Best 80s Arcade Video Game

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Honest to god, I don't think we have actually done this, based on multiple searches I just did. There's lots of year by year polls on I Love Games, but nothing by decade. Please note these are arcade games only - not console games.

Poll Results

OptionVotes
Galaga 10
Star Wars 6
Tempest 6
Centipede 4
Robotron 2084 4
Bubble Bobble 4
Galaxian 3
Gauntlet 3
Ms. Pac-Man 3
Missle Command 2
Joust 2
Paperboy 2
Asteroids 2
Altered Beast 2
Spy Hunter 2
Double Dragon 2
Gorf 1
Indiana Jones & the Temple of Doom 1
Frogger 1
Mario Bros. 1
Tron 1
Arkanoid 1
Defender 1
Battlezone 1
Dragon's Lair 1
Pac-Man 1
Pengo 0
Rally-X 0
Punch Out 0
1943 The Battle of Midway 0
Pole Position 0
Moon Patrol 0
Mousetrap 0
Millipede 0
Popeye 0
Donkey Kong 0
Street Fighter 0
Q*bert 0
Donkey Kong Jr. 0
Rampage 0
Space Invaders 0
Commando 0
BurgerTime 0
Elevator Action 0
Super Pac-Man 0
Zaxxon 0
Lode Runner 0
Crystal Castles 0
Dig Dug 0
Vangaurd 0


Darin, Wednesday, 6 January 2016 22:37 (eight years ago) link

oh shit

Tempest vs Q-Bert vs Ms. Pacman vs Joust

you're breaking the NAP (DJP), Wednesday, 6 January 2016 22:39 (eight years ago) link

wtf no Blasteroids?

El Tomboto, Wednesday, 6 January 2016 22:40 (eight years ago) link

Dig Dug

polyphonic, Wednesday, 6 January 2016 22:41 (eight years ago) link

I love so many of these games tho

you're breaking the NAP (DJP), Wednesday, 6 January 2016 22:41 (eight years ago) link

voting Dragon's Lair because it still kinda blows my mind that it got made at all, such a weird anomaly and still a lot of fun to watch (not so fun to play if you haven't mastered it, unfortunately)

Οὖτις, Wednesday, 6 January 2016 22:43 (eight years ago) link

but yeah loads of favorites on here, which I only get to play once a year on average

Οὖτις, Wednesday, 6 January 2016 22:43 (eight years ago) link

voted Asteroids anyway - 1979 btw so I'm just imagining it was a typo for Blasteroids

El Tomboto, Wednesday, 6 January 2016 22:45 (eight years ago) link

Sorry for any omissions. They released a shit-ton of these during the 80s and I'm not sure there is any consensus over what was "best" beyond the top 25 or so.

Darin, Wednesday, 6 January 2016 22:45 (eight years ago) link

yeah this could easily be a much longer list imo

Οὖτις, Wednesday, 6 January 2016 22:45 (eight years ago) link

I mean I would've voted for Space Ace over Dragon's Lair (or maybe even Ghouls 'n' Ghosts)

Οὖτις, Wednesday, 6 January 2016 22:47 (eight years ago) link

Space Ace! Shit, I was trying to remember the name of that one!

Darin, Wednesday, 6 January 2016 22:49 (eight years ago) link

loads of things missing but it's a good list - only a handful of crappy games on here I don't care about

Οὖτις, Wednesday, 6 January 2016 22:59 (eight years ago) link

Crystal Castles should get some love. Those games with the skewed 45 degree perspective (Zaxxon, Q*Bert, Marble Madness etc.) always felt a little extra challenging

Οὖτις, Wednesday, 6 January 2016 23:00 (eight years ago) link

I rediscovered a bunch of these in the early 2000s when you could get a Midway Classics disc for PS2 with 30-50 games on it. I played Robotron every day after work like Pilates in those days.

Darin, Wednesday, 6 January 2016 23:04 (eight years ago) link

Galaga would probably be my desert-island game. Paperboy / Marble Madness / 720 was a great trio of games.

longform Gordon thinkpiece (Eazy), Wednesday, 6 January 2016 23:11 (eight years ago) link

can't believe this is missing contra

Mordy, Wednesday, 6 January 2016 23:43 (eight years ago) link

NARC>>>>>>>>>>>>>>>>Contra

as far as politically suspect propaganda masquerading as a video game goes

Οὖτις, Wednesday, 6 January 2016 23:45 (eight years ago) link

too hard. the game I played the most was punch-out, but joust is so creative and amazing...i'm a huge fan of arkanoid, but best? idk too hard

tremendous crime wave and killing wave (Joan Crawford Loves Chachi), Thursday, 7 January 2016 00:25 (eight years ago) link

arkanoid is awesome - basic puzzles + great design aesthetic is always a winning combination

Οὖτις, Thursday, 7 January 2016 00:29 (eight years ago) link

I was always partial to Elevator Action myself

a silly gif of awkward larping (Sparkle Motion), Thursday, 7 January 2016 01:29 (eight years ago) link

Ms Pac Man may be the perfect game

AdamVania (Adam Bruneau), Thursday, 7 January 2016 01:50 (eight years ago) link

galaga galaga galaga

balls, Thursday, 7 January 2016 01:50 (eight years ago) link

oh shit Marble Madness

you're breaking the NAP (DJP), Thursday, 7 January 2016 02:42 (eight years ago) link

Elevator Action was great, but best on the NES.

