feel like a blithe anthropologist whenever I read EVE pieces

Nhex, Thursday, 13 September 2012 18:19 (1 year ago) Permalink

I didn't even know that game existed, basically.

pun lovin criminal (polyphonic), Thursday, 13 September 2012 19:18 (1 year ago) Permalink

There's a lot of interesting articles out there about it... the story about the biggest corporate infiltration was pretty fascinating if i remember

Nhex, Thursday, 13 September 2012 19:22 (1 year ago) Permalink

kinda love these rabbit hole obsessions -
http://www.hardcoregaming101.net/akira/jimgregory.htm

Nhex, Friday, 14 September 2012 04:45 (1 year ago) Permalink

http://www.smbc-comics.com/comics/20120916.gif

Mordy, Saturday, 15 September 2012 23:10 (1 year ago) Permalink

i want to read this, come on Kickstarter

http://www.kickstarter.com/projects/darrenwall/sensible-software-19861999-by-read-only-memory

stet, Tuesday, 18 September 2012 09:55 (1 year ago) Permalink

It's so fucked up when internet people you have a connection to or share a board with get caught up in world events and don't make it out. Like, it's one thing to hear about horrid shit going on, and quite another to have an online connection in some way.

Fiendish Doctor Wu (kingfish), Wednesday, 19 September 2012 05:56 (1 year ago) Permalink

http://www.tomvsbruce.com/index.php/2012/09/17/tom-vs-bruce-dune-wars

The Dune series featured an all-powerful emperor who ruled the universe and whose autocratic methods spawned the cleverly named Fremen (a disguised spelling of the words “free men” meant to get past the era’s draconian entertainment media censorship) paralleling the civil rights marchers and Congolese mercenaries who were their contemporary philosophic brethren. Games of that time were often centered on all-powerful characters, known as “bosses”, who were the apotheoses of various oppressive ideologies and whose defeat in computer games presaged their real life demise. Political figures like Richard Nixon, military leaders like Marshal McLuhan, and religious demagogues like the Pope of Greenwich Village all met their virtual doom at the hands of rocket-launcher-wielding social reformers. The groundbreaking game “Doom”, known for its seemingly endless succession of boss fights, was actually a play on the name “Dune” and was largely an homage to its predecessor’s anti-establishment ethic. Today’s video games, centered on vapid exchanges between electronic “friends” sharing no common experience except the acquisition of a few more broadband approval badges, are a far cry from the pioneering days of computer gaming, when so many developers were harassed, imprisoned, and even executed for daring to squeeze a few bytes of democracy into 16k of code.

Mordy, Thursday, 20 September 2012 19:01 (1 year ago) Permalink

There's a lot of interesting articles out there about it... the story about the biggest corporate infiltration was pretty fascinating if i remember

― Nhex, Thursday, September 13, 2012 2:22 PM (1 week ago) Bookmark Flag Post Permalink

totally remember that one, pretty fascinating, it was basically a William Gibson novel

catbus otm (gbx), Thursday, 20 September 2012 19:05 (1 year ago) Permalink

military leaders like Marshal McLuhan

am i missing something here

goole, Thursday, 20 September 2012 20:24 (1 year ago) Permalink

I have only read a bit of it so far but I am guessing that it's talking about the Civ4 thing where "great people" will be born, and it'll be a randomly cohsen "great person" name and they might have different job than what you expect (ie. Isaac Newton, Diplomat... etc).

I should probably read it tho.

#1 Thwartstop Prospect (Will M.), Thursday, 20 September 2012 21:42 (1 year ago) Permalink

ohhh

goole, Thursday, 20 September 2012 21:44 (1 year ago) Permalink

Thus, my opening paradox. The artform of gaming is at a strange juncture. In a way, it's similar to the stalled mainstream cinema of today: just take a look at all those repetitive superhero movies getting one boring retread after another. But then, at least today in cinema, there is a vibrant indie and underground scene.

um

So where are our independent games producers? There's plenty of games out there coming from small producers but, believe me, they're terrible, so bad a baby would get bored with them.

um... even on iOS alone that claim is patently wrong

skrill xx (cozen), Sunday, 23 September 2012 10:00 (1 year ago) Permalink

case #2139993824 of ignorant lack of research in a video game article

Nhex, Sunday, 23 September 2012 18:02 (1 year ago) Permalink

i have not read/listened to either of these things yet but i've been meaning to

wonkbook post on greek economist and valve employee Yanis Varoufakis

http://www.washingtonpost.com/blogs/ezra-klein/wp/2012/09/28/the-economics-of-video-games/

interview with him by Doug Henwood from july

http://www.leftbusinessobserver.com/Radio.html#S120705

goole, Friday, 28 September 2012 18:31 (1 year ago) Permalink

i thought that economics of video games article was fascinating

Roberto Spiralli, Friday, 28 September 2012 18:53 (1 year ago) Permalink

yeah i love reading about EVE but fuck if i'm ever playing it.

goole, Friday, 28 September 2012 19:04 (1 year ago) Permalink

i had no idea of the complexity. it made me think back to reading reamde, the whole set up of which i guess is much less naive or fanciful than i thought at the time.

Roberto Spiralli, Saturday, 29 September 2012 00:24 (1 year ago) Permalink

Richard Cobbett's saturday morning crapshoot series is wonderful. He often turns up the most batshit insane games, and it's always an entertaining read.

http://www.pcgamer.com/2012/09/29/saturday-crapshoot-gag/

Emperor Cos Dashit (Adam Bruneau), Saturday, 29 September 2012 17:18 (1 year ago) Permalink

just saved a bunch of those to read later, thanks

EVERYONE COOKING SCMABLED EGGS,CHEESE WITH TOASTER!! (forksclovetofu), Sunday, 30 September 2012 02:30 (1 year ago) Permalink

http://videogametourism.at/node/1663

Mordy, Sunday, 30 September 2012 21:23 (1 year ago) Permalink

love that sentiment

EVERYONE COOKING SCMABLED EGGS,CHEESE WITH TOASTER!! (forksclovetofu), Sunday, 30 September 2012 21:32 (1 year ago) Permalink

good read

i still find it odd to see serious board games covered on video game sites, but this is has been more and more the case over the last few years - like game designers giving up completely on tech to focus completely on rules

Nhex, Friday, 5 October 2012 13:35 (1 year ago) Permalink

2 weeks pass...

a nice human interest story on L.A. Noire
http://www.eurogamer.net/articles/2012-10-09-night-and-the-city

Nhex, Monday, 22 October 2012 04:43 (1 year ago) Permalink

i liked that!

difficult listening hour, Monday, 22 October 2012 05:23 (1 year ago) Permalink

molyneux's at it again
http://www.wired.com/gamelife/2012/10/ff-peter-molyneux/all/

ledge, Monday, 22 October 2012 14:57 (1 year ago) Permalink

the LA Noire piece is great, and makes me want to play the game more than anything else I've read on it.

Chief Queef (stevie), Monday, 22 October 2012 15:01 (1 year ago) Permalink

3 weeks pass...

do ppl itt know this errant signal dude? his take on the 'violence' bit is interesting imo

BIG HOOS aka the steendriver, Monday, 12 November 2012 00:31 (1 year ago) Permalink

not bad

Nhex, Monday, 12 November 2012 01:57 (1 year ago) Permalink

I remember watching his wonderful piece about Doom. Need to pay more attention to this guy.

Millsner, Tuesday, 13 November 2012 06:27 (1 year ago) Permalink

yeah, i am liking this guy

Everybody did shit, art happened! (forksclovetofu), Thursday, 15 November 2012 17:09 (1 year ago) Permalink

brainy gamer gets caught off guard by papo y yo
http://www.brainygamer.com/the_brainy_gamer/2012/11/the-wreckage-and-the-way-out.html

Everybody did shit, art happened! (forksclovetofu), Friday, 16 November 2012 15:25 (1 year ago) Permalink

i gave up like eleven paragraphs in. that was really badly written.

Chuck_Norris_on_the_topic_of_obesity (stevie), Sunday, 18 November 2012 08:52 (1 year ago) Permalink

the bit where they quote a bunch of random forum posts for two paragraphs is o_O but it's generally interesting enough to be worth it

abanana, Sunday, 18 November 2012 15:29 (1 year ago) Permalink

not sure how to react to the papo y yo article, but i am interested

silicon knights downfall definitely interesting to me, just for their work on Eternal Darkness and Twin Snakes, but it sounds like their glory days are long gone

Nhex, Sunday, 18 November 2012 19:43 (1 year ago) Permalink

It's a seemingly unavoidable fact that not every game can be great, or good, or even average.

seemingly

Z S, Monday, 19 November 2012 03:59 (1 year ago) Permalink

paragraph 2:

So how does a game, one made by a celebrated studio and backed by one of the richest game publishers in the world, turn out to be a bad video game? This is a story about exactly that.

paragraph 7:

The following story excerpts extensive interviews with former Silicon Knights employees who describe their experiences at what they say was a disorganized, unfocused company that squandered ample time and resources before being forced to release a game it was far from proud of.

paragraph 12:

But X-Men: Destiny stands alone as the worst game that Silicon Knights has released since it was founded. How did a company that was once known for compelling, original, quality video games come to release a title best described as "mediocre," "mindless," "generic", and "an absolute mess"?

JUST FUCKING TELL ME

Z S, Monday, 19 November 2012 04:07 (1 year ago) Permalink

spoiler: poor leadership

Everybody did shit, art happened! (forksclovetofu), Monday, 19 November 2012 04:13 (1 year ago) Permalink

Thanks for linking the Errant Signal guy - enjoyed the violence one and the DOOM one equally. Nice takes, feels pretty on-the-money without ever trying to be the single definitive take or anything.

Doctor Casino, Monday, 19 November 2012 05:18 (1 year ago) Permalink

yeah, they've all been good
can't say anything for the "game grumps" thing he recommended though

Everybody did shit, art happened! (forksclovetofu), Monday, 19 November 2012 06:28 (1 year ago) Permalink


i kinda hate bastion but the points he makes are all good. it's just no fun to play is all.

(alternatively, “Respec’”) (forksclovetofu), Tuesday, 20 November 2012 01:17 (1 year ago) Permalink

His Sonic the Hedgehog one is pretty quietly truth-bomby too I think.

Doctor Casino, Tuesday, 20 November 2012 06:33 (1 year ago) Permalink

nice read on Bastion! admittedly by the end I was kind of trudging though the fights, the music and graphics got me through it. i also really appreciated the themes/ending as discussed well in the video (regardless of the heartbreak interpretation)

Nhex, Tuesday, 20 November 2012 06:52 (1 year ago) Permalink

I liked the article in general, but "Kid finds a memento from a girl he knew. Always used to fancy her" to "This is about the breakup of a serious long term relationship" is nearly hilariously creepy.

Andrew Farrell, Tuesday, 20 November 2012 20:18 (1 year ago) Permalink

Or he played braid.

(alternatively, “Respec’”) (forksclovetofu), Tuesday, 20 November 2012 20:49 (1 year ago) Permalink

Oh yeah!

Andrew Farrell, Tuesday, 20 November 2012 21:13 (1 year ago) Permalink

this might not be worth reading, but i dug it
http://gameological.com/2012/11/on-the-level-secret-of-mana/

Nhex, Saturday, 24 November 2012 02:48 (1 year ago) Permalink

CRPG and The Adventure Gamer are simultaneously playing through So You Want to Be a Hero

Mordy, Saturday, 24 November 2012 02:51 (1 year ago) Permalink

this is going to confuse the hell outta metacritic
http://www.oxm.co.uk/47898/reviews/family-guy-back-to-the-multiverse-review

ばか ざっぴ (zappi), Wednesday, 28 November 2012 02:53 (1 year ago) Permalink

are there any other smart youtube channels like errant signal? or is he in a league of his own?

( ͡° ͜ʖ ͡°) (diamonddave85), Wednesday, 28 November 2012 02:53 (1 year ago) Permalink

i certainly wish he wasn't; i could watch a dozen of those every day

(alternatively, “Respec’”) (forksclovetofu), Wednesday, 28 November 2012 04:28 (1 year ago) Permalink

tenuous, but http://gameological.com/2012/11/the-stuff-of-knightmare/

stet, Wednesday, 28 November 2012 10:37 (1 year ago) Permalink

Where are those graphs from forks? Are they releases or sales? Presumably the former. Weird that that don't always sum to 100% either - I mean I can maybe believe that 10% of the games released in 2010 don't fit into any of those genres, but 20% of the games released in 1982 weren't on any platform? huh?

JimD, Wednesday, 28 November 2012 11:48 (1 year ago) Permalink

Maybe other platforms not covered? 5200, Colecovision... just guessing, though.

Doctor Casino, Wednesday, 28 November 2012 13:39 (1 year ago) Permalink

honestly, i found the graphs on a random tumblr; no sense of veracity or methodology.
but GRAPHS! INFORMATION!

(alternatively, “Respec’”) (forksclovetofu), Wednesday, 28 November 2012 18:44 (1 year ago) Permalink

Id love the data set, maybe make something a bit more legible

Thwartstop (Will M.), Wednesday, 28 November 2012 19:55 (1 year ago) Permalink

holy crap that family guy review is amazing

If you will not name your dog "Ping Pong" you are no longer my friend (jjjusten), Wednesday, 28 November 2012 20:03 (1 year ago) Permalink

are there any other smart youtube channels like errant signal? or is he in a league of his own?

― ( ͡° ͜ʖ ͡°) (diamonddave85), Wednesday, November 28, 2012 2:53 AM (2 days ago) Bookmark Flag Post Permalink

i certainly wish he wasn't; i could watch a dozen of those every day

― (alternatively, “Respec’”) (forksclovetofu), Wednesday, November 28, 2012 4:28 AM (2 days ago) Bookmark Flag Post Permalink

he did a collabo video with "HyperBitHero" on RE 5 that really just underlines how good he is and how unnatural the other guy is imo

BIG HOOS aka the steendriver, Friday, 30 November 2012 05:44 (1 year ago) Permalink

Interesting piece from Eurogamer on GTA San Andreas and the story behind Hot Coffee: http://www.eurogamer.net/articles/2012-11-30-who-spilled-hot-coffee

bizarro gazzara, Friday, 30 November 2012 14:30 (1 year ago) Permalink

"Why would a 17-year-old be allowed to run around the city bearing weapons, a game in which you're free to shoot cops and beat up women but in which you're not allowed to make love to his girlfriend after dating her for a while?" - Patrick Wildenborg

Emperor Cos Dashit (Adam Bruneau), Friday, 30 November 2012 17:25 (1 year ago) Permalink

i kinda forgot about sweet home... and that it's based on a kiyoshi kurosawa movie, one of the only one of his i haven't seen. gotta watch that. maybe my fave movie director!

Thwartstop (Will M.), Friday, 30 November 2012 17:46 (1 year ago) Permalink

errantsignal has some good stuff. just watched the Deus Ex: Invisible War one which is pretty on point, though I will slightly defend that game as passably fun, more awful in comparison to the original

Nhex, Saturday, 1 December 2012 03:46 (1 year ago) Permalink

i like the holographic britney manque in dx:iw who appears in every level turns out to be an advanced form of AI surveillance equipment and ends up helping you in oblique oracular ways, and then after you become accustomed to thinking of her as v wise you meet the actual flesh-and-blood pop star she's a holograph of and she's a stereotypical Dumb Pop Star; that was kind of neat. but yeah, he's otm that every single room had a keypad, a vent and a guard. and the right answer was always the vent because it didn't use any consumables.

difficult listening hour, Saturday, 1 December 2012 04:54 (1 year ago) Permalink

ha, i remember that - nice running subquest plot

Nhex, Saturday, 1 December 2012 09:04 (1 year ago) Permalink

i know "games as art" is a dead horse, but i really think this is a well-written, researched, original article

Nhex, Tuesday, 4 December 2012 04:52 (1 year ago) Permalink

Yeah, interesting stuff. Mainly, though, it reminded me of how much fun I had playing Rock Band games, and then super-annoyed all over again at Activision for running the videogame/band idea into the ground with their torrent of shitty Guitar Hero titles.

bizarro gazzara, Tuesday, 4 December 2012 10:59 (1 year ago) Permalink

I don't mind that these titles don't get released any more though, because they don't need to. Rock Band 3 is basically a platform in itself now, it does everything you'd want one of those games to do and the content updates still come like every week or whatever.