Moon Patrol underrated. Sometime around Y2K, I got a copy on one of those discs with 100 games on it sold at Circuit City. For some reason, it had MIDIs of Ace of Base songs played over it. I must've spent a solid month playing it every night with the boop-boop-boops of All That She Wants echoing in my empty apartment.

Voted for Galaga.

http://i.imgur.com/5l4QzNK.jpg?1

But I wish they didn't sell these as "abduction skirts".

pplains, Thursday, 7 January 2016 03:15 (eight years ago) link

between ms pac man, qbert, and robotron for me, tho list obv stuffed with classix including many i haven't played. ms pac man definitely the sentimental favorite for boring reasons involving my dad and a bar but now i maybe admire robotron's relentless onslaught more, or qbert's fake 3d and the way it gradually taught you to navigate the cramped, dangerous world this dude(?) lives in. maybe i'll vote for gauntlet.

denies the existence of dark matter (difficult listening hour), Thursday, 7 January 2016 03:27 (eight years ago) link

Disclaimer: I've basically not played an arcade game since about 1983. But I remember Defender, Zaxxon, and Tempest as being fun and kind of hard. Among the others I enjoyed enough to tackle frequently, I pretty much mastered Centipede, Joust, and - my only favorite not on the list - Phoenix.

Josefa, Thursday, 7 January 2016 03:29 (eight years ago) link

Shit, either Star Wars or Tempest for me. Portland has a barcade downtown where you can still play all of these.

Elevator Action and Joust.

Gyruss slightly nudges out Galaga for me. The latter has far more iconic sprite designs and brighter primary colors, but the former plays better and has better music.

I grew to enjoy the colors & designs of Bubble Bobble in the last 5 years, and the batshit insane choices of Japanese food items used as specials.

Professor Goodfeels (kingfish), Thursday, 7 January 2016 06:44 (eight years ago) link

Dragons Lair is a neat idea but absolute dogshit to play. It's scummier than Candy Crush in terms of difficult design just to get you to cough up quarters.

Tron is always a favorite but the difficult curve spikes once you hit the third go round, and I could never proceed past that.

The one thing that keeps Ms Pac Man from being a perfect game for me is the inability to earn another 1-up past the first one.

Professor Goodfeels (kingfish), Thursday, 7 January 2016 06:48 (eight years ago) link

It didn't help that Dragon's Lair was built around a consumer-grade laserdisc player that was never designed for skipping to a new scene every few seconds for 18 hours a day. You always knew you were about to die when the screen briefly went blank as it skipped to the death scene - and this gap became increasingly longer and the segment it managed to play shorter as the laserdisc players wore out, which they usually did within the first year. Still was great to watch someone else play for the awesome animation (courtesy of Don Bluth) even if they cheaply reused some scenes twice, sometimes in mirror image.

https://www.youtube.com/watch?v=i6em4GRiRY0

Lee626, Thursday, 7 January 2016 08:24 (eight years ago) link

Two '80s arcade faves of mine aren't here: Carnival and Food Fight

Lee626, Thursday, 7 January 2016 08:52 (eight years ago) link

Didn't visit arcades very often but when I did I'd head straight for the star wars cabinet every time.

ledge, Thursday, 7 January 2016 09:05 (eight years ago) link

after bh died, i decided to treat me and the boys.

this now takes pride of place in the old dining room (now the 'games' room)

http://www.findarcademachines.com/gamecab-retro-games-upright-arcade-machine-subwoofer-p-1201.html

dont have the new sub-woofer version, but the rest is the same.

for me the best was the unlisted phoenix.

mark e, Thursday, 7 January 2016 10:24 (eight years ago) link

Roadblasters should be on here

Noodle Vague, Thursday, 7 January 2016 11:01 (eight years ago) link

i, robot

new zingland (rushomancy), Thursday, 7 January 2016 12:02 (eight years ago) link

this is probably my favorite 80s cabinet to play, haven't seen one in years. also very fond of Aero Fighters, Xevious, Golden Axe, and the greatest "why not, a quiz/board game" concept of all time, Quiz & Dragons

tremendous crime wave and killing wave (Joan Crawford Loves Chachi), Thursday, 7 January 2016 15:54 (eight years ago) link

No Polybius no credibility.

Beef Wets (Old Lunch), Thursday, 7 January 2016 15:58 (eight years ago) link

this was another of my fave 80s arcade games:
https://en.wikipedia.org/wiki/Super_Off_Road

so much so that i'm not sure if i've ever played a racing game i liked as much (ok, there is one...)

Mordy, Thursday, 7 January 2016 16:03 (eight years ago) link

gonna throw a vote to galaxian for its sound effects which are instantly recognizable the moment you enter a video arcade. in my mind all arcades sound like this game.

other favs to play are tempest, centipede, and robotron.

sleepingsignal, Thursday, 7 January 2016 16:14 (eight years ago) link

oh, and missile command.

sleepingsignal, Thursday, 7 January 2016 16:16 (eight years ago) link

When the game was originally designed, the six cities were meant to represent six cities in California: Eureka, San Francisco, San Luis Obispo, Santa Barbara, Los Angeles, and San Diego.[2]

While programming Missile Command, the programmer, Dave Theurer, suffered from nightmares of these cities being destroyed by a nuclear blast.[3][4]

sleepingsignal, Thursday, 7 January 2016 16:18 (eight years ago) link

I liked Berzerk better than Robotron. Robotron more exciting, Berzerk just terrifying

tremendous crime wave and killing wave (Joan Crawford Loves Chachi), Thursday, 7 January 2016 16:19 (eight years ago) link

My favourite here, Bubble Bobble, I think of as more of a home computer game than arcade game, so I picked Paperboy, because the bicycle controller is BOSS and the home ports were all LAME.