JimD, Tuesday, 4 December 2012 11:12 (1 year ago) Permalink

kinda wanna know from anyone who's played Far Cry 3 is this article has some teeth to it, or is just total garbage:

http://killscreendaily.com/articles/reviews/kill-screen-review-far-cry-3-first-game-about-millennials/

Nhex, Saturday, 8 December 2012 21:30 (1 year ago) Permalink

wow, totally! The sort of thing that's changed sort of gradually and you forget how everything used to look.

Doctor Casino, Tuesday, 11 December 2012 06:21 (1 year ago) Permalink

i went to an arcade auction recently, so definitely feelin' it

Nhex, Tuesday, 11 December 2012 06:25 (1 year ago) Permalink

kinda wanna know from anyone who's played Far Cry 3 is this article has some teeth to it, or is just total garbage:

haven't played it & read that article & it sounded interesting but then i read dude's article on hotline miami and i am thinking maybe he is just future EUKARYOTE thread fodder

"the first postmodern videogame?" ha ha ha ha ha ha ha ha ha ha ha

Thwartstop (Will M.), Tuesday, 11 December 2012 21:35 (1 year ago) Permalink

punctuation his not mine btw

Thwartstop (Will M.), Tuesday, 11 December 2012 21:35 (1 year ago) Permalink

people are trying really hard to pretend far cry 3 is an unflinching stare into the heart of awful bro dudes instead of, like, a really hamfisted embrace of awful bro dude ideology in service of stupid, stupid storytelling.

adam, Tuesday, 11 December 2012 21:51 (1 year ago) Permalink

i really like this piece

http://killscreendaily.com/articles/essays/press-x-not-die/

Nhex, Wednesday, 12 December 2012 23:20 (1 year ago) Permalink

http://www.tested.com/tech/gaming/2982-a-link-to-the-past-how-to-add-crt-filters-to-16-bit-games-on-pc/

I haven't really done the emulator thing in a while, but this CRT emulation is pretty interesting. Problem is it seems like there's no standard easy to use collection of this stuff, you kind of have to download multiple filters and then mix them up? Or is there a simple and good-looking all-in-one thing?

Emperor Cos Dashit (Adam Bruneau), Monday, 24 December 2012 00:00 (1 year ago) Permalink

(vaguely disappointed that the Butterfields pictured are not stoot barfield's parents)

(sorry, I have never had the patience for war games, so the rest is lost on me)

a panda, Malmö (a passing spacecadet), Saturday, 29 December 2012 01:20 (1 year ago) Permalink

These were all pretty good:
http://www.rockpapershotgun.com/2012/12/28/the-very-best-of-rps-2012-gaming-made-me/

Nhex, Saturday, 5 January 2013 19:27 (1 year ago) Permalink

forks posted this interview on xcom thread w/ lead designer on xcom and it's worth reading:
http://www.pcgamer.com/2013/01/08/interview-xcom-jake-solomon-pc-gamer/

Solomon: Yeah. The idea of consequences is something really interesting, because DayZ is… I know you’re a big DayZ player. That and Walking Dead and FTL and XCOM, you’re right. 2012 was almost the year of consequence. Players, I think, are looking for authentic experiences. These are games that give you those real, authentic emotions when you play.

And difficulty, too, which I think of as being related to but separated from consequence. You look at Dark Souls as well, and the popularity that’s had on all platforms. And Amnesia, in 2011. I think people are ready for brutal experiences again.

Solomon: I think that’s true, and I think that it’s been the sort of thing where… The pendulum swings a little bit. I don’t honestly know. My head is so far down in my own development experience. But it’s funny how all these things have coalesced. Maybe that’s a coincidence, although it’s probably not. It’s probably people acknowledging that… There were some forerunners with Dwarf Fortress and Minecraft’s survival mode. Then you have these experiences where then you do get things like FTL or XCOM or DayZ. I think people are ready for these experiences are that are bringing a little more of the challenge back into games. I love playing narrative-driven shooters, but there’s a lot of ways to get your fill of that. Maybe there was a void that some of these games are filling.

i think this is very otm and i've been thinking about these things - consequences, difficulty, finality (that seem to me like rogue influences) - bc my ballot this year is dominated by these kinds of games. partially i think bc a lot of them are shorter experiences - FTL is maybe an hour max, XCOM you can drop in for a mission or two and it only takes an hour (or less), Walking Dead eps are relatively short - that are easier to slot into tight schedules. also tho i do find them very gamey + satisfying to play.

Mordy, Wednesday, 9 January 2013 05:11 (1 year ago) Permalink

...

Nhex, Wednesday, 9 January 2013 05:23 (1 year ago) Permalink

2 weeks pass...

The visual freedom of early video games opened the path for a certain abstract-motion expression, concerned with gameplay visuality and not necessarily sacrificed to verbal storytelling, a path shared by cinema during its first decades. Such coexistence of images without words, movements without plots and attractions without boundaries questions our assumptions about film and game culture, proving that the richness, multiplicity and differential nature of both mediums goes way beyond the restrictions of allegedly cinematic techniques like cutscenes, verbal dialogue and hyperrealism.

http://gameplaygag.com/videos/

This is a wonderful article and I've been tempted to write something like it. This site looks like it may swallow up a few of my evenings.

I was playing Super Mario Galaxy 2 last night and at some point it just because blatantly obvious that it was a loving homage to Buster Keaton-style silent film action serials. Even the music was some form of ragtime piano roll, just synthesized. I'd always thought there was a connection from Mario to early silent film. Take the title screen to Super Mario Bros. 2 -- it is very much in the style of those old films. Maybe this is intentional? Maybe Nintendo realized the early years of videogames could draw allusions to the early years of movies. Sound was very primitive -- any text is spoken and there was a maximum of 3 note polyphony -- so it was a good idea to focus on catchy atmospheric themes that could be repeated over and over like a piano roll. Maybe this was all intentional? I can imagine Koji Kondo getting the scoring job for SMB and being told "Make it sound like a Charlie Chaplin movie". And of course you can look back to Pac-Man's cutscenes and it's a pretty faithful recreation of early film.

At any rate I've been looking around online for stuff that talks about this. I'm tempted to write an essay but my knowledge of early film is limited and I'm not that good a writer but I still may give it a shot. Odd that connecting early videogames to early films doesn't seem to come up when the "Are videogames art?" discussion is brought up. You could even draw parallels between how the evolution of technology has affected both mediums.

Emperor Cos Dashit (Adam Bruneau), Wednesday, 23 January 2013 17:46 (1 year ago) Permalink

http://www.youtube.com/watch?feature=player_embedded&v=bEyfaM9pQBE#!

I mean this is just brilliant. When they made the Super Mario Bros. movie they should have just done it as a silent film homage.

Emperor Cos Dashit (Adam Bruneau), Wednesday, 23 January 2013 18:11 (1 year ago) Permalink

http://henryjenkins.org/2009/08/on_games_and_gags_between_sile.html

Here's more, referencing the above works. This kind of stuff is immensely fascinating to me. These writings seem to be focused on the kinetics of the storytelling between the two mediums. The content of silent film/early videogames as an expression of motion. However I think there is also alot to be said about presentation, aesthetics, staging, etc, that has yet to be touched upon. Take parallax scrolling backgrounds, for example, are highly evocative of theatrical sets, which were a huge influence on film before editing and cinematic tricks became the norm.

Emperor Cos Dashit (Adam Bruneau), Wednesday, 23 January 2013 18:44 (1 year ago) Permalink

Loving those links and your comments, Adam. I don't really have anything useful to add but thanks for posting that, serious food for thought.