But also missing: Out Run, Splatterhouse, Ghouls n Ghosts, Bad Dudes and Shinobi. SHINOBI!

Chuck_Tatum, Thursday, 7 January 2016 16:33 (eight years ago) link

Galaga pretty easily. The space shooters seem to be the most replayable of these.

Paperboy is also a favorite of mine. I love the mismatch between the premise and the gameplay.

remove butt (abanana), Thursday, 7 January 2016 16:34 (eight years ago) link

Oh, and Rolling Thunder.

Chuck_Tatum, Thursday, 7 January 2016 16:34 (eight years ago) link

(not so fun to play if you haven't mastered it, unfortunately)

I remember this materialising in the arcade at the run-down holiday camp we used to stay at for a week every summer. It looked amazing. I fed some coins into it. I moved the stick. It seemed to correspond not one iota with what was happening onscreen. My game was over. I never played it again.

Voted Gauntlet. Too much co-op fun.

Less surprised by the total lack of surprises (stevie), Thursday, 7 January 2016 17:15 (eight years ago) link

Galaga 4ever

The burrito of ennui (Alfred, Lord Sotosyn), Thursday, 7 January 2016 17:17 (eight years ago) link

yeah Gauntlet was the first game where it really required people to work together (as opposed to against each other), which was cool

xp

Οὖτις, Thursday, 7 January 2016 17:18 (eight years ago) link

the kids of my parents' wealthy friends owned Mousetrap in 1985 and I marveled at the graphics, especially when it looked as if the mouse was farting on the cats.

The burrito of ennui (Alfred, Lord Sotosyn), Thursday, 7 January 2016 17:18 (eight years ago) link

Berzerk was insane. After a while your guy couldn't run faster than Evil Otto.

The burrito of ennui (Alfred, Lord Sotosyn), Thursday, 7 January 2016 17:19 (eight years ago) link

what bothered me most about the gameplay in Dragon's Lair was how you couldn't just master it by timing your responses to the flashing signals, because some of those signals were fake/false and would lead to your dying anyway. So it wasn't just a matter of getting your responses timed right, you had to remember which signals were wrong. That just seemed like a cruel, quarter-eating bit of design.

xp

Οὖτις, Thursday, 7 January 2016 17:21 (eight years ago) link

that being said I think Space Ace is an improvement and superior in every way. The action gets broken up by bits of story, giving the player a brief respite, the narrative makes more sense, there's several different "paths" to beating the game, less repetition, etc. Plus it's genuinely funnier imo.

Οὖτις, Thursday, 7 January 2016 17:40 (eight years ago) link

i had to go with joust, great memories. that is all.

nerd shit (Will M.), Thursday, 7 January 2016 17:53 (eight years ago) link

Two other favorites: Mr. Do! (an improvement on Dig Dug) and Bump 'n' Jump.

longform Gordon thinkpiece (Eazy), Thursday, 7 January 2016 17:54 (eight years ago) link

Galaga

flappy bird, Thursday, 7 January 2016 18:05 (eight years ago) link

Dragons Lair, God...that's an anomaly. The graphics were so amazing for the time so it got tons of attention but the game was designed to eat money. My stupidest friend was really good at it but I think he got that way by robbing his mother's purse.

Think my favourite was the intense slaughterfest that was Robotron but everyone in this thread more or less OTM about the others. Tons of fun here.

everything, Thursday, 7 January 2016 19:32 (eight years ago) link

Galaga is really awesome. it feels light years ahead of Space Invaders, which is more of a cover shooter. it was fun collecting extra ships too. enemy AI was really neat -- you had waves of enemies doing these patterns across the starfield. Ms. Pac-Man came out the same year and had just 4 enemies onscreen at a time. this had hordes. really impressive and ahead of its time.

still, i think the more story-based Ms. Pac-Man is the better game. Galaga enemies are great but the level design is still somewhat random, sort of iherited from Space Invaders, where you carve out a path through the enemies. Ms. Pac-Man had environmentally-aware AI which was a big step up imo. as a result the play feels more intellectual and therefore immersive, depending on if are currently being pursued/distance from power pellets/locations of other ghosts/whether entrances & exits from your position are blocked. Galaga is more a constant barrage of missiles and ships - which are basically missiles, they function the same way.

for home ports I had an Atari 7800 so the port of Galaga was way better than any of the atari Pac-Mans. except the multi-screen Pac-Man Jr., that was actually pretty fun...