Can people who know more about film elaborate on why the silents tended to favor a "2D platform" kind of presentation? Everything more or less in "elevation," in a plane parallel to the film plane, moving from left to right... is it a legacy of how'd you stage things in theater, a reflection of assumptions about what would be easy for audiences to process/understand, or something somehow inherent to the film-making technology itself - like a narrow depth of field making it important to keep important stuff in the same focal plane?

Also reminded of the Errant Signal thing about violence (or, really, action) in games, that in part it stems from the kind of interface that's available and what sorts of things are actually easy to do, versus simulating diplomacy or something. Maybe this points up something (obvious and well-known, probably) about early film: given that it was silent, it was kind of bad at courtroom dramas but great at slapstick and tower-climbing, pit-leaping adventure.

Doctor Casino, Thursday, 24 January 2013 00:05 (1 year ago) Permalink

Well yeah i just watched a wonderful lecture about the history of film by David Bordwell (https://vimeo.com/57245550). Basically the idea is that early film relied on Tableau staging (basically filming a theater production from the front, which introduces line-of-sight issues that effect storytelling) vs. Cinematic editing (basically multiple cameras, multiple perspectives the cut, playing w time, more freeing and stylistic and cinematic). Tableau is sort of a legacy left over from the theater-based origins of plays, dramas, vaudeville, etc. Maybe you could liken it to a shift from a 2D perspective to a 3D perspective.

If there is a camera shooting a theater setup in front of it, everything is sort of locked into a 2d representation. Actors can only go left or right, up or down, but not really in front of each other, because then they will be blocking each other from the camera. However this actually lends itself to some interesting techniques that Bordwell talks about, 2-dimensional visual tricks that shift the eye from one object to another, maybe someone is blocking a doorway that someone else stands behind, and they move, revealing a previously unseen character.

That lecture is very interesting, though doesn't have anything to do w videogames.

Emperor Cos Dashit (Adam Bruneau), Thursday, 24 January 2013 02:28 (1 year ago) Permalink

btw this is also brilliant

https://www.youtube.com/watch?v=EV-k9ESCZ8Q

Compared editing between Samuel Beckett's visual work in "Film" (1965) and "Quadrat 1+2" (1982), and a selection of glitches from Super Mario 64 (1996).

Emperor Cos Dashit (Adam Bruneau), Thursday, 24 January 2013 02:37 (1 year ago) Permalink

unintended consequences of posting that, but the beckett clip (quadrat 1 + 2) is completely blowing my mind. i want to find a local dance group and try to make them do absurd things. completely awesome

Z S, Thursday, 24 January 2013 02:57 (1 year ago) Permalink

COMPLETELY BLOWING MY MIND

Z S, Thursday, 24 January 2013 02:57 (1 year ago) Permalink

3 weeks pass...

Ooh, that last one was a good read. I was arcade-age in the early 90s, so I remember the Street Fighter II era as a lot more varied and exciting and "golden age" like than it's depicted here, though I don't doubt that the economics and scale of the industry were drastically different. But I totally dig that idea of the spaces where kids were left alone to socialize and impress each other and all that kind of thing. Even just an hour and a half while the parents were doing grownup shopping at the mall...it was a significant part of my childhood really.

(In addition to fighters I think we mostly played the side-scrolling beat-em-ups, which are similar in mechanics but I think not in play patterns or the social life they engender.)

Doctor Casino, Wednesday, 20 February 2013 16:45 (1 year ago) Permalink

Yeah, absolutely. if anything it was the opposite, like you would play with your pals, or randomly friend up with other kids playing those beat'em ups like X-Men, The Simpsons, Final Fight, etc. while Street Fighter II was the kind of game that was so heated and competitive you could get into a real fight over it.

Also interested in the topic about socializing/kid's spaces - I'd like to see an article that really digs into that notion. A tiny little arcade that opened in my small town during the early '90s was constantly being threatened by the town board and various concerned parents, they actually posted clippings about it from the local paper in pride on their walls... until it finally was closed down a year later.

Nhex, Wednesday, 20 February 2013 17:14 (1 year ago) Permalink

I think those kinds of spaces were particularly crucial for me because, living in the sprawl age, I was inundated by fictional images of childhood derived from urban or small town existence (where there was a big 'gang' of kids doing things together, building tree forts, going on adventures, whatever) while my actual world was largely circumscribed by the bounds of our cul-de-sac street and its two other kids that were my age. Arcade space (here including all arcade-like worlds) was really the only zone of existence that came close.

Doctor Casino, Wednesday, 20 February 2013 17:26 (1 year ago) Permalink

Also re beat em ups/fighters: totally different relation to the learning curve...if you sucked at X-Men you might be sort of a drag on the team but you could keep feeding it quarters and to some extent people are so busy with what they're doing that they won't notice your bumbling (not allowing for spectators). If you sucked at Street Fighter, you're out in two rounds and somebody else is playing the winner, so you're back to the end of the line.

Doctor Casino, Wednesday, 20 February 2013 17:28 (1 year ago) Permalink

Yeah i can't wait to read this. I came from the exact same era as you guys. I remember seeing the TMNT arcade game for the first time and just overwhelmed by how cool the graphics/sound/play was.

Emperor Cos Dashit (Adam Bruneau), Wednesday, 20 February 2013 17:45 (1 year ago) Permalink

Book pitch: The Latchkey Archipelago.

Doctor Casino, Wednesday, 20 February 2013 18:07 (1 year ago) Permalink

This is pretty interesting. It's also kind of sad that there has been a war on videogames from even before there were videogames!

Emperor Cos Dashit (Adam Bruneau), Wednesday, 20 February 2013 19:01 (1 year ago) Permalink

TMNT arcade game was excellent.

The side-scrolling ones were so great in that usually no one cared if you stayed on the machine for a long period of time, and usually people would end up cycling in and out so even if someone beat the game, it usually wasn't the same group of people that started. The four player large versions of those games with the multi-panel screens were so cool. I think, with friends, I beat the Simpsons and X-Men ones a few times, but the arcade that had TMNT had the difficulty set pretty high.

☠ ☃ ☠ (mh), Wednesday, 20 February 2013 21:18 (1 year ago) Permalink

Helloooo. Just dropping in on ILG as a total noob to ask if there are threads about interactive fiction? I played Howling Dogs this morning and started reading up a tiny bit but wondered if I could peruse any threads only search has not turned up any. I see Emily Short got one mention in this thread but...no further discussion?

lets just remember to blame the patriarchy for (in orbit), Thursday, 28 February 2013 02:13 (1 year ago) Permalink

some discussion on these threads iirc:

Christine Love, Emily Short, Jane McGonigal and Other Indie Female Game Designers I Love
Text adventure games

Mordy, Thursday, 28 February 2013 02:47 (1 year ago) Permalink

Perrrrfect. It's annoying not to be able to see threads more than four weeks back.

lets just remember to blame the patriarchy for (in orbit), Thursday, 28 February 2013 03:02 (1 year ago) Permalink

this is a more recent thread that might be relevant:
StoryNexus (Fallen London, Zero Summer, and more)

Mordy, Thursday, 28 February 2013 03:03 (1 year ago) Permalink

3 months pass...

wait, that IS the James Franco I'm thinking of. weird!

Nhex, Wednesday, 29 May 2013 20:31 (1 year ago) Permalink

dude is badly overeducated

i didn't even give much of a fuck that you were mod (forksclovetofu), Wednesday, 29 May 2013 20:35 (1 year ago) Permalink

Extra Lives is a search for what is so attractive about video games, but it is also a kind of modernist investigation into the essence of the medium and what video games can do better than other mediums. If we tried to translate the agency given to the player in video games to other mediums, you’d get something like elaborate coloring books or extensive choose your own adventure books. But to the nth degree, because videogames are now able to contain random interactions, unplanned occurrences between the player avatar and the unscripted independently programmed characters and elements of the game world. This means that the video games are approaching the open-ended dynamic of life.

reads like a college essay through and through but with sentence fragment issues

i didn't even give much of a fuck that you were mod (forksclovetofu), Wednesday, 29 May 2013 20:36 (1 year ago) Permalink

When he talks about himself and sad-robot coke habit then he's tedious. Much better is when he writes about his reaction to a game - a lovely passage on resident evil springs to mind. You can tell he's a travel writer by trade. I suppose it's hard to talk about your reaction to something without coming across overly narcissistic, which he def does at times, but the good bits of the book make me want to read more personal emotional reactions to games (ilg is v good at this)

Random .mdb Memories (NotEnough), Thursday, 30 May 2013 06:15 (1 year ago) Permalink

I couldn't really find a good thread for this but:

http://www.polygon.com/2013/6/6/4403602/interplay-repurchases-freespace-ip-thq-volition

Only $7,500? Wow. What does Interplay even do these days?