AdamVania (Adam Bruneau), Thursday, 7 January 2016 19:34 (eight years ago) link

there'll be a ballot poll eventually, no? this is tough because we're dealing with such a broad span of time - the ones right around 1980 are still very close to the elemental, tripped-out mindfuck world of something like Asteroids, where playing it really does feel like stepping into this other, weirder, neurological world, now with even more tripped-out color and sound in an essentially bleak, abstract, haunted landscape: Tempest, Robotron, Defender, Missile Command, Centipede. these are the best experiences here IMO, and it's hard not to vote for one of those, even if the slightly more down-to-earth games with great control and satisfying action (Ms. Pac-man, Galaga) are more likely to have me sinking quarter after quarter to unwind.

but already with Frogger and Donkey Kong, you start to move to things that more resemble human reality - more colors, recognizable protagonists, big sprites, music. by Pole Position we're clearly in the real world and I think something of the "jack into the mainframe on a journey at lightspeed" quality is lost. the mid-80s games like Gauntlet, Paperboy, and Punch-Out inherit this with rapidly improving graphics; some are very fun but surely none is actually better than Missile Command. Lode Runner is unusual here in being a port of a home-computer game. don't think i've ever seen one IRL. a very fun game but not really all that "arcadey" especially in its great innovation (the level construction set). once you get to Street Fighter we're effectively in the 90s; the first one was a footnote nobody played.

then of course there's lots of dross that i would never have spared a quarter for in my life but which is kinda interesting to check out when you see it in a retro arcade today. in general though i think the inherited canon is pretty much accurate with these games - there really aren't any overlooked gems, most games were kinda crap.

anyway, since Asteroids isn't really an option I think I have to go for Missile Command, which conveys an unbelievable apocalyptic bleakness with every play. it's so fucking mean and ugly, this world - dead silent except for the sounds of death - and there is absolutely no ending besides global nuclear annihilation. you really only stave off the inevitable: that's the fucking game. and when it comes the machine itself seems to have been irradiated by those grim sounds and the scraggly bass notes. reagan's america.

Doctor Casino, important war pigeon (Doctor Casino), Thursday, 7 January 2016 19:58 (eight years ago) link

great description! Remember the keypad that came with the joystick?

The burrito of ennui (Alfred, Lord Sotosyn), Thursday, 7 January 2016 20:00 (eight years ago) link

I remember so many of these just by the game controls. Zaxxon had the half gun thing. Gorf had a big joystick. Robotron was two joysticks, like Crazy Climber.

Still weird for me to see things like Punchout on here. That is so much an NES game to me that I'd be less surprised to see an Angry Birds arcade console now than a Punchout.

pplains, Thursday, 7 January 2016 20:12 (eight years ago) link

tempted by Bubble Bobble, Double Dragon, Gauntlet, and Dig Dug but i only really played those a lot at home. it's gotta be Ms. Pac-Man (shout out to Asteroids, Missile Command, Joust and Arkanoid though).

sam jax sax jam (Jordan), Thursday, 7 January 2016 20:21 (eight years ago) link

spent more time playing marble madness than any of these, but on NES. never tried the arcade trackball and can't really imagine it given the precision required.

for actual cabinet play, i've probably dumped the most quarters into galaga, with honorable mention for the sit down BURGER TIME table in my orthodontist's office. i wanted it to be my actual kitchen table.

dr c makes a great aesthetic case for missile command. i also love the tension that derives from the small moment between the launch of a missile and its detonation, as you, the commander, wait to see if it made contact.

home organ, Thursday, 7 January 2016 20:23 (eight years ago) link

i think i mostly played Asteroids on my friend's Texas Instruments calculator in study hall though.

sam jax sax jam (Jordan), Thursday, 7 January 2016 20:23 (eight years ago) link

DrC bringin the science as usual. Agree about Missile Command = Reagan's America, both bright and nihilistic.

If it isn't clear from the games referenced here:

this other, weirder, neurological world, now with even more tripped-out color and sound in an essentially bleak, abstract, haunted landscape: Tempest, Robotron, Defender, Missile Command, Centipede

a lot of that has to do with the colored-lines-on-black-background aesthetic. It's so unnatural, unlike any human experience of the natural world, it has the ability to put you into this deep "I am somewhere else, interacting with something strange and terrible and archetypal" mindset

Οὖτις, Thursday, 7 January 2016 20:23 (eight years ago) link

Lode Runner is unusual here in being a port of a home-computer game. don't think i've ever seen one IRL. a very fun game but not really all that "arcadey" especially in its great innovation (the level construction set).

also otm I love this game but *never* saw it in the arcade. the ability to make your own levels and play with these really simple building blocks was brilliant.

Οὖτις, Thursday, 7 January 2016 20:24 (eight years ago) link

I played Moon Patrol last year at a local "beercade" and was amazed, decades later, that I remembered exactly where the craters and double-craters would appear.

longform Gordon thinkpiece (Eazy), Thursday, 7 January 2016 20:24 (eight years ago) link

this other, weirder, neurological world, now with even more tripped-out color and sound in an essentially bleak, abstract, haunted landscape: Tempest, Robotron, Defender, Missile Command, Centipede

a lot of that has to do with the colored-lines-on-black-background aesthetic. It's so unnatural, unlike any human experience of the natural world, it has the ability to put you into this deep "I am somewhere else, interacting with something strange and terrible and archetypal" mindset

― Οὖτις, Thursday, January 7, 2016 3:23 PM (37 minutes ago) Bookmark Flag Post Permalink

yes yes this 1000x yes. it tapped into late 70s space/sci fi craze too. the cathode ray tubes glowing in the dark. computer magic.

AdamVania (Adam Bruneau), Thursday, 7 January 2016 21:04 (eight years ago) link

http://www.starringthecomputer.com/snapshots/this_is_spinal_tap_coco.jpg

quite exciting this computer magic.

AdamVania (Adam Bruneau), Thursday, 7 January 2016 21:05 (eight years ago) link

Altered Beast stands out most on that list as the thing closest to video games in the 90s.

AdamVania (Adam Bruneau), Thursday, 7 January 2016 21:06 (eight years ago) link

https://media.giphy.com/media/qDfj08zIpZ3JC/giphy.gif

AdamVania (Adam Bruneau), Thursday, 7 January 2016 21:06 (eight years ago) link

it was really impressive to an 8-year-old-me, just how large and detailed the sprites had gotten

AdamVania (Adam Bruneau), Thursday, 7 January 2016 21:07 (eight years ago) link

it's funny cuz I would think that was probably a technical choice rather than an aesthetic one - like the reason pong is not black lines on a white background is probably because it requires less energy + computing power, no?

xp

Οὖτις, Thursday, 7 January 2016 21:09 (eight years ago) link

yeah it would be an insane proposition to program the negative space around pong.

AdamVania (Adam Bruneau), Thursday, 7 January 2016 21:14 (eight years ago) link

i guess each paddle could be split into 4 white rectangles overlapped in such a way as to produce the black paddle. animating the cube in the middle flying around would greatly complicate things.

AdamVania (Adam Bruneau), Thursday, 7 January 2016 21:16 (eight years ago) link

Until the early 80s the refresh rate of most computer displays wasn't sufficient to display black text on a paper white background.

new noise, Thursday, 7 January 2016 21:18 (eight years ago) link

might go with centipede. i have memories of finding that game kind of menacing but that's prob partly due to long-standing fear of centipedes in general.

(The Other) J.D. (J.D.), Thursday, 7 January 2016 21:19 (eight years ago) link

Very hard to choose between gauntlet, rampage and mordy's write-in super offroad, which i spent waaaaaaaaaay too much time and money on

as verbose and purple as a Peter Ustinov made of plums (James Morrison), Thursday, 7 January 2016 22:44 (eight years ago) link

yeah colored lines on black is a big part of it. especially in the true vector games. playing those on a real cabinet for the first time was a revelation - the black is SO black and the white is just brilliantly, glowingly bright. no wonder people were hypnotized - it must have been like the effect early cinema had on audiences.

knew i'd gone on about missile command recently, here's my last rant (from Best Home Video Game Poll 1.0 Nomination Thread: 1970 to 1980 ), even using some of the same exact constructions. i'm a one-note, oops:

Missile Command is so amazing. It belongs much more with the other golden age, pre-crash cabinets that don't quite line up with the decades - especially Robotron and Tempest - for demonstrating just how radical and strange this new medium could be, how bizarre the freaked-out, searing day-glo universe trapped in the thickness of a TV screen's glass could actually be. The stuff at the bottom of the screen is generically figurative, but up above it's an aerial hellscape of diseased rainbows cycling rapidly through the course of the explosions, accompanied by fizzling static. It's so fucking bleak, this apocalypse: black background, defense guns, some vague outcroppings which could be earthly cities or lunar outposts - and the descent of glowing projectiles.

For all this abstraction, though, it's the first political video game, not merely in representing a real-world situation but in using the mechanics and emotional investment of the medium to make its point. If Space Invaders demonstrated the rising tension - rising, rising, rising oh no oh no oh NO DAMMIT NO! - that came from the inevitable forward march of attackers and ultimate, inescapable destruction of the user, Missile Command makes something of it: three years before WarGames and two years before Reagan's Strategic Defense Initiative, it invites players to a delightful game of Global Thermonuclear War and lets them discover through their own adrenaline and shell-shock that the only way to win is not to play. That the controls are fluid enough for it to actually be a compelling play experience is what makes it a classic game as opposed to a fascinating artifact or art piece, but it would be those other things even if it had been kind of a clunky mess that nobody played.

Doctor Casino, important war pigeon (Doctor Casino), Friday, 8 January 2016 06:29 (eight years ago) link

Galaga just towers over all these games, the gameplay is fluid and perfectly balanced, it's one of the few games that feels like a perfect fusion of programming and choreography

Personal fave 2-D grid-style game is easily Pengo, I've had that melody in my head my whole life. Popeye also super underrated and fun nonsense. Galaga 88 would be a good addition too, the music was amazing, the graphics were amazing, the capacity for inter-dimensional travel was terrific. Hang-On was not a great game but I loved the controller. Star Wars another favourite..

got a long list of ilxors (fgti), Saturday, 9 January 2016 07:51 (eight years ago) link

Just noticed Vanguard lingering misspelled at the end of the poll, and it prompted a long forgotten memory of being on a cross channel ferry with a single arcade game which I had never seen before. I was instantly addicted and spent the whole trip (or, more likely, as much time/money as I was allowed) playing it. Basically a horizontal shmup flying through caverns, very crude graphics, but every so often there was a small structure on the cavern floor you could fly through which made you INVINCIBLE and you could smash through the enemy waves with gay abandon. Cross channel trips don't take very long so I can't have played it that much - and I never saw it again.

ledge, Saturday, 9 January 2016 10:22 (eight years ago) link

I wasn't wrong about the crude graphics:

https://www.youtube.com/watch?v=4MwVWsHBm5g

ledge, Saturday, 9 January 2016 10:25 (eight years ago) link

Voted Defender b/c it was insanely hard (what, five or six different buttons plus the joystick?) and b/c it felt like a quantum leap from the likes of Space Invaders. "A bleak, abstract, haunted landscape" puts it very well.

schlep and back trio (anagram), Saturday, 9 January 2016 13:44 (eight years ago) link

just realised this enormous omission

http://gamesdbase.com/Media/SYSTEM/Arcade/Snap/big/Scramble_-_1981_-_Konami.jpg

Noodle Vague, Saturday, 9 January 2016 17:57 (eight years ago) link

I vaguely remember that one. What was it called?