Nhex, Friday, 7 June 2013 14:25 (1 year ago) Permalink

1 month passes...

good read

worldstar (am0n), Thursday, 11 July 2013 16:05 (1 year ago) Permalink

Yeah, that was cool! Never heard of that before.

Doctor Casino, Thursday, 11 July 2013 16:44 (1 year ago) Permalink

that opening paragraph is great but the rest of the article doesn't seem to refer back to it. or did i miss something?

NI, Thursday, 11 July 2013 22:41 (1 year ago) Permalink

you missed something

“They didn’t contact us,” said Teller. “Someone sent me a news story about the event over e-mail. So I got in contact.” Saunders e-mailed Teller back, thanking him for his interest. He asked if Teller might consider giving the team an encouraging phone call to inspire what had become a “hub of sleep deprivation.” After Morgan van Humbeck hung up on him, Teller found another number to reach the team, and asked what they’d like for lunch.

wombspace (abanana), Thursday, 11 July 2013 22:58 (1 year ago) Permalink

ah thanks, my fault for rush-reading

NI, Friday, 12 July 2013 00:18 (1 year ago) Permalink

2 weeks pass...

http://mentalfloss.com/article/51930/legend-oregon-trail

Mordy , Wednesday, 31 July 2013 18:08 (1 year ago) Permalink

thanks!

Nhex, Wednesday, 31 July 2013 22:26 (1 year ago) Permalink

ok, not really any new information here but i lol'd once i realized zombie boner
http://www.polygon.com/features/2013/8/8/4595050/adults-only-ao-games

Nhex, Friday, 9 August 2013 03:21 (1 year ago) Permalink

Excellent article.

Nhex, Friday, 9 August 2013 16:22 (1 year ago) Permalink

http://arstechnica.com/gaming/2013/07/time-to-feel-old-inside-the-nes-on-its-30th-birthday/
No shocking developments, but a solid piece, and definitely some good photos and videos selected along with the article I hadn't seen.

Nhex, Friday, 16 August 2013 02:47 (1 year ago) Permalink

Christian Cantamessa, a former Rockstar employee who worked as a level designer on the game, took a similar stance when I approached him. “It is a little like asking the U.S. government to discuss Area 51, isn’t it?” he said. “The only appropriate comment is ‘No comment.’ ”

http://www.nytimes.com/2013/08/23/us/cia-acknowledges-area-51-exists-but-what-about-those-little-green-men.html

Mordy , Wednesday, 28 August 2013 01:47 (1 year ago) Permalink

do u guys Believe???

Andrew Kornfan, Wednesday, 28 August 2013 02:49 (1 year ago) Permalink

(and is there a game myths-relevant thread? I love that shit)

Andrew Kornfan, Wednesday, 28 August 2013 02:49 (1 year ago) Permalink

Yeah that's a cool article! Personally I don't think it's there - if hackers have discovered Hot Coffee by now, they should've discovered a bigfoot model. But that article puts up a good argument for both sides!

Emperor Cos Dashit (Adam Bruneau), Wednesday, 28 August 2013 14:43 (1 year ago) Permalink

i remember some weird kid at my school telling me that he had 'hacked' the cartridge for zelda 64 and discovered a secret fish at the lake you can fish at

sleepingbag, Wednesday, 28 August 2013 15:14 (1 year ago) Permalink

was it the loach? 'cause the loach is in there by design. I could never catch it tho

Andrew Kornfan, Thursday, 29 August 2013 04:59 (1 year ago) Permalink

http://www.bogost.com/writing/consumption_and_naturalism_in_.shtml

Mordy , Saturday, 7 September 2013 22:25 (11 months ago) Permalink

Good behind-the-scenes piece from lolKotaku on the demise of Lucasarts: http://kotaku.com/how-lucasarts-fell-apart-1401731043

bizarro gazzara, Friday, 27 September 2013 20:15 (11 months ago) Permalink

yeah, that's a good read and should also be on the george lucas crimes thread because it sounds like he had a big hand in fucking that company up

erect, sporadic, notorious, genitals (forksclovetofu), Friday, 27 September 2013 22:24 (11 months ago) Permalink

god damn you george lucas

Nhex, Saturday, 28 September 2013 01:10 (11 months ago) Permalink

None of those abandoned games sounds like a big loss tbh

idembanana (abanana), Saturday, 28 September 2013 01:21 (11 months ago) Permalink

Day of the Tentacle HD sure does.

bizarro gazzara, Saturday, 28 September 2013 08:14 (11 months ago) Permalink

via Tom - http://tevisthompson.com/on-videogame-reviews/

etc, Thursday, 17 October 2013 19:00 (10 months ago) Permalink

that's pretty good, yeah

goole, Thursday, 17 October 2013 20:45 (10 months ago) Permalink

I can't wait to play Infinite and find out if these guys are right

Nhex, Thursday, 17 October 2013 22:50 (10 months ago) Permalink

http://www.nytimes.com/2013/10/20/technology/this-is-war-for-a-game-industrys-soul.html

i don't agree with the article's idea that the health of DICE is a canary for the whole industry, but still a nice profile

Nhex, Monday, 21 October 2013 16:52 (10 months ago) Permalink

Tevis makes good points and I generally agree but the "I'd give it a 2/10" biz is slightly distracting.

GM, Monday, 21 October 2013 20:20 (10 months ago) Permalink

Well, there's really two separate points being made - "I am really critical of this game and here's why" and "I am concerned by how unvaried the 'criticism' is in this field." The challopsy 2/10 stuff is more about the latter than about this game as such, as I took it. I thought it was a really good read, although I haven't played any Bioshock whatsoever.

Doctor Casino, Monday, 21 October 2013 20:40 (10 months ago) Permalink

yeah his primary point is right on and painfully valid and he's a fantastic writer so all around it is a really good read. it also lead to four or five days of annoying and defensive debate on a game writer list serve.

GM, Monday, 21 October 2013 20:47 (10 months ago) Permalink

do you guys have any links to forums or msg boards where people are debating this tevis piece? thought it was superb, nails all my distrust of game reviewers (across the board 9/10s for la noire was the point where it properly hit me)

NI, Tuesday, 22 October 2013 17:10 (10 months ago) Permalink

Neogaf thread: http://www.neogaf.com/forum/showthread.php?t=698719

haven't read it

zanana rebozo (abanana), Tuesday, 22 October 2013 17:17 (10 months ago) Permalink

thanks

NI, Tuesday, 22 October 2013 17:22 (10 months ago) Permalink

i'm smacking myself for forgetting to buy it, even after i posted about it in the deal thread

Nhex, Sunday, 3 November 2013 01:37 (9 months ago) Permalink

it's a sega title though, it'll go on sale again

Nhex, Sunday, 3 November 2013 01:38 (9 months ago) Permalink

just read the article, ha, i love that they put so much effort into getting it out

Nhex, Sunday, 3 November 2013 01:41 (9 months ago) Permalink

If a half an hour is good, imagine how good 2 hours/day is!

schwantz, Tuesday, 5 November 2013 20:13 (9 months ago) Permalink

You need to play more videogames (see my post right above yours)!

;)

schwantz, Tuesday, 5 November 2013 21:52 (9 months ago) Permalink

ha my ilx stylesheet hides linked text too well

Bart get out I'm piss (am0n), Tuesday, 5 November 2013 22:37 (9 months ago) Permalink

2 weeks pass...

I imagined someone would have already polled the list in this on the board, but probably for the best that it did not happen.
http://gamepolitics.com/2013/11/25/official-report-does-not-tie-sandy-hook-shooting-video-games
who would've guessed he was hardcore into DDR, though (mentioned in a lot of articles today)

Nhex, Tuesday, 26 November 2013 15:13 (9 months ago) Permalink

Relevant to this thread?
http://storybundle.com/

Dreamcast Worlds by Zoya Street
Kill Screen Issue 1 by Kill Screen Magazine
Blue Wizard Is About To Die by Seth Barkan
Kill Screen Issue 7 by Kill Screen Magazine
The Guide to Classic Graphic Adventures by Kurt Kalata
Vaporware by Richard Dansky
Rise of the Videogame Zinesters by Anna Anthropy
A Slow Year by Ian Bogost
Replay: The History of Video Games by Tristan Donovan

in it for the Kalata and Anthropy books, interested in the playable Bogost Atari 2600 "games" too

Nhex, Thursday, 5 December 2013 03:41 (8 months ago) Permalink

omg i need to stop posting about these bundles and then forgetting to buy them :(

Nhex, Friday, 13 December 2013 16:00 (8 months ago) Permalink

pm me if you want me to send them over, there's no drm and I wouldn't have picked them up without your tip off so I reckon sharing them is pretty much justified.

JimD, Friday, 13 December 2013 23:43 (8 months ago) Permalink

2 weeks pass...

http://www.polygon.com/2014/1/2/5264192/dayz-early-access-lessons
Good article. Though I have absolutely zero interest in spending time with this game, I like to know what's appealing about it.

Nhex, Thursday, 2 January 2014 21:04 (7 months ago) Permalink

its been the top seller on Steam for almost the whole of the winter sale despite never having a discount. it's the sort of game i'd rather read about than play (see also: Eve Online)

( X '____' )/ (zappi), Thursday, 2 January 2014 21:11 (7 months ago) Permalink

looks like open world mmorpg demons souls

Strangers look on with a discernible, barely contained ‘wow’. (forksclovetofu), Thursday, 2 January 2014 21:34 (7 months ago) Permalink

i can't wait for it to come to mac

Mordy , Friday, 3 January 2014 04:49 (7 months ago) Permalink

Ayo, what's a good place to pitch longform pieces on games to? I have a few years worth of writing experience but have never written 'properly' about games before? It'd be based on this:

Hell, is there a thread in this topic?

the Shearer of simulated snowsex etc. (Dwight Yorke), Monday, 6 January 2014 16:09 (7 months ago) Permalink

sounds like something maybe for game studies, or a relevant gaming conference CFP - i can't see a mainstream video game review magazine being particularly interested in lacan

Mordy , Monday, 6 January 2014 16:11 (7 months ago) Permalink

gamestudies.org

Mordy , Monday, 6 January 2014 16:11 (7 months ago) Permalink

Nice one Mordy, thanks - checking out game studies now.

the Shearer of simulated snowsex etc. (Dwight Yorke), Monday, 6 January 2014 16:30 (7 months ago) Permalink

thought this was interesting, guy made a minigame diary using Warioware DIY for the DS
http://tinycartridge.com/post/72792526317/my-warioware-life-four-years-of-video-game
original blog http://microcartridge.tumblr.com/

( X '____' )/ (zappi), Friday, 10 January 2014 12:18 (7 months ago) Permalink

emily short on the failings of gone home:
http://emshort.wordpress.com/2014/01/09/reading-and-hypothesis/

Mordy , Sunday, 12 January 2014 13:04 (7 months ago) Permalink

Not quite videogames-related, but Michael Lewis' book The New, New Thing, which that Gamecube article takes a lot from, is well worth reading for an insight into the madness of the dotcom boom days and also one mega-rich obsessive's quest to build a fully computer-controlled luxury yacht.

bizarro gazzara, Monday, 13 January 2014 11:44 (7 months ago) Permalink

really belongs on the rolling thread of stuff worth reading on boardgames thread:
http://www.washingtonpost.com/lifestyle/magazine/in-the-world-of-role-playing-war-games-volko-ruhnke-has-become-a-hero/2014/01/10/a56ac8d6-48be-11e3-bf0c-cebf37c6f484_story.html

Mordy , Wednesday, 15 January 2014 03:51 (7 months ago) Permalink

http://joeposnanski.com/joeblogs/tecmo-super-bowl/

polyphonic, Thursday, 16 January 2014 20:26 (7 months ago) Permalink

Has nightmaremode.net disappeared for good? They hadn't updated for weeks and the page is 404ing now.

Ramnaresh Samhain (ShariVari), Saturday, 18 January 2014 23:55 (7 months ago) Permalink

mordy i saw that, and i started playing 'gate' (the more recent one inspired by robot odyssey—which when i looked at it at first, cold, was just incomprehensible and cryptic). it's super engrossing! (i never play games anymore either, so it's weird to just become engrossed in something like that.) i programmed from when i was an adolescent all up through college, have a math degree, studied lots of logic, etc., but never learned about circuits, so just that extra twist is super goading—like, i understand all the right things, but not the language, not the way of organizing things, so the puzzles are all the more challenging. and suddenly i'm feeling the cruftiness of engineering, or of some of the worst code i ever wrote—solving levels in 'gate' with whatever works rather than with the kind of overview of what makes a solution a correct one that i learned from all the years of writing proofs, etc.

: )

j., Monday, 27 January 2014 18:08 (7 months ago) Permalink

Jeff Walker (VP of sales and marketing, Capcom USA):

Every meeting we had, the kid would do something bizarre. He'd get really wasted ... He's the kind of guy who would like run up behind you and try to pull your pants down when we were in Japan. Just a nut 24 hours a day.


AkiranishitaniAkira Nishitani (Planner, Capcom Japan):

We often would work really hard, all through the night and into the morning, so during the daytime I would sometimes doze off. One time I fell asleep in a meeting, and Mr. Okamoto turned off all the lights, changed the clock to say 3 a.m. and made everybody leave the room, so when I woke up I felt like, "Oh shit, I slept until 3 a.m."

http://www.polygon.com/a/street-fighter-2-oral-history

Emperor Cos Dashit (Adam Bruneau), Monday, 3 February 2014 21:26 (6 months ago) Permalink

Some fans have pointed out that Ken's theme sounds similar to the Cheap Trick song "Mighty Wings" from Top Gun. "I have heard people say that," says Yoko Shimomura. "And I watched the movie before I composed the song, so I can't deny I may have been inspired subconsciously. But I didn't go into it thinking, 'OK I'm gonna make this song sound like Mighty Wings.'"

Emperor Cos Dashit (Adam Bruneau), Monday, 3 February 2014 21:33 (6 months ago) Permalink

uhh that guy's stupid and so is the thing he wrote

Hungry4Ass, Tuesday, 4 February 2014 18:44 (6 months ago) Permalink

Arcade games use microtransactions I guess but they also let you keep playing based on your merit. Most good arcade games are hard enough to keep you putting quarters in but can still be beaten on one quarter. Freemium games have nothing to do with this model. They're not designed to be beaten, only expanded. Do you want more skins? Deluxe items? Do you want to try non-trial levels? Do you want to unlock the ability to have a high score? In an arcade game you can play the game for a quarter and have a complete gaming experience, without commercials or artificial delays or barriers.

polyphonic, Tuesday, 4 February 2014 19:00 (6 months ago) Permalink

putting a quarter in a game to play it isnt the same as in-app purchases because you were still just paying to play the game, not paying extra to play a cooler Turbo Laser Mach 5 edition

Hungry4Ass, Tuesday, 4 February 2014 19:17 (6 months ago) Permalink

that article was horrible

Lamp, Tuesday, 4 February 2014 19:42 (6 months ago) Permalink

I don't know, games like Final Fight and TMNT and all those sidescrollers all suffer from bosses that take absurd amounts of damage just so you have to keep putting in quarters. It wasn't always based on merit.

Emperor Cos Dashit (Adam Bruneau), Wednesday, 5 February 2014 00:24 (6 months ago) Permalink

It would be cool if arcade games gave you the first life free, but that's pretty impossible to do, at least with 80s technology.