Darin, Saturday, 9 January 2016 20:37 (eight years ago) link

Scramble, was seriously obsessed with it for a while there

Noodle Vague, Saturday, 9 January 2016 20:39 (eight years ago) link

I was amazed by Battlezone as a kid. The green vector graphics, twin lever controls and periscope thing seemed quite rad when I was a kid. I can't even remember if I ever played it but for some reason it sticks in the memory.

calzino, Saturday, 9 January 2016 20:48 (eight years ago) link

I loved a lot of these. Galaga, Galaxian, Tron, Centipede, Gyruss.

I may well be alone in voting Gorf, just for the mocking voice. TOO BAD, SPACE CADET

Satan's hairpiece = hell toupee (Ye Mad Puffin), Saturday, 9 January 2016 20:52 (eight years ago) link

Woulda voted for Bump 'n Jump. Or Heavy Barrel. Or Arch Rivals. Or Teenage Mutant Ninja Turtles.

EZ Snappin, Saturday, 9 January 2016 20:53 (eight years ago) link

Hmm, maybe I shoulda done a real nomination poll. Too many to consider to narrow down to 50.

Darin, Saturday, 9 January 2016 21:05 (eight years ago) link

maybe "golden age" would have been easier than "80s"

https://en.wikipedia.org/wiki/Golden_age_of_video_games#List_of_popular_arcade_games

new noise, Saturday, 9 January 2016 21:17 (eight years ago) link

Wasn't Dragon's Lair 50 cents, when every other game was 25? I remember being super excited to play it, but feeling cheated that 1) it cost twice as much as other games, and 2) the hyped graphics were just animated shorts. I mean, that's cool and all, but it's not like the player controlled the animations.

Montgomery Burns' Jazz (Tarfumes The Escape Goat), Saturday, 9 January 2016 21:29 (eight years ago) link

Really liked Dig Dug, Burger Time, and Tempest. Zaxxon was ok, but kind of one-note, and Pac-Man was endlessly frustrating. I remember Tron being the first game I was decent at (and the music was super earwormy).

Montgomery Burns' Jazz (Tarfumes The Escape Goat), Saturday, 9 January 2016 21:31 (eight years ago) link

I read about Dragon's Lair first in some Electronic Games magazine, and totally thought that you would be able to control the cartoon movements. Finally saw one at a pizza place, saw the 50¢ price tag, and after playing it, realized it was just an arcade version of Press Your Luck.

Now that was disappointment.

pplains, Saturday, 9 January 2016 22:06 (eight years ago) link

might go with centipede. i have memories of finding that game kind of menacing but that's prob partly due to long-standing fear of centipedes in general.

yeah this is a game whose stature I minimize because I played so much of it - it was one of the most reliable there-it-is-at-the-pizza-joint, there-it-is-at-the-7-11 games. Ubiquitous. but the action felt, to me, considerably more sophisticated and interesting than Space Invaders, which is pretty clearly its father - down come the invaders, shoot 'em before they get you. but the changing-color screen, those duotone (tritone?) mushrooms, and the sounds, and the metric of the poisoned mushrooms...this was a super-engaging game.

I think it's almost pointless to poll something like this generation of games because when one of them succeeded in establishing a unique identity, part of the appeal was that it didn't really compare. You can't really compare Galaga to Joust, you can't really compare Centipede to Tempest. Really profound wave of creativity going on with these games, it seems to me.

I'm always interested by the generation of games that came after the rise of the 8-bit Nintendo - I feel like Smash TV was one of them, Xenophobe another - stuff that wasn't doing nearly the business in the fading arcades but which could be a great deal of fun, and stuff that was really good at making you spend a whole five bucks just to get ahead i.e. stuff that took the lesson from the home console "give them accomplishments to look forward to."

tremendous crime wave and killing wave (Joan Crawford Loves Chachi), Saturday, 9 January 2016 22:19 (eight years ago) link

also it's odd how Street Fighter inspires so little discussion here - it does feel to me like a different era than most of these, but it was huge - prior to Mortal Kombat, it was the game to play on college campuses and in arcades - just massive.

tremendous crime wave and killing wave (Joan Crawford Loves Chachi), Saturday, 9 January 2016 22:39 (eight years ago) link

That was Street Fighter II, is the thing... and that came out in '91 so for myself I've basically bracketed it out as not really what this thread is concerned with.

But yeah, I have to agree totally about the quarter-eaters of the turn-of-the-90s, especially what is probably the most important genre to emerge from the late 80s, the side-scrolling beat-em-up (particularly after Double Dragon, '87, and Golden Axe, '89) In hindsight these seem like the most direct heir to what gaming has more or less become in 2015: there's not really challenge and there's only a modicum of skill that will really keep you from eventually dying... but if you keep playing it (and feeding it quarters) you'll see more stuff, and reach the end. And: you play it collaboratively, so every 9-year-old has an incentive to stay in, feel like part of a group. They were also profoundly attuned to other kinds of junk entertainment of the era, especially martial arts movies...