Emperor Cos Dashit (Adam Bruneau), Wednesday, 5 February 2014 00:26 (6 months ago) Permalink

hang son doong (am0n), Sunday, 9 February 2014 17:32 (6 months ago) Permalink

man that pile of green stuff for 70 foreign currency dollars looks GREAT

PSY talks The Nut Job (forksclovetofu), Sunday, 9 February 2014 17:54 (6 months ago) Permalink

it IS the Best Value

Nhex, Sunday, 9 February 2014 18:46 (6 months ago) Permalink

Ouch.

Doctor Casino, Sunday, 9 February 2014 18:59 (6 months ago) Permalink

such a shame. i remember dk1 very very fondly

Mordy , Sunday, 9 February 2014 18:59 (6 months ago) Permalink

Always was curious about it, maybe put off a bit by the cover art. Worth tracking down?

Doctor Casino, Sunday, 9 February 2014 19:55 (6 months ago) Permalink

Yes on gog atm

Mordy , Sunday, 9 February 2014 19:57 (6 months ago) Permalink

definitely one of those oldies i always meant to get around to. i think my PC couldn't run it in the late 90s

Nhex, Sunday, 9 February 2014 20:15 (6 months ago) Permalink

Ha, never realized it was Molyneux! That is tempting. Wonder if the ad copy is a subtle joke at his expense: That's right--Dungeon Keeper, Bullfrog's classic dungeon management strategy, gives you no extra credit for having any morals. After all, the underworld isn't black and white!

Doctor Casino, Sunday, 9 February 2014 21:28 (6 months ago) Permalink

ugh though, every time i go to gog i'm tempted to spend like $50 pointlessly on games that just catch my eye and look pretty, e.g. "Banner Saga" which I've never heard of, or random shit that won game of the year like fifteen years ago but i never played but it's still $10 and ehh, i could spend that on so many other things...

Doctor Casino, Sunday, 9 February 2014 21:30 (6 months ago) Permalink

haha i know what you mean. at least know everything will eventually go on sale at GOG or Steam during a holiday. that said, if they ever ported Planescape Torment to Mac i'd buy it again in a heartbeat

Nhex, Sunday, 9 February 2014 21:36 (6 months ago) Permalink

I think dk was out before b&w

PSY talks The Nut Job (forksclovetofu), Sunday, 9 February 2014 21:49 (6 months ago) Permalink

It was - I'm assuming here for the sake of my own mild amusement that the ad copy is GOG's.

Doctor Casino, Sunday, 9 February 2014 22:00 (6 months ago) Permalink

probably, they like doing that kind of stuff

Nhex, Sunday, 9 February 2014 23:08 (6 months ago) Permalink

Surprised he didn't mention the fuss about the sub 2 hours runtime that the next MGS has

( X '____' )/ (zappi), Tuesday, 11 February 2014 17:23 (6 months ago) Permalink

re: Dungeon Keeper: original is now FREE on Gog.com for the next couple days. Ha!

Doctor Casino, Friday, 14 February 2014 14:08 (6 months ago) Permalink

Nice!

Nhex, Friday, 14 February 2014 14:13 (6 months ago) Permalink

great game, many hours lost to that back in th' day

Roberto Spiralli, Friday, 14 February 2014 14:30 (6 months ago) Permalink

download queue is apparently long as fuck, understandably. hey, it's free!

Kinda LOL at the parallel 90% off sale though. Oh boy, Rise of the Triad for only $2.99!!! Duke3D for $1.19 is cool though.

Doctor Casino, Friday, 14 February 2014 15:42 (6 months ago) Permalink

some great stuff in the 80% off pile - don't let the multiplayer description fool you, there's stuff like System Shock 2 and Alpha Centauri in there for buttons

the undersea world of jacques kernow (Noodle Vague), Friday, 14 February 2014 15:52 (6 months ago) Permalink

sorry, that is the 90% off pile, 80% is other RPGs, might take the punt on Neverwinter Nights 2 cos at that price if it runs like shit on my machine i won't feel hard done by

the undersea world of jacques kernow (Noodle Vague), Friday, 14 February 2014 15:53 (6 months ago) Permalink

oh, didn't realise you had to buy the whole pack full of stuff i already own

the undersea world of jacques kernow (Noodle Vague), Friday, 14 February 2014 16:03 (6 months ago) Permalink

once you add the game to your account, you can always download it later - give 'em a few days. i might buy DK2 for $1.50 for the hell of it, though sadly it's not mac compatible. There's also that Chaos Engine remaster

Nhex, Friday, 14 February 2014 17:00 (6 months ago) Permalink

System Shock 2 i'll wait for a sale on Steam.. for the Steam cards. yes I'm ashamed

Nhex, Friday, 14 February 2014 17:01 (6 months ago) Permalink

alpha centauri has been my best (well from one perspective worst) gog purchase so far. idk if i've played a better strategy game.

90% list also has magic carpet and ut2004 -- the former totally sui generis, the latter representing the furthest quakestyle shooters were willing to take themselves before turning towards military hardware and people who can't jump 15 feet in the air

i want to say one word to you, just one word:buzzfeed (difficult listening hour), Friday, 14 February 2014 17:09 (6 months ago) Permalink

Great article. I tend to love these EVE anthropology stories

Nhex, Tuesday, 25 February 2014 21:57 (6 months ago) Permalink

fantastic article, best I've read in the "explaining the appeal of EVE online" subgenre

anonanon, Tuesday, 25 February 2014 22:12 (6 months ago) Permalink

predictable post, but, good article

the ghosts of dead pom-bears (a passing spacecadet), Thursday, 27 February 2014 21:30 (6 months ago) Permalink

i really need to play left behind still huh

PSY talks The Nut Job (forksclovetofu), Thursday, 27 February 2014 23:08 (6 months ago) Permalink

great piece, makes me wish left behind was on xbox. laura was a fantastic editor on comics alliance.

you are clinically deaf and should sell you iPod (stevie), Friday, 28 February 2014 09:23 (6 months ago) Permalink


New Chrontendo! Covering:
Defender of the Crown
Cobra Triangle
Thundercade
Strider
Mother(!!!!)
Famista '89: Kaimaku Han!!
Splatterhouse: Wanpaku Graffiti
Twin Cobra
Cosmic Wars
Meimon! Daisan Yakyuubu
Moeru! Oniisan/Circus Caper
Magma Project - Hacker
Melville's Flame
Shingen the Ruler
Captain Ed

PSY talks The Nut Job (forksclovetofu), Sunday, 2 March 2014 23:25 (5 months ago) Permalink

an episode of this is two hours!?? sorry man

Nhex, Monday, 3 March 2014 21:47 (5 months ago) Permalink

you never seen chrontendo? dude is playing through every nintendo/famicom game ever made and giving background, creator stories, design commentary... they're great. best served by skipping around though. I had no idea there was an nes splatterhouse

PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 00:50 (5 months ago) Permalink

it's SUPER nerdy stuff but loads of fun

PSY talks The Nut Job (forksclovetofu), Tuesday, 4 March 2014 00:51 (5 months ago) Permalink

crazy stuff going on in the world of professional gaming
http://www.dailydot.com/esports/league-of-legends-promise-suicide-match-fixing/

( X '____' )/ (zappi), Thursday, 13 March 2014 14:43 (5 months ago) Permalink

yikes. and i thought the pot-splitting in the fighting scene was bad! this sort of thing is inevitable once gambling creeps in, unfortunately

Nhex, Thursday, 13 March 2014 15:18 (5 months ago) Permalink

Uhhhhhhhh I'm just going to put this here.

polyphonic, Tuesday, 1 April 2014 19:14 (5 months ago) Permalink

Just skimming the photos - these are teenagers doing an elaborate performance piece for April Fools, right? Or am I old?

Doctor Casino, Tuesday, 1 April 2014 19:25 (5 months ago) Permalink

I can't get over how long that thing is

polyphonic, Tuesday, 1 April 2014 19:27 (5 months ago) Permalink

thanks for reminding me this dude still exists. and by thanks I mean BLARRRFFFFFFFFF

Nhex, Wednesday, 2 April 2014 16:54 (4 months ago) Permalink

It says he wrote 3 essays on SMB3? I've only read the one on Actionbutton, are the others published online?