Doctor Casino, important war pigeon (Doctor Casino), Sunday, 10 January 2016 01:04 (eight years ago) link

man I used to feed Golden Axe a whole lunch hour's worth of quarters at a liquor store in Norwalk. but next to that machine at the same store was f'in' Badlands, which had my other favorite keep-you-going lure -- leveling up your character/vehicle. missiles, shields...fuck yes, Badlands, the coin-op I'd buy and put in the basement if a good condition one turned up on the local Craigslist

tremendous crime wave and killing wave (Joan Crawford Loves Chachi), Sunday, 10 January 2016 01:34 (eight years ago) link

It's cool reading this thread from the perspective of someone born in the 80s. Makes me feel less weird for having numerous "thoughts" and "feelings" about Street Fighter 2.

lute bro (brimstead), Sunday, 10 January 2016 01:51 (eight years ago) link

Born '81 here, so my attachment to the games from right around or before the time I was born is tremendously inflected by Atari or C64 versions ... but these things hung around, cabinets being the kind of thing a non-arcade business would invest in and not look at updating regularly. So for example I distinctly remember playing Q*Bert at the roller rink during either a birthday party or day-camp-field-trip situation around, let's say 88 or 89. Tempest I knew from the '93 Windows Arcade package, Galaga we had on NES. Asteroids we had on Atari but I'm sure I spent more time with the C64 port of clone Omega Race. My mother used to wax on nostalgically about her Space Invaders days, but I knew Demon Attack (C64 cartridge version) much better...and so on. So I didn't play some of the very best ones on an actual cabinet until well into adulthood!

Badlands (1989) is new to me also; watching footage now. That's cool! Surprising amount of leveling-up type stuff for a coin-op. Reminds me overwhelmingly of the later Rock n Roll Racing, a SNES fave.

Doctor Casino, important war pigeon (Doctor Casino), Sunday, 10 January 2016 02:24 (eight years ago) link

yeah you get an opportunity to level up after each race you win, and in the initial rounds of that, it gets easier to win, because you buy missiles with which to take out the leader. then the speed ramps up and you need shield, which only does you so much good if you keep hitting things, which you do. tremendous game!

tremendous crime wave and killing wave (Joan Crawford Loves Chachi), Sunday, 10 January 2016 02:41 (eight years ago) link

i apologize for voting 'galaxian' when i meant galaga

should have voted arkanoid anyway

mookieproof, Sunday, 10 January 2016 03:36 (eight years ago) link

Funny how games like Galaga and Asteroids live on to be polled in the 21st Century while Dragon's Lair gets mixed reviews.

AND THEN there was this fucking thing:

http://i.imgur.com/okzJOqn.jpg

which was about as stupid as you probably think it was.

https://www.youtube.com/watch?v=jbl_23GwjJ8

pplains, Sunday, 10 January 2016 04:21 (eight years ago) link

oh man i remember that. there was a MASSIVE crowd in front of the arcade. i pushed to the front. it looked bad!

basically dragons lair with shitty holograms

It was like that game on one side and Teenage Mutant Ninja Simpsons on the other. By that point, I was all you know, maybe I'm ready for girls now.

pplains, Sunday, 10 January 2016 04:40 (eight years ago) link

Votes TEMPEST a hundred million times.

Elvis Telecom, Sunday, 10 January 2016 06:20 (eight years ago) link

still remember as a new student in 87 or 88 going into the main arcade in Hull with a friend and enough 10p pieces to finish Golden Axe and spending the afternoon playing thru the whole thing

Noodle Vague, Sunday, 10 January 2016 09:27 (eight years ago) link

3. Rick prides himself on communication, accessibility, current technology and integrity. He is also an inventor; best known for creating a world renown video game Dragon's Lair (TM)

http://www.julianappletree.com/about.html

just sayin, Sunday, 10 January 2016 09:31 (eight years ago) link

the best bit about time traveler is that it's not in any sense a hologram, it's just pepper's ghost ..

carly rae jetson (thomp), Sunday, 10 January 2016 12:28 (eight years ago) link

i remember it being in the tiny arcade at the caravan park i went to with my parents every year, a place which in most respects had nothing about it to differentiate it from the 50s, except, i guess, a member of staff paid to waddle around in the obese bird costume representing the establishment's mascot, 'Sid The Seagull.' -- anyway in such a place it seemed new and exciting, a welcome intrusion of the New, though i certainly forgot about it immediately when we left. i mean, in those circumstances even the x-men brawler seemed a vital and modern presence.

carly rae jetson (thomp), Sunday, 10 January 2016 12:31 (eight years ago) link

omg that hologram game. forgot all about that. yeah, same experience - everybody gathered around, wanting to play it, but quickly discovering it sucked and was expensive. IIRC when you died the cowboy guy would turn to you and proclaim aloud "Always remember, partner - winners don't use druuugs!"