▴▲ ▴TH3CR()$BY$H()W▴▲ ▴ (Adam Bruneau), Wednesday, 2 April 2014 17:44 (4 months ago) Permalink

Starbaby

am0n, Wednesday, 2 April 2014 20:01 (4 months ago) Permalink

i preferred seanbaby

We hugged with no names exchanged (forksclovetofu), Wednesday, 2 April 2014 21:44 (4 months ago) Permalink

DISC 1: Roy Ozaki of Mitchell Corp / Kouichi Yotsui of Strider / Westone offices / Ryuichi Nishizawa of Wonderboy / Cannon Dancer director's commentary / TGS 2013 tour / Yusaku Yamamoto of GameSide / BEEP Shop with Takayuki Komabayashi / Keigo Matsubara and his 14,000 books / Data East's Deco Cassette / unseen footage of Flash Boy & Ninja, the rarest Deco games / Michitaka Tsuruta of Solomon's Key / Sony Indies Stream / Yuzo Koshiro of Sega / Bare Knuckle 4 / Professor Yoshihiro Kishimoto of Pac-Land / BONUS: photo slideshows

DISC 2: Hifumi Kouno, Masaki Higuchi, and Masatoshi Mitori on Human Entertainment / Toru Hidaka, legendary Enix programmer / Yutaka Isokawa of Catrap / dissecting Namco's neGcon controller / visiting Kobe, Kyoto and Osaka / unreleased MSX game by Yuichi Toyama / PCE vs FC audio with Takayuki Hirono / design documents for Guardian Legend, MUSHA, and Aleste 2 / Masayuki Suzuki explains Taito pixel art / parallax scrolling on PCE / artist Satoshi Nakai / flying to Hokkaido / composer Yasuhito Saito / Sapporo by night / capsule hotel / Hudson's abandoned R&D laboratory / The Game Preservation Society / the rarest PCE game / OutRun tapes with Yoji Ishii / Famicom programming with Manabu Yamana / Yoshiro Kimura / unreleased CBM game / Hiroshi Suzuki / Masakuni Mitsuhashi / prototype MSX / Akira Takiguchi / rock, paper, scissors with Kotaro Hayashida of Alex Kidd / Akihabara / Nakano Broadway / Night photography / BONUS: photo slideshows

http://www.hardcoregaming101.net/japandvd/japandvd.htm

A DVD accompanying a book, with lots of interviews of Japanese game developers. Looks very interesting!

▴▲ ▴TH3CR()$BY$H()W▴▲ ▴ (Adam Bruneau), Thursday, 3 April 2014 17:08 (4 months ago) Permalink

40 pounds, fffffffffffff

Nhex, Thursday, 3 April 2014 18:38 (4 months ago) Permalink

3 weeks pass...

articles about EVE never not good:
http://www.rockpapershotgun.com/2014/04/28/eve-diary-part-three-oui-together/

Mordy , Monday, 28 April 2014 21:56 (4 months ago) Permalink

true but also supports the axiom that its more interesting to read about eve than it is to play it

panettone for the painfully alone (mayor jingleberries), Monday, 28 April 2014 23:11 (4 months ago) Permalink

a great chick article even if i don't imagine i'll ever get around to playing the game: http://www.quartertothree.com/fp/2014/05/05/ten-reasons-imperialism-ii-greatest-strategy-game-ever-made/

wat is teh waht (s.clover), Tuesday, 6 May 2014 03:46 (3 months ago) Permalink

i disagree w/ his take on civ iv (that it has no opinion about history - i think it pretty obviously has a techno-neo-liberalism opinion), and i think he's a little confused about french colonialism (and the ottoman empire's endurance), or just eliding it. otherwise pretty great and makes me want to play.

Mordy, Tuesday, 6 May 2014 04:13 (3 months ago) Permalink

still maintain that despite all the obvious nonsense in its modeling (and only at slow speeds) civ4 can teach you stuff abt how history works in a v general tolstovian way because it's such a sandbox, because things you do (or find in the ground) ripple outwards in coherent ways you don't always expect. have never played imp2 but played a lot of 1 and chick is right that it is much more specific: most of what it is is an elegant lil game-model of an industrial economy (raw materials, labor, manufactured goods, imports, exports) so if yr even a lil bit marxist and who isn't it's immediately more provocative and interesting than civ (where cities can't even feed each other).

difficult listening hour, Tuesday, 6 May 2014 04:31 (3 months ago) Permalink

mordy right about civ4's ideology too. alpha centauri is much more opinionless i think (a strength). in civ4 unless your plan is to kill everyone on the planet the right answer by the end is almost always to be a democratic capitalist state with freedom of religion and maybe a lil bit of environmentalism if the game goes on long enough; in smac i've built glittering rich-and-happy regimes of every political kind. though i favor total thought control.

difficult listening hour, Tuesday, 6 May 2014 04:36 (3 months ago) Permalink

my takeaway from that article is that imperialism 2 is a terrible game for which the writer has fabricated an elaborate personal narrative

Roberto Spiralli, Tuesday, 6 May 2014 07:50 (3 months ago) Permalink

but maybe that's just how paradox games get you. anyway, i've got to get back to orchestrating genoa's global trade empire.

Roberto Spiralli, Tuesday, 6 May 2014 07:52 (3 months ago) Permalink

the Civ games always come from a liberal capitalist perspective, maybe 4 more than most, will have to think about it later when i've read the article

nostalgie de couilles (Noodle Vague), Tuesday, 6 May 2014 09:03 (3 months ago) Permalink

I actually owned a copy of Imperialism II when I was in high school, and remember playing for many hours. Most of the stuff he says is bang on, but most of what I still remember about the game these days is how broken the combat model was once everyone maxed their artillery out. I might try loading it up again.

Millsner, Tuesday, 6 May 2014 15:45 (3 months ago) Permalink

2 weeks pass...

eh, he complains about this all the time
and also steadfastly refuses to make games that look like they were made after 1994

Nhex, Friday, 23 May 2014 05:33 (3 months ago) Permalink

I've been getting into rpgs lately for pretty much the first time in my life. Now that I'm older and smoke weed I have a lot more patience for the reading/slow pace. And general strangeness of it all.

Moral of the story..smoke some weed before you read things in video games.

Dreamland, Friday, 23 May 2014 06:50 (3 months ago) Permalink

two words deus ex

difficult listening hour, Friday, 23 May 2014 07:38 (3 months ago) Permalink

3 weeks pass...

Perhaps this

polyphonic, Wednesday, 18 June 2014 20:38 (2 months ago) Permalink

someone else read it and get back to us

Nhex, Wednesday, 18 June 2014 20:42 (2 months ago) Permalink

i accidentally read to 1002 and my life turned into a glitchy mess of random shapes and numbers, worried i might be dead

Doctor Casino, Wednesday, 18 June 2014 20:54 (2 months ago) Permalink

weed + video games is the most classic combo

Mordy, Wednesday, 18 June 2014 22:23 (2 months ago) Permalink

um - not videogames but this board is called i love games + it's good:

http://grantland.com/features/diplomacy-the-board-game-of-the-alpha-nerds/

Mordy, Thursday, 19 June 2014 04:26 (2 months ago) Permalink

Today I will mostly be getting high and playing oblivion.

DISMISSED AS CHANCE (NotEnough), Thursday, 19 June 2014 06:20 (2 months ago) Permalink

Wow somebody wrote a book about my backlog.

JimD, Thursday, 19 June 2014 09:56 (2 months ago) Permalink

xps That Diplomacy article was interesting, but like with those EVE articles, I feel like I'm looking at an alien culture that bizarrely spends its free time filling itself with bile and anger.

Nhex, Thursday, 19 June 2014 13:58 (2 months ago) Permalink

1 month passes...

Atari E.T. burial and excavation documentary trailer:

Lee626, Saturday, 26 July 2014 10:16 (1 month ago) Permalink

getting bored of people overstating The Great Videogame Crash Of 1983 which only happened in the US really, the rest of the world was getting on fine thanks

( X '____' )/ (zappi), Saturday, 26 July 2014 10:45 (1 month ago) Permalink


You must be logged in to post. Please either login here, or if you are not registered, you may register here.