Doctor Casino, important war pigeon (Doctor Casino), Sunday, 10 January 2016 17:47 (eight years ago) link

HOLY FUCK THAT HOLOGRAM GAME WAS REAL? I was sure it was a dream i had when i was young, i must have only ever seen it once and i truly thought i engineered the memory.

this is a really weird feeling

nerd shit (Will M.), Monday, 11 January 2016 06:18 (eight years ago) link

it's real, and it's spectacular......ly lame

AdamVania (Adam Bruneau), Monday, 11 January 2016 06:22 (eight years ago) link

https://www.youtube.com/watch?v=9958AbBMG9w

Footage from the 1991 introduction of Time Traveler by Sega, including comments from then-Sega coin-op president Tom Petit and showing the game installed in one of its test locations.

love the dragon's lair animation, gameplay is total trash of course but it's the sound that sticks in my mind as being especially abysmal.
my best memories there are of the saturday morning cartoon... pure scooby rehash but they would do little choose-your-own-adventure breaks at the lead in to the commercial of the "does dirk take the top path or the bottom path?" See 10.53 here
https://www.youtube.com/watch?v=yTyCxKBinLI

Stargate! (Defender's souped-up offspring)

never have i been a blue calm sea (collardio gelatinous), Monday, 11 January 2016 08:16 (eight years ago) link

Fuck fuck where is wizard of Wor

a strawman stuffed with their collection of 12 cds (jjjusten), Monday, 11 January 2016 08:23 (eight years ago) link

two weeks pass...

Automatic thread bump. This poll is closing tomorrow.

System, Tuesday, 26 January 2016 00:01 (eight years ago) link

Don't know most of these games but voted Altered Beast. "Wise from your gwave!"

Robert Adam Gilmour, Tuesday, 26 January 2016 20:19 (eight years ago) link

Automatic thread bump. This poll's results are now in.

System, Wednesday, 27 January 2016 00:01 (eight years ago) link

btw I will most likely be playing all of these games at http://www.caextreme.org/ this year and if you live in CA you should too

Οὖτις, Wednesday, 27 January 2016 00:10 (eight years ago) link

kinda surprised at star wars placing that high - rest seems totally legit to me tho.

the thirteenth floorior (Doctor Casino), Wednesday, 27 January 2016 00:12 (eight years ago) link

yeah that game is nothing special imo, basically just an update of Battlezone

Οὖτις, Wednesday, 27 January 2016 00:13 (eight years ago) link

it's also pretty much the only one to get more than token votes that has not had a substantial "afterlife" as a classic game - - - not generally featured in retro game packages for later systems, not a mainstay of bars and barcades in the contemporary era, not much discussed in feature lists and documentaries to my knowledge. so i'm kind of assuming the voters are mostly people who played it when it was new, and star wars was the center of the universe; i can imagine that playing that game at that time would have been a kind of awesome, memorable experience that would shape voting in some way.

the thirteenth floorior (Doctor Casino), Wednesday, 27 January 2016 00:16 (eight years ago) link

Star Wars and Tempest remind me of each other, just because of the vectors.

pplains, Wednesday, 27 January 2016 01:39 (eight years ago) link

Tempest is definitely better than Star Wars, but I sure did play a lot of Star Wars as a kid

Check Yr Scrobbles (Moodles), Wednesday, 27 January 2016 01:42 (eight years ago) link

R2, I'VE BEEN HIT!

pplains, Wednesday, 27 January 2016 01:44 (eight years ago) link

I liked the ROTJ game

(•̪●) (carne asada), Wednesday, 27 January 2016 01:49 (eight years ago) link

btw I will most likely be playing all of these games at http://www.caextreme.org/ this year and if you live in CA you should too

I already went to http://www.arcadeexpo.com down here in SoCal a couple weekends ago.

Elvis Telecom, Wednesday, 27 January 2016 01:51 (eight years ago) link

I liked the ROTJ game

I was strangely adept at ROTJ despite being a complete failure at diagonal motion games like Zaxxon. Voted Tempest of course but Gravitar should have at least been on the list.

Elvis Telecom, Wednesday, 27 January 2016 01:54 (eight years ago) link

Kind of surprised Donkey Kong didn't get even one vote. It was second only to Pac Man in popularity for a year or two.

Darin, Wednesday, 27 January 2016 02:10 (eight years ago) link

I always wanted to like Donkey Kong but I was always terrible at it

Check Yr Scrobbles (Moodles), Wednesday, 27 January 2016 02:10 (eight years ago) link

1 for pacman, damn y'all are revisionists

ulysses, Wednesday, 27 January 2016 04:57 (eight years ago) link

who doubts that ms pac-man is the authoritative pac-man?

Mordy, Wednesday, 27 January 2016 05:00 (eight years ago) link

Very true

Check Yr Scrobbles (Moodles), Wednesday, 27 January 2016 05:05 (eight years ago) link

adore the ms pac-man cutscenes.

denies the existence of dark matter (difficult listening hour), Wednesday, 27 January 2016 05:06 (eight years ago) link

yeah that game is nothing special imo, basically just an update of Battlezone

if replacing slow tanks on a featureless flat plane with SPACE and TIE FIGHTERS and FIREBALLS and THE DEATH STAR and a BLISTERINGLY FAST TRENCH RUN is just an update then sure, it's just an update.

ledge, Wednesday, 27 January 2016 11:28 (eight years ago) link

Battlezone's plan was not flat or featureless but whatever

Οὖτις, Wednesday, 27 January 2016 16:41 (eight years ago) link

plane

Οὖτις, Wednesday, 27 January 2016 16:41 (eight years ago) link


